This looks like such a miserable game lol. I genuinely think that Osu would be easier since you at least have a sense of tactility with the keystrokes.
osu is not easier. this is pure aim, osu is aim + tapping with much less forgiving hitboxes. rhythia/ss+ is more about speed and mouse flicks than anything with accuracy as a difficulty change, osu is about accuracy and timing with speed as a difficulty change.
@@ikiyou_ my thought process is that the lack of the tactile feedback would make consistent mouse wiggling incredibly hard to get a feel for. In that way, while osu has an extra element to worry about, it gives you more concrete feedback for when you screw up and provides something of a timing guide for the movements. I'd need to actually play it to say for sure, but explaining that one has an extra mechanic is missing the point I'm making.
I can feel your hand literally burning by the end of it, holy damn
yeah i was shaking lmao
@@solarisfromyt I quite could notice XD But the recoveries from the missing streaks were just dope
Really well played
tysm man@@akatsukilevi
nice!
ty
How to install the skin and this map? I'm new to this game
how in the hell do you even read this
practice
Pure muscle memory
both of these guys are right, its a lor of practice and some muscle memory bc i do this map a lot
name of the game ?
and wp its difficult game i thinks
yup it is very hard and the name of the game is Rhythia (or Sound Space Plus)
This looks like such a miserable game lol. I genuinely think that Osu would be easier since you at least have a sense of tactility with the keystrokes.
Its all about training then you just know the combos and all that stuff
@@solarisfromyt Right, I'm sure it's a blast and has a hell of a learning curve.
osu is not easier. this is pure aim, osu is aim + tapping with much less forgiving hitboxes.
rhythia/ss+ is more about speed and mouse flicks than anything with accuracy as a difficulty change, osu is about accuracy and timing with speed as a difficulty change.
yup but thats not the hard mode, im working on a video with hard mode on, and by hard mode i mean spin, i am a spin player
@@ikiyou_ my thought process is that the lack of the tactile feedback would make consistent mouse wiggling incredibly hard to get a feel for. In that way, while osu has an extra element to worry about, it gives you more concrete feedback for when you screw up and provides something of a timing guide for the movements. I'd need to actually play it to say for sure, but explaining that one has an extra mechanic is missing the point I'm making.