3.23.1 Hornet F7A Mk 2 load out test - Laser repeaters, laser guns, ballistics

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  • Опубликовано: 28 май 2024
  • 3.23.1 Hornet F7A Mk 2 load out test - Laser repeaters, laser guns, ballistics
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Комментарии • 82

  • @Camural
    @Camural  Месяц назад +8

    I am open for suggestions for tests.
    I think I will try Tarantulas next.

    • @SONYUSR
      @SONYUSR Месяц назад +1

      I said this above, but each Cannon and laser gun brand has different stats.
      IE:
      the NDBs and the Omniskys have the same dps
      the Panthers and tigerstrikes have the same DPS
      the attritions and MxA series have the same dps
      you can easily check this in erkul and test for yourself

    • @Camural
      @Camural  Месяц назад +6

      @@SONYUSR ​ in 3.14 CIG normalized most component and weapon stats, but yes, not all.
      Please realize that this video took more than 5 hours to make, recording and editing.
      I earn next to nothing on RUclips, FYI this video will earn me less that 2 dollars for 5 hours spend.
      I am open to suggestions, but my time is limited.

    • @cyberiankorninger1025
      @cyberiankorninger1025 Месяц назад

      @@Camuralno longer completely normalized as before since 3.23 I hope you know that but you should be careful with the wording now.
      I guess its still kind of "normalized" because DPS and ammo speed are used for normalization now across all weapon classes. Higher DPS = lower ammo speed and vice versa but leading to different stats within each class.
      Your graphics at 9:45 are questionable as you mention "laser repeaters", "laser cannons", "ballistic gatling" but that header is bad as there are vastly different DPS now within those classes so you should have specified the exact weapons.
      Still great work and you have it at the start so you still have it.

    • @Camural
      @Camural  Месяц назад +2

      @cyberiankorninger1025 I am making very clear what guns I use at the beginning of the video.

    • @hypertion
      @hypertion Месяц назад +1

      Omnisky behaves totally differant from MxA series and lightstrikes. The omnisky is mid range in terms of dps and accuracy (via projectile speed)
      Likewise there is differances in preformance between cff, neutron, and attrition repeaters now.

  • @eta3minutes196
    @eta3minutes196 Месяц назад +27

    I think CIG over did the visual effect again. The hit effect of ballistic gatlings are so bright that sometimes I can't see what I'm hitting, imagine the explosion and flames from bullets of a small caliber gatling covering a over-a-hundred-meters ship like Reclaimer.

  • @avon_c6199
    @avon_c6199 Месяц назад +14

    Holy shit the FX on those gatlins is waaaaay over the top.
    What the hell were the devs thinking making simple impact FX of tiny bullets into an entire fireworks shows?

    • @GUNNYCANUCK
      @GUNNYCANUCK Месяц назад +1

      Rule of Cool, Example #3427

    • @Crittek
      @Crittek Месяц назад

      They are all over the top in large fights. Theyre gonna need to come up with a solution to combine effects from multiple players while retaining the cool factor while solo.

  • @UnpluggedCordTTV
    @UnpluggedCordTTV Месяц назад

    Just wanted to say thank you for all the in-depth testing you always provide over the years!
    Very helpful since I just got F7A MkII upgrade applied. I've been liking all M4/5A's and Omniskies so far!

  • @chadowen4379
    @chadowen4379 Месяц назад

    Thank you for this video! I have been confused about what weapons I should be using and found your video to be very informative.

  • @geronimo5537
    @geronimo5537 Месяц назад +22

    Turns out cannons are the new repeaters

    • @zacharypump5910
      @zacharypump5910 Месяц назад +5

      Omnisky is the new repeater, m6a is still a canon

  • @dragonchild_SC
    @dragonchild_SC Месяц назад +2

    Thanks for all your time and patience to conduct those valuable tests. After all, testing in the game is he only source of real data. Btw. no outro?

  • @tristanECnl
    @tristanECnl Месяц назад +8

    Please try out the scaterguns. They are in a great place now due to mastermodes bringing the engagement distance around 500 meter. I've already won plenty of pvp dogfights in the f7a mk2 with just scaterguns and 2 s4 omnisky cannons

    • @NozomuYume
      @NozomuYume Месяц назад +2

      It's not just that, it's that Dominance scatterguns have 1:4 energy to damage conversion ratio now (they used to be 1:1) so small ships can now pump out more sustained damage with them than any other weapon, to a *large* degree.

    • @zerdasa
      @zerdasa Месяц назад

      It was in 1v1, or in squadron battle ? Just to now how you use it and try too :)

    • @tristanECnl
      @tristanECnl Месяц назад +2

      @zerdasa it was 1v1 against a 125p. A friend of mine flew the f8 with full scaterguns and tried it on me. If I'm not having full energy to shields it instantly deletes my 2 s1 FR68 shields.

    • @zerdasa
      @zerdasa Месяц назад

      @@tristanECnl and what ship did you use ? The 125p is very weak, it's a starter

    • @tristanECnl
      @tristanECnl Месяц назад +2

      @zerdasa it may be weak but it's small and fast with mastermodes. I've also taken down bounty hunters with a f7a mk2 cannon loadout, while flying in one myself aswell.

  • @Sgt_RED
    @Sgt_RED Месяц назад +5

    You should give Laser Scatterguns a chance this patch.
    Tested those out - insane dmg.
    The more S3 hardpoints the better.
    Sadly there are no Laser Scatterguns above S3.

    • @Jarvice
      @Jarvice Месяц назад +2

      Yeah I happen to see another RUclipsr (DJ Star Citizen) run these in his latest video. Doesn't seem like a bad setup on the F7A.

  • @bhz8499
    @bhz8499 Месяц назад +1

    As
    Always thank you

  • @Storm-Cleaver
    @Storm-Cleaver Месяц назад +1

    I good test could perhaps be a comparrison between the different types since there seems to be differences between the Laser Cannons (e.g. Omnisky, Lightstrike, MxA), between Laser Repeaters (e.g. Panthers vs Attritions), between ballistic gatlings (AD4B vs Revenant), etc.

  • @Alkashar
    @Alkashar Месяц назад

    thanks for this test brother

  • @TrustSpiders
    @TrustSpiders Месяц назад +1

    Speaking of ballistic resistance, the crusader Hercules A2 has 0, but it does have energy resistance for some reason.

  • @psychotoddler2149
    @psychotoddler2149 Месяц назад

    This was fascinating. Thanks for doing this. would be interesting to see if this follows into the PU. How does distance from target, spread, desync/lag affect this.

    • @mrdashin8323
      @mrdashin8323 Месяц назад

      Distance is the biggest factor for repeaters and ballistics. Any distance over 500m is a progressive decline in damage. Over 1000m is basically pointless except to kept the shield from regen.

  • @-NateTheGreat
    @-NateTheGreat Месяц назад +6

    I prefer a mix of 75% laser canons and 25% ballistics. The mixed loadouts on separate groups puts constant pressure on the target

  • @mrrook3631
    @mrrook3631 Месяц назад +3

    FLs, Lightstrike cannons 1800 ms CF repeaters 1800ms.
    Omnis & Quarrelers 1400 ms NDB repeaters 1400 ms
    M series cannons 1000 ms Attrition repeaters 100 ms
    If you are going to compare cannons and repeaters you should compare them in these groups.

  • @TacticalBeard
    @TacticalBeard Месяц назад +1

    What’s the best size 2 missles to use in it ?

  • @GrumpyEyeGaming
    @GrumpyEyeGaming Месяц назад +5

    all the weapons have different properties now.
    Attritions hit like a truck, but they have low capacity.
    Panthers/rhinos have a ton of capacity but they don't do a ton of damage.
    M5a m6a etc cannons have the best damage output + a balanced capacity.
    If you mix them up with ballistics, you can destroy most size 2 ships in less than 10 seconds

    • @ashleyjane2247
      @ashleyjane2247 Месяц назад

      You can't talk about star citizen anymore. Go make a bad song or something. We don't care what you have to say anymore...

    • @GrumpyEyeGaming
      @GrumpyEyeGaming Месяц назад

      @@ashleyjane2247 damn it must be nice being around a toxic person like you are..

  • @HitmannDDD
    @HitmannDDD Месяц назад +2

    Compare a full energy vs full balistic vs mixed (all cannons) please to find the sweet spot of what size target you should consider mixing in balistics.

    • @Gofr5
      @Gofr5 Месяц назад

      My personal favourite, with the F7A anyway, is to run the M7As on the turrets and Deadbolt IVs on the wings. I am curious to see how much of a difference the Deadbolts and MA guns have between them though.

    • @HitmannDDD
      @HitmannDDD Месяц назад

      @Gofr5 I find omnisky/shredders or tarantulas to be my loadout of choice for PVP. That extra 400m/sec on the omnisky makes a huge difference in increasing the weapon effective range.
      Shredders are good for close burst damage. Tarantulas have a more consistent damage output and longer effective range, but are far less satisfying IMHO.
      Both loadouts create a dual pip solution, which is actually a good thing as it gives a larger threat cone at longer ranges which helps hit smaller target as they try to evade fire, but effectively the same firing solution at shorter range as all projectiles will hit when you pull the trigger at a centered firing solution between the pips.

    • @Gofr5
      @Gofr5 Месяц назад

      @HitmannDDD Yeah for sure that's better for pvp. I only do pve.

  • @NozomuYume
    @NozomuYume Месяц назад +2

    It's not just the Pisces now! The A2 got its damage reduction removed and is now vulnerable to the full damage of ballistics and missiles. Dunno why that change happened.

    • @Camural
      @Camural  Месяц назад +1

      @NozomuYume yes Hercules A2 has now wrong armor damage reduction values now too.
      There are tons of errors in the XMLs. There is no proof reading, no colleagues checking the numbers, no supervision. CIG doesn't even care to quickly do some pivot tables to check their numbers.
      Bad company culture.

  • @claudemercier1226
    @claudemercier1226 Месяц назад

    For gatlins im goin for revenant + tigesteikes t21 or whats there name cause of same ammo speed 1200 m/s

  • @outlawjaw1639
    @outlawjaw1639 Месяц назад

    Can you do a mix loadout that contains something like omskies and tarantulas or m6a with deadbolts?

  • @Gofr5
    @Gofr5 Месяц назад +1

    The Syulen also doesn't have 50% physical resistance.

  • @ROrneli
    @ROrneli Месяц назад

    thanks for testing camural , you are the MVP when it comes to unbiased reviews,.
    Master modes are not bad as far as the speed of flying goes, but omg these weapon changes are infurating as far as capacitors and over heating goes. it makes space combat very boring to be waiting for weapons to cool down or recharge every 10 seconds. I hope this is fixed soon, i am not even doing ship combat lately it is infurating.

  • @LordCritish
    @LordCritish Месяц назад

    The issue with gatling guns is that they run out of ammo fast now that ships are more tanky. It wont last longer than two BH missions. I like that ships are more tanky but gatling ammo should be doubled.

  • @Dr4g0n36
    @Dr4g0n36 Месяц назад +1

    Well...why S2 shields are no more front-back? I missed some news?

    • @Camural
      @Camural  Месяц назад +2

      @Dr4g0n36 CIG, one again, have no clue what they are doing and this in year 12.
      Size 2 shields went from:
      -4 shield faces
      -bubble
      -front and rear shield face
      -bubble
      Expect more changes.

    • @Dr4g0n36
      @Dr4g0n36 Месяц назад +1

      @@Camural i think because CIG lowered shield pool HP. Bubbles means that all shield pool Is considered on every attack side, instead halving pool front-back as before

  • @pawe6199
    @pawe6199 Месяц назад

    I am running full deadbolt setup on my hornet mk2 to a great effect. Why no ballistic cannons in this comparison? :(

    • @Camural
      @Camural  Месяц назад +2

      @pawe6199 Because things take time. This video took me 5 hours recording and editing.
      Deadbolts are already recorded.

    • @pawe6199
      @pawe6199 Месяц назад +1

      @@Camural I understand that. I find this video very informative even without deadbolts. Thank You for Your work. 🙂

  • @Crittek
    @Crittek Месяц назад +1

    Laser cannons are still meta in competent PVP because of the limited time on target.

  • @TacticalBeard
    @TacticalBeard Месяц назад +1

    There must be some ship health difference in the PU because it’s taking way longer to kill AI ships than this

  • @friendlyspacedragon7250
    @friendlyspacedragon7250 Месяц назад +2

    Energy repeaters seem pretty underwhelming this patch.
    Those sparks are good for readability but it does look a little ridiculous with several high fire rate guns.

  • @migtin688
    @migtin688 Месяц назад +2

    Is it just me? I seems like the energy weapons should fill up way faster when under full power. From neutral to full power it didn't seem like they were charging any faster.

    • @DragonAlex1
      @DragonAlex1 Месяц назад +1

      Yeah looks like it... only a bit higher capacitor... not rly much faster than enemy shield...

    • @Vorm17
      @Vorm17 Месяц назад +3

      The charge rate per shot is better, but upping the capacitor also ups the number of rounds so the time to full charge is identical.
      It is really stupid because the point of a capacitor is to hold a certain amount of energy, no more no less. More power should only make you recharge faster not give you more shots.
      If you lower the power in your guns with full capacitor it brings your ammo pool down to the base level to even if you charged it up to the max before. Really stupid.

    • @Turbovolver
      @Turbovolver Месяц назад

      @@Vorm17 I don't think that's correct, at least based on my understanding of physics basics. The charge stored by a capacitor is given by voltage x capacitance, so a better capacitor (or more electromotive force applied to capacitor) will store more power. The time constant, which defines the charging rate (proportional to charging power), is given by circuit resistance multiplied by capacitance. These should be physical properties of the circuit and not affected by voltage. Thus, more voltage (and power is squared voltage divided by resistance) gives more total stored power but the same time to charge to full. That's like first-year physics though so could be wrong in practise, also doesn't mean this is how it should be in-game, but this may be how they came up with what they did.

    • @Vorm17
      @Vorm17 Месяц назад +2

      @@Turbovolver Maybe that could all be the true in reality. I think of the "capacitor" more as a battery where there is a finite level of power at full (or it explodes).
      The problem is that boost doesn't go from 100% full to a magic 130% full when you put full power there. Putting the triangle in shields doesn't give you more shields but added resistance (which sort of acts as more shields).
      No matter what way you look at weapons it doesn't match the way the other ones act. I'd prefer if power was only a recharge buff on all three. But that is just my opinion of course.

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 Месяц назад

      @@Turbovolver But...more current going to capacitor wouldnt make it store more charge. Ship circuit is outputting same voltage (we are not overclocking the generator or transformator, only programmable power limits are changed. At least that how it works in my opinion, because rasing the voltage doesnt change the resulting power - amount of Watts/power doesnt change if you raise or lower the voltage on the generator output.)

  • @wormglow
    @wormglow Месяц назад

    What is happening with laser repeaters in this patch? Sometimes when a target has no shields, they just do not do any damage to the hull. This has to be a bug.

  • @Emperor.of.Mankind
    @Emperor.of.Mankind Месяц назад +2

    CIG "balance" will be making everything more or less equal... look at the Light fighters "balance" they are trying to do...

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 Месяц назад

      WT way of balancing...just give everyone same thing, a little tiny not that good quirk here and there.

  • @steinmayer2791
    @steinmayer2791 Месяц назад +1

    Ommniskii 😂

  • @mabs9503
    @mabs9503 Месяц назад +2

    It's crazy how meta cannons are right now. It's an absolute slog trying to use anything else. Flying a Gladius with stock loadout solo I just had to give up on a few missions but even the default Valiant loadout's cannon makes the same fights so trivial that they're boring.

    • @SONYUSR
      @SONYUSR Месяц назад +2

      there will always be a meta gun choice. just how it goes. personally prefer the cannon meta to repeater, less time on target means i can do a lot more fancy setups.
      either way velocity changes are in the pipeline, im expecting cannons to be reduced in velocity across the line. I think cannons will still be better in PVP, but hard to know.

  • @sephiridan5279
    @sephiridan5279 Месяц назад

    Hmm. I don't know. This seems somewhat interesting, yet I honestly am not that convinced that your testing methods make it all that useful for anything. (In particular, the "full capacitor" requirement for energy weapons.) It's just not how you'd use the weapons in actual combat. (Hopefully, anyway.) Short bursts trying not to deplete the capacitor all at once would likely be more realistic/useful.
    I'm still experimenting around with ideas for this myself. Not with benchmarks, but just with actual gameplay. Currently using Size 3 Lightstrike laser cannon on the nose and top turret, with a pair of Rhino laser repeaters on the wings. (This mix matches the shot speeds of the cannon and repeaters, so you don't end up with 'split pips' when targeting.)
    There's also the question of whether or not to remove the top turret in favor of a single large weapon instead. Not sure what to think on that yet.

  • @51ghardy
    @51ghardy Месяц назад

    You sold meon the ballistic battlings.

  • @HitmannDDD
    @HitmannDDD Месяц назад

    Panthers are not a very good comparison to Omnisky as you're comparing a low DPS, high velocity repeater to a avg dps avg velocity cannon.
    Panthers are an anti-fighter repeater, their cannon equivalent is the FL33.
    Omnisky are mixed use cannons, their repeater equivalent is the NB-30 line.
    One thing this does illustrate though is how woefully underpowered repeaters are in general when compared to cannons. Your tests don't even consider spread, which makes the repeater effective range 1/2 to 1/3 that of the cannons (depending on target size) To be useful in a real combat scenario and counteract the spread disadvantage, CIG will need to increase the damage of repeaters by 50-100%, or decrease cannon damage.

    • @Camural
      @Camural  Месяц назад +1

      @HitmannDDD this was exactly the point of my test. To show that Panthers are good vs small ships but they lose their effectiveness against bigger ships.

    • @jasonbritt2497
      @jasonbritt2497 Месяц назад

      @@Camural this is exactly what i use my F7A with repeaters for, fighters and when im in ERT groups its good to keep shields down on bigger ships while our Connie is recharging his guns

  • @naenekvegla7973
    @naenekvegla7973 Месяц назад

    Hello, nice test, you shoul dhave put number of ammo used with ballistic in recap.
    Have a nice day.

  • @TheEtrattner
    @TheEtrattner Месяц назад +2

    and one of the many aspects we no longer talk about (as the shrug of futility has overcome most of us that are not absolute sheeple of the hered in mind and intellect) - as SC and its corporate/RobertsFreyermuth leaves no other solution space than a shallow, dogshit game only the simpletons will be able to actually enjoy... CIGs inability to even do basic balance (in the future) will mean that even SimpleCitizen with its singular peak metas for any of the not-that-many solutions/gameloops will not create that much retention or replayability.
    Inevitably you will see a gradient of the current relevance-thirsters (aka what will be left after they go into an equally inevitable canibalization phase of who is the "mostest revelant of the shysters") fly in.. two or three ships with exactly one "viable" loadout each, while responsible parents will have another scratchwound on the scalp how to keep their children away from "that, yet another" gambling mechanics/lootboxes/evershifting meta/revolving playerbase exploitation scheme.
    I hope Prof. Bryan Roberts is proud of the two obese catastrophies he has unleashed upon the world. Not that it would have any merit to ask - you would get the typical "english" blabbermumble that made many things of this day an age possible.

  • @LordCritish
    @LordCritish Месяц назад +2

    Is there anything that is not broken in 3.23? I understand Chris wants to sell ships and you're therefore only supposed to play the Overdrive missions in this patch which gets notified in-game every 2 minutes to you so that Chris can sell more F7Cs but come on...
    Bed logging: broken!
    Cave ledges: broken!
    Selling organic harvestables: broken!
    Buying Tigerclaws: broken!
    etc etc etc I could go on for hours with broken things!

    • @alexturnbackthearmy1907
      @alexturnbackthearmy1907 Месяц назад +1

      Game developers trying to not break their game every update: (difficulty - impossible)