If you don't mind looking at other creators, Ente had the same problem with the HM1 Miner and created the HM1A which had different entrance and exit. I agree, the devs SHOULD fix game issues such as that one - but there are alternate ideas too. Loving the series and sharing the frustrations!
I have a similar issue with Sentry guns (and Mini-Gun Turrets) in early game, but once you get to the point where you have resources on tap, even if it is by heavy looting of POIs, then I just leave them on. Autogroup, classes Detectors as weapons (for some strange reason). Not sure when that started but it's a pain. If you're doing the basic mission scenario, either put a turret on you miner, or bring in a Combat SV with a couple of turrets.. makes some of the stages easy, as the turrets take out the drones/Zirax troopers. Easy route to Zascosium/Estra .. either 'Salvage' from a Dead Planet (Bio Labs - At least in RE1) through a deconstructor or loot from POIs (Abandoned Depot/Drone Base). You may also do better in the Epsilon System in this regard. In RE1, there is a Bee Keeper(trader) in the Talon village who sells spice. In the same way you can't swim with anything in your hands, does having you hands empty, help with getting in and out of the miner? Make a version of the Plutus with out the Mining drills, spawn that in, add the tool turret temporarily, then add the drills back as and when you have the resources to do so...
I once had a client that called me for an onsite repair to fix a printer that had stopped working, only to find out that the printer had just run out of paper. Some times it's the simplest answers, like turning off power to ventilators or running out of paper in a printer, that trips us up the most.
Try getting at least one deconstructor as well, preferably on a seperate switch or signal. You have a lot of products (the ammo for example) in your storage that would give you back nice materials.
Hey everyone! If you want to see XCaliber's view/videos of the same playthru videos, you can check them out here:
www.youtube.com/@XCalibersAnvil
twitch.tv/xcaliber___
If you don't mind looking at other creators, Ente had the same problem with the HM1 Miner and created the HM1A which had different entrance and exit. I agree, the devs SHOULD fix game issues such as that one - but there are alternate ideas too. Loving the series and sharing the frustrations!
Lmao, Jay- look at my cool but game breaking design of a miner
Also Jay- "I wish they would fix these game breaking issues..."
😂😂😂😂😂
I have a similar issue with Sentry guns (and Mini-Gun Turrets) in early game, but once you get to the point where you have resources on tap, even if it is by heavy looting of POIs, then I just leave them on.
Autogroup, classes Detectors as weapons (for some strange reason). Not sure when that started but it's a pain.
If you're doing the basic mission scenario, either put a turret on you miner, or bring in a Combat SV with a couple of turrets.. makes some of the stages easy, as the turrets take out the drones/Zirax troopers.
Easy route to Zascosium/Estra .. either 'Salvage' from a Dead Planet (Bio Labs - At least in RE1) through a deconstructor or loot from POIs (Abandoned Depot/Drone Base). You may also do better in the Epsilon System in this regard.
In RE1, there is a Bee Keeper(trader) in the Talon village who sells spice.
In the same way you can't swim with anything in your hands, does having you hands empty, help with getting in and out of the miner?
Make a version of the Plutus with out the Mining drills, spawn that in, add the tool turret temporarily, then add the drills back as and when you have the resources to do so...
I once had a client that called me for an onsite repair to fix a printer that had stopped working, only to find out that the printer had just run out of paper. Some times it's the simplest answers, like turning off power to ventilators or running out of paper in a printer, that trips us up the most.
The bigger a ship is, the harder it is to find a level landing zone
Try getting at least one deconstructor as well, preferably on a seperate switch or signal. You have a lot of products (the ammo for example) in your storage that would give you back nice materials.
When in space, and you have a CV with a grav Gen, turn off your jetpack when leaving your SV miner
Does Anvil Server have a discord? Are they doing RE2?