Variations and that whole thing about not being able to get all the Brutalities are two of my biggest annoyances about Mortal Kombat 11. We should have had a unlock all Brutalities option like we did in Mortal Kombat X.
I feel like every once in a while they have to buff or nerf some of the characters to make you learn a lot more about the characters you don't play. Of course it's your choice to pick only 2 or 3 characters to play or not and play with 10 characters but I would like to see people actually wanting to try something different instead of almost forcing yourself.
Hard dissagree. This isnt fortnite or cod, you cant just nerf or buff for no reason, and there are other ways to push you to play other characters, like towers with Bigger prizes with specific characters or just XP boosts for using them
@@ok10469 yes indeed but I’m not talking about xp, it would be cool if the developers would convince people to play and learn about other characters more instead of creating sweaty ass spammers if you know what I mean.
Variations is a cool idea on paper but it came at the cost of character combo creation being gutted. Combo paths were way too limited and there’s a lot of “boring” characters
I liked MK11 as a whole. This is the first MK game I got heavily into playing online. The thing you mentioned - laggy Sub-Zeros was, and still is a pain in the butt. So yeah, totally agree with the community. Like the regenning bar, Scorp's neutral jump punch as well. Regenerating bar also gives that sense of strategy; when to use it to extend to a long punish, or to defend yourself from such combo.
what comes to mind for me is how poorly implemented custom variations are. in the end pretty much everybody ends up using the same thing, even if there's a few good moves. characters like raiden basically have to take sparkport and storm cell to complete a base kit otherwise there's no combos and then you miss out on some of the other really cool moves
While I now understand and even agree with a lot of the criticism, 11 introduced me to the series (I admittedly only bought it because I found out the Joker was DLC) so it’s got a special place in my heart.
Hi, kollector simp/main here🤓, sonic played kollector thru i believe NEC 2019, i believe he lost to Arnkratos that tourney, coming into second place, so he did pick up actually pick up kollector and did something tourney related with the character..
Diff you are my new favriote RUclipsr i love watching your videos your amazing at mortal kombat keep up with the great work and you inspire me to get better
What is def hate dis going online to see someone pick scorpion and it’s the 7th scorpion in 8 online matches and never do they not have a laggy connection.. like literally ever lol… it always sucks lol
I liked mk11 to an extent but I didn't play it nearly as much as mkx, had about 1200hrs in mkx and only half that in mk11. it almost felt alien because they took waaaaay to much away from what was in mk9 and x. The graphics were great, i enjoyed variations, and it had a decent roster but i'm so ready for mk1 which is basically just a game that has the best parts of the last 3 games combined and i've not been so hyped for a fighting game since Dragon Ball Fighterz released.
I don't know if you are willing to or not but I would like for you to make a video about if we should probably have a defensive meter or not. Im subbing btw
Reasons why MK11 is Loved: Cool graphics, lots of content, good roster, the krypt, customization. Hated: Everyone is nerfed to oblivion, fatal blows are broken, breakaway is broken, slow pacing, limited combos, boring to play, custom variations weren't officially until 2 years after the game was released.
I loved the story and i played my fair share of ranked BUT i hate that the meters are offensive and defensive instead of one. Joker was overpowered. Combos could be broken every 10 sek and there were no consequences. Wake ups were spammed. Had some problems
You forgot to mention that MK11 just straight up isn’t *fun* to play compared to X, 9 and now even 1 from the beta alone. You know NetherRealm failed at gameplay when near every RUclipsr that attended the early showing of MK11 back in January of 2019 said they were bored after only a single hour of playing it
10:38 those 50/50s are safe with kustom variations btw. They removed the ice klone and its corner shenanigans, yet subzero is still one of the most hated characters in the game. He's beginner friendly, has easy brutals, and is top tier in the kustom variations meta.
Forced to play because only nrs title, hated Jacqui and Kabal so much. They weren’t fair, Fujin sure but Jacqui and Kabal all I ran into higher ranking
Yo Diff, hope you enjoy my latest video - A tribute to our favorite champ! ;) Great content as usual buddy, been checking your videos for a while! Sooo hyped for upcoming MK-game!
i think the reason why meter was on auto recharge was due to the fact that there was now two different meters. so while you are pressuring building meter but then they catch you with something and you have to break and have no defense meter and if you go back into pressuring the whole time you wont be gaining defensive meter if you assume you gain defensive meter through blocking?
I was going to say, that Slight Gas Kabal should have been mentioned because, at a high level of play, jump-ins are just too powerful lol. I think you mentioned it though in the past video.🙂🤔👍😂
@@Diff Yeah, that is true. I mean there are ways to counter these OP characters, but on a online connection which basically was these last years of the games life due to the pandemic. There was no consistentcy of that solution always working. Hoping. (which I can see it already) that NRS listened because MK1 gives us lots of answers to solutions that MK11 did not have.
I love MK11. MK11 had the best NRS guest Kharacter Spawn. NRS is running out of guest Kharacters for MK. MK1 has Omani-Man, Peace Maker, and Homelander, but in my personal opinion all those guests for MK are pretty MID. I actually loved grinding for gear. You can make HANZO the real Scorpion look like a drip god with all the skins and gear pieces. I don't play ranked anymore, but I loved giving a mercy to a Toxic Player. 😈
Diff i have a full time job. I never had time to run around the crypt and unlock every brutal or scorpion or skin. It would be best for those of us to be able to buy it all in MK1. I did go through the learning game mode and all. I loved the mind game and footsies. I did not like the crazy spamming and poking that people did all day every day and the only way u can stop that is by blocking or flawless block which is really hard. People said just dash back and punish well some characters had faster pokes than others. Scorpion i could not get away i just had to block and grab or block and poke back and jump out of the way or dash back and try a combo. Hated the pokes must admit
I honestly dont get the hate for MK11. Its the first MK Since MK4 for me and I loved it. The graphics were next gen and the feel of the game was great imo. Not too fast not too slow. Playing MK1 and I miss MK11 combos for my mains (Sub and Scorpion).
1) The grind for costumes and brutalities. I didn’t care much about krypt and grinding towers, some tasks were just plain grinding like preforming 10 fatalities on each of characters. Sometimes it were characters I don’t even meet much online 2) d1 spam to throw meta was disgusting 3) Krushing blows. Some characters were literally pampered with them (like Sub-Zero), while others (for example Kano) had at least 1 or 2 but other KB were on certain moves/variations I don’t even like to use NRS has a huge ploblem with balance. Even in Injustice having a huge roster everyone was playin 2-3 characters on tournaments/online cause they were legit. In final days of MK11 it was straight up SZ/Jaqui/Fujin. They had the whole package to beat everyone from the roster
I neven understood why NRS put so much efford on offline features and I am talking about TOT and Krypt. I mean it's fine to have the experience, but please, it's a fighting game and I don't want to spend 200 hours in the Krypt, I don't want to have the KO-OP towers just staying there looking at me, I don't want to have 200 variations icons but I have only 5 unlocked and to spend my life for the rest. Same for the gear, why having a game for 4 years and most of it is still locked? No one is gonna play everything with all characters. Last, in my opinion, skins should have no or minimum color variations? What is this pink Scorpion or red sub-zero?
I loved mk11 for the roster. If you told me when I was six years old, "Thorn, someday they will make a mortal kombat that will have spawn, terminator, sub zero, rambo, robocop, nightwolf, shao kahn, joker, scorpion and noob saibot in it!" I would've just crapped my pants lol! But there are tons of things I hate about the game too.
I do not like how in Mortal Kombat 1... We don't have a defensive meter and there is no forward or back rolls as far as I'm aware of. I don't want to get rushed down the entire game for misreading or making a mistake. I'm sure I was still enjoy mk1 but I'm not exactly sure for how long because I'm not trying to get 15 plus hit comboed and there's nothing I can really do about it. And I really haven't seen any grapplers neither 😞
Agreed. However, you miss one thing. In MK1, there is a VERY big damage drop-off. Combo with 10 hits will deal only 30% less damage than a combo of 40+ hits. So, you get more opportunities by simply not being destroyed by a combo. The opponent still gets the satisfaction of executing combos, but they don’t get much extra damage for them, which is decent for the fun factor. Funnily enough, it is more viable in MK1 to do half-combo, read, half-combo than going all into one combo that deals barely any damage. So, it is not as bad as you would think because of this damage drop-off
The biggest problem I had with the game, other than the the limited combo capabilities was the game’s state throughout its lifespan. At launch, the game was a mashing fest, d1s were at most plus 10 on hit, making d2 kb kind of rewarding regardless of when you chose to do it. The tournament variations were mostly horrible and basically every character only had one good one. These problems took almost a year to be fixed and for day 1 players like myself made the experience a drag. Regenerating meter was a bad idea no need to elaborate on why, I will say that mk11 was the most balanced nrs game and deserves huge props for that, you can play almost any character and there’s barely any 9-1 matchups. Overall mk11 did good with balancing but it didn’t feel like an mk game as it just wasn’t crazy enough in terms of gameplay and this is evident as we see how much different mk1’s gameplay is. Lastly I’ll say that mk11’s biggest issue imo is that it tried too hard to cater to new players by dumbing down a lot of the complexities in its gameplay hence why it felt bland with characters doing the same combos, same pressure that led to the same moments.
Really didn’t mind the grind as much as others. I love mk11 but there are so many solid ideas with poor execution that were left unaddressed. Damn shame
Love: Story, Roster, Kombos, KO-OP Towers. Hate: Grind, Customization (Injustice 2 was better), Live Service, No Kombat Pack 3 (discontinued so soon) Just my opinion.
I would say overall, any hate or judgement for MK11 is over done. A 4 year old game that still looks better than current releases. Actually has a pretty big library of content everything included. Has like your review said, there tons of opportunity for skill gaps, neutral, spacing, mind games. There was some bad decisions mechanics wise. But overall, probably one of the best fighting games ever made IMO.
Also I know it was slower than MKX, but I think the slower speed allowed for more ability for players to get better and grow and understand the game more. MKX if you don’t have deep knowledge can be almost impossible to play at a high level. Will the running cancels and pressure. Pretty intense. Hopefully MK1 found a middle ground
btw wi-fi is the worst, i actually have to move my entire setup to the living room to play on cabble, and i do it everytime i want to play online, if i can do this with a desktop you guys have no excuses to play wi-fi in ranked, casuals whatever....
Regenerative meter was like a bandaid to cover up a lame design: you absolutely *need* meter in 11 to even break 30% without KBs. In MK1 a lot of characters don't even use meter.
The eternal klash Skin pack should not have been a now dead preorder bonus never to return. That's stupid af. I'm hyped for Mk1 but the return of gear kinda has me worried, There's lots of junk gear and useless character specific cosmetics in Mk11 where you unlock it and never use it because it looks like boring crap and you'd rather wear the klassic outfits instead anyways. I had heard a leak that each character would have around 10 unique skins to themselves that were callbacks to earlier titles and wish it would be true
I find it crazy how MK11 is one of the most hated in the series. I loved MK11, and yeah it did have flaws, but it's a beautiful game that did its best to keep a 30+ year franchise fresh. What annoyed me was how the fandom complained about female skins being less slutty...like cmon bro even Ed Boon said he was bored and wanted to try something new with more realistic looking costumes. Aesthetically MK11 is peak. MK1 looks beautiful too, but MK11 design imo is much better. It was also so refreshing to see Asian characters actually look Asian thanks to using models instead of white devs thinking what Asians should look like.
I skipped mk11 because I felt a lack of character agency. Variations weren't implemented well imo. Customs forced you to build the "meta" to make the most of your character. Combos felt bland and leaned to heavily on the KB system. The meter system in mk11 is just bad and the game actively punishes you for gaining momentum in the breakaway system. Overall mk11 felt like an overcorrection for the mistakes made during mk9 and MKX. I really wanted to like this game. The cast is good the single player content was strong for when this game released. However mechanically the game faltered. I'm looking forward to mk1 realizing and improving upon it's predecessors failures.
I really enjoyed the video. If scripted, it was scripted well... It seemed like you were talking to us, otherwise... Groovy job off the dome kid 🤙 The topics were spot on Great job brotha 🌩️⚡🌩️⚡🌩️
This is my personal opinion of how I feel about mk11. I have played every single Mk game( even Sub-zero Mythologies) LOVED: - Story - Graphics - krypt - Kustomization DISLIKED: - Sounds/Music , compared to the other mk games I believe the sound effects and the music were the weakest. Mkx definitely was better - Breakaways - The gameplay heavily favored keep-away characters. If your character didn’t have anti-zoning capabilities, you would have to work twice as hard which isn’t fun - jump-ins are too strong, very difficult to anti-air - Getting punished for making correct reads 😮💨 Mk11 is one of the greatest mk games , but as far as the gameplay perspective, it lacked a lot of fun. Fortunately, everything that I disliked in this game is not in mk1.
i didn’t like variation system in mk11 it wasn’t as deep as i thought it would be, at the same time was totally impractical. Something they fixed in Mk1.
*Me who did the tutorial just to get the shao khan voice pack (Including the framedata) Once a wise man told me "You are only minus if you are a BITCH". Proceeds to do a d2 after everything
Hated: the amount of Unbalanced and Broken Krushing blow mechanics,game rewards you when you YOLO and play like a SCRUB. Loved:Great Campaign,Great Graphics,Great customization of character,Krypt is helluva fun,great atmosphere and Stages
You nailed it. One thing I despise was the crushing blows in mk11. Random damage it felt like. Everything else I loved. But tbh once I went back to mkx I realized how I hated everyone getting a fatal blow when close to death. It's returning in mk1 but everything else seems better in mk1. Time will tell.
Cute, but no. Playing in that fashion should be normalized. Doing 50+ hits combos in a multiplayer game is just prime example of “get tf out, you are too good to play with other players”. If you want a skill-based game, make it single player. If you want an enjoyable multiplayer game, skill MUST be thwarted by game design…. Or, otherwise, there is no hope for the little guy
For me the biggest problem is the roster, i see kolektor and think (could be any other character from the 3D era) and i think the same about kotal,cetrion,jacki,cassie and all this mkx bullshit, im glad they learn the lesson in mk1
mk11 cast was so terrible, i have never played against as many sub zeros and scorpions as i did in mk11. It also had a lot of cheese which was fun to deal with 😅
Yeah! I didn’t wanna beat the dead horse cause it’s something I’ve gone in depth about a lot in other videos that are unrelated to this topic (: However yeah, some KB’s were good, but they should have been better balanced between characters, and throw KB’s on escape failed shouldn’t have existed!
1. You forgot the ridiculous wakeup system that had far too many defensive options, if you knock someone down you end up getting mixed if you do anything but walk away, there is no reward for knocking someone down. 2. The breakaway system was bad, if you landed a combo on someone they could easily fall out and not only stop the combo you earned but can easily full combo you for comboing them. No reward again
Fatal blows are so cheap on most characters. Instant armorerd reversal that does 30+ percent that dosent cost any recourses that also regenerates is a bit silly. Some of them are alot cheaper then others too, like jax and noob having full screen ones while someone like shao kahn basically has to pray the opponent is mashing
@kingol4801 still incredibly cheap. With how neutral focused mk11 is its not uncommon for both players to be almost equal in health and FB tips it over. I don't dislike the concept entirely but the instant activation is too much. Love how it's changed on m1k
You should make video regarding the most dumb MK takes in the fgc. For instance Tekken/SF fans still love to shit on the quality of MK animations like we still live in Midway/early nrs era. MK11 fixed most jank and MK1 is basically perfect animation-wise but these morons are still beating the dead horse.
I dont like MK 11, idk how to explain it but it has like RPG style to it + Character variations were bad ... each gameplay different . Right now MK 1 is my favorite i like the style of the game and there are no variations between characters+ the combos are easy AF
FRAME DATA IS IMPORTANT GUYS!!! I have this friend that now wants to try in mk after seeing mk1 trailers and I tried to get him to know frame data and patience but he just always wants to button mash which won’t win games unless your opponent is an absolute dumbass
MK11 was by far the most boring MK, MK9 was nice to get back to 2D/MKX was insanely fun with rushdowns and high intensity/MK11 was slower and more vanilla /MK1 is really fun with Kameos
It's not as good as mk 9 or X but going by the beta test it's better than mk 1 I'm not crazy about the kamio system it feels more like an injustice game mk 11 feels way more like a mk game
MK11 was like a super toxic girl who I gave too many chances simply because she was hot as hell. Tried to ignore the red flags because I wanted so bad for things to work out but in the end it was just a waste. There’s no fixing her (MK11) 😔
Not really. MK11 > any other MK title It was the most balanced and rewarding system with Krushing blows and defensive meter. Being beginner friendly for a multiplayer game is a must, and most people seem to just…. Dislike that
Shao Kahn was embarrassingly terrible for the vast majority of the game's lifespan, only got a significant buff towards the end, and even then it's not too impressive... Edit: one thing I imagine newbies very much appreciated was spending bar AFTER the move instead of before... Glad it's not in MK1
I loved when Diff diffed all over the place, but I hate when Diff didn't say "it's diffin time"
This comment hits diff 😫
@@ijust96 He's just built diff that's all
Shit hits diff
man MK fans are pretty cringe
@@tbgtabias then leave
This game was lit honestly, I enjoyed it more than any MK ever.
Variations and that whole thing about not being able to get all the Brutalities are two of my biggest annoyances about Mortal Kombat 11. We should have had a unlock all Brutalities option like we did in Mortal Kombat X.
I feel like every once in a while they have to buff or nerf some of the characters to make you learn a lot more about the characters you don't play. Of course it's your choice to pick only 2 or 3 characters to play or not and play with 10 characters but I would like to see people actually wanting to try something different instead of almost forcing yourself.
Hard dissagree. This isnt fortnite or cod, you cant just nerf or buff for no reason, and there are other ways to push you to play other characters, like towers with Bigger prizes with specific characters or just XP boosts for using them
@@ok10469 yes indeed but I’m not talking about xp, it would be cool if the developers would convince people to play and learn about other characters more instead of creating sweaty ass spammers if you know what I mean.
Sucks how there wasn't a single fatal blow brutality like the x ray brutalities in mkx
Variations is a cool idea on paper but it came at the cost of character combo creation being gutted. Combo paths were way too limited and there’s a lot of “boring” characters
I liked MK11 as a whole. This is the first MK game I got heavily into playing online. The thing you mentioned - laggy Sub-Zeros was, and still is a pain in the butt. So yeah, totally agree with the community. Like the regenning bar, Scorp's neutral jump punch as well. Regenerating bar also gives that sense of strategy; when to use it to extend to a long punish, or to defend yourself from such combo.
what comes to mind for me is how poorly implemented custom variations are. in the end pretty much everybody ends up using the same thing, even if there's a few good moves. characters like raiden basically have to take sparkport and storm cell to complete a base kit otherwise there's no combos and then you miss out on some of the other really cool moves
Yup, they needed to adjust the “2 slot vs 1 slot moves” or “use this to unlock this” type of moves
While I now understand and even agree with a lot of the criticism, 11 introduced me to the series (I admittedly only bought it because I found out the Joker was DLC) so it’s got a special place in my heart.
Slow movement and short move lists eventually wore me thin to the point that I stopped playing altogether
You commentary is so good, you have alot of experience so you know what your tslking about
Hi, kollector simp/main here🤓, sonic played kollector thru i believe NEC 2019, i believe he lost to Arnkratos that tourney, coming into second place, so he did pick up actually pick up kollector and did something tourney related with the character..
I just can't get used to the way this guy's videos end 😂
Im glad we can unlock all skins in the Invasion mode now and arent forced to play Kombat League again, that was just annoying as hell
The breakaway system wasn't really liked by the pro's, and the bar that keeps filling automatically
Diff you are my new favriote RUclipsr i love watching your videos your amazing at mortal kombat keep up with the great work and you inspire me to get better
I hope they bring the gear system back. Mk11 gear system was dope AF
What is def hate dis going online to see someone pick scorpion and it’s the 7th scorpion in 8 online matches and never do they not have a laggy connection.. like literally ever lol… it always sucks lol
I liked mk11 to an extent but I didn't play it nearly as much as mkx, had about 1200hrs in mkx and only half that in mk11. it almost felt alien because they took waaaaay to much away from what was in mk9 and x. The graphics were great, i enjoyed variations, and it had a decent roster but i'm so ready for mk1 which is basically just a game that has the best parts of the last 3 games combined and i've not been so hyped for a fighting game since Dragon Ball Fighterz released.
Like for the background music. Something that I use when I work.
If I remember correctly sonic almost won a tourney with Kollector pre kustoms he lost to Rewind’s Liu though
I don't know if you are willing to or not but I would like for you to make a video about if we should probably have a defensive meter or not.
Im subbing btw
Reasons why MK11 is
Loved: Cool graphics, lots of content, good roster, the krypt, customization.
Hated: Everyone is nerfed to oblivion, fatal blows are broken, breakaway is broken, slow pacing, limited combos, boring to play, custom variations weren't officially until 2 years after the game was released.
Dawg I was 17 years old when MK11 came out. I’m fuckin 21, almost 22. Damn.
Time flies 🥲
Diff will you make a new player series for mk1? I’m new to fighting games and would love to watch you deliver a training series.
Yes! I will be doing that once the full game releases and the inevitably make a day 1 patch (Happens for every NRS title) (:
Do you stream on twitch? I would sub to watch your gameplay and listen to you explain strategies and techniques.
I loved the story and i played my fair share of ranked BUT i hate that the meters are offensive and defensive instead of one. Joker was overpowered. Combos could be broken every 10 sek and there were no consequences. Wake ups were spammed. Had some problems
You forgot to mention that MK11 just straight up isn’t *fun* to play compared to X, 9 and now even 1 from the beta alone. You know NetherRealm failed at gameplay when near every RUclipsr that attended the early showing of MK11 back in January of 2019 said they were bored after only a single hour of playing it
Facts
I miss mk1’s beta but atleast it’s gonna release in 2 weeks.🙂
Not being able to purchase the eternal klash dlc will forever be my biggest gripe with this game...
10:38 those 50/50s are safe with kustom variations btw. They removed the ice klone and its corner shenanigans, yet subzero is still one of the most hated characters in the game. He's beginner friendly, has easy brutals, and is top tier in the kustom variations meta.
Mk11 was when I started to try harder with online and ranked even though I've been playing mk and nrs games for awhile since like deception
Yup! It changed the game in terms of online competition. Best 2 out of 3 ranked was a big part of that!
Forced to play because only nrs title, hated Jacqui and Kabal so much. They weren’t fair, Fujin sure but Jacqui and Kabal all I ran into higher ranking
Yo Diff, hope you enjoy my latest video - A tribute to our favorite champ! ;)
Great content as usual buddy, been checking your videos for a while! Sooo hyped for upcoming MK-game!
Reborn scorpion on wifi was the worst at lunch, when his teleport was a mid. My god
Buff scorpion and give him his mid teleport PLEASE😂
i think the reason why meter was on auto recharge was due to the fact that there was now two different meters. so while you are pressuring building meter but then they catch you with something and you have to break and have no defense meter and if you go back into pressuring the whole time you wont be gaining defensive meter if you assume you gain defensive meter through blocking?
I was going to say, that Slight Gas Kabal should have been mentioned because, at a high level of play, jump-ins are just too powerful lol. I think you mentioned it though in the past video.🙂🤔👍😂
Yeah! Also, Kabal wasn’t top tier before kustoms became a thing, so he catches a break for not tormenting the game for the first year or so!
@@Diff Yeah, that is true. I mean there are ways to counter these OP characters, but on a online connection which basically was these last years of the games life due to the pandemic. There was no consistentcy of that solution always working. Hoping. (which I can see it already) that NRS listened because MK1 gives us lots of answers to solutions that MK11 did not have.
I love MK11. MK11 had the best NRS guest Kharacter Spawn. NRS is running out of guest Kharacters for MK. MK1 has Omani-Man, Peace Maker, and Homelander, but in my personal opinion all those guests for MK are pretty MID. I actually loved grinding for gear. You can make HANZO the real Scorpion look like a drip god with all the skins and gear pieces. I don't play ranked anymore, but I loved giving a mercy to a Toxic Player. 😈
Hate : they didn't release it on Indonesia 🙃
Im assuming we'll have stage fatalities at launch like the old games since there are no stage interactions this time.
I agree with new kombat league skins but that first scorpion skin was one of my favorite suits in the game
The gritty, cinematic aesthetic is the only reason I like this game 😂
Diff i have a full time job. I never had time to run around the crypt and unlock every brutal or scorpion or skin. It would be best for those of us to be able to buy it all in MK1. I did go through the learning game mode and all. I loved the mind game and footsies. I did not like the crazy spamming and poking that people did all day every day and the only way u can stop that is by blocking or flawless block which is really hard. People said just dash back and punish well some characters had faster pokes than others. Scorpion i could not get away i just had to block and grab or block and poke back and jump out of the way or dash back and try a combo. Hated the pokes must admit
I honestly dont get the hate for MK11. Its the first MK Since MK4 for me and I loved it. The graphics were next gen and the feel of the game was great imo. Not too fast not too slow.
Playing MK1 and I miss MK11 combos for my mains (Sub and Scorpion).
1) The grind for costumes and brutalities. I didn’t care much about krypt and grinding towers, some tasks were just plain grinding like preforming 10 fatalities on each of characters. Sometimes it were characters I don’t even meet much online
2) d1 spam to throw meta was disgusting
3) Krushing blows. Some characters were literally pampered with them (like Sub-Zero), while others (for example Kano) had at least 1 or 2 but other KB were on certain moves/variations I don’t even like to use
NRS has a huge ploblem with balance. Even in Injustice having a huge roster everyone was playin 2-3 characters on tournaments/online cause they were legit. In final days of MK11 it was straight up SZ/Jaqui/Fujin. They had the whole package to beat everyone from the roster
I neven understood why NRS put so much efford on offline features and I am talking about TOT and Krypt. I mean it's fine to have the experience, but please, it's a fighting game and I don't want to spend 200 hours in the Krypt, I don't want to have the KO-OP towers just staying there looking at me, I don't want to have 200 variations icons but I have only 5 unlocked and to spend my life for the rest. Same for the gear, why having a game for 4 years and most of it is still locked? No one is gonna play everything with all characters. Last, in my opinion, skins should have no or minimum color variations? What is this pink Scorpion or red sub-zero?
I loved mk11 for the roster. If you told me when I was six years old, "Thorn, someday they will make a mortal kombat that will have spawn, terminator, sub zero, rambo, robocop, nightwolf, shao kahn, joker, scorpion and noob saibot in it!" I would've just crapped my pants lol! But there are tons of things I hate about the game too.
I do not like how in Mortal Kombat 1... We don't have a defensive meter and there is no forward or back rolls as far as I'm aware of.
I don't want to get rushed down the entire game for misreading or making a mistake.
I'm sure I was still enjoy mk1 but I'm not exactly sure for how long because I'm not trying to get 15 plus hit comboed and there's nothing I can really do about it.
And I really haven't seen any grapplers neither 😞
Agreed.
However, you miss one thing. In MK1, there is a VERY big damage drop-off.
Combo with 10 hits will deal only 30% less damage than a combo of 40+ hits.
So, you get more opportunities by simply not being destroyed by a combo. The opponent still gets the satisfaction of executing combos, but they don’t get much extra damage for them, which is decent for the fun factor.
Funnily enough, it is more viable in MK1 to do half-combo, read, half-combo than going all into one combo that deals barely any damage.
So, it is not as bad as you would think because of this damage drop-off
7:57 its cool but if u do your combo and he do it randomly thats not cool because online that happens most time
I just wish I could unlock everything in the krypt or the tower 😂
PLEASE NRS
@@Diff really lol
The biggest problem I had with the game, other than the the limited combo capabilities was the game’s state throughout its lifespan. At launch, the game was a mashing fest, d1s were at most plus 10 on hit, making d2 kb kind of rewarding regardless of when you chose to do it. The tournament variations were mostly horrible and basically every character only had one good one. These problems took almost a year to be fixed and for day 1 players like myself made the experience a drag. Regenerating meter was a bad idea no need to elaborate on why, I will say that mk11 was the most balanced nrs game and deserves huge props for that, you can play almost any character and there’s barely any 9-1 matchups. Overall mk11 did good with balancing but it didn’t feel like an mk game as it just wasn’t crazy enough in terms of gameplay and this is evident as we see how much different mk1’s gameplay is. Lastly I’ll say that mk11’s biggest issue imo is that it tried too hard to cater to new players by dumbing down a lot of the complexities in its gameplay hence why it felt bland with characters doing the same combos, same pressure that led to the same moments.
i think one of the aerial strings for each character in mk1 will be the new neutral jump punch
Man, I still love MK11 in some gameplay aspects😢. It's sad how it became one of the most, if not the most, hated MK.
Mk vs injustice exists
Playing Mk11 for 4 years? I'm stuck at tekken 7 for 7 years now
Really didn’t mind the grind as much as others. I love mk11 but there are so many solid ideas with poor execution that were left unaddressed. Damn shame
Love: Story, Roster, Kombos, KO-OP Towers.
Hate: Grind, Customization (Injustice 2 was better), Live Service, No Kombat Pack 3 (discontinued so soon)
Just my opinion.
I would say overall, any hate or judgement for MK11 is over done. A 4 year old game that still looks better than current releases. Actually has a pretty big library of content everything included. Has like your review said, there tons of opportunity for skill gaps, neutral, spacing, mind games. There was some bad decisions mechanics wise. But overall, probably one of the best fighting games ever made IMO.
Also I know it was slower than MKX, but I think the slower speed allowed for more ability for players to get better and grow and understand the game more. MKX if you don’t have deep knowledge can be almost impossible to play at a high level. Will the running cancels and pressure. Pretty intense. Hopefully MK1 found a middle ground
@@johnjames2181mk1 feels amazing
btw wi-fi is the worst, i actually have to move my entire setup to the living room to play on cabble, and i do it everytime i want to play online, if i can do this with a desktop you guys have no excuses to play wi-fi in ranked, casuals whatever....
Regenerative meter was like a bandaid to cover up a lame design: you absolutely *need* meter in 11 to even break 30% without KBs. In MK1 a lot of characters don't even use meter.
Sonic played Kollector at ceo 2020 I believe
The eternal klash Skin pack should not have been a now dead preorder bonus never to return. That's stupid af. I'm hyped for Mk1 but the return of gear kinda has me worried, There's lots of junk gear and useless character specific cosmetics in Mk11 where you unlock it and never use it because it looks like boring crap and you'd rather wear the klassic outfits instead anyways. I had heard a leak that each character would have around 10 unique skins to themselves that were callbacks to earlier titles and wish it would be true
I find it crazy how MK11 is one of the most hated in the series. I loved MK11, and yeah it did have flaws, but it's a beautiful game that did its best to keep a 30+ year franchise fresh. What annoyed me was how the fandom complained about female skins being less slutty...like cmon bro even Ed Boon said he was bored and wanted to try something new with more realistic looking costumes. Aesthetically MK11 is peak. MK1 looks beautiful too, but MK11 design imo is much better. It was also so refreshing to see Asian characters actually look Asian thanks to using models instead of white devs thinking what Asians should look like.
I skipped mk11 because I felt a lack of character agency. Variations weren't implemented well imo. Customs forced you to build the "meta" to make the most of your character. Combos felt bland and leaned to heavily on the KB system. The meter system in mk11 is just bad and the game actively punishes you for gaining momentum in the breakaway system.
Overall mk11 felt like an overcorrection for the mistakes made during mk9 and MKX.
I really wanted to like this game. The cast is good the single player content was strong for when this game released. However mechanically the game faltered.
I'm looking forward to mk1 realizing and improving upon it's predecessors failures.
that futsi shit worky very well with champs like joker fujin kotal they have good range and fast mid do that shit with kano ore baraka
MK11 almost killed my love for playing the franchise until i saw MK1 gameplay
Diffs Liu skin looks crazy 9:10 🔥
I forget which pack I got that from cause I don’t play Liu much😅
MK9 is still the 🐐 but MK1 is gonna be so HYPE
How did you get that scorpion skin, the yellow one
It came with the MK11 Kollectors edition!
@@Diff oh thanks
I really enjoyed the video.
If scripted, it was scripted well... It seemed like you were talking to us, otherwise... Groovy job off the dome kid 🤙
The topics were spot on
Great job brotha 🌩️⚡🌩️⚡🌩️
You get the award for worst quality stream in the whole world
I hate defensive meter. Its a free combo breaker with no drawbacks. Punished for being right.
Hey Diff. I wanted to ask if your gonna continou (Road to Rank 1) in Mk1 or in Mk11 becuase i really like that Series and hope you wont dropp it.
This is my personal opinion of how I feel about mk11. I have played every single Mk game( even Sub-zero Mythologies)
LOVED:
- Story
- Graphics
- krypt
- Kustomization
DISLIKED:
- Sounds/Music , compared to the other mk games I believe the sound effects and the music were the weakest. Mkx definitely was better
- Breakaways
- The gameplay heavily favored keep-away characters. If your character didn’t have anti-zoning capabilities, you would have to work twice as hard which isn’t fun
- jump-ins are too strong, very difficult to anti-air
- Getting punished for making correct reads 😮💨
Mk11 is one of the greatest mk games , but as far as the gameplay perspective, it lacked a lot of fun. Fortunately, everything that I disliked in this game is not in mk1.
and am playing it right now 🔥
Idk if it's only me but I'm actually sad krushing blows aren't in mk1
i didn’t like variation system in mk11 it wasn’t as deep as i thought it would be, at the same time was totally impractical. Something they fixed in Mk1.
*Me who did the tutorial just to get the shao khan voice pack (Including the framedata)
Once a wise man told me "You are only minus if you are a BITCH". Proceeds to do a d2 after everything
Hated: the amount of Unbalanced and Broken Krushing blow mechanics,game rewards you when you YOLO and play like a SCRUB.
Loved:Great Campaign,Great Graphics,Great customization of character,Krypt is helluva fun,great atmosphere and Stages
You nailed it. One thing I despise was the crushing blows in mk11. Random damage it felt like. Everything else I loved. But tbh once I went back to mkx I realized how I hated everyone getting a fatal blow when close to death. It's returning in mk1 but everything else seems better in mk1. Time will tell.
Cute, but no.
Playing in that fashion should be normalized.
Doing 50+ hits combos in a multiplayer game is just prime example of “get tf out, you are too good to play with other players”.
If you want a skill-based game, make it single player. If you want an enjoyable multiplayer game, skill MUST be thwarted by game design…. Or, otherwise, there is no hope for the little guy
For me the biggest problem is the roster, i see kolektor and think (could be any other character from the 3D era) and i think the same about kotal,cetrion,jacki,cassie and all this mkx bullshit, im glad they learn the lesson in mk1
mk11 cast was so terrible, i have never played against as many sub zeros and scorpions as i did in mk11. It also had a lot of cheese which was fun to deal with 😅
The mix is the same online our offline causes I've seen pro's get hit with over head mix in tournament
Forsure! It just can be slightly easier (:
What about Krushing Blows? I haven’t seen your other videos, but aren’t Krushing Blows the most prominent new feature about MK11?
Yeah! I didn’t wanna beat the dead horse cause it’s something I’ve gone in depth about a lot in other videos that are unrelated to this topic (: However yeah, some KB’s were good, but they should have been better balanced between characters, and throw KB’s on escape failed shouldn’t have existed!
A game that has Fujin, Kabal, Sub Zero, Jacqui, Kotal, Cetrion calling Liu kang top 5 is crazy
Praying for no more top 100 league exclusive skins
It's the mids.😅😮😮🎉🎉 all those chars have the best mids.
Good mid equals top tier in mk11
1. You forgot the ridiculous wakeup system that had far too many defensive options, if you knock someone down you end up getting mixed if you do anything but walk away, there is no reward for knocking someone down.
2. The breakaway system was bad, if you landed a combo on someone they could easily fall out and not only stop the combo you earned but can easily full combo you for comboing them. No reward again
Halo vs diff ft10 in mk1
The roll took away oki all the wake up options made me straight quit playing. mkx wake up was a move not a mechanic in the game baked in for everyone.
I’m not gay but loved the thong skin in sf5
All I got from this is people complain about any and errrthang 😂
Fatal blows are so cheap on most characters. Instant armorerd reversal that does 30+ percent that dosent cost any recourses that also regenerates is a bit silly. Some of them are alot cheaper then others too, like jax and noob having full screen ones while someone like shao kahn basically has to pray the opponent is mashing
Because it is limited to one use per match and you can only trigger it when you are about to lose.
@kingol4801 still incredibly cheap. With how neutral focused mk11 is its not uncommon for both players to be almost equal in health and FB tips it over. I don't dislike the concept entirely but the instant activation is too much. Love how it's changed on m1k
I hate MK 11 gameplay but man those are graphics so beautiful 😭
You should make video regarding the most dumb MK takes in the fgc. For instance Tekken/SF fans still love to shit on the quality of MK animations like we still live in Midway/early nrs era. MK11 fixed most jank and MK1 is basically perfect animation-wise but these morons are still beating the dead horse.
I dont like MK 11, idk how to explain it but it has like RPG style to it + Character variations were bad ... each gameplay different . Right now MK 1 is my favorite i like the style of the game and there are no variations between characters+ the combos are easy AF
love these types of videos
Appreciate that! I have more coming!
FRAME DATA IS IMPORTANT GUYS!!!
I have this friend that now wants to try in mk after seeing mk1 trailers and I tried to get him to know frame data and patience but he just always wants to button mash which won’t win games unless your opponent is an absolute dumbass
Not really.
Good game design should reward such behavior. Because it is simply satisfying.
This is a game, not a job. Mash buttons and win
@@kingol4801 maybe for casual but against someone who doesn’t play casually, it won’t work
MK11 was by far the most boring MK, MK9 was nice to get back to 2D/MKX was insanely fun with rushdowns and high intensity/MK11 was slower and more vanilla /MK1 is really fun with Kameos
It's not as good as mk 9 or X but going by the beta test it's better than mk 1 I'm not crazy about the kamio system it feels more like an injustice game mk 11 feels way more like a mk game
I did hate the krushing blows and the towers of time in this game. But still fun gameplay and rewards.
Krushing blows were the best.
MK11 was like a super toxic girl who I gave too many chances simply because she was hot as hell. Tried to ignore the red flags because I wanted so bad for things to work out but in the end it was just a waste. There’s no fixing her (MK11) 😔
Not really. MK11 > any other MK title
It was the most balanced and rewarding system with Krushing blows and defensive meter.
Being beginner friendly for a multiplayer game is a must, and most people seem to just…. Dislike that
Shao Kahn was embarrassingly terrible for the vast majority of the game's lifespan, only got a significant buff towards the end, and even then it's not too impressive...
Edit: one thing I imagine newbies very much appreciated was spending bar AFTER the move instead of before... Glad it's not in MK1
Noobs love extend rather than enhance. Shao is still eh once you reach top 20,000. Even worse in the top 1,000. Flawless block gaps Everywhere
Fatal Blows? Universally liked? Huh?
This game has good content but that doesn't make up for the gameplay...