one thing you didn't mention is target combo kara cancelled to LP hands. it's difficult to input but important to learn to do, as target combo actually loses to moves with frame 3 armor or invul. the kara cancel to LP hands hits a frame earlier than the second hit of TC if done correctly, and will CH anything that isn't armored or invul by frame 2. it also has more range than the stomp, giving honda a decent cancel option from 5MP past point blank range. overall i think honda is a refreshingly technical character with a playstyle that's pretty unusual in SF5. i think they did a really good job with this batch of DLC characters.
one thing you didn't mention is target combo kara cancelled to LP hands. it's difficult to input but important to learn to do, as target combo actually loses to moves with frame 3 armor or invul. the kara cancel to LP hands hits a frame earlier than the second hit of TC if done correctly, and will CH anything that isn't armored or invul by frame 2. it also has more range than the stomp, giving honda a decent cancel option from 5MP past point blank range.
overall i think honda is a refreshingly technical character with a playstyle that's pretty unusual in SF5. i think they did a really good job with this batch of DLC characters.
Target combo to super is a very efficient option select!
Thank you!
You got a typo bro "Guid"
Isnt this Bafaels video?
Its the same guy
Shoryuken | Bafael
@@Bafael
Gotcha