Image Memory Barriers // Vulkan For Beginners #11

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  • Опубликовано: 27 янв 2025

Комментарии • 13

  • @OGLDEV
    @OGLDEV  6 месяцев назад

    Clone the sources:
    git clone --recurse-submodules github.com/emeiri/ogldev.git
    If you want to get the same version that was used in the video you can checkout the tag 'VULKAN_11'.
    Build on Windows:
    Open the Visual Studio solution: ogldev\Windows\ogldev_vs_2022\ogldev_vs_2022.sln
    Build the project 'Vulkan\Tutorials\Tutorial11'

  • @coreC..
    @coreC.. 6 месяцев назад +1

    Man, there is a lot to prepare in Vulkan.
    But your videos are clear, and not too long. Even i can follow it, and i am easily distracted.
    Some years ago i already made my first hello world Vulkan app, but then i went back doing glsl again (on some cool project). Now i forgot almost everything and i have to start learning anew.
    After watching just a few of your videos, i discover the power of Vulkan again, having (way) more control over the whole rendering process. This provides more ways for optimisations, on multiple levels (buffers,memory,images/textures, etc). That rocks!

    • @OGLDEV
      @OGLDEV  6 месяцев назад

      Thanks! Glad to hear that!

  • @robrick9361
    @robrick9361 Месяц назад +2

    Thanks for the video, very helpful.
    But you should really consider switching to the synchronization2 API since that's what most people who are learning Vulkan in 2024 will be using.
    Also TOP_OF_PIPE_BIT and BOTTOM_OF_PIPE_BIT are both deprecated.
    You can just use ALL_COMMANDS_BIT or NONE_BIT.

    • @OGLDEV
      @OGLDEV  Месяц назад +1

      You're welcome! I'll probably do that later in the series. I'm following a book which came out prior to the new api but I'll find a spot for it.

  • @rafamichalski6150
    @rafamichalski6150 5 месяцев назад

    WTH is "shadow map" at 2:12 ?

    • @OGLDEV
      @OGLDEV  5 месяцев назад +1

      A depth only buffer rendered from the light point of view.

  • @chrispizz1327
    @chrispizz1327 6 месяцев назад

    LOL ... we have to see it by ourself :) ... ok , will wait :)

    • @OGLDEV
      @OGLDEV  6 месяцев назад

      ;-)

  • @back64com
    @back64com 6 месяцев назад +2

    first.. again...

    • @OGLDEV
      @OGLDEV  6 месяцев назад

      Good job!