@@Tangly They just moved to Evolve-level day 1 DLC, hell, even better, when announcing Theatrhythm Final Bar Line, they proudly showed 3 season passes and 2 different digital deluxe versions in that very first reveal trailer...
SquEnix has no idea what they're doing, and don't care to learn. You can tell, because they're STILL acting like investing heavily in NFTs is a good idea.
It's quite odd as when I think of Square Enix, I think of JRPG's and that seems to have served them well and filled a market that's not too crowded here in the west. I love my Kingdom Hearts, Final Fantasy (yes, even the ones others find "bad") and currently, Nier: Automata. They should just stick with that. And as the other person here said, keep their mitts away from the NFT's. That is an absolutely horrid idea and it equally hurts that they're trying to pull that crap with FF7, because of its popularity. It only speaks of greed when a cash cow like FF7 is milked like that.
Splitgate being on this list was a great example of this not always being a bad thing. Splitgate stopped development because the developers did *so well* that the game simply wasn't designed to accommodate their ambitions anymore, and they left to give us a full-fledged sequel instead! *And* they made sure to incorporate things like map creation tools before they stopped development to ensure that the game would continue to have life after official updates ended. Stroke of brilliance, that, and Splitgate is still great fun to play to this day as a result.
@@exploertm8738 It has more players than Destiny 1 (A game I still play, and I can almost always find matches quickly) and it's fun, it's not been forgotten, get some of your friends, install it, and you'll have a great time
I remember when EA said "No one plays single player games anymore" and sitting there thinking "Guess I'm no one, then." There are so many live service games that were successful and continue to at least be moderstely so, but it seems a lot of devs and publishers can't see what made games like Destiny so successful in the first place. It's also interesting to note that having a single player campaign/vs bots can go a long why to increasing an online games popularity and life
Outside of FIFA and Madden, EA's arguable two best selling franchises, their top titles are almost always single player games. They don't put out too many, but when they do they sell well.
Big companies fail to see what's happening nowadays, other than a few most of them are literally putting out games that noone cares about and once they make one that people would care about, they make a crappy thing that I would not call a decent game, let alone a good one lol They just don't care about the games, nor the fans anymore which made them successfull. Only the money which is really bad. I'm surprised some of these companies are still around... Guess people buying crap just because it's a new game of the series can keep them up somehow...
I remember this one person on Anthem who was in charge of the lighting for the cutscenes, and they told everyone else to make sure everything else in the cutscenes was finalized before they "baked" the lighting, because that was NOT getting redone after it was finished. Time and again, folks said everything was final, no changes, so they did the lighting, and time and again, it turned out there were changes. That's why the finished game has cutscenes that refer to things that didn't even happen in the story. They happened in previous story drafts, and then someone changed the plan.
I remember when Anthem had a brief 36 hr period where loot was "broken" because the amount of loot earned was like 3x the normal rate and the game was actually enjoyable.
I saw that happen. Absolutely a stunning example of blundering onto a success, and then immediately recoiling, hissing at it like a vampire from a cross. If you make a mistake, and it makes your game better? KEEP IT.
@Hans-Joachim Maier yep you can still play it thought and there actual people playing it the game is still as beautiful as the last time I played it love that game
They are an actual scam. When AAA developers promise 10 years of content and support, they know full well it's a lie. Sure, there are exceptions, but that's what they are. Exceptions.
Micro transactions, busted servers, and half complete games if you do not get the dlc 🙄 That is why I play older single player games with complete content.
My biggest gripe with Anthem was how it helped tank Andromeda (developers left ME:A to work on anthem) and how it has slowed DA4 to a crawl. We could be waiting for “Dragon Age 6: The Mages are At It Again!” Next year, not DA4.
Sucks extra for Andromeda, because, while it also had a LOT of problem, it at least showed more promise than Anthem. If they'd stuck with it more, cleaned it up a bit better, Andromeda could've been a lot better.
I mean, by now most developers working on DA4 were fired for being pro Union and similar reasons, so I doubt we'd be any closer to DA4 (or get any more quality in it)
What slowed down Dragon Age 4 wasn't Andromeda it was EA wanting a live service game... again, game was rebooted like twice and it's already years out.
And in the time since this comment, DA4 has also been rebooted, possibly converted out of live service, renamed, and is about to be released. I have no confidence in the game. The joke about freelancers getting no severance is especially grim now because BioWare laid off a large number of employees, including writers, and are being sued for severance.
Can I suggest an opposite of 7 games that still keep adding content to old games in contrast? There's some real long term projects out there and most of them are awesome. Edit: Tons of suggestions and I agree with all of them honestly. I'd like to mention Lord of the Rings Online myself. The game will be 15 years old this year and it still gets additional content multiple times each year with festivals and community events. It's very similar to World of Warcraft, but I think it has more pleasant graphics, a better storyline and a very committed community that keeps the game alive.
Once you realize Turtle Rock's solo achievements include Evolve AND Back 4 Blood you also start to realize how hard Valve carried their reputation for a decade.
Games are expensive to make, if they don’t have people pumping more and more money into the game it doesn’t make sense to continue throwing resources at it. This is why we get so many half baked games.
I feel like the long queue at the launch of Splitgate gave it that pizzaz that made it really fun to play with friends, as you all stayed on as long as you could, knowing the queue that awaited you. I mean that and it's general just fun gameplay made it something special, though only for a short while
Splitgate is definitely the odd one out here. What a wonderful game to play, and we should commend the effort they put in to keep the game in operation after the service portion was shut down.
I remember in Anthem they did match making for some (or maybe all) of the story quests, so you'd jump in and if a player or two had already done it before they'd rush ahead and start doing everything and the game would warp/rubber band the players who were trying the quest for the first time to keep up. It was such a weird design decision.
In my experience, "Live service" is just code for "we didn't finish the game and want to fleece you for all we can," and if anything, I see this list cementing that outlook. I'm not really a fan of the games you mentioned at the start, but at least they did a lot to keep players interested.
It's honestly so bizarre, so many publishers just flat-out assume people will play (and continuously pay for) boring, unfinished games while the devs churn out patches and content updates several months later. Like not one of them had the insight to notice "hey, why would anyone play it if it's buggy and unrewarding?" Nah, just mention the roadmaps and people will be on-board, right? Just so many of them counting their chickens before they're hatched, you'd think they'd be savvier than this.
@Unknwnwrrior the problem with a lot of publishers now is they aren't interested in games. They are business people, and that's it. So something you release and keep charging for sounds good. It's a shame because we suffer, but so do the poor devs left trying to fulfil unrealistic goals for someone else's pocket. I'd hoped we'd have come full circle again by now, but so far, no joy.
I feel like that's often true for the ones that failed, but not so much for the ones that succeeded. Hell I played both Destiny games just for the single player campaign and never even bothered with the live service side and whilst the first one was a little bit meh I don't feel like I was ripped off by either of them and really quite enjoyed the sequels story.
Its not just that they aren't finished on release, its that they by design will never be done until they are canceled. It's not about providing a good game. it's about prolonging engagement to maximize cash shop sales.
Dude, me and many other players felt like we got cheated by Epic when we all bought a Fortnite Founder's Pack to play the game early, expecting a fun tower defense-like game with an intriguing story with its cel-shaded art style. And then...they decided to capitalize on Bluehole's success with Plunkbat (i.e. PUBG) and they abandoned pretty much most other projects. The original game they marketed was now titled "Save the World" and it got shunted off to the side. Epic even put Unreal Tournament on indefinite hiatus because the entire dev team was pulled to work on Fortnite Battle Royale. The game that was originally pitched looked like it was hastily scraped together and it was ultimately left behind. Epic even did a real-time survival mode and despite what I call "True Fortnight" mode taking over three hours to complete (ten-minute daytime cycle followed by a five-minute nighttime cycle fourteen times), a lot of people I played with loved the mode since it took a lot of teamwork and coordination to funnel the zombies into carefully crafted corridors of death. The _only_ change that we agreed they could've done was shorten the timers so an actual in-game fortnight didn't take hours to do in one sitting. Epic scrapped it when they focused on Battle Royale and they've never looked back which is a real pity because what they've done with Battle Royale, they easily could've done for Save the World to begin with.
One of my first experiences with a live service game being discontinued was ChromeHounds for Xbox 360. It had a persistent battlefield that changed. I played that game a lot online and was devastated when it was discontinued.
Evolve was such a shame, the concept was really cool, and the actual visual aesthetic was kinda super interesting for a lot of the monsters and characters. If it hadn't been for the pricing issues killing enthusiasm for the game, I think it really could have stuck around and kept people long enough for gameplay tweaks to give it more longevity.
Funny how charging for skins in a $60 game isn't unheard of now. I always thought it was the case of a niche game getting way more funding than it could get back. At least we can still play with friends and bots.
Bit of a weird thing but I just realized how slick the logo design is. "EVOL" is in four separate small boxes for the hunters, "V" in the center represents versus, and the last "E" is in a giant box by itself. That's brilliant! Too bad the game itself wasn't good enough to back that up.
@@AndrewBarskynot every single programmer and coder is evil and predatory. Most of them surely just are passionate about code and we’re forced to do so or not be able to find work in their field
You didn't mention Babylon's Fall which shut down today and is surely a faster demise than any of these titles. I guess a lot of people have never heard of it, which is presumably a large part of why it's shutting down. But it was published by Square Enix, who seem to have dedicated themselves to the art of making bad live-service games over the past years.
Thing about Evolve is it had the POTENTIAL to be great. It's how they utilized it and released it, and then continued to not fix the problems that caused it to die before it could be a half way decent game. If it had a single player story mode, perhaps, where you, the player, are a Hunter in Training who gets dropped on these alien worlds in a "safe zone" only for one of the big monsters to attack, kill everyone else there, and leave you on your own to defend yourself against the monsters there while waiting for a rescue and/or building and constructing a stronger safe haven to hole up in during the more dangerous hours. They could have had a whole thing where even at night the big monsters you hunt don't do anything because there's one VERY big monster on the planet that feeds on the monsters you hunt and if you're out at night, it will find you and eat you.
It's great to see this trend dying. It goes to all those who decided to invest in NFTs and live services instead of proper stories and fully developed gameplay.
Sadly, I think there are quite a few more live services in development that didn't get the memo. Suicide Squad: Kill The Justice League, for example. I have fears the next Mortal Kombat game might have attempted to go the live service route and hope they're pivoting behind the scenes, as somebody in an investors meeting recently leaked without fanfare that Mortal Kombat 12 was imminent.
I'm so glad I mostly stick to single player games, because yes, a few huge duds aside, the lineup just seems to be a huge line of banger after banger, especially with indies included. At least I personally don't think I've bought a single game in the last 5 years that disappointed me. Meanwhile, jesus fuck the multiplayer-based/only gamespace is an absolute disaster.
It’ll never completely die because the prospect of an endless well of money is just too tantalizing for publishers. And there are a bunch of live service games still going strong, so the model isn’t unworkable.
It's not that a live service game can't be good, it's that in a majority of cases, the devs or managers get blinded by greed. And that's not to say the entire dev team is greedy either. There could still be someone in the dev team who wants to make good games and tries to slip in some features for the community.
Around the time of this video's release (give or take a few hours), we lost Rumbleverse, which was only released last August. That means it lasted only around ~200 days before Epic Games pulled the plug, a little over six months since it launched.
Shame, because it's a fun concept that just needs a little tlc... but why improve a game when you can cancel it, take the profits, and flip off the consumer?
Game publishers don't seem to learn that "live service" doesn't only mean "you keep paying us monthly and daily and at how many MTX we can shove into our game", but also "we will continue to provide you with exciting content additions". Weirdly enough, they always forget about the latter part, and then are surprised when players don't stick around.
Its sad because the gam devs know this - its the execs who have no idea how games work who just see money and greedily go for live service and play-to-earn bs, and then flip off both consumer and the actual people working.
I wish they don't learn, and lose a lot of money, then and only then will they learn to respect us gamers. Sadly I don't see it happening as too many casual or even gamers keep Buying their shit
Destiny 2 is the only one to really come up to plate and provide. Even if the community whines and complains they all still play regardless. Anthem had promise, but then again it also fell to the wayside. Outriders dashed on the rocks for the same reasons as Anthem. No Man's Sky has managed to stay, improve and go beyond from it's massive downfall and I can't really say for certain any of the past few years worth of other Live Service games have even managed to stay alive.
and sometimes they just kill a game because it doesnt fit their compoany theme. Look up city of heroes, predated WOW, devs were geartin up for the isue 27 FRE UPDATE when PlayNC rock up and say "48 hours, this doesnt fit our korean grider aestetic so you got 48 hours to get it off our servers" And that was it, game dead. Took litterally a decade for fans to reconstreuct it
@@CuppaLLX I'm not sure City of Heroes really fits this discussion. The game was publicly available to play for more than 7 years and it had pretty major content updates for at least 5 of those years. While City of Heroes shuttering was a travesty, I just don't think it really fits when we're talking about games that can't even make it into a 2nd year. City of Heroes was a success that met a sad end, whereas games like Anthem or Marvel's Avengers weren't successful and probably not even profitable. Plus, City of Heroes operated for like three months after their announcement of closure and there's some stories out there that it had more to do with NCSoft's launch of Guild Wars 2 than anything else.
Hellgate: London lasted about a year. It had a launch featuring different armor skins depending on the store from which it was purchased, spawned a trilogy of books, has had at least 2 attempted relaunches.
Remember when you can get different outfits and clothes just by completing certain objectives or by 100% games and not having to spend money for it? What happen to that?
Tales of Symphonia didn't even tell you about most of them, and some of them were VERY hidden. Getting them felt rewarding and cool. These days they'd be $5 each and that's it
@@chrismanuel9768 omg that game slaps and there is a ton of missable/hidden stuff. Also, unlocking the girl in Viewtiful Joe. It was hard as nails, but at least I got to keep my money.
There was one made by Rooster Teeth a few years ago that failed on launch. It was called Vicious Circle. They did no promotion for it other than one day where all the channels under the RT brand played it. That was also the only day they had enough people playing at once to get a game started.
It was talked about quite a bit on the Off Topic podcast. Even then, it was still a swing and a miss due to them mostly marketing to their own fans. No matter, I still love RT (even if their community can be a cesspool)
Rooster Teeth really sucks at marketing, for example: did you know RWBY Volume 9 is airing right now always marketing to their own fans prevents them from branching out and create a solid fandom within another medium or crosspollinate with another fandom
@@MABfan11 Thank you for informing me of RWBY V9. I've been out of the loop and have been foolishly waiting on info for volume 8 to start dropping. Doesn't help that the only way (at least, as far as I know, when they stopped uploading to YT) to watch was on their own terrible player.
@@MABfan11 TBH I am genuinely surprised RWBY 9 is airing at all, and not because of lack of marketing. The last RWBY news me and my friends heard beforehand was that RT was going through *serious* trouble with their studio(s) ie artists leaving/quitting, etc.
As someone who used to be super into splitgate even after most of the population had left, it was really difficult to get an actual match due to the fact that most of the people in a match were bots. Particularly in the more fun and unique gamemodes. Seriously well over half of the other team were consistently bots and I'm going to assume that my team must have been that way too. Oh a match with 10 players? Nah 2-3 players and 7-8 bots.
Some wonderful line reads and expressions from Ellen and Luke today. Especially Ellen's "cut down on swearing" bit. Very f***ing proud of you, Ellen ; )
Spellbreak is one that happened relatively recently, and honestly made me super sad. It had super fun movement, and had fun stuff with mixing different styles of spells - you could launch poison, and then set it on fire, or use fire to turn ice into steam to help make it harder to see you! Unfortunately, continuous reworks to the movement and balance kept meaning that people lost interest, and it just kept bleeding money. There is a good end to this though! The developers put all of the codes for it online for free, to download, alongside ways of players hosting servers themselves!! This means that the community still gets to play it, even with the game since closed down. It really is a shame it died, because it really did feel like the closest to a magic battle royale anyone has ever made.
Spellbreak was still plagued by players abusing the aim assist that controllers got. PC players were using controller far more than MnK for that purpose. I've watched more than my fair share of streams with PC players on Spellbreak exclusively using controller because the aim assist made it incredibly easy to score kills with, especially the "sniper" gauntlet (lightning). Even after the developers toned down the aim assist in a patch, people could just tweak in-game settings to compensate. Rogue Company has this problem, too.
Spellbreak's biggest problem was the lack of hitscan weapon types. The game was otherwise really enjoyable but virtually every game ending in a crapshoot of everyone spamming the air stalling abilities. You had to bring lighting to the end game or you were at a massive disadvantage.
I remeber downloading that game not that long ago from the free game on xbox, it looked interesting somehow but never played it. And it's already down?? damn...that was a short life.
I had a friend who played Rumbleverse for weeks on end and dealt with their odd hit priority and networking issues just because the game was ending and it was genuinely fun to play. Shame they can't just run a few servers in places around the world to accommodate the few hundred people that will pick it up and play it as a legacy product every now and again.
Y'know the really sad thing for me with Anthem was that it FELT incredible to play. I loved the way the movement and combat worked, the guns felt visceral and satisfying to fire, and I loved the power that running around in that javelin shield bashing anything that dared to come too close gave me. It just couldn't stand on it's own though without something to do in the endgame.
If they had pumped up the flight speed and increased the time between needing to cool down I think it would have been perfect. It was super fun to dash around meleeing everything in sight, though. Really it wouldn't have taken that much work to fix the bugs and adjust the post game, they were just looking for a way out.
I certainly can't agree about the combat. I personally found that ranged combat felt weightless and the weaponry ineffectual, and the melee combat was just single-button mashing monotony, both with a pathetic attempt to hold it up with flashy visual effects. The flight however did feel good, but it was held back by the strange insistence on an overheat mechanic that feels horrible and essentially ties you to the ground outside of scripted scenarios when what they really should have done is made more vertical gameplay, give the enemies the ability to fly and such rather than forcing you to meet them on the ground. There are very few things about anthem I would call anything more than a complete mistake.
You missed Battleborn. I loved that game. It had an fun and interesting PVP mechanics and a solid story. Idk who was in charge of marketing but they obviously never marketed anything before. Edit to add. Pendles had one of the most interesting character mechanics ever. The match was changed when a Pendles was in an enemy team.
Knockout City is the one that hurts for me, it was one of the few online games that I really enjoyed. But Rumbleverse (which lasted less than a year) confuses me since it was competing with Fortnite, but it was published by Epic, so it was effectively just sent out to perish for no good reason.
Aww, Rumbleverse is dead already? I played that a bit at launch and liked it quite a bit, but like with anything I needed a break after awhile... I guess "Arcadey Wrestleling Fortenite-ish-game" is sadly pretty niche.
@@Joe90h Probably yeah... the live service microtransaction model is especially unsuited to wrestling games, which kinda thrive on customization imo. Even silly cartoony takes on it.
@@Joe90h what I heard from fans 1. It was epic only. If it had been on steam, it would had way more players 2. Cosmetic pieces were sold only as a full outfit set than buying solo. So if you wanted a hat, it be 20 bucks or more bc you are forced to buy the set 3. Was marketed during the beta but after release, there was nothing at all.
I really enjoyed the avengers game. The parts of it I hated were all the live service bits. The interrupt the flow of the main stories to cram in a mission that is clearly just prepping you for live service missions. If they left it a solo campaign or co-op story am I would have been a pretty decent game.
I immediately get cynical when a publisher touts "live service" or "roadmap" or "player choice". Suicide Squad is gonna be another on to be on this list.
I only play "online" with a specific group of friends to just dick around because I've had so many problems with randos and I'm primarily a single player, anyway
I'd happily wait a year for a $40 expansion pack for big blockbuster titles versus all this live service/glorified gambling/"$10,000 worth of MTX on the game's store" nonsense we're seeing lately.
@Kimi Timoskainen Sure, but games like Elden Ring or Monster Hunter are the rare, once-a-year-if-you're-lucky *exception* now, rather than being the norm like it was in the 90s/early 2000s.
To be fair with Breakpoint, they did change the game into more of what was wanted, without the gearscores, ai teammates, and such. It was actually was very enjoyable with some friends! (after the fixes lol)
While I agree about the state of Breakpoint now, that's the biggest issue with a majority of live service games. Release now, fix later. Breakpoint was awful at launch and it took a while for them to get it to an acceptable state. For as long as the majority of consumers buy these games at launch, the publishers will continue practicing this philosophy. Live service can work, the catch is the release of a game has to be great with plenty to do.
RumbleVerse was also a live service game that got shut down half a year after it’s release. I feel it’s worth mentioning if you guys are going to do a future list.
Rumbleverse hurts so damn much because it's been described to me as a mix of Battle Royale, Smash Bros and Mario Odyssey and I would have loved to play the hell out of it if I hadn't heard of it ONE MONTH AFTER SHUTDOWN
Don’t forget with the avengers the items that you grinded for to apply on your characters were not even visible. So they couldn’t even bother to let your equipment be seen
Surprised when you mentioned Dead by Daylight that the game on the list wasn't Deathgarden - made by the same developer Behaviour Interactive - which was so unpopular it tanked within 2 years. It was honestly heartbreaking.
Evolve was so damn good, mechanically by far the best asymetrical game. It felt good to play as both Hunter and Monster. But never before and after have I seen such a great game get destroyed by its publisher. Now the only real asymetrical game is Dead By Daylight, and that game is a hot mess since day one and I don't know how anyone can play that game.
It didn't help the advertisements pushing for the cod crowd instead of people who'd love an asymmetric monster shooter. Hence the 90% player base drop after the first week. But seriously... Watch those commercials... It's all about being a one man army as the monster. A perfect game for the average cod players. I really loved this game. Was hella fun at LANs with a full room of friends. But seriously...of course everyone hated it... They went the people the game was meant for.
It also didn't help that the Wraith was the absolute most broken boss ever to exist and be controlled by another human. Yeah, let's make a monster that can warp to your position, create an invincible clone of itself and buff itself AND the clone with a damage buff and a WHOPPING 1000% INCREASE IN ATTACK SPEED.
I never got the hate campaign from all the "press" about 60 quid dlc or shops etc. There bloody skins fornite has far worse monetisation. Putting fomo into a games design. Yea the pre-order monster was daft but if you dont need it you didnt need to buy it. Not like your buying armour or gear from a shop to make you better.
The Cthulhu guy and behemoth were balanced then the wraith was imba, and then they did not release other monsters for 2 years unless you preordered the game then you would get a toxic or veiny version of the behemoth.
One thing also worth mentioning about why Evolve failed is that on day one, as a $60 game, they locked the entire roster but 4 hunters and 1 boss.. behind a paywall..
Remember when we had games that launched complete and all the cosmetics and other stuff were achieved by just playing it? I like to say that Elden Ring (and also the new GoW games) is a miracle in the AAA games industry.
When I was a kid, you'd go to a physical store, buy a cartridge (there were no discs back then), take it home, pop it in your console, and there was your game. No online connections needed, and you owned the game forever. I miss those days.
I get so annoyed when I hear people talk about cool things they'd like to see in a sequel as DLC. Like...we can have unlockables in a game. We had them for like 20 years before DLC ruined everything.
I like expansions and DLC - I like being able to have a sequel story that I can move to with my same character, distinct from the original. I do miss the days when that original game launched complete and without massive amounts of unfinished bs... or abandonware.
It really is a shame how they didn't cover how Evolve had a weird reignition last year that was super popular. Despite the game's (many) pricing issues, the game itself was one of my favourites to play for pretty much its entire free-to-play run.
Before it died the full dlc pack with everything got released for free on Xbox live gold I was lucky to download it because now you can’t get any dlcs anymore
It hurts seeing Evolve on this list, that’s one of my all time favorite games. I found it a ton of fun, but yes, even I can admit the dlc situation was horrendous.
God, I loved playing as the monsters. It felt so good going after 4 others and actually feeling like you were a threat. But it wasn't like you were over powered. I remember the balance between monsters and hunters being pretty good.
By the time you do part two of this list you'll be able to add Blood Bowl 3... the microtransactions are utterly horrific with individual items on a player-by-player basis ranging from $0.75 to $7.50 and 6 slots per player it would take $49.50 to customize a single team roster of 11 players.. which is 50% more than the game costs in the first place. I don't see it lasting long tbh. Great content us usual folks, big love to you all ❤
I must say it hurts seeing some games I thoroughly enjoyed are being/are shut down. They may not of been the best, but they were fun with friends. Especially Evolve. Nothing beats playing it till the servers shut down mid-match. (Tbh though, that last match was against a monster player on a 42 win streak.)
Like, not only was I hyped about a Suicide Squad game from Rocksteady, when we haven’t had an Arkham game in near a decade, but they really had to make both Gotham Knights & Kill the Justice League live service games, didn’t they?
I don’t know why EA asked Bioware, a company mostly known for some of the best RPGs from the 2000s, to make a live service game. That’s like making Obsidian Entertainment churn out the annual COD game every other year, or hell, forcing Activision to make a turn based RPG. Like what in the actual hell were they thinking (we already saw how their first dip into the multiplayer market went with Swtor). And then on top of that forcing them to use the Frostbite engine!
I know tiny tina's wonderlands wasn't exactly a live service game but it was really disappointing watching the road map for that game absolutely fall apart
Im not surprised that it happened. The balancing was awful, most of the guns fired far too slowly and reloading took too long, it just didnt feel like a borderlands game. If they had just made it a regular borderlands game in bunkers and badasses like the borderlands 2 dlc (which is what everyone wanted) it could have been MASSIVE
It's very sad. I hope the game gets new life because I just went back to it again after playing it at launch and I think it's one of, if not their best game.
Pre-ordered, got the season pass, who doesn't want FOUR MAJOR MAINLINE DLCS?! Oh, the promised dlc was... 4 rooms for an arena? Total? Wait, each dlc is a room in an arena?! I PAID MONEY FOR THIS?!?
@@adamsmasher9769 You described exactly why it's hard to make spin-off games these days. People get an expectation in their head, that will be based on the slightest bit of info, and then get disappointed. Wonderlands is a great game to pick up for less than $30, play through once, and experience. The main problem with it isn't the guns firing too slow and reloading taking a while, it's that there's no real reason to replay the game while not having new game+ or a true end-game.
Publishers need to start learning that live service games suck. There are a few that have managed, but mostly because those games had actual strengths from the beginning and didn’t rely on future potential. Players can tell when something is a cash grab and rightfully resent that. (Edit: I want to add that I don’t think Splitgates sucked. I think it was one of the exceptions that actually made a good game without relying on future updates to make it worth playing. And it’s publishers seemed like they actually did care about making a good game first and a live service last.)
Breakpoint is fun now. You now can make your own difficulty, so I switched off auto healing and the gear system and ended up with a very thrilling stealth action game.
I think one of the things that hurt Hyperscape a lot, was the way it controlled. It was fun to play, but it was very jerky and dash heavy, so it was horrible to watch on stream. And games like this depend heavily on streamers and Twitch.
To be clear, the 'creative director' was some higher up in a studio that Cystal Dynamics outsourced to, and not the actual creative director of the project. The video games journalists all reported this detail incorrectly, and by the time the story gained traction not many people noticed the correction.
@@NottherealLucifer They rather prioritize "the message" than making what people want. I don't even called the game "Avengers" but Miss Marvel including the avengers. They literally do it on purpose because they need to prop up Khamala Khan.
I’m kind of surprised I didn’t see the culling in here, or SOS: The ultimate escape. They both had so much potential and even publicity when they first released, but mishandling from the devs killed the games.
I actually really liked Evolve. Especially for the concept and character designs. Maybe in the future some gaming company will take the mistakes and successes to heart and design a really awesome monster hunting game.
This is definitely getting a sequel episode, lol. Probably could even limit it just to Battle Royales if you wanted with RumbleVerse, Radical Heights, etc
Of these I appreciate the fact that Split gate didn’t give the middle finger to their fan base. While I can see the appeal of having surprises behind a new season, there is something to be said for showing players you have their backs for many years to come.
Also LawBreakers, which was the first Hero Shooter to ever raise my interest. And Broomstick League which scratched an itch that had been ignored for too long (i. e. flying broom based sports) and was on top of that ultra supportive towards tiny creators. Shame :(
The writing and delivery for these videos really are leagues above most other gaming channels. I wish I could give a like for each of these 7 stories. Especially the sweary ones, they made me laugh out loud.
I played hyperscape. Never had any of those issues. The issues I had were that the maps where giant empty glitchy messes. The only difficulty was not falling through the map
At the start of the pandemic i was laid off from work. It gave me a bit of time to catch up on games i wanted to play. I played Battleborn, the wildly overshadowed hero shooter to overwatch. I really liked the story, and the online mode was fine. Play with bots since there were like 6 active players. Gearbox shut it down and even the single player story mode is no longer accessible. I miss it dearly
I am amazed that Wild Star didn't make the list. I wasn't there when it launched, but I played it on/off until it got shut down. It had such a unique art style and I often miss hoping in, if for no other reason, to just enjoy the aesthetics.
I expected to see Bless online here somewhere but I'm surprised it didn't so I'm here to bring context Bless online used to be a free-to-play korea only MMORPG, the devs have tried to release the game to the west via trying out either mobile game publishers or just totally unknown publishers Few years later they announced they were gonna self publish it on steam but turn it into a pay-to-play, old players warned incoming players to not buy it cause "it's an obvious cashgrab", new players didn't listened and still bought the game, they complained about the horrendous bugs (which mind you have never been fixed since the game first released in korea) and the fps issues Due to the overwhelming negative comments steam themselves offered FULL refunds regardless if players passed the time limit Bless Is a Mess
The fact you can even make a list like this speaks volumes about why live service is a really bad practice in places where it doesn't make sense (Avengers, Babylon's Fall and Anthem)
@@Not-Great-at-Gaming Mhmm, if only EA didn't force them to make Anthem and force a B team that never made mass effect to make Andromeda. Honestly both might have turned out better if the teams were swapped.
Turtle Rock dropped two failures after leaving Valve, including one that was supposed to be a spiritual successor to the game that got them attention to begin with and then you realize that all that love and beauty came from Valve and not Turtle Rock and you realize suddenly, Turtle Rock failed to actually really contribute more than just the idea and Valve had the talent to make it happen.
That's what pisses me off with Valve. The bastards are some of the most skilled developers and creators in the gaming space but can't count past 2... Every game they dropped was a banger or revolutionary or both. Absolute assholes to waste all that unbridled talent. If they came out rn and started actively making games again, they'd easily corner the market simply because of their staying power. They also don't have to concer themselves too much the price of creation due to having essentially limitless resources. Like we have Activision shtting out a new cod clone every year and every other company falling suit and nothing even remotely redeemable made as of recent aside from a few odd titles or comebacks. Mad it is how much crap corpos get away with.
@@TracerMain-t9b no one’s owed anything from anyone. Valve definitely puts out bangers but they don’t have to develop games constantly if they don’t want to. Besides, CS:GO is arguably one of the most predatory games out there when it comes to monetization and loot boxes, they’re not perfect either
@VenomSapphire "puts out" i think you mean put out, as in past tense, because they dont make games anymore. And if you say half life alyx and csgo2 as examples, i will say its pathetic that since portal 2 theyve updated csgo and made a VR game that most gamers cant experience
@@lemonscentedgames3641 lol ok? Apparently Alyx is a great game. Just because you need a $2000 VR/PC setup to play it doesn’t mean it’s a bad game. Might be a bad or poorly thought out product but it is what it is.
The irony of *live* service games is they have the ability to know a worse *death* scenario than the other games, when it comes to online ecosystem, preservation over time, and sometiimes... just... offline playability.
While Chocobo GP did have a rough launch and its first season was an unbearable grindfest, later seasons fixed how rewards were given out and it became easier to increase your level. While it would have been nice to have had a larger selection of tracks available each season alongside the two new characters that were added, I did genuinely enjoy the game up until the end of its fifth and final season, and this is coming from someone who has never touched a Final Fantasy game in their life. I sincerely hope Square releases another Chocobo racing game in the future, using Chocobo GP as a test to see how well it could fare in a broader market.
But you can see that they are scared now, they even give enough crystals to buy the new seasons directly lol I really like that and have all characters but I think they will earn not enough money so that they will support it over the years :(
The Culling was another game that came out in the fervor of BRs that I actually quite enjoyed for a bit, then the developers completely fumbled the bag and killed it.
Was that the one that at some point started to charge you money if you wanted to play more than something like 5 matches per day? Or am i confusing it with another one?
@@shinrailp1416 The Culling released in early access, failed to make much of a mark, so the devs pulled it and went back to the drawing board. The released The Culling 2 the following year, and it was so bad they killed it within the week. Then they released the first one again but after a bit more time in the oven, but it was free to play with the limited matches per day thing you remembered. The devs really just did not have a clue, poor guys.
Fortnite is one of the few live service games I go back to every now and then because they actually delivered on their promise. No upfront cost, consistent updates, new game modes, I feel like just enough changes between seasons to keep it interesting
I feel like Marvel Avengers and Evolve were missed opportunities. Imagine Marvel's Avengers actually using comic book stories in the game, as long as they did it well, it would get at least some attention. Also evolve had some really unique looking monsters
It were also wildly varying monsters. As the hunters you had to prepare for multiple possible scenarios or be roflstomped by a monster type you had no good weapons against
@@MBSteinNL Never played Evolve so don't know how effective it'd be, but maybe if they'd have an option to switch characters via home base zone or when your character dies like TF2 but with limited lives.
They called Avengers the "spiritual successor" to Ultimate Alliance and then did exactly nothing like that game at all in even the smallest way, then bombed. Weird, huh?
I just think publishers overestimate how much we want to play with other people. But maybe that's just my bias. I even play MMOs as single-player games. Only multiplayer game I have liked was Overwatch and even that I stopped playing when they introduced season passes, which I hate with a burning passion, and all the fun skins are now only available if you pay for them. It sucks, since the game itself is still a ton of fun. All the other stuff just makes me angry.
I played WoW for six years and never did a single Raid. I only did dungeons with a handful of my real life friends. I never once joined any clans. I like RPGs. But to an investor? "LOOK, MMOS SELL! THEY WANT CO-OP!" ignoring the fact that most content in most MMOs is either single player quests or small, short dungeons. We don't want always on hours long team based shooters. We want stories.
I feel like having the option for multi-player but not forcing the player to use it is what games should focus on more. It's a reason titles such as Genshin are so popular. There's a sense of community, but you can have your own comfort zone as well.
@@chrismanuel9768 my favourite mmo is star wars the old republic because it's basically a solo game with lot of story, and then other people are also there. All the group stuff is pretty separated from the main story. The only time the other players disturb me is in the chat at the main planet for the dark side, and that's only because that chat is always really fucking weird. 😆
I actually prefer MP content for MMOs since that is what they built for endgame. If you're playing an MMO as a SP game, then why don't you play an actual SP game? I'm not bashing any of you for doing it, I just never truly understood it. The fun in MMOs is interacting with other players ie raids, dungeons, PvP, community/special events, etc. I was ultimately a casual-intermediate player in WoW from my first days to the moment I quit, but the most fun I had was during dungeons, raids (Both with my guild, IRL friends, and randos), and sometimes Battlegrounds (Strand of the Ancients RIP).
@@EJ_Red I guess it's just about what you want from a game. I've always been about characters and story first and I play swtor because I loved the kotor games. That's also pretty much the only mmo I have ever played consistently. (Also some ffxiv because i love final fantasy games.) Mainly, I just want to do things in games at my own pace, and having to accommodate other people stresses me out.
I know y’all already did an EA game in this video but I have another one. Plants Vs Zombies Battle For Neighborville from EA with the developers being Pop Cap. The game released in 2019 around the time they killed support for PvZ Garden Warfare 2. The game was clearly unfinished when they released it, it was a buggy mess, anytime they tried to patch things then they broke something else. The game didn’t even last a year before support was pulled. And hardly had players afterwards while Garden warfare still has a good audience 7 years later.
I'm still sad about Battleborn. It's not that I like that type of gameplay but it's more that the story and character design was so fun and unique. It should have been a single player game with optional co-op and I'll die on this hill.. alone without anyone noticing because no one but me cared enough to have any strong opinions on the game.
The characters were quirky and fun. The cast of Overwatch all seem a bit bland in comparison. I was trying to get 100% of the achievements for Battleborn and it became increasingly obvious that that wasn't going to happen when the matchmaking queue dried up. I would have loved to see more nods to Battleborn in following titles but I guess even that's not going to happen.
I'm pretty sure at this point Square Enix has shut down enough Live Service games in the last 12 months to fill it's own dedicated top 7 list
Good. Let's hope publishers get the message.
Jimquisition did an entire episode on that
@@Tangly They just moved to Evolve-level day 1 DLC, hell, even better, when announcing Theatrhythm Final Bar Line, they proudly showed 3 season passes and 2 different digital deluxe versions in that very first reveal trailer...
SquEnix has no idea what they're doing, and don't care to learn. You can tell, because they're STILL acting like investing heavily in NFTs is a good idea.
It's quite odd as when I think of Square Enix, I think of JRPG's and that seems to have served them well and filled a market that's not too crowded here in the west. I love my Kingdom Hearts, Final Fantasy (yes, even the ones others find "bad") and currently, Nier: Automata. They should just stick with that. And as the other person here said, keep their mitts away from the NFT's. That is an absolutely horrid idea and it equally hurts that they're trying to pull that crap with FF7, because of its popularity. It only speaks of greed when a cash cow like FF7 is milked like that.
Splitgate being on this list was a great example of this not always being a bad thing. Splitgate stopped development because the developers did *so well* that the game simply wasn't designed to accommodate their ambitions anymore, and they left to give us a full-fledged sequel instead! *And* they made sure to incorporate things like map creation tools before they stopped development to ensure that the game would continue to have life after official updates ended. Stroke of brilliance, that, and Splitgate is still great fun to play to this day as a result.
Is it still alive?
It's quiet, but very much alive. Nowhere near as active as it once was, of course, but you can still find matches across gametypes.
@@exploertm8738 It has more players than Destiny 1 (A game I still play, and I can almost always find matches quickly) and it's fun, it's not been forgotten, get some of your friends, install it, and you'll have a great time
They definitely chose wrong though. Google offered them a $1 billion buy out and they didn’t take it and about 2 days later the game died.
@@cesargonzalez6651 d1 is dead
I remember when EA said "No one plays single player games anymore" and sitting there thinking "Guess I'm no one, then." There are so many live service games that were successful and continue to at least be moderstely so, but it seems a lot of devs and publishers can't see what made games like Destiny so successful in the first place. It's also interesting to note that having a single player campaign/vs bots can go a long why to increasing an online games popularity and life
Me: replaying MGS, Sly, Ape Escape, Sotc, etc... Cause I've been over BR/Live service games for the last two years
Destiny wasn't successful in the first place, it disappointed everyone. It built up to success post-launch
Outside of FIFA and Madden, EA's arguable two best selling franchises, their top titles are almost always single player games. They don't put out too many, but when they do they sell well.
Big companies fail to see what's happening nowadays, other than a few most of them are literally putting out games that noone cares about and once they make one that people would care about, they make a crappy thing that I would not call a decent game, let alone a good one lol
They just don't care about the games, nor the fans anymore which made them successfull. Only the money which is really bad. I'm surprised some of these companies are still around... Guess people buying crap just because it's a new game of the series can keep them up somehow...
What made destiny fun was it was a different take on how halo was and there was a slight rpg element thrown in there so it felt good.
I remember this one person on Anthem who was in charge of the lighting for the cutscenes, and they told everyone else to make sure everything else in the cutscenes was finalized before they "baked" the lighting, because that was NOT getting redone after it was finished. Time and again, folks said everything was final, no changes, so they did the lighting, and time and again, it turned out there were changes. That's why the finished game has cutscenes that refer to things that didn't even happen in the story. They happened in previous story drafts, and then someone changed the plan.
Anthem always seemed like a great idea. Iron Man+ Destiny. I'm sad it never worked out.
18 months to decide what to call the flying robots, 3 months to decide what colour the flying robots should be, 2 months to develop the game
@@alaskanuni Me too. I play tested it back in the day... good in concept, poor in execution...
I really did love Anthem and was really pissed they drop the ball and just left it to die instead of fixing it...
I remember when Anthem had a brief 36 hr period where loot was "broken" because the amount of loot earned was like 3x the normal rate and the game was actually enjoyable.
I saw that happen. Absolutely a stunning example of blundering onto a success, and then immediately recoiling, hissing at it like a vampire from a cross. If you make a mistake, and it makes your game better? KEEP IT.
they brought it back like 2 months later when they saw their player numbers decimated. to little to late
The thought that actually giving players loot in a looter-shooter is absurd, how dare you.
That was a bit much for my taste. They should have toned it down just a bit. I still miss Anthem for it’s gameplay.
@Hans-Joachim Maier yep you can still play it thought and there actual people playing it the game is still as beautiful as the last time I played it love that game
I remember at E3 people were playing Evolve for the first time and kept dying to the nature before seeing the monster.
It still was a nice idea and promising game and Evolve Stage 2 was a lot of fun with friends. Plus ist kind of playable today in a special state.
Live service games are a plague.
They are an actual scam.
When AAA developers promise 10 years of content and support, they know full well it's a lie.
Sure, there are exceptions, but that's what they are. Exceptions.
💯
Das crazy. Anyways I'm gonna play Fortnite
Micro transactions, busted servers, and half complete games if you do not get the dlc 🙄 That is why I play older single player games with complete content.
Play Warframe 😊
When a publisher talks up a full-priced game's longevity before launch, start the timer.
Any game that touts "live service" or "player choice" or "roadmap" gets an immediate cynical take from me.
@@akmal94ibrahim I hope they all fail.
My biggest gripe with Anthem was how it helped tank Andromeda (developers left ME:A to work on anthem) and how it has slowed DA4 to a crawl. We could be waiting for “Dragon Age 6: The Mages are At It Again!” Next year, not DA4.
Sucks extra for Andromeda, because, while it also had a LOT of problem, it at least showed more promise than Anthem. If they'd stuck with it more, cleaned it up a bit better, Andromeda could've been a lot better.
I mean, by now most developers working on DA4 were fired for being pro Union and similar reasons, so I doubt we'd be any closer to DA4 (or get any more quality in it)
good no more dragon age. i believe we can all agree, "inquisition" made itself the last one. sad it deserves to die :(
What slowed down Dragon Age 4 wasn't Andromeda it was EA wanting a live service game... again, game was rebooted like twice and it's already years out.
And in the time since this comment, DA4 has also been rebooted, possibly
converted out of live service, renamed, and is about to be released. I have no confidence in the game.
The joke about freelancers getting no severance is especially grim now because BioWare laid off a large number of employees, including writers, and are being sued for severance.
Can I suggest an opposite of 7 games that still keep adding content to old games in contrast? There's some real long term projects out there and most of them are awesome.
Edit: Tons of suggestions and I agree with all of them honestly. I'd like to mention Lord of the Rings Online myself. The game will be 15 years old this year and it still gets additional content multiple times each year with festivals and community events. It's very similar to World of Warcraft, but I think it has more pleasant graphics, a better storyline and a very committed community that keeps the game alive.
Yes! No man's sky!
**clears throat** Payday 2
Genshin Impact.
Team Fortress 2
@@danialyousaf6456 don't think Genshin impact is old enough for that.
Once you realize Turtle Rock's solo achievements include Evolve AND Back 4 Blood you also start to realize how hard Valve carried their reputation for a decade.
They really learned nothing from Evolves mistakes
@@jakegray1723 You could say they didnt "evolve" from their mistakesa *Ba dum tish*
I can’t believe these are the same people that made L4D
@@alucard2893 ☝️
@@ChaosRune Now their game is "Left 4 Dead"
The concept of games that get updated over the years with new content is great. Its amazing how much game companies screwed that up.
Their optimization targets are engagement and monetization rather than entertainment and prestige, so
@@WeeWeeJumbo??? Dota 2, csgo, league of legends, runescape, WoW
What are you on about lol?
@@forte609Stop cherrypicking. Most games as a service stuff is garbage
@@forte609wow, 5 examples.
Meanwhile, this video has more examples of bad ones, and Square Enix has had to drop more in the past 2 years.
Games are expensive to make, if they don’t have people pumping more and more money into the game it doesn’t make sense to continue throwing resources at it. This is why we get so many half baked games.
Splitgates fall was unfortunate, but it fell in such a graceful way that it can’t be called anything less than tragic.
Right ? I loved that game, it also probably helps that I was somehow godlike at it and constantly accused of cheating.
I'm glad it was able to become successful and I will always see it as "the little game that could"
I feel like the long queue at the launch of Splitgate gave it that pizzaz that made it really fun to play with friends, as you all stayed on as long as you could, knowing the queue that awaited you.
I mean that and it's general just fun gameplay made it something special, though only for a short while
At least it wasn't shut down
Have had a blast on it.
Splitgate is definitely the odd one out here. What a wonderful game to play, and we should commend the effort they put in to keep the game in operation after the service portion was shut down.
absolutely this.
I remember in Anthem they did match making for some (or maybe all) of the story quests, so you'd jump in and if a player or two had already done it before they'd rush ahead and start doing everything and the game would warp/rubber band the players who were trying the quest for the first time to keep up. It was such a weird design decision.
Good grief, we need more sweary Ellen. She rocks.
F[bleep], yeah!
One of my favorite bits of the year
I think she showed up in the "7 Annoying Enemy Types" video... which kind of makes sense >_>
It's also cute as fuck. But then again Ellen is the definition of adorable.
That dejected sigh was so funny
In my experience, "Live service" is just code for "we didn't finish the game and want to fleece you for all we can," and if anything, I see this list cementing that outlook. I'm not really a fan of the games you mentioned at the start, but at least they did a lot to keep players interested.
It's honestly so bizarre, so many publishers just flat-out assume people will play (and continuously pay for) boring, unfinished games while the devs churn out patches and content updates several months later. Like not one of them had the insight to notice "hey, why would anyone play it if it's buggy and unrewarding?" Nah, just mention the roadmaps and people will be on-board, right? Just so many of them counting their chickens before they're hatched, you'd think they'd be savvier than this.
@Unknwnwrrior the problem with a lot of publishers now is they aren't interested in games. They are business people, and that's it. So something you release and keep charging for sounds good. It's a shame because we suffer, but so do the poor devs left trying to fulfil unrealistic goals for someone else's pocket. I'd hoped we'd have come full circle again by now, but so far, no joy.
I feel like that's often true for the ones that failed, but not so much for the ones that succeeded. Hell I played both Destiny games just for the single player campaign and never even bothered with the live service side and whilst the first one was a little bit meh I don't feel like I was ripped off by either of them and really quite enjoyed the sequels story.
Its not just that they aren't finished on release, its that they by design will never be done until they are canceled. It's not about providing a good game. it's about prolonging engagement to maximize cash shop sales.
Dude, me and many other players felt like we got cheated by Epic when we all bought a Fortnite Founder's Pack to play the game early, expecting a fun tower defense-like game with an intriguing story with its cel-shaded art style. And then...they decided to capitalize on Bluehole's success with Plunkbat (i.e. PUBG) and they abandoned pretty much most other projects. The original game they marketed was now titled "Save the World" and it got shunted off to the side. Epic even put Unreal Tournament on indefinite hiatus because the entire dev team was pulled to work on Fortnite Battle Royale. The game that was originally pitched looked like it was hastily scraped together and it was ultimately left behind.
Epic even did a real-time survival mode and despite what I call "True Fortnight" mode taking over three hours to complete (ten-minute daytime cycle followed by a five-minute nighttime cycle fourteen times), a lot of people I played with loved the mode since it took a lot of teamwork and coordination to funnel the zombies into carefully crafted corridors of death. The _only_ change that we agreed they could've done was shorten the timers so an actual in-game fortnight didn't take hours to do in one sitting. Epic scrapped it when they focused on Battle Royale and they've never looked back which is a real pity because what they've done with Battle Royale, they easily could've done for Save the World to begin with.
One of my first experiences with a live service game being discontinued was ChromeHounds for Xbox 360. It had a persistent battlefield that changed.
I played that game a lot online and was devastated when it was discontinued.
Evolve was such a shame, the concept was really cool, and the actual visual aesthetic was kinda super interesting for a lot of the monsters and characters. If it hadn't been for the pricing issues killing enthusiasm for the game, I think it really could have stuck around and kept people long enough for gameplay tweaks to give it more longevity.
Agree with that 100%
Funny how charging for skins in a $60 game isn't unheard of now. I always thought it was the case of a niche game getting way more funding than it could get back. At least we can still play with friends and bots.
Bit of a weird thing but I just realized how slick the logo design is. "EVOL" is in four separate small boxes for the hunters, "V" in the center represents versus, and the last "E" is in a giant box by itself. That's brilliant!
Too bad the game itself wasn't good enough to back that up.
I genuinely liked the game, but it had its problems - especially with bad players when every role is critical.
It seems like such a shame, because those monsters are GORGEOUS.
This one felt like it was personal for Ellen.
It's always a bit sad. Even if the games are predatory and bad, it's still thousands of hours of real people working hard.
Also there's something weird about never having access to something potentially fun.
Nope. Those people took a paycheck to contribute to the problem.
@@AndrewBarskynot every single programmer and coder is evil and predatory. Most of them surely just are passionate about code and we’re forced to do so or not be able to find work in their field
I don't know quite why, but the calm delivery and ott expression in that 'I'm sorry, what?' from Luke broke me.
You didn't mention Babylon's Fall which shut down today and is surely a faster demise than any of these titles. I guess a lot of people have never heard of it, which is presumably a large part of why it's shutting down. But it was published by Square Enix, who seem to have dedicated themselves to the art of making bad live-service games over the past years.
Oof, that game. I only knew about it through AngryJoeShow and heard it was already going to get shutdown. It came out only last year. Good riddance
They are probably saving Babylon's Fall for the third or forth video on quickly killed live service games.
Thanks, I was just commenting this elsewhere and realised it was so generic I couldn’t actually remember the name!
The Culling 2 didn't even last 2 weeks and is one of the fastest online closures that I have ever seen.
Which is funny since they aldo struck it big with final fantasy 14 recently, a live service game
Gonna need to make more room for S Squad: Kill the Justice League and Skull and Bones at this rate. 😂
Thing about Evolve is it had the POTENTIAL to be great. It's how they utilized it and released it, and then continued to not fix the problems that caused it to die before it could be a half way decent game. If it had a single player story mode, perhaps, where you, the player, are a Hunter in Training who gets dropped on these alien worlds in a "safe zone" only for one of the big monsters to attack, kill everyone else there, and leave you on your own to defend yourself against the monsters there while waiting for a rescue and/or building and constructing a stronger safe haven to hole up in during the more dangerous hours. They could have had a whole thing where even at night the big monsters you hunt don't do anything because there's one VERY big monster on the planet that feeds on the monsters you hunt and if you're out at night, it will find you and eat you.
Evolve to me looked boring at launch
I love the Angry Joe review 😂
This is a verrryyy different game
Thing is, every game has POTENTIAL. potential means nothing, I don't pay for potential, I'm not getting paid for potential.
It's great to see this trend dying.
It goes to all those who decided to invest in NFTs and live services instead of proper stories and fully developed gameplay.
Sadly, I think there are quite a few more live services in development that didn't get the memo. Suicide Squad: Kill The Justice League, for example. I have fears the next Mortal Kombat game might have attempted to go the live service route and hope they're pivoting behind the scenes, as somebody in an investors meeting recently leaked without fanfare that Mortal Kombat 12 was imminent.
I'm so glad I mostly stick to single player games, because yes, a few huge duds aside, the lineup just seems to be a huge line of banger after banger, especially with indies included.
At least I personally don't think I've bought a single game in the last 5 years that disappointed me.
Meanwhile, jesus fuck the multiplayer-based/only gamespace is an absolute disaster.
It’ll never completely die because the prospect of an endless well of money is just too tantalizing for publishers.
And there are a bunch of live service games still going strong, so the model isn’t unworkable.
@@Joe90hIt will get it in due course. People are already mass disliking the gameplay trailer.
It's not that a live service game can't be good, it's that in a majority of cases, the devs or managers get blinded by greed. And that's not to say the entire dev team is greedy either. There could still be someone in the dev team who wants to make good games and tries to slip in some features for the community.
Glitching out of the map on Avengers was probably the greatest thing about it. An exploit I abused maliciously, still got the clips
Around the time of this video's release (give or take a few hours), we lost Rumbleverse, which was only released last August. That means it lasted only around ~200 days before Epic Games pulled the plug, a little over six months since it launched.
Shame, because it's a fun concept that just needs a little tlc... but why improve a game when you can cancel it, take the profits, and flip off the consumer?
$60 is more like a price of admission than it is the cost of ownership, anymore.
Went the way of paragon
@@hraesvelgr_va4607 Paragon never even got to release, haha. I'm loving Predecessor atm though and its backed by epic money.
Game publishers don't seem to learn that "live service" doesn't only mean "you keep paying us monthly and daily and at how many MTX we can shove into our game", but also "we will continue to provide you with exciting content additions". Weirdly enough, they always forget about the latter part, and then are surprised when players don't stick around.
Its sad because the gam devs know this - its the execs who have no idea how games work who just see money and greedily go for live service and play-to-earn bs, and then flip off both consumer and the actual people working.
I wish they don't learn, and lose a lot of money, then and only then will they learn to respect us gamers. Sadly I don't see it happening as too many casual or even gamers keep Buying their shit
Destiny 2 is the only one to really come up to plate and provide. Even if the community whines and complains they all still play regardless. Anthem had promise, but then again it also fell to the wayside. Outriders dashed on the rocks for the same reasons as Anthem. No Man's Sky has managed to stay, improve and go beyond from it's massive downfall and I can't really say for certain any of the past few years worth of other Live Service games have even managed to stay alive.
and sometimes they just kill a game because it doesnt fit their compoany theme. Look up city of heroes, predated WOW, devs were geartin up for the isue 27 FRE UPDATE when PlayNC rock up and say "48 hours, this doesnt fit our korean grider aestetic so you got 48 hours to get it off our servers"
And that was it, game dead. Took litterally a decade for fans to reconstreuct it
@@CuppaLLX I'm not sure City of Heroes really fits this discussion. The game was publicly available to play for more than 7 years and it had pretty major content updates for at least 5 of those years. While City of Heroes shuttering was a travesty, I just don't think it really fits when we're talking about games that can't even make it into a 2nd year. City of Heroes was a success that met a sad end, whereas games like Anthem or Marvel's Avengers weren't successful and probably not even profitable.
Plus, City of Heroes operated for like three months after their announcement of closure and there's some stories out there that it had more to do with NCSoft's launch of Guild Wars 2 than anything else.
Hellgate: London lasted about a year. It had a launch featuring different armor skins depending on the store from which it was purchased, spawned a trilogy of books, has had at least 2 attempted relaunches.
Remember when you can get different outfits and clothes just by completing certain objectives or by 100% games and not having to spend money for it? What happen to that?
Corporate greed.
Tales of Symphonia didn't even tell you about most of them, and some of them were VERY hidden. Getting them felt rewarding and cool. These days they'd be $5 each and that's it
Back in the day you used to put in cheat codes, now you put in a credit card number
@@chrismanuel9768 omg that game slaps and there is a ton of missable/hidden stuff.
Also, unlocking the girl in Viewtiful Joe. It was hard as nails, but at least I got to keep my money.
capitalism
There was one made by Rooster Teeth a few years ago that failed on launch. It was called Vicious Circle. They did no promotion for it other than one day where all the channels under the RT brand played it. That was also the only day they had enough people playing at once to get a game started.
Rip RT
It was talked about quite a bit on the Off Topic podcast. Even then, it was still a swing and a miss due to them mostly marketing to their own fans.
No matter, I still love RT (even if their community can be a cesspool)
Rooster Teeth really sucks at marketing, for example: did you know RWBY Volume 9 is airing right now
always marketing to their own fans prevents them from branching out and create a solid fandom within another medium or crosspollinate with another fandom
@@MABfan11 Thank you for informing me of RWBY V9. I've been out of the loop and have been foolishly waiting on info for volume 8 to start dropping. Doesn't help that the only way (at least, as far as I know, when they stopped uploading to YT) to watch was on their own terrible player.
@@MABfan11 TBH I am genuinely surprised RWBY 9 is airing at all, and not because of lack of marketing. The last RWBY news me and my friends heard beforehand was that RT was going through *serious* trouble with their studio(s) ie artists leaving/quitting, etc.
As someone who used to be super into splitgate even after most of the population had left, it was really difficult to get an actual match due to the fact that most of the people in a match were bots. Particularly in the more fun and unique gamemodes. Seriously well over half of the other team were consistently bots and I'm going to assume that my team must have been that way too. Oh a match with 10 players? Nah 2-3 players and 7-8 bots.
Some wonderful line reads and expressions from Ellen and Luke today. Especially Ellen's "cut down on swearing" bit. Very f***ing proud of you, Ellen ; )
I’m still chuckling 😂 Very much agree
You mean Ellen "Grid of -bullshit- *beep* " Rose? ;-)
Spellbreak is one that happened relatively recently, and honestly made me super sad. It had super fun movement, and had fun stuff with mixing different styles of spells - you could launch poison, and then set it on fire, or use fire to turn ice into steam to help make it harder to see you! Unfortunately, continuous reworks to the movement and balance kept meaning that people lost interest, and it just kept bleeding money. There is a good end to this though! The developers put all of the codes for it online for free, to download, alongside ways of players hosting servers themselves!! This means that the community still gets to play it, even with the game since closed down. It really is a shame it died, because it really did feel like the closest to a magic battle royale anyone has ever made.
Spellbreak was still plagued by players abusing the aim assist that controllers got. PC players were using controller far more than MnK for that purpose. I've watched more than my fair share of streams with PC players on Spellbreak exclusively using controller because the aim assist made it incredibly easy to score kills with, especially the "sniper" gauntlet (lightning). Even after the developers toned down the aim assist in a patch, people could just tweak in-game settings to compensate.
Rogue Company has this problem, too.
Spellbreak's biggest problem was the lack of hitscan weapon types. The game was otherwise really enjoyable but virtually every game ending in a crapshoot of everyone spamming the air stalling abilities. You had to bring lighting to the end game or you were at a massive disadvantage.
I remeber downloading that game not that long ago from the free game on xbox, it looked interesting somehow but never played it. And it's already down?? damn...that was a short life.
Spellbreak was an amazing game me and my fiance loved it. The devs really let a great game die
blink nerf ruined the game
The fact that that ubisoft game on the list only sold 15 NFTs is fucking HILARIOUS.
I had a friend who played Rumbleverse for weeks on end and dealt with their odd hit priority and networking issues just because the game was ending and it was genuinely fun to play. Shame they can't just run a few servers in places around the world to accommodate the few hundred people that will pick it up and play it as a legacy product every now and again.
I guess it’s expensive because they still have to pay someone to maintain the servers
Y'know the really sad thing for me with Anthem was that it FELT incredible to play. I loved the way the movement and combat worked, the guns felt visceral and satisfying to fire, and I loved the power that running around in that javelin shield bashing anything that dared to come too close gave me. It just couldn't stand on it's own though without something to do in the endgame.
If they had pumped up the flight speed and increased the time between needing to cool down I think it would have been perfect. It was super fun to dash around meleeing everything in sight, though. Really it wouldn't have taken that much work to fix the bugs and adjust the post game, they were just looking for a way out.
They actually were planning on cutting out the flight entirely until someone from EA told them it was the only thing he liked about the demo.
I was so sure Battleborn and Starhawk would make the list.
Yeah, there's already a game that feels great to play but has no viable endgame, and that one's free.
I certainly can't agree about the combat. I personally found that ranged combat felt weightless and the weaponry ineffectual, and the melee combat was just single-button mashing monotony, both with a pathetic attempt to hold it up with flashy visual effects. The flight however did feel good, but it was held back by the strange insistence on an overheat mechanic that feels horrible and essentially ties you to the ground outside of scripted scenarios when what they really should have done is made more vertical gameplay, give the enemies the ability to fly and such rather than forcing you to meet them on the ground. There are very few things about anthem I would call anything more than a complete mistake.
i’ve been watching you guys for like 10 years thank you for always being here for me
You missed Battleborn. I loved that game. It had an fun and interesting PVP mechanics and a solid story. Idk who was in charge of marketing but they obviously never marketed anything before.
Edit to add. Pendles had one of the most interesting character mechanics ever. The match was changed when a Pendles was in an enemy team.
Battleborn was fun...
Grey Mane or Battleborn?
A whole single player campaign you can never run again because it's not offline but instead tied to the servers.
This ^
Not to mention they had the unfortunate timing of releasing around the same time as Overwatch... yeah this game was done so absolutely dirty
Knockout City is the one that hurts for me, it was one of the few online games that I really enjoyed. But Rumbleverse (which lasted less than a year) confuses me since it was competing with Fortnite, but it was published by Epic, so it was effectively just sent out to perish for no good reason.
Aww, Rumbleverse is dead already? I played that a bit at launch and liked it quite a bit, but like with anything I needed a break after awhile... I guess "Arcadey Wrestleling Fortenite-ish-game" is sadly pretty niche.
@@mistformsquirrel I never played it, but I had heard it was reasonably well liked... Perhaps nobody bought into the microtransactions?
@@Joe90h Probably yeah... the live service microtransaction model is especially unsuited to wrestling games, which kinda thrive on customization imo. Even silly cartoony takes on it.
Rumbleverse's biggest problem was being an Epic Exclusive
@@Joe90h what I heard from fans
1. It was epic only. If it had been on steam, it would had way more players
2. Cosmetic pieces were sold only as a full outfit set than buying solo. So if you wanted a hat, it be 20 bucks or more bc you are forced to buy the set
3. Was marketed during the beta but after release, there was nothing at all.
I really enjoyed the avengers game. The parts of it I hated were all the live service bits. The interrupt the flow of the main stories to cram in a mission that is clearly just prepping you for live service missions. If they left it a solo campaign or co-op story am I would have been a pretty decent game.
My biggest issues with these games is the online aspect. I love single players games and never picked any of these up.
Same here
I immediately get cynical when a publisher touts "live service" or "roadmap" or "player choice". Suicide Squad is gonna be another on to be on this list.
I only play "online" with a specific group of friends to just dick around because I've had so many problems with randos and I'm primarily a single player, anyway
I miss the days when games released at full price with all the content and the DLC was just separate (usually bonus story) stuff
I'd happily wait a year for a $40 expansion pack for big blockbuster titles versus all this live service/glorified gambling/"$10,000 worth of MTX on the game's store" nonsense we're seeing lately.
@Kimi Timoskainen Sure, but games like Elden Ring or Monster Hunter are the rare, once-a-year-if-you're-lucky *exception* now, rather than being the norm like it was in the 90s/early 2000s.
@@Darkkfated Those games aren't the exception and never will be you know?
@@frozenvoltz6739 No actually, I have no idea what you're talking about.
@@Darkkfated My point is that great videogames are actually common nowadays than the bad ones and your assumption about the industry is wrong.
“The launch is only the beginning for this adventure”, what else would it be? 💀
To be fair with Breakpoint, they did change the game into more of what was wanted, without the gearscores, ai teammates, and such. It was actually was very enjoyable with some friends! (after the fixes lol)
While I agree about the state of Breakpoint now, that's the biggest issue with a majority of live service games. Release now, fix later. Breakpoint was awful at launch and it took a while for them to get it to an acceptable state. For as long as the majority of consumers buy these games at launch, the publishers will continue practicing this philosophy. Live service can work, the catch is the release of a game has to be great with plenty to do.
RumbleVerse was also a live service game that got shut down half a year after it’s release. I feel it’s worth mentioning if you guys are going to do a future list.
They definitely could make a part 2 to this. Scavengers and Spellbreak are another couple they could cover.
@@cylontoaster7660 Oh yeah i remember spellbreak, what happend to that game?
@@e4rlygames It got shut down after the dev house ended up getting purchased, I believe
They are claiming it was a beta and the full game is being worked on
Rumbleverse hurts so damn much because it's been described to me as a mix of Battle Royale, Smash Bros and Mario Odyssey and I would have loved to play the hell out of it if I hadn't heard of it ONE MONTH AFTER SHUTDOWN
Don’t forget with the avengers the items that you grinded for to apply on your characters were not even visible. So they couldn’t even bother to let your equipment be seen
Ellen's smile when she gets booed for a pun is hilarious
Surprised when you mentioned Dead by Daylight that the game on the list wasn't Deathgarden - made by the same developer Behaviour Interactive - which was so unpopular it tanked within 2 years. It was honestly heartbreaking.
the game cost 40£!
“I’m sorry, what?” Had me dying.
Evolve was so damn good, mechanically by far the best asymetrical game. It felt good to play as both Hunter and Monster. But never before and after have I seen such a great game get destroyed by its publisher. Now the only real asymetrical game is Dead By Daylight, and that game is a hot mess since day one and I don't know how anyone can play that game.
It didn't help the advertisements pushing for the cod crowd instead of people who'd love an asymmetric monster shooter.
Hence the 90% player base drop after the first week.
But seriously... Watch those commercials... It's all about being a one man army as the monster. A perfect game for the average cod players.
I really loved this game. Was hella fun at LANs with a full room of friends. But seriously...of course everyone hated it... They went the people the game was meant for.
It also didn't help that the Wraith was the absolute most broken boss ever to exist and be controlled by another human. Yeah, let's make a monster that can warp to your position, create an invincible clone of itself and buff itself AND the clone with a damage buff and a WHOPPING 1000% INCREASE IN ATTACK SPEED.
I never got the hate campaign from all the "press" about 60 quid dlc or shops etc. There bloody skins fornite has far worse monetisation. Putting fomo into a games design. Yea the pre-order monster was daft but if you dont need it you didnt need to buy it. Not like your buying armour or gear from a shop to make you better.
The Cthulhu guy and behemoth were balanced then the wraith was imba, and then they did not release other monsters for 2 years unless you preordered the game then you would get a toxic or veiny version of the behemoth.
One thing also worth mentioning about why Evolve failed is that on day one, as a $60 game, they locked the entire roster but 4 hunters and 1 boss.. behind a paywall..
Remember when we had games that launched complete and all the cosmetics and other stuff were achieved by just playing it?
I like to say that Elden Ring (and also the new GoW games) is a miracle in the AAA games industry.
When I was a kid, you'd go to a physical store, buy a cartridge (there were no discs back then), take it home, pop it in your console, and there was your game. No online connections needed, and you owned the game forever. I miss those days.
I get so annoyed when I hear people talk about cool things they'd like to see in a sequel as DLC. Like...we can have unlockables in a game. We had them for like 20 years before DLC ruined everything.
hi-fi Rush is also new example, game was released from nowhere, like nearly zero anticipation, and it is really liked game
@@poro9084 Also big example is Doom Eternal, idk how ID software convinced Bethesda not to fill the game with microtransactions
I like expansions and DLC - I like being able to have a sequel story that I can move to with my same character, distinct from the original.
I do miss the days when that original game launched complete and without massive amounts of unfinished bs... or abandonware.
I was expecting Spellbreak on this list. Was one of my favorite battle royale, almost solely focusing on magic and mages. It was soo much fun
From what I looked up it getting bought out ended it.
It really is a shame how they didn't cover how Evolve had a weird reignition last year that was super popular. Despite the game's (many) pricing issues, the game itself was one of my favourites to play for pretty much its entire free-to-play run.
Before it died the full dlc pack with everything got released for free on Xbox live gold I was lucky to download it because now you can’t get any dlcs anymore
It hurts seeing Evolve on this list, that’s one of my all time favorite games. I found it a ton of fun, but yes, even I can admit the dlc situation was horrendous.
you would think Turtle Rock Studio would learn from what happened to Evolve and Evolve 2, but somehow they made Back 4 Blood more or less the same😔
@@arxehaevolve 2 was just the game going free to play not an actual sequel so that should have warned everyone off from that scummy dev
Was it fun? Ye.
Did the server shutdown suck? Ye )':
It had the same problem as DbD. Nobody wants to play the bad guy and get trolled for an entire match
God, I loved playing as the monsters. It felt so good going after 4 others and actually feeling like you were a threat. But it wasn't like you were over powered. I remember the balance between monsters and hunters being pretty good.
Thumbs up for Ellen's swears and puns. 👍🏼
Man they really did avengers dirty. Side note seeing Ellen always makes me smile. I love these kinds of videos
Why it was a shit game that wouldn’t have sold if it didn’t tack on the avengers name at the heights of the MCU
By the time you do part two of this list you'll be able to add Blood Bowl 3... the microtransactions are utterly horrific with individual items on a player-by-player basis ranging from $0.75 to $7.50 and 6 slots per player it would take $49.50 to customize a single team roster of 11 players.. which is 50% more than the game costs in the first place. I don't see it lasting long tbh.
Great content us usual folks, big love to you all ❤
At least we'll always have Fumbbl.
Never forgetti we lost a Deus Ex sequel because SQenix wanted to bank on the popularity of Marvel Avengers to carry them through.
A dead "live service" game is about the most ironic thing I've heard today.
Hearing Ellen swear on the channel so hard is a rare treat. That was a genuine double-take from me!
I must say it hurts seeing some games I thoroughly enjoyed are being/are shut down. They may not of been the best, but they were fun with friends. Especially Evolve. Nothing beats playing it till the servers shut down mid-match. (Tbh though, that last match was against a monster player on a 42 win streak.)
I’m wondering if the delay for Starfield is them frantically tearing out all the live service stuff they’d planned.
Bethesda? Make a sensible decision??
if so good job but its probably them realising the game just aint finished
I'll give Bethesda the benefit of the doubt on that one. They've only ever made one live service game and it was with an existing property.
Man, this sure is timely given what we learned about the Suicide Squad game.
Dead before it got out of the gate.
The Suicide Squad IP can't catch a break, whether on film or in games, it seems. Harley Quinn doesn't deserve this shite
@@KuueenKumi Peacemaker has done well having come out of TSS but I liked that one.
Like, not only was I hyped about a Suicide Squad game from Rocksteady, when we haven’t had an Arkham game in near a decade, but they really had to make both Gotham Knights & Kill the Justice League live service games, didn’t they?
What happened? :(
I don’t know why EA asked Bioware, a company mostly known for some of the best RPGs from the 2000s, to make a live service game. That’s like making Obsidian Entertainment churn out the annual COD game every other year, or hell, forcing Activision to make a turn based RPG. Like what in the actual hell were they thinking (we already saw how their first dip into the multiplayer market went with Swtor). And then on top of that forcing them to use the Frostbite engine!
I know tiny tina's wonderlands wasn't exactly a live service game but it was really disappointing watching the road map for that game absolutely fall apart
Im not surprised that it happened. The balancing was awful, most of the guns fired far too slowly and reloading took too long, it just didnt feel like a borderlands game. If they had just made it a regular borderlands game in bunkers and badasses like the borderlands 2 dlc (which is what everyone wanted) it could have been MASSIVE
It's very sad. I hope the game gets new life because I just went back to it again after playing it at launch and I think it's one of, if not their best game.
It had a road map?
Pre-ordered, got the season pass, who doesn't want FOUR MAJOR MAINLINE DLCS?! Oh, the promised dlc was... 4 rooms for an arena? Total? Wait, each dlc is a room in an arena?! I PAID MONEY FOR THIS?!?
@@adamsmasher9769 You described exactly why it's hard to make spin-off games these days. People get an expectation in their head, that will be based on the slightest bit of info, and then get disappointed. Wonderlands is a great game to pick up for less than $30, play through once, and experience. The main problem with it isn't the guns firing too slow and reloading taking a while, it's that there's no real reason to replay the game while not having new game+ or a true end-game.
Publishers need to start learning that live service games suck. There are a few that have managed, but mostly because those games had actual strengths from the beginning and didn’t rely on future potential. Players can tell when something is a cash grab and rightfully resent that.
(Edit: I want to add that I don’t think Splitgates sucked. I think it was one of the exceptions that actually made a good game without relying on future updates to make it worth playing. And it’s publishers seemed like they actually did care about making a good game first and a live service last.)
Breakpoint is fun now. You now can make your own difficulty, so I switched off auto healing and the gear system and ended up with a very thrilling stealth action game.
I think one of the things that hurt Hyperscape a lot, was the way it controlled. It was fun to play, but it was very jerky and dash heavy, so it was horrible to watch on stream. And games like this depend heavily on streamers and Twitch.
The fact that the creative director of Marvel Avengers just formally apologized for the game speaks a lot
To be clear, the 'creative director' was some higher up in a studio that Cystal Dynamics outsourced to, and not the actual creative director of the project. The video games journalists all reported this detail incorrectly, and by the time the story gained traction not many people noticed the correction.
They should've just make a competitor of DCUO. DCUO is still alive today.
@@NormanReaddis "Marvel Online" was a planned MMO they cancelled years ago. Disney is too afraid to put money into a long haul game.
@@NottherealLucifer
They rather prioritize "the message" than making what people want.
I don't even called the game "Avengers" but Miss Marvel including the avengers. They literally do it on purpose because they need to prop up Khamala Khan.
@@NormanReaddis Khamala Khan being a focus in the single player was not why that game was bad. Don't be that sort of gamer.
I’m kind of surprised I didn’t see the culling in here, or SOS: The ultimate escape. They both had so much potential and even publicity when they first released, but mishandling from the devs killed the games.
I actually really liked Evolve. Especially for the concept and character designs. Maybe in the future some gaming company will take the mistakes and successes to heart and design a really awesome monster hunting game.
Monster Hunter, but the monster being hunted is player controlled, not AI
This is definitely getting a sequel episode, lol. Probably could even limit it just to Battle Royales if you wanted with RumbleVerse, Radical Heights, etc
Don't forget Tom Clancy's xDefiant
Of these I appreciate the fact that Split gate didn’t give the middle finger to their fan base. While I can see the appeal of having surprises behind a new season, there is something to be said for showing players you have their backs for many years to come.
Also LawBreakers, which was the first Hero Shooter to ever raise my interest. And Broomstick League which scratched an itch that had been ignored for too long (i. e. flying broom based sports) and was on top of that ultra supportive towards tiny creators. Shame :(
I loved and will ever miss LawBreakers
The writing and delivery for these videos really are leagues above most other gaming channels. I wish I could give a like for each of these 7 stories. Especially the sweary ones, they made me laugh out loud.
The hosts are too smug though, why can't they just sit straight towards the camera?
@@stellviahohenheim I honestly like the way they sit! Gives me a sorta "chill conversation with friends" vibe
I played hyperscape. Never had any of those issues. The issues I had were that the maps where giant empty glitchy messes. The only difficulty was not falling through the map
At the start of the pandemic i was laid off from work. It gave me a bit of time to catch up on games i wanted to play. I played Battleborn, the wildly overshadowed hero shooter to overwatch. I really liked the story, and the online mode was fine. Play with bots since there were like 6 active players. Gearbox shut it down and even the single player story mode is no longer accessible. I miss it dearly
Battleborn was a lot of fun. I got the chance to play it during one of the Playstation Experience events. Too bad Overwatch overshadowed it.
I am amazed that Wild Star didn't make the list. I wasn't there when it launched, but I played it on/off until it got shut down. It had such a unique art style and I often miss hoping in, if for no other reason, to just enjoy the aesthetics.
Wild star was an mmo, yes technically all mmos are live service games but they are considered a separate genre.
@@shatteredking2774 - When you look up "Game as a Service", WoW is the game everyone gives as an example of one. So, yeah, Wild Star was a GaaS.
@@EvynTheBooksmith If you're a teenager, that's how you would categorize it.
I expected to see Bless online here somewhere but I'm surprised it didn't so I'm here to bring context
Bless online used to be a free-to-play korea only MMORPG, the devs have tried to release the game to the west via trying out either mobile game publishers or just totally unknown publishers
Few years later they announced they were gonna self publish it on steam but turn it into a pay-to-play, old players warned incoming players to not buy it cause "it's an obvious cashgrab", new players didn't listened and still bought the game, they complained about the horrendous bugs (which mind you have never been fixed since the game first released in korea) and the fps issues
Due to the overwhelming negative comments steam themselves offered FULL refunds regardless if players passed the time limit
Bless Is a Mess
The fact you can even make a list like this speaks volumes about why live service is a really bad practice in places where it doesn't make sense (Avengers, Babylon's Fall and Anthem)
Imagine if the Anthem team had worked on Andromeda instead.
@@Not-Great-at-Gaming Andromeda would have probably been SO much better
@@Not-Great-at-Gaming Mhmm, if only EA didn't force them to make Anthem and force a B team that never made mass effect to make Andromeda. Honestly both might have turned out better if the teams were swapped.
Im a bit sad about anthem not being better, the potential was there. And the flying movement felt wonderfull.
Could also be called "7 times companies just vacuumed up money and then left." Gosh, can't wait for the next 100 or so. Yay. woo.
Whoa, that swearing came completely out of left field. I love it! Girl, you need to do more of that, not less.
What swearing. Are you a Yank by any chance?
@@ipellaers Nope, Russian mongrel. What's it to you, fancypants?
@@RoughThief God damn I love that answer
Turtle Rock dropped two failures after leaving Valve, including one that was supposed to be a spiritual successor to the game that got them attention to begin with and then you realize that all that love and beauty came from Valve and not Turtle Rock and you realize suddenly, Turtle Rock failed to actually really contribute more than just the idea and Valve had the talent to make it happen.
That's what pisses me off with Valve. The bastards are some of the most skilled developers and creators in the gaming space but can't count past 2... Every game they dropped was a banger or revolutionary or both. Absolute assholes to waste all that unbridled talent.
If they came out rn and started actively making games again, they'd easily corner the market simply because of their staying power. They also don't have to concer themselves too much the price of creation due to having essentially limitless resources.
Like we have Activision shtting out a new cod clone every year and every other company falling suit and nothing even remotely redeemable made as of recent aside from a few odd titles or comebacks. Mad it is how much crap corpos get away with.
@@TracerMain-t9b no one’s owed anything from anyone. Valve definitely puts out bangers but they don’t have to develop games constantly if they don’t want to. Besides, CS:GO is arguably one of the most predatory games out there when it comes to monetization and loot boxes, they’re not perfect either
@VenomSapphire "puts out" i think you mean put out, as in past tense, because they dont make games anymore. And if you say half life alyx and csgo2 as examples, i will say its pathetic that since portal 2 theyve updated csgo and made a VR game that most gamers cant experience
@@lemonscentedgames3641 lol ok? Apparently Alyx is a great game. Just because you need a $2000 VR/PC setup to play it doesn’t mean it’s a bad game. Might be a bad or poorly thought out product but it is what it is.
@@VenomSapphire
Are you okay? Did valve touch you in a bad way?
The irony of *live* service games is they have the ability to know a worse *death* scenario than the other games, when it comes to online ecosystem, preservation over time, and sometiimes... just... offline playability.
While Chocobo GP did have a rough launch and its first season was an unbearable grindfest, later seasons fixed how rewards were given out and it became easier to increase your level. While it would have been nice to have had a larger selection of tracks available each season alongside the two new characters that were added, I did genuinely enjoy the game up until the end of its fifth and final season, and this is coming from someone who has never touched a Final Fantasy game in their life. I sincerely hope Square releases another Chocobo racing game in the future, using Chocobo GP as a test to see how well it could fare in a broader market.
But you can see that they are scared now, they even give enough crystals to buy the new seasons directly lol I really like that and have all characters but I think they will earn not enough money so that they will support it over the years :(
The Culling was another game that came out in the fervor of BRs that I actually quite enjoyed for a bit, then the developers completely fumbled the bag and killed it.
Was that the one that at some point started to charge you money if you wanted to play more than something like 5 matches per day? Or am i confusing it with another one?
@@shinrailp1416 The Culling released in early access, failed to make much of a mark, so the devs pulled it and went back to the drawing board. The released The Culling 2 the following year, and it was so bad they killed it within the week. Then they released the first one again but after a bit more time in the oven, but it was free to play with the limited matches per day thing you remembered.
The devs really just did not have a clue, poor guys.
Fortnite is one of the few live service games I go back to every now and then because they actually delivered on their promise.
No upfront cost, consistent updates, new game modes, I feel like just enough changes between seasons to keep it interesting
I wept when Nosgoth (the legacy of Kain spin-off) got scrapped. Loved playing it and still haven't found a game that has that spirit
I feel like Marvel Avengers and Evolve were missed opportunities. Imagine Marvel's Avengers actually using comic book stories in the game, as long as they did it well, it would get at least some attention. Also evolve had some really unique looking monsters
It were also wildly varying monsters. As the hunters you had to prepare for multiple possible scenarios or be roflstomped by a monster type you had no good weapons against
@@MBSteinNL Never played Evolve so don't know how effective it'd be, but maybe if they'd have an option to switch characters via home base zone or when your character dies like TF2 but with limited lives.
They called Avengers the "spiritual successor" to Ultimate Alliance and then did exactly nothing like that game at all in even the smallest way, then bombed. Weird, huh?
“Baffling Grid of BS” @ 3:57 sums it up for me. 😂
Let 👏 Ellen 👏 Swear
I remember when I first heard about evolve I thought it was going to be a single player game where you hunted resources that altered your monster
I love how Square Enix just gives all the previous players that bought content the middle finger by making it all free 😂
I just think publishers overestimate how much we want to play with other people. But maybe that's just my bias. I even play MMOs as single-player games.
Only multiplayer game I have liked was Overwatch and even that I stopped playing when they introduced season passes, which I hate with a burning passion, and all the fun skins are now only available if you pay for them. It sucks, since the game itself is still a ton of fun. All the other stuff just makes me angry.
I played WoW for six years and never did a single Raid. I only did dungeons with a handful of my real life friends. I never once joined any clans. I like RPGs. But to an investor? "LOOK, MMOS SELL! THEY WANT CO-OP!" ignoring the fact that most content in most MMOs is either single player quests or small, short dungeons. We don't want always on hours long team based shooters. We want stories.
I feel like having the option for multi-player but not forcing the player to use it is what games should focus on more. It's a reason titles such as Genshin are so popular. There's a sense of community, but you can have your own comfort zone as well.
@@chrismanuel9768 my favourite mmo is star wars the old republic because it's basically a solo game with lot of story, and then other people are also there. All the group stuff is pretty separated from the main story. The only time the other players disturb me is in the chat at the main planet for the dark side, and that's only because that chat is always really fucking weird. 😆
I actually prefer MP content for MMOs since that is what they built for endgame. If you're playing an MMO as a SP game, then why don't you play an actual SP game? I'm not bashing any of you for doing it, I just never truly understood it.
The fun in MMOs is interacting with other players ie raids, dungeons, PvP, community/special events, etc. I was ultimately a casual-intermediate player in WoW from my first days to the moment I quit, but the most fun I had was during dungeons, raids (Both with my guild, IRL friends, and randos), and sometimes Battlegrounds (Strand of the Ancients RIP).
@@EJ_Red I guess it's just about what you want from a game. I've always been about characters and story first and I play swtor because I loved the kotor games. That's also pretty much the only mmo I have ever played consistently. (Also some ffxiv because i love final fantasy games.)
Mainly, I just want to do things in games at my own pace, and having to accommodate other people stresses me out.
Okay, Splitgate does genuinely look cool -- I hope the developers are doing well with their new project! :)
I know y’all already did an EA game in this video but I have another one. Plants Vs Zombies Battle For Neighborville from EA with the developers being Pop Cap. The game released in 2019 around the time they killed support for PvZ Garden Warfare 2. The game was clearly unfinished when they released it, it was a buggy mess, anytime they tried to patch things then they broke something else. The game didn’t even last a year before support was pulled. And hardly had players afterwards while Garden warfare still has a good audience 7 years later.
I'm still sad about Battleborn. It's not that I like that type of gameplay but it's more that the story and character design was so fun and unique. It should have been a single player game with optional co-op and I'll die on this hill.. alone without anyone noticing because no one but me cared enough to have any strong opinions on the game.
The game had so much promise, especially with gearbox backing it. Shame overwatch just blast it out of the water
Battle born was honestly one of my favorite games ever. It sucks that you can’t even play the single player anymore. Still stings. 😔
The characters were quirky and fun. The cast of Overwatch all seem a bit bland in comparison. I was trying to get 100% of the achievements for Battleborn and it became increasingly obvious that that wasn't going to happen when the matchmaking queue dried up. I would have loved to see more nods to Battleborn in following titles but I guess even that's not going to happen.