Kingdom Rush Origins Towers Ranked From BEST to WORST

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  • Опубликовано: 18 дек 2024

Комментарии • 52

  • @stefaniecraig5087
    @stefaniecraig5087 4 дня назад +19

    100% agree with this list, this games barrack are a blast to use, with bladesingers being my favourites traditional barrack in the series, it would be demon pit if counting non traditional barracks. It is sad though seeing how badly artillery had fallen off between frontiers and origins.

  • @therealmorganofficial
    @therealmorganofficial 4 дня назад +9

    Awesome tier list and video! I agree with every single placement. Nice.
    The only tricky ones were whether or not to swap Longbow and Weirdwood. I think they are interchangeable. Longbow is insanely good on endless, but I don't really count that as true utility. Weirdwood is better against more levels in the main campaign to me, generally due to the ground slamming true AOE mostly, but honestly these two are completely opposite towers with probably near the exact amount of utility. Good players use Longbows more than Weirdwood, that's for sure. It's really helpful in awkward spots like in Duredhel Outskirts with its subpar tower spots, and it is also better in basically every elite stage as well, so I do think it deserves to be placed above Weirdwood like you did.
    Well that to say, this is a rare perfect tier list video!

  • @hafidzsiddiq9827
    @hafidzsiddiq9827 4 дня назад +7

    Here before some newbies say.. "U just don't know to play it right"😂
    Great vid, 100% on spot
    I just have a little disagreement about 3rd level of AH in some comments section. U seems defend the RNG by saying that selling is the counter, I agree but there is no single sign which one abominor will eat and that's not fun at all, if only they give us signs, yes we can sell it fast, Even if there are like 3 towers will be eaten! Still I respect u as veteran of kingdom rush series👍

  • @onestupidboi9320
    @onestupidboi9320 3 дня назад +7

    Best tier list I've seen.
    I only slightly disagree with golden longbows placement over weirdwood, but I only ever played with the obsidian arrows star upgrade on one stage before deeming them too over powered and never using it again (along side all the other level 5 star upgrades) so I never really used them at their full potential.
    The only reason I dissagree is because l can't think of any niech solved by golden longbows that wild magus can't do, but I can at least think of a few scenarios where the weird wood is a better area damage option than arcane archers.
    Hunters mark is really good, but I think I'd rather just have unupgraded 2 wild magus for slightly more cost just about every time.
    The wierd wood is much better at dealing with spams of spiders than the arcane archers, so I would sometimes use it unironically.
    My opinion isn't exactly the most authoritative yet though, I'm still relatively noobish haha 😅

  • @Shyguymask
    @Shyguymask 4 дня назад +31

    I never liked Origins' towers that much outside of the Barracks.

    • @MattGraves121
      @MattGraves121 4 дня назад +6

      Well you made a fantastic video showing that it is possible to with the main campaign with just the Barracks tower so you have a very good point.

    • @arcitatious
      @arcitatious 3 дня назад +4

      Not just are they pretty unbalanced but also boring (especially the artillery towers)

    • @MattGraves121
      @MattGraves121 3 дня назад

      @@arcitatious Yeah. The other thing I love about origins on steam is the impossible mode so you need every single advantage in order to win.

    • @hollowknightbr8844
      @hollowknightbr8844 3 дня назад

      Me too

  • @LucernaBelle
    @LucernaBelle 4 дня назад +7

    Finally, I was Waiting for this

  • @rafaelsilaen9057
    @rafaelsilaen9057 3 дня назад +5

    High elven mage really need to come to alliance, the game usage of flying enemies with mini bosses being more common would make them way more better in there rather in origins.

  • @diron258
    @diron258 4 дня назад +16

    Very balanced game…

  • @ToorGoruK0316
    @ToorGoruK0316 4 дня назад +4

    arcane archers and bladesingers, are arguably the most broken early game t4 in orgins (note: if your wondering why artillery sucks in origins is bcos almost all the artillery in og and frontiers are too much)

  • @desgildanphi8825
    @desgildanphi8825 2 дня назад +2

    When i first played the game i thought combining Arch druid and Forest Keeper is the perfect synergy since the FK can slow the enemies so AD can hit more and also heal the bears while doing true damage in the back .but boy i'm i wrong

  • @ThisIsntAYoutuber
    @ThisIsntAYoutuber День назад +1

    The one redeeming factor of ADH is that Sylvan Curse is extremely helpful in Endless mode when enemies just keep growing tankier and tankier, which means you’ll eventually never be able to kill the enemy before the curse expires.
    Also, Wild Magus Silence is a lot better than people give it credit for. While I was farming the achievement, silencing the Scourgers really ensures that your towers stay operational 100% of the time instead of having to play around it.

  • @alonkob2127
    @alonkob2127 3 дня назад +1

    Definitely agree with the list! Personally, I'm not sure how I'll order Bladesingers against Forest keepers, but that's just me being not experienced enough and generally indecisive. There are 2 things I noticed that I wanted to comment on, though: Edge Mastery for Bladesingers increase the DPS of each individual unit by 10 (with upgrades), so for 300 gold you're, on paper, getting 10×3=30 extra DPS, which is actually very efficient. The real problem with this ability is the fact that this is only true when all 3 Bladesingers are in attacking in melee combat, which only happens a fraction of the time, and also gets hindered by their other, much stronger abilities, especially Perfect Parry, making it pointless in almost all situations.
    When making the comparison between Arcane Sentinels and tier 3 mage you forgot to take the total DPS of the 2 Sentinels, and instead you've used in your calculation the DPS of only a single one while also deviding it by the cost of 2. The total DPS of maxing the ability is 32-64, so its DPS per 600 gold is 32-64/48 on average (or 12.5 gold per point of DPS). This is actually more efficient than tier 3 mage, which gives 32-49/40.5 DPS per 600 gold on average (or 14.8 gold per point of DPS). This would make the Sentinels an actually pretty decent ability. Definitely not amazing and not enough to make up for having to build an inefficient tower to begin with, not enough to even bring it on par with weirdwood. But it is straight up better than tier 1-3 mages in terms of gold to DPS efficiency.

    • @alexplayzKR
      @alexplayzKR  3 дня назад

      Thanks for correcting me. Sentinels are indeed the only thing saving HEM from taking last place.

  • @some_gamer_guy_1233
    @some_gamer_guy_1233 3 дня назад +1

    Alex Playz - Kingdom Rush forgot to double the cost efficiency of the arcane sentinels as each sentinel fires 10 bolts so their actual DPS per 600 Gold would be 32-64. So the only good thing about the high elven mage would be the arcane sentinels.

    • @alexplayzKR
      @alexplayzKR  3 дня назад

      Absolutely correct, I don't know how I forgot to include both Sentinels. I was probably hyper fixated on just one of them.

  • @ToorGoruK0316
    @ToorGoruK0316 4 дня назад +2

    WAIT, ISN'T THE THUMBNAIL FORMAT, THE SAME ONE SHYGUYMASK USED? (SORRY IF ITS CAPS LOCKED)

  • @anteksadkowski5166
    @anteksadkowski5166 День назад

    Now I'am waiting for the whole kingdom rush trilogy's towers comparision ;)
    If you're not going to do that, can you tell me which are the best of the bests from the classic trilogy?

  • @ashina2146
    @ashina2146 3 дня назад

    Imo in KRO Barracks and Archers are quite good mainly due to:
    1. Barracks Ranged Attacks
    2. Archers Attack Speed
    3. Bladesingers sacrificing Ranged Attack for tankiness, and unlike KR1 and KR2 Knights>Paladins or Templars increasing their respawn from 10 to 14/15, Rangers to Blade Singers only increase it from 14 to 15, though KRO Barracks are more expensive but higher in quality.
    4. Arcane Archers and Golden Longbow have their own gimmick, though mostly with Arcane Archers being able to target 2 units reducing magic resistance and then give sleep before blasting them with Magical Explosive arrow.

  • @duongdoanthuc6104
    @duongdoanthuc6104 3 дня назад +1

    The star upgrade for Archer tower is awesome, while for rest is garbage, especially for Mage and Druid. Mage needs their range upgraded twice to have the same upgraded range for them in the previous games. (The final upgrade even fucks Wild Magus skill set).
    For Druids, it seems like the devs nerf them to oblivion. Star upgrades only helpfully change their damage to true damage. The upgrade only buffs them to be as good as THE UNUPGRADED ARTILLERY in previous games.
    So suck for them.

  • @Roland_Volpahart
    @Roland_Volpahart 3 дня назад

    Here a few things that you forget to mention :
    1.Arcane archers weakens magic resistance , I don't know how that works on practice , but in theory it helps to deal more damage for their ability and other mage towers .
    2.All artillery towers can't target flying enemies , so in this game artillery are way more weaker compared to previous ones .
    3.Bladesingers have medium armor and that greatly boosts their survivability compared to forest keepers that have low armor and more hp , but that's isn't very helpful such as armor .

    • @alexplayzKR
      @alexplayzKR  3 дня назад

      1. Every arrow lowers 3 magic defense points
      2. Artilleries can damage fliers if there is a ground enemy passing by beneath them

  • @blake2716
    @blake2716 7 часов назад

    Wild Magus is my favourite. Explode into space!

  • @xuansangdotrinh1055
    @xuansangdotrinh1055 4 дня назад +3

    Vengeance Towers ranking remake when?

  • @megadumbo6
    @megadumbo6 3 дня назад +1

    Best to worst, but goes from worst to best (jk, love the vid)

  • @markomurisic1354
    @markomurisic1354 3 дня назад +1

    Damn maybe i should have spammed arcane archers and no strategy 😂

  • @darthplague
    @darthplague 3 дня назад

    Might swap forest keepers and magus but other than that great list. Most elite stages don’t have enough tower spots for more than one barracks and I always choose bladesingers over forest keepers. Then again I haven’t played impossible so who knows

  • @GritterTheBuckethead
    @GritterTheBuckethead 2 дня назад

    The lesson here is that if you hear the words: “Hado i philinn.” RUN

  • @henrychess3
    @henrychess3 3 дня назад

    "4 of the most difficult stages"
    *Proceeds to include Shrine of Elynie, which is far from difficult compared to any of the postgame campaigns*

  • @lukadabstar2961
    @lukadabstar2961 4 дня назад

    1st (very cool vid i am looking forward to more!)

  • @arcitatious
    @arcitatious 4 дня назад +1

    At least tesla and mecha are expensive and harder to spam

  • @unlikable6264
    @unlikable6264 День назад

    its a shame artillery is so poor in this game especially since weird wood is a fun tower to use. however in saying that its funny how with just barracks, wild magus and arcane tower you can beat the game with those towers alone

  • @kolla5415
    @kolla5415 3 дня назад

    My favorite tower in all Kingdom Rush is artillery. Like, in Origins all two of them kinda sucks. For me, Origins is the 'worst' game in Kingdom Rush. Some say it's Vengeance but at least Vengeance give you a lot of good towers to choose from and OP heros.

  • @sareureukvibe7767
    @sareureukvibe7767 3 дня назад +1

    Arcane archers don't fire fast though

  • @LucernaBelle
    @LucernaBelle 4 дня назад

    Forest Keepers max B-tier, their basic stats are weak and at the same time not cheap, B-tier only because of abilities
    Bladesinger hall maybe A-tier, because it is not close to Arcane Archers

  • @FarCritical
    @FarCritical 2 дня назад

    We are so barrack

  • @baranhasan2333
    @baranhasan2333 4 дня назад

    Kingdom rush alliance DLC is Japan

  • @Burakyıldırım-w4p
    @Burakyıldırım-w4p 4 дня назад

    I think the order of the 1st and 2nd should be changed, other than that the order is correct.

    • @mks1702
      @mks1702 3 дня назад

      U cannot finish levels with bladesinger hall spam while u certainly can with arcane archers. It is better at its most capable niche but lacks the sheer breadth of capability the arcane archers have if that makes sense.

  • @Mueed65
    @Mueed65 4 дня назад

    Weirwoid I like the most but they become death wood in alliance 😢

  • @vito2768
    @vito2768 4 дня назад

    hello

  • @turhanevirgen506
    @turhanevirgen506 3 дня назад

    I disagree with most things here

  • @andyclaw2785
    @andyclaw2785 3 дня назад +1

    Arcane Archers are good, and I'm surprised it's the best in the game, but it makes sense. Other than the star upgrades, their arrows can break magic resistance is the cherry on top

    • @hafidzsiddiq9827
      @hafidzsiddiq9827 3 дня назад +2

      Super fun when see heretic magic armor goes from high to none 😂