A Master Class on Chaos and Complexity in WotV: Chaos Theory in WotV P. 1-4 (reedit) Ultimate Guide!

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  • Опубликовано: 11 дек 2024

Комментарии • 11

  • @foxtalksgames
    @foxtalksgames  5 месяцев назад +1

    I know this video it pretty complicated by nature, but I hope it's a helpful and dense primer for newer players wondering wtf is going on and what they can do about it

  • @politicallynonbinary
    @politicallynonbinary 5 месяцев назад +4

    Who's out there using a status based team?
    How bad can things go if you don't land your status effects?

    • @foreverphitor6189
      @foreverphitor6189 5 месяцев назад +2

      Curse seems pretty reliable so far, but I think more people are using Resistances now
      Finally something got people using the trustrune system lol

    • @drewt1717
      @drewt1717 5 месяцев назад +1

      Status-based teams are pretty strong when status effects proc in opponent. Key is to sprinkle them into an already strong team. You'll have a better chance vs teams that mow you down, but you'll still get mowed down plenty

    • @drewt1717
      @drewt1717 5 месяцев назад +2

      The main point is that it's FUN when your status attacks manage to work, lol

    • @foxtalksgames
      @foxtalksgames  5 месяцев назад

      I definitely agree that it's having units with underlying consistency in some way that have made this combo a lot more powerful lately

  • @drewt1717
    @drewt1717 5 месяцев назад +1

    Enjoyed this video.. interesting concepts

  • @h131_1
    @h131_1 5 месяцев назад +1

    I keep saying Tactics turn based style is practically d&d/fantasy-chess on crack and I wish it were more popular. More variables and well designed characters!! >:D

    • @foxtalksgames
      @foxtalksgames  5 месяцев назад

      Well said!

    • @foxtalksgames
      @foxtalksgames  5 месяцев назад +1

      I thought about dimension of play a lot when we had our FFX collab 3 years ago. Tidus is meant to be this bruiseresque physical time mage, and that has funny ludo things to say about his speed from playing blitzball, or from him being from outside of time etc. The ATB system was always supposed to feel reactive, but this almost felt like the game was trying to say to me, "think about this through the dimension of time".
      This also, I feel really flexed turn order HUD they had in that game, as he could certainly influence it. And then there's how this is conveyed in FFBE's terms.
      But how it works in WotV (using the same UI as above) is level more complex because of the dimension of a variable battlefield, and Yuna also had her CT down mechanic as well, so with that concept really showing up in this collab heavily, and now working 3 dimensionally, I'm now both interested in time and space as it pertains to how they play.