[TAS] Beating Spyro without jumping
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- Опубликовано: 27 сен 2024
- This is a TAS (Tool Assisted Superplay) that beats Spyro the Dragon without jumping. More precisely, the goal is to beat Gnasty Gnorc without using cheats (i.e. an any% run) while only ever pressing the X button to initiate a glide, or during cutscenes and in menus. This definition of jumping allows, among other jumplike mechanics, the use of supercharge autojumps (literally an automatic jump that can happen during supercharge) which can be seen for example during the High Caves supercharge. Don't @ me, I don't make the rules. Okay, I did make the rules, but that's besides the point.
This is not supposed to be a highly optimized speedrun. It's more of a fun challenge run.
Timestamps:
0:00 Game launch
1:05 Gameplay start
1:25 Sunny Flight
4:00 Dark Hollow
6:20 Stone Hill
10:00 Town Square
10:40 Toasty
12:40 Peace Keepers
13:25 Night Flight
15:40 Dry Canyon
19:50 Cliff Town
24:00 Dr. Shemp
26:10 Ice Cavern
29:10 Magic Crafters
30:05 Alpine Ridge
35:10 High Caves
38:35 Wizard Peak
41:20 Crystal Flight
42:35 Boldar
43:10 Blowhard
46:00 Beast Makers
46:25 Terrace Village
49:05 Metalhead
51:55 Tree Tops
55:55 Misty Bog
58:35 Dream Weavers
1:00:20 Gnasty's World
1:00:40 Gnasty Gnorc
That was truly impressive from start to finish. Alpine Ridge, Tree Tops and that wall glide around the pillar in Dream Weavers were probably my favourite parts of this run. Very nice work! :)
Outstanding man, mastery over the Way of the Proxy and Glide. Absolutely love the maniac moves to get up on Gnasty's path.
This is brilliant. Very good work. Very underrated video.
This is so freaking cool!! The amount of work you must've put into this is insane! :D
Thanks! Definitely a fair few hours were put into this and I'm so glad I could finish this run and those hours weren't in vain.
That was crazy! 🎉 Very cool stuff
criminally underrated. proud to be your 18th sub, keep up the awesome tas’!
This just showcases how much we have broken this game. I love it
saw the thumbnail, read the title and thought "how does it do alpine ridge?" skipped to it. impressed
Figuring out how to get up those stairs in Alpine Ridge was one of the most difficult parts in the whole run. The rest of the level was surprisingly easy, at least in comparison.
dude this was SO awesome to watch!!!
17:53 At this moment I was thinking like "thats it, he is done for now, there is no damage boost or any additional ramps he can roll, but no...
Funny you should mention that particular point, because when I was doing this I was thinking the same thing. I didn't think I could get Maximos, the dragon up there. Originally I left Dry Canyon without getting him. I started doing Cliff Town, but then I actually counted how many dragons I could afford to skip. In order to get to Dream Weavers you can skip at most 8 dragons (if I remember correctly), and I had already skipped 5 in Artisans. So I really had no choice but to go back to Dry Canyon and try again, and I got all the dragons there and almost every single one after that point. So the place you mention was actually a big turning point me mentally. It went from "let's see if I can get these things" to "let's try our very best to get as much as we can", and I certainly wouldn't have finished the run with the former mindset.
Spyro with half X presses
16:58
Dry canyon rewards good gliders.
He wasn't lying
Amazing effort!!
would been usful back in day if the X (jump) button would break like the A button did on all the original Xbox controlers. (also jump)
Sorcery
Shouts out to PeteGuy
30:16 isn't that a jump?
It's the same kind of flop that happens at 30:56, I just glide out of it before the flop animation starts so it looks like a quick jump.
I thought you jumped at 48:47 lol
You did a really good job.
@@KingMazaka (:
This was amazing all around but the CS into the instant jump and the video immediately ending is one of the funniest things I've ever seen in a TAS
Mighty fine job, really impressive! Great showcase of all the neat shenanigans that can be done in this game.
As if a regular TAS isn't crazy enough.😅 Phenomenal work!👍
The moment i saw those sick moves in sunny flight i knew you meant business LMAO.
18:08 I was like "no freaking way you'll make it to that far place" and it almost seemed pixel perfect X.X WOWWWWW
awesome job
Very nice & impressive run m8
Alpine Ridge was unhinged bro... aaaand I take that statement back after I saw High Caves.
That Wizard's Peak run was anxiety inducing...... aaaaand AGAIN I take my statement back. WHAT THE BLOOMING SAUCE WAS THAT TREE TOPS?! XD
That was insane bro! I love it.
Im just curious what are all the sideways bunper roll inputs for, especially when freeing dragons?
Also that ending was so good omg
The ones when rescuing dragons, entering portals, etc., are just for fun, they don't really offer any advantage for a TAS. Maybe you realized this already, but the TAS often uses rolls against things like sloped surfaces and fodder hitboxes to gain height. In those situations there's a functional purpose for the rolls, and there's a good chance this run wouldn't have been possible without rolling.
that's insane
42:35 Boldar
Watching you clear out High Caves on a single supercharge was honestly extremely satisfying to watch. Consider me impressed. I absolutely did not think nearly as much of this game could be completed without jumping, but you knocked it out with style.
When I started making this TAS I definitely wasn't convinced I could finish it, and it definitely came down to the wire in several spots. Thankfully the physics in this game are so interesting and just the perfect amount of broken.
fantastic
Tree Tops in particular was quite poggers
Tree Tops was definitely one of the hardest but also most interesting levels to do, I'm happy that people like how it turned out.
@@Peteguy100 People like you have really made me fascinated with Spyro speedruns lately, basically a new favorite genre of mine.
@@jamesmcmackin8773 That's very nice to hear, I myself am quite new to the scene as well, got introduced to it by RUclips recommendations earlier this year. Good thing I did because It's an amazing game and community!
Great Job, very enjoyable to watch.
Deserves more views. Impressive
so dont play past gnasty gnorc becuase couldent without jump?
I decided to make this any% because when I started working on this I didn't know if even that would be possible, and going for max% would've taken a lot more time. There's a lot more that could be collected, but I doubt 120% would ever be achieved. For example, with my current knowledge I can't imagine a way to get past the very beginning of Gnorc Cove.
loved this tas. Maybe some day we can get optimized any% and max% versions :)
Seeing a jumpless max% run would be interesting but making one would be an arduous task. At times I was already getting pretty frustrated doing this...
I seen you jump after the ram hit you and then you jumped
it's a proxy