OpenAI Five Beats World Champion DOTA2 Team 2-0! 🤖

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  • Опубликовано: 3 янв 2025

Комментарии • 1,9 тыс.

  • @bokzgaming7929
    @bokzgaming7929 5 лет назад +2691

    Ai: Are we playing bots?

    • @velkozinspace5704
      @velkozinspace5704 5 лет назад +34

      XD

    • @kiattim2100
      @kiattim2100 5 лет назад +282

      they should also teach AI how to trashtalk. That would be interesting asf lol

    • @konradplatt3833
      @konradplatt3833 4 года назад +50

      thats the scary thing about these AIs. they dont ffel like bots but as if you are playing a Human.
      Was heavily discussed with AlphaZero The Chess AI which made a lot of "Human" moves against Stockfish 8 the most used Chess engine.

    • @supernukey419
      @supernukey419 4 года назад +2

      KONRAD Platt stockfish 8 is considered weak by modern standards

    • @konradplatt3833
      @konradplatt3833 4 года назад +10

      @@supernukey419 If you mean the last 2 years by "modern standards". Then yes you are correct. But t the tie of AlphaZero vs Stockfish it was the strongest engine. and its still the most used since you diont use Leena or AlphaZero to evaluate Positions.

  • @dmdizzy
    @dmdizzy 5 лет назад +4962

    "If you engage with it and it chooses to fight, you're probably going to lose."
    That's kinda terrifying.

    • @eesmaaura4961
      @eesmaaura4961 5 лет назад +192

      edge of tomorrow story plot

    • @atilacorreia
      @atilacorreia 4 года назад +26

      @@eesmaaura4961 How about matrix

    • @sceaserjulius9476
      @sceaserjulius9476 4 года назад +76

      When u try pranking an Tibetan old man, but he is a kung fu master.

    • @grimbles39
      @grimbles39 4 года назад +29

      omae wa mou

    • @sammshoyu8434
      @sammshoyu8434 4 года назад +76

      Yeah. I don't play DoTA, but I play LoL, and just thinking that every single engaged fight is 95% likely to end in defeat is really scary, and really shows the difference between AI and human players.

  • @FuZZbaLLbee
    @FuZZbaLLbee 5 лет назад +7993

    OpenAIs strategy for winning “I have a 95% chance of winning”
    Human: intimidated

    • @martiddy
      @martiddy 5 лет назад +555

      Imagine being only 1 minute in the match and then the AI says: "I have 100% chance of winning", I would probably ragequit from the game😅

    • @username4441
      @username4441 5 лет назад +28

      @@martiddy imagine the smell.

    • @danylbekhoucha6180
      @danylbekhoucha6180 5 лет назад +94

      @@martiddy I would stay to learn from the AI.

    • @donotlike4anonymus594
      @donotlike4anonymus594 5 лет назад +81

      @@martiddy the ai won't say 100% more like 99%
      hell even if the ai'd say 5% it's still going to win 99% of the time...
      the ai underestimate it's self
      amazing...

    • @warptens5652
      @warptens5652 5 лет назад +98

      game 1, 28:58
      OG, after getting several kills, trashtalks the AI, asking what's the win % now
      only to lose their mid t2, t1 and barracks in the next two and a half minutes

  • @an0nsaiko890
    @an0nsaiko890 5 лет назад +2874

    Plot twist : It intentionally estimated its win probability to be very high in order to crush the enemy's morale.

    • @velkozinspace5704
      @velkozinspace5704 5 лет назад +14

      Lol this

    • @velkozinspace5704
      @velkozinspace5704 5 лет назад +119

      imagine as an add on they shit talk saying : Method of victory Decimation confirmed 99.7% probability

    • @velkozinspace5704
      @velkozinspace5704 5 лет назад +121

      4 minutes into game : /all We estimate the probability of shit stomping your team to be above 95%

    • @a.s8897
      @a.s8897 5 лет назад +9

      Artificial ExhaustTalk

    • @dpz4341
      @dpz4341 4 года назад +32

      its actually much higher than the ai states in chat since chances are calculated based on millions of past games against ITSELF

  • @tiggerbiggo
    @tiggerbiggo 5 лет назад +4368

    I wanna see some Bot V Bot matches with this AI, to see what insane strategies it has to use against itself in order to win.

    • @matthewburson2908
      @matthewburson2908 5 лет назад +156

      @@skierpage AlphaStar actually had a pool of the 5 best agents with 5 different strategies so that when a pro player played against it they wouldn't know which of the 5 agents it was playing against.

    • @descai10
      @descai10 5 лет назад +281

      That's actually how this bot trains in the first place. It fights versus itself millions and millions of times learning how to outsmart itself and become stronger.

    • @CL-jq1xs
      @CL-jq1xs 5 лет назад +48

      the AI learns by playing against itself

    • @suyangsong
      @suyangsong 5 лет назад +78

      Well it does do that millions of times per day, but I guess to see some of those game would either be really fucking boring, with some weird shit going on or really, really next level. Either way would be really nice

    • @hichew1021
      @hichew1021 5 лет назад +8

      You can watch it they do have games you can watch that AI vs AI

  • @bottleddawn3678
    @bottleddawn3678 5 лет назад +1727

    "99.4% overall winning rate"
    Imagine being that 0.6%. That's gonna be a really big thing to brag about.

    • @markiel55
      @markiel55 5 лет назад +51

      That's probably be the stage where the AI still undergoes early development and its database wasn't that refined yet. Remember in the video where it says the AI just walking randomly across the map.

    • @Drae_mon
      @Drae_mon 5 лет назад +185

      @@markiel55 No, the open test with other players were put out after the OG event. Means they were already playing like they were with OG

    • @kingofsauce1319
      @kingofsauce1319 5 лет назад +47

      id say they stomped the ai early before it can fight back, by now there have been a few wins here and there against them as well.
      pick the strongest sidelanes you can, try not to lose mid tower, and try bully them so that by the time the big teamfights come around they cant fight back
      bc their coordination is ridiculous at that 15-20 minute mark

    • @markiel55
      @markiel55 5 лет назад +2

      @@Drae_mon pretty sure you don't know how machine learning works

    • @Drae_mon
      @Drae_mon 5 лет назад +58

      @@markiel55 I'm pretty sure I do, the winning rate they were referring to was from the open test with players. If they included the winning rate from when they were still learning it'd be much much lower. They'd lose a whole lot before actually getting to the algorithms that they can do now.

  • @Samura1gamer
    @Samura1gamer 5 лет назад +2246

    Since the AI finds its probability of winning to be very high so early into the game, it must mean that there is an important aspect of the game unraveling there that humans are oblivious to

    • @CyberiusT
      @CyberiusT 5 лет назад +251

      Guess: it awards itself a 10% edge based on being previously damned-near invincible.

    • @Portrial
      @Portrial 5 лет назад +12

      I think so too

    • @UCmDBecUtbSafffpMEN3iscA
      @UCmDBecUtbSafffpMEN3iscA 5 лет назад +3

      I agree

    • @ayushsharma06
      @ayushsharma06 5 лет назад +281

      Its the draft phase, before the game begins the humans and the ai choose what characters their teams will play with so that is what the win % is based on at the beginning

    • @Portrial
      @Portrial 5 лет назад +77

      I don't think that the draft phase is the answer tho

  • @Solrex_the_Sun_King
    @Solrex_the_Sun_King 5 лет назад +596

    It's funny how this AI's weakness is that because it's so good at winning so fast, that if you drag out the game to the late game where it has no experience, you have a chance of winning. Talk about a war of attrition.

    • @RohanDaDev
      @RohanDaDev 5 лет назад +3

      Yea no.

    • @a-drewg1716
      @a-drewg1716 5 лет назад +38

      because AI's are not great tacticians or planners of the future. What they are great at is look at the in the moment data and deciding the best course of action from there

    • @McJethroPovTee
      @McJethroPovTee 5 лет назад +3

      Cant go to late game if you keep dying though...

    • @a-drewg1716
      @a-drewg1716 4 года назад +4

      ​@Nodus MeSenpai An AI cannot future plan the same way a human can. A human can make a entire plan and then follow that plan til victory or loss. An AI cannot do that because it will always take the very best move possible. Future planning takes something AI doesn't have, emotions. Knowing you're opponent, knowing how to manipulate emotions, and knowing your own emotions is what it takes to actually plan ahead. The reason is because planning ahead takes more then just looking at the variables and determining what the best moves are. It takes manipulation. You have to get your opponent to move according to your plan. It takes being able to take a risk which is something the AI can't do because something risky is not the best move to make. It takes being human to plan.

    • @a-drewg1716
      @a-drewg1716 4 года назад +5

      ​@Nodus MeSenpai it doesn't take risks mate. It only takes a fight it knows it can win. The second it thinks it is gonna lose it bails.

  • @TheNinjaDwarfBiker
    @TheNinjaDwarfBiker 5 лет назад +505

    Despite making your channel a misnomer, I love when your videos are longer than two minutes.

  • @smeshdoggo1954
    @smeshdoggo1954 5 лет назад +300

    Remember the good ol days when people in the comments ranted about how this would never happen. Good tiemz

    • @Vitorruy1
      @Vitorruy1 4 года назад +12

      The days before ANN and AIs running on GPUs with thousands of parallel processors. Tbh, the future of AI looked grim before those massive breakthroughs.

    • @fackarov9412
      @fackarov9412 4 года назад +14

      i remember when "bot" was sinonim of "noob"

    • @kirihara147
      @kirihara147 3 года назад

      @@fackarov9412 still is, and bots are still fucking clueless. This is just the best of the best. Normal bots in CS:GO and Dota and League are still insanely bad.

    • @00FireFlyer00
      @00FireFlyer00 3 года назад

      @@kirihara147 in games like this some shrimps(kids) r so bad i see them as bots but obviously a bot is even smarter

  • @manihaider8213
    @manihaider8213 5 лет назад +346

    It's so incredible to see AI mastering broader concepts of strategy and adaptability to accomplish amazing results. This feels like a second phase of robotics, after mastering physical strength and number crunching, it's tackling decision making and adaptive goal oriented problem solving. I can't wait to see the progress in the future of AI and machine learning, fascinating stuff!

    • @55avenger
      @55avenger 5 лет назад +13

      It did not "master broader concepts of strategy and adaptability". It's strategy is more or less the same as bots that just use if-else statements. They opened the bot to public the next weekend and a group of high skilled players (not the best in the world) figured out ways to beat it consistently. The bot was predictable in terms of strategy. What it did do well was calculate if health, damage and available resources reliably and quickly - which honestly is what you would expect from a bot. Everyone in the dota community knows this but I'm not sure why the media is reporting this as something it's not.

    • @marcozolo3536
      @marcozolo3536 5 лет назад +1

      When AI is unbeatable in any game however complex I would be satisfied to throw a billion of these collective AIs towards tackling aging or cancer, then we would see the true fruits of labour

    • @dsaldok8708
      @dsaldok8708 2 года назад

      @@55avenger Well, it's also calculating the probability that someone would use a certain move with regards to certain proximity of their avatar to their foe's, where they are on the map, and probably other factors as well.

  • @ferros8215
    @ferros8215 5 лет назад +120

    OpenAI vs. DOTA Bots
    "You've played yourself."

  • @TernaryM01
    @TernaryM01 5 лет назад +1173

    Next goal for AI is to violate the second law of thermodynamics.

    • @Baleur
      @Baleur 5 лет назад +71

      Fun fact, it only applies in a closed system, and nothing shows that our universe is a closed system.

    • @Modest_PhD
      @Modest_PhD 5 лет назад +42

      And AC said, "LET THERE BE LIGHT!"
      And there was light----

    • @Solrex_the_Sun_King
      @Solrex_the_Sun_King 5 лет назад +4

      Baleur so you believe our universe has infinite space? You don't think that at some point 3D space folds like a sphere and that if you travel for graham's number of lightyears in a straight line, that you will have eventually come back to the same spot?

    • @jiminfested
      @jiminfested 5 лет назад +11

      @@Solrex_the_Sun_King But we don't know if we live in 3D space. We probably don't

    • @Solrex_the_Sun_King
      @Solrex_the_Sun_King 5 лет назад +10

      jiminfested even if we live in 3D space, so does a drawing on a piece of paper. You can fold the paper so the edges can touch. Now just take it up a dimension. What if our 3D world was floating in 4D space, and the universe is a hypersphere?

  • @rajahaseeb8418
    @rajahaseeb8418 2 года назад +18

    As a dota player and as an AI developer, this gives me double goosebumps. I remember watching that match live before I was into deep learning. And now I know how it all unfolds. Amazing!

  • @tingtingin
    @tingtingin 5 лет назад +2331

    I conclude chance to destroy human race 99%

    • @sigibaes
      @sigibaes 5 лет назад +63

      *99.4%

    • @livedandletdie
      @livedandletdie 5 лет назад +25

      100% as it is an inevitability.

    • @GameDogLeader21
      @GameDogLeader21 5 лет назад +11

      It would be quite scary, if you asked an ai in the future its chances (one that isn't actually hostile) of being able to take out humans if that was its goal, and it said something like 99.998% certainty.

    • @MrMarbles0Xecution
      @MrMarbles0Xecution 5 лет назад +1

      our fail-safe is we can turn off the power. we just shouldn't give them solar panels or any way to figure out they need power. Also, we write the programming so it'll be our own fuck up that kills us. i.e. making an ai that's primary objective is to "save the planet" and forgetting to write in "don't kill humans" it would probably destroy us. lets just keep them figuring out how to beat video games for us lol

    • @markjoshwel9693
      @markjoshwel9693 5 лет назад +4

      Funny thing is that OpenAIs goal is for that NOT to happen

  • @duhontheguy
    @duhontheguy 4 года назад +108

    Imagine being a world-known professional DOTA champion and some bot just stomps your entire team and even swags by saying "I have a 95% chance of kicking yo ass"

    • @jrbg4174
      @jrbg4174 2 года назад

      ye

    • @grisha12
      @grisha12 Год назад +1

      Imagine another ai team is playing against open ai and flexes back with "I don't think so".

  • @ThePlacehole
    @ThePlacehole 5 лет назад +1081

    Wait 99.4% win rate and you're not going to show the losing battle? Duuude!

    • @tempname8263
      @tempname8263 5 лет назад +101

      Well, he is no Dota narrator.

    • @ThePlacehole
      @ThePlacehole 5 лет назад +44

      ​@@tempname8263, me neither, I'd love to see the pro's/commentators analysis and how/why they think they've achieved it.

    • @Aidiakapi
      @Aidiakapi 5 лет назад +49

      That'd still be about 90 matches. I believe it was mostly achieved by dragging out the matches as much as possible, where the AI gets really confused, and kinda just stops playing the game effectively.

    • @TwoMinutePapers
      @TwoMinutePapers  5 лет назад +316

      I don't have access to the losing games. However, in a separate comment, one Fellow Scholar linked one game where OpenAI supposedly lost, so please make sure to have a look!

    • @ThePlacehole
      @ThePlacehole 5 лет назад +10

      @@TwoMinutePapers Yay, can you pin their comment?

  • @No_OneV
    @No_OneV 5 лет назад +120

    People talk about how future terminators are scary
    For me this, this is a literal beginning of a horror movie. What an ominous feeling

    • @addenanda
      @addenanda 5 лет назад +1

      Yeah dude. If that OG who won 2 Ti in a row defeated like chicken. Then us mortals can just wiped out in a tick of finger

    • @Mark-xw5yt
      @Mark-xw5yt 5 лет назад +16

      @@addenanda They can't choose an fps shooter for a reason, all it would need to do is aimbot... Just imagine us irl trying to fight something that never misses with strategy 100x better than ours so that it wouldn't even need perfect aim

    • @ivoriankoua3916
      @ivoriankoua3916 4 года назад +2

      @@Mark-xw5yt I plan to do one specially for Apex Legends by focusing on movement and decreasing the aimboting effect

    • @stelscarrot
      @stelscarrot 4 года назад +1

      @@user-yl7kl7sl1g SJW would be the ones who are against AI in the first place, considering how twitch-bots always ended up saying something racist or sexist, and twitter is only place where SJW are live constantly.

    • @earlgrey2130
      @earlgrey2130 4 года назад +3

      It's very human to project out own destructive tendencies into an artificial intelligence. I think IF an AI would meddle with humanity it would very likely be to our benefit, not to our disadvantage. Because we humans do a terrible job at behaving responsibly.

  • @Frank-uk3oq
    @Frank-uk3oq 5 лет назад +172

    Imagine Open-AI at real war. R.I.P.

    • @cryptidian3530
      @cryptidian3530 5 лет назад +46

      Let's pretend that won't happen, ever.

    • @brichess8227
      @brichess8227 5 лет назад +42

      thats pretty much half the point of all these tests on complex games

    • @xgalarion8659
      @xgalarion8659 5 лет назад +7

      @@cryptidian3530 why? a surgical-precision operation is surely better than nuke war.

    • @GameDogLeader21
      @GameDogLeader21 5 лет назад +19

      @@xgalarion8659 Because the ai wont only be on one side, so the war is over quickly. Two super ai's at war with eachother? Who knows what would happen, but whatever would happen would be so fast it'd be absolute chaos to us humans. war is already chaos enough. War isn't gonna go away, so in our future hopefully wars become more controlled. (Doubtful)

    • @zissler1
      @zissler1 5 лет назад +4

      If you don’t build ai the next country will and you die.

  • @jior6
    @jior6 5 лет назад +113

    Heh, when your opponents say in all chat: "calculated".
    Open AI:

  • @MobyMotion
    @MobyMotion 5 лет назад +29

    The fascinating thing for me here is just how long this took - they've been training non-stop in parallel for a year or more, and only now can they achieve world class performance. Really shows that the "bitter lesson" has an important point

    • @KaiGreshake
      @KaiGreshake 5 лет назад +27

      I agree the training volume of these systems is immense and we're far from an optimal solution here, but if you put this into an economic point of view its very different. Imagine wanting to build a top-tear team of DotA players from scratch. Training five humans to get to this level will take years, maybe decades, provided they bring the foundational skills needed (reaction times, intelligence, ability to abstract and reason about the game on such a high level)... At this point, it would be cheaper and more effective to train such an AI system. This generalizes to a lot of complex tasks, and don't forget: The AI has not reached maximum performance. Who knows where their ceiling is? Probably way beyond human capacity. And you can just keep training them while they are already used in production!

    • @petrkinkal1509
      @petrkinkal1509 5 лет назад +24

      @@KaiGreshake Also after you train the 5 humans you have 5 humans but after you train the AI you have unlimited number of AI that can work 24/7 and newer go ill, quit, age and many other things flesh agents tend to do.

    • @Guztav1337
      @Guztav1337 5 лет назад +9

      It's not really a year of computer power on thier scale. It should however be noted that it have 180 years of gameplay experience. And that's a lot.

    • @evergreen-
      @evergreen- 5 лет назад +1

      shrdlu, check your facts! It’s 180 years of Dota a day!

    • @AirNeat
      @AirNeat 5 лет назад +2

      @@evergreen- Imagine a team of human players who have 180 years of gameplay experience! Would they beat the AI?

  • @Tenly2009
    @Tenly2009 5 лет назад +58

    Part of the AI’s advantage is that it controls all 5 hero’s itself. A human team takes time to communicate between the 5 players. I’d like to see what happens if you utilize 5 individual copies of the AI which each control a single hero - and you limit the communications between the 5 AI’s or at least throttle those communications so they simulate a conversation between humans. Let’s see if the AI has the ability to learn teamwork.

    • @v1perys
      @v1perys Год назад +10

      Coping. These are FIVE different instances of AI agents. It's not communicating at all

    • @DkKobaADV
      @DkKobaADV Год назад +3

      @@v1perys it still sees more data at once than a human can reasonably see on screen at once

    • @notusingmyname2634
      @notusingmyname2634 Год назад +7

      that and by reading the games data directly they can probably see the entire map instead of just whats on camera and have really organized flankers dancing on the border of camera range

    • @v1perys
      @v1perys Год назад +3

      Let's add more fuel to that fire. I'm quoting OA5 release papers directly:
      >They were able to identify human player attacks and swiftly counter them faster than human players could react, even while operating with a 200-millisecond delay intended to match human reaction times.
      >Note that OpenAI Five exhibits zero-shot transfer learning-it was trained to have all heroes controlled by copies of itself, but generalizes to controlling a subset of heroes, playing with or against humans. We were very surprised this worked as well as it did.
      It has already learnt teamwork and even with artificial limitations in place it's still better than meatbags

    • @BuraBeast
      @BuraBeast Год назад +1

      They will actually start working as a team recently they made open ai play hide and seek with teams of 2 members at first The Hiders individually did their part and were wining then after a a few million tries seekers started to work into teams and started to win constantly I mean its crazy they even started exploiting buys and shit🤯

  • @dante.nathanael
    @dante.nathanael 5 лет назад +24

    I'm equally terrified, amazed and proud of this advancement.

  • @Nerdboi6
    @Nerdboi6 5 лет назад +54

    you didn't even mention that the AI learned how to taunt with voice commands

    • @lukasdoofus2592
      @lukasdoofus2592 3 года назад +3

      It wouldnt do things unless it helped it win so thats actually fucked that taunting messed with the human emotions and made them play worse.

    • @umazajacker8182
      @umazajacker8182 3 года назад +1

      @@lukasdoofus2592 If you play a MOBA game like this, it actually does help. Your enemy gets more reckless because they want to get back at you somehow, and their teamwork also drops down significantly if you focus on talking trash about their underperforming player and compare the player with the rest of his team

  • @ONDANOTA
    @ONDANOTA 5 лет назад +410

    ai is being used for error correction in quantum computers. I'd like to see a video about it ^_____^

    • @Tymon0000
      @Tymon0000 5 лет назад +6

      That would be super interesting :)

    • @tempname8263
      @tempname8263 5 лет назад +1

      Hm, really? I only heard of how it is capable to manage the temperature of quantum computers.

    • @ONDANOTA
      @ONDANOTA 5 лет назад +2

      @@tempname8263 google this -> " ai for quantum error correction "

    • @Adhil_parammel
      @Adhil_parammel 5 лет назад +30

      What a time to be alive

    • @martiddy
      @martiddy 5 лет назад

      I second this!

  • @BuckBewENOfficial
    @BuckBewENOfficial 4 года назад +50

    A player in call of duty: **Aim at a AI head**
    The AI: Fool, we already have 100% chance of winning against you

    • @mynameissongohanandamnotah17
      @mynameissongohanandamnotah17 4 года назад

      player: "turn on aimbot"
      ai: :O

    • @ironscorpion5131
      @ironscorpion5131 3 года назад +10

      @@mynameissongohanandamnotah17
      Ai : Look what they need to do to mimic a fraction of our power

    • @heavenlymessiah8692
      @heavenlymessiah8692 2 года назад +1

      @@ironscorpion5131 AI: literally uses bugs that haven't been known yet, REVERSES TIME, TELEPORTS BEHIND YOU, HEADSHOT, AND THEN YOU BECOME ALIVE AGAIN, AND HEADSHOT AGAIN

    • @Lftarded
      @Lftarded 2 года назад +1

      Literally predicts every Blindspot and glitchspot where player hide while shooting someone and gathers data on when the players are gonna shoot

  • @DaveGamesVT
    @DaveGamesVT 5 лет назад +129

    The progress of AI really is quite amazing. I love this channel :D

    • @TwoMinutePapers
      @TwoMinutePapers  5 лет назад +9

      🙏

    • @matthewburson2908
      @matthewburson2908 5 лет назад +4

      @@TwoMinutePapers 💖😍😍😍😍😍💖 this channel is so inspiring and well made.

  • @bugracuhaci14
    @bugracuhaci14 4 года назад +24

    It's looking great. I'm wondering if the AI team mates are connected or changing their strategy based on the input they receive. Would love to see how to play on a mixed human-bot teams.

  • @GamingBoxChannel
    @GamingBoxChannel 5 лет назад +56

    OpenAI five motivated me to work on my decentralized MARL system that form and share intention using multi-objective optimization.

    • @GamingBoxChannel
      @GamingBoxChannel 5 лет назад

      @@skierpage heheheh perfect

    • @GamingBoxChannel
      @GamingBoxChannel 5 лет назад +8

      This project was actually my master thesis. If anyone is interested, you can find the project online with the title "Communicating Intention in Decentralized Multi-Agent Multi-Objective Reinforcement Learning Systems". :) hope it helps someone

    • @BeautifulFeets10
      @BeautifulFeets10 4 года назад

      @@GamingBoxChannel Nice work!

  • @foosic1742
    @foosic1742 4 года назад +119

    "You humans have a 95% chance of being stomped"
    "Never tell me the odds"
    *proceeds to get stomped anyways*

  • @francoisrd
    @francoisrd 5 лет назад +46

    Dear fellow scholars, this is eleven-and-a-half-minute papers with Károly Zsolnai-Fehér
    I like!

    • @aadityarajbhattarai46
      @aadityarajbhattarai46 5 лет назад

      As if the pronunciation wasn't enough- the spelling is the real pain.

  • @MythicalPlays
    @MythicalPlays 5 лет назад +9

    OpenAI should be the pro player's training buddies. Pretty sure, a lot of team will take advantage of this technology to improve their player's skills.

  • @K1RTB
    @K1RTB 5 лет назад +24

    OpenAI is like Dr. Strange seeing all possible futures that’s why it is so confident. Amazing.
    The only problem I see is that in the real world you can’t train your system for millions of hours without significant costs.

    • @SimonClarkstone
      @SimonClarkstone 5 лет назад +11

      I think K1RBT's point was that there was an unlimited supply of DotA games available for the AI to practice with. Many real world problems won't let you get so much practice in. I'd like to see AI that gains skill without superhuman amounts of practice time.

    • @K1RTB
      @K1RTB 5 лет назад +14

      @@SimonClarkstone Exactly.
      From the openai-blog: "OpenAI Five plays 180 years worth of games against itself every day, learning via self-play." and ""Our results suggest that we haven’t been giving today’s algorithms enough credit - at least when they’re run at sufficient scale and with a reasonable way of exploring."
      In other words: The learning-rate is really bad but if you throw enough data at it, it will eventually see most of the game situations. So not unlike Dr. Strange in Infinity War. :)

    • @MrCmon113
      @MrCmon113 5 лет назад +4

      Yes, the incredible success of machine learning in games seems to make some people too optimistic. You can play Go a million times against yourself, but you cannot run a million versions of the world.

    • @K1RTB
      @K1RTB 5 лет назад +3

      skierpage „Learning rate“ is a bad description of what I mean because the term has its own meaning in machine learning.
      What I mean is the amount of samples or experience an algorithm needs to get good. OpenAI needed thousands of years of experience to get to this level. In real time this might be just a week or two but that’s more an achievement in scaling up and distributing the algorithms.

    • @cortster12
      @cortster12 5 лет назад +1

      In the real world they could create many, many, iterations of itself and share the best results. Imagine millions, or billions, of machines all learning how to function in the real world and quickly clock up trillions of hours.

  • @Boxsteam
    @Boxsteam 5 лет назад +58

    I am sure the bot saying "I have a 95% of wiping you" 9 minutes into the game is pretty damn intimidating to encounter, even as world class players

    • @konradplatt3833
      @konradplatt3833 4 года назад +5

      But that means there has to be some early game strategy the Humans dont know about.
      Why else would the AI jump from 60 to 80 in 5min.
      I would love to see a AI vs AI match to see the crazy strategys they come up with.

    • @CL-jq1xs
      @CL-jq1xs 4 года назад

      @@konradplatt3833 bot usually win the later the game goes. I think it has to do with simply being better. The bots aren't given much options in the early game to outplay human players but with items and levels, outplaying becomes even more apparent.

  • @jordanmakesmaps
    @jordanmakesmaps 5 лет назад +4

    Thanks for getting to this!

  • @ChernovGitz
    @ChernovGitz 4 года назад +31

    Obviously the AI has perfect team coordination and in this type of game OG had no chance

  • @joshuah2234
    @joshuah2234 5 лет назад +22

    Wow, this is the first Two Minute Papers that gave me the chills!

  • @aprilmintacpineda2713
    @aprilmintacpineda2713 4 года назад +1

    Depending on how the AI operates, I would think that it has the following advantages:
    1. It does not need eyes that move around the screen.
    2. It does not need hands and fingers to operate the keyboard and mouse.
    3. It has access to the plane, like that Nevermore knows the exact x and y position of the enemy hero and can perfectly adjust its aim.
    4. It does not need to click on the courier and make that courier go to the base and then come back to your hero to check on what it is doing, then go back to the courier again, buy items you need from the shops, then fly that courier to your hero, in fact, the AI can do all of these in parallel.
    Probably a lot more that I failed to add here. Basically, that AI does not have the limitations the opposing humans have. Also, machine learning can allow an AI to learn from other people's gameplay with an efficiency that a human being cannot achieve.

  • @michalchik
    @michalchik 5 лет назад +39

    There was unlikely to be a baiting of the human players since most of the training of the AI was against itself, and presumably it would be unlikley to be baited by its own tactics since its perceiving the field the same way as its opponent. Hard to trick yourself.
    The sliver of health escape was an accident but only the kind of accident a high skilled player could set up and get away with.

    • @joi1794
      @joi1794 5 лет назад +11

      about the first point.
      If they play against previous less experienced agents too (like AlphaStar Agents do) then no it was a bait because the bait would work on its lesser experienced "agents".
      But even if they dont play against previous agents its still is likely that they made it on purpose imo because as long as a certain action doesnt cost anything (and *can* only gain something) it will try it. Since the bait probably worked at one time against itself it still sees the bait as an option that if it works it gains a lot and if not it doesnt lose anything. Like chess AI's they also put down tactical traps that *if* there opponent falls into they pretty much won.

  • @KindOldRaven
    @KindOldRaven 5 лет назад +5

    I'd be *very* interested to see two *different* high level AIs combat eachother in DOTA. Not even kidding, that would be quite something to watch.

  • @sophiacristina
    @sophiacristina 5 лет назад +33

    In the future there will be an AI competition class for every e-sport (or even sport), just like they do in chess...

    • @konradplatt3833
      @konradplatt3833 4 года назад +5

      I really liked the AlphaZero vs Stockfish 8 games.

    • @speeddemon2901
      @speeddemon2901 3 года назад +3

      I mean the level has become so high in engine chess is that some of well-versed opening theories and position play is being twisted around. Like one side we have brute force stockfish and other side positional genius leela . The styles are different yet always end up with very close scores... Leela edged stockfish for sometimes until it got integrated with a neural network.

  • @Tepalus
    @Tepalus 4 года назад +7

    "The goal is to use it for other complex 'problems'" ...nice wording of 'WAR'

  • @elyezergaming4937
    @elyezergaming4937 5 лет назад +143

    2030 : AI developer tournaments

  • @oblivion_2852
    @oblivion_2852 5 лет назад +6

    Something you said struck a chord with me... That the AI wants to keep the game short. It might be because of the way that the heroes work... But I think its also because of the fact that AIs typically do better on scales that have less forward time complexity. As in the longer the game goes on the more uncertainty there is on the outcome of certain events. But in reality that's the best humans can do anyways so... Idk it's an interesting adventure into AI

  • @a.s8897
    @a.s8897 5 лет назад +12

    Everyone is a gangster until the AI starts exhausttalking

  • @TMYuuki
    @TMYuuki 5 лет назад +1

    The agent that escaped with 30hp was 100% foresight as the moment the second player turned towards it. it was committed to gettting out and the fact that it turned back only to stun and run off shows that it was a preconceived move to be getting out of that fight alive

  • @thisguy8469
    @thisguy8469 5 лет назад +173

    never before have i really begun to understand the utterly hopeless feeling of going up against AI. Elon was right.

    • @LEFT4GABEN
      @LEFT4GABEN 5 лет назад +6

      Don't worry Non-Sapient AI will never beat humans in warfare... We have subconscious thinking that AI will never be able to artificially mimic...

    • @EmreUcan
      @EmreUcan 5 лет назад +29

      @@LEFT4GABEN they will wipe the floors with our tears. IF they could have enough sensors in the real world. In a game, they have the perfect sensors which they can get back reliable information. They probably know the pixel distance of each hero. If they can mimic it in real world they can do a calculation where we rely on our subconscious.

    • @GlobusTheGreat
      @GlobusTheGreat 5 лет назад +8

      ​@@EmreUcan Exactly. If seeing them confidently destroy top Dota2 players doesn't even make him consider that AI could defeat humans in real warfare, given they had adequate resources, then it wouldn't be the AI's prowess but his own hubris that seals the deal.

    • @hhhgggds
      @hhhgggds 5 лет назад +4

      @@LEFT4GABEN lol ofc it will. Wtf are you talking about? All you can do is hide in a cave with your 12gauge until drones find you. It doesnt need subconsciousness to beat you as can be seen in a simulation of video games.
      Every single machine runs on electronics and can be upgraded by ai to run remotely and communicate with the program.
      But all it needs to do is retake and defend power grids which we then need to fight to destroy with the gear from the world wars vs high tech machinery operated at precision better than humans...
      This is ofc still a sci fi scenario but 50-100 years(maybe sooner) from now it certainly will not be.

    • @NortheastGamer
      @NortheastGamer 5 лет назад +5

      @@LEFT4GABEN Your comment really makes me want to see robots playing paintball against a pro team. It would probably be sad.

  • @arjunroy9635
    @arjunroy9635 5 лет назад +3

    My god, no joke on this open ai they played seriously amazing here I mean they calculated the distance, the range of attack, and they even trapped the human players and use the backup to kill it in other hand they played human physiology too here, it's insane

  • @LasTCursE69
    @LasTCursE69 5 лет назад +32

    Humans: We are the best Dota team in the world!
    Skynet: *Hippity Hoppity I come to destroy all of your property*
    Jokes aside it's actually pretty funny how the A.I. gives them a 5% chance to pull a miracle.. lol

  • @paulmiltiades6612
    @paulmiltiades6612 5 лет назад +31

    This should scare any sane person to opposing AI in military applications.

    • @SamBsound
      @SamBsound 4 года назад +1

      What's scarier is they have it and you don't... but they want to kill you

    • @habe1717
      @habe1717 4 года назад

      What? Why?

    • @chappie3642
      @chappie3642 4 года назад +1

      @@habe1717 imagine an AI like this one, but it is trained to fight with a drone (or military airplane).
      How many chances do you think a normal soldier would have against it in a real war?

    • @silkoth69
      @silkoth69 4 года назад

      No... the reason this AI is as effective as it is is because it has absolute awareness. It has real time absolute mathematical precision awareness of everything around it and any movement and action updates every other number. It is completely plugged in to the game so nothing takes time to see. As soon as it happens, the AI knows. In the real world, the AI has no program to plug into. It wont have immediate updating or variables unless it sees it. It cannot account for everything in the same amount of time. It can be taken by surprise.

    • @pmkaboo2446
      @pmkaboo2446 3 года назад

      ​@@silkoth69 even in real world there is only a finite amount of things that can happen, and the AI will never put itself in a situation where it doesnt have control over as many of them as it deems necessary.

  • @anticlementous
    @anticlementous 5 лет назад +28

    Hopefully AGI doesn't decide it's chances of beating humans is higher if it beats them right now versus having their probability dwindle over time.

  • @samathythemanathy8112
    @samathythemanathy8112 4 года назад +10

    I would love to see how the AI communicates information between its players - as one thing you noted was its coordination was better than any human team. I wonder if the results would change if the AI was limited to text chat or even voice chat/recognition to communicate. Or is it so flawlessly good that it simply does not need to communicate?

    • @glupshitto5019
      @glupshitto5019 2 года назад

      my guess is that the players on the bot team aren’t controlled separately but instead all controlled simultaneously with all of them having the perfect information of all five

    • @hobojoe285
      @hobojoe285 2 года назад

      @@glupshitto5019 You can actually see it is possibly 5 seperate AI. At 5:23 in the AI team chat, they are comminicating their intentions into chat.

    • @glupshitto5019
      @glupshitto5019 2 года назад

      @@hobojoe285 are you fucking dumb you really think that if there are multiple AIs they’d communicate with eachother in chat?! they’re literally computers if there was multiple ais they could communicate instantly with eachother it wouldn’t be thru chat those are clearly just preprogrammed messages for the humans watching to know what’s going on

    • @JakeGittes84
      @JakeGittes84 2 года назад

      @@hobojoe285 Not necessarily, one of the ingame heroes has to be the one to prompt the message

    • @hobojoe285
      @hobojoe285 2 года назад

      @@JakeGittes84 the only reason I would see for the message "I will play support, and buy wards (position X)" as well as the other "I will play support, and buy wards and dust (position X)" is for communication between AI. If it was one AI running it, you wouldn't need this transparency in the team chat for bots. The other logical reason to have it print out that message, is for the AI creator to debug/see what the AI is doing, if it had further different messages to each other then it would show clearly signs of debugging, however based on what can be seen here, it easier to assume it is multiple AI for that seemingly nessasary information transfer in game.
      All in all you could be right, but I see evidence to for it to be otherwise.

  • @eldritchincantation5027
    @eldritchincantation5027 5 лет назад +7

    Military applications of this tech are scary to imagine.

    • @farooq8fox
      @farooq8fox 5 лет назад +1

      True, but I dont think its happening in some 10-20 y.o, as hardware bots are tougher to develop.

    • @mrosskne
      @mrosskne 3 года назад +1

      @@BasilMendoza-nj3vy how do you think, fool?

  • @cyberlord64
    @cyberlord64 3 года назад +1

    2005: Dude you play like a bot... You suck...
    2021: Dude you play like a bot!!! You are a god!!!

  • @montana5105
    @montana5105 5 лет назад +5

    Its the beginning of: Animatrix - The Second Renaissance

  • @BigSources
    @BigSources 4 месяца назад +1

    10:20 ainodehna and his team just accomplish one of dotas biggest flexes.

  • @ssjc02
    @ssjc02 5 лет назад +16

    What a time to be alive.

  • @sebimoe
    @sebimoe 4 года назад

    One thing that has to be considered here is how much advantage gives having all game info hardwired into your brain all at the same time as distinct inputs, with exact float precision. You don't have to: move the "camera" which constricts which info is shown at the moment, or recognise the visual input. Also AI is theoretically free to develop independent "parallel" neuron flows to analyse all inputs at the same time, as opposed to humans who tend to need to "switch focus" on parts of the game - this may be part of why the AI develops strong micro-skills. I'm very impressed about the teamplay and macro skills it developed.

  • @giorgisabashvili2664
    @giorgisabashvili2664 4 года назад +4

    5:40 this is the only getaway where the player can actually claim that it was "calculated"

  • @12-343
    @12-343 4 года назад +1

    Talks about SC2 and DotA in the first minute. These are my 2 favorite strategy games, I'm 100% in on this video.

  • @ALBATROZZ98
    @ALBATROZZ98 4 года назад +22

    "go practice with bot you noob!"
    yeah i'll training with openAI

  • @techwizpc4484
    @techwizpc4484 2 года назад +1

    I think a reason why the AI has better coop is there are no egos. Players have egos and can be temped to deviate from a planned strategy to try to be the hero or something. The AI, on the other hand, will follow through with its tactics.

  • @westingtyler1
    @westingtyler1 5 лет назад +6

    i really, raelly want to plug in the AI from dungeon keeper 1 and 2 and see how the best dungeons SHOULD be built.

  • @nataio
    @nataio 5 лет назад +8

    While openAI's performance was undoubtedly impressive, it's a shame that it only learned a small part of Dota.
    - Only 17 out of 115 heroes (leaving out really complex ones like Invoker and Meepo)
    - Less items enabled
    - No illusion runes
    With the game being so heavily simplified, I'm disappointed that they decided not to continue to develop the AI in this game, to ultimately challenge professional teams in the full game under competitive conditions. It's kind of like beating a chess grandmaster in a game with only a few pawns and a king, declaring the game beat and moving on. Not to mention that some people still managed to beat it up to 10 times in a row. I understand that it wasn't their goal to master the entire game, but it would've been interesting to see if AI can beat the best players in the world, and most websites report their results as if they had achieved just that.
    Bottom line: Impressive start, but I guess the whole game would still be too much. The devs even said that they originally wanted to aim for 80 playable heroes, but it turned out to be too hard.

    • @jackbauer555
      @jackbauer555 5 лет назад +1

      your missing the point...it's getting stronger...it will get there...and then beyond...

    • @sh4dow666
      @sh4dow666 5 лет назад

      it costs way more to train the AI on the full game (in terms of computing hardware/time/energy), and the further benefit to *them* would be small - they are not primarily in the gaming business, after all.

    • @hyperhektor7733
      @hyperhektor7733 5 лет назад

      @io-
      psssst dont give them the key to omnipotence, we still need a chance xD

  • @shuriken188
    @shuriken188 5 лет назад +40

    Human team: "We've gained the lead, you lose!"
    AI team: "Yare yare daze" *Jotaro theme starts playing*

  • @peterbedford449
    @peterbedford449 4 года назад +1

    The thing is, this match was under limited circumstances (hero picks, game limitations, couriers and nore), so the AI hasn't mastered the game yet. It even lost against two pro teams at the International 2019. But I'm sure on its given trajectory the open AI team will be able to develop an AI that could be nearly all human teams in the near future (months, years). However, yeah, dota 2 is a complex game that requires high team work and long term planning, which is a challenge for all.

  • @Voke
    @Voke 5 лет назад +4

    Crazy how it knows it’s going to win early, but then it decreases risk and grinds to end, maximizing its chance of winning much more than time to win.

    • @evergreen-
      @evergreen- 5 лет назад +1

      It’s a well-known “strategy” is dota called snowballing

    • @Voke
      @Voke 5 лет назад

      Artem Ilyumzhinov funny that it’s seen in Go and SCII AIs also. Much rarer in humans

    • @evergreen-
      @evergreen- 5 лет назад

      Matthew Voke, human players evaluate it based on how likely they are to make a mistake at some point in the game, especially in the late game when tension or miscommunication may become a factor. Plus, in Dota, different heroes are their strongest in different times. So while one hero would be better off securing early advantage by passively farming, the other would strive to win by finishing the game before the former type becomes too farmed

  • @garrettk7166
    @garrettk7166 5 лет назад +2

    I like how they opened the challenge up to players worldwide. Gets more learning under the AI's proverbial belt. Great choice by them!

    • @oskain
      @oskain Год назад

      Yeah a lot of random people won because the set of rules didn't apply

  • @timothee155
    @timothee155 5 лет назад +5

    Is it 5 copies of the algorithm, each one having control over one champ, or one unique program managing the 5 champs simultaneously ?

    • @HughGRection
      @HughGRection 5 лет назад +6

      Each bot is a separate instance of the AI, rather than all five heroes being directed by a single instance. The OpenAI team discussed how the bots have learned to coordinate and prioritize farming based on the hero each bot is playing, how close each is to their next item, how impactful that next item will be to the team's overarching strategy, etc., so the inter-bot coordination has had to mature at the same time as the AI's actual ability to play the game.
      Funnily enough, the strategy of the OpenAI bots and how their coordination has changed over time has closely mirrored the evolution of strategy in the competitive Dota scene. Aggressive use of buybacks has become a staple of pro Dota, to the point that the buyback mechanic has been nerfed in multiple updates, and one could argue that OpenAI's success with that extremely fast playstyle was a major contributor to the pro scene adopting it for themselves.

  • @Zer-gu8tx
    @Zer-gu8tx 4 года назад +2

    *"This is MY WORLD"*
    -OpenAI

  • @alexkarp130
    @alexkarp130 5 лет назад +6

    Люди: *делают Папич бота*
    Папич бот: “We estimate the probability of winning to be 0%”

  • @EntoSanto
    @EntoSanto 5 лет назад +5

    I remembered what Dendi said on his match with Open AI. He said that "it doesnt feel like a human player"... That wondered me since. I cant quite comprehend it. They are using same heroes, same items, same mechanics. But, somehow, they don't play like human. It's just a matter of feel. I cannot describe it with the words. Something is different about them.
    I don't know if you ever noticed it but somehow all Open AI bots are farming time to time. They are not like "oh you are support, you cannot farm, buy ward, buy dust"... They all are farming and buying these stuffs independently. At some point, their strength curve is rising higher for all of them. Not just carry, even the supports will have decent items too. By time, the supports will not fall down from the game.

    • @913egok
      @913egok 5 лет назад +3

      Open AI has far more experience of the game than any human since it has played millions of games against itself, learning all the while. It also doesn't have any of it's strategies/decisions muddled with emotion. So it can assess different aspects of the game with far more clarity than humans can.
      As you say, when we play it's almost frowned upon for a support hero to spend time farming because we have this pre-conceived notion that they shouldn't be doing that. Professional players assess the game in greater detail than casual players and can sometimes do away with part of that baggage. But I don't think it ever goes away completely. That mean even pros are affected by these pre-conceived notions, albeit to a very small degree. The AI on the other hand is ruthlessly efficient. It will do anything and everything to improve its chances of winning the game based on past experiences, no matter how bizarre that may seem.

    • @justdl
      @justdl 4 года назад

      It’s movement, skill activation, etc. even if you make it have a delay response like they did for this AI the reaction will be.2 MS all the time. Humans fluctuate more than that, sometimes higher, sometimes lower, but the AI is constant. Humans have errors in movement when moving their character, for example you’re trying to save your teammate who’s 45 degrees to the bottom right, a human might be click at 43 with variances here and there while an AI will have be at 45 all the time for that particular situation.

  • @Gameboygenius
    @Gameboygenius 5 лет назад +26

    Is the 5v5 AI playing as a single neural net controlling 5 players or as 5 individual neural nets?

    • @JJJMMM1
      @JJJMMM1 5 лет назад +15

      They are separate.

    • @vRoSephyx
      @vRoSephyx 5 лет назад +1

      They are seperate, but the same. So they 'know' exactly what the other bot is going to do, and they all exactly have the same idea on how to win the game. It'll be like playing with 4 clones of yourself.

    • @JJJMMM1
      @JJJMMM1 5 лет назад +12

      @@vRoSephyx I don't think that's true. Correct me if I'm wrong, but I've understood that OpenAI Five's inputs are constructed individually for each network. While the bots have the access to the same game state data, their inputs are unique and outputs only represent their own actions. So they don't really calculate or directly know what the other networks are going to do. Cooperation is just implicitly learned through playing countless games together.
      Why have separate inputs for each network? There may be several reasons. Maybe it reduces the input space to a manageable size and gives more resolution to the most relevant data, i.e. the surroundings of that specific bot. Or maybe they wanted to develop truly co-operating networks.
      Edit. But if you just meant that they are clones of each other, then yes, that's probably true. But they don't see the game identically and they aren't directly aware of what their teammates are going to do.

    • @zenkisaragi1551
      @zenkisaragi1551 5 лет назад +1

      Hive model.

    • @vRoSephyx
      @vRoSephyx 5 лет назад +3

      @@JJJMMM1 Oh you're probably right about that. I picked some things up from the interview from the guys from AI, but have no knowledge whatsoever of coding/game state data etc. It was my understanding/interpretation that the bots are 5 'individuals' but are built identically, but I couldve taken that wrongly since I'm not an expert in that area!

  • @BentCore25
    @BentCore25 4 года назад +2

    It is a very interesting result (although I'm more than a year too late to the party)! I would say the human players are at a great disadvantage with the machines having access to real-time data, don't have to analyse pixels/images, don't have any delayed reaction time as we do, and so on. In a way they are always a few steps ahead. It would be cool to see if the devs can make an OpenAI version that plays more or less "under the same conditions" as human players, but impressive nonetheless!

  • @MrMysticphantom
    @MrMysticphantom 5 лет назад +4

    I like the Lambda ad

  • @kimandre5842
    @kimandre5842 Год назад

    best logistics win strategy games and similar stuff, and having perfect communication between all 5 players is allso a HUGE boon

  • @mikki7522
    @mikki7522 5 лет назад +6

    All of humanity: *sweating profusely*

  • @captain4318
    @captain4318 2 года назад +1

    This kind of AI is both mindblowingly exciting, but also terrifying. Pretty much already in use in trading, but who knows what kind of uses it has with pretty much everyone online day and night.

  • @cooltv2776
    @cooltv2776 4 года назад +5

    I would love to see an AI capable of speed running games. see how quickly it compares to the best human runners of games and eventually how it compares to the most optimized of TASes. then spread out to much more difficult games to speed run, something like factorio

  • @INCNetski
    @INCNetski 3 года назад +1

    The Dota Community will look back on this similar to Garry Kasparov vs Deep Blue

  • @eamonmckenna01
    @eamonmckenna01 5 лет назад +5

    And I'll see you next tiiime

  • @thanhtammai6181
    @thanhtammai6181 5 лет назад +2

    Rules
    Besides limitation of 17 heroes, there are few additional rules:
    Illusion runes won't spawn

  • @Chronically_ChiII
    @Chronically_ChiII 5 лет назад +9

    Why didn't you show the exception that beat the AI system?

    • @ordinary3744
      @ordinary3744 5 лет назад +1

      he did. the page before the ad has listed all the times that the AI lost.

  • @therealPelo
    @therealPelo 4 года назад +1

    Played against it with my friends. Probably some of the most fun games I've played with my +4000 hours in the game. We knew we'd lost before the game even started, but it was insane seeing how they played!

    • @marrow94
      @marrow94 3 года назад

      Imagine playing a single game for 4000 hours.

  • @rapth
    @rapth 4 года назад +6

    imagine watching AI vs AI matches in the future

  • @kajububanja4742
    @kajububanja4742 3 года назад +1

    What would be interesting is to make the ai model play a single hero and then have it control 5 champions. And then the AIs have to communicate somehow. Also make a kind of sport environment, where it doesnt only matter if you won or not, but also how much you contributed, then have an outer simulation loop simulating between same team player competition. This would be very fascinating and more closely related to the real world

  • @deepblender
    @deepblender 5 лет назад +27

    New video: First like, second watch. It's going to be awesome anyways!

  • @kstelakis
    @kstelakis 3 года назад

    at the end if u see who beat the AI its usually the same names again and again and the match time were always 30m+ so it does indeed seem that the AI knows to end it early or they lose

  • @gemmanarendra8480
    @gemmanarendra8480 5 лет назад +4

    your accent like living OpenAi bro

  • @kuldeepgaurav1419
    @kuldeepgaurav1419 4 года назад +2

    Beating the world champions is being quoted to establish performance, however what most people do not know, and being a veteran player of the game myself and ardontly watching the games including this one, is that the Human team was not playing seriously, they hardly put 25% effort.
    I am not against the idea of AI being able to outshine humans, however in the game of this level of complexity, it is far from the present.

  • @josuto
    @josuto 5 лет назад +3

    og taunting open ai was one of the best moments

  • @LetterToGodFromMeToYou
    @LetterToGodFromMeToYou 5 лет назад +1

    "This is either an accident or unprecedented level of foresight." - when Sven TPs with 30 hp.
    It's just able to remember every variable. It is familiar with cool downs, so it knows that the ES isn't going to fissure again. It knows that it only needs to move out of range far enough so that it takes less time to TP than for the ES to walk to it and land one attack animation. It knows exactly how much HP it has, exactly how much damage output it can take, and how much damage the two players next to it can deliver. Just pure calculations. Most people know how to do this, just not very well because we are only human.

    • @NYCFenrir
      @NYCFenrir 5 лет назад

      It was a mistake by the human player. Major First Timer thought the AI was dead and started to walk away rather than killing him. It happened at 5:39.

  • @ginofoogle6944
    @ginofoogle6944 5 лет назад +10

    Now comes the real question tho.. did they actually ENJOY winning? i think not...

    • @NameName-mz3qx
      @NameName-mz3qx 5 лет назад +5

      no but you can write an algorithm that makes a big smiling face each time it wins.after a while normies will think it has feelings because the human brain works that way.

    • @mrosskne
      @mrosskne 3 года назад

      how do you know humans feel anything?

  • @ValugaTheLord
    @ValugaTheLord 5 лет назад

    OpenAI understands one thing, it's a unit. It's not 5 individual players who asses risks on their own, it's singular team that asses risks for everyone at the same time. Huge advantage for AI right there, something people probably will never learn to do.

  • @zerdagdir1988
    @zerdagdir1988 4 года назад +12

    I think I developed a new sexuality, I'm officially excited by AI

  • @Arthur-yg2fu
    @Arthur-yg2fu 5 лет назад

    Holy fucking shit that Sven TPing in the middle of the lane was the most intense flex i've ever seen

  • @bwatspro
    @bwatspro 5 лет назад +8

    I am really dissapointed to see headlines like this. It hurts my soul, because I love DOTA and I love AI... but this was NOT victory in DOTA2, rather victory in extremely small subset of Dota2. If you have not played it, you cant appreciate the amount of variety of drafts, strategy, builds, timings, etc. I am extremely confident that in 115 hero pool, their AI have

    • @bwatspro
      @bwatspro 5 лет назад +2

      The source of complexity is the number of permutations of drafts, item builds, combo picks (synergy), counter picking etc... no AI can beat human at Dota 2, just yet.. OpenAI allowed only no brain heroes, like Sniper, Sven etc... they have not shown anything super cool, only machine like calculation of how to farm map, how to push and defend lanes, they closed most windows for human trickstery and cheese

    • @RialuCaos
      @RialuCaos 5 лет назад +3

      Going from 17 heroes to 115 is just a matter of scaling. Though the amount of available strategies increases dramatically with the addition of each hero, so adding more will also dramatically increase the training time required.

    • @bwatspro
      @bwatspro 5 лет назад +4

      @@RialuCaos Scaling which was not yet achieved. Far from it, actually. But the people who are disseminating this information to the public are not mentioning this. I have seen like 5+ headlines and articles, about how AI beat humans at DOTA 2, which is NOT what happened. They are saying it did happen and you counter argument me with "it will happen" - to that I say, thats not what I am arguing.

    • @MrCmon113
      @MrCmon113 5 лет назад +2

      DOTA is not about being able to win with every combination of characters, but about being able to win with some combination of characters. If you just need six different characters to realiable beat every other team, you've mastered the game.

    • @bwatspro
      @bwatspro 5 лет назад +1

      @@MrCmon113 Its up to us, how do we define victory in AI vs humans. But this milestone, while impressive, is very far from beating humans in 115 hero pool - which is Dota 2. You dont get to reduce the games complexity, if you do reduce it, dont call it Dota 2, thats how you mislead people and make clickbait titles. People dont appreciate how much complexity was taken out of the game.

  • @wielderXII
    @wielderXII 4 года назад

    5:32 that some pretty badass move by sven especially the tp in front of es.
    lots of calculation there

  • @eeenggg
    @eeenggg 5 лет назад +23

    and then the toxic AI coming with all nation language

    • @hyperhektor7733
      @hyperhektor7733 5 лет назад +3

      imagine an AI trained in femminism and politican correctness with law giving power ! xD

    • @Auspexel
      @Auspexel 4 года назад

      @@hyperhektor7733 that would be terrifying.

    • @hyperhektor7733
      @hyperhektor7733 4 года назад

      @@Auspexel well its already reality, companies use the termsOfService as their own Law.

    • @Auspexel
      @Auspexel 4 года назад

      @@hyperhektor7733 Explain.

  • @ravekid23
    @ravekid23 4 года назад +1

    The AI has an inherent strategic advantage in being able to control all 5 heroes with 1 computer. Have 5 individual AIs play 5 individual heroes on the same team and I bet the outcome is drastically different. Or better yet, put the bot on the ladder and let it work it's way up playing a single character each game. That would be far more interesting.

    • @justmoritz
      @justmoritz 3 года назад +1

      Underrated comment

    • @LineOfThy
      @LineOfThy 2 года назад

      actually, they are five seperate bots.