Sorry for no replies on here. I used to reply to EVERY comment, but recently I've been working pretty much every waking hour. I still appreciate you, though!
Would you say that the chokepoint and rows you set up for raids here is particularly efficient or was it just to change things up ? How does it compare to the singularity box for example ?
I hope they fix that soon. If those people spend so much time trying to set things on fire, it is really hard to prevent mental breaks on your pawns while waiting…
Short and sweet: under overhead mountain, light and cold decrease chance, dark and warm increases chance, the further the distance from the outside the greater the chance but path to outside required, increased chance along a wall vs open space, and must have player built structure within 30 tiles. Optimal bait room would be a dark warm hallway as deep into the mountain as possible, potentially with zigzags or a spiral to increase the walking distance and therefore the chance, with fences or columns to divide up the hall into 5 tiles segments to further increase the chance. If you have any of your colony under a mountain do the opposite: open spaces, very close access to the outside if possible, brightly lit. No spawning if the temp is below -8c, but that's not really feasible outside the fridge.
Sorry for no replies on here. I used to reply to EVERY comment, but recently I've been working pretty much every waking hour. I still appreciate you, though!
Would you say that the chokepoint and rows you set up for raids here is particularly efficient or was it just to change things up ? How does it compare to the singularity box for example ?
Happyness potato, meat beacon, Yunners
I began to think you weren’t going to post today! Thankful that you took time out of your day to do this.
perfect timing, just came home from work and perfect to watch while eating :)
The last minute of this video is a rollercoaster
29:00 Lol, hell of a note to end the edit on. Editor has incredible sense of humor.
Kids have been such a fun way to sculpt pawns, happy thanks giving!
that last comment broke me 😂 but loved the tip on drum and dance rituals giving extra buffs, really missed that! thanks for another video :)
"The joint is bigger than her entire body."
Happy Thanksgiving to Adam and his family. I'm thankful for finding you and the hilarious community you have worked so hard to create. :)
Another amazing episode, just commenting to tickle the RUclips algorithm.
Happy Thanksgiving, Adam!! Thanks for the content!
The biotech theme run potential is awesome
Now I have something to watch while I hide in the bathroom from political conversations. So thankful.
Thank you for yet another Awesome vid Adam
I hope they fix that soon. If those people spend so much time trying to set things on fire, it is really hard to prevent mental breaks on your pawns while waiting…
Got a 20 crafting genie on a run. Gave him production specialist. He was literally a legendary weapon crafting machine.
Same dude I ended up with five legendary plasteel longswords and my melee guys could take on full mech clusters suuuuper fast
For the HIGH KING!
I’m seeing the need for mech-nannies
If ever you plan to do more guides, i would really love to see one about infestations and how to bait em cause till now i still dont know how
Short and sweet: under overhead mountain, light and cold decrease chance, dark and warm increases chance, the further the distance from the outside the greater the chance but path to outside required, increased chance along a wall vs open space, and must have player built structure within 30 tiles.
Optimal bait room would be a dark warm hallway as deep into the mountain as possible, potentially with zigzags or a spiral to increase the walking distance and therefore the chance, with fences or columns to divide up the hall into 5 tiles segments to further increase the chance. If you have any of your colony under a mountain do the opposite: open spaces, very close access to the outside if possible, brightly lit. No spawning if the temp is below -8c, but that's not really feasible outside the fridge.
Yo Mr, Algorithm! Wassup!
What's the highmate doing in your killbox setup?
Why didn't you replace the legs of your prisoner with peg legs before releasing him?
"Mostly honorable Dwarves". Forcing surgery on a prisoner seems to go against the RP theme a bit ;P
25:22 Raid
this new editing style and shorten episode format makes it way easier to watch, than the previous style, i no longer lose interest halfway through