What I like about integrated Dynamics is it's simple enough that a layperson could pick it up. But it's complicated enough that you can design algorithms that I don't fully understand. And I've been coding for like 16 years now. Not quite but
Exactly what I was going to say. Or at least proper and concise were maybe in my head. Or at least similar. Either way, these mod tutorials have been really good
One comment I'd add for those who have not used ID before. Because a reader can look for multiple things in an inventory AND the store can hold lots of variables, ID is really perfect for things like "run farm so that there are always amount of resource in this chest.". Thus, one chest and a minimal amount of ID stuff could easily control a cobble farm, a gravel farm, a sand farm, a gold farm, and an iron farm simultaneously (I'm looking at you, Create).
Totally missed this guide even though I watched the RS and AE2 guides immediately. I love ID so much. It's one of my favorite mods of all time. Really underappreciated imo.
with the power of the variable store and variable cards one can build pretty much anything that suits your need. It can be as easy as shown here to make a really cheap but useful storage system at first. Later you can create fine tuned systems with autocrafting, controlled farms and keep items in stock. Combined with other mods like drawers this makes it an even more powerful mod than AE2. the only downside is that it by itself does not have a great mass storage like the disk drives of RS or AE2. And that's only storage in this case. it can control huge systems with simple variables, and even read, control and interact with many other mods (without their consent xD) and trick those mods into doing things they usually dont want. for example something that needs the player is present? trick it into thinking a player is present by simulating a player and sending it to that block. One of my favorite examples was a setup built for the Minecolonies mod (think playing sims combined with simcity in minecraft, NPCs build a colony, you direct where the buildings are, they build it. they gather resources and craft materials on their own if managed properly) Integrated read their warehouse stock and kept wood&stone at a certain stock by controlling another colonist building and that buildings variables to stop or resume production (NPCs tend to overproduce basic materials, overfilling a warehouse if not kept in check).
Thank you for this! I've always underestimated Integrated Dynamics but not only does the mod provide a few things no other mods do but also seems to do stuff better than other mods. I just wanted to use the pipes since they seem to be the lag friendliest option but after watching this I think ID will become one of my main logistics mod alongside RS/AE2. Great guide!
It would be nice to see you using these more in some of your playthroughs instead of the usual ways of automating and handling things. Nice tutorial :)
I have always really liked ID/IT for the amazing power and flexibility. This is a truly excellent brief (given the potential complexity) tutorial which gives a person some idea how it can be used. Thanks so much!
7:52 Programming languages have an assignment operator (=) and an equality operator (==). Assignment operations are x = 7 (set x equal to 7), equality check operations are x==7 (Is x == 7)
Episode 2... How to deal with item metadata. ;) - The Roost and Chickens mod, dealing with the meta data to select and trash chickens to where they're supposed to go based on their different traits would be awesome. UNFORTUNATELY the mod pack I'm playing right now doesn't have ID but, nothing stopping me from adding it. ;)
Indeed :) Interesting idea you have. I've automated Roost plenty of times in the past using ID (and alternatively Xnet) but I never bothered going to the level that you have in mind.
please do more tutorials showing what these mods are capable of. I'm trying to learn more about them so i can use them in Create: Arcane Engineering, but I don't know much about programming and I would like to see more use cases. You are the only other person i have found that has done a comprehensive tutorial other than direwolf20 and yours was much more useful
what mod do you have that's allowing you to hit the + and add recipes to the logic programmer? My + is grayed out and says the current workstation does not accept recipe.
I just started an atm7 to the sky world with my friends I have only been using integrated dynamics, it's going to be my go to mod for a lot of stuff. Use blocking mid for powah energizing or recipes, it's really easy
Damn Chosen have ID guide :) Im currently with you at atm10. At the start i couldn't find all the things for the ars storage, so i did ID(it was little bit easyer for me), now im thinking to use it with drawers instead of AE2
@@MariusShimkus i figured it out, but kinda hard to explain. you always start youy pipe with an item or a fluid, and then you get attribute out of it like name or NBT or mod and then you pipe this attribute data into another operator to do comparison or co
Ya know... I deliberately avoid your videos because I can't stand the high-energy, exaggerated enthusiasm intros some RUclipsrs start out with. It just feels so fake and ridiculous. Like all viewers are being treated as little kids. So, that explanation out of the way... Once I felt none of the videos I found were really "hitting the spot", I decided to give your video a try. And I have to say this is, by far, the best intro to Integrated Dynamics video I have seen. You found the right balance of features and detail to spark greater interest in a fantastic mod. I wish I had seen it sooner.
The mod author also wrote the colossal chest mod and instead of building the search and craft directly into its UI he created the terminal which gives ability for any storage.
NOTE: Integrated mods do not like Iron Furnaces so if you use a furnace, don’t use one from Iron Furnaces also the Integrated mods don’t like nested recipes for some reason, and they can get laggy (both tps and fps) if you aren’t careful
Such a shame that the itemducts + servos from thermal dynamics aren't available for 1.20.1. So many item pipe mods feel so tedious for less functionality.
Ahhh integrated dynamics. Or as i like to call it: PLC, the mod. It's suprisingly powerful, only beaten by computercraft. Once i dreamt about controlling DE reactor with ID. That would be insane. Just have to be careful, the mod is _way_ laggier than it looks. It's fine for singleplayer, but not recommended with server. I wish i can change the design so that it's more optimized, but eh whatever. Tip for beginner: display is very useful for debugging. Simply put any variable and see what it's value.
idk if it's just too late over here but i can't get my setup done. all i want is to say "export all bow without any enchantments. doesn't matter the durability" which seems simple but i can't do it 🙃 does anyone have an idea? 😅
جالب هست.میگه اگه لذت بردید از این نوع ویدیو ها مطمین شید از ساب و یاد این افتادم که از روزای اولی که اومد میشنیدیم چونین چیزی رو.و روزی که زبان انگلیسی بجای فارسی که در بیشتر نقاط جهان و کشورهای بیشتر و پر جمعیتی بود با قدرت زور و سیاست زیباوپرفکتی جایگزین شد کی فکر میکرد که باعث میشه امروز کسایی که به این زبون هرچی تولید میکنند در دور دست ترین نقطه های دنیا شنیده شه ولی فریاد دادخواهی میلیونها عزیز به هیچ جای هیچ کسی نرسدونباشد.درودو به امید بازگشت به پادشاهی یا هرچی بجز اسلام و نابودی دینها و فرقه بازی ها در دنیا )":
What I like about integrated Dynamics is it's simple enough that a layperson could pick it up. But it's complicated enough that you can design algorithms that I don't fully understand. And I've been coding for like 16 years now. Not quite but
Well said!
A concise, proper tutorial about Integrated Dynamics in 2024? More likely than you think!
npc ass comment
Exactly what I was going to say. Or at least proper and concise were maybe in my head. Or at least similar.
Either way, these mod tutorials have been really good
Saw the title, saw the runtime... Guffawed. Really impressive job with a thorough but reasonably brief explaination
One comment I'd add for those who have not used ID before. Because a reader can look for multiple things in an inventory AND the store can hold lots of variables, ID is really perfect for things like "run farm so that there are always amount of resource in this chest.". Thus, one chest and a minimal amount of ID stuff could easily control a cobble farm, a gravel farm, a sand farm, a gold farm, and an iron farm simultaneously (I'm looking at you, Create).
This is a great intro to ID. It has too many options to present in one video so this is a nice collection of basics.
Glad you think so!
Exactly the video I needed, thank you! Super helpful! 🥳
Thanks for the love ❤️
Totally missed this guide even though I watched the RS and AE2 guides immediately. I love ID so much. It's one of my favorite mods of all time. Really underappreciated imo.
This is absolutely huge. I’ve started using this on Create Arcane Engineering and this is so helpful
Love that you're doing this video for people but... men-ril not mineral. 😄
with the power of the variable store and variable cards one can build pretty much anything that suits your need. It can be as easy as shown here to make a really cheap but useful storage system at first.
Later you can create fine tuned systems with autocrafting, controlled farms and keep items in stock. Combined with other mods like drawers this makes it an even more powerful mod than AE2.
the only downside is that it by itself does not have a great mass storage like the disk drives of RS or AE2. And that's only storage in this case.
it can control huge systems with simple variables, and even read, control and interact with many other mods (without their consent xD) and trick those mods into doing things they usually dont want. for example something that needs the player is present? trick it into thinking a player is present by simulating a player and sending it to that block.
One of my favorite examples was a setup built for the Minecolonies mod (think playing sims combined with simcity in minecraft, NPCs build a colony, you direct where the buildings are, they build it. they gather resources and craft materials on their own if managed properly)
Integrated read their warehouse stock and kept wood&stone at a certain stock by controlling another colonist building and that buildings variables to stop or resume production (NPCs tend to overproduce basic materials, overfilling a warehouse if not kept in check).
Is this MineColonies automation something you did, or a video? Because I need this in my life!
Thank you for this! I've always underestimated Integrated Dynamics but not only does the mod provide a few things no other mods do but also seems to do stuff better than other mods. I just wanted to use the pipes since they seem to be the lag friendliest option but after watching this I think ID will become one of my main logistics mod alongside RS/AE2. Great guide!
It would be nice to see you using these more in some of your playthroughs instead of the usual ways of automating and handling things. Nice tutorial :)
Chosen, ive been looking for a guide for this mod ever since i started valhelsia 6. Been trying to make a storage system, THANK YOU!
Oh man thanks for this, I'm in love with this mod!
I have always really liked ID/IT for the amazing power and flexibility. This is a truly excellent brief (given the potential complexity) tutorial which gives a person some idea how it can be used. Thanks so much!
Thank you so much for all of your tutorial videos man, you're a life saver
I like learning new mods and i just finished your AE2 video. You're througho while also still making it enjoyable
Thanks so much, Chosen! I am playing a modpack centered around ID, and needed a little help. You helped more than I needed, so thank!
Don’t forget to do the quests in the book! They give great rewards and can really help with understanding the mod.
Great reminder!
7:52 Programming languages have an assignment operator (=) and an equality operator (==). Assignment operations are x = 7 (set x equal to 7), equality check operations are x==7 (Is x == 7)
Episode 2... How to deal with item metadata. ;) - The Roost and Chickens mod, dealing with the meta data to select and trash chickens to where they're supposed to go based on their different traits would be awesome. UNFORTUNATELY the mod pack I'm playing right now doesn't have ID but, nothing stopping me from adding it. ;)
Indeed :)
Interesting idea you have. I've automated Roost plenty of times in the past using ID (and alternatively Xnet) but I never bothered going to the level that you have in mind.
I love integrated dynamics for automating older astral sorcery
I've dounloaded and started playing Stoneopolis. I'm looking forward to your lets play videos on it. Be well and take care.
Thank you i am currently playing atm7 and you are helping a lot
Like the guides you made so far... I'd love to see more of them...
Omg the affect thing could be eeally cool for making your conteaptions look like they're emitting smoke or steam without using campfires.
please do more tutorials showing what these mods are capable of. I'm trying to learn more about them so i can use them in Create: Arcane Engineering, but I don't know much about programming and I would like to see more use cases. You are the only other person i have found that has done a comprehensive tutorial other than direwolf20 and yours was much more useful
You did a really good job, at least from me, ive never used this mod.
What Integrated dynamics isnt just to suply integer limit amount of water to my fission reactor??
😂 few will know
These are some of my most favorite mods!
i love how everything i want to know the Chosen already made a tutorial
Omg this is more helpful than I thought
what mod do you have that's allowing you to hit the + and add recipes to the logic programmer? My + is grayed out and says the current workstation does not accept recipe.
This is amazing please do more tutorials
Can you please make a video about mekenism
Integrated tunnels kinda reminds me of xnet. Pretty cool
so is this your mischief of mice bit by bit arc?
No, I just wanted to make some guides for some of the mods I get asked questions about the most :D
Could you do a guide on how to setup the CCI Mod? Love your videos and all the mod packs you play!
I just started an atm7 to the sky world with my friends I have only been using integrated dynamics, it's going to be my go to mod for a lot of stuff.
Use blocking mid for powah energizing or recipes, it's really easy
Damn Chosen have ID guide :) Im currently with you at atm10. At the start i couldn't find all the things for the ars storage, so i did ID(it was little bit easyer for me), now im thinking to use it with drawers instead of AE2
ID is great for quick setup but AE2 is so much more powerful!
@@ChosenArchitect Thank you for advise :)
How do you start this mod in All The Mods 9 To The Sky?
Look for a way to get the menril sapling.
@JamesStansell the mod doesn't say how to grow it. However it's by placing on moss block.
Hey chosen there’s not really any modern guide on pneumaticraft :)
im struggling to get predicate filters working (i want exclude items by either mod or ends with)
Same, i didnt figure this (
@@MariusShimkus i figured it out, but kinda hard to explain.
you always start youy pipe with an item or a fluid, and then you get attribute out of it like name or NBT or mod and then you pipe this attribute data into another operator to do comparison or co
make a video on tinker's construct
and also with ars
I would like to inquire about the availability and accessibility of the Stoneopolis series.
I honestly prefer integrated dynamics and it's suite of addons over ae2 or RS.
Only thing i dont like about it is mass crafting or the speed with crafting with machines, other then that i prefer it too
i don't know why but i cant find the item interface
Check to see if you have the integrated tunnels mod.
When are you playing new modpack?
Ya know... I deliberately avoid your videos because I can't stand the high-energy, exaggerated enthusiasm intros some RUclipsrs start out with. It just feels so fake and ridiculous. Like all viewers are being treated as little kids. So, that explanation out of the way... Once I felt none of the videos I found were really "hitting the spot", I decided to give your video a try. And I have to say this is, by far, the best intro to Integrated Dynamics video I have seen. You found the right balance of features and detail to spark greater interest in a fantastic mod. I wish I had seen it sooner.
what version of the mod is this? it doesnt have inventory panel in my modpack
Please increase your gui size , it is hard to watch on mobile devices
Can u also do a tutorial on mystical agriculture?
yes! yes! yes! yes! yes! yes!
This mod is awesome when you need very fine control of things, or you just like programming.
I didn't know this mod could act like an ME system...
The mod author also wrote the colossal chest mod and instead of building the search and craft directly into its UI he created the terminal which gives ability for any storage.
NOTE: Integrated mods do not like Iron Furnaces so if you use a furnace, don’t use one from Iron Furnaces
also the Integrated mods don’t like nested recipes for some reason, and they can get laggy (both tps and fps) if you aren’t careful
Any play list!where is next!not created.and,whtevr,Thanks dear
Such a shame that the itemducts + servos from thermal dynamics aren't available for 1.20.1. So many item pipe mods feel so tedious for less functionality.
Can you do this kind of vods some times that will help some People
Ahhh integrated dynamics. Or as i like to call it: PLC, the mod.
It's suprisingly powerful, only beaten by computercraft. Once i dreamt about controlling DE reactor with ID. That would be insane. Just have to be careful, the mod is _way_ laggier than it looks. It's fine for singleplayer, but not recommended with server. I wish i can change the design so that it's more optimized, but eh whatever.
Tip for beginner: display is very useful for debugging. Simply put any variable and see what it's value.
idk if it's just too late over here but i can't get my setup done. all i want is to say "export all bow without any enchantments. doesn't matter the durability" which seems simple but i can't do it 🙃
does anyone have an idea? 😅
ah yes i love it when my friends put the effect amount to 1 trillion (frames per day = 1)
I think you missed the Entity Reader
Im a programmer following along and this seems simple/ easy but i can see people with little to no knowledge avoiding this.
The biggest reason programmers usually give for not using ID is that they don’t want to drag work into their Minecrafting.
i wish refined storage just worked better. i hate how over complicated how all the other storage and automation mods are
جالب هست.میگه اگه لذت بردید از این نوع ویدیو ها مطمین شید از ساب و یاد این افتادم که از روزای اولی که اومد میشنیدیم چونین چیزی رو.و روزی که زبان انگلیسی بجای فارسی که در بیشتر نقاط جهان و کشورهای بیشتر و پر جمعیتی بود با قدرت زور و سیاست زیباوپرفکتی جایگزین شد کی فکر میکرد که باعث میشه امروز کسایی که به این زبون هرچی تولید میکنند در دور دست ترین نقطه های دنیا شنیده شه ولی فریاد دادخواهی میلیونها عزیز به هیچ جای هیچ کسی نرسدونباشد.درودو به امید بازگشت به پادشاهی یا هرچی بجز اسلام و نابودی دینها و فرقه بازی ها در دنیا )":
33min 371 views 37likes 12th
Thanks so much ❤️🇮🇱🇮🇱🇮🇱🇮🇱🇮🇱🇮🇱🇮🇱
Wtf is the topic comment?
Hey try this modpack [ terrafirmacraft ]