How I Made a Custom Mario Wonder Level - "Spiny Spires"

Поделиться
HTML-код
  • Опубликовано: 29 июн 2024
  • In this video I show how I made a custom Super Mario Bros. Wonder level called "Spiny Spires" using the Fushigi level editor.
    Download Fushigi: github.com/shibbo/Fushigi/rel...
    The Wonderland Discord server: / discord
    ▬▬▬▬▬▬▬▬▬▬▬▬▬
    0:00 Intro
    1:33 Timelapse
    10:15 Playthrough
    ▬▬▬▬▬▬▬▬▬▬▬▬▬
    Hello everyone, Rimea here!
    This channel is all about modding modern Mario games such as Super Mario Bros. Wonder and Mario Kart 8 Deluxe.
    Apart from showcasing my mods, I also make videos explaining the mod creation process.
    ▬▬▬▬▬▬▬▬▬▬▬▬▬
    ► Subscribe: ruclips.net/user/Rimea?sub_c...
    ► Twitter: / the_rimea
    ► Email: rimeamodding@gmail.com
  • ИгрыИгры

Комментарии • 66

  • @roccofabbricatore1359
    @roccofabbricatore1359 3 месяца назад +30

    12:14 the spike ball despawned

    • @Rimea
      @Rimea  3 месяца назад +30

      Indeed, I could easily change that but decided it was better than having the player run into a spikeball jumpscare the moment they enter that room. That now only happens if you enter the room right alongside the spikeball, and even then I added those coins to tell the player to jump over it in case that happens.

  • @Duckthebestkiller
    @Duckthebestkiller 3 месяца назад +191

    HERE BEFORE NINTENDO TAKE IT DOWN🗣️🗣️🔥🔥

  • @RetroAleXD
    @RetroAleXD 3 месяца назад +31

    As someone who is making an New Super Mario Bros. Hack.
    I think that this is really interesting!

  • @MizunoKetsuban
    @MizunoKetsuban 3 месяца назад +10

    I think my only critique with the level is to do with the two talking flowers that both say "Good luck with this part"
    Yeah, the game is no stranger to reusing lines, but never more than once in the same course

    • @Rimea
      @Rimea  3 месяца назад +12

      Would you believe me if I told you I hadn't even realised I'd used the same line twice until you pointed it out? I suppose I messed something up whilst implementing the talking flowers without realising during playtesting, but I'll be sure to fix this!

  • @ignatiousmary8413
    @ignatiousmary8413 3 месяца назад +12

    Your custom levels in both the NSMB games and Mario Wonder are always well designed!

  • @cashmoney3882
    @cashmoney3882 3 месяца назад +1

    The Color coordination in this level is severely underrated; It looks absolutely Stunning! The red, yellow, and brown enemies and objects complement the autumn theming extremely well.

  • @KLGB76
    @KLGB76 3 месяца назад +13

    It's sad to hear that Fushigi still isn't user-friendly. I've been waiting for a while to try making a level myself (featuring Serponts and Babooms) but I can't get myself to do it when I hear how hard it can be to actually work on a level mod like that.

    • @jayandjlps8022
      @jayandjlps8022 3 месяца назад +3

      you should start now to be ahead of the curve when it does get easier

  • @samcomic_
    @samcomic_ 3 месяца назад +3

    I Cannot believe how underrated you are. I thought you had like hundreds of thousands of subscribers, but you don't! You definitely deserve some more attention.

  • @loganh2735
    @loganh2735 3 месяца назад +3

    Putting a ten-coin behind a wonder bud isn't entirely lazy since wonder buds serve a similar purpose to the hidden walls in NSMBW and NSMBU, in that they obscure the level and allow star coins/goodies to hide away from the player, just in totally different ways.

  • @captainmario_
    @captainmario_ 3 месяца назад +5

    Honestl jacko-goombas weren’t bad w/ 1st bone particle effect. It looks like a Magikoopa effect; they tend to be illusions made of various Mario items 💨

  • @NathanGreway
    @NathanGreway 3 месяца назад +11

    This is your best level yet!
    I hope Nintendo doesn't take down this video 🤞

  • @waldenbenjamin5393
    @waldenbenjamin5393 3 месяца назад +2

    This is mad genius!
    Comes to show you how the possibilities are endless.
    Props to you.

  • @cliffy9874
    @cliffy9874 3 месяца назад

    Very nice! These are always a joy to watch.

  • @animeluigiboy
    @animeluigiboy 3 месяца назад

    Seeing these videos makes me wish the next Mario Maker has Wonder as one of the play styles.

  • @jonathanr520
    @jonathanr520 3 месяца назад

    Thats so cool. ⭐

  • @jonathanr520
    @jonathanr520 3 месяца назад

    Thanks for answering my question.

  • @danieldavid3766
    @danieldavid3766 3 месяца назад +1

    If I were to place a second checkpoint, I’d put it right after the spike ball chase just so that if you’re attempting the Wonder, you can get back to it pretty quickly if you die.

  • @purple_fella
    @purple_fella 3 месяца назад

    Nintendo ninja 5281: We know where you live Rimea, we are sending one of our nintenukes to your area.

  • @That1One-Guy
    @That1One-Guy 3 месяца назад

    Wow such a nice video. I sure hope nothing bad happens to it.

  • @Getlucky12
    @Getlucky12 3 месяца назад

    Another great level, wish I had more time to mess around with the editor

  • @ethanbybee5077
    @ethanbybee5077 3 месяца назад

    This is really cool but I wonder if there will be custom code eventually?

  • @darthtroller
    @darthtroller 3 месяца назад

    Are you capable of having multiple Wonder effects active in the same level? Like how it works in Bowser's Rage Stage where at each section the Wonder effect changes

  • @mitmoon
    @mitmoon 3 месяца назад

    Cool level! I do have a question about SMBW though, could you somehow make it so that the background "sub areas" that come in the background, I'm wondering if you could somehow put 2 in the same level, or more than two.

    • @Rimea
      @Rimea  3 месяца назад

      a level can have an endless amount of background sub areas within one area, the lakitu wonder effect in this level actually makes use of one

    • @mitmoon
      @mitmoon 3 месяца назад

      @@Rimea Oh, ok. Thanks for answering my question!

  • @carrut_AAAAa
    @carrut_AAAAa 3 месяца назад +1

    I was kinda bumped he didn't use thw spikeball transformation

  • @YourFriendlyNeighbourhoodAxol-
    @YourFriendlyNeighbourhoodAxol- 3 месяца назад +1

    W

  • @theominouspigeon
    @theominouspigeon 3 месяца назад +1

    spireny spines

  • @NoxideActive
    @NoxideActive 3 месяца назад +1

    Something I want to do for my game that I'm making is create the same kind of terrain building system that Mario Wonder has. Do you know where I could learn about doing this or what it's traditionally called? Creating various terrains using the grid point system in the level editor?

    • @Rimea
      @Rimea  3 месяца назад +1

      I dont't know if there is a universally agreed upon term for this type of system, something like "2D polygon-based terrain" might get you the results you're looking for, I believe it's a common method for modern 2D videogame terrain.

    • @NoxideActive
      @NoxideActive 3 месяца назад

      @@Rimea Thanks for the tip. I'll get to looking then :)

    • @5434345
      @5434345 3 месяца назад

      @@Rimea Vector terrain.

    • @jupahe6448
      @jupahe6448 3 месяца назад

      Mario Bros Wonder does it's terrain in a very interesting way, while the input is paths the output is more or less traditional grid aligned tiles
      here's how the game does it or atleast how we recreated it in Fushigi (I was the one who implemented it)
      First it identifies grid aligned path segments with slope angles 45° and 22.5° and places slope tiles along them
      for those slope tiles it also places slope corners below (or above) them (they have no visuals but are required for the final step)
      in the next step it "rasterizes"/fills the polygons with blocks using the winding number algorithm
      finally it autoconnects the Tiles by finding the correct tile, based on the tile's 8 neighbor pattern and it's slope corners, in a GIGANTIC lookup table.
      That lookup table was such a pain to generate but absolutely worth it, other than that it was super fun to figure it all out and implement it
      The code is on Fushigis Github in Fushigi/tree/main/Fushigi/course/terrain_processing
      (not posting a link because I don't want to get marked as spam)

  • @yonatanshaer20248
    @yonatanshaer20248 3 месяца назад

    Can You Make Super Mario Bros Wonder Custom Level Break Time Spikeball Blowing Please

  • @spaceace9103
    @spaceace9103 3 месяца назад

    Has anyone made custom ko arenas yet?

  • @theomaia9911
    @theomaia9911 2 месяца назад

    how do i download the Fushigi Level Editor?

  • @HyperInkling
    @HyperInkling 3 месяца назад

    Is it cool if I remake your Wonder levels in SMM2

    • @mmbiz.o
      @mmbiz.o Месяц назад

      whats even the point of that. oh yes lets recreate some perfectly good levels into a limited level editor with an extremely scuffed looking art style. not to mention how ridiculously tiny the level length is. you wont even be able to finish 1/3 of the level before running out of space.

    • @HyperInkling
      @HyperInkling Месяц назад

      @@mmbiz.o the point: fun times
      like brulla you did NOT have to take it that seriously it is just mario maker lmfao

  • @NAT3_SQW4D
    @NAT3_SQW4D Месяц назад

    HERE BEFORE NINTENDO TAKE IT DOWN

    • @Rimea
      @Rimea  Месяц назад +1

      actually you're here *after* NIntendo took it down

    • @NAT3_SQW4D
      @NAT3_SQW4D Месяц назад +1

      @@Rimea URHMMM IM ACTULLY TALKING SBOUT THIS VIDEO 🤓

    • @Rimea
      @Rimea  Месяц назад

      and so am I, this has been taken down and then I managed to restore it

    • @NAT3_SQW4D
      @NAT3_SQW4D Месяц назад

      @@Rimea oh 😶

  • @Joeybott
    @Joeybott 3 месяца назад

    Cool?