Several options: - switch to a different game system like Grimdark Firefight - keep playing the previous edition - wait until they release the proper lists (ie: ones like the Krieg and Kommandos) for each faction and use those - wait to see if they add mixed kill teams / points in a future General’s Handbook style release The thought of cutting up finished models makes me wince, especially when the Compendium is just a stop gap.
As Adam indicated in the last video the "proper" lists are going to be tied to a model release and match the models in the new box. Gw have sent a very clear signal of limited backward compatibility going forward
@@tando6266 Makes me wonder if the Gaunt's Ghosts box for IG was supposed to make it into the Octarius box but someone shit the bed (maybe due to covid?)
Second that. You might play the old version again at some point and just bite the Bullet, or as I see it in my Case, cease the opportunity to build some new Teams tailored for the new rules. You probably have enough plastic crack laying around to build something or use the chance to maybe build something new which might be a new challenge. Don't get so down about it Uncle Atom 😁 You can crank out something cool, I know it 👍
Yeah, especially because some of those rules ARE going to change again when they expand the new Veteran/Kommando style teams. Until then, I would keep the existing models as is and just expand them as necessary into full rosters. For example, Uncle Atom's Necrons are all still part of a legal roster, they just don't make a complete kill team. I would keep all of those models and just work toward expanding each type into legal fire teams, starting with the ones I'm most eager to play with.
@@TheWizardBattle if you are serious about liking them, since they are out of production, it's easy to find all their models, or models matching their models, for 3d printing.
@@Will-zs9ny I've seen plenty that have reproduced things similar, but not quite the same. But yeah, no new rules. So unless I want to play Kings of War I know a fair few folk that will call foul over their old rules
@@stevenschnepp576 it's not bad, better than the card game 40k has become. But I also prefer the Path to Glory stuff, like the evolving force it creates
Continue to play the current edition, - try the new rules with the proxy as-is mindset, then wait for the 'releases'... - Don't build anything for the compendium specifically - this will be replaced
What I was going to say. That, or just cherry-pick the rules from the second edition you like. The extra wounds, attacks, activations, ETC. Or just play a better game :P One page rules is nice ^_^
+1 Here the new Kill Team will be available as separate, buyable stuff at the start of Q2, 2022. Hell if I wait and not play till then! The current version is just fine for me and my friends. Even old Mordheim and old Necromunda was perfect, sometimes we still play these games. Definitely not in need of the new version - in which up to now I see more BS than good stuff.
I'm just going to be cherrying picking some of the new rules and such. Like if they have the buffed grey knights in the new rule because by the Emperor are the old current stats for them are....not great.
This. Nobody should have to follow the silly rule updates all the time which are pushed by GW in hopes of selling more models and codices any way they can.
I'm never a fan of breaking parts off or swapping bits out after I've built and painted the model. I would either proxy the part or try find an individual on ebay or spare bits to make up the guy im trying to replace.
@@mikaelfalk6086 There are no retail 3d scanners that will actually do a sufficient job on that to be convincing presently. Like if you are talking about scanning say a full sized statue and then shrinking it to miniature size, that's workable, but scanning a miniature and expecting to print a convincing facsimile is just well beyond the current affordable tech.
When GW changed the rules for "True Grit" for Space Wolves back in 3rd or 4th Edition, I had to snap the chainsword arms off all my Grey Hunters because all of a sudden, my _core troops_ had illegal equipment. That was the first thing that really soured me on GW's tactics.
trick qustion the real answer is just keep doing what you always does. play first edition kill and change the rules you don't like. we need to stop thinking we have to get all the updates and all expansions and all edition of a game to be able to play it. anyways i should watch the video now
I confess, I fall into this trap. The trick is to find a group that is also cool with this idea. Most of the groups that I've been a part of are so focused on competitive play that I can't get away with that.
I've just had this conversation with my son and share all these sentiments!! We don't call rules new or old, we just refer to them as different rules. We have a rule set and that's good enough for us!! I always say "buy the plastic NOT the paper"...
DONT start chopping up your kill teams! Just wait and see what supplemental rules they publish first, the compendium was a stop gap. Then decide if you want to play this game. It might be kinder to the planet to get a different ruleset and use your lovingly painted models in a different game. #hobbyneutral
You’ll never stop the GW machine with new and future releases. However if you were happy with old KT rules / lists just continue to play the previous version No one from GW is going to come knocking on your door saying you must do it this way. If you’ve got friends you can play with who feel the same just play as you did before
I find this especially apparent with KT in particular. KT 2018 was such a self contained, tidy system. It isn't really effected by new model releases. I think there are going to be far more people playing the older version of KT and holding out switching longer than say someone playing 40k proper.
Only problem with this is the one i have. you may want to play the previous edition, but everyone else in your group HAS to play the new ones because the old rules are out of date. Even if they SUCK
@@dillonrinehart8319 Correct. The biggest value of a published rule system is its commonality. When they publish a newer version, they take away a lot of the value of the old one. This is hopefully not an issue because the new version is so good, you are happy. When they pull this crud where they offer up a half finished new version that intentionally is set up to force new model purchases, they are taking your old value in a big way without really giving you the goodness of a new version. And, let’s say your faction doesn’t get a new codex in the first year. Gratz, the next update will likely push it into the closet again, so you got a fraction of its value simply robbed from you. (Puhleeeez, do not argue the generic or proxy solution, not only is that sad, if it’s good enough, why buy the codex?).
Congrats to the milestone! Well deserved. My local killteam dudes are taking a break. They got grimdark firefight, the mantic rules, stargrave and some others and are playtesting alternatives. So far they are having a blast. Its fun to watch.
That attitude fron GW is exactly why my game group never got into it. Tried kill team and the flood of expansions just turned everyone off lol. Cant imagine trying to tell them "oh dont worry theres a NEW edition of 2 books that invalidates your old teams"
Exactly. They didn't want people just buying 1 new rulebook. They want you to buy a new book, a new compendium, a new expansion, and new boxes of models
Uncle Atom, my friend and I played a game of kill team 2 using the roster building from kill team 1, and the game rules of kill team 2. It was a blast, and is my preferred way to play now. Congrats on 200k!
I can honestly tell you that your videos are definitely entertaining and I think they can also be considered educational. I do not paint minis or play tabletop games and yet I watch just about every video. I stumbled upon your channel during quarantine last year while mindlessly falling through the RUclips rabbit hole and even though you were talking about Warhammer, I realized that your tips/advice could(and should) be applied to countless other hobbies and even life in general. Long story short, came for the fez but stayed for the wisdom. Keep up the great work, dude.
I was getting ready to dive into Kill Team when the shiny new edition came out, but after seeing it, I'm going with Stargrave. As a bonus, I get to give my tau pathfinder a bat'leth, and no one can tell me no.
My friends and I probably gonna house rule mixing up units. The fact that they restricted that is dumb. But they probably want to sell kill team specific kits in the future.
@@blazingknight. the fact that you could do that doesn't mean you should. It's up to the player if they want to cheese their game or not. Plus, if it was such a problem than GW can nerf em. But they didn't have to put these kind of restrictions on team building. Besides that I mostly play with friends so I never encountered a plasma spam list or any other examples you mentioned.
@@blazingknight. the examples you cite should definitely not be allowed. But at the same time, something like Uncle Atom's example of a Deathmark and some Flayed Ones mixed in with some Warriors and Immortals *should* be allowed - it's thematic, fun and interesting. There's a middle ground here... and it also wouldn't be difficult for GW to write the rules to allow for that middle ground.
My personal recommendation is: play a game that isn't so restrictive, like Grimdark Future: Firefight from One Page Rules. It's a free ruleset, so you have no reason not to try it. For anyone who is dead set on playing GW's games, I suggest holding off on jumping to the newest Kill Team edition until whenever expanded rules for your preferred faction come out. Hoping that those rules are more permissive about what you're allowed to bring. Assuming this current book is the "Get You By" army lists, and GW do put out the "proper" rules later. Better yet, don't switch to the new edition at all. If you've already got functioning Kill Team books, why should you even bother updating? You'd only need to if you were planning on buying new Kill Teams that aren't covered in the existing rules.
Your last point especially is spot on. If you've got the units, and you enjoy it, then...just keep playing the old rules? Warhammer has always had editions, units have always fallen out of favour and then come back. It's a fluid game. KT will expand to incorporate more set ups over time im sure but no one is forcing people to go burn their old models
Why bother updating to the new Kill Team - sorry, but are you serious? It’s a totally different game from the KT18. Why people switched from 7th to 8th edition of 40k?
@@blazingknight. 40k has a 9th ed now, which is pretty much why people stick to current can you imagine how difficult it is to find people to play with when everyone is playing what edition suits them ?
I'll just keep my old Kill teams as they are and play previous edition with them, the new KT is basicaly a whole new, differnt game so I'm planning on making new teams for it.
This ^ the old kill team models aren’t kill team models: they’re 40k models that we were using in a “bonus game.” But Kill team 21 is a NEW game, which will have its own models (that look like 40k models but are special). Old kill teams are still good for old kill team and 40k
I might just stick to the previous KT for a while. I suspect that future releases will have additional rules for various factions that will make the Compendium less and less relevant.
With my friends and I were just saying that "as long as your models are distinct from each other, that's WYSIWYG enough." I don't know any factions other than my own, so as long as I see a dude with a gun and a dude with a sword, I generally know what to expect from those models. And will act accordingly. If all the enemy dudes look identical but are running drastically different loadouts, then they just need a small marker on them or something to make them stand out
Yep. The only thing I don't like is when its 10 models. "This lasgun is a flamer. This lasgun is a grande launcher. This lasgun is plasma" type deal. Also, there's only a few special weapons allowed, so its easy to keep track of a proxy.
Huge congrats on 200k. Wow… As a huge KT player, I’m in quite a troubled situation as well. I’m waiting for the FAQ to hooooopefully help with my DG champion plasma situation and other kill teams. Same problems with Necrons as you about model numbers.
That's more intelligent then most approaches that can appear in the high grass.. Honestly But I think the majority will jump on the new version of the rules
I feel like kill team is the place to have a team that looks completely different. I feel like each model is a hero named unit and has earned the unique paint job. People hate it in 40k but kill team feels like a mass effect squad or Noble team from halo reach. I day embrace the rainbow coloured team
I’d say just find a friend in the same situation and play them in as though they aren’t illegal! Seems to me that the new rules would still work with the old kill teams.
Exactly. I can use the new general rules, while still using the list building the old edition offered. The new rules dont invalidate anything about them. I recommend more people think outside the GW mandated box, like Alan does above.
Imagine that, GW changing the rules yet again to make your existing minis obsolete and forcing you to buy more. And the co-dependent victims who will basically say "But I can make him change! I can make him love me!" Best way to use the kill teams that GW broke is to use them in a non-GW game, one that won't overhaul the rules every two years and won't make your models obsolete. One that's not just a scheme to sell models.
Sounds like a lot of those teams can be salvaged by adding one or two extra models. Since the new Kill Team uses a 20 model roster that you draw from then you should have some flexibility. For example if you add one bolter guy to your Deathwatch team you have a 'legal' team with the option to pick either the frag cannon or the heavy bolter depending on what your opponents Kill Team is.
I got into Kill Team right before they announced this new version and I was in the process of building a Space Wolves team and had this wild idea that I was going to make a few of them Bladeguard Veterans but "shield maidens". Ya know, viking stuff. Then this new edition came out, kinda nuked that idea. But I was already neck deep in doing some heavy conversions to the Bladeguard vets I'd gotten in the Indomitus box. Ground off some of the Indomitus crosses, glued on female heads from AoS Eternals, a few select pieces trimmed and even melted from a space wolves upgrade sprue. The whole 9 yards. So now, that model is a Death Watch sergeant and I bought a Death Watch kill team box for the rest. Sure, she's technically a Primaris model. Ok fine, my leader is a bit taller than the other guys. And yes, the sculpt has a pistol on the belt... thats just "decoration" now. Kinda like all the Death Watch models themselves have knives on their belt but dont actually get combat knives. I imagine this is fine.
Congratulations on reaching 200k subscribers! I've followed your channel since 2016. Great to see you doing well! This situation reminds me a bit of back when I played 2nd edition 40k, and 3rd edition required me to pull weapons off three quarters of my two painted forces at the time to make them legal for the new edition. I never got into the 2018 Kill Team and regretted not buying the starter when I had the chance. I'm on the fence with this new edition, though I would really love to get all the new models in this box. I think I'll wait and see where this goes first... Thanks for this video!
This is why all my Skitarii special weapons are on dudes with the bare, cybernetic skull heads. A lot of my combi weapons and other sergeant stuff is magnetized, or I just make spare sergeants with different loadouts. I usually try to future-proof stuff like that whenever I can. I've been doing this Warhammer thing on-and-off for two decades, one thing you learn in that span of time is to never get married to a particular wargear setup. There's usually a shakeup in what wargear you want to take every two or three years.
I will judge everything on whether I like the new rules, if I do I will use my kill teams with the new rules, if I don't I will use the scenery etc with the old rules or if I have to I will use the team building from old kill team with new rules, a bit of a hack but it shouldn't be too hard.
I started wargaming with KT2021 a few months ago, my first realization with the kriegs, was that i cant build all the different options from one box, and i heard that playersusually magnetize the weapon options for bigger models. So since that point i magnetized all of my 10 kriegs, (and printed a new proxy team from MMF with magnets again), built 20+ SMs with magnets (the phobos strike team models has magnetized backpack to be able to be able to change between icnu/infli/reiver), and kitbashed a GK team from Sigmarians again with magnets. now i have all the options in the world to build teams, change loadouts. With this i can play basically all my primaris marines in every possible roles just need to trade some arm bits. If a new GK or DW team is popping up in the future, i just need to grab the extra bits, and done. Magnets are magic
Question for you Atom... With how important ROSTER building in KT21 is, compared to LIST building in KT18, have you considered just getting extra boxes to add to your current teams? Sure, you can't use for example the Frag launcher and Inferno Heavy Bolter in the same fireteam but if you have it in the roster you can pick and choose what to use depending on who you're fighting. I'm definitely a little frustrated with some of the changes but I definitely think you're being far too doom and gloom with it.
Ain’t found a way to Kill Team yet/GeeDub’s release plan, the gravest threat/seems every post results in bedlam... Aaaaaaaaaaaaaa here comes the roster aaaaaa yeah.....
Yeah, I dunno about everyone else but I don't have 6 models of the same type for my painted marine squads. I had a full roster of 20, and it's like 2-4 of every Primaris unit, 3 scouts, and 5 tac marines with no bolters. It was all box splits with friends, picking up spare minis from bitz box, and converting characters into normal troops using normal arms. The idea of "just buy and paint 6 boxes of marines to the high standard you did" is extremely unappealing.
Congratulations on the 200k! One tip for popping off stuff glued down with CA glue is to twist them. CA glue cannot handle torsion as well as traction.
I was so excited about getting into Kill Team and the new Octarius box set looked like a great way to get into it. But after hearing that I can't use my regular models without buying that compendium and that even if I did buy it, my regular models would make very boring kill teams ... ... no thanks.
I'll keep beating this drum when I see this comment. I understand feeling that the team building/composition may be "boring", but the core gameplay looks so good I'd rather play any generic team from the Compendium with the new rules than the most creative, unique, etc. list from the previous game. I'll trade good gameplay over intricate list building any day, maybe that's just me. Just a comment on the idea of a "boring" team.
@@adamkimberley2575 Absolutely, it's easy to be put off with huge changes. Definitely watch some batreps or see if you can play the game for free with someone who has the new rules. It may not be for everyone, but I've seen multiple people who've gotten to play say "I had more fun with my first game than any game with the 2018 version."
This is interesting to me, because while you might have to rebase models, you never really have to worry about the models themselves changing in historical games. It's weird to me that in a game where you control all the variables, you would chose to make rules that stop people using what you previously gave them.
As a tabletop roleplayer, if I had to have the exact miniature for every monsters and NPCs the players encounters I would spend my time 3d sculpting, printing minis, and buy every minis under the Sun just in case. P. S.: The large dude with the plasma thingy in his back, the weapon is broken and he is keeping it as a trophee.
It’s probably already been mentioned on here but I have not read all the comments, you can remove most parts glued using Plastic Cement using a Hair Dryer , it weakens the joint and allows the parts to separate with little clean up required. I have used this process many times, just don’t have the heat to high.
Play the old version? Or play a whole different game like Grimdark Future Firefight? I mean, we all act like GW controls everything and we have no choice. We do. It won't get better if we just bitch and continue giving in. Grats on 200k as well.
"It won't get better if we just bitch and continue giving in." These are not mutually inclusive. You can bitch (so that the company hears your voice) while also not supporting the company anymore.
@@ajaxtaur they're publicly traded company. The only thing they care about is profit for the shareholders. As long as they keep making profit for the shareholders, literally nothing else is going to affect any meaningful change.
@@aaronbrown4275 vocally voices complaints especially as a large content creator does in fact affect things, even if at a small size, if displeasement is voiced enough it will influence people. I already know people getting 3d printers and avoiding buying from gw directly now. Thanks to community voices bringing to attention bad doings mostly
Tip for piping the head or other pieces off when using CA glue put it in the freezer for a couple hours makes the glue more brittle and more likely to break. If you want fast effects use dry ice
Great video, Uncle Atom! And congratulations on the 200,000 subscribers; you definitely earned it! Personally I hate to repaint/chop up finished models because I look at them as a snapshot in time of my painting skill. That said, if you are going to go down this road, I found when stripping paint from models, that "L.A.'s Totally Awesome" cleaner works very well as not just an acrylic paint stripper, but also dissolves super glue like a champ, and makes those chopping mods a lot easier. :)
You mean a Generals Handbook? You know, if GW don't release one, I wouldn't be surprised if an "open source" points list starts to circulate some time soon.
The more I think about it, the more I think that GW don't understand what people want from Kill Team. It's a bit like Power Level in 40k, choose whatever loadout you want, it's all the same cost; but what people actually want is BALANCE. But in this case, it's worse, because whilst we've lost balance, we've also lost choice. Of course, as a game system, Kill Team 2.0 probably didn't generate many model sales, since players mostly used what they've already got. So, from a business point of view, selling Kill Team specific kits for 3.0 will make more money for the shareholders by forcing long term collectors to buy even more. If the new Kill Team kits are actually new and shiny, then people might buy them. But if they're existing kits with an upgrade sprue and some rules cards, I can't see that going down well.
@@Vapourwear remember when GW released all the rules for Necromunda house gangs in one book, then pulled that one book and released six books, each for the same price as the combined book? We're not going to get a Generals Handbook, we're going to get separate faction "codexes," because that'll cost more.
There comes a time to step away from a game. I stepped away at the beginning of 5th, the marine list I built to didn't play well, and the feral orks I was kit bashing got deleted from the game. I chose to step away and invest in a different game. I did return at the start of 9th, the other game I was playing lost a lot of players and 40k looked to have overcome some of the issues I had with 5thed.
from most killteams i also have at least 1k armies. So most of the times it would be : designate other models to be my killteam. But I guess it’s different when you only have that killteam. other option : you can have a 20 man list for competative play; make them part of the second / third fireteam
Sad thing is when you have a 1K army...but still no legal Killteam. I have Necrons from indomitus, but the only thing I can pull from that is 1 fireteam of warriors. However, I currently don't have immortals/deathmarks/flayed ones.
@@mauricetoirkens6455 Plan to down the line, probably get the CP box at some point in future. For now focusing more on my Orks and Death Guard. Necrons are my #3 army (for 40k anyway), so they end up taking a backseat and will eventually bolster their ranks...maybe when the Imperium magazines come to the US
@@demon1103 CP boxes are usually great boxes to expand your force. I have 4K worth of orks , but still waiting for the CP box to add some new boyz and deffkoptas to my army. the only CP I find dissapointing is the presumed 1000 sons one.
I'd say if the compendium looks like a stop gap, don't rip anything apart. Play with the new starter set and any useable teams to see 1: do you like the new game and 2: what comes out for your kill teams in the future (looking at the options in the base game - I'm sure future releases will see more options for other kill teams)
Since the late Shadow War Armageddon times I realized that the best way to keep your minis accurately resembled in the table was to magnetize the weapons, so you could simply interchange them without spending time and money on new ones. By the way, most minis come boxed by squads, so if you need to change the weapon without magnets, you can build another "brother in arms" from the same box.
With the new killteam can you do a new how to get started with new killteams and what boxes you would need? As an lgs employee I loved using that video to help people get into the game for cheap and simple
There is nothing cheap about this kill team, $100US just for the books to start and the tac ops card are another $18 plus your minis. Then in order to get the "elite" version of your team you will eventually have to fork out at least another $150 when they release it's box.
@@1crlski to my knowledge they aren't doing elites and stuff anymore. They want to avoid that confusion for new players. Also just wanted to know because my lgs always have a book for use for killteam and if we just let people know the cheapest way to start with a team then its perfect.
@@TheGoldenPotat The Octarius book is the rules for "elite" or this KT version of elites, without the Octarius rules you don't get all the abilities of either the DKOK or the Komandos, the compendium just gives you basic data for guard and orks
I really feel like the new change to kill team where the lists you can take are mostly pre determined was a huge mistake. It will limit the amount of lists people play and probably make one list type for each warband the one almost everyone uses, plus it takes out so many models to use and makes so many people’s previous lists invalid. I honestly highly recommend to just go down the route of proxying your already painted minis as whatever is now legal or whatever is now good. Most people won’t care and will be fine with it.
Your options are: a) Proxy (aka not ply WYSIWYYG) b) Play KT 2018 c) houserule teams d) build (buy) new teams matching KT 2001 rules (thats what GW wants) e) use model agnostic rules (e.g One Page Rules Grimdark Future Firefight)
I started in Rogue Trader in the late 80's. I did Imperial Guard / Biker Squats. Back then you had to call them from the number in the back of the magazine in the middle of the night when It's day in UK and they send a box full of lead. I got a ton of original dreads with all left legs. They weren't very careful back then. I ordered with two other people with different armies. I had to learn to cut and kitbash metal minis. My first alterations were cutting half those dread legs at the knee and making them look good as right legs. I ended up with an ogrin with one leg and one arm missing. My buddy had extra legs and arms for his Ork Dreads. I made a cyborg Ogrin with the extra dread parts. I find that kitbashing is one of my favorite parts of the hobby. When everything started coming out in plastic, I found it to be so easy and had honed my skills to the point where other people used to come to me to kitbash their minis. It's easy. Just practice. Cutting up models isn't anything to be intimidated by. I've been doing a ton of that with these new monopose models to give them variety. Weapon swaps hardly even register with me anymore.
Without knowing either game I get the impression from your comments and other reviewer's comments that GW completely watered down the rules in the compendium with the promise of restoring versatility "IF" you by the upcoming faction box sets. But only then.
Pretty much, I had an argument where people claimed the new system is okay, because GW is gonna release a dedicated KT for every faction and they're going to be better. This sounds both incredibly greedy and unfun.
@@genelearnsenglish4242 I really am not interested in having GW Approved kill teams. I would much prefer the option of building a ME specific team that I was to use. If it includes 2 Ork Boy, 4 Gretchin and a Nob in Powa Armour there is no reason there should not be a provision for me to build that just using points to kit it out and buy the required models and gear.
Well,from battle reports and impression I read compendium rules aren't bad compared to Krieg and Kommandos that fully fleshed out, there is no big power gap between when you play the game,in compendium you still get ploys, equipment customisation etc for each faction.Sure, compendium in a way like indexes for 8th edition,but that should be obvious.
The freezer trick works and doesn't pop everything apart. It just makes the glue brittle while it's frozen. You can stick the model in the freezer for a day, and then pull the part you want off with pliers and the rest will remain
I have 8 teams as well and most of them will need some work. But the rules have me very excited so I am Willi g to put that work in. I wonder if after having some games under the belt, other people and Adam will feel this way as well. Also: the freezer is magic on superglue!
I haven't touched a tabletop game in about 10 years, but this channel is probably still one of the most calming experiences i can find on youtube. Love it
Congrats on 200k! Really helpful (and entertaining!) channel, keep it up. I was looking forward to Kill Team, I haven't played it before, but I have a bunch of space marines from 40k and was thinking it would be cool to make a terminator team, or mix up a sniper, a heavy guy, an infiltrator, whatever... learning that isn't going to be possible has really put me off.
For models that were molded a certain way for a game….sold that way….and then the company changes the rules so the existing models have molded details that don’t make exact thematic sense, I’d personally just get over it. They will likely change again at some point in the future…and I don’t want to Frankenstein my existing finished models to appeal to a company who’s goal is to give existing models a shelf life so I have to buy new models to keep up with trends. I got into the tabletop gaming hobby via The original HeroQuest. I just got over it if my Barbarian eventually got a battle axe, despite his model having a sword on the sculpt…or the Dwarf NOT having an axe through nearly the whole game, despite his model having an axe. And lots of other games are just like this. It’s just easier to keep up with changes if you don’t let those small details bother you.
A lot of people in this hobby have bad brains that make it impossible for them to get over things like that. They can't just ignore things or, you know, accept that a brand new game might require some new models.
Chin up, work around like the death guard plasma gun is fused and he’s awaiting a technician to fix it etc, you could always play the old version with ur friends and if u fancy a tournament play with ur guards in the box. Or worst comes to worst there’s a title for ur twitch fixing or converting my old kill team too new. Good luck and keep up the great work you awesome guy .
What to do? Don't play the new version. Boom. Solved. Cuts out a ton of work and keeps you playing. I've been a 40k player for only a handful of years, and I'm already done with the hype machine and dragon chasing that goes on in the hobby. I had been excited about this new version of Kill Team, but as things unfolded, it started to look more and more like a pile of books I'd need to buy that I really don't want to spend the money on. So right now, if I were playing KT'21, I'd be buying the core book and compendium - $86ish for both books (just did a shopping search, it is potentially cheaper elsewhere) to just look under the hood and take it for a test drive. Okay, it will be fun and I'll get a lot of hours out of it, so maybe it is worth it. But the compendium doesn't have Elites and Commanders. It has just the basic troops. We are gaslighting ourselves if we think GW isn't going to put out at least 2 more compendiums at 40 bucks each. This is all before any new models I might want and such. Nah. I'll pass. Maybe in a few years it will be worth my money, but for now I already have Kill Team the previous edition and just picked up Grimdark Future: Firefight and am planning on just stopping with the chase involved with GW.
I completely understand the frustration with kill team compositions this edition, but I have to say the game is great fun (and much better than the previous version IMO). The one positive for the new compositions/list writing is how beginner friendly it is - you can genuinely run a kill team from a single box in most instances, keeping the cost down, and the fire team lists are super easy to understand. I’m hoping that will draw more, new players in to the game going forward! And would for sure keep the hooded Arquebus - always preferred the hoods anyway for AdMech!
People keep claiming that you can play kill team from a single box but once you get beyond the power armoured teams this is less true. Nids are no, Cults are no(one in fact cannot build a legal team with the cultist from that starter for the last edition), Guard are no, Harlies are no, demons are no.
@@bradp6452 not true for everything, granted. But as you say, Marines, CSM, Custodes, Sisters are all able to be a one box. Same with Eldar, Dark Eldar, Orks and Tau, and you can (I believe?) do a single box for Tyranids by running ten Genestealer? I could be wrong on that one though…
I think that like spamming things in the last edition there will be a clear competitive advantage to running different fire teams types in those lists field to the way limits on items are often by kill team and not fireteam.
Congratulations on 200k subscribers and on writing Reign in Hell. Your example of the plasma gun on a previously legitimate death guard model describes the madness perfectly. Time methinks to nerf the nerfers with a new SF skirmish ruleset perhaps?
I would keep your teams as is for now. Wait until new soup lists like ork commandos and veteran guards are released. Also you could always use regular guards as veterans and vice and versa. Cheers!
Regarding plastic cement, if the joint isn't too hefty, you can score one side, and it will follow that score when you bend the unwanted part. Makes for a clean separation.
Or you play Grimdark Future: Firefight, Star Breach, or another miniature agnostic game that fits 40K style minis. My son and I are switching to the OPR games (Grimdark Future, etc). They are, in his words explaining them to his friends, "Like 40K without the stupid restrictions."
I've got a dozen teams, and I guess I just don't have the energy to fix all the teams (though I do love the rules changes in the new version). I'm switching to Stargrave / Rangers and hoping that future changes will make the teams workable later.
I've decided to make the models from my old kill teams "Sergents" for their own squads. That way the leader is very unique, and stands out, and I also don't have to break off bits. It also helps explain why they are painted a little different. "After many successful operations, each member was given their own squad to lead in covert missions." It's how I'm making it work.....but hate that I have to do something like that in the first place to keep (some of) the models I put so much time into playable.
I have been screwed for so many years from GW I started magnatizing all my models since the time I converted 30 Black Templars to storm shield and Chainsword then having to cut them all off and put bolt pistols back on a few months later. . . The other option is to have more models than you need for you kill team, a back bench as you will where you keep both your Grey Knight heavy weapons and just add more models then you can just swap models and team composition to suit future changes . . Most of my Kill teams have around 5 extra models that I keep painted up and just change it up when I feel like it or fancy a slight change withing the team.
I've always considered a finished model is finished and will not get back to it. In that situation, I'd add new models to my kill teams to make them legit. In a similar kind of issue, do not forget Warhammer battle players who had to switch from square bases to round bases 4 years ago just to learn that their armies will not be legit in the next 'oldworld' version of the game switching back to square bases :(
This is whats so frustrating about this whole thing. Its our hobby, GW just sells stuff for it. We have brains that come with imaginations, can't we just rules-bash or mod the rules to actually work? I'm more of a painter than a player but playing seems so depressing to me. It just seems crazy that teams that make sense can be "illegal". I wish someone would create a "Warhammer Forever," type rule-set where stuff from all additions can be plugged in and made to function. IDK, playing Warhammer 40K just seems so lame. Its like so many people sound like they are being held hostage, its really weird.
Congrats on the 200k! Well deserved. Your videos are always interesting and entertaining. It’s a shame to see you so dejected about Kill Team. It’s why I have been dragging my feet on it. No longer will I blindly hand GW fistfuls of cash until I feel it’s really worth it.
As a Tau player who magnetizes a lot of my bigger options, I don't advise magnetizing infantry. It adds a lot of prep time to games as you need to root through your bitsbox which feels weird in kill team. It also adds lots of small bits that are easy to lose or (in the case of infantry) break.
I'm going to reserve judgement on whether my kill teams are 'wrecked' until I've actually played the new version of the game. If it becomes an issue, then I'll just proxy since I'm not playing with anyone who would get upset about it. I do think it's a bit silly that point values are gone, though.
I feel like to answer the question of "is it worth it", would need to have a consensus on if the new Kill Team is "fun", "better than the old Kill Team", and other factors like does it play faster/easier/smoother, etc? And I have no idea how you answer that question without playing it a lot... which nobody has likely yet done. Definitely this isn't screaming to me "Buy This!" so far.
It can be really hard to realize your models aren’t “current”. However if things don’t change we would never get to have new experiences and find new joys. It may be that this edition won’t be the greatest. But as you yourself said “they can’t all be zingers”. I feel on a whole GW has made a lot of improvements over the last few years no? On the other hand this could become a wonderful edition with new experiences. In either case the previous editions still exists for you to enjoy. I mainly play AoS and personally haven’t made the move to 3.0. I still play the previous edition with my friends because that’s where we’re at. Thanks for all your amazing content. Congrats on 200K.
I’m pretty much waiting for them to give my factions their boxes, not buying into their BS compendium/rule book 100 buck combo. Edit- nah, I’m playing a different minis game. Never seen a company kill my interest in something so hard. Here I come stargrave.
I'm about there myself. Needing multiple $50 books to distinguish minis when really the only difference is a +1 or -1 to a stat or model count here or there, may as well play a generic like star grave.
I spent a week making a custom kill team using a box of eliminators, incursers and reivers only for GW to change the army building style. I was salty for a few days, but I can still play the previous edition
I feel like it's DELIGHTFULLY easy to start over, especially with Astartes. Infiltrators are clearly awesome, the models are awesome and you can make a fireteam of Infiltrators and one of Incursors from a single box. That's a positive.
I bought the Tau Pathfinders box when Killteam first came out and it was perfect. Ten pathfinders (one being the "sarge") and then three drones. Now, out of those thirteen models, I can only use seven max, and only one can have a heavy weapon. My force in Killteam 2.0 by default has so much depth and naunce with different weapons and now kill team just feels like running 5-8 generic infantry soldiers against each other. The rule changes were great, but it doesn't mean anything when the roster creation is absolutely kneecapped beyond recognition. The point of warhammer is getting to be nitty gritty with your squad/army creation and this moved away from the "soul" of warhammer. I understand they might want the rules to be this way as a proper gateway game for a more complex 40k, but I feel as if new players want to be able to obsess, care, and nuture 5-10 models just as much as a veterans obsess, care, and nuture 100 model armies. Probably going to kitbash the roster rules from 2.0 and the ruleset from 3.0 and just not play this version in stores for the time being (pandemic is still going on so I guess it's a good deterrent anyways, thanks GW).
So I have a huge Tyranid army that I bought on the cheap long ago, but I still can't get in the giant army gaming mentality. Though listening to you, I think I do want to play some skirmish gaming. I might wait on Kill Team rules to get better again and see how I can fit the models into your Reign In Hell. I even have some cool generic Wizkidz demons that would probably work.
Congratulations on hitting 200K subscribers, Uncle Atom! Very well deserved, if I may say so, sir. I love it when you show pictures of your painted models: they look amazing, despite the fact that you don't go in for much edge highlighting, thus giving hope to those of us out here who find that technique almost impossible to pull off well, or within a reasonable time frame (i.e. a squad takes 2 months to complete! 😖) If you could make some more videos about painting minis "Atom-style," I, for one, would be very excited! 😁 Anyway, thanks for all the fantastic content; long may you reign!
Several options:
- switch to a different game system like Grimdark Firefight
- keep playing the previous edition
- wait until they release the proper lists (ie: ones like the Krieg and Kommandos) for each faction and use those
- wait to see if they add mixed kill teams / points in a future General’s Handbook style release
The thought of cutting up finished models makes me wince, especially when the Compendium is just a stop gap.
^This right here!
As Adam indicated in the last video the "proper" lists are going to be tied to a model release and match the models in the new box. Gw have sent a very clear signal of limited backward compatibility going forward
What Mark Sosbe said above. That.
@@tando6266 Makes me wonder if the Gaunt's Ghosts box for IG was supposed to make it into the Octarius box but someone shit the bed (maybe due to covid?)
Or if you enjoy building and painting minis, add new models to your teams.
Hoard the old kill teams until the rules change again in 6 months :-) Congrats on 200k! keep crankin!
I mean could also try out some new lures :D. That vid still has me chuckling.
My group are already playing a hybrid version using the old Kill team, team building macanics and the new kill teams rules
Second that. You might play the old version again at some point and just bite the Bullet, or as I see it in my Case, cease the opportunity to build some new Teams tailored for the new rules. You probably have enough plastic crack laying around to build something or use the chance to maybe build something new which might be a new challenge. Don't get so down about it Uncle Atom 😁 You can crank out something cool, I know it 👍
Yeah, especially because some of those rules ARE going to change again when they expand the new Veteran/Kommando style teams. Until then, I would keep the existing models as is and just expand them as necessary into full rosters. For example, Uncle Atom's Necrons are all still part of a legal roster, they just don't make a complete kill team. I would keep all of those models and just work toward expanding each type into legal fire teams, starting with the ones I'm most eager to play with.
The team rules will change as the new releases come up. Don’t butcher your models!
*Looks at his Tomb Kings army on the shelf, a single tear rolling down his cheek*
I wish I had bought some Tomb Kings
@@TheWizardBattle if you are serious about liking them, since they are out of production, it's easy to find all their models, or models matching their models, for 3d printing.
My main army was Bretonnians, and I'd started a Tomb Kings army with 8th edition.
I still have yet to play Age of Sigmar.
@@Will-zs9ny I've seen plenty that have reproduced things similar, but not quite the same.
But yeah, no new rules. So unless I want to play Kings of War I know a fair few folk that will call foul over their old rules
@@stevenschnepp576 it's not bad, better than the card game 40k has become.
But I also prefer the Path to Glory stuff, like the evolving force it creates
Continue to play the current edition, - try the new rules with the proxy as-is mindset, then wait for the 'releases'... - Don't build anything for the compendium specifically - this will be replaced
What I was going to say.
That, or just cherry-pick the rules from the second edition you like. The extra wounds, attacks, activations, ETC.
Or just play a better game :P One page rules is nice ^_^
+1
Here the new Kill Team will be available as separate, buyable stuff at the start of Q2, 2022. Hell if I wait and not play till then!
The current version is just fine for me and my friends. Even old Mordheim and old Necromunda was perfect, sometimes we still play these games.
Definitely not in need of the new version - in which up to now I see more BS than good stuff.
^^ this
I'm just going to be cherrying picking some of the new rules and such. Like if they have the buffed grey knights in the new rule because by the Emperor are the old current stats for them are....not great.
This. Nobody should have to follow the silly rule updates all the time which are pushed by GW in hopes of selling more models and codices any way they can.
I'm never a fan of breaking parts off or swapping bits out after I've built and painted the model. I would either proxy the part or try find an individual on ebay or spare bits to make up the guy im trying to replace.
A solution is to scan your model. Digitaly edit the weapon and then print it. Paint it up. Dont tell anyone….😉
I'd do that Scion weapon swap at the wrist. With sharp clippers it'd be fine. Wouldn't mess with the Deathwatch heavy though.
@@mikaelfalk6086 There are no retail 3d scanners that will actually do a sufficient job on that to be convincing presently. Like if you are talking about scanning say a full sized statue and then shrinking it to miniature size, that's workable, but scanning a miniature and expecting to print a convincing facsimile is just well beyond the current affordable tech.
@@soulcatcher521 Ok! I thought the scanners were better. Lets wait a few years and we get there….Thanks!
When GW changed the rules for "True Grit" for Space Wolves back in 3rd or 4th Edition, I had to snap the chainsword arms off all my Grey Hunters because all of a sudden, my _core troops_ had illegal equipment. That was the first thing that really soured me on GW's tactics.
trick qustion the real answer is just keep doing what you always does. play first edition kill and change the rules you don't like. we need to stop thinking we have to get all the updates and all expansions and all edition of a game to be able to play it.
anyways i should watch the video now
I confess, I fall into this trap. The trick is to find a group that is also cool with this idea. Most of the groups that I've been a part of are so focused on competitive play that I can't get away with that.
That, or play Grimdark Future: Firefight.
nah just buy stargrave
I've just had this conversation with my son and share all these sentiments!!
We don't call rules new or old, we just refer to them as different rules. We have a rule set and that's good enough for us!! I always say "buy the plastic NOT the paper"...
Beeing more are role player than a mini war gamer, making stuff up is where some of the fun is living 🤣
DONT start chopping up your kill teams! Just wait and see what supplemental rules they publish first, the compendium was a stop gap. Then decide if you want to play this game. It might be kinder to the planet to get a different ruleset and use your lovingly painted models in a different game. #hobbyneutral
a 50$ stop gap. Don't buy anything KT 2.0 if you have some integrity
One page rules fire fight for example, tho a bit different as there are still squats 🤷🏽♂️ but looks interesting
I wish more channels would do videos on #hobbyneutral
I’m sure the planet can hack it...
If you love KT 2018, just play that one. Its only been out for 3 years.
I have never gone from so hyped to buy something to "oh well let's see what they do in 3 years" so fast. Its old school kill team for me.
You’ll never stop the GW machine with new and future releases. However if you were happy with old KT rules / lists just continue to play the previous version
No one from GW is going to come knocking on your door saying you must do it this way. If you’ve got friends you can play with who feel the same just play as you did before
I find this especially apparent with KT in particular. KT 2018 was such a self contained, tidy system. It isn't really effected by new model releases. I think there are going to be far more people playing the older version of KT and holding out switching longer than say someone playing 40k proper.
Only problem with this is the one i have. you may want to play the previous edition, but everyone else in your group HAS to play the new ones because the old rules are out of date. Even if they SUCK
@@dillonrinehart8319 Correct. The biggest value of a published rule system is its commonality. When they publish a newer version, they take away a lot of the value of the old one. This is hopefully not an issue because the new version is so good, you are happy.
When they pull this crud where they offer up a half finished new version that intentionally is set up to force new model purchases, they are taking your old value in a big way without really giving you the goodness of a new version. And, let’s say your faction doesn’t get a new codex in the first year. Gratz, the next update will likely push it into the closet again, so you got a fraction of its value simply robbed from you. (Puhleeeez, do not argue the generic or proxy solution, not only is that sad, if it’s good enough, why buy the codex?).
Congrats to the milestone!
Well deserved.
My local killteam dudes are taking a break. They got grimdark firefight, the mantic rules, stargrave and some others and are playtesting alternatives.
So far they are having a blast.
Its fun to watch.
"You can always just buy new kill teams!" - GW Bigwig Probably
Gratz on the milestone btw!
That attitude fron GW is exactly why my game group never got into it. Tried kill team and the flood of expansions just turned everyone off lol. Cant imagine trying to tell them "oh dont worry theres a NEW edition of 2 books that invalidates your old teams"
Exactly. They didn't want people just buying 1 new rulebook. They want you to buy a new book, a new compendium, a new expansion, and new boxes of models
Uncle Atom, my friend and I played a game of kill team 2 using the roster building from kill team 1, and the game rules of kill team 2. It was a blast, and is my preferred way to play now.
Congrats on 200k!
I can honestly tell you that your videos are definitely entertaining and I think they can also be considered educational. I do not paint minis or play tabletop games and yet I watch just about every video. I stumbled upon your channel during quarantine last year while mindlessly falling through the RUclips rabbit hole and even though you were talking about Warhammer, I realized that your tips/advice could(and should) be applied to countless other hobbies and even life in general. Long story short, came for the fez but stayed for the wisdom. Keep up the great work, dude.
Same here dude
I was getting ready to dive into Kill Team when the shiny new edition came out, but after seeing it, I'm going with Stargrave. As a bonus, I get to give my tau pathfinder a bat'leth, and no one can tell me no.
My friends and I probably gonna house rule mixing up units. The fact that they restricted that is dumb. But they probably want to sell kill team specific kits in the future.
That is exactly what they want.
So, the fact that the plasma IG spam or Deathwatch frag spam, or even marines all-sergeant list is not a thing is bad and dumb?
@@blazingknight. look at this clown.
@@blazingknight. the fact that you could do that doesn't mean you should. It's up to the player if they want to cheese their game or not. Plus, if it was such a problem than GW can nerf em. But they didn't have to put these kind of restrictions on team building.
Besides that I mostly play with friends so I never encountered a plasma spam list or any other examples you mentioned.
@@blazingknight. the examples you cite should definitely not be allowed. But at the same time, something like Uncle Atom's example of a Deathmark and some Flayed Ones mixed in with some Warriors and Immortals *should* be allowed - it's thematic, fun and interesting. There's a middle ground here... and it also wouldn't be difficult for GW to write the rules to allow for that middle ground.
My personal recommendation is: play a game that isn't so restrictive, like Grimdark Future: Firefight from One Page Rules. It's a free ruleset, so you have no reason not to try it.
For anyone who is dead set on playing GW's games, I suggest holding off on jumping to the newest Kill Team edition until whenever expanded rules for your preferred faction come out. Hoping that those rules are more permissive about what you're allowed to bring. Assuming this current book is the "Get You By" army lists, and GW do put out the "proper" rules later.
Better yet, don't switch to the new edition at all. If you've already got functioning Kill Team books, why should you even bother updating? You'd only need to if you were planning on buying new Kill Teams that aren't covered in the existing rules.
Your last point especially is spot on. If you've got the units, and you enjoy it, then...just keep playing the old rules? Warhammer has always had editions, units have always fallen out of favour and then come back. It's a fluid game.
KT will expand to incorporate more set ups over time im sure but no one is forcing people to go burn their old models
This so many times, I can confirm that GF: Firefight is really good. People should give it at least a try, what do you have to lose?
Why bother updating to the new Kill Team - sorry, but are you serious? It’s a totally different game from the KT18. Why people switched from 7th to 8th edition of 40k?
Because new Kill Team has way better gameplay?Old KT had more freedom with building but core rules were pretty bad.
@@blazingknight. 40k has a 9th ed now, which is pretty much why people stick to current can you imagine how difficult it is to find people to play with when everyone is playing what edition suits them ?
I'll just keep my old Kill teams as they are and play previous edition with them, the new KT is basicaly a whole new, differnt game so I'm planning on making new teams for it.
Exactly
This ^ the old kill team models aren’t kill team models: they’re 40k models that we were using in a “bonus game.” But Kill team 21 is a NEW game, which will have its own models (that look like 40k models but are special). Old kill teams are still good for old kill team and 40k
This
When it comes to the gun on the back you could probably just forget it's there, if it was in his hands it would be a different story.
I might just stick to the previous KT for a while. I suspect that future releases will have additional rules for various factions that will make the Compendium less and less relevant.
Yeah that's my plan too. I'm probably just going to homebrew the rules for any new minis me and my friends want to port in.
It might not work with all old Kill Teams but you could the new rules and data cards with the old squad point system.
The Compendium is like the 8th edition Indexes, it's meant to eventually become irrelevant.
My "floorhammer" friends and I are actively avoiding the new KT rules, because we're fans of how small scale skirmishing, too.
@@JMcMillen Yes. I feel it's particularly bad that the "get you by" army lists cost AUD$80 ...
Play an agnostic miniatures games like one page rules, Stargrave, etc. Still use your minis and play different games.
Stargrave all the way!!!
Five Parsecs is awesome. I am trying out Bug Hunt next!
I wonder if Uncle Atom would enjoy playing Reign in Hell? It seems like his kind of game.
@@Mikey__R Nah, that doesn't sound like his jam at _all..._ 🤣
With my friends and I were just saying that "as long as your models are distinct from each other, that's WYSIWYG enough."
I don't know any factions other than my own, so as long as I see a dude with a gun and a dude with a sword, I generally know what to expect from those models. And will act accordingly. If all the enemy dudes look identical but are running drastically different loadouts, then they just need a small marker on them or something to make them stand out
Exactly. No need to treat it more complicated than it is 👌
Yep. The only thing I don't like is when its 10 models. "This lasgun is a flamer. This lasgun is a grande launcher. This lasgun is plasma" type deal. Also, there's only a few special weapons allowed, so its easy to keep track of a proxy.
grats! you got the cast for your miniature agnostic skirmisher!
Huge congrats on 200k. Wow… As a huge KT player, I’m in quite a troubled situation as well. I’m waiting for the FAQ to hooooopefully help with my DG champion plasma situation and other kill teams. Same problems with Necrons as you about model numbers.
I think this is the "GW strategy" make the players scrap their old armies for reason A or B and but the new boxes.
That's 100% it.
I have no "illegal" Kill Teams. I do have non-legal rules, though.
That's more intelligent then most approaches that can appear in the high grass.. Honestly
But I think the majority will jump on the new version of the rules
@@forevergimmly7343 let them play that way. These are just rules. Emphasis on just.
@@balazszsigmond826 yep, you're right
I feel like kill team is the place to have a team that looks completely different. I feel like each model is a hero named unit and has earned the unique paint job. People hate it in 40k but kill team feels like a mass effect squad or Noble team from halo reach. I day embrace the rainbow coloured team
I’d say just find a friend in the same situation and play them in as though they aren’t illegal! Seems to me that the new rules would still work with the old kill teams.
Thats what me and my mate are doing. Using the new editions activation and stats, then using the old editions army building
Exactly. I can use the new general rules, while still using the list building the old edition offered. The new rules dont invalidate anything about them. I recommend more people think outside the GW mandated box, like Alan does above.
Imagine that, GW changing the rules yet again to make your existing minis obsolete and forcing you to buy more. And the co-dependent victims who will basically say "But I can make him change! I can make him love me!"
Best way to use the kill teams that GW broke is to use them in a non-GW game, one that won't overhaul the rules every two years and won't make your models obsolete. One that's not just a scheme to sell models.
Sounds like a lot of those teams can be salvaged by adding one or two extra models. Since the new Kill Team uses a 20 model roster that you draw from then you should have some flexibility.
For example if you add one bolter guy to your Deathwatch team you have a 'legal' team with the option to pick either the frag cannon or the heavy bolter depending on what your opponents Kill Team is.
He doesnt care. It doesn't seem like he has even tried to play a game with them or wants to.
I got into Kill Team right before they announced this new version and I was in the process of building a Space Wolves team and had this wild idea that I was going to make a few of them Bladeguard Veterans but "shield maidens". Ya know, viking stuff. Then this new edition came out, kinda nuked that idea. But I was already neck deep in doing some heavy conversions to the Bladeguard vets I'd gotten in the Indomitus box. Ground off some of the Indomitus crosses, glued on female heads from AoS Eternals, a few select pieces trimmed and even melted from a space wolves upgrade sprue. The whole 9 yards.
So now, that model is a Death Watch sergeant and I bought a Death Watch kill team box for the rest. Sure, she's technically a Primaris model. Ok fine, my leader is a bit taller than the other guys. And yes, the sculpt has a pistol on the belt... thats just "decoration" now. Kinda like all the Death Watch models themselves have knives on their belt but dont actually get combat knives. I imagine this is fine.
Congratulations on reaching 200k subscribers! I've followed your channel since 2016. Great to see you doing well!
This situation reminds me a bit of back when I played 2nd edition 40k, and 3rd edition required me to pull weapons off three quarters of my two painted forces at the time to make them legal for the new edition.
I never got into the 2018 Kill Team and regretted not buying the starter when I had the chance. I'm on the fence with this new edition, though I would really love to get all the new models in this box.
I think I'll wait and see where this goes first...
Thanks for this video!
This is why all my Skitarii special weapons are on dudes with the bare, cybernetic skull heads. A lot of my combi weapons and other sergeant stuff is magnetized, or I just make spare sergeants with different loadouts. I usually try to future-proof stuff like that whenever I can. I've been doing this Warhammer thing on-and-off for two decades, one thing you learn in that span of time is to never get married to a particular wargear setup. There's usually a shakeup in what wargear you want to take every two or three years.
I will judge everything on whether I like the new rules, if I do I will use my kill teams with the new rules, if I don't I will use the scenery etc with the old rules or if I have to I will use the team building from old kill team with new rules, a bit of a hack but it shouldn't be too hard.
I started wargaming with KT2021 a few months ago, my first realization with the kriegs, was that i cant build all the different options from one box, and i heard that playersusually magnetize the weapon options for bigger models. So since that point i magnetized all of my 10 kriegs, (and printed a new proxy team from MMF with magnets again), built 20+ SMs with magnets (the phobos strike team models has magnetized backpack to be able to be able to change between icnu/infli/reiver), and kitbashed a GK team from Sigmarians again with magnets. now i have all the options in the world to build teams, change loadouts. With this i can play basically all my primaris marines in every possible roles just need to trade some arm bits. If a new GK or DW team is popping up in the future, i just need to grab the extra bits, and done.
Magnets are magic
Question for you Atom... With how important ROSTER building in KT21 is, compared to LIST building in KT18, have you considered just getting extra boxes to add to your current teams? Sure, you can't use for example the Frag launcher and Inferno Heavy Bolter in the same fireteam but if you have it in the roster you can pick and choose what to use depending on who you're fighting.
I'm definitely a little frustrated with some of the changes but I definitely think you're being far too doom and gloom with it.
Ain’t found a way to Kill Team yet/GeeDub’s release plan, the gravest threat/seems every post results in bedlam...
Aaaaaaaaaaaaaa here comes the roster aaaaaa yeah.....
Yeah, I dunno about everyone else but I don't have 6 models of the same type for my painted marine squads. I had a full roster of 20, and it's like 2-4 of every Primaris unit, 3 scouts, and 5 tac marines with no bolters. It was all box splits with friends, picking up spare minis from bitz box, and converting characters into normal troops using normal arms.
The idea of "just buy and paint 6 boxes of marines to the high standard you did" is extremely unappealing.
Congratulations on the 200k!
One tip for popping off stuff glued down with CA glue is to twist them. CA glue cannot handle torsion as well as traction.
I was so excited about getting into Kill Team and the new Octarius box set looked like a great way to get into it. But after hearing that I can't use my regular models without buying that compendium and that even if I did buy it, my regular models would make very boring kill teams ... ... no thanks.
I'll keep beating this drum when I see this comment. I understand feeling that the team building/composition may be "boring", but the core gameplay looks so good I'd rather play any generic team from the Compendium with the new rules than the most creative, unique, etc. list from the previous game. I'll trade good gameplay over intricate list building any day, maybe that's just me. Just a comment on the idea of a "boring" team.
@@mattbrown5234 Thanks for the reply. Maybe I've been a bit hasty in my judgement! I'll give it some more thought.
@@adamkimberley2575 Absolutely, it's easy to be put off with huge changes. Definitely watch some batreps or see if you can play the game for free with someone who has the new rules. It may not be for everyone, but I've seen multiple people who've gotten to play say "I had more fun with my first game than any game with the 2018 version."
This is interesting to me, because while you might have to rebase models, you never really have to worry about the models themselves changing in historical games. It's weird to me that in a game where you control all the variables, you would chose to make rules that stop people using what you previously gave them.
As a tabletop roleplayer, if I had to have the exact miniature for every monsters and NPCs the players encounters I would spend my time 3d sculpting, printing minis, and buy every minis under the Sun just in case.
P. S.: The large dude with the plasma thingy in his back, the weapon is broken and he is keeping it as a trophee.
Just call it a big plasma pistol as he can carry that.
It’s probably already been mentioned on here but I have not read all the comments, you can remove most parts glued using Plastic Cement using a Hair Dryer
, it weakens the joint and allows the parts to separate with little clean up required. I have used this process many times, just don’t have the heat to high.
Play the old version? Or play a whole different game like Grimdark Future Firefight?
I mean, we all act like GW controls everything and we have no choice. We do. It won't get better if we just bitch and continue giving in.
Grats on 200k as well.
"It won't get better if we just bitch and continue giving in."
These are not mutually inclusive. You can bitch (so that the company hears your voice) while also not supporting the company anymore.
@@ajaxtaur they're publicly traded company. The only thing they care about is profit for the shareholders. As long as they keep making profit for the shareholders, literally nothing else is going to affect any meaningful change.
@@aaronbrown4275 vocally voices complaints especially as a large content creator does in fact affect things, even if at a small size, if displeasement is voiced enough it will influence people. I already know people getting 3d printers and avoiding buying from gw directly now. Thanks to community voices bringing to attention bad doings mostly
Tip for piping the head or other pieces off when using CA glue put it in the freezer for a couple hours makes the glue more brittle and more likely to break. If you want fast effects use dry ice
Pretty sure that Plague Champion would be still be illegal with out the plasma, because you can't have both a power fist and a plague sword.
Not sure with Killteam, but you can take both a fist and a knife on a champion. Mine has a fist, knife and bolter for regular 40k.
Great video, Uncle Atom! And congratulations on the 200,000 subscribers; you definitely earned it! Personally I hate to repaint/chop up finished models because I look at them as a snapshot in time of my painting skill. That said, if you are going to go down this road, I found when stripping paint from models, that "L.A.'s Totally Awesome" cleaner works very well as not just an acrylic paint stripper, but also dissolves super glue like a champ, and makes those chopping mods a lot easier. :)
Before you start pulling the guns off your models I'd wait until next month when a GW release a A5 booklet with all the points and FAQs ect.
You mean a Generals Handbook? You know, if GW don't release one, I wouldn't be surprised if an "open source" points list starts to circulate some time soon.
For £47.50. XD
The more I think about it, the more I think that GW don't understand what people want from Kill Team. It's a bit like Power Level in 40k, choose whatever loadout you want, it's all the same cost; but what people actually want is BALANCE. But in this case, it's worse, because whilst we've lost balance, we've also lost choice.
Of course, as a game system, Kill Team 2.0 probably didn't generate many model sales, since players mostly used what they've already got. So, from a business point of view, selling Kill Team specific kits for 3.0 will make more money for the shareholders by forcing long term collectors to buy even more.
If the new Kill Team kits are actually new and shiny, then people might buy them. But if they're existing kits with an upgrade sprue and some rules cards, I can't see that going down well.
@@Vapourwear remember when GW released all the rules for Necromunda house gangs in one book, then pulled that one book and released six books, each for the same price as the combined book?
We're not going to get a Generals Handbook, we're going to get separate faction "codexes," because that'll cost more.
There comes a time to step away from a game. I stepped away at the beginning of 5th, the marine list I built to didn't play well, and the feral orks I was kit bashing got deleted from the game. I chose to step away and invest in a different game. I did return at the start of 9th, the other game I was playing lost a lot of players and 40k looked to have overcome some of the issues I had with 5thed.
from most killteams i also have at least 1k armies. So most of the times it would be : designate other models to be my killteam. But I guess it’s different when you only have that killteam.
other option : you can have a 20 man list for competative play; make them part of the second / third fireteam
Sad thing is when you have a 1K army...but still no legal Killteam. I have Necrons from indomitus, but the only thing I can pull from that is 1 fireteam of warriors. However, I currently don't have immortals/deathmarks/flayed ones.
@@demon1103 that sucks. maybe a good time to add some new units to your necron army?
@@mauricetoirkens6455 Plan to down the line, probably get the CP box at some point in future. For now focusing more on my Orks and Death Guard. Necrons are my #3 army (for 40k anyway), so they end up taking a backseat and will eventually bolster their ranks...maybe when the Imperium magazines come to the US
@@demon1103 CP boxes are usually great boxes to expand your force. I have 4K worth of orks , but still waiting for the CP box to add some new boyz and deffkoptas to my army. the only CP I find dissapointing is the presumed 1000 sons one.
I'd say if the compendium looks like a stop gap, don't rip anything apart. Play with the new starter set and any useable teams to see 1: do you like the new game and 2: what comes out for your kill teams in the future (looking at the options in the base game - I'm sure future releases will see more options for other kill teams)
When I started in 2nd edition 40k, the "get you by" army lists were all free ...
Your channel is Helpful, Entertaining, & Inspiring
Since the late Shadow War Armageddon times I realized that the best way to keep your minis accurately resembled in the table was to magnetize the weapons, so you could simply interchange them without spending time and money on new ones. By the way, most minis come boxed by squads, so if you need to change the weapon without magnets, you can build another "brother in arms" from the same box.
With the new killteam can you do a new how to get started with new killteams and what boxes you would need? As an lgs employee I loved using that video to help people get into the game for cheap and simple
There is nothing cheap about this kill team, $100US just for the books to start and the tac ops card are another $18 plus your minis. Then in order to get the "elite" version of your team you will eventually have to fork out at least another $150 when they release it's box.
@@1crlski to my knowledge they aren't doing elites and stuff anymore. They want to avoid that confusion for new players. Also just wanted to know because my lgs always have a book for use for killteam and if we just let people know the cheapest way to start with a team then its perfect.
@@TheGoldenPotat The Octarius book is the rules for "elite" or this KT version of elites, without the Octarius rules you don't get all the abilities of either the DKOK or the Komandos, the compendium just gives you basic data for guard and orks
I really feel like the new change to kill team where the lists you can take are mostly pre determined was a huge mistake. It will limit the amount of lists people play and probably make one list type for each warband the one almost everyone uses, plus it takes out so many models to use and makes so many people’s previous lists invalid. I honestly highly recommend to just go down the route of proxying your already painted minis as whatever is now legal or whatever is now good. Most people won’t care and will be fine with it.
Your options are:
a) Proxy (aka not ply WYSIWYYG)
b) Play KT 2018
c) houserule teams
d) build (buy) new teams matching KT 2001 rules (thats what GW wants)
e) use model agnostic rules (e.g One Page Rules Grimdark Future Firefight)
f) print a new killteam for the new edition and download runes from interwebs (the option GW dreads)
I started in Rogue Trader in the late 80's. I did Imperial Guard / Biker Squats. Back then you had to call them from the number in the back of the magazine in the middle of the night when It's day in UK and they send a box full of lead. I got a ton of original dreads with all left legs. They weren't very careful back then. I ordered with two other people with different armies. I had to learn to cut and kitbash metal minis. My first alterations were cutting half those dread legs at the knee and making them look good as right legs. I ended up with an ogrin with one leg and one arm missing. My buddy had extra legs and arms for his Ork Dreads. I made a cyborg Ogrin with the extra dread parts. I find that kitbashing is one of my favorite parts of the hobby. When everything started coming out in plastic, I found it to be so easy and had honed my skills to the point where other people used to come to me to kitbash their minis. It's easy. Just practice. Cutting up models isn't anything to be intimidated by. I've been doing a ton of that with these new monopose models to give them variety. Weapon swaps hardly even register with me anymore.
Without knowing either game I get the impression from your comments and other reviewer's comments that GW completely watered down the rules in the compendium with the promise of restoring versatility "IF" you by the upcoming faction box sets. But only then.
I was all for getting it until i saw the rules, won't bother with a large box or paying for the compendium
Pretty much, I had an argument where people claimed the new system is okay, because GW is gonna release a dedicated KT for every faction and they're going to be better. This sounds both incredibly greedy and unfun.
Yep, lemme hear ya say, "predatory marketing practices".
@@genelearnsenglish4242 I really am not interested in having GW Approved kill teams. I would much prefer the option of building a ME specific team that I was to use. If it includes 2 Ork Boy, 4 Gretchin and a Nob in Powa Armour there is no reason there should not be a provision for me to build that just using points to kit it out and buy the required models and gear.
Well,from battle reports and impression I read compendium rules aren't bad compared to Krieg and Kommandos that fully fleshed out, there is no big power gap between when you play the game,in compendium you still get ploys, equipment customisation etc for each faction.Sure, compendium in a way like indexes for 8th edition,but that should be obvious.
The freezer trick works and doesn't pop everything apart. It just makes the glue brittle while it's frozen. You can stick the model in the freezer for a day, and then pull the part you want off with pliers and the rest will remain
I have 8 teams as well and most of them will need some work. But the rules have me very excited so I am Willi g to put that work in. I wonder if after having some games under the belt, other people and Adam will feel this way as well.
Also: the freezer is magic on superglue!
I haven't touched a tabletop game in about 10 years, but this channel is probably still one of the most calming experiences i can find on youtube. Love it
Congrats on 200k! Really helpful (and entertaining!) channel, keep it up. I was looking forward to Kill Team, I haven't played it before, but I have a bunch of space marines from 40k and was thinking it would be cool to make a terminator team, or mix up a sniper, a heavy guy, an infiltrator, whatever... learning that isn't going to be possible has really put me off.
For models that were molded a certain way for a game….sold that way….and then the company changes the rules so the existing models have molded details that don’t make exact thematic sense, I’d personally just get over it. They will likely change again at some point in the future…and I don’t want to Frankenstein my existing finished models to appeal to a company who’s goal is to give existing models a shelf life so I have to buy new models to keep up with trends.
I got into the tabletop gaming hobby via The original HeroQuest. I just got over it if my Barbarian eventually got a battle axe, despite his model having a sword on the sculpt…or the Dwarf NOT having an axe through nearly the whole game, despite his model having an axe. And lots of other games are just like this. It’s just easier to keep up with changes if you don’t let those small details bother you.
A lot of people in this hobby have bad brains that make it impossible for them to get over things like that. They can't just ignore things or, you know, accept that a brand new game might require some new models.
Chin up, work around like the death guard plasma gun is fused and he’s awaiting a technician to fix it etc, you could always play the old version with ur friends and if u fancy a tournament play with ur guards in the box. Or worst comes to worst there’s a title for ur twitch fixing or converting my old kill team too new. Good luck and keep up the great work you awesome guy .
What to do? Don't play the new version. Boom. Solved. Cuts out a ton of work and keeps you playing. I've been a 40k player for only a handful of years, and I'm already done with the hype machine and dragon chasing that goes on in the hobby.
I had been excited about this new version of Kill Team, but as things unfolded, it started to look more and more like a pile of books I'd need to buy that I really don't want to spend the money on. So right now, if I were playing KT'21, I'd be buying the core book and compendium - $86ish for both books (just did a shopping search, it is potentially cheaper elsewhere) to just look under the hood and take it for a test drive.
Okay, it will be fun and I'll get a lot of hours out of it, so maybe it is worth it.
But the compendium doesn't have Elites and Commanders. It has just the basic troops. We are gaslighting ourselves if we think GW isn't going to put out at least 2 more compendiums at 40 bucks each.
This is all before any new models I might want and such.
Nah. I'll pass. Maybe in a few years it will be worth my money, but for now I already have Kill Team the previous edition and just picked up Grimdark Future: Firefight and am planning on just stopping with the chase involved with GW.
I completely understand the frustration with kill team compositions this edition, but I have to say the game is great fun (and much better than the previous version IMO). The one positive for the new compositions/list writing is how beginner friendly it is - you can genuinely run a kill team from a single box in most instances, keeping the cost down, and the fire team lists are super easy to understand. I’m hoping that will draw more, new players in to the game going forward!
And would for sure keep the hooded Arquebus - always preferred the hoods anyway for AdMech!
Complexity was never the reason people dont play kill team - Prices were.
People keep claiming that you can play kill team from a single box but once you get beyond the power armoured teams this is less true. Nids are no, Cults are no(one in fact cannot build a legal team with the cultist from that starter for the last edition), Guard are no, Harlies are no, demons are no.
@@bradp6452 not true for everything, granted. But as you say, Marines, CSM, Custodes, Sisters are all able to be a one box. Same with Eldar, Dark Eldar, Orks and Tau, and you can (I believe?) do a single box for Tyranids by running ten Genestealer? I could be wrong on that one though…
@@nathand298 stealers come in boxes of 8.
I think that like spamming things in the last edition there will be a clear competitive advantage to running different fire teams types in those lists field to the way limits on items are often by kill team and not fireteam.
Congratulations on 200k subscribers and on writing Reign in Hell. Your example of the plasma gun on a previously legitimate death guard model describes the madness perfectly. Time methinks to nerf the nerfers with a new SF skirmish ruleset perhaps?
I would keep your teams as is for now. Wait until new soup lists like ork commandos and veteran guards are released.
Also you could always use regular guards as veterans and vice and versa. Cheers!
Regarding plastic cement, if the joint isn't too hefty, you can score one side, and it will follow that score when you bend the unwanted part. Makes for a clean separation.
You are a hero. Thank you for your time uncle atom.
Thanks for all the useful feedback
I hoped thos video will have some kind of workaround or conflusion. That's around twice too long for me
The more I hear about the new edition, the more certain I get that I will continue to play the old edition, wait and see.
Easy answer--use your models to play other rules sets or ignore GW and keep playing the older rules. Congrats on 200k subs!
Leave the models as they are and play the first edition. Problem solved.
Yea my group all agreed to just play first edition and totally leave second edition alone
Great if you can, not possible for everyone.
Or try Stargrave or Space Weirdos. You don't have to only play Games Wreckshop.
@@squidmaster1297 sorry, just 8th you don't have to go that far back unless you want to of course!
@@101Mant check ebay bet there will be an old rule book on there somewhere mate 👍🏻
Don't use superglue de-bonder on painted models. It will peel off acrylic paints.
Me and my friends are just going to stick to the previous edition, we kind of collectively hate the new edition's changes
Or you play Grimdark Future: Firefight, Star Breach, or another miniature agnostic game that fits 40K style minis. My son and I are switching to the OPR games (Grimdark Future, etc). They are, in his words explaining them to his friends, "Like 40K without the stupid restrictions."
I've got a dozen teams, and I guess I just don't have the energy to fix all the teams (though I do love the rules changes in the new version). I'm switching to Stargrave / Rangers and hoping that future changes will make the teams workable later.
I've decided to make the models from my old kill teams "Sergents" for their own squads. That way the leader is very unique, and stands out, and I also don't have to break off bits. It also helps explain why they are painted a little different. "After many successful operations, each member was given their own squad to lead in covert missions." It's how I'm making it work.....but hate that I have to do something like that in the first place to keep (some of) the models I put so much time into playable.
Hah, finally my painting procrastination is paying off! Now i can just buy some more before i start painting them, and not worry about equality :D
Not worry about equality? In 2021? CANCELLED!
I have been screwed for so many years from GW I started magnatizing all my models since the time I converted 30 Black Templars to storm shield and Chainsword then having to cut them all off and put bolt pistols back on a few months later. . .
The other option is to have more models than you need for you kill team, a back bench as you will where you keep both your Grey Knight heavy weapons and just add more models then you can just swap models and team composition to suit future changes . .
Most of my Kill teams have around 5 extra models that I keep painted up and just change it up when I feel like it or fancy a slight change withing the team.
Homebrew, the answer is always homebrew.
I've always considered a finished model is finished and will not get back to it.
In that situation, I'd add new models to my kill teams to make them legit.
In a similar kind of issue, do not forget Warhammer battle players who had to switch from square bases to round bases 4 years ago just to learn that their armies will not be legit in the next 'oldworld' version of the game switching back to square bases :(
The more I hear about new kill team the less interested I am in it. Old kill team is still right there to play nothing stopping you.
This is whats so frustrating about this whole thing. Its our hobby, GW just sells stuff for it. We have brains that come with imaginations, can't we just rules-bash or mod the rules to actually work? I'm more of a painter than a player but playing seems so depressing to me. It just seems crazy that teams that make sense can be "illegal".
I wish someone would create a "Warhammer Forever," type rule-set where stuff from all additions can be plugged in and made to function.
IDK, playing Warhammer 40K just seems so lame. Its like so many people sound like they are being held hostage, its really weird.
Congrats on the 200k! Well deserved. Your videos are always interesting and entertaining. It’s a shame to see you so dejected about Kill Team. It’s why I have been dragging my feet on it. No longer will I blindly hand GW fistfuls of cash until I feel it’s really worth it.
Use them in Stargrave, eat it GW 🤣 LOL!
Legit idea
Maybe magnetising models when assembling them is the solution to constant changes in rules…
Lot of work at first, but easy changes afterward.
As a Tau player who magnetizes a lot of my bigger options, I don't advise magnetizing infantry. It adds a lot of prep time to games as you need to root through your bitsbox which feels weird in kill team. It also adds lots of small bits that are easy to lose or (in the case of infantry) break.
I'm going to reserve judgement on whether my kill teams are 'wrecked' until I've actually played the new version of the game. If it becomes an issue, then I'll just proxy since I'm not playing with anyone who would get upset about it. I do think it's a bit silly that point values are gone, though.
I feel like to answer the question of "is it worth it", would need to have a consensus on if the new Kill Team is "fun", "better than the old Kill Team", and other factors like does it play faster/easier/smoother, etc?
And I have no idea how you answer that question without playing it a lot... which nobody has likely yet done.
Definitely this isn't screaming to me "Buy This!" so far.
Still waiting for my Kroot Merc army to be valid again...
At least kroot kill teams are a thing
Hopefully they get better rules for KT
@@yugarith158 well the compendium rules are already better
It can be really hard to realize your models aren’t “current”. However if things don’t change we would never get to have new experiences and find new joys.
It may be that this edition won’t be the greatest. But as you yourself said “they can’t all be zingers”. I feel on a whole GW has made a lot of improvements over the last few years no? On the other hand this could become a wonderful edition with new experiences.
In either case the previous editions still exists for you to enjoy. I mainly play AoS and personally haven’t made the move to 3.0. I still play the previous edition with my friends because that’s where we’re at.
Thanks for all your amazing content. Congrats on 200K.
I’m pretty much waiting for them to give my factions their boxes, not buying into their BS compendium/rule book 100 buck combo. Edit- nah, I’m playing a different minis game. Never seen a company kill my interest in something so hard. Here I come stargrave.
Welcome to Stargrave! It’s wonderful
I'm about there myself. Needing multiple $50 books to distinguish minis when really the only difference is a +1 or -1 to a stat or model count here or there, may as well play a generic like star grave.
It'll still be an $100 dollar combo when your team drops because it will be in another $40-$50 expansion book
I spent a week making a custom kill team using a box of eliminators, incursers and reivers only for GW to change the army building style. I was salty for a few days, but I can still play the previous edition
I feel like it's DELIGHTFULLY easy to start over, especially with Astartes. Infiltrators are clearly awesome, the models are awesome and you can make a fireteam of Infiltrators and one of Incursors from a single box. That's a positive.
I bought the Tau Pathfinders box when Killteam first came out and it was perfect. Ten pathfinders (one being the "sarge") and then three drones. Now, out of those thirteen models, I can only use seven max, and only one can have a heavy weapon. My force in Killteam 2.0 by default has so much depth and naunce with different weapons and now kill team just feels like running 5-8 generic infantry soldiers against each other. The rule changes were great, but it doesn't mean anything when the roster creation is absolutely kneecapped beyond recognition.
The point of warhammer is getting to be nitty gritty with your squad/army creation and this moved away from the "soul" of warhammer. I understand they might want the rules to be this way as a proper gateway game for a more complex 40k, but I feel as if new players want to be able to obsess, care, and nuture 5-10 models just as much as a veterans obsess, care, and nuture 100 model armies. Probably going to kitbash the roster rules from 2.0 and the ruleset from 3.0 and just not play this version in stores for the time being (pandemic is still going on so I guess it's a good deterrent anyways, thanks GW).
1st of all congratulations on the 200k
2nd of all me and my mates have agreed to just play 1st edition.
So I have a huge Tyranid army that I bought on the cheap long ago, but I still can't get in the giant army gaming mentality. Though listening to you, I think I do want to play some skirmish gaming. I might wait on Kill Team rules to get better again and see how I can fit the models into your Reign In Hell. I even have some cool generic Wizkidz demons that would probably work.
The third solution: play One Page Rules.
The limitations of team building was the final nail in the coffin. Went with Stargrave instead.
I have a Stargrave Ork crew with enough minis that I could use it in the old Kill Team. Hoping that I can get the Kommandos and use those in both too.
@@Gumlass1 Sounds cool. KT'18 is still a good game and its worth tracking down the core manual if you haven't done so already.
You play Stargrave instead.
Congratulations on hitting 200K subscribers, Uncle Atom! Very well deserved, if I may say so, sir. I love it when you show pictures of your painted models: they look amazing, despite the fact that you don't go in for much edge highlighting, thus giving hope to those of us out here who find that technique almost impossible to pull off well, or within a reasonable time frame (i.e. a squad takes 2 months to complete! 😖) If you could make some more videos about painting minis "Atom-style," I, for one, would be very excited! 😁 Anyway, thanks for all the fantastic content; long may you reign!
If you get the chance, check me out on Twitch - I paint “Atom-style” there all the time. Thanks for watching!
This game really needs the old GW method of blister packs with 2 models in them. #Oldhammer
That would be great actually, the most logical way to market a skirmish game you'd think, allow small purchases to build options for the team.
I can't believe that your are still only at 200k. Can't wait for the million subs... you deserve these!