3.23.1a Star Citizen in year 12 - What is positive?
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- Опубликовано: 5 сен 2024
- 3.23.1a Star Citizen in year 12 - What is positive?
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Outro
email (anti bot, remove the blanks): dgiannini @ web.de
Twitter: / camural_sc
Reddit: Camural
Spectrum: Camural
PC specs:
AMD Ryzen 7 7800X3D
64GB DIMM DDR5
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If we didn't want this game to succeed we would not be so critical about it.
If they Hire back JP to fix the FM and bring balance back to 1.3-2.5 accelerations I will buy a Jav otherwise not another penny
All true and fair comments. It's safe to say that Star Citizen will be Chris Roberts' last game.
😂😂😂
doubt it will even finish tbh, what hes promised and what hes hoping I dont see happening on a financial and technical level, 100 star systems being the big one that any experienced dev with moderate understanding of modularity will tell you this just cannot be done
And like the previous ones it's looking like he'll have to be sidelined for it to get finished.
I dunno Chris might be bored and decide to develop another game TOW style
I;ll even help them with a development name, "Star Citizen Armored Mechfare" or SCAM for short
@@123TheCloopIdk, the hurdle on 100 systems is mostly creative and motivational. Which, they’ve already largely done.
Most single player games can’t meaningfully do 100 locations because there are no reasons to visit that many. SC has the EVE solution to this: the struggle for control of limited space means all space will be filled.
Stanton is somewhat unusual in the listed systems, as it has multiple planets of multiple primary cultural influences. Many of the described 100 systems have only 1 population center, and most of those the cultural influence is that it’s a subsidiary of some larger company or group-aka, assets for the bigger areas of that group can be recombined for the small systems.
An art and environment team left to it really could churn them out. One or two bespoke set pieces per main location, the rest is just recombination and detail.
No, I think the challenge to deliver is and remains fine grain server meshing and a functioning economy. To deliver the promised game they have to be able to support a firefight between about 200 people on a single Javelin (or it’s equivalent anywhere else), and have the economy generating all the contracts and opportunities they promised.
If those two are delivered, and they’re by far the hardest, setting time for unrelated teams to churn out systems equivalent to Stanton in quality that already have their primary design work done isn’t going to be that hard.
Of course, one could rightly point out that Stanton itself is a bit barren in many ways. A city planet with only one landing zone? A mining world with no regional hubs and connecting primary transport infrastructure? Apple the Planet with no hyper bespoke ultra tech vacation resorts doting the silliest of places like mountain tops? Rich asteroid belts without any roughneck outposts or really any of the hodge-podge infrastructure you’d expect to serve the miners?
Still, getting a main settlement with outposts and stations and what not per planet churned out isn’t the challenge. Maybe if they significantly raise the per planet detail, but anything close to current Stanton?
That’s just man hours if the design tools are 1/10th as good as they’ve shown.
The actual architecture to make the game function? Ooof. That’s a lot harder
I find you to be a fair and insightful observer, and your criticism is not only necessary for a project that has too little oversight, but you deliver it with good humor and an obvious concern for the project, the backers, and the devs
Keep on Keepin on - Curtis Mayfield
You are not negative, you give feedback.
If I would make videos I would be far more critical.
I think the CryEngine point is the most pertinent here. I don't see how they can fix all the physics bugs without upgrading the underlying engine.
I suggest you play crysis. Tell me how many times you run through a wall, fall through the ground, or see a vehicle blow away in the wind or shake itself apart when sitting stationary on the ground. That is the underlying engine. The bugs you are talking about are the ones CIG has added in their decade plus of 'improvments' to the star engine. Trying to blame them on cryengine is just not reality.
Cryengine had some of the best physx of any engine. The only issue with cryengine it had no built in networking.
All the issues in SC are due to CIG digging around in the engine adding quick dirty fixes on top of quick dirty fixes. Everything started when the decided to scale everything down to make the System itself bigger. Engines have limitations on world size, most common workaround is to scale down entities in game. Only problem is physx doesnt scale, CIG solution > remove it completely and then try their own hacked version. Thats why vehickes blow away in the wind, they use landinggear and wheels to "stick" vehicles to surfaces.
I could go on and on.
@@heru_ur6017 Do you know what the scaling factor is?
Correct. The engine is great for single player. It was also good enough in small P2P online match play. As a MMORPG with hundreds of people on a server, it is not good enough.
New world play's let's say very good for a MMO built on a CryEngine fork@@Power5
The ironman ui is the intentionally added thing I dislike the most right now.
It's awful
i'll tell you something positive our hover bikes 6 years ago john pritchett wrote.
"Not long ago, following the 3.0 release, IFCS was an unstable mess. Since then, I have refactored IFCS, and this refactor was released as part of a 3.1 patch, restoring smooth, stable and responsive flight control. "
john pritchett
IFCS Q&A
Discussion
June 25th 2018 at 6:05 pm
@Fightingturtle404 Chris biggest mistake might have been to let John Pritchett go, presumable because Chris wanted John Pritchett to work in the office and John couldn't do it.
John has a very good understanding of game physics, John's 3.1.4 gravlev was fantastic and fun.
John was replaced by David Colson, who left CIG by now too (my mom said if you cannot say something good about someone don't say anything) and nowadays we see young and inexperienced people working on the "physics".
@@Camural I get the feeling Chris prefers talking, to listening, unless what is being said by others, is appreciative confirmation.
It is his vision, and I really get the feeling, that sat around a table, that is the only thing of import.
I can't imagine any of the younger developers challenging Chris over anything, where an older, more experienced, and storied individual would.
John Pritchett is now at Egosoft, working on the X Games. Now, at least, he is involved in a space sim that is actually going places.
@@Lambonights oh that's good to know, happy to hear he is still doing his thing.
About the only thing positive I would have to say is, when the bugs allow, it can be fun to do stuff with friends, but just getting set up to do even a simple mission is a total chore. Any fun to be had in this game dies quickly due to bugs or time sinks that add nothing to the gameplay. In practice, they are just pointless barriers to actually doing activities in the game a player want to do.
So frustrating to always keep getting let down by CIG...
All those fans that want so hard to support them but are still waiting for simple gameplay mechanics to be added 12 years later.
Orgs 2.0 any day now I’m sure.
@@Eagle6Airsoft It's pretty amazing that they still lack the barebones basics of an MMO in year 12 and yet some people believe they will deliver a grand comprehensive game any time soon. Even if they had another billion dollars and another decade to blow, at this rate they wouldn't be done and by then the graphics will only fit in a retro category.
Absolutely nailed it Camural!
It really is beautiful, but that is pretty much it for now. If only all SC content creators were as honest in their critique as you are dude.
So many items but one of the things that just annoys me is landing my constellation an uneven terrain and having the elevator or cargo bay push into the ground or not detect the distance to extend to then acts like a spring and launches The whole ship into the air spinning it around elevating it above the ground so you can't get back into it or again flipping it over turtling it or in essence blowing it up simply because the elevator can't detect the ground
@briane4975 I have good news for you: "Dynamic door and ramp alignment" was on the 3.16 roadmap for December 2021
Unfortunately, like many things, it vanished into the void
What annoys you more? That this kind of stuff with elevators flipping over ships and blowing away happens in year 12, or that some people still try to excuse it as 'early days' to excuse the fundamental bug.
@@RN1441 haha the actual flipping over cause it's my time in game playing that ruins it. 😅
@@briane4975 Yes, people you can ignore. Progress being ruined, not so much.
Oh please don't say that...."It looks beautiful"....I'm so sick of hearing that! The game is so broken that it is a consistent time sink! I understand now why some people take a look at Star Citizen from time to time (sometimes years apart) just to see if progress has been made....and that's it! CIG tries to keep the hype going by adding new ships and features, but I've been with the project long enough (7 years) to understand that new ships and features are only the new list of broken ships and features.
Actually I do have something positive: With some update, they made elevator rides really fast. I still remember those 2 min ride in the elevator going to the refinery (only to use a terminal that should be close to ASOP anyway). So, yes that was a good thing.
Before 3.23, I would also have said "Immersion". But sadly the latest update took a lot of the immersion away - at least for me. The new flight model that completely ignores physics, but even more the new HUD elements, that finally made the transition from sim to arcade so visible.
Btw, as a developer, I know how difficult it is to work with legacy code. It will give the dev a lot of issues/restrictions to work with. I think they have a massive issue with most of the things shown on Camurals list. I even believe CIG managements knows it, but instead of acknowledge this fact and work on it, they just add more stuff (eye-candy, new feature, any T0 implementaion) to distract the backers and give the appearance of progress instead. But that is just my personal opinion.
I am really glad about all the work Camural invests to provide facts and real information about a game he really cares about. Please keep up the hope and enthusiasm and do not let frustration get the upper hand.
The focus on 'add something now, make it look flashy we'll fix it later don't worry about the underlying mess' might explain why the studio has something over a thousand employees now yet has an abysmal throughput rate on anything. Like they are 5x the size of other AAA studios and they are struggling to keep up with some indy games in terms of update content.
Something positive about Star Citizen....Er.........made me realise how good other space games are! Played No Man's Sky, Eve Online, Freelancer, Elite Dangerous, Everspace 2, Starship Simulator, KSP and few others!
Let's all take a second and play space engineers😂 maybe have hope for the second one it's basically a less pretty more functional star citizen that costs less😭
It is not 12 years. According to Chris Roberts, development started in 2010, so it is at least 13 years.
I disagree that changing game engines would add 3-5 years. There is no end point, so changing engines won't add to the dev time. Infinity+1 is still infinity.
Something positive:
I'm positive I won't see Star Citizen with the promised release features in my lifetime.
I'm positive that Master Modes is the flight model for no more than another year. They'll do what they always do, scrap it and start over instead of iteration.
It's sad, but I have difficulty finding anything positive in SC at the moment. I do like the IDEA of SC, and I love how it makes me reminisce about great space games of the past and dream about the potential of a great space game that could be made.
@805Peej Star Citizen has a lot of potential, so many opportunists, it has aliens.
However, Chris/CIG have no idea how to make a fun and interesting game.
Oh, in year 12 we still don't have aliens in the game, we are fighting other humans all of the time.
@@Camural It seems that there are enough lessons learned here from a gameplay perspective for an enterprising product manager and dev team to create a really amazing game. One day, maybe we will see that from CIG or someone else
@@805Peej Yes, they really need to learn some workspace organisation, or get someone that does and can make it work. So much time is wasted on so little...
Uhm, the graphics are starting to look a bit dated compared to even titles that are a few years old. Comparing the lighting, environment detail and character models/motion with what we had in Cyberpunk 2077 (which is soon 4 years old) does not come out in SC's favor. They've been delaying so long that their pitch of making the best looking game now has to be qualified as 'best looking MMO'. If they delay much longer that might not even be valid anymore. And regarding cryengine... were you falling through the floors and walking through the walls in crysis? No? I didn't think so, that's CIG BREAKING the engine, not the engine they inherited.
@Camural, you're not negative or realistic... according to CIG moderators, you are simply stating facts and that is "passive-aggressive" which gets you a ban on their forums. ;)
4:40 Remember when they were touting that the average playtime had risen to 3 hours? I'd be really interested in a breakdown of the typical player experience in those 3 hours. My experience was always about 20-30 minutes of actual game play if lucky. The rest of the time was an uphill battle against game-breaking bugs and server disconnections which inevitably lead to having to repeat the same travel to hangar, reclaim ship, find a mission, over and over and over. That's if a bug didn't land you with a crimestat and sent you to jail.
@taids of course "play time" has risen when we have to do more and more things that aren't actually playing a game.
I am totally fine and I love to do preparations in games, but the ratio between preparations and actually playing a game is usually around 1:30 = 1 minute preparation for every 30 minutes actually having fun and doing something interesting in the game.
I actually like inventory management in games like Baldur's Gate or Divinity Original Sin, because the ratio between inventory management and playing is still above 1:30.
And then we have Star Citizen with a ratio of 10:1 between preparation and actually playing the game = 10 minutes preparation for 1 minute of fun game play. This includes "immersive" elevator rides, "immersive" metro rides, "immersive" dying of thirst in 3 hours etc.
It was always clear Star Citizen would be a slow game, it is a space game, some things should take time, I do not want to be everywhere in a split second.
But I don't think we could have expected this level of tedious and boring time sinks on top of each other.
More time sinks are coming.
How can so many people produce so little with such a low quality in 12 years. This is beyond any logic
@jackreacher007 because:
-Chris never has a plan, never has a concept just goes with the flow
-Chris surrounded himself with Yes-man, people who give (critical) feedback were pushed out
-Chris only cares for eye candy, fluff, time sinks and cool cinematic. Basics, basic mechanics fun game play never play a role for Chris
-Chris seems to think reworks of reworks of reworks of reworks doesn't cost money and time
Because they have no concrete vision, just a bunch of loosely (at best) connected ideas and concepts. So, absent hard goals they can make no real plan to achieve set goals. Leaving them to revisit the same ground over and over again.
What we have here is something seen in many businesses. CIG management has created their own problem. They have a project that is struggling to get real progress toward a full functioning product. Therefore management, in their incompetence has decided that the solution is to throw more and more people at the issue with the hope that will fix the it all. What Management is failing to address is the ACTUAL problem: lack of project management processes and planning along with the lack of any ability to establish and drive milestones and goals. Because of this, adding more people just compounds the problems, does not result in increased or better production and adds bloat to the company's operating costs.
This is why we are seeing and ever increasing push for ship sales and other revenue-generating actions (resulting in a bunch of small ships and gear that can be produced quickly and sold, while not addressing the larger, more labor intensive ships and systems) as the behemoth that poor management has created needs money NOW.
The overhead costs have ballooned needing them to focus on FEEDING this monster. We are seeing this on the ground in the form of ever-increasing sales and money events, more and more low-effort small ships and vehicles being produced and sold, tier 0 features being thrown on the pile to keep the hype going. Meanwhile the core dev team is still tearing their hair out trying to make the core of the game work with ever changing ideas and outdated code.
We are actually seeing a company in the throes of desperation. All this is just my opinion of course, but I stand behind it.
The one positive thing about star citizen at the moment, is that there is someone like yourself that is trying to push the game in the right direction. The decisions made regarding the flight model in particular, absolutely broke my already fragile heart. There has to be another agenda at play here. Closing in on 1 billion dollars and the game being in the state it's in feels like they are taking advantage of their backers, and I really am shocked when I hear even one person trying to defend where they are right now. The total addiction that some people have for this game is the only reason we are here now, and all backers need to be on the same page, or absolutely nothing will change.
I would love to see Nightrider-CIG canned as a Mod and Staff worker, what has he done beside pulling a paycheck???
Cocrider, pretty sure he polishes CR's shaft on a daily basis.
Nightrider got his name for riding CRs shaft at night. Dude is seriously a punk. I've dealt with him three times, he's an unpleasant troll.
He is a major pos. One time I compared white knights trying to tell people how they should voice their opinions("stop being negative") to how stupid white people tried to tell MLK how to protest. He deleted things and left notes that made it look like I was being racist or a pos. I got lots of negative dms that i had to send the screenshots of what was really said.
The most positive thing about Star Citizen is the shared dream. The real game is talking with the super nice and fun people of this community about "what could be". Those are the best times in an org.
Luckily, you don't even need to be in the buggy mess of the PU to experience this!
(something postive....think about someting positive)
ehh...i like how it sucks....
just kidding. the scale is impressive at least. the seamless transistion between space and planet/moon is cool too. but its getting old at some point
@EvilBratwurst the seamless transition between space and planets/moons is very nice.
But this doesn't make good game play on its own.
Interesting and fun missions make good game play, not spending 30 minutes to do a 3 minute mission makes good game play.
I think they have until 2028 until the engine has aged out so much compared to what everyone else has that they'll either have to dump it live or effectively sign the death warrant of the game by starting an engine port inn then year 16 of development.
That's very true. I got so used to it that now other games feel very restrictive and , well . . .gamey by comparison. This is truly the most positive thing for me. I've given up on thinking of SC as a game and just use it as an exploration sandbox. In that limited capacity at least, it is truly impressive.
@@RN1441 I agree with you on this. In the early days of SC, I can understand why they went with Cry-Engine. I mean it was capable of great environments and physics. HOWEVER, now, with all the incredible graphics, physics and mechanics coming down the chute in other games hitting the market creating gorgeous, immersive environments and immersive experiences with high graphical and physical fidelity, Star Citizen is starting to show its age. It's still beautiful, but we are starting to see that the fidelity is lagging behind what other games are providing. The Star Citizen Cry-Engine is so heavily cross-patched, taped up, bloated with things it was never meant to do, overclocked and reskinned that it's a wonder that is works at all.
There is definitely going to be a point where CIG will be forced to change to a more modern and capable engine or pack up shop and SC will die
I have something positive, I got in the game. I pulled out a cutter scout and got all my gear together. It blew up as I creeped out of the hanger with shields up. I pulled another scout I had to wait for the timer and flew from port down to the surface of the planet. There I pulled out a pulse it blew up as I creeped out of the hanger. I was then was back at the port. I pulled an arrow. I flew down to my mission that I’ve had this entire time. I did my mission from the logistics center. I pulled an MSR. I filled it with guns and armor from other missions I had done in the past and set everything up left and started to leave the hanger. My MSR blew up just passed the doors. I spent 3 1/2 to 4 hours to completed one mission for 134K lost 114 SCU of guns and armor that I was going to sell, and I went to bed. I had a good night sleep so that’s positive.
SC does "Dolly Dress Up" really well. Too bad everything you're wearing will be gone the first chance a bug gets to eat your clothing/armor/gear. My entire org is playing Pax Dei. NOONE in my org plays SC anymore. I feel bad too, as some of these guys are $75,000 + deep into SC, and the buyers remorse is palpable. I detest what CIG have done to so many aspects of SC, I'm not able to even defend it anymore. I don't introduce friends to it, because of the RL money to purchase even a decent fighter is outrageous, and makes me feel like your friend who sells Amway, and tries to rope you into selling it too every time you are hanging out. I'm not even mad at this point. I just wish I could get my money back from this fever dream of a game with no end in sight. Anyone remember the Apollo? 7 fucking years later, and STILL no Apollo because, "The tech for the drones isn't done/working/possible." Same with my Carrack. 95% of the ship is eye candy/broken/non implemented/unusable. Don't even get me started on the Constellation series. 10 years ago I bought one. It doesn't even look like it belongs in the game anymore, as it has been neglected over new ships, and has never received the gold standard pass we were promised and it SO desperately needs. Oh, and how about the fact SC looks like a junkyard every landing pad you goto is littered with broken/abandoned ships, making landing and refueling dicey at best. Noone asked for the ridiculous level of "immersion" and "persistence" that we are now served like a sh1t sandwich, and then get looked at like the community is ungrateful when we don't want to eat a turd sandwich. "But just wait! Soon X feature will be complete!" That's like putting ketchup on said turd sandwich, and still being mad we won't eat it. The only way to save SC, is literally to just force Chris and his Dr. Jill out of the management roles. Also, never forget, our money bought him and Sandy a $300,000,000, 33 room mansion, on 30 acres of land in Australia. CR and Sandy are the only winners here, sadly. Too bad. I have loved this project like a parent loves a child who is an addict. At some point you realize, they will never "get better." Truly sad.
FACTS. great video, spot on, appreciate your continued efforts to keep getting these points across, is very needed, also love the bits at the end of the vids, 😂
solid work as usual @camural.
Unreal Engine rework commences Q2 2035
More likely 2028 as that's when it will be impossible to hide the creeping obsolesence of the current graphics. The character models, animations and city envrionments already look pretty dated compared to even older games like Cyberpunk 2077, and 'hyper realistic' graphics never age gracefully. Oh sure, they are still the best looking MMO, but at the start their pitch was the best looking game, not the best looking MMO.
Positives
The game is visually compelling
The underlying Lore is interestingly written with some very well developed ideas
You can go almost anywhere and explore or experience as you wish
Ah, that's Lord of The Rings Online, or Elder Scrolls or...unfortunately these dont make a USP
Space is fun and simply flying about as a tourist is fun
Mining is pretty good
er...
There are way too many basic fuinctionality and QoL things that either dont work or are destroyed by someone's constantly changing "rule of cool" vision and unfortunatley that's the problem, not the solution.
Let's not forget the pressurized/atmo room system. Another important feature that fades into oblivion.
Will it come along with the fires??? Or will the fires arrive without going out when exposed to a vacuum?
Who knows, Cig continues improvising as he goes.
@RoLo87rl according to last year's Citizencon, CIG still wants the "Atmospheric room system".
This year we can celebrate "Atmospheric room system 8 years later"
@@Camural Hasn't Chris himself stated in one of his rare Spectrum posts, somewhat 2-3 years ago, that the room system was allegedly already in the game?
Last time I've tested this early in the year, I could open the rear of a Cutlass wearing no helmet and still breath inside the ship.
Which makes me wonder if they will eventually circumvent doing major reworks for ships like the Conny to add proper bulkheads, by giving each and every ship "airshields" or something....otherwise they'd have to majorly beef up the construction of some older ships to accomodate proper airlocks.
@avon_c6199 like I mentioned Chris still wants an atmospheric room system.
However, Chris/CIG don't even make sure ships are build with an atmospheric room system in mind.
Ships like Raft have no airlock between elevator/outside and top floor, even a new ship like Hull C has no airlock at her elevator.
If CIG wants an atmospheric room system, fine, I would like this, but they should build ship with an atmospheric room system in mind.
Once again: Having a plan, having a concept, thinking in advance, thinking things through, does not exist for Chris.
If Chris still wants his atmospheric room system a lot of ships would need reworks.
Reworks of reworks of reworks of reworks of course don't cost any money or time.
The best solution might be: Put magical air shields into all ships, move on.
Star Citizen is a magic game without physics anyway.
@@Camural @avon_c6199 If they implement magical barriers, airlocks in bases and stations would look ridiculous like fire system too.
And yes, not even the latest ships delivered are designed taking into account the atmospheric room system.
If they are really trying to put together everything they have and cutting corners to deliver a minimally viable product... they will probably implement magic curtains or laser barriers and coexist with the locks at the stations and bases.
In fact, they have already implemented these barriers in access from the pads of some stations.
Therefore, whatever they do, there will be a waste of time and money (if they have to rework each ship or if, on the contrary, they add magic curtains and all that past development remains in a drawer forever) if they do the latter, all the fire mechanics will be meaningless... Clown Imperium Games
LOL that bit with Mark Hamil at the end was hilarious :-D But yeah. I'd say you aren't negative. Just giving constructive feedback with a critical eye. Also you're "R&D" videos as i call them where you test out things in the verse are very handy and saves me personally a lot of time testing them myself out ! So thanks for all that 🙂
10 or 15 years later: "The up and coming Pyro system"
@JagHiroshi I am calling it, well I called it before: No Pyro in 2024 either.
Erin already got his way out, Erin Taipei Bar Citizen a few weeks ago: "Erin Roberts suggests that the meshing testing going on is a positive sign for Pyro this year"
I know CIG speak :)
It's impossible to honestly refute Camurals points. I think that most of what we love about Star Citizen is not actually in the game yet, and with things like "beams-for-everything-citizen", the game can easily end up much worse than we were told.
I haven't played SC in years, and I don't plan on playing for years to come, because I don't want to get burnt out on the game before there's even a game to play; but of course that just means that I don't get to play the game I paid for.
If I had to pick some things that I really love about the game as it is today, it would be the immersion, meaning yes, how pretty it is, but also the ship, clothing, armor and weapon options; and that you can go to actual ingame stores to buy it. Obviously, the seamless transition in and out of ships and also planets. The fact that you can fully loot npc's, and find loot boxes in places. The fact that you can buy a double-dog and scarf it down in 2 bites. Stuff like that.
There is a lot to be said about what Star Citizen gives you that other games don't, but it really does hurt that, 12 years later, it's still a standing joke about never ending development, and I don't think that the shill channels that are trying to gaslight people and trick potential new players, are doing it a service. I like channels like Camural because they tell you the truth. It just sucks that you can't tell the truth without sounding like you dislike the game; because the truth is that the development of Star Citizen has been grossly mismanaged... but I do hope one day, many years from now, that it'll be good; and I wish we could all be here to play it.
@user-mj4cp4li2w the Shill channels are hyping Star Citizen for the money, they don't care about the game.
I could easily have 10 times the views, subscribers and earn 10 times as much if I would just Shill Star Citizen.
Shill content is also very easy to make.
I want Star Citizen to become a fantastic and fun game, I am not here for money.
The good thing about SC?
A great patience training game.
And it made me not think about it twice buying different games.... X4 is a fantastic space game I wouldn't have bought. Or Space Bourne, made but just one developer. Yes, I still hope SC will be fantastic. But this will train my patience a lot more...
First Louis Rossmann, now Camural. I begin to see a pattern
@Ponial I like Louis a lot but I usually make my videos well in advance.
This video was uploaded days ago, so no connection to Louis.
Luis has the same problem, though, as soon as you say something critical or point out things that need improvement you are negative in the eyes of some people.
@@Camural Cam, i watch all your vids, To be fair being negative is pretty much your whole shtick. 🤣
There sure is a lot to be negative about i will grant you that but its not all bad.
@@1aatlas I am not negative, I am stating the facts.
I made a video just for you, please watch it:
3.22.1 My Motivation ruclips.net/video/DPo3o_JDDN4/видео.htmlsi=Q3RX09vPHheOlC2X
Also this is your chance, tell us what is positive about Star Citizen in year 12, what Star Citizen does really well.
SC does "Dolly Dress Up" really well. Too bad everything you're wearing will be gone the first chance a bug gets to eat your clothing/armor/gear. My entire org is playing Pax Dei. NOONE in my org plays SC anymore. I feel bad too, as some of these guys are $75,000 + deep into SC, and the buyers remorse is palpable. I detest what CIG have done to so many aspects of SC, I'm not able to even defend it anymore. I don't introduce friends to it, because of the RL money to purchase even a decent fighter is outrageous, and makes me feel like your friend who sells Amway, and tries to rope you into selling it too every time you are hanging out. I'm not even mad at this point. I just wish I could get my money back from this fever dream of a game with no end in sight. Anyone remember the Apollo? 7 fucking years later, and STILL no Apollo because, "The tech for the drones isn't done/working/possible." Same with my Carrack. 95% of the ship is eye candy/broken/non implemented/unusable. Don't even get me started on the Constellation series. 10 years ago I bought one. It doesn't even look like it belongs in the game anymore, as it has been neglected over new ships, and has never received the gold standard pass we were promised and it SO desperately needs. Oh, and how about the fact SC looks like a junkyard every landing pad you goto is littered with broken/abandoned ships, making landing and refueling dicey at best. Noone asked for the ridiculous level of "immersion" and "persistence" that we are now served like a sh1t sandwich, and then get looked at like the community is ungrateful when we don't want to eat a turd sandwich. "But just wait! Soon X feature will be complete!" That's like putting ketchup on said turd sandwich, and still being mad we won't eat it. The only way to save SC, is literally to just force Chris and his Dr. Jill out of the management roles. Also, never forget, our money bought him and Sandy a $300,000,000, 33 room mansion, on 30 acres of land in Australia. CR and Sandy are the only winners here, sadly. Too bad. I have loved this project like a parent loves a child who is an addict. At some point you realize, they will never "get better." Truly sad.
What is awesome in year 12…
The community!
I have made many friends playing, people I kill end up being friends even. So many star citizens wanting to have fun… too bad we don’t have a game to play 🤣
There was a lot going for SC that I feel 3.23 has gotten wrong.
MM is not good for me. The changes to mission payouts in Alpha is pointless for me.
The lack of progress with the ship pipeline is concerning.
The server meshing ISC did nothing but portray a Todd Howard "it just works" propaganda missive.
I have buyers remorse for sure
For a little while now, I have had this creeping feeling that the project started with a vision and at least a loose plan. But somewhere along the line; perhaps only a few years into the project, there was this pervasive realization among the dev team that this project was not going to be possible. So the focus turned to developing the little things that they can get the community hyped up about and keep the money flowing in while they try to solve the unsolvable issue of the core game environment and mechanics. Deep down, though the Devs all dread that this just wont be possible; more so as time gets on and CR keeps bloating the project.
I feel that it wont be for another 10 years or so, but there will be a point at which CIG has burned through all the game-dev talent in the industry that is actually willing to work on the project, reached the limits of what Star-Eng- I mean Cry-Engine can do, realized that CR is antipathetic to game development, and the project, still unreleased will fade into nothing.
Sad, as I love what I see this COULD be, but I am not confident that it will survive to full release. Especially with CR at the helm. (great idea man; TERRIBLE manager)
Sandy doesn't help things either.
Biff and Luke in the same behind the seans😂
Yep, not negative. Realistic. Unfortunately some people interpret not positive = negative.
Star Citizen is pretty and has a ton of potential. Unfortunately pretty means nothing if the gameplay is poor. And the potential doesn't mean it will happen. We all hope we'd get a great game but there are signs that it's not going well. And not insignificant signs either.
What we now have is generic WOW quests of "go kill 10 kopions" standing in the field somewhere doing nothing but wait for players to come, or "go kill 10 ninetails" standing in a bunker somewhere doing nothing. That don't even work correctly a fair bit of time.
Is it that pretty? I find the skin of characters looks rubbery, the eyes look glassy and the city environments look low detail compared to games from even a few years ago on PC. Cyberpunk 2077 in particular stands out. Yeah, I know, it's not an MMO, but a decade ago CIG was bragging about making the best looking game, not the reduced ambition of 'best looking MMO'.
@@RN1441 There are certainly some parts that look outdated. Pretty badly too. But a lot of the spaceflight part is very pretty.
Keeping the game in alpha keeps the door open for feedback.
They get the excuse for being in alpha with bugs but they are open to getting constant feedback throughout the build process
I would say that there are systems in the game that are in no other games right now. I personally really love salvage gameplay. I love going to another ship, checking it out for treasure or cargo, taking out the components, and breaking down the Hull. As of right now, I don't know that there are any other games out there that have a similar mechanic.
The closest game experience to Star citizen for me is Star wars galaxies. That game is locked behind class system, rather than the skill system that we have here. To switch up gameplay styles without having multiple characters at high level.
@MichaelDBruce this really surprised me because salvage was postponed by more than 5 years, when we finally go it we have:
-Hull scrapping aka paint removal
-Hull munching, aka just another beam, especially insulting because CIG showed the claw in action in their promo video: ruclips.net/video/1xzBZBBIh0g/видео.html
Once again the lowest possible effort, after being delayed by more than 5 years.
As long as we have people who seem to be happy with this, things will never improve.
If you like salvage, you should check out Hardspace: Shipbreaker
@@Camural I do like that game a lot :) I've always wished that game had more than just living in a menu box between repetitive missions
There is nothing wrong with objective and constructive criticism. It's healthy for the game. What's not healthy is people turning a blind eye to objectively bad decisions or choosing to fan boy/white knight to shut down "negative" criticism rather than have an actual discussion/debate about the merits of said decision.
Biggest positive is that you can play for a couple months each year. Walk away to play more fleshed out games and come back in a couple years and only have a few new techniques to learn.
Was watching Yamiks video on X4 and was shocked to find out they only have 50 devs for everything
Best screen background generator EVER!!! 😉
One positive I can only say is that some of the ships already in game are cool looking, and some sound good.
However; I would prefer them work more on the in game systems, missions, gameplay, adding more features they have wanted to add to the game. The only problem is adding new gameplay loops, updating loops, fixing bugs, etc does not really give them any money. Their money comes from selling concepts, ships, and cosmetics. It can be argued that adding the game loops for ships in game that arent fleshed out fully, or even present yet can give incentive to buy x ship associated with it. It is just the game is so bare bones still that it makes it feel a little pointless to even buy x ship or x concept of a non existing ship for in the game use. Which in the long run hurts cig's finances.
I get the game is in alpha. However, i just want to get in the game and play. Not spend 40 minutes because of lag, desyncs, and prep to run and do a 5 minute mission and repeat this again. I just want to have fun. Hopefully cig will pull through by some miracle or sudden realiziation and try and make their game more fun.
Apart from the beautiful graphics in Star Citizen, its best element is Smoltz.
Only available in suspicious settlements like Astor Clearing or Zephyr.
Smoltz: the taste of recycled water and poverty you deserve.
The clip at 08:13 is golden. Noice one.
@SoloHuemun I wanted to have something positive in the video :)
Thomas Wilson was great as "Maniac" in Wing Commander 3 and 4.
I loved the WC games. Was thrilled it was being made into a motion picture with CR at the helm. Then felt betrayed by the tripe movie that was released. Re-hyped by CRs announcement about SC/S42....wash...rinse...repeat.
😂 glued together with hope! .. and 700 million dollars!
im sorry, i can not comment what is good in Star Citizen, when there is so much negative that gets in my way:
The new unfinished UI with missing elements that the old UI had. One example, fill level of the bottle im drinking, i dont want to just drink a whole bottle, i got used to how much is needed to top me up, with the new UI i cant do that, there is no bottle fill level/progress meter.
The new unfinished StarMap with its bugs and missing features. One example, the ability to easily open the map and click the route button to refresh the route, long journeys end up with being at a planet with the next OM point now blocked by the planet, the old starmap at least had a quick way to refresh this, the new one does not.
Salvaging gameplay loop worked in 3.22, yes it was very high on the rewards, incentive to test it etc, but they adjusted that (maybe nerfed a little too much) and now a lot of salvage claim prices (verified and even more so unverified) are just garbage, the unverified salvage clean-ups are more rare than they used to be, i for one am not using a reclaimer to hunt down those silly space panels, they are boring, there is no fun in it, finishing a ship is where my fun is, yes i want to make aUEC, but i want to have fun doing it, and those panels are not it!
I spent 2 hours today in space on a high pop server, waiting for those clean-ups, cutlass black and caterpillar is all i could get. The unverified claims are absurd, 25k buy in and they dont even have that much material from them as they are small ships, i havent done the rep grind to get the legal claims above starter level claims like Anvil Arrow 1k buy-in since the update, im not doing those in a reclaimer (vulture was deleted on an update patch, my alt has one, its the only option right now, sharing rep grind). there is just not much money to be made during peak times on reclaimer, maybe i was just super unlucky with the clean-up contracts, good thing i didnt have other crew to pay!
these 3 will do.
thanks for keeping this all up but I think I cant bring myself to play again until server meshing is properly working (if ever)
Sadly to much of the community has a short attention span and only remember what CIG said last week and take that as always the plan. I want what we were pitched in the kickstarter... Thats what I backed. Current plans for the game CIG has stated conflict greatly with the kickstarter pitch.
is cargo auto loading a C2 to full still showing 5 hours?
Am glad some content creators are critical. For me it's still the same, no matter what good things CIG bring into the game, as long as it has an arcade flight model as introduced with MM, I have little to no interest playing the game, you know, the game I have by far invested the most money into.
Don't even get me started about the UI, it's a disaster and not even hits the mark to be cinematic or cool looking.
6:50 very often we can't even eat or drink without a helmet on. 😂
One of the more disappointing aspects of the current patch is just how bad things are at the new distribution centers. Frame rates are terrible and desynch issues are back to 3.14 levels. Even standing inside my own landed ship the frames and input lag are still awful. I'm no expert but is sure seems like there is about zero occlusion culling going on. It really makes me wonder what all those employees are doing, because it surely cannot involve anything we are seeing in game.
I’ve had a hard time being positive about SC for a while now and I’m not surprised so many other people are feeling the same way lately, I’ve noticed that people who used to be avid daily players are just either done with the game or just don’t want to play after the Arcady ass shit they added
No negative here just factual and realism, when you take a step back over all these years the content is in reality very slim for all these years of dev.
Same I want it to be a fantastic and fun game, atm though its a broken boring game no amount of cope or mental gymnastics will fix that only CIG can fix it.
SC is by far the most expensive game ever funded but performs like an indie game made by people with a 1 - 10 million dollar budget. Who even can guess how
bad SQ42 is.
42 can actually be better, because they dont need to run all this server stuff (which is currently one of the main bug reasons). But if they decide to add more features or things that can and WILL go wrong...
I hear ya. Not easy to find modified DeLorean parts these days.
The FPS gameplay is ok in my opinion. No reason to complain about it. Feels somewhat like Planetside, and I like it.
We are in year 26456565 but still need to remove helmet to drink water because jokes in CIG never see technology that make possible to drink while still wear full costume and helmet!
@Ivailo1988 NASA figured out how to eat and drink in a full space suit 60 years ago :)
You are rather tame to what I would be. You simply document their tech debt, and I believe your channel is more useful for them.
0:39 "What SC will look 10-15 years from now" - it will look like 20 years old videogame.
I am done with SC, it’s an utter failure all the devs should be fired it’s 1 not a game it’s a time synced sim. Now anamation for getting dressed I meant time to sell all ur things got a really good feeling that the 60 million is getting called back in 2028 CIG u have failed SC Chris 4th game u failed just give up what lies will u tell us at this yrs con a citizen I hoped ur booed off stage
I think whats fantastic about star Citizen. Is the servers are still up and running. ...
Holding CGI to account for the game they SOLD backers and claims they have made isn't being NEGATIVE. Someone has to hold Chris and CIG accountable but sadly I think it has gone too far. MM is terrible, the TEDIOUS citizen I have tested in the 3.24 hangers and the gear kiosks is TERRIBLE. You are correct, SCREENSHOT Citizen is about the only gameplay citizen that works.
MM completely killed my desire to play SC.
I've even gone back to downloading Lord of the Rings Online. Lol
Interesting that some people find the truth as being negative. I guess they can’t handle the truth.
HMMMM...No load screens?
@blacksheepboyz I will include this in future videos. Yes seamlessly landing from space on a planet or moon is nice.
This doesn't make for a fun and interesting game on its own, though.
@@Camural It's the only thing I could think of besides beautiful, you already grabbed the low hanging fruit.
It's okay to be negative. You aren't negative really, you're ctitical. I think we need some people who are willing to point out the negatives associated with a project. However, I also think it is good when other people are positive, or tell you when you've gone too far.
I agree with a lot of your points, but I think a few are too critical.
@droid9893 well this is your chance :)
Tell us what is positive about Star Citizen in alpha in year 12, what is done really well.
They have done many things well, however, as you have said, they went back and reworked it so many things aren't working as well currently. FPS combat is the main thing that is still good.
I don't care what people say, Camural keep up the critical thinking.
I've only been in the game a couple of years. What I find puzzling is that I was seeing real signs of progress, improvement in game stability, there were some enjoyable missions, the flight model was not awesome but it was functional. And then bizarrely in the last six months they seem to have done a full reverse - breaking things that were working, screwing up the missions, sucking all the fun out of playing the game by making it tedious, and worst of all, alienating their long time backers with the unending broken promises and outright misleading falsehoods. Yeah I've spent at least 10 times the money on Star Citizen that I have on any other game, but that's not the end of the world after 2 years. I feel quite badly for the long time backers who were totally convinced and bought into the false promises with many, many thousands of dollars that they have not and never will receive a decent payout for. I think a large number of that group have given up, moved on, written off their losses, don't have the long hours to play a game that's always broken. Sadly some have passed away. I'm feeling a melancholy and loss of hope among players, and I don't think I'm imagining this. I can see it very clearly in the org I belong to, which historically had always been a very strong and optimistic group. Fewer and fewer of those people are still around.
Star Citizen after 12 years of development is objectively a very bad, repetitive and boring game for a solo player.
90% of people who praise SC actually praise co-op time with their friends, not the game itself.
@SolarWindsRider every game is more fun with friends :)
(Angry Joe said this like 10 years ago)
Shoveling shite is funner with friends and honestly its more compelling than this box simulator.
@@Camural true, but any decent MMO always provides both group and solo content.
SC doesn't have any meaningful solo content. No character development, no progression, no plot, no side quests, no exploration, no meaningful activities. Only selling cargo, or ore, or RMC just to buy a bigger ship. To sell even more cargo, ore and RMC to buy an even bigger ship.
The most interesting solo gameplay in 12 years is the ability to place a sofa and a coffee table in the middle of the industrial hangar, that they will hopefully release in next 2-3 months.
@SolarWindsRider remember Chris Citizencon 2022, he talked about skills.
3.17.3 Citizencon 2022: Skills - Good idea? ruclips.net/video/spq-VWdGTnc/видео.htmlsi=YPGtO73rYZM7QpLA
Where are the skills now in 2024? Of course no where to be seen yet, I am sure CIG hasn't even started to work on skills.
@@ligmasphere901 you just need to word it properly.
It's not "Star Citizen is fun, because the game is good", it's "Spending time with friends in SC is fun, DESPITE of how bad the game is".
I just want to play SC with my friends. C’mon Chris…
2015 backer, I KNOW YOUR P A I N. BE M A D
i am here since 2012.. i like it but.. some things needs to be addressed.. and camural is the only one that is talking about importan stuff.. even the cyberpunk mod works better
100%
ahh yes speaking truth is offensive to the sheeple!
Hey, at least nerfing cargo will reduce the cope bros who say its too easy to earn cash down to just one group, the solo ERT bros. I can see the perfect CIG utopia on the horizon now, where no one can earn anything in game and we can all flock to the cash shop to buy our ships!
Games Looks Cinematic for sure but the Gameplay isn't good.
Star Citizen is like Crysis that it sets a new Bar when it comes to Technicality but I doubt it's ever going to be the Game that people go back to and praise.
What is really exciting tho is what Other Game Devs will be capable once the Star Engine is available on the Market.
Once specific Point I remember is when it started to get Worst is when they Fired the Scientist that was responsible for the Initial Hover System to replace him with Designers.
When Logic was put aside for the "Feel" and "Looks" I knew that most of the Game is going to Deteriorate when it comes to Game Mechanics.
@AvatarSampai he was not a scientist, he was the "Senior Physics Engineer"
But I agree, Chris biggest mistake might have been to let John Pritchett go, presumable because Chris wanted John Pritchett to work in the office and John couldn't do it.
John has a very good understanding of game physics, John's 3.1.4 gravlev was fantastic and fun.
John was replaced by David Colson, who left CIG by now too (my mom said if you cannot say something good about someone don't say anything) and nowadays we see young and inexperienced people working on the "physics".
@@Camural Not sure CR knows what he wants, one moment he wants a realistic Game then he changes his mind and wants a Star Wars like experience which makes no sense Star Wars was great but it's the opposite of something like Star Trek in terms of realism.
Not a goddamn thing and that was tolerable because flying was fun but now it's a just about a lost cause. They never picked one thing and finished it, instead they would hide behind missing tech as the reason they never completed anything.
All the points are valid but to me nothing even matters as long as server performance is shit...
I cant come in anymore and play on 4 server FPS... That's why I uninstalled and will wait for server meshing... But im afraid we are stuck with 4 to 5 server fps with SC
I'm positive that Chris has no idea how to make this into a profitable MMO. I'm positive that the lack of a publisher means the CIG platform is here to stay. I'm positive that when nothing changes, we'll, nothing changes.
Scam, debatable, I think they figured out years ago that this wasn't going to work and would probably not be realized in a lifetime. So, it was decided to bleed the backers for their money and prop up the entire project with lies.
lol Biff Tannen :D
o7 After last update I'm having this issue, the game crashes/ close and showing this message: Error Launcher Unknown , were i'm losing a lot of time , and fun and Millions of credits and having the frustration of not having any solutions for it, after report at Council, were several ppl have same issue !And after this over all i wake up on bed at local Spawn , with a Ship to reclaim again and all the work and fun from it, gone ! For me before new game loops and New ships they, and new game visuals and mechanics , they should work in game stability ! I lose more millions to Server/ game crashes then with Pirates in game ! 😮🤔🤮😤🤯😞🤦🙅🤬 great work brother 👌🫵💯
Perhaps it is a good idea to lose another two years and convert to Unreal engine. Some tools to convert assets can be developed so there will be no need to invent the wheel from scratch. I think most of the rough edges come from the outdated crysis engine as well as inability to utilize multiple cores and using gpu processing power to the full.
@emredeniz2 I don't think this can be done in 2 years. CIG has made a lot of tools for cry-engine and they hired a lot of cry-engine specialists back in the days, who were looking for a job.
This is not that simple.
Star Citizen is an alpha.
Star Citizen is a Live Service game.
Star Citizen has NEVER been a good Live Service game.
USING CRY ENGINE WAS THE FIRST DUMB THING
SC gameplay is honestly awful.
It's boring, repetitive and tedious.
30 min prep for 3 min play time is so damn true.
I've logged thousands of hours, and it is really true.
Fly out, hanger, explode, land on a planet, fall through the planet, get out of your ship on the planet, you fall through the planet.
It's the same old bugs that have been there for so many years.
And people who pledged for Banu Merchant 11 years ago will not get their ships in the next 5 years, so that's 16 years.
As a Chris Roberts backer and SC backer, I can only say that they have failed to deliver.
Their marketing videos have amazing visuals and sounds, it everything looks so fun and amazing, but the game itself, is utter garbage with a lack of content and an infinite amount of bugs.
You also can't trust guys like BoardGramer or his YT channel, the way he portrays the game is dishonest.
The game doesn't look beautiful anymore, the graphics are starting to get dated. They have been for a year or two now. Lets not even talk about animations that are stiff or just dont work, the ships being weightless, stiff flying bricks, the rediculous aerodynamics that are faked so bad its basically just flying in space with drag added.
My question has never been why are you so negative, my question (and this doesn't just apply to you) is that if you really believe the contents of that video then what is the point? Why follow the project at all?
You are following a project that has one good thing about it and dozens of bad things about it in year 12 of development. That is according to you.
I tend to suspect the reason is that you don't actually believe that there is only one good thing about Star Citizen. Not really.
@nicg1331 I made a video for you:
3.22.1 My Motivation ruclips.net/video/DPo3o_JDDN4/видео.htmlsi=syQjBvBFCAegPozE
@@Camural Cheers!
Hi,
I think that most of your arguments are subjective and biased and can't agree with them.
1. True.
2. Not true. At least you gave wrong examples. Refueling - quite solid mechanic (bugs aside). It was upgraded by adding different nozzles and tanks to stores, so you can now switch nozzles if you know how big ship you are going to refuel. Hull munching - it is new mechanic (so "never improve upon" is a stretch), cargo handling - firstly it was solid block in your cargo vanishing on ship destruction, after that destroyed ship spawned random number of cargo depending on actual load, after that you could manipulate single containers and they survive ship destruction, now (3.24) containers are phisicalised from beginning to the end. And you say it is still T0? Missile launchers, trolleys, armor, what about them?
3. Subjective opinion. Also we don't know how many effort was needed to add modules to Tally and integrate them with all ship systems, becasue here is the main challange.
4. Subjective opinion. Also John Crowe said that "gold standard" is full ship functionality for said point in time. So if ship is fully integrated with actual mechanics it is considered gold standard. If there will be new mechanics (use of flight surfaces in atmosphere) ship will lose gold "mark" and they will need to update it again.
5. Subjective opinion. And using "never" so many times renders you as biased and negative even if you say otherwise. Shield example shows the opposite, don't you think? We are in alpha so they are looking for best solution. Changing shield mechanic gives them data on which they can make informed decision which type of shield works best in real gameplay.
6. UI argument is totally subjective. You can find a lot of people who don't like it, many people who like it and bunch of people who just don't care.
7. The same with Master Modes. You, subjectively don't like it, but there are many people who do. And will count it as positive feature, not negative.
8. True... but... is it bad they are looking for solution which fill fit best instead of curve in stone the first, original, flight model?
9. True... but... The biggest whole worlds/maps in other MMOs (like WoW, Guild Wars, Ashes of Creation) are smaller than Lorville itself. Let it soak in... This is why there will be no SC without server meshing.
10. First part, subjective, second not true. I know few people who do make only bunker missions because they love it. So it is boring in your subjective opinion. Also NPCs are not in the same places, they are spawned in few predefined spots (elevators) but actively moving through facility. I never got an impression that they are always in the same spots. Man, even yesterday, they actively pushed me back to the main elevator :P
11. Very much biased and objective. "Tedious time sinks" IS Star Citizen. This is core, the soul of the game. It is more of the sims in space than flying a ship. This is why I moved from Elite: Dangerous, where most of gameplay is just clicking through menus. Yes, this is much faster than minutes long walk through city, but I prefer to walk ;)
12. Why do you think that antigrav tech is cringe? It exists in most sf franchises and in SC it is cringe? You can use trolleys or Mule to deal with cargo, nothing stops you from that. Also you say they don't have "comprehensive design". How do you know that? Maybe they have and just struggle with realistation ;)
13. True
14. Subjective opinion. You do not know that. Or do you? You may have an insight, but accoriding to CiG very little, if any, original code left. At this point it may be consider custom inhouse engine.
15. Subjective opinion, also "survival timers" are propably still under tweaking. True with NASA comment, but I may be a little mean here and states that you sound a little hypocrite now, when above you demand more grounded mechanics for cargo handling calling antygrav tech "cringe" and now you want more advanced system for another mechanic. Make up your mind ;)
16. We don't know. Maybe we will, maybe we won't. You said that you are juging only by actual state of the game but now you point possible future mechanic as allegation.
17. True, no argue here
18. True... but as far as I remember the problem with Theaters of War (and Arena Commander) was that it was outsourced and studio which worked on this was bought by Sony and was forced to cease projects from other companies (like CiG). I may be wrong, but I remember something like that.
So, I think that most arguments you made are not valid. There are many problems with SC, but you chose subjective ones and I got a feeling that SC is drifting away just from YOUR expectations. It seems that you prefer more condensed, fast paced gameplay with focus on flight mechanics. Try Elite: Dangerous :) Seriously. This is not "go play something else, if you don't like SC". I played Elite for years and have thousands of hours of fly time and I think you may like it. :)
I am positive this game is moving in the wrong direction.
I find it un-enjoyable to play.
@Kyle-sr6jm with 3.23 console mode, aka mastermode and Ironman UI.
With 3.24 moving our cargo ourselves using the cringe magical hand held tractor beam and local inventory gone, equipping our characters takes even more time, Star Citizen is certainty moving backwards instead of forward.
Camural is part of the problem. He pretty much admits that Star Citizen is just nice graphics with spaceships but now wants to throw his hands up like where's the progress? This is the way its been since day 1. Ship sales and fluff have always been the main focus. Now after years of them fleecing you, you can't connect the dots to why so many call it scam citizen.
You guys made many people rich by being so naive. You credit Roberts with Freelancer over 20 years ago but forget Microsoft had to remove him to finish the game and it still took 2 years to finish the mess he left. Now he's doing it again all while collecting an undisclosed salary and you are surprised?? No respect for muting my comments either, sorry if the truth hurts. 🤷♂️
@mercenum5186 I said what is positive about Star Citizen in year 12 is: It looks beautiful.
I am not even sure if you are joking or are serious, are you trolling? If so, you got me :)
Of course this is not enough for a fun and interesting game.
Maybe you should get your facts straight? I do not, now, throw my hands up and ask where is the progress, in fact I am making videos for years and show what Chris and CIG said over the years and try to hold them accountable, get them to actually give us what Chris/CIG promised.
Of course my channel is very small, CIG doesn't care.
I never praised Chris for Freelancer, we know the story.
Sometimes the comment section on RUclips can be as bad as reddit, what am I suppose to do?
I still have some hope left for Star Citizen, but not as long as Chris is making the decisions and still prioritizing eye candy, fluff, time sinks and cool cinematic.
@@Camural like I said it has been this way since Roberts walked on stage in 2012 with his fake Cryengine demo and a kickstarter release of 2014. I also don't agree with muting any comment that may suggest this is a grift or flat out scam because as the years go by its looking more and more true. You can keep having "hope" and asking where is this feature or that feature, Chris. When he doesn't even tell you how much backer money he's paying himself.
This project is in year 12 and you are still stuck in Stanton and the artificial intelligence stands on chairs. Squadron 42 has been removed from their own store for over a year now. Over 200 spaceships, jpegs, subscriptions and land claims sold to you to name a few. 1 incomplete system in return. You will be lucky if you end up with a jank 1.0 dropped on you and a thanks and goodbye. ✌️
@mercenum5186 ok I am now convinced you are trolling :)
You didn't address any of the things I wrote above. I didn't wait up until year 12 and suddenly "throw my hands up like where's the progress".
I am addressing the issues for years by now. Last reply to you.
@@Camural I'm not trolling and I don't need you to reply. Just don't be so sensitive if someone may suggest the possibility you are being fleeced. Take care ✌️
We can say what we want about the timescale but seeing as its 2 games at the same time over multiple studios and core tech that is built from scratch and everything being built up from essentially a few people 12 years ago. Its a pretty fair timescale, this is showing its results along with constant work and updates over that time. Not to mention the fact S42 was almost entirely scrapped and SC drastically changed to accommodate planetary landings and the seamless transition. It was footed to the backers a long time ago if it was preferable or not to take the time they needed to get planetary landings in or not and the overwhelming answer was yes.
12 years is a long time for a game like GTA or Borderlands. But a game made from scratch with the goals of CIG its honestly been well worth waiting for. And i really dont understand how people on either side dont understand that more games exist outside of SC. I have seen many games come and go in the time SC has been made and i had fun with lots of them. If you are not a patient person then SC is just not for you and if you dont like direction of the game check the refund policy.
Stop with that bs lie that the majority of backers voted yes. It was 15% of backers players that decided for 85% of unware backers. The poll was completely biased and unrepresentative of backer wishes. Keep in mind there chris said in a letter that more money means the game is going faster and sooner not decades laters.
@lolsmcfee there was never such a vote. I debunked this:
3.19.1 Feature Creep - Polls of 2013 and 2014, votes ruclips.net/video/dx6V2NVCJFE/видео.htmlsi=MIoObs-Hkyydi0X2
It's precisely because we play other games that we can see a drop in quality when looking at SC's game design and overall user experience. SC has one of the biggest game development budget ever in the history of video games, yet at which point do I feel that what I have in my hands is worth 700 million dollars and 12 years of waiting? This just doesn't add up to it.
15 Years from now: 3.93552.9z