Note to developers: Setting your game on a space station doesn't mean the entire game should be a grey metal hallway. At the very least, throw in a black or white one every now and then. Mix things up a little.
TacDyne He was sarcastic... As for the black and white hallway, forget it. Moobase 332(I hope I got the name right) put black and white tiles like in my big bro old kitchen... On a moon base! 😁
''johann stole my pistol'' was someone writing a complaint in blood on the wall?? i really think that's a matter for the supervisor or security, and should not be the janitors problem.
Jim, even though you are factually correct on the specific elements you mention in your video (and it would be madness to argue with you about it), I want to point out something. I watched the video all the way through and I can see that the developers had an ambitious idea that they simply failed to execute as well as they probably hoped. I'm not making excuses, I'm just saying that there are concepts in this game that could have added to an awesome experience. The sense of trying to wrestle your way forward in a very clumsy EVA space suit with a helmet that fogs up when you breath, information projected onto the visor as a simple digital light display, the feeling that your character is an ordinary guy in a bad situation rather than a ultra bad ass space hero, frustrating zero gravity areas... Those could have been extra touches to a game that was good by the standards of a low-budget inde game. It is a shame that whoever these guys are did not go the extra mile to test it for bugs and cut out the things that slow it down to a boring crawl.
TheOldTomster I agree. I see a lot of promise here, but they should have tested the crap out of this before release. This shouldn't be the first time they're hearing about the slow-moving character, glitchy controls or excessive exposition. Well, I hope they fix it because this game seems like something I'd like to play.
A game with a good idea that was poorly executed is still a poor game. The idea's also not quite as original as you seem to be trying to make it out to be.. What's your point, exactly?
The funny part is that you can see what the developers were going for at every point, it's just that their incompetence got in the way. The utterly bring introductory sequence was meant to build atmosphere, but failed due to shit design. The massive 10-minute infodump was supposed to set up a clever story, but long-ass infordumps are pretty much the worst way to do it and the story wasn't clever, even a little. There's plenty of cynical cash-grabs on Steam, but I don't think this game is one of them. It seems like someone genuinely tried to make a game here, inspired by System Shock, Dead Space and the like. They just weren't any good at it...
When you play this game, you play as an expendable, genetically uplifted three toed sloth. No human that slow & asthmatic could become an space explorer. Also, this game gave me a splitting headache.
Dylan Goose Something not published by the fucks who brought us A-LIE-ns Colonial Marines because I refuse to give those ripoff merchants any more of my money.
Forgive me for sounding harsh, but whenever I see an average or middling game (or worse, much worse), I like to perform a quick calculation as to how many sweets I would get for the value of the game. This game is about €20, for that sum I could get between 360 and 180 Jaffa Cakes. Or, I could get... approximately 60 BBQ/Spicy chicken wings, 40 kinder buenos, just under 10 litres of ginger-beer, copious amounts of m&ms, yadda yadda yadda. I know what my pick is.
kevin yure Now THAT is the kind of attitude that makes people millionaires! "We'll offer/obtain a higher quality product, for the same price!" Keep up that way of thinking, unspecified-sum-of-currency-aires didn't get all that moolah by spending it willy-nilly.
***** Seems like it, specially at the zero gravity part, but I just enjoy so much games where I explore a lot. Jim Sterling I did watch the entire video, I'm ok with the silly monsters. I just love when games have lots of exploring to do. Specially if they are horror...ish. Then again, I'm a big enthusiast of cheesy horror and sci-fi stuff, so yeah. :P
You could play almost any other survival horror game and get a better experience. I really don't know why this exists, doom 3 did a far better job of creating atmosphere rewarding exploration it was first person. It's probably cheaper then this by now to laughably. If you're not set on it being first person then there's no excuse not to play any resident evil...even the modern terrible ones or the dead space games over this.
Frankly, I like the way this looks. They're going for a kind of POV realism. Most FPS games make the gun look as though it were right next to your face. The helmet perspective in this game is pretty cool.
***** Agreed, the world would be a drag if everybody liked the same shit. You also have to acknowledge that this developer actually put effort into their game and wanted/cared enough to create some kind of atmosphere and story. (It is NOT a $20 game though by ANY stretch, in my opinion. I hope the developer of this game sees my comment) This developer however is not relying on the "ironic" or "joke" game defense, (I.E. every new 'simulator' game on greenlight), in order to avoid being creative or investing development time. They would honestly do better charging $3-5 dollars for this title in the long run as most people will not buy it at the $20 price. Seriously though Devs, change the price and people will probably give this game a shot, it has some potential if you are in the right frame of mind going into it. It's not a high octane action packed horror game, it's more like a narrative driven Dead Space/Lost Planet 3/System Shock 2-esque kinda title. TLDR - Fix the Menu, the terrain collision, walking speed and price and I would buy it. Honestly, it has some potential.
At least it looks good... kind of. But I hate it when games like these create false suspense when they warn you about enemies like "Watch out for the green ones", and then the reveal is either beyond anti-climactic or non-existent. Plus those messages written on walls are such a cliche in survival horror games
Can you imagine being in some sort of desperate frenzy and suddenly stopping in your tracks to look for a marker? "Lemme just scribble down this random advice/anecdote about what Johann did with my gun".
Did I miss something? There are instances where you have to stop to re-pressurize in an airlock and it also states that the ship has to be re-pressurized before the gravity before the gravity kicks in. Then why the hell are you wearing a space suit with a limited oxygen supply? What the hell gas has the ship just been pressurized with? Carbon Monoxide? Argon? Boredom!?
Jim, you have the magic of calling guinea pigs! Mine was sitting next to the laptop just pancaked, and when you said "pigs" she popped up and looked around. XD
Gabriel Veiga I feel that if he doesn't do that, people will get pissed and tell him that he didn't give the game a chance, but even when plays for over 40 minutes some brain dead idiots still reply that he played the game wrong...
It's like the worlds slowest aliens rip-off, only they forgot to put in atmosphere... or likeable characters... or a threat other than boredom induced suicide.
Watching this game being played is making my physically ill, and I don't normally get sick from watching games being played. I think it's a combination of the lights, the awful shadow, and the constant, horrible head-bob.
The people who made this game really need to play some Portal or Half Life 2. It's perfectly reasonable to have a game without cutscenes that includes stretches of gameplay or even entire levels where the player isn't involved in solving puzzles or fighting, but the player always needs to have _something_ interesting to do, or at least look at.
7:27 serves you right for quitting, Jim. You quitter. You think the game is going to let you resume after you clearly mashed the Escape key in a feverish panic after hearing about the infestation? This game is hardcore.
LOL the guy that gives the instructions reminds me of the guy that calls you at 5 nights at fredys. I can picture him saying "hello hello welcome to the ghostshit family, theres a couple of things you should know" xD lol
Want me to spoil the game for you, basic aliens infect ship/space colony premise, ever play through is basically the same although the game makes a big deal of "different every time", you restart some systems in the ship, go to 1 part that tells u what happened, then you get an "o shit they are everywhere get back to the ship" moment. Then the game throws a tonne of enemies at you at an insane speed to basically guarantee you die b4 u get back to your ship, and that's the entire thing in a jump . Most of the ship is actually empty of content or inaccessible due to enemies that will jump out at insane speed and kill you with no warning. O and the combat system is basically bollocks.
This...game? Sure, let's go with game. This game has a lot of oversaturation with descriptions. When the comm guy kept saying every little thing he did (he even said he's closing the door behind you in the airlock, which you know, is just how airlocks work) I half expected him to go "I'm pressing the button with my left hand's index finger."
I'm at the 3:26 mark and bored to tears. Also, why is the voice so goddamn chipper? It's a spaceship full of corpses and monsters, for fuck's sake! I really don't want to watch any more, but if Jim put in a half hour it *must* get more interesting. EDIT: Nope. I can't recall being so annoyed and frustrated by a game. The voice acting sucks (at 17:45 you get two shitty voices talking over one another, yay!), the game's ugly, the pace is sluggish, it's riddled with (unamusing) bugs, has completely uninspired aliens/combat, oh and a four-minute-long diatribe by a robo-voice where you can do abso-fucking-lutely NOTHING. God what a piece of shit title; even with the editing and jump-cuts this video felt like a life sentence. I wish I'd just let it play in the background on mute, if only as a pity-view for Jim's dogged trudging through this miserable mire.
I got so bored I decided to have run-through of Stanley Parable in another window to get another achievement. If even the video can't hold my interest for a limited period, I don't think the game has a chance. Seems like an example of too much telling not showing.
So many comments I can make on this. 1. Half-life 3 really sucks and so does the new HEV Suit. 2. The heart-beat thing is a cool idea but it doesn't work. 3. Head-bob shouldn't be equated with realism because you are not aware of it when you run/move in real life. 4. The picture of the suit and the one he is wearing don't match up. 5. Epilepsy inducing lighting needs to stop. 6. All the BS walking was done in the name of realism. 7. Why do they all communicate in blood written on the walls instead of com-links?
"Infected During Infection" - The greatest scrip in a video game ever.
Note to developers: Setting your game on a space station doesn't mean the entire game should be a grey metal hallway. At the very least, throw in a black or white one every now and then. Mix things up a little.
Textures are hard.
CapnHolic No, no they are not. What seems to be hard for many of these indie "devs", and I use that term very lightly here, is effort.
TacDyne He was sarcastic...
As for the black and white hallway, forget it. Moobase 332(I hope I got the name right) put black and white tiles like in my big bro old kitchen... On a moon base! 😁
@@TacDyne have you ever tried UV unwrapping? It's an art form all on its own, trying to figure it all out, so yeah textures _are_ hard.
Given how many mundane messages the crew was able to write in blood, I'd say the initial attack was probably just as boring as the aftermath.
''johann stole my pistol'' was someone writing a complaint in blood on the wall?? i really think that's a matter for the supervisor or security, and should not be the janitors problem.
Well I guess you don't want your notes to get noticed then.
Jim, even though you are factually correct on the specific elements you mention in your video (and it would be madness to argue with you about it), I want to point out something. I watched the video all the way through and I can see that the developers had an ambitious idea that they simply failed to execute as well as they probably hoped. I'm not making excuses, I'm just saying that there are concepts in this game that could have added to an awesome experience. The sense of trying to wrestle your way forward in a very clumsy EVA space suit with a helmet that fogs up when you breath, information projected onto the visor as a simple digital light display, the feeling that your character is an ordinary guy in a bad situation rather than a ultra bad ass space hero, frustrating zero gravity areas... Those could have been extra touches to a game that was good by the standards of a low-budget inde game. It is a shame that whoever these guys are did not go the extra mile to test it for bugs and cut out the things that slow it down to a boring crawl.
wot?
TheOldTomster I agree. I see a lot of promise here, but they should have tested the crap out of this before release. This shouldn't be the first time they're hearing about the slow-moving character, glitchy controls or excessive exposition. Well, I hope they fix it because this game seems like something I'd like to play.
A game with a good idea that was poorly executed is still a poor game. The idea's also not quite as original as you seem to be trying to make it out to be.. What's your point, exactly?
The funny part is that you can see what the developers were going for at every point, it's just that their incompetence got in the way. The utterly bring introductory sequence was meant to build atmosphere, but failed due to shit design. The massive 10-minute infodump was supposed to set up a clever story, but long-ass infordumps are pretty much the worst way to do it and the story wasn't clever, even a little. There's plenty of cynical cash-grabs on Steam, but I don't think this game is one of them. It seems like someone genuinely tried to make a game here, inspired by System Shock, Dead Space and the like. They just weren't any good at it...
Same could be said about Resident Evil 7's ridiculously large infodump at the end of the game when you get to the mines. lol That was just terrible.
When you play this game, you play as an expendable, genetically uplifted three toed sloth. No human that slow & asthmatic could become an space explorer.
Also, this game gave me a splitting headache.
What a shame; I love space horror and I like the visuals here, it seems like it'd be really good if it worked and had things happening in it.
Well there is an "inspiration" vibe here: engeneering - heart of the ship, radiation level - someone seen Event Horizon lately?!?
I'd like to see this type of game done well. Sort of an FPS dead space, limited combat, very indepth exploration of a space craft.
Alien Isolation
Dylan Goose Something not published by the fucks who brought us A-LIE-ns Colonial Marines because I refuse to give those ripoff merchants any more of my money.
***** I don't believe we can blame Sega for Colonial Marines. That falls on Gearbox and the half dozen other developers that worked on it.
Dylan Goose Please don't get hyped over a new Alien game. We saw how this went last time.
Dylan Goose And Alien: Isolation is obviously a good choice, but I would like to see a game that doesn't have an antagonist we don't already know.
Forgive me for sounding harsh, but whenever I see an average or middling game (or worse, much worse), I like to perform a quick calculation as to how many sweets I would get for the value of the game. This game is about €20, for that sum I could get between 360 and 180 Jaffa Cakes. Or, I could get... approximately 60 BBQ/Spicy chicken wings, 40 kinder buenos, just under 10 litres of ginger-beer, copious amounts of m&ms, yadda yadda yadda. I know what my pick is.
Or a better game like dead space
kevin yure Now THAT is the kind of attitude that makes people millionaires! "We'll offer/obtain a higher quality product, for the same price!" Keep up that way of thinking, unspecified-sum-of-currency-aires didn't get all that moolah by spending it willy-nilly.
You do nothing but make me hungry.
Seesthroughwalls Not a fan of ginger-beer. I'd rather just get some actual fuckin' ale!
Seesthroughwalls fuck you, you have no idea how hungry i am now! D:
The biggest horror isn't the game's content, but it's existance.
The bigger horror isn't the game's existence, but your atrocious spelling.
Jeremy Masters *game's :P
ricojes Merry Christmas
28:30 - Hilarious grunting noises, flying zombies, "And now THIS has happened." *Sigh*
Comedy Gold.
"Oh, look... zombies..."
*reads map*
I actually like this. I think I'd enjoy playing this. Just exploring the ship always wary that something might attack me sooner or later.
the concept of the game is nice but i think its executed poorly
Did you get far enough to see what the "something" was? The payoff for all the waiting is the most insulting part.
***** Seems like it, specially at the zero gravity part, but I just enjoy so much games where I explore a lot.
Jim Sterling I did watch the entire video, I'm ok with the silly monsters. I just love when games have lots of exploring to do. Specially if they are horror...ish. Then again, I'm a big enthusiast of cheesy horror and sci-fi stuff, so yeah. :P
You could play almost any other survival horror game and get a better experience.
I really don't know why this exists, doom 3 did a far better job of creating atmosphere rewarding exploration it was first person. It's probably cheaper then this by now to laughably.
If you're not set on it being first person then there's no excuse not to play any resident evil...even the modern terrible ones or the dead space games over this.
+Nicholas Hubel I think its fair when you talk about atmosphere. Its not because its an indie game that it cant have a good ambience
That guy has the steadiest fucking heart rate known to man. Even when you're sprinting and breathing heavily it doesn't change slightly.
This game suffers from a severe lack of pacing and urgency
Ghostshit: Aftersplash.
Frankly, I like the way this looks. They're going for a kind of POV realism. Most FPS games make the gun look as though it were right next to your face. The helmet perspective in this game is pretty cool.
i keep expecting to see randy mare pop up and go
" i'm so startled "
Thank you Ghostship, for reminding me about Systemshock, which is much better game and I'm off to play it right now :3
I'm astounded, absolutely astounded that you managed to suffer through this game so long.
I actually really like this game especially the random campaign so every time it's different.
So, you completed this.. game.. multiple times?
sineupp Even the worse game has fans.
Kudos to the man for enjoying it.
***** We are, of course, talking about a masochist, anyone who can enjoy this 'game' probably has a six inch spike in the middle of their chair. ;)
enoughofyourkoicarp Hey are you making fun of my spike I'll have you know I paid $250 for it.
*****
Agreed, the world would be a drag if everybody liked the same shit.
You also have to acknowledge that this developer actually put effort into their game and wanted/cared enough to create some kind of atmosphere and story. (It is NOT a $20 game though by ANY stretch, in my opinion. I hope the developer of this game sees my comment)
This developer however is not relying on the "ironic" or "joke" game defense, (I.E. every new 'simulator' game on greenlight), in order to avoid being creative or investing development time.
They would honestly do better charging $3-5 dollars for this title in the long run as most people will not buy it at the $20 price.
Seriously though Devs, change the price and people will probably give this game a shot, it has some potential if you are in the right frame of mind going into it. It's not a high octane action packed horror game, it's more like a narrative driven Dead Space/Lost Planet 3/System Shock 2-esque kinda title.
TLDR - Fix the Menu, the terrain collision, walking speed and price and I would buy it. Honestly, it has some potential.
Dat voice acting tho.
Dat repeating "Accessing the hydraulics... now!"........ *zzzzz*
tillmannfischer It's even better when the door opens before he supposedly starts accessing the hydraulics.
At least it looks good... kind of. But I hate it when games like these create false suspense when they warn you about enemies like "Watch out for the green ones", and then the reveal is either beyond anti-climactic or non-existent. Plus those messages written on walls are such a cliche in survival horror games
Can you imagine being in some sort of desperate frenzy and suddenly stopping in your tracks to look for a marker?
"Lemme just scribble down this random advice/anecdote about what Johann did with my gun".
If you're not planning to play for longer than the helmet light's battery lasts, why not leave it on?
The font of the options menu was pretty cool. 09/10
12 minutes into the video. I can finally see something, besides shadows and the UI. Exciting!
ASMI looks like a dance dance revolution machine - 19:06
Better to stick an epilepsy warning annotation on this video
Captain Picard wouldn't let this happen!
I see what its trying to do... just needs a tighter map layout, and a quicker pacing.... maybe. I don't know, I'm not a game designer thing-mibob
This game makes the ARMA franchise look like Quake multiplayer.
16:06 "I love it! I love it!" - Jim Sterling on Ghostship Aftermath.
Did I miss something? There are instances where you have to stop to re-pressurize in an airlock and it also states that the ship has to be re-pressurized before the gravity before the gravity kicks in. Then why the hell are you wearing a space suit with a limited oxygen supply? What the hell gas has the ship just been pressurized with? Carbon Monoxide? Argon? Boredom!?
I honestly was thinking I was the only one wondering that and asking, "wtf?"
Straight up rip off of the USG Ishimura from dead space at the beginning lol
And eggs from Alien. And AI from System Shock. I wonder if there is but a single original idea in this game.
Just looking back at this, thank you for saving me from this
God I love that AI voice's rambling. Wish the game had long-winded journal entries it could read aloud to you.
wow, this one was hard to watch.
Jim, you have the magic of calling guinea pigs! Mine was sitting next to the laptop just pancaked, and when you said "pigs" she popped up and looked around. XD
Jim you and totalbiscuit are just the most beautiful people on the internet
You know what? If no video games existed up to this point, this game would be pretty interesting...
"I didn't quit!" Now Jim Stelring experience true horror mwahaha!
you have been doing "not blind squirty play" a lot lately. i like that.
The interface reminds me of Descent. But this game is clearly nowhere near as good.
I can't believe I actually sat all the way through this. Can't imagine what it must have been like playing this piece of shit.
I got the feeling you weren't very fond of this.
Why do you spend the longest time on the games that annoy you the most? I fear for your sanity.
Gabriel Veiga I feel that if he doesn't do that, people will get pissed and tell him that he didn't give the game a chance, but even when plays for over 40 minutes some brain dead idiots still reply that he played the game wrong...
I do believe that Alien was doing the Lambeth Walk, Oi...
Untill the shooting started, I had hoped this game would be "A space engineer salvages a spaceship and everything's fine.".
loved those sighs at the end, good work keep it up :D
Ghostship Aftermath: Desperately Seeking System Shock.
Your killing me here. XD Thanks for the video.
The manual has finally been released on steam! it will help :) and the update patch is coming in a few days.
I hope you patched out that annoying voice, to much dialogue.
Pros: The ui looks kinda cool
The game could have some potential
Cons everything else
It's like the worlds slowest aliens rip-off, only they forgot to put in atmosphere... or likeable characters... or a threat other than boredom induced suicide.
'Watch out for the Green Ones...' Wouldn't a better warning be 'FUCKING MONSTERS - RUN!!!'
I read the title graphic as GHOSTSFLIP which seems appropriate for an asset flip.
Its not an asset flip though. Its a masterpiece compared to most Greenlit games
I see the people who did the dialogue writing and voice acting were working on a _second_ project.
I DID IT!!! I made it through this entire video! but now the room wont stop spinning and im bleeding out of my ears.
Watching this game being played is making my physically ill, and I don't normally get sick from watching games being played. I think it's a combination of the lights, the awful shadow, and the constant, horrible head-bob.
The people who made this game really need to play some Portal or Half Life 2. It's perfectly reasonable to have a game without cutscenes that includes stretches of gameplay or even entire levels where the player isn't involved in solving puzzles or fighting, but the player always needs to have _something_ interesting to do, or at least look at.
7:27 serves you right for quitting, Jim. You quitter. You think the game is going to let you resume after you clearly mashed the Escape key in a feverish panic after hearing about the infestation?
This game is hardcore.
I like how they wrote where they put the gun in their own blood
LOL the guy that gives the instructions reminds me of the guy that calls you at 5 nights at fredys.
I can picture him saying "hello hello welcome to the ghostshit family, theres a couple of things you should know" xD lol
This video felt like a fucking eternity.
Aw man, he didn't die and find the best part.
*gives Jim an Axe to hack up the boring.*
The ghost ship has some very detailed graffiti.
I think the game could've been saved if they had hired Jim as the engineer's inner voice.
wow, that was some B-movie quality writing.
19.99 to be bored to tears...that is criminal
thank you for suffering so we dont have to
Looks like they're trying to ripoff 2001, Alien, Event Horizon, Doom, System Shock and Dead Space
I think the developers need more experience judging by this.
Want me to spoil the game for you, basic aliens infect ship/space colony premise, ever play through is basically the same although the game makes a big deal of "different every time", you restart some systems in the ship, go to 1 part that tells u what happened, then you get an "o shit they are everywhere get back to the ship" moment.
Then the game throws a tonne of enemies at you at an insane speed to basically guarantee you die b4 u get back to your ship, and that's the entire thing in a jump .
Most of the ship is actually empty of content or inaccessible due to enemies that will jump out at insane speed and kill you with no warning.
O and the combat system is basically bollocks.
You shouldn't be able to jump and land again in zero gravity...
Space Janitor Aftermath.
Hey, Space Quests were pretty fun :)
'Watch out for the green ones' !? I don't even...
The green ants. You know, the slightly bigger ones. They're sooooo annoying and they're too smart for ant-traps...
It's dead, Jim.
Thanks for saving me some dollars.
That voice telling you what to do is god damn horrendous.
The ship looks a lot like the Ishimura from Dead Space. Just a coincidence, though, I'm sure.
Well, at least it has a cool HUD.
This...game? Sure, let's go with game. This game has a lot of oversaturation with descriptions. When the comm guy kept saying every little thing he did (he even said he's closing the door behind you in the airlock, which you know, is just how airlocks work) I half expected him to go "I'm pressing the button with my left hand's index finger."
It took me way too long to realise that this is in 360p
V key is for censoring all of your swears when you play this game
I'm at the 3:26 mark and bored to tears. Also, why is the voice so goddamn chipper? It's a spaceship full of corpses and monsters, for fuck's sake! I really don't want to watch any more, but if Jim put in a half hour it *must* get more interesting.
EDIT: Nope. I can't recall being so annoyed and frustrated by a game. The voice acting sucks (at 17:45 you get two shitty voices talking over one another, yay!), the game's ugly, the pace is sluggish, it's riddled with (unamusing) bugs, has completely uninspired aliens/combat, oh and a four-minute-long diatribe by a robo-voice where you can do abso-fucking-lutely NOTHING.
God what a piece of shit title; even with the editing and jump-cuts this video felt like a life sentence. I wish I'd just let it play in the background on mute, if only as a pity-view for Jim's dogged trudging through this miserable mire.
Nope. Just dawdling zombie things with terrible walk cycles.
Biggest problem I can see right now which could destroy the immersioon (rape if you ask me) is the loading screen. There seems to be lots of it here.
I think Jim fell asleep at the end. :/
This game does have some things that need to be fixed big time the guys youtube channel is Shaun Williames i think.
I'll watch in 360p. /manmode enabled
I have a strange feeling my experience won't be harmed by the quality though.
It's like they tried to make System Shock 2 and got everything wrong.
"The horror! The horror!”
The dude on the radio sounds like a fucking corporate training video lol
Disappointed this isn't a sequel to the 2002 slasher film Ghost Ship
does anyone else seem to think that the background music constantly sounds like the opening parts to bon jovis living on a prayer?
I got so bored I decided to have run-through of Stanley Parable in another window to get another achievement. If even the video can't hold my interest for a limited period, I don't think the game has a chance. Seems like an example of too much telling not showing.
So many comments I can make on this.
1. Half-life 3 really sucks and so does the new HEV Suit.
2. The heart-beat thing is a cool idea but it doesn't work.
3. Head-bob shouldn't be equated with realism because you are not aware of it when you run/move in real life.
4. The picture of the suit and the one he is wearing don't match up.
5. Epilepsy inducing lighting needs to stop.
6. All the BS walking was done in the name of realism.
7. Why do they all communicate in blood written on the walls instead of com-links?
Sorry Jim, this game was just too bad for me to finish the video. Good on you though, I admire your strength.
In space no one can hear you yawn.