This is probably one of the best Corrin guides I've seen. Corrin is an incredible character, very easy to pick up, but he absolutely will never, ever carry because of his slowness and the need for perfect spacing and corner pressure. He requires finesse to play well. One thing I'd like to tack on too is that Corrin has a surprising lack of priority across the board. If Corrin trades with another move, most of the time he will lose the trade (the only exception is the forward Pin-kick since it has trample), so he isn't a character that's going to muscle his way to a victory like Roy or Chrom. I've had Fsmash tippers and fully charged DFS bites clang with low power moves that they (on paper) seem like they should overpower. It's a little ridiculous how many moves seem to just win over Corrin's moves, so keep that in mind. Corrin also struggles against shields a little bit, and is probably the number one thing that new Corrin players have to learn how to deal with when they pick him up. Yes, he has the chainsaw, but Corrin has to commit to big moves to make people GTFO of shield. He can put out a ton of pressure on in short bursts with DFS/aerials/tippers, but he can't pressure, pressure, pressure constantly like faster characters. You have to play so patiently against people who want to sit in shield, and they will against Corrin because he has such good aerials. Experienced players will be ultra wary of the chainsaw setups, and will be very aware of the health of their shield. Corrin's lackluster dashgrab and throws also makes people sit in shield a lot against him, and a whiffed grab will always result in a hefty punish. Definitely practice tomohawking and learning how to safely hit a shield with aerials like Bair. Another thing is that Corrin is really, REALLY good in the corner. Corrin's whole gameplan is to juggle an opponent until they have no choice but to go to ledge, where Corrin can threaten with multiple moves like Pin/Fsmash/Bair and cover multiple options at once without really putting himself in much danger. The threat of Pin alone in usually enough to make people want to get off the ledge ASAP, leading to hasty decisions that Corrin can kill them for. (Useless in singles, but Corrin's throws are actually really, really good in doubles. Fthrow and Bthrow have tippers, while Dthrow can KO anyone rushing in to save a teammate. Uthrow can also hit multiple opponents, but the knockback isn't as strong. not let Corrin pressure for long.)
Amazing guide, as always! I’ll only add that at very low percent you actually can do dtilt into jab, and that since most of her best aerial hit boxes send upward she isn’t a great edgeguarder and unless the situation is suitable for a bair it’s better to stay on stage and attempt a 2-frame/setup a ledgetrap.
Yas thank u for this helpful tip, i had to learn the hard way that attempting edgeguards can put me in a worse position than if I’d just stayed on stage lol
The NotBae guide treatment for the Belmonts would be great. Until then, T3 Dom’s channel here on YT has some excellent guides and knowledge sources for the character.
Soul Calibur 2 music is just too good.
What character should I cover next?
I vote for Wii Fit
It would be nice to see something on Isabelle and how to properly analyze her moveset carefully. My thoughts
Yoshi 🦖
@@Hisho30
Yes! Something on Isabelle would be very neat.
Belmont
This is probably one of the best Corrin guides I've seen. Corrin is an incredible character, very easy to pick up, but he absolutely will never, ever carry because of his slowness and the need for perfect spacing and corner pressure. He requires finesse to play well.
One thing I'd like to tack on too is that Corrin has a surprising lack of priority across the board. If Corrin trades with another move, most of the time he will lose the trade (the only exception is the forward Pin-kick since it has trample), so he isn't a character that's going to muscle his way to a victory like Roy or Chrom. I've had Fsmash tippers and fully charged DFS bites clang with low power moves that they (on paper) seem like they should overpower. It's a little ridiculous how many moves seem to just win over Corrin's moves, so keep that in mind.
Corrin also struggles against shields a little bit, and is probably the number one thing that new Corrin players have to learn how to deal with when they pick him up. Yes, he has the chainsaw, but Corrin has to commit to big moves to make people GTFO of shield. He can put out a ton of pressure on in short bursts with DFS/aerials/tippers, but he can't pressure, pressure, pressure constantly like faster characters. You have to play so patiently against people who want to sit in shield, and they will against Corrin because he has such good aerials. Experienced players will be ultra wary of the chainsaw setups, and will be very aware of the health of their shield. Corrin's lackluster dashgrab and throws also makes people sit in shield a lot against him, and a whiffed grab will always result in a hefty punish. Definitely practice tomohawking and learning how to safely hit a shield with aerials like Bair.
Another thing is that Corrin is really, REALLY good in the corner. Corrin's whole gameplan is to juggle an opponent until they have no choice but to go to ledge, where Corrin can threaten with multiple moves like Pin/Fsmash/Bair and cover multiple options at once without really putting himself in much danger. The threat of Pin alone in usually enough to make people want to get off the ledge ASAP, leading to hasty decisions that Corrin can kill them for.
(Useless in singles, but Corrin's throws are actually really, really good in doubles. Fthrow and Bthrow have tippers, while Dthrow can KO anyone rushing in to save a teammate. Uthrow can also hit multiple opponents, but the knockback isn't as strong.
not let Corrin pressure for long.)
Great corrin guide. As a corrin main I am impressed by how accurate you were with all the niche small tech and combo routes. Very nice
Great guide, dude! I've picked up Corrin not too long ago, and this is just what I need to help me get better.
Amazing guide, as always! I’ll only add that at very low percent you actually can do dtilt into jab, and that since most of her best aerial hit boxes send upward she isn’t a great edgeguarder and unless the situation is suitable for a bair it’s better to stay on stage and attempt a 2-frame/setup a ledgetrap.
Thank you so very much!
Yas thank u for this helpful tip, i had to learn the hard way that attempting edgeguards can put me in a worse position than if I’d just stayed on stage lol
thats a weird lookin mewtwo
The only reason why I mained her is cause of bair. Still coolest move in the game
Corrin is sword Shiek and you can't change my mind.
Hey, that's Mythra's spot
Sheik is more faster than Corrin tho
@@Tee_Wilson Thats because Corrin is meat to be methodical, Fire Emblem is a strategy games of course.
Corrin is big slow
Just what I needed!!
how dis video have only 235 likes its great :(
-thanks a lot for the video, I main but am some sort of garbage, hope I can improove with this ^^
When you 2 frame with pin am I doing normal side b, instant pin, or like jumping and side b
Typically you wanna do instapin since it's the fastest way to do it
mmm fresh combos
Thanks!
Me standing here waiting for a tutorial on the Belmont's
I got you!
Step one: press b
Step two: there is no step two
Have fun!
@@theknight957 so much detail
@@doritto4095 I know. I’m really good at this
The NotBae guide treatment for the Belmonts would be great. Until then, T3 Dom’s channel here on YT has some excellent guides and knowledge sources for the character.
NotBae my beloved
Great guide! Can I ask if you can make one for Villager?
Nobae pls can you make a slingshot disable video?😭😭
Fox guide 🤟plz
Did I miss it or did you not mention ledge trapping strats whatsoever?
Lmao ledge trapping with corrin
@@captainmega6310 great content man lol
She actually great at ledge trapping? Fire emblem character all are
@@captainmega6310 wtf does that mean? are you like 2mil? lmfao corrin is amazing at ledge trapping
@@Brandon60357 2mill?