Bro, im watching ur videos for 2 years now since the "Horror Series".. i think u might remember my name, i asked for help once. believe me u r the best organizer. !
Hey dude, I just found your videos and I think that they are awesome! +1 Sub! But just an idea, maybe show the finished product at the start of the video so people know exactly what they are getting.
I had lost all hope 9 months ago, then today I decided to revisit Unity, or programming in general, and eventhough this is quite easy, you help me understand the basics. Thanks a lot man! And btw, I know this is very difficult to do and you don't have that much time, but I can't find tutorials on this and I was thinking maybe you could teach us how to build a pet. I'd prefer a small one, like a rat, for my stealth/survival. But any would do. ~Kidd-Y
SpeedTutor basically the whole thing, model, animate, and scripting, maybe as a fun little series. and if you totally don't have time for that the most important part is the scripting, like giving it commands, such as stay, climb up there (and then point where the camera's looking) or follow. would be dope man! your the only one actually explaining shit properly!
I'm using Unity 5.5 and I didn't get how to import the Logo(s) into the program and save them outside of the assets folder as a gradient as you have it. I need some pointers on how to do that because, I don't have the 'StandardAssets' folder and 'Editor' folder as you do. I'm not sure if those are crucial to the splash screen function.
Okay so I actually managed to make something out of this. So here is the thing. Now I have this - FadeIn (); yield return new WaitForSeconds (2.5f); FadeOut (); yield return new WaitForSeconds (2.5f); Application.LoadLevel ("2"); Application.LoadLevel ("3"); so thanks to this, I change 2 different scenes - one says BlackPanther and other one Presents. Now I tried adding the third Application LoadLevel, but then it instantly switces from scene 2 to the newest scene I added, so basically it skips "3". How to I fix this?
I didn't really use any documentation or videos. I Just had some ideas in my mind of what I wanted to program, break those down into smaller managable pieces and then researched those online. I'll find snippets of code online from other users and I learn by experimenting myself.
I wanted to use a splash screen before every Level like.. I enter the game and there's first a blackscreen with a "Level 1" text in a extra scene and it teleports me into my level.. and it works fine.. but If I enter my main menu and want to go into my first level.. I just get blackscreen.. Any help? (Sry for my bad english)
can we put some gif or video file insted of png? so i can do the animation on other application and the splash screen is there just to play the gif/video and then transition into the main menu if yes am i just need to remove the fade animation script and just put the file there? or there are anything else i need to do? thx before
So I have a scene I already made with some terrain from another one of your videos, but it keeps showing in the background instead of the all white background I want (instead of your all black for reference). Is there something I'm missing?
So when I hit play, the logo fading in and out works perfectly, but the background is the same as the other scene I made, not all white or black. Is this a camera issue?
In the splash screen scene, I removed the skybox, and the camera background is set to white. The problem seems to be my Level 1 scene that is my loadLevel.
i'm currently making a project which is a 2d game where the scene switches when the character collide with an object, is it possible to use this fading thing to it? ... please i need your quick reply sir :( ...... Thanks!!
by the way a less than 15 minutes is better than watching almost 30 minutes tutorial making a very simple changes in a project ;D , watching those videos is so borrrriing :D
Hey SpeedTutor is there any way I can decrease the time it takes it takes to go to the next scene, it's taking like 10 seconds just to switch to the next scene any help is appreciated.
As you're using Unity 5, why not just add it under player settings. This will show it with the "Made with Unity" logo, and allows for all the customisation you could need. Or, if you have pro, you can remove the Unity logo. It even has a preview button. Just go to Edit -> Project Settings -> Player and open the Splash Image tab.
hi, really good tutorial :) just hit a problem. when it loads the next scene it is really dim as if it has no directional light but the scene does have directional light. any idea on what this could be ?
Hey htis is a realy grate vid i currently get this as an debug error NullReferenceException: Object reference not set to an instance of an object SplashFade+c__Iterator0.MoveNext () (at Assets/Resorces/SplashFade.cs:14) UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17) Any ideas how to Fix
Of course, you can just add an AudioSource to an empty gameobject if you wish, set the source to "Play on Awake" and it will play the audio as soon as the scene starts. You can use any sound file you like: .mp3, .ogg, .wav and so on. If you're just going to put it in your splash screen, you can have it as long as you want or edit the clip to match the length of your splash screen. :) I hope that helps. Best of luck!
can this remove the "made with unity personal" splash screen? and if it wont remove that splash screen , can we still upload our game to playstore from UNITY PERSONAl ?
HI, awesome video thank you. I first time I tried this it worked perfectly but now when I try it, it doesnt work. the issue is that when i add the script to the main camera it does not give me the option to add the splashimage or loadlevel. any ideas?
@@SpeedTutor I'm making my first full game and its a low poly prehistoric survival type thing. This really kinda made it real for me, I had to make a damn logo and everything 😅 Thanks for responding to my comment too, it's nice to know you guys still look at them ❤️
Is it really that hard to debug this stuff? If it's not fading you are possibly not referencing your object. Check that. Are you changing the Alpha correctly? Check that. Is your level name correct? Check that. Is your level in your build settings? Check that.
+SpeedTutor Fortunately me and my friends are studying game design in college, we start in like 4 weeks! so hopefully I will learn alot! and we can work as a team and create some amazing games! aha thats one problem for me, I can code and get game mechanics to work, design UI etc. but my weakness is in the modelling and texturing department! Ill be using UDK at college but I love unity, I do have UDK and it's great! but im not too experienced xD I think its my lack of patience lol, I like seeing things work and look good asap, instead of thinking about it first
I understand what you mean, well hopefully if you form a team you will have others which have the skills of which you struggle. Best of luck with college! :)
+SpeedTutor Yeah, hopefully each of us has skills which can benefit all of us! Then we can be way more productive and create games much faster and of better quality! Thanks :)
jajaja wooow that is so cool, I have a question for you , we can use the script for our games? the mine it will be published on play store in the future, thank you
I'm having a problem with the transition to the menu screen after it does the animation it just goes to a weird screen and gets stuck if anyone has run into this problem and fixed it i would greatly appreciate some guidance.
I may know what is happening. Try changing public string loadLevel by public string loadScene. Also, change LoadScene(loadLevel) by LoadScene(loadScene)
cuz i had this problem and i dont know how to fix it, im using Unity 5 btw.. Assets/LoadingSceneManager.cs: error CS0234: The type or namespace name `SceneManagement' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
I have idea with a game: Low poly style "open" world You get a truck with boxes in it and you have to get to other part of the map without loseing the boxes (or other thigs you can lose) you can lose it by going to fast by ramps, hills etc. Physical engine requaried i am planing it a week now, so could you do tutorial how to make player (first person) to get into car (third person) (sorry for my bad english, hope you understand it)
Hey, who reported TheBcoolGuy ???? TheBcoolGuy its my second game that i would like to finish ;) I am 14 y-o, iam not that old to make houndreds games :D
Kuře Kuřecí Was I reported? Wut? I can't quite tell by your english, but are you saying you've made and finished a game already? If so, what was it? If it hasn't been finished yet, finish it, then go work on this product. I'm almost 16, and I've been doing this for a while. You're fine.
+TheBcoolGuy well, you cant get the game, cause i havent 'published' it. If you want, email here: pavel.marceluch@seznam.cz Its in czech but you will get it XD BTW i am DOING THIS man! I want to make games so badly!!!
I'm well, apart from my hand being swollen after being bitten by a mosquito. So I'm one-handed until further notice haha. Thanks, I'm glad you like the logo. How're you?
Still, it looks much more professional, you know? Like you'd see in one 'o dem fancy AAA games. I used parts of this tutorial (the IEnum bits) to help make a delay for a button to appear. :) I can't get the other stuff that needs to happen first to work, though, but it feels like I've made a lot of progress today. :)
SpeedTutor Indeed! It feels like I've almost got all of the elements implemented. After that, it'll just be graphics and final _touches_! :D I'm actually releasing it on wfmg.weebly.com if you feel like playing it once it's finished. I know I'm linking to my stuff, but I wrote a lot about it, and it's quite the read...
I can't, there isn't much point. I've started my new game project in C# because alot of the great assets you will find on the assets store are written in C#. It's important to stay consistant, I like JavaScript but C# is pretty similar! :)
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; public class loading : MonoBehaviour { public string scene; // Use this for initialization void Start () { } // Update is called once per frame IEnumerator Update () { yield return new WaitForSeconds(5f); SceneManager.LoadScene(scene); } } I am not using the fade thing btw
Bro, im watching ur videos for 2 years now since the "Horror Series".. i think u might remember my name, i asked for help once. believe me u r the best organizer. !
Thanks for sticking with me! :)
I hope this video will get you a lot of money/subscribers or everything else, because you DESERVE IT!!!!! Really thank you
No problem, thanks for watching! :)
This really helped me, most easy tutorial on how to do a fade between scenes for Unity5.
Thanks!
i guess Im pretty randomly asking but does anyone know of a good place to stream newly released series online?
@Melvin Reyansh I use FlixZone. You can find it on google :)
I am grateful to you for providing this tremendous information to us for free. Good Luck.
I'm glad you find it helpful! :)
Awesome tutorial. As a beginner, this really helped me a lot! Keep up the good work.
No worries! :D
Hey dude, I just found your videos and I think that they are awesome! +1 Sub! But just an idea, maybe show the finished product at the start of the video so people know exactly what they are getting.
Thanks, I'll try my best.
Woah, that was a quick reply! :) Just a suggestion, don't take it the wrong way. :P
Haha, don't worry about it! I'd have deleted your comment if I didn't like it. ;) Thanks for checking the videos out.
Dear big budget yt tutorial guys:
THIS IS HOW YOU MAKE A VIDEO PROPERLY!!!!
Thanks very much! :)
Please help me I am not able to drag and drop the logo in the source image. It is not taking it
Did you set the type to 2D and UI?
I had lost all hope 9 months ago, then today I decided to revisit Unity, or programming in general, and eventhough this is quite easy, you help me understand the basics. Thanks a lot man! And btw, I know this is very difficult to do and you don't have that much time, but I can't find tutorials on this and I was thinking maybe you could teach us how to build a pet. I'd prefer a small one, like a rat, for my stealth/survival. But any would do. ~Kidd-Y
Thanks very much for the kind words! A pet as in the model?
SpeedTutor basically the whole thing, model, animate, and scripting, maybe as a fun little series. and if you totally don't have time for that the most important part is the scripting, like giving it commands, such as stay, climb up there (and then point where the camera's looking) or follow. would be dope man! your the only one actually explaining shit properly!
Loving the new look!
Does it look fabulous? Haha.
SpeedTutor Quite fabulous indeed!
I'm glad you approve! ;)
Thanks for the tutorial! Your lesson was simple and easy to understand!
Great to hear it! Thanks.
I'm using Unity 5.5 and I didn't get how to import the Logo(s) into the program and save them outside of the assets folder as a gradient as you have it. I need some pointers on how to do that because, I don't have the 'StandardAssets' folder and 'Editor' folder as you do. I'm not sure if those are crucial to the splash screen function.
Subbed and liked, thank you for your effort to make this. Really appreciated. Keep it up.
No problem at all, thanks for watching! :)
Thank you, it was really simple and clearly explained
I'm really glad it helped! :)
I know this is an old video but do you know other fading options? I am doing a 2d zombie and I want to use a fading effect for some objects
Okay so I actually managed to make something out of this. So here is the thing. Now I have this -
FadeIn ();
yield return new WaitForSeconds (2.5f);
FadeOut ();
yield return new WaitForSeconds (2.5f);
Application.LoadLevel ("2");
Application.LoadLevel ("3");
so thanks to this, I change 2 different scenes - one says BlackPanther and other one Presents. Now I tried adding the third Application LoadLevel, but then it instantly switces from scene 2 to the newest scene I added, so basically it skips "3". How to I fix this?
How did you learn all this for unity? can you point me towards and documentation or videos.
I didn't really use any documentation or videos. I Just had some ideas in my mind of what I wanted to program, break those down into smaller managable pieces and then researched those online. I'll find snippets of code online from other users and I learn by experimenting myself.
hi, can a video be added in the IEnumerator?
I do have a video on Co-routines that you can check out! :D
I wanted to use a splash screen before every Level like.. I enter the game and there's first a blackscreen with a "Level 1" text in a extra scene and it teleports me into my level.. and it works fine.. but If I enter my main menu and want to go into my first level.. I just get blackscreen.. Any help? (Sry for my bad english)
how to combine this spash with our AR? and can you give the example? thanks
Augmented reality?
You Are unity And C# master! :) Thanks, this helps.
Ha, thanks very much.
Thank you for this! ^ ^ Now I have a wonderful splash screen! :)
Great to hear it! :)
@@SpeedTutor Yup. :)
Thank you so much for this tutorial❤
You're very welcome. Will you have finished your game, soon?
@@SpeedTutor I have just completed two level designs. Now I am working on UI. After that gonna design some more levels.
can we put some gif or video file insted of png? so i can do the animation on other application and the splash screen is there just to play the gif/video and then transition into the main menu
if yes am i just need to remove the fade animation script and just put the file there? or there are anything else i need to do? thx before
Yes, you can use a movie texture. I have a tutorial on how to use movietextures. Then you can do the fading within the video itself.
cool! thx for the answer
So I have a scene I already made with some terrain from another one of your videos, but it keeps showing in the background instead of the all white background I want (instead of your all black for reference). Is there something I'm missing?
I don't really understand.
So when I hit play, the logo fading in and out works perfectly, but the background is the same as the other scene I made, not all white or black. Is this a camera issue?
Did you get rid of the skybox in that scene, and set the camera background colour to black or white?
In the splash screen scene, I removed the skybox, and the camera background is set to white. The problem seems to be my Level 1 scene that is my loadLevel.
Never mind! It was something with how I had the scenes loaded in! Works like a charm now!
I can do this on unity personal? Just after the unity splash screen
Yes, of course!
hey, does this still work with the latest Unity? because the "canvasRenderer" gives error
What about a canvas group? You could use this? :)
@@SpeedTutor oh cool, will look into this👍
No worries, good luck with it! :D
i'm currently making a project which is a 2d game where the scene switches when the character collide with an object, is it possible to use this fading thing to it? ... please i need your quick reply sir :( ...... Thanks!!
by the way a less than 15 minutes is better than watching almost 30 minutes tutorial making a very simple changes in a project ;D , watching those videos is so borrrriing :D
This is possible, I have a scene fade in/out tutorial which is on my channel. It is in Unity 4 but might work well for you!
thanks mr.
haha you literally saved my day! :D
No worries!
Hey SpeedTutor is there any way I can decrease the time it takes it takes to go to the next scene, it's taking like 10 seconds just to switch to the next scene any help is appreciated.
Decrease the timer? (or) Are you loading a large scene?
I'm just loading a main menu after it, nothing too big.
Did you solve your issue?
nope, I've been working on other things. I still need help though :)
As you're using Unity 5, why not just add it under player settings. This will show it with the "Made with Unity" logo, and allows for all the customisation you could need. Or, if you have pro, you can remove the Unity logo. It even has a preview button. Just go to Edit -> Project Settings -> Player and open the Splash Image tab.
Nice, worked for me. But the whole time I could not see my image in my scene view, only in my game view.. Any fixes??
I have no idea, do you have it in 2D mode?
SpeedTutor I had accident turned off the default layer view, thx.🖒
hi, really good tutorial :) just hit a problem. when it loads the next scene it is really dim as if it has no directional light but the scene does have directional light. any idea on what this could be ?
This happens to me also but it will fix itself when you build and run the game.
After the screen splash thing, I want to add my application that I made. How do I do that?
Just load up your new scene!
HELP! In the public class line, the "SplashFade" has a squiggly line. How do I fix this?
Show me the script?
Hey htis is a realy grate vid i currently get this as an debug error
NullReferenceException: Object reference not set to an instance of an object
SplashFade+c__Iterator0.MoveNext () (at Assets/Resorces/SplashFade.cs:14)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at C:/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
Any ideas how to Fix
Is it possible to add sound? If so, how would you go about it? What type of sound file should it be and how long? Great video! Thank you!!
Of course, you can just add an AudioSource to an empty gameobject if you wish, set the source to "Play on Awake" and it will play the audio as soon as the scene starts. You can use any sound file you like: .mp3, .ogg, .wav and so on. If you're just going to put it in your splash screen, you can have it as long as you want or edit the clip to match the length of your splash screen. :) I hope that helps. Best of luck!
that was a great tutorial man
I hope it helped!
can this remove the "made with unity personal" splash screen?
and if it wont remove that splash screen , can we still upload our game to playstore from UNITY PERSONAl ?
You can't remove that watermark sadly, but yes you can publish your game to the playstore with personal. :)
oh thanks for responding
HI, awesome video thank you. I first time I tried this it worked perfectly but now when I try it, it doesnt work. the issue is that when i add the script to the main camera it does not give me the option to add the splashimage or loadlevel. any ideas?
Show me the script?
earned a subscribe from me, thank you very much for your help :) x
You're a wonderful human! :D Thanks for coming along.
@@SpeedTutor I'm making my first full game and its a low poly prehistoric survival type thing. This really kinda made it real for me, I had to make a damn logo and everything 😅
Thanks for responding to my comment too, it's nice to know you guys still look at them ❤️
Best of luck with that my friend and I try my best to chat to everyone, thanks for commenting! :D
Thanks! Explained everything very clearly.
No worries, thanks for watching! :)
cant put my image in the script and scene says i have no assets very odd
Drag it from your project panel?
You are a lifesaver!! Thank you so mcuh :)
No worries! :)
is it possible to have a movie for a logo screen?
Yes, of course. You would want to use a movietexture :)
You helped me soo much!
No problem! :)
Nice and clean... Thank you!
No problem, thanks for watching! :)
Thanks dude, i love it, how to connect this splashcreen to main menu?
Just change scenes :)
it doesent Work, the picture doesent fade in and it doesent load the next Level :/
Any errors?
SpeedTutor nope
Is it really that hard to debug this stuff? If it's not fading you are possibly not referencing your object. Check that. Are you changing the Alpha correctly? Check that. Is your level name correct? Check that. Is your level in your build settings? Check that.
one thing I always have trouble with is bringing up reasonable, achievable and original ideas for development. any idea how I could change that?
Why not join a small team?
+SpeedTutor Fortunately me and my friends are studying game design in college, we start in like 4 weeks! so hopefully I will learn alot! and we can work as a team and create some amazing games! aha thats one problem for me, I can code and get game mechanics to work, design UI etc. but my weakness is in the modelling and texturing department! Ill be using UDK at college but I love unity, I do have UDK and it's great! but im not too experienced xD I think its my lack of patience lol, I like seeing things work and look good asap, instead of thinking about it first
I understand what you mean, well hopefully if you form a team you will have others which have the skills of which you struggle. Best of luck with college! :)
+SpeedTutor Yeah, hopefully each of us has skills which can benefit all of us! Then we can be way more productive and create games much faster and of better quality! Thanks :)
+Jamos lol I feel ya, I have a team so they do the art and I do all the programing and I'm only 16 lol
it works!! thank you very much!!
Thanks very much! :)
jajaja wooow that is so cool, I have a question for you , we can use the script for our games? the mine it will be published on play store in the future, thank you
Yes, that's fine!
why it doesnt show when i build it, even i add it in build setting.
I'm not sure what you mean?
Thank you, helped me a lot!
Great to hear it! :)
how i can fix the CS1501 No overload for method 'CrossFadeAlpha' takes 4 arguments
Let me see your code?
Your code is correct. I only just the wrong wrote. thanks your videos help me a lot
how can i make it stop looping? I just want to make it run once. btw, thank you for such a great tutorial. very simple & straightforward. :)
Does it loop?
You're awesome!
Thanks man! :)
Why is it that whenever my scene is loaded after playing the intro, the lighting is never baked.
Oh wait never mind. I fixed it
How did you fix it?
I added the fade scene to the build list
That is realy cool, thanks.
No worries, thanks for watching!
Thanks.
I'm having a problem with the transition to the menu screen after it does the animation it just goes to a weird screen and gets stuck if anyone has run into this problem and fixed it i would greatly appreciate some guidance.
Have you added your next scene to the build settings?
Yes. But it's not displaying it correctly it's like it crashes.
Do you think it has to do with my next scene being mainly a canvas that displays my main menu?
I may know what is happening. Try changing public string loadLevel by public string loadScene. Also, change LoadScene(loadLevel) by LoadScene(loadScene)
Helped a lot
Great to hear it! :)
Thanks dude!
No worries at all! :)
can someone help it says SceneManagement doesint exist in unity engine
Did you add the reference at the top? Using UnityEngine.SceneManagement. Are you using C#? Also... what version of Unity 5?
i figured it out i was using 3d
can you give me multiple splash script? and instruction its gonna helps me a lot! btw thanks to this video very helpful
When I return to the scene it is all black pls help me!
As in, you mean in terms of lighting?
this was made on my birthday
do you use Java script
I do, or I did. But my next project will use C# and most assets you find on the asset store use C# so it's good to be consistent.
+SpeedTutor okay
can i find the script in ur Website?
No, because it's pretty simple. I may upload it but I'm building a new website before that.
cuz i had this problem and i dont know how to fix it, im using Unity 5 btw..
Assets/LoadingSceneManager.cs: error CS0234: The type or namespace name `SceneManagement' does not exist in the namespace `UnityEngine'. Are you missing an assembly reference?
Did you add the line at the top UnityEngine.SceneManagement; ?
yes i did i wrote the code as it is!! but still getting that error..
What version of unity 5?
is this for iOS projects?
You could use it for iOS I'd imagine.
ok thx
the script is not on your website i cannot download it
It's not available on my website sadly, it's only fairly basic. :)
thx I subbed and liked
Thanks man, have a Merry Christmas! :)
really thanks
excellent
I have idea with a game:
Low poly style
"open" world
You get a truck with boxes in it and you have to get to other part of the map without loseing the boxes (or other thigs you can lose)
you can lose it by going to fast by ramps, hills etc.
Physical engine requaried
i am planing it a week now, so could you do tutorial how to make player (first person) to get into car (third person)
(sorry for my bad english, hope you understand it)
pssst, ive got the idea from android game wild roads
XD
Hey, who reported TheBcoolGuy ????
TheBcoolGuy its my second game that i would like to finish ;) I am 14 y-o, iam not that old to make houndreds games :D
Kuře Kuřecí Was I reported? Wut?
I can't quite tell by your english, but are you saying you've made and finished a game already? If so, what was it? If it hasn't been finished yet, finish it, then go work on this product.
I'm almost 16, and I've been doing this for a while. You're fine.
+TheBcoolGuy
well, you cant get the game, cause i havent 'published' it.
If you want, email here: pavel.marceluch@seznam.cz
Its in czech but you will get it XD
BTW i am DOING THIS man!
I want to make games so badly!!!
Kuře Kuřecí What I'm saying is that before you work on a big project, you need to finish, and preferably release, a simple game.
Cool thanks!
Thanks for watching! :)
Thanks for you help! :D
It Doesnt Work in Unity 2017. Help!
Does it not? 2017 does support a splash screen feature as standard with no extra code! :)
Thanks!
No worries!
thank you again... i just used it again and forgot that I already commented on this vid, lol
Respect (Y)
How are you speed hope your ok and nice logo .
I'm well, apart from my hand being swollen after being bitten by a mosquito. So I'm one-handed until further notice haha. Thanks, I'm glad you like the logo. How're you?
I'm fine and happy to hear from you
Great tut. Works like a gold. I just have an error NullReferenceExeption. :) But it works anyway :)
Oh, ha. On what line?
splashImage.canvasRenderer.SetAlpha(0.0f);
this one. But as I said it works anyway :)
dope
idunno why it dosent work
Any errors?
I made an animated movie texture as splash screen
I've done that before! It's not a bad idea, but that's slightly more taxing and larger file sizes required.
Still, it looks much more professional, you know? Like you'd see in one 'o dem fancy AAA games.
I used parts of this tutorial (the IEnum bits) to help make a delay for a button to appear. :) I can't get the other stuff that needs to happen first to work, though, but it feels like I've made a lot of progress today. :)
Haha, good to hear it! :) Best of luck, the best way is to persevere with it!
SpeedTutor Indeed! It feels like I've almost got all of the elements implemented. After that, it'll just be graphics and final _touches_! :D
I'm actually releasing it on wfmg.weebly.com if you feel like playing it once it's finished. I know I'm linking to my stuff, but I wrote a lot about it, and it's quite the read...
That's fine, you let me know when it's released and I'll check it out! :)
Can I make you a New Intro?
When a logo looks sexier than me :/
Meh, everything looks sexier than I.
Anyone else early?
yep
Even before me... You're good.
+SpeedTutor :D
+SpeedTutor lol
+SpeedTutor how is left alone going? You planning any expansions maybe or updates?
Switch back to Js bro...
I can't, there isn't much point. I've started my new game project in C# because alot of the great assets you will find on the assets store are written in C#. It's important to stay consistant, I like JavaScript but C# is pretty similar! :)
Cs is better
It doesnt change scene. Help plaease
Are you using SceneManagement?
yes
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;
public class loading : MonoBehaviour {
public string scene;
// Use this for initialization
void Start () {
}
// Update is called once per frame
IEnumerator Update () {
yield return new WaitForSeconds(5f);
SceneManager.LoadScene(scene);
}
}
I am not using the fade thing btw
Thanks!
No problem! :)