What I like about these run-throughs, is that you use all the opportunities that no one else does, because they just arent very good. It shows the depth that exists, that sometimes get's ignored for the easier kills
That's true. Also, for me personally, it was a big surprise to discover how many interesting timings for the realization of various passage options are opened, if you just stop running. Now it is absolutely obvious to me that the developers WANTED the player not to run. Unfortunately, this statement can only partially be used in this mission - a clear omission of the game designers. The game isn't perfect, but it's definitely very deep and diverse. And a superficial acquaintance does not give even a small part of the whole experience contained in it.
@@flamingeskimo1136 For example, at the very beginning (1 min 20 sec) at the link below. Very conveniently the guard leaves and the target can be eliminated literally immediately. This timing will be extremely difficult to detect if you run straight to that point from the start. ruclips.net/video/OaAP-crCQ9M/видео.htmlfeature=shared&t=80
Thank you very much! This format was born while attempting to answer a single question to myself: what style of walkthrough would I want to watch in a few years? The answer was obvious. Unfortunately, this mission is the one in which the timing is very strict for assassinating the sheik in melee. So I had to sprint through.
Thanks for watching! As I was exploring the locations, I came to the reasonable conclusion that the developers hadn't really thought about a lot of things at all :)
What I like about these run-throughs, is that you use all the opportunities that no one else does, because they just arent very good. It shows the depth that exists, that sometimes get's ignored for the easier kills
That's true. Also, for me personally, it was a big surprise to discover how many interesting timings for the realization of various passage options are opened, if you just stop running. Now it is absolutely obvious to me that the developers WANTED the player not to run. Unfortunately, this statement can only partially be used in this mission - a clear omission of the game designers. The game isn't perfect, but it's definitely very deep and diverse. And a superficial acquaintance does not give even a small part of the whole experience contained in it.
@@aloha4565 Any good examples of where slowing down improved your ability to access these passages or opportunities?
@@flamingeskimo1136 For example, at the very beginning (1 min 20 sec) at the link below. Very conveniently the guard leaves and the target can be eliminated literally immediately. This timing will be extremely difficult to detect if you run straight to that point from the start.
ruclips.net/video/OaAP-crCQ9M/видео.htmlfeature=shared&t=80
These are relaxing to watch, different pace most players don't do.
Thank you very much! This format was born while attempting to answer a single question to myself: what style of walkthrough would I want to watch in a few years? The answer was obvious. Unfortunately, this mission is the one in which the timing is very strict for assassinating the sheik in melee. So I had to sprint through.
@@aloha4565 i noticed that lol, but i understood what you was doing soon as that alarm went off.
You can strangle two targets in both the lifts and sniper the shiek from the scientist room balcony from where you called the shiek
How the devs wanted us to play Hitman be like:
Thanks for watching! As I was exploring the locations, I came to the reasonable conclusion that the developers hadn't really thought about a lot of things at all :)
Speedrun makes me wanna cry😂😂😂
This is better approach for casual player like me
its a very big casino.
Without a doubt.
"It's a very large casino"
- Arab Man
Waos