Rahdo Runs Through►►► Windmill Valley

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  • Опубликовано: 8 июн 2024
  • Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
    A video outlining gameplay for the boardgame Windmill Valley.
    For more game info, boardgamegeek.com/boardgame/4...
    Part I: Gameplay Runthrough
    • Rahdo Runs Through►►► ...
    Part II: Final Thoughts
    • Windmill Valley | Rahd...

Комментарии • 10

  • @CG_Hali
    @CG_Hali 19 дней назад +2

    Had watched 2 playthroughs and was not feeling it despite loving the theme and mechanism. But it's really your video that made me pre-order it just now! I always appreciate all the details you add, why you take your decisions, explain extra rules that will impact the game down the line and so on. Also extra bonus points for featuring the solo, love its simplicity! :D Cheers and have a great weekend!

  • @RickKoeppen
    @RickKoeppen 23 дня назад +4

    Yesss, this was a Run Through I was sooo hoping to see. Making my wait for the preorder that much more exciting. 😍

  • @CG_Hali
    @CG_Hali 19 дней назад +1

    Saw an interesting comment on BGG by Dani Garcia about keeping track of which actions have been performed and which haven't on turns where a lot is happening (aka combotastic turns!). He says he uses extra tool markers to indicate actions he's already taken. Thought that was clever!

  • @bookaddict777
    @bookaddict777 25 дней назад +5

    I have this one on pre-order and am anxious to get my hands on it. Dani Garcia's name on the box sold me on it. Thanks for the playthrough, Richard!

    • @masterbridgemaster1
      @masterbridgemaster1 23 дня назад +1

      Same... I hate pre-orders sometimes, knowing I have had this ordered for months already and still have to wait.

    • @stevecardiff444
      @stevecardiff444 23 дня назад +1

      Bought this at UKGE and played it last night - fantastic game.

  • @panosliakos3653
    @panosliakos3653 23 дня назад +2

    (Ideal song, in the background, for the purpose of that video: "In The Dutch Mountains"...) Thanks, Richard!

  • @ilqrd.6608
    @ilqrd.6608 23 дня назад

    Looks sweet but my only concern is that tulip scoring in rows and columns. It lacks the cleverness that is present everywhere else in the design.

  • @aronvarga7028
    @aronvarga7028 23 дня назад +1

    You rotated the wheel forward to see the ideal place to fit the first upgrade in, then you rotated the wheel forwards so that it'd match the previous main action. This will never work. The left wheel has 6 actions, while the right has 5, which means the 2 wheels do a full rotation at a different pace. If you want to try to fit in upgrades for your future turns, rotate it forward, then rotate it back.

    • @rahdo
      @rahdo  23 дня назад +1

      yup, i suggested this very thing in the final thoughts. i just goofed up here :)