Windmill Valley - Learn While Playing

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  • Опубликовано: 5 июл 2024
  • Here is my Windmill Valley tutorial, where I teach the game as it is being played. Paid sponsorship by Board & Dice.
    Teaching Timestamps:
    Introduction - 0:00
    Game overview - 0:55
    Game start - 4:32
    Changing the floodgate - 4:52
    Changing the water level - 5:56
    Rotating action gears - 6:47
    Performing actions - 7:54
    Wheel enhancement action - 8:23
    Performing multiple actions - 10:09
    Gaining tulips - 10:53
    Build windmill action - 12:55
    Visit the market action - 15:50
    Lower water level action - 21:59
    Foreign trade action - 22:42
    Farm enhancement action - 23:50
    Plant tulip bulbs action - 28:07
    Advancing the calendar - 31:26
    How the game ends - 32:25
    Queen's wish explanation - 43:33
    Final scoring explanation - 52:26
    BGG link - boardgamegeek.com/boardgame/4...
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Комментарии • 11

  • @JonGetsGames
    @JonGetsGames  23 дня назад

    CORRECTIONS:
    22:38 - Clarification: You may perform the action to lower water when it is at zero in order to gain a reward, you just don't move the token to the left.

  • @DaniGarcia_BoardGames
    @DaniGarcia_BoardGames 23 дня назад +3

    Brilliant tutorial, as usual!!!
    Just a clarification, you can gain the rewards from the calendar or from your helpers at any point during your turn, so for instance, at 41:00, you could have planted first, and then gained the calendar rewards.
    Also, I think it's not explained that you can only gain your helper rewards once per turn.

  • @bookaddict777
    @bookaddict777 24 дня назад +1

    I am looking forward to getting my hands on this one. Thank you for the play through, Jon!

  • @ludwigmises
    @ludwigmises 21 день назад

    I really like the tulip board scoring methods.

  • @megalodon2012
    @megalodon2012 24 дня назад +1

    Love the look and mechanisms with this one. Dani Garcia does it again! Barcelona is currently my favorite euro and this one COULD give it a run for it's money.

  • @elqord.1118
    @elqord.1118 24 дня назад

    Thanks, great overview. I like almost everything about this! The only bit that seems off is the tulip tracks/scoring. Seems like there are definitive MUST have rows/columns. Some sort of variability on that front would have been nice. I don't see why you wouldn't go for the best path always or what would force you to do something differently except for maybe the cards you tucked. BUT so much of the tulip scoring seems to be based on fixed criteria on the player board that I fear there will only be one or two optimal paths to extract most points.

  • @ViscountCharles
    @ViscountCharles 23 дня назад +1

    At 22.33 you say that the water level cannot go below zero, and any excess benefits from the lower water action are lost.
    The first part of that is correct, but the rule book says on page 9 "The arrow to the left shows that any movement below the “0” space is still valid for the reward, but the marker stays in place." So as I read it, you DO get the reward if you push the water level below zero but the token itself immediately "resets" to 0.

    • @JonGetsGames
      @JonGetsGames  23 дня назад

      Thanks for pointing that out, I can see how my text could be misunderstood as not letting the action be taken. I've added clarifications.

  • @tamiraloush7236
    @tamiraloush7236 23 дня назад +2

    Interesting game! I really like the theme and that it feels light although the mechanics are quite involved.
    38:06 you placed your white tulip on the foreign trade card to gain 2 tulips and an enhancement. But both your starting farm enhancment card and advancing the calendar gave you tulips which you forgo, so placing your tulip so that you get an enhancement and 3 victory points, getting those tulips as bonuses, was a better option.

    • @JonGetsGames
      @JonGetsGames  4 дня назад +1

      Yeah, that was clearly not a good play in retrospect.