Multi Channel Displacement for Easy Detailing

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  • Опубликовано: 2 фев 2025

Комментарии • 10

  • @PandaJerk007
    @PandaJerk007 2 дня назад

    Awesome video! Displacements are helpful for sure to make a scene more detailed

  • @minoomoh6520
    @minoomoh6520 День назад

    Can we 3d print this results?

  • @mariohyeah
    @mariohyeah 2 дня назад

    Sorry, did I miss some step? When you select the pattern to make render to texture, the object is with turbosmooth off, isnt it?

  • @laughingBun
    @laughingBun 2 дня назад +1

    Maya let's you bake out the meshes with displacement applied. Is that something you can do in 3ds max?

    • @PandaJerk007
      @PandaJerk007 2 дня назад +1

      For that you can use Displace modifier and then collapse the modifier stack to keep the mesh with displacement applied! (the regular Displace modifier affects the mesh in your viewport, render, and everywhere, while the Vray displacement modifier would only affect your render.)

  • @BroTallen
    @BroTallen День назад

    13:55 how are you switching between selected modifiers without using the mouse?

    • @WaspMedia3D
      @WaspMedia3D 11 часов назад

      You can customize a hotkey - "next modifier" and "previous modifier" under "Main UI" and "All commands". There's also a script that does this but just uses a single command (keystroke) then loops back to the top after reaching the bottom to simplify it to a single keystroke - called: _"shortcut - Modifier Stack Jump and Loop"_

    • @BroTallen
      @BroTallen 11 часов назад +1

      @@WaspMedia3D thank you my dude. This helps a lot

    • @WaspMedia3D
      @WaspMedia3D 10 часов назад

      @ Always willing to help a fellow maxer out!

  • @xrok1
    @xrok1 2 дня назад

    could you do a video for this in blender please?