Only 1% of Players Know This Secret About Combat in Zenless Zone Zero
HTML-код
- Опубликовано: 6 сен 2024
- The combat in Zenless Zone Zone has been a major talking point in the community regarding its depth and complexity. In today's video, SOL will be going over the hidden tech in the game that many players have not been discussing to show the depth of ZZZ's combat and help players have a more exciting experience with the game!
DP Assist by @AzrialVanity • Breaking the PARRY in ...
Quick Assist Guide by @zenlessrehoo • The Hidden Mechanic Yo...
Congrats to @carsngo for winning the Battle Pass Giveaway! Contact me as soon as possible to claim your prize!
Zenless Zone Zero (Chinese: 绝区零 Jué Qū Líng, "Perilous Zone Zero") is an upcoming free-to-play action RPG developed and published by HoYoverse.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
⚡️SolessSol Socials⚡️
⚡️ Twitter ► / solesssol
⚡️ Twitch ► / solesssol
#zenlesszonezero #zzzero #hoyocreators #zzz #hoyoverse
Hopefully, some of this tech is helpful for you guys with understanding the game more and making it more fun! Congrats again to Carsngo for winning the Battle Pass giveaway! Be sure to message me to claim your prize as soon as possible!
Hey dude, thank you as well for the prize! Though, I already have the battle pass and is fortunate enough to also pay for future battle passes, so I feel like this prize will be better off for another player. And again, many thanks!
@@carsngoDude can i have it?
@@carsngo Just received the notification for this for some reason but thanks for letting me know. I'll pick someone else on the next video!
Bro the fact that this game has tech on this level and the way you present it is soooooo cool. Thank you,
Glad I can show more people the way😎
This is the exact content I've been wishing for. Thank you. I'll practice a lot since I'm new to fighting games but it's already fun!
aye glad I could help! Hope your enjoying the game
for the thanatos enemy (the enemy that does that 3 hit teleport attack) you can dodge counter him with the first hit if you are quick enough and he won't do the other 2 attacks, it doesn't work on some characters ant the timing is pretty tight but it is practical enough to be used in actual gameplay
The double counter is tricky. I feel like sometimes its also enemy dependant. I find its easier to do against boss enemies whose hitboxes are a lot more active.
Yeah it's a tight timing. Something you definitely have to practice to get consistently. I still can't do it consistently yet lmao
This is a dang good video! I need more people to watch this so they understand what's going on and possible. Great stuff Sol!
Appreciate you brotha!
How i did it:
Step 1: download devil may cry or any platinum games hack and slash
Step 2: Learn Royal Guard or parry timing in general.
Step 3: Play zzz and have fun everytime you as so much see the enemy charging up
In all honesty for a phone game this does so much better than DMC:POC which is miles worse than ZZZ and only good for seeing DMC characters lol
Good check list!
Im definitely going to be using chain attack cancelling in the future, tho Im curious as to how it fares damage wise compared to using the chain attack, since even if you still use the chain attack but just before the daze ends, the rest of the chain isnt gonna be getting the 1.5x damage boost
I just discovered the switch tech after playing for a while. Quickly using piper skill and then swapping to Billy obliterates anything weak to physical
I thought parrying only happened if you swapped at a certain tkme 😭
you can switch back to the previous character by pressing C (the default key), but it does not work on mobile sadly
Oh yeah I was saying if they are still on the field the game will skip over them until they disappear off screen
Amen bro there absolutely is depth I agree. Also thank you again bro I got monetized today 😭 thanks for the encouragement again homie
Yesssirrr! Keep going brotha! Proud of you
@@SolessSolXS 🙏
The moment a character can do air combos I'm pulling right away.
need that!
i kinda feel that those combos that keep themonsters on the air are useless, being that if the monsters can attack you, you can counter them, doing more damage and daze to them
Depending on the unit they help you keep them together since there are a lot of end game enemies that are still juggle-able but it is mostly just for style and fun tbh
Isn't quick assist the only way besides chain attacks for Soukaku to share her buffs?
By the way, I've done parries at the same time as I did skills or Ellen's dash attack, with a dodge counter it's gonna be tricky.
I believe so! If you check out Rehoo's video he goes over that some characters don't list anything about quick assist in their kits like Soukaku and an example of that is Lucy liked I used in the video! Also yeah the DP Assist timing is tough even for me
I am in that 1%
I'm digging this game 😊
ayeeeeee
Another fire video yesirr
THE GOAT!
Juggling is kinda meh since it wont work on the important boss target types , but its fun to have the option
Enemies that can be juggled exist in endgame as well so you can still use it but you don't have to. Just a cool layer to combat to make it fun honestly
This is what i was looking for . Combat hidden tips and new combo discovery (;´༎ຶД༎ຶ`)༼ つ ◕_◕ ༽つ
Glad I could provide!
I AM level 30 and it did get really hard
DP assist is gonna be hell to execute on mobile, but i'm gonna try it
I actually want to see if I can do it too, at least via tough screen. I'm sure if you have a controller for your phone you can do it
@@SolessSolXSI actually done it on mobile but you have to move the left thumb to the right side of the screen and use both the left and right thumbs to press the dodge and switch button at the same time.
Executable, but inefficient.
what is the point of juggling?.....
It can help you lump enemies up together depending on the character but mostly style points for fun
What's the point of juggling if every endgame enemy is resistant to being lifted. You're only ever gonna do it against weak ones
SAMLL ENEMIES IN ENDGAME ARE NOT RESISTANT TO BEING LIFTED
Enemies that can be lifted exist in the endgame. You aren't only fighting heavy enemies.
but then when every enemy is able to be juggled you'll complain the game is too easy and that you can just juggle every enemy.