Newer versions of Blender seem to have a different process for loading the uv map in the "Texture Paint" tab. After loading the model, first go to the "UV Editing" tab, in the model window at the top go to Select -> All. You should see the model highlight orange and the uv map show in the other window. Now go to "Texture Paint" tab and at the top of the model window is the new location for the textures tab.
same problem as loads of other people - the UV map doesn't show up in the UV editor on the left hand side after I import the model (yes I'm clicking on the car model in the tree at the top right, and yes I did Import -> OBJ). I guess it depends where you get the models from? Maybe some don't come with the UV map?
any reason when I switch to texture paint mode, the texture does not load at all and I dont have texture slots available on the right hand panel? And Blender 4.0 does not have a legacy import
is there like a way to make something that we paint is in a different shade like chrome? i know ingame you could do that but what about custom the livery that we make because im planning to put gold color and i want the reflectiveness
I'm not super well versed with texture design in blender but I touched on it at 8:12. Any other blender tutorials for game design or vfx or anything that discuss texturing models would apply to what you're trying to do as well.
You can try playing around with the blocks on the shading tab. Try a MixRGB with both decals and sponsors going into it. Make sure the final output is what you are viewing.
may be dumb question for some of you but it is my first time with blender, is there a way to export UV map in XCF or some other format like that ? I wanted to make some changes in gimp but can't find a way to export or save it properly in other formats
whenever i click texture paint, the wireframe/ UV page shows nothing, just the blank square from the colour ive chosen the base colour to be, is there any reason why this is happening?
Newer versions of Blender seem to have a different process for loading the uv map in the "Texture Paint" tab. After loading the model, first go to the "UV Editing" tab, in the model window at the top go to Select -> All. You should see the model highlight orange and the uv map show in the other window. Now go to "Texture Paint" tab and at the top of the model window is the new location for the textures tab.
same problem as loads of other people - the UV map doesn't show up in the UV editor on the left hand side after I import the model (yes I'm clicking on the car model in the tree at the top right, and yes I did Import -> OBJ). I guess it depends where you get the models from? Maybe some don't come with the UV map?
Hello, do you know where to find the models of the new Ferrari Porsche and Lamborghini cars
Thank you
drive.google.com/file/d/13gp3pKOrAt55IFrxCW6t5AzDJSZ8kVF9/view
I wanted those to but ı didnt find it
İts very helpfull video thnx. Do you have the New 992 gt3 r 3d model? Or do you know where to find it.
TRACKILICIOUS!!
any reason when I switch to texture paint mode, the texture does not load at all and I dont have texture slots available on the right hand panel? And Blender 4.0 does not have a legacy import
is there like a way to make something that we paint is in a different shade like chrome? i know ingame you could do that but what about custom the livery that we make because im planning to put gold color and i want the reflectiveness
I'm not super well versed with texture design in blender but I touched on it at 8:12. Any other blender tutorials for game design or vfx or anything that discuss texturing models would apply to what you're trying to do as well.
@@ShufflinZombie nvm i found a solution
Thank you!!!
Same as others are asking, I'm looking for the new 2023 Ferrari model to use.
Great video! Short and gets to the point. One question, is there a way to have the decals and sponsors layers show up at the same time?
You can try playing around with the blocks on the shading tab. Try a MixRGB with both decals and sponsors going into it. Make sure the final output is what you are viewing.
@@ShufflinZombie Thanks! I tried that and was able to get them all to show up at the same time
may be dumb question for some of you but it is my first time with blender, is there a way to export UV map in XCF or some other format like that ? I wanted to make some changes in gimp but can't find a way to export or save it properly in other formats
nice video,do you get the 720s evo gt3 with 3d template?
i do have blank texture without the wires, how can i get the wire model in textures ?
I have found the possible error.
on import please select Wavefront (.obj) (Legacy) then the 3D model was with Wire display
whenever i click texture paint, the wireframe/ UV page shows nothing, just the blank square from the colour ive chosen the base colour to be, is there any reason why this is happening?
Sounds like you don't have a model loaded properly or don't have the car model selected. Start at 1:55 and follow the video
@@ShufflinZombie i found a fix, have to load through the LEGACY option instead, fixed it for now for me, thanks for the reply and help however!
Do you have the model for the new 720S EVO at all?
I wished iRacing wireframes had obj files to 3D paint liveries in iR... :(
whi did your UV file show up, when I did it it did not showup
Make sure you have the car model selected before switching to Texture Paint. 2:34
Do you have the file for the v12 Jaguar, i cant seem to find it anywhere? Thank you
It is in the google drive folder. "Pt1" link in the video description.
Can't download the templates pt1 anymore, only says "file is in owners bin"
I updated the link, give it another shot
@@ShufflinZombie works now, thx mate!