Workers & Resources Soviet Republic Playalong Tutorial - Ep11 - Plumbing
HTML-код
- Опубликовано: 10 сен 2024
- In Episode 11 we build all our water and sewage infrastructure. For water, the well to the treatment plant to a water tower, then through a pipe network to the substation which supplies the buildings. For sewage, the substation to collect, then switches and pipes to an outlet over near our industry area.
We also talk about the complexity of water pressure and managing it with pumps, and sewage flow which has to be managed with a sloping pipe.
(chapter 2)
About the series
Workers & Resources Soviet Republic is a complicated game and can be hard to get into for beginners.
This series aims to tackle that by providing a tutorial you can play along with by downloading the same savegame I'll be playing on, and following the videos in your own copy of the game.
The videos themselves will be a step-by-step guide to everything needed to play the game on the hardest difficulty, from initial construction setup, building your starter city, and eventually exploring all mechanics and logistics methods in the game and achieving self-sufficiency for your republic.
Links and stuff
Link to the savegames for each episode (instructions included): www.mediafire....
Link to the blueprint for the starter city (will be used from Ep07 onwards): imgur.com/a/Ug...
Large pump is only needed for large pipe or several smaller ones. Small pump can almost handle medium pipe. But then smaller pipes are usefull only for delivering to substations uphill after switches. If large pipe comes in, there is no point of splitting it into several large pipes as all you get is low pressure. Or for some edge cases of industrial water systems without plans to ever upgrade.
For sewage, vehicle unloading station would do with smaller pipe. No way you'd unload dozen trucks daily. Loading station speed is limiting factor there anyway.
Water wells and surface intakes are capable of catching fire for sure. I'm not certain about the rest.