When I first found this village, I actually thought the villagers are all synths and the test was there in order to get a good enough profile of you to replace you with a synth.
The people in the covenant are cowards because they don't dare to challenge the institute directly so they just go and kill random people in the name of experiment for their own satisfaction, and that gives the player not only the right but also the duty to exterminate them.
@@IamDogge yeah, if you can call it a town, it's three houses, more a settlement than a town, but yeah cannibals reside there, also you can encounter "Hunters" you can shoot on sight, they carry Strange Meat.
(walks into covenant) Talia: "Everyone is super friendly and really wants to help!" Me: (thinking) Ok these people are serial killers and cannibals that rape their victims corpses.
Nick Valentine ik this is old but my exact thoughts too. i walked in there and was like...man..these guys are way too friendly. As soon as i found out more i got freaked out when orden was at the exit not gonna lie this was a really dark side quest. things took a twisted turn listening to subject 12 holotapes and it scared me even worse...maybe its best to not play scary sidequests at night...
If it's not already known, if you continue around the lake there's a crashed vertibird in the water. Dive down and there is a suit of power armor sunken next to it. Just in case you want to grab it.
I really liked Honest Dan as a Temporarily follower but I really wish we could have him as a full companion he really is an interesting character and has a cool voice . I definitely miss this character after the quest was complete .
I never saw him again after I left the Compound. It's too bad you couldn't make him a settlement boss at the Covenant like Wiseman, Blake Abernathy, Roger Warwick and Abraham Finch.
Agreed. That's why I opted to leave Dan behind when I went to the Compound, I didn't want him to die. After I freed Lady Stockton I never returned to Covenant again.
Believe it or not, I was wandering on the west side of the lake and found a drainage pipe and I wanted to see where it led. Then I rescued the prisoner at the end of the cave. I walked over to a nearby settlement and they started shooting at me and I didn't understand why. I had the worst habit of discovering the end piece of several quests first in my first play through
When I got to Covenant and saw how everyone acted I thought that the residence were cannibals. I remembered a small community in Fallout 3 where that was the case and you find out by breaking into a shack with a bunch of corpses inside.
I agree. They're hearts in the right place although they're methods aren't right. If they messed up and killed a human, that's where i know i need to step in.
I didn't care about the synth shit I just wanted a easy set up settlement easy to get and let them live and now I get like a 1000 caps and Deezer lemonade everyday now i live the good life
@@travis2950 if it was piss, there wouldnt be a positive effect from drinking it, whatever it is producing isnt harmful, maybe it has 200 year old kool-aid stored inside.
You know what I hate about Covenant? Penny. Why? Because When I tried to investigate her, she said "Enjoy You're Stay!" I got really annoyed and killed her.
The ghost of your sins haunt you, taunting you, dareing you to enjoy your stay in the homes of those you slaughtered without mercy, without remorse. Enjoy your stay, my friend, enjoy, your, stay.
Can't agree more. I need more artillery shells. Actually, I think I need to convince a certain Chinese submarine captain to modify his sub to accept USN ordnance
Well I try to parley with them to release a synth girl but they kind of stubborn and refuse to spare the girl and diplomacy failed so I resolved them with bullets and save to girl. And if you ask me they’re the one that refuse to compromise first so I give them a hard way and wipe their tiny settlement out in response.
I was kinda hoping that when you killed everyone in the Compound and in Covenant, if you looted their bodies you would find out that one of the people in on the project was a synth. That would of been super ironic.
My first play through I ran immediately through the front door and everyone turned hostile, REMEMBER KIDS ALWAYS TAKE THE TEST UNLESS YOUR A RAIDER OR LITERALLY ANYTHING HOSTILE
I'm not weird everyone else is weird and I'm normal I accidentally crashed into a guy with pain train. For some reason, everyone counted as an enemy even though i just discovered the location
Classic example of “if you stare into the abyss it stares also into you”/“take care when fighting monsters, lest you become one yourself”. Dr Chambers became what she hated and didn’t even realize it.
How different is she from the Institute? The Institute takes people, probably kills them, and replaces them with Synths. Dr. Chambers is taking people, torturing them, and killing them to see if they're Synths. Sometimes, she is correct. But she isn't always.
Exactly. When the whole reason you became violent towards synths in the first place is because you saw them all as a threat to human life, why do you not seem to not hold human life with any high regard? Very contradictory. But then, “the ends justify the means” always is
Yeah I wiped them off the map. They were all complicit in wholesale murder and torture. I tried to have compassion, but I kept hearing the caravan guard talking about his son. I only left Deezer, because he's a robot that makes "lemonade".
Can I Slap Your Ass ? I don’t really think it’s piss. I feel that deezer was most likely a robot that sold lemonade before the war. Because of that he has lemonade packets to use along with all of the purified water from covenant. We saw this in fallout 3 I believe when there was a robot that sold purified water. How he kept making the water is unknown so I assume that deezer does the same. Granted it may not taste great as it’s lemonade packets that are 200 years old, I think it’s okay.
[ You're carrying too much and can't run! ] [ You're carrying too much and can't run! ] [ You're carrying too much and can't run! ] [ You're carrying too much and can't run! ] [ You're carrying too much and can't run! ] [ You're carrying too much and can't run! ] [ You're carrying too much and can't run! ] [ You're carrying too much and can't run! ] [ You're carrying too much and can't run! ] [ You're carrying too much and can't run! ]
[ With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created. ]
I only found covenant long after the end of the game, you can imagine how confused I was when Nate, the director of the institute at the time, started asking himself what a synth was
@@jvazacas I like to think this was the intention and would be plausible, but when you talk with Honest Dan the first time and he asks if you know about Stockton at BH and the caravans, even if you say “yes” and _have_ met Stockton, the player character still acts like he doesn’t know. That’d be fine if it was any other option but when the “Yes” option is still a “No” I get the feeling it’s just another Bethesda’s Bug moment… Any other time I’ll play dumb and fish for info tho.
There definitely seems to be some kind of "intended order" for quests in FO4. Had playthroughs where I'm in the late game, or joined/destroyed the Institute and I still get Nate/Nora asking "What's a synth" if I've left an early quest until later in the game.
Pretty late to the party but... Chambers: What would you do if your family was destroyed by a synth, right in front of you, when you were but a child? What would you do if your family was kidnapped and tortured, right in front of you, by people who aren't sure and don't care whether they were synths or not, when you were but a child?
Exactly. A fucking excellent answer that you don’t even come close to in the game. I think in general this entire quest is a great example of why Fallout 4’s writing is lacking. It starts as a great mystery that progresses into an interesting and compelling question... that ultimately comes down to one dialogue option that’s either “shoot the thing” or “no shoot the thing”. The story’s good; the dialogue’s shit. You don’t get to express any reason for making your choice, and it doesn’t really affect anything beyond that quest. It also totally doesn’t take into account the player’s previous choice of faction. For Gaben’s sake, she was wearing Power Armor with the Institute’s logo on it! How do you not care!
Chambers: What would you do if your family was destroyed by a synth, right in front of you, when you were but a child? Sole Survivor: I don’t remember that question being on the SAFE exam...
When talking to Chambers i just wanted an option to point out that she herself admits they are killing 4-5 humans for every 1 synth they find! That's an absurdly low success rate, and really tears apart any justification based on "the greater good."
+Aaron Murphy Knowing that made my decision easy since they are guilty of murdering both humans and synths. Even if you don't think of synths as people they're still murderers. I felt no regret.
Tall Order I would use it to freaking people out chestburster style imagine me having some sort of puppet on the hand just get an old worn shirt then go around and freak someone out
"I don't trust a man that doesn't have something strange going on about him, cause that means he's hiding it from you. If a man's wearing his pants on his head or if he says his words backwards from time to time, you know it's aaaaaallll laid out there for you. But if he's friendly to strangers and keeps his home spick-and-span, more often than not he's done something even his own ma couldn't forgive." - No-bark Noonan
Sounds like paranoid advice for the real world, but perfectly accurate in the Fallout universe. If it seems to good to be true, it's pretty much guaranteed that it is.
I betcha the Bethesda writers love you for this stuff. Creators always appreciate others going through their stuff and finding all the connections and little easter eggs 😊 It shows appreciation for their work. We gamers love you for it, too!
I know right. Like a part of her was against it but they told her the only type of person who rejects this is a synth. "While your test results are positive, you seem to dislike what we're doing. You aren't a synth, are you Talia? Because it would be a shame to loose someone so handy by a simple mistake."
Kell Kello lol okay. I think they manipulated her a littld more subtly. Like "This is the right thing to do. If we don't do it, the CIT will smatch more people"
Odd. When I did this quest with Piper or Curie, the moment we discovered the town's secret, they had no problem with wiping out the people. They only had a problem with me stealing to gather the evidence. But even then, it wasn't enough to make them hate anything I did.
I’m gonna be straight up, I gunned down Deezer on my first playthrough thinking he was also hostile during the whole firefight. I’m on a new playthrough after a couple years and I will not be making that mistake again
the more humane way to test for synths is to lock them up and feed them lots of candy. the people get fat synths don't. And no one could accuse you of cruelty lol
Realize something.... it seems that the baseball is the trigger to know if a person is a synth or not, maybe because no one in the commonwealth actually knows how to play baseball so how would a person know what a catcher is or a pitcher is, I mean Moe thinks baseball is a violent sport of killing right? and if you have companions talking with Moe only i think codsworth and curie would actually know what baseball is and not the rest since how would they know they never seen a baseball game besides codsworth and curie which have actual knowledge of the sport. So a synth is made with pre build knowledge of what actually baseball is, and that is the oversight that the institute made. the test is not perfect since maybe lets say that a person may actually know what are the positions of baseball maybe from a survived book or something but still even if the person knows what a catcher or pitcher is called they still have no idea how is it played, i mean baseball is a sport that you have to watch it to understand it.
Probably also the reason why the guy asking you the questions is so baffled if you answer saying you’d play football instead.. indeed I doubt anyone else, has ever answered that way.
When I stumbled upon this quest the first time, I had developed my character to be a lonely, well-suited, smooth-talking alcoholic (roleplay ftw), staying relatively neutral to the factions, despite having made contact with the Institute. I easily found the way to the compound and convinced Manny to escort Honest Dan and I through the complex to Dr. Chambers. Horrified by how Chambers treated her fellow man, under the mere "impression" that they might be synths, I blew her brains out with my trusty revolver and freed Amelia. She, H.D and I had to shoot our way out, but we made it safely to the end, leaving no survivors. While looting the place for ammunition and caps, I got to the real depths of what horror had taken place between these walls. I spent the caps H.D gave me on a nice bottle of whisky back in Diamond City, bragging to Takahashi about how I single-handedly rescued the daughter of Old Man Stockton from 50 crazy scientists.
The character I played on was supposed to be a type of vigilante and leader type. Because of that, I did something similar to you. Except I snuck around and didn't bring Dan along. My trusty Handmade rifle (I bought the DLCs before I finished the quest okay?) and 10mm pistol left no prisoners, and I left no one to tell their tale. I stored Deezer in front of the office building, behind the fence, and stole everything. After that, I simply took over the settlement and used it to help Starlight Drive-In and Zimonja.
I know this is an old video, but If anyone happens to see this hopefully it’ll help! There are 2 shops that exist in covenant when you get there. Inside a house to the right as you know, there’s a general store and a doctor stationed inside. But if you take Over covenant they’re gone, and you can’t assign settlers to those shops! BUT, if you have vault Tec workshop you actually can! You just have to setup a settlement management terminal thingy. And you’ll see those shops available as jobs you can assign settlers to! They’re not tier 3 shops, but it’s still neat. Settlers will go and stand at those locations. So now it’s fine to kill everyone there 😂
That’s neat too bad I scrapped everything in the shops for junk and won’t feel immersive as before, plus all the bodies are still in covenant dismembered after so long idk when they despawn… idk what Travis is is talking about that the whole town went missing their bodies are still there😂
@@mintz9782 I wouldn't say they're modern ideals. We know full well that many inhabitants in the Commonwealth are perfectly fine with synths, ghouls, etc. I'd say those characters likely think similarly to that exact quote. Being that the MC can befriend synths and ghouls and treat them just like anyone else, it's likely those ideals exist just as much in the Commonwealth as they do in this world. Not everyone holds them in the Commonwealth, but not everyone holds them here, either. These are much less modern ideals than they are moral standings, varied as they may be.
Dash Stodghill I have no love for Synths. Ghouls and other sentient life yes, but Synths are still machines at the end of the day. That being said I wont go on a genocide of them, but I wouldnt sacrifice a human or ghoul life for em.
I kept them alive, not sure why now. As my character is more leaning towards the Minute Men/Railroad. Maybe I'll go back and take them out later. I found it rather, sad. That this doctor had everything taken away from her by the Institutes evil schemes and then 50 years later..she's doing, exactly what the Institute has been doing. Kidnapping people, barely seeing them as actual humans, and then killing them with no regard with who THEY would leave behind. I think it's almost a shame that you can't convince her of this. She's talking about how there is 5-6 false positives to every 1. Basically means, for every 1 synth they terminate, they kill 5 regular humans. She says she's been doing this for a long time, so I think that their has been a lot more than 14 'subjects'. Maybe it's been 14 this year, or quarter.
@@tylersoto7465 Did not know that you could get the settlement by keeping them alive. Not knowing this, I made sure I fed the entire town bullets from my Minigun. Then took over the entire town.
I wish they had tied Rosalind Chambers and her work into the BOS somehow. They share similar ideals and I could see Maxson wanting her drive and tenacity on a synth-detection team.
I screwed up. I found the entrance in the pipe. When they questioned me, I told them the truth, I said I was just exploring. If they gave me the option of just leaving, I would have. But they attacked, so I wiped them out. When I finally got to Covenant everyone attacked me, so I did the same.
Whether you believe synths are "people" or not, the fact that every person they kidnapped - synth or not - was automatically tortured and executed was enough for me to Sand Man the entire compound. That's almost Vault Tec-level of evil. To be fair, my Sole Survivor probably had a body count (human and synth) above theirs at the time...but hey, Protagonist Armor, am I right?
It hardly matters whether synths are considered people or not, because these people have killed more humans than synths. Even if you don't consider synths people, these people would still be kidnappers and murderers.
After finishing the main story I went to check out this place. It really made me chuckle how they're paranoid and jittery about the Institute finding them, and even running some sick inhumane psychological experiments just to find out which person's a synth or not. I wish there was just an option to tell them that I'm now the acting Director of the Institute and I'm watching all this tomfoolery unfold before my eyes. XD
@@damiendemers7495 yeah but their faction was founded solely to help synths live better lives and no be enslaved. They aren't *really* a major faction. Plus, because of how they compartmentalize everything, the sole survivor doesn't really know how strong they actually are. Actually this feature helps because it makes it not feel lile you are the only one actually doing anything, since you aren't allowed to know if *anyone* is doing anything.
In my Institute playthrough, my Institue character was dressed as a settler to infiltrate Covenant. And even though synth are valuable Institute property, I decided to let Chambers live, because I figured, if she finds any psychological deficiencies in synths our robotics division could make some personality software patches to the synth builds. So effectively, the Institute controls covenant from the shadows without them knowing it. Occasionally we "provide" them with a runaway synth deemed expendable.
I wish that they added a random encounter after you free Amelia where you come across Amelia, Dan, and a few Mercs and they give you a discount since you saved their lives
The BOS would like the test but the death and torture of humans would never sit well with them or Maxon.There codex never allows genocide or torture and death of innocent humans.
Yeah, the original Brotherhood of Steel actually fought against this kind of thing. If the Brotherhood (Roger Maxson and his men) hated the horrifying Mariposa experiments trying to turn prisoners into super-soldiers, the chapter under Arthur Maxson certainly wouldn't stand for this either.
"Do synths even know the rules of baseball?" DOES ANYONE IN BOSTON BESIDES THE GHOULS?!?! and the sole survivor. Heck, Moe is the local "expert" and he doesn't know diddly
I stumbled upon Covenant essentially by reverse. I was exploring in early game and found the sewer entrance to the towns dirty little secret. Since the guards decided to talk first, I tried to leave peaceably. Too bad for them, they opened fire after saying I'd seen too much, and I tend to have a rather hostile reaction to people that do that. One (more) underground hellhole full of dead people later, and a rescued innocent, I go up to the Covenant gate to Have Words with whomever may be in charge. Too bad for them, they opened fire. So now, one (more) collection of buildings full of dead people later, I've apparently taken a possible settlement site by force of arms. I'd feel guilty, but they shot first. And I have a rather hostile reaction to people that do that. :P
Same. When I left the Compound, the water didn't register as having rads, so I literally swam over to Covenant. The fisherman was _not_ happy about that. The guy at the entrance, amazed at the powers granted to me by Bethesda, ran over to give me a hug with a Chinese Sword. But Preston straight up murdered the poor sod before he made it. I opened the door and let Prez deal with the town. I don't know if he was jealous about the hug, upset about the Compound or if he _really_ wanted that settlement, but I figured it was best if I let him get it out of his system. Ended up with a free cat though, so I can't complain.
Yeah Covenant are not nice folk, all for show. I don't feel guilty for killing them and got another settlement which I didn't have to do much to improve the town unlike other settlements.
Covenant reminds me of Goodbury the town from The Walking Dead. When you meet the leader you feel something is fishy the town is treating you too well. I think you find the similarity everything is just too good to be true, until you uncover the truth...
At 33:45 she states that "The margin of error is admittedly high, four or five false positives per synth." If you don't know, a false positive in a test or experiment is an incorrect indication that a condition or attribute is present - your test says its there but its actually not. That's a ratio of 4:1 to 5:1 which equates to an 80% - 83% FAILURE rate in identifying a synth correctly - if you didn't pick up on that.. She falsely identifies (possibly killing) 4 or 5 people for every single synth. At best she hopes to achieve a 50% success rate...
It's actually worse than that...she says they got the false positives DOWN to 4 or 5 to 1...they must have killed hundreds of people (hundreds of false positives) to get it down to 4-5:1. That's crazy.
How many people can an Institute synth kill before he himself gets killed? And how many have to suffer just to get a freed RR synth hidden again? How many Synths are already in positions of power? What would happen if Synths outnumbered natural born people? Although, we as the player have a much better way of discovering _(through VATS)_ and stopping the Synths permanently; the people of the Commonwealth have only the Covenant and instinct. It doesn't justify the test, but the mission itself IS justified. It's better to try something, than to eventually be replaced. And besides, the Covenant does find Synths.
I found the compound before covenant, and once I heard the holotape from test subject 12, I just instantly went off on everybody in the compound. I couldn't bring myself to have mercy on them.
more like a gen 2 synth like nick. Anyway, i never realized they are connected until your comment, even though i remember asking myself if the Railroad is the same as in the capital wasteland...
You mean that the Android(which is what Gen 2 synthetics were called) who was being hunted by a member of the institute(who was being guarded by a courser) was a synth from the institute?!? Are you sure? 😱
So I am wondering about something I found A bramin outside hangman alley and it died during the fight with the raiders but I found this very odd item on the bramin... I found a synth component on a radioactive cow...does it mean the cow was a synth or ate a synth?
Nah. NAH I SAY. birds are spy’s because nobody wants to eat a 99%radiation 1%meat thing, a Brahmin couldn’t (wouldn’t) be synthetic because to release a synthetic Brahmin into the world would be accepting that it would inevitably get slaughtered and eaten and revealed to be a synth with possible easy sleuthing to determine where it came from. The wastes are vast and, for the poor radioactive fauna, devoid of necessary nutrients. The Brahmin ate a dead synth because “a synth is indistinguishable from a living human”, and here we are.
Raiders are more chem-fiending lunatics, these assholes are bigoted scientists terrified of the Institute to such a degree that they would kill innocents to achieve synth genocide and feel it's justified. They're more like an extremely scaled down fusion of the Institute and The Brotherhood
@@__Insanity_ Reminder that machines are not human. Reminder that if I programmed a computer to scream when it detected impact, it doesn't mean it felt pain.
@@sb6675 Your argument is irrelevant to this conversation and the Gen 3 Synths. Gen 3 Synths are not computers as you think, they are essentially clones with a computer interface planted inside their brains (this is the dumbed down version) Yes, you can program a computer to simulate pain, however Gen 3 Synths being in pain are not simulated, they really feel pain as they have nerves and are flesh and blood. They are not machines (However you can argue since Humans are technically organic machines in a way, then they are which doesn't really change anything) they are essentially cloned Humans with a cybernetic enhancement in their brain. They're Lab-Grown Cyborgs
@@__Insanity_ I would consider synth are just machines. Synth can deactivated by just some code and human cannot. Basically theyre just some advanced robot that imitates your dead kidnapped relatives
@@kambingsaja5668 If you also had a component in your head you could be deactivated as well. It would involve either a release of certain chemicals, an electric shock, or something like that. They're essentially cyborg clones
The broken mask incident was the institutes fault, even if it was an accident, and the actions of a single scientist. We hold organizations legally culpable for the actions of their executives and employees in many cases. We do this especially when the error has to go through multiple people, especially a manager or someone with decision making power was involved.
So The safe test has basically the same questions as the G. O. A. T test from Fallout 3 in Vault 101. Swanson also appears to wear a leather jacket, same as the tunnel snakes? Is it possible Swanson is from Vault 101?
Cici Reynolds wur no the quest is always available + the person was talking about the not getting the enterance test which is also always available it's just a glitch
I was told that most of the population in fallout 4has forgotten that catchers existed and that is why the compound people thinks that if you answer "catcher " on that question , then you're a synth
Yeah. I mean they're heart is in the right place. Synths must be wiped out or controlled. It's just that they don't care if they mess up and take a human accidentally. They see it as just a trial and error.
@@hughjass8454 trial and error where they kill 5 innocent people for every synth? That's a terrible test. There is also no guarantee that this test even works as there is no way to determine a false negative. They are doing way more harm than good for this to be justifiable
The SAFE test reminds me of one I saw in a movie called "Blade Runner" especially in a scene in the beginning, that they are testing a subject with questions like that, maybe they were inspired by that movie or the book. and by the way they reused the "GOAT" of Fallout 3.
I'm surprised not many have noticed this. It's a clear reference to Blade Runner where artificial humans with false memories (Replicants) were only detectable by a test composed of a series of questions.
The test administered to suspected Replicants by Blade Runners is called the Voight-Kampff test. And yes, Blade runner was the FIRST thing that popped into my mind when I saw how they were using the SAFE test.
I sided with Dan, the right way to end the quest, but left covenant alone never to visit it again just to save the mentally scarred and the cat. I'll have my pre-war sanctuary better
I understand what you are saying but i just can't pull myself to spare people who kill innocent people. So synth or no synth they are still innocent. And to just kill them in pure blood with no regret is just crazy to me. That is why i have claimed covenant for myself.
Except that they still go nuts. I spent about 4 hours scrapping everything in Covenant then redecorating the whole place get a few settlers in, clothe them and arm them. Then I scrap something and they just flip and start shooting. And I followed the exact process to make sure they didn't do this.
You sound like you just joined the Railroad, for fucks sake. You technically can't "kill" a synth, because you cannot "kill" a machine. Plain & simple. I don't hate synths (except for those pathetic white and silver robots), but at the same time I wouldn't risk anything for the life of a synth (unless it was a clone of Carrie Underwood who was madly in love with me. Just saying...)
I used my Nuka-World AK-47, mimigun, 10 mm pistol, and Power Armor and brought them all down to the river. The Bloody Mess perk left no evidence. Boy, that was a good day and a large downing of Nuka-Cola, noodles, and vodka!
Nora: I’d say “up yours, too, buddy” Game: You’re carrying too much and can’t run! Me: *wow the game is just too savage to players...* Edit : Yes I realised there was a grammar mistake but it’s fixed now ok?
It seems the test does not actually detect synths. Like at all. If you have so many people being falsey identified. Who's to say there aren't plenty of synths who pass the test.
It's not impossible that it did detect synths, in order for this sort of test to be successful, you would need a baseline trial to start, and preferably, you would have two perpetually simultaneous 'floating point' trials. One set of trials would simply kidnap people at random, not just people who failed the test, and it would kill them, and see if they were synths. This set of trials would establish your baseline percentage of the population that was synths. From there your second set would be the people actually tested, who failed, and then comparing the rates to each other. The method of comparison would be a T-Test, this will determine if your variance was within a standard deviation, and thus possibly the result of random error, or if it was statistically significant. The presence of a high number of false positives does not actually indicate that a test is useless, a perfect example being mammograms used to detect breast cancer. The rate of false positives is EXTREMELY high, something near 50% - 60% after 10 tests (7-12% per test). The percentage of women who actually get breast cancer in their lifetime is near 13% (Which means at any one time the average woman has about a 0.15% chance of having breast cancer signs or symptoms), and the false negative rating of the test is also approximately 13%. It's hard to understand statistics if you don't actually make a physical picture of the numbers, the human brain is not well designed to comprehend Boolean Logic. For the sake of understanding 'why' this is still a good test though, lets imagine we have 100,000 women, at any one time the odds of any of those one hundred thousand women having cancer signs or symptoms is 0.15% so right now 150 women actually have breast cancer or symptoms, if 100% of women get tested, of those women with cancer symptoms about 20 will get false negatives, and be told they don't have cancer when they really do. 120 will find out they actually had cancer, and taking the low end of the false positives, 7,000 women will be told that they have cancer who really don't have cancer, and this will be verified either on a second test, or on biopsy (And for an EXTREMELY small minority less than 0.0001% they will continue to have false positives all the way through chemotherapy, at which point they will seem to have made a miraculous recovery, this is an interesting case where hospitals prefer to keep the miraculous recovery dialogue instead of acknowledging the fact that even biopsies have a limited false positive rate, that can through extreme unluckiness compound with false positives from two mammograms). The takeaway is that for this test that definitely provides better than chance results, nearly 60 women will get false positives for every 1 woman who has her cancer detected and 1 in 6 women who actually have breast cancer will be told they don't. If the statistics were synonymous with the game, this would be the equivalent of killing 60 real people for every synth detected, and if your a synth still having a 1 in 6 chance of not being detected by the test. The test is better than chance, for sure, but the results are really counter-intuitive to ones common sense for being a supposedly 'effective' test, and that's just how large numbers work.
Next time I see my girlfriend: "Hey, Babe! Listen, hope ya don't mind, but I'm going to put my Quantum Harmonizer in your Photonic Resignation Chamber....Okay??"
You should start using the Aquaboy/Aquagirl perk for the lore-throughs. That perk and a suit of power armor means you can explore anything you want, and I feel like there are definitely mysteries hidden in deep waters around the Commonwealth
Really, the hard part is choosing to side with Covenant. Their goals were barbaric and dangerous in the long run. - The Residents are complicit with murder of anyone who fails their test. Even if the man or woman isn't a synth. Covenant was filled with damaged, broken people who've lost much. But by any means does not justify murdering people because of your scars or paranoia. For me, I had to save Amelia on my first run not because she was a synth or an innocent. But as justice for the people who were falsely accused and murdered based on nothing but poor answer choices. Rosalyn has no right to conduct the same crimes of slaughtering innocent people all because her family was killed by the mistake of the Institute. It is sad I had to kill people like Talia. Who genuinely were hurt and had a chance to heal. But they made their bed and chose to sleep in it by allowing innocent people to die because their own fears.
"Covenant was filled with damaged, broken people who've lost much. But by any means does not justify murdering people because of your scars or paranoia." Which basically leads to terrorism, like the Irish Republican Army towards the UK, or various Muslim factions to the US especially now.
In that, the actions nasty enough can somehow "justify" a cause of violence that is just as bad, if not worse. Like how British soldiers committed Bloody Sunday, further "allowing" actions of the IRA to continue during "The Troubles".
I wiped the town out so I could settle my people there and turned into a complete shithole that got attacked by mutants constantly. God I love those first blind playthrough
The "S.A.F.E. Test" - or the Voight-Kampff test from Bladerunner - nice. Also, let's not forget that in Bladerunner, there are hints that Deckard is also a replicant. And the Institute has the Coursers - synths who hunt synths just as Deckard hunted replicants. I was entertained by the parallels mainly because they're fairly subtle. This one was funny for its recycling of the G.O.A.T. exam questions and artwork; I agree, not laziness - it's wise to reuse assets where possible, especially in creative ways.
no and here is my reason you did not ask for. I don't have a problem with fan service like Easter eggs from past games if they are done right. with Bethesda's fallout it's all in your face saying HEY REMEMBER THIS. I like it when it's subtle, something you aren't going to notice without a little investigating. maybe if the goat test was hidden on a terminal in some vault it would have a reason to be in the game but with it being here honestly feels out of place. this can generally be the case for most of the game to alot of HEY REMEMBER THIS with no real justification. I know this sounds bitchy and I could go on with a indepth review justifying my reasons but I'm not cause this is the comment section
Not gonna lie the first time I came here, I thought the big secret was that the lemonade was somehow made of blended people
Yeah, i thought the scary thing would turn out to be the Lemonade. I was REALLY paranoid about drinking it.
Not exactly that, but I thought something was wrong with the lemonade... Was hesitant to drink it.
Cesar Farfan yep
Well your lucky here, just don't eat any potted meat from that canning factory that settler got up and running....
Cesar Farfan where is he getting the lemons?
Oxhorn: steathfully steals the key
X6: THAT WAS SMOOTH!
Was looking for a comment like this.
Wasn’t really that loud..
Oxhorn: _Steals key without making one sound_
X6, screaming at the top of his lungs, letting people from the Mojave hear: *THAT WAS SMOOTH*
Tf is X6
@@DavyDave1313 really nigga?
I just pickpocketed James. We have to be quiet and get out
X6: NOW THAT WAS SMOOTH.
I like ike haha 😂
I like ike crouching I don’t of target what was he doing
Fucking 6ix9ine here
I just went in there, sat in a chair, and waited till the middle of the night for everyone to leave to get to the computer.
Me: 'angrily points rifle at x6 and in a hushed tone' Don't. Wake. Everyone. Up!!
When I first found this village, I actually thought the villagers are all synths and the test was there in order to get a good enough profile of you to replace you with a synth.
That would of made covenant even scarier
I thought this exact thing
That isn’t a terrible idea. Sounds better then the lads in covenant just kidnapping synths. Maybe the lemonade could secretly be motor oil?
That wouldve been a better mission
I thought It teleport’s you into pre war times…. Just like tranquility lane in fallout 3….
I already learned to never trust 'perfect towns' in the apocalypse. So when I found this place I knew something dark is happening behind the scenes.
Yep, that’s why I ended up killing everybody. But they attacked first, so....🤷♂️
good, then you know what must be done, annihilate them.
The people in the covenant are cowards because they don't dare to challenge the institute directly so they just go and kill random people in the name of experiment for their own satisfaction, and that gives the player not only the right but also the duty to exterminate them.
Fallout 3? Wasn’t there a town that had cannibals
@@IamDogge yeah, if you can call it a town, it's three houses, more a settlement than a town, but yeah cannibals reside there, also you can encounter "Hunters" you can shoot on sight, they carry Strange Meat.
(walks into covenant)
Talia: "Everyone is super friendly and really wants to help!"
Me: (thinking) Ok these people are serial killers and cannibals that rape their victims corpses.
Nick Valentine ik this is old but my exact thoughts too. i walked in there and was like...man..these guys are way too friendly. As soon as i found out more i got freaked out when orden was at the exit not gonna lie this was a really dark side quest. things took a twisted turn listening to subject 12 holotapes and it scared me even worse...maybe its best to not play scary sidequests at night...
Nick Valentine I though they were cannibals too like that family in fallout 3
I was thinking the other family from The Walking Dead Season 1.
Nick Valentine I
Nick.. I thought you were dead.. NICK OMG HOW COULD YOU LEAVE!? 😢
If it's not already known, if you continue around the lake there's a crashed vertibird in the water. Dive down and there is a suit of power armor sunken next to it.
Just in case you want to grab it.
I wonder if it's zekes
It IS Zeke’s Virtibird and Power Armor
It's submerged, how can you enter it?
@@gamermike24 like any other power armor
@@goldprime118 she asking how to enter the vertibird
I really liked Honest Dan as a Temporarily follower but I really wish we could have him as a full companion he really is an interesting character and has a cool voice . I definitely miss this character after the quest was complete .
I never saw him again after I left the Compound. It's too bad you couldn't make him a settlement boss at the Covenant like Wiseman, Blake Abernathy, Roger Warwick and Abraham Finch.
I killed him because he threatened me in dialogue
Agreed. That's why I opted to leave Dan behind when I went to the Compound, I didn't want him to die. After I freed Lady Stockton I never returned to Covenant again.
@@downscale I sometimes think that this place was...kinda strange.
Does anyone else think oxhorn is a synth 👀
I just couldnt stop thinking about how they were perfectly fine with the sole survivors power armor is painted as the institute
And he had X6-86 with him.
ugh.... we always have to ignore it
Synths are hide as regular people, therefore no synth would be that obvious therefore they must not be synths.
“You one of them institute synths here to spy on me?”
"I could have killed a synth and stole it from him"
Believe it or not, I was wandering on the west side of the lake and found a drainage pipe and I wanted to see where it led. Then I rescued the prisoner at the end of the cave. I walked over to a nearby settlement and they started shooting at me and I didn't understand why. I had the worst habit of discovering the end piece of several quests first in my first play through
Well you are a Americans after all
Same happened to me. I started the covenant quest in one of my unfinished games and started playing again. I was just looking for loot...
Yeah that always happens to me also a is not for America
This is what happened to me in my first play through of 3
Same here
When I got to Covenant and saw how everyone acted I thought that the residence were cannibals. I remembered a small community in Fallout 3 where that was the case and you find out by breaking into a shack with a bunch of corpses inside.
Introspectre Andale. As soon as I stepped out of those restricted areas I jumped when confronted. I didn't expect it at all
Introspectre Andale?
Well you where close
I thought they were cannibals or slavers too.
Same
“I’m going to put my Quantum Harmonizer in your Photonic Resonation Chamber” I’m sending this to my crush
I just laughed rn lmao
Hey if she knows where it’s from and how to answer it, then it was meant to be.
Yeah? Up your too, buddy!
thats from another fallout game before this one.
@@AntoineWilliams7118 fallout 3
I really hated these people. And I quite like Honest Dan, I wish we had the option of making him a Companion or at least recruit him to a Settlement.
Edithae Agreed, I wish you could offer to partner with him on some jobs, I could totally see my character ducking around with this awesome dude.
I agree. They're hearts in the right place although they're methods aren't right. If they messed up and killed a human, that's where i know i need to step in.
When I first found them and they were all nice in the back of my mind I thought some shady sh*t is happening here.
I HATE this place.
I didn't care about the synth shit I just wanted a easy set up settlement easy to get and let them live and now I get like a 1000 caps and Deezer lemonade everyday now i live the good life
When I took Covenant I kept Deezer alive to take advantage of the lemonade
Bossatron 166 I built him a lemonade stand
Dy1an Gi11ey why is that so wholesome 😅
@@dy1angi11ey6 Oh that's sick.
@@travis2950 if it was piss, there wouldnt be a positive effect from drinking it, whatever it is producing isnt harmful, maybe it has 200 year old kool-aid stored inside.
@@UltimateGamerCC what if its really gamer girl piss then there would be a positive experience
You know what I hate about Covenant? Penny. Why? Because When I tried to investigate her, she said "Enjoy You're Stay!" I got really annoyed and killed her.
enjoy your fuc@ing stay gunshot followed by screams of agony
Me and my brother got a glitch where she keeps saying it even while dead. We couldn't even barter with her when that happens.
The ghost of your sins haunt you, taunting you, dareing you to enjoy your stay in the homes of those you slaughtered without mercy, without remorse. Enjoy your stay, my friend, enjoy, your, stay.
Your
Your*
I killed that whole settlement with joy. They're not just killing synths, they're doing it based on a test that isn't anywhere near 100% accurate.
Pain would be proud.
Can't agree more. I need more artillery shells. Actually, I think I need to convince a certain Chinese submarine captain to modify his sub to accept USN ordnance
Yes
Dr. Chambers: "Then you'll just have to kill me."
Me, laser musket fully cranked: "Tell Satan the Railroad sent you."
@@Argonwolfproject Or the Minutemen.
You are not just killing 20 humans to save one synth. The people have killed tons of humans and tons of synths and will continue to in the future
Good point
Well I try to parley with them to release a synth girl but they kind of stubborn and refuse to spare the girl and diplomacy failed so I resolved them with bullets and save to girl. And if you ask me they’re the one that refuse to compromise first so I give them a hard way and wipe their tiny settlement out in response.
A small price to pay
@@sirspirant4016 for salvation
Walker Perry I’ve killed more people for less
"Alright give me the caps and I'll not go to the compound and investigate anymore of this"
*takes caps*
"Alright lets investigate this compound"
Thats what I did
I did the same. May as well if you're going to compound anyway.
"If you're good at something never do it for free."
You Just Read This
the joker
@@dillpicklesock Hahaha yup
any Third World Country police in a nutsell
I was kinda hoping that when you killed everyone in the Compound and in Covenant, if you looted their bodies you would find out that one of the people in on the project was a synth.
That would of been super ironic.
I wish that happend THAT would funny as hell
Faith Imagine if the doctor had a synth component...
I killed everyone immediately
Not on purpose mind I punched the dude how gives you the test and the town turned hostile
My first play through I ran immediately through the front door and everyone turned hostile, REMEMBER KIDS ALWAYS TAKE THE TEST UNLESS YOUR A RAIDER OR LITERALLY ANYTHING HOSTILE
I'm not weird everyone else is weird and I'm normal
I accidentally crashed into a guy with pain train. For some reason, everyone counted as an enemy even though i just discovered the location
Classic example of “if you stare into the abyss it stares also into you”/“take care when fighting monsters, lest you become one yourself”.
Dr Chambers became what she hated and didn’t even realize it.
How different is she from the Institute? The Institute takes people, probably kills them, and replaces them with Synths.
Dr. Chambers is taking people, torturing them, and killing them to see if they're Synths. Sometimes, she is correct. But she isn't always.
Exactly. When the whole reason you became violent towards synths in the first place is because you saw them all as a threat to human life, why do you not seem to not hold human life with any high regard? Very contradictory. But then, “the ends justify the means” always is
I only killed the covenant ppl cuz I wanted a new settlement.
But did they need your help? I’ll mark them on your map
@@tomvandaalen273 PISS OFF PRESTON
I think you can do that without killing them
Yeah same
Andy DG you know you can also get the settlement by siding with them
Yeah I wiped them off the map. They were all complicit in wholesale murder and torture. I tried to have compassion, but I kept hearing the caravan guard talking about his son. I only left Deezer, because he's a robot that makes "lemonade".
David Sloan Deezer's lemonade is most likely piss. Either that or blended up synths-- Wait.
That somehow restores your HP?
Can I Slap Your Ass ? I don’t really think it’s piss. I feel that deezer was most likely a robot that sold lemonade before the war. Because of that he has lemonade packets to use along with all of the purified water from covenant. We saw this in fallout 3 I believe when there was a robot that sold purified water. How he kept making the water is unknown so I assume that deezer does the same. Granted it may not taste great as it’s lemonade packets that are 200 years old, I think it’s okay.
it wasnt the caravan personell. 14 is amilia and only 2 were taken from the caravan making the other person subject 13
Sergio A
Handmade rifle and a few grenades made short work of 'em.
[ You're carrying too much and can't run! ]
[ You're carrying too much and can't run! ]
[ You're carrying too much and can't run! ]
[ You're carrying too much and can't run! ]
[ You're carrying too much and can't run! ]
[ You're carrying too much and can't run! ]
[ You're carrying too much and can't run! ]
[ You're carrying too much and can't run! ]
[ You're carrying too much and can't run! ]
[ You're carrying too much and can't run! ]
[ you cannot craft items when enemies are nearby ]
[ You cannot use this when in combat. ]
[ You can't do that in power armor. ]
[ With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created. ]
[Fuck you game, I decide how much I can carry]
I only found covenant long after the end of the game, you can imagine how confused I was when Nate, the director of the institute at the time, started asking himself what a synth was
Covenant is broken after you finish the game
Eh, he was fishing for information by pretending not to know
@@jvazacas I like to think this was the intention and would be plausible, but when you talk with Honest Dan the first time and he asks if you know about Stockton at BH and the caravans, even if you say “yes” and _have_ met Stockton, the player character still acts like he doesn’t know. That’d be fine if it was any other option but when the “Yes” option is still a “No” I get the feeling it’s just another Bethesda’s Bug moment…
Any other time I’ll play dumb and fish for info tho.
There definitely seems to be some kind of "intended order" for quests in FO4. Had playthroughs where I'm in the late game, or joined/destroyed the Institute and I still get Nate/Nora asking "What's a synth" if I've left an early quest until later in the game.
@@dungeonsanddobbers2683 yep, that's precisely what it was
Pretty late to the party but...
Chambers: What would you do if your family was destroyed by a synth, right in front of you, when you were but a child?
What would you do if your family was kidnapped and tortured, right in front of you, by people who aren't sure and don't care whether they were synths or not, when you were but a child?
Exactly. A fucking excellent answer that you don’t even come close to in the game. I think in general this entire quest is a great example of why Fallout 4’s writing is lacking. It starts as a great mystery that progresses into an interesting and compelling question... that ultimately comes down to one dialogue option that’s either “shoot the thing” or “no shoot the thing”. The story’s good; the dialogue’s shit. You don’t get to express any reason for making your choice, and it doesn’t really affect anything beyond that quest. It also totally doesn’t take into account the player’s previous choice of faction. For Gaben’s sake, she was wearing Power Armor with the Institute’s logo on it! How do you not care!
Chambers: What would you do if your family was destroyed by a synth, right in front of you, when you were but a child?
Sole Survivor: I don’t remember that question being on the SAFE exam...
When talking to Chambers i just wanted an option to point out that she herself admits they are killing 4-5 humans for every 1 synth they find! That's an absurdly low success rate, and really tears apart any justification based on "the greater good."
+Aaron Murphy Knowing that made my decision easy since they are guilty of murdering both humans and synths. Even if you don't think of synths as people they're still murderers. I felt no regret.
Aaron Murphy It gets worse when you consider they conveniently ignore the synths that manage to slip by the SAFE test (false negatives)
8:08
X6: {stands right in front of Jacob Orden} *N0w tH4T wa5 Sm0oTH*
“All of our lives shattered by the Institute.”
>is wearing institute power armor
God I love this game hahahah
"I have myself a code. Thats not always good on my wallet, but it helps me sleep at night"
Dan truly is a honest person
Q: You're exposed to radiation. A mutated hand grows from your stomach. What you do?
A: Become the pattycake champion.
Use it to cheat
never lose a game of rock-paper-scissors again
Use it to jack off to busty mods.
LupusPurpura lol
Tall Order I would use it to freaking people out chestburster style imagine me having some sort of puppet on the hand just get an old worn shirt then go around and freak someone out
the SAFE test, we drop a safe on your head and if you survive you pass
Well, you would fail the test if you survive because you would be a synth.
Sounds fair.
The ACME Safe test
LoL
Squawk the Parrotriarch Smith, the safe test:
Synthetic
Artificial
Fluctuation
Evaluation
"I don't trust a man that doesn't have something strange going on about him, cause that means he's hiding it from you. If a man's wearing his pants on his head or if he says his words backwards from time to time, you know it's aaaaaallll laid out there for you. But if he's friendly to strangers and keeps his home spick-and-span, more often than not he's done something even his own ma couldn't forgive."
- No-bark Noonan
Sounds like paranoid advice for the real world, but perfectly accurate in the Fallout universe. If it seems to good to be true, it's pretty much guaranteed that it is.
-Dayron Arias
@@troodon1096 even in the real world that's good advice
I betcha the Bethesda writers love you for this stuff. Creators always appreciate others going through their stuff and finding all the connections and little easter eggs 😊 It shows appreciation for their work. We gamers love you for it, too!
Bethesda is trash, fallout 4 is dog shit
I still wonder why an X-Ray or Ultrasound couldnt reveal a Synth.
Their insides are completely identical aside from the component which may not even be metal
Assassino275
Should still appear on something, Cancer isnt metal either.
Christian Brode its not like x rays and ultra sounds exist in the post nuclear world
FIVES
Well, at least the Brotherhood should have it. Unless the US Military didnt had access to that in their Bunkers and Facilities.
FIVES If has no militaty application the BoS had little interest.
In Covenant, there's a bookcase somewhere with self-help material you can examine while investigating the town
"Quite the collection here."
Talia is the only one who I felt bad for killing. She seemed too frightened not vindictive
Kell Kello yea she seemed like she was being threatened to not say anything
I know right. Like a part of her was against it but they told her the only type of person who rejects this is a synth. "While your test results are positive, you seem to dislike what we're doing. You aren't a synth, are you Talia? Because it would be a shame to loose someone so handy by a simple mistake."
Kell Kello lol okay.
I think they manipulated her a littld more subtly.
Like "This is the right thing to do. If we don't do it, the CIT will smatch more people"
She´s probably just nervous because of all the secrecy stuff.
Kell Kello She was nice
When he said "Congratulations!"
I thought he was going to say you had passed.
Same
Kills 20 people all companions Hated or dislike it
X6 THAT WAS SMOOTH
😂
Odd. When I did this quest with Piper or Curie, the moment we discovered the town's secret, they had no problem with wiping out the people. They only had a problem with me stealing to gather the evidence. But even then, it wasn't enough to make them hate anything I did.
But did they need your help?i’ll mark them on your map
@Sofia Muller 95 Cait's pretty okay with mercin' people.
Honest Dan should've been a companion
4:57 its really hard to focus on what Mayor Orden is saying when the branch behind him is doing magic tricks and floating from its tree.xD
I’m gonna be straight up, I gunned down Deezer on my first playthrough thinking he was also hostile during the whole firefight. I’m on a new playthrough after a couple years and I will not be making that mistake again
"Deezer's Lemonai- *BOOM* "
the more humane way to test for synths is to lock them up and feed them lots of candy. the people get fat synths don't. And no one could accuse you of cruelty lol
But the humans would get diabetes!
or just set some fancy lad snack cakes on the ground next to something else and see what the person goes for
Tarheel MP synth component metal detectors if it beeps the synths head gets blown off
Feed them Yum Yum Deviled Eggs and then smell their farts, if it smells of diesel and antifreeze it's a machine.
Grandpa Phil Bronze that's probably why the institute makes the synth component out of plastic
Realize something.... it seems that the baseball is the trigger to know if a person is a synth or not, maybe because no one in the commonwealth actually knows how to play baseball so how would a person know what a catcher is or a pitcher is, I mean Moe thinks baseball is a violent sport of killing right? and if you have companions talking with Moe only i think codsworth and curie would actually know what baseball is and not the rest since how would they know they never seen a baseball game besides codsworth and curie which have actual knowledge of the sport.
So a synth is made with pre build knowledge of what actually baseball is, and that is the oversight that the institute made. the test is not perfect since maybe lets say that a person may actually know what are the positions of baseball maybe from a survived book or something but still even if the person knows what a catcher or pitcher is called they still have no idea how is it played, i mean baseball is a sport that you have to watch it to understand it.
Clever very clever
Probably also the reason why the guy asking you the questions is so baffled if you answer saying you’d play football instead.. indeed I doubt anyone else, has ever answered that way.
I play soccer
Interesting idea, does he not let you in if you pick another option to that question?
Maybe Deacon as well.
When I stumbled upon this quest the first time, I had developed my character to be a lonely, well-suited, smooth-talking alcoholic (roleplay ftw), staying relatively neutral to the factions, despite having made contact with the Institute. I easily found the way to the compound and convinced Manny to escort Honest Dan and I through the complex to Dr. Chambers. Horrified by how Chambers treated her fellow man, under the mere "impression" that they might be synths, I blew her brains out with my trusty revolver and freed Amelia. She, H.D and I had to shoot our way out, but we made it safely to the end, leaving no survivors. While looting the place for ammunition and caps, I got to the real depths of what horror had taken place between these walls.
I spent the caps H.D gave me on a nice bottle of whisky back in Diamond City, bragging to Takahashi about how I single-handedly rescued the daughter of Old Man Stockton from 50 crazy scientists.
JTE That's beautiful.
This. I like this.
The character I played on was supposed to be a type of vigilante and leader type. Because of that, I did something similar to you. Except I snuck around and didn't bring Dan along. My trusty Handmade rifle (I bought the DLCs before I finished the quest okay?) and 10mm pistol left no prisoners, and I left no one to tell their tale. I stored Deezer in front of the office building, behind the fence, and stole everything. After that, I simply took over the settlement and used it to help Starlight Drive-In and Zimonja.
This is why I write journals based on my experiences in this game, these freakin stories right here
Nani, shimasko-ho? At least that's how it sounds lmao
NANI
I know this is an old video, but If anyone happens to see this hopefully it’ll help! There are 2 shops that exist in covenant when you get there. Inside a house to the right as you know, there’s a general store and a doctor stationed inside. But if you take Over covenant they’re gone, and you can’t assign settlers to those shops! BUT, if you have vault Tec workshop you actually can! You just have to setup a settlement management terminal thingy. And you’ll see those shops available as jobs you can assign settlers to! They’re not tier 3 shops, but it’s still neat. Settlers will go and stand at those locations. So now it’s fine to kill everyone there 😂
Nice info. Thanks
Thank you! Boosting
@@the25thprime yeah I wish I found out earlier than I did. But it’s really neat
I don't think I had this issue. Maybe it was the mods I installed.
That’s neat too bad I scrapped everything in the shops for junk and won’t feel immersive as before, plus all the bodies are still in covenant dismembered after so long idk when they despawn… idk what Travis is is talking about that the whole town went missing their bodies are still there😂
I don't care if someone is human, ghoul, super mutant, or synth,
The quote "it's not who I am, but what i do that defines me". Sums it up why.
You can't bring modern ideals into this.
@@mintz9782 that doesnt stop people from trying
@@mintz9782 I wouldn't say they're modern ideals. We know full well that many inhabitants in the Commonwealth are perfectly fine with synths, ghouls, etc. I'd say those characters likely think similarly to that exact quote. Being that the MC can befriend synths and ghouls and treat them just like anyone else, it's likely those ideals exist just as much in the Commonwealth as they do in this world.
Not everyone holds them in the Commonwealth, but not everyone holds them here, either. These are much less modern ideals than they are moral standings, varied as they may be.
Dash Stodghill I have no love for Synths. Ghouls and other sentient life yes, but Synths are still machines at the end of the day. That being said I wont go on a genocide of them, but I wouldnt sacrifice a human or ghoul life for em.
Medo El Naby 2 Mewtew from the first Pokémon movie?
21:49
The guard in the background is missing a head
Oh shit lol
Well where he was going, he won't need one.
I f**king lost it when i saw that,that s**t was hilarious
I kept them alive, not sure why now. As my character is more leaning towards the Minute Men/Railroad. Maybe I'll go back and take them out later.
I found it rather, sad. That this doctor had everything taken away from her by the Institutes evil schemes and then 50 years later..she's doing, exactly what the Institute has been doing.
Kidnapping people, barely seeing them as actual humans, and then killing them with no regard with who THEY would leave behind.
I think it's almost a shame that you can't convince her of this.
She's talking about how there is 5-6 false positives to every 1. Basically means, for every 1 synth they terminate, they kill 5 regular humans.
She says she's been doing this for a long time, so I think that their has been a lot more than 14 'subjects'. Maybe it's been 14 this year, or quarter.
N
I shot them all in the head with my deliverer synth deserve rights
I kept them alive , hey it's a free easy to get settlement that is already set up and I just have to collect caps and Deezer lemonade lol
@@tylersoto7465 Did not know that you could get the settlement by keeping them alive.
Not knowing this, I made sure I fed the entire town bullets from my Minigun. Then took over the entire town.
I haven’t done the quest in my minuteman build yet, but as my character believes freedom of ALL beings they will undoubtably destroy covenant.
I wish they had tied Rosalind Chambers and her work into the BOS somehow. They share similar ideals and I could see Maxson wanting her drive and tenacity on a synth-detection team.
The Brotherhood would never condone Chambers' methods. Well, by the Brotherhood, I mean Maxson. Someone like Elijah would absolutely condone that.
*Piper Disliked That*
PRESTON GARVEY HATED THAT
@Lil lntro Vert cait liked that
@Theo Wright dude youre the best, that gave me a good laugh
[Codsworth tolerates you. ]
@Theo Wright
OWO what's this?
I screwed up. I found the entrance in the pipe. When they questioned me, I told them the truth, I said I was just exploring. If they gave me the option of just leaving, I would have. But they attacked, so I wiped them out. When I finally got to Covenant everyone attacked me, so I did the same.
Whether you believe synths are "people" or not, the fact that every person they kidnapped - synth or not - was automatically tortured and executed was enough for me to Sand Man the entire compound. That's almost Vault Tec-level of evil.
To be fair, my Sole Survivor probably had a body count (human and synth) above theirs at the time...but hey, Protagonist Armor, am I right?
It hardly matters whether synths are considered people or not, because these people have killed more humans than synths. Even if you don't consider synths people, these people would still be kidnappers and murderers.
Lol I've killed more than they have but atleast I did it for a good reason like food or survival, They just murder and torture for "science".
There is literally nothing to "believe" synths are literally not people, because they're not human.
I like your style dude
Killing raiders and scum isn't a bad thing. So the sole survivor is still good.
After finishing the main story I went to check out this place. It really made me chuckle how they're paranoid and jittery about the Institute finding them, and even running some sick inhumane psychological experiments just to find out which person's a synth or not. I wish there was just an option to tell them that I'm now the acting Director of the Institute and I'm watching all this tomfoolery unfold before my eyes. XD
Covenant: You wanna play Gestapo?
Settlers: wtf!? NO
Covenant: Oh boy, that's the spirit
I walking into the synth dungeon and thought it was the Railroad, because I didn’t complete any of the missions for them, and was sadly mistaken
Yeah it's too bad the railroad are kinda weak because they are a cool faction. They just dont have that much power
Damien Demers Tbh there only purpose is to free synths so it would make sense there weaker then the other factions
@@damiendemers7495 yeah but their faction was founded solely to help synths live better lives and no be enslaved. They aren't *really* a major faction. Plus, because of how they compartmentalize everything, the sole survivor doesn't really know how strong they actually are. Actually this feature helps because it makes it not feel lile you are the only one actually doing anything, since you aren't allowed to know if *anyone* is doing anything.
@DeadKing66 proof of either of your claims? Also "the sole survivor beat them" isn't proof. Considering he beats literally everyone
@@bluepotatorw Who are you talking too? There's nobody with that name in the comment section.
In my Institute playthrough, my Institue character was dressed as a settler to infiltrate Covenant.
And even though synth are valuable Institute property, I decided to let Chambers live, because I figured, if she finds
any psychological deficiencies in synths our robotics division could make some personality software patches to the synth builds.
So effectively, the Institute controls covenant from the shadows without them knowing it. Occasionally we "provide" them with a runaway synth deemed expendable.
clever
I wish that they added a random encounter after you free Amelia where you come across Amelia, Dan, and a few Mercs and they give you a discount since you saved their lives
The BOS would like the test but the death and torture of humans would never sit well with them or Maxon.There codex never allows genocide or torture and death of innocent humans.
Even the BOS wouldn't believe that Covenant's ends justified their means.
*but they steal from farms*
And they take from those farms by " any means necessary"
Yeah, the original Brotherhood of Steel actually fought against this kind of thing. If the Brotherhood (Roger Maxson and his men) hated the horrifying Mariposa experiments trying to turn prisoners into super-soldiers, the chapter under Arthur Maxson certainly wouldn't stand for this either.
Captain Ghost maxson*
ox: plays fallout
ox: is talking about fallout
me: is playing fallout while watching
fallout: yes
Same entirely
I am doing the same thing
All the time
Your profile pic is a roblox shirt of barney :)
Lol same
I thought they were cannibals tbh
Well in fallout 3 andale was just like this, but were cannibals.
Owen Roper And incest. Good ol’ incest.
"Do synths even know the rules of baseball?" DOES ANYONE IN BOSTON BESIDES THE GHOULS?!?! and the sole survivor. Heck, Moe is the local "expert" and he doesn't know diddly
I stumbled upon Covenant essentially by reverse. I was exploring in early game and found the sewer entrance to the towns dirty little secret. Since the guards decided to talk first, I tried to leave peaceably. Too bad for them, they opened fire after saying I'd seen too much, and I tend to have a rather hostile reaction to people that do that.
One (more) underground hellhole full of dead people later, and a rescued innocent, I go up to the Covenant gate to Have Words with whomever may be in charge. Too bad for them, they opened fire.
So now, one (more) collection of buildings full of dead people later, I've apparently taken a possible settlement site by force of arms. I'd feel guilty, but they shot first. And I have a rather hostile reaction to people that do that. :P
Evan Ulven what a day what a lovely day
Evan Ulven Best story in Fallout history. 10/10 no sarcasm. Loved it.
Same. When I left the Compound, the water didn't register as having rads, so I literally swam over to Covenant. The fisherman was _not_ happy about that.
The guy at the entrance, amazed at the powers granted to me by Bethesda, ran over to give me a hug with a Chinese Sword. But Preston straight up murdered the poor sod before he made it.
I opened the door and let Prez deal with the town. I don't know if he was jealous about the hug, upset about the Compound or if he _really_ wanted that settlement, but I figured it was best if I let him get it out of his system.
Ended up with a free cat though, so I can't complain.
Yeah Covenant are not nice folk, all for show. I don't feel guilty for killing them and got another settlement which I didn't have to do much to improve the town unlike other settlements.
Evan Ulven I
Covenant reminds me of Goodbury the town from The Walking Dead. When you meet the leader you feel something is fishy the town is treating you too well. I think you find the similarity everything is just too good to be true, until you uncover the truth...
At 33:45 she states that "The margin of error is admittedly high, four or five false positives per synth." If you don't know, a false positive in a test or experiment is an incorrect indication that a condition or attribute is present - your test says its there but its actually not.
That's a ratio of 4:1 to 5:1 which equates to an 80% - 83% FAILURE rate in identifying a synth correctly - if you didn't pick up on that.. She falsely identifies (possibly killing) 4 or 5 people for every single synth.
At best she hopes to achieve a 50% success rate...
These people need to be removed, they are a bigger threat to civilization in the commonwealth than most raider gangs,
Even guessing has a better probability
It's actually worse than that...she says they got the false positives DOWN to 4 or 5 to 1...they must have killed hundreds of people (hundreds of false positives) to get it down to 4-5:1. That's crazy.
How many people can an Institute synth kill before he himself gets killed? And how many have to suffer just to get a freed RR synth hidden again? How many Synths are already in positions of power? What would happen if Synths outnumbered natural born people?
Although, we as the player have a much better way of discovering _(through VATS)_ and stopping the Synths permanently; the people of the Commonwealth have only the Covenant and instinct. It doesn't justify the test, but the mission itself IS justified. It's better to try something, than to eventually be replaced. And besides, the Covenant does find Synths.
The real horror is, what if the population is just naturally 20% Synthetic...
I found the compound before covenant, and once I heard the holotape from test subject 12, I just instantly went off on everybody in the compound. I couldn't bring myself to have mercy on them.
in fallout 3 the quest " the replicated man" the android is really a gen 3 synth prototype... just sayin.
No shiit stupid fuck nugget
+FruitOrVegitable chill out jackass.
FruitOrVegitable edgy
more like a gen 2 synth like nick. Anyway, i never realized they are connected until your comment, even though i remember asking myself if the Railroad is the same as in the capital wasteland...
You mean that the Android(which is what Gen 2 synthetics were called) who was being hunted by a member of the institute(who was being guarded by a courser) was a synth from the institute?!?
Are you sure? 😱
So I am wondering about something I found A bramin outside hangman alley and it died during the fight with the raiders but I found this very odd item on the bramin... I found a synth component on a radioactive cow...does it mean the cow was a synth or ate a synth?
@@internaut4257 ok thanks I just thought the idea of a Brahmin eating a synth was funny
Nah. NAH I SAY. birds are spy’s because nobody wants to eat a 99%radiation 1%meat thing, a Brahmin couldn’t (wouldn’t) be synthetic because to release a synthetic Brahmin into the world would be accepting that it would inevitably get slaughtered and eaten and revealed to be a synth with possible easy sleuthing to determine where it came from. The wastes are vast and, for the poor radioactive fauna, devoid of necessary nutrients. The Brahmin ate a dead synth because “a synth is indistinguishable from a living human”, and here we are.
MrChuckleslol I agree bro
But brahmin aren't carnivors
Yes, apparently the Institute has Synth Brahmin
First time through, I immediately left when I found out there were no lemons around to make the lemonade. "Nope!"
Yujiro Hanma sorry to break it to you its actually robot oil
Me too but I killed everyone and left
5:28 "You have a problem with the people here?"
NPCs block view and run into each other
Honest Dan: *Proceeds to get swarmed*
Covenant feels like a group of raiders who happen to have sophistication as a cover.
Raiders are more chem-fiending lunatics, these assholes are bigoted scientists terrified of the Institute to such a degree that they would kill innocents to achieve synth genocide and feel it's justified. They're more like an extremely scaled down fusion of the Institute and The Brotherhood
@@__Insanity_ Reminder that machines are not human.
Reminder that if I programmed a computer to scream when it detected impact, it doesn't mean it felt pain.
@@sb6675 Your argument is irrelevant to this conversation and the Gen 3 Synths. Gen 3 Synths are not computers as you think, they are essentially clones with a computer interface planted inside their brains (this is the dumbed down version)
Yes, you can program a computer to simulate pain, however Gen 3 Synths being in pain are not simulated, they really feel pain as they have nerves and are flesh and blood. They are not machines (However you can argue since Humans are technically organic machines in a way, then they are which doesn't really change anything) they are essentially cloned Humans with a cybernetic enhancement in their brain. They're Lab-Grown Cyborgs
@@__Insanity_ I would consider synth are just machines. Synth can deactivated by just some code and human cannot. Basically theyre just some advanced robot that imitates your dead kidnapped relatives
@@kambingsaja5668 If you also had a component in your head you could be deactivated as well. It would involve either a release of certain chemicals, an electric shock, or something like that. They're essentially cyborg clones
The broken mask incident was the institutes fault, even if it was an accident, and the actions of a single scientist. We hold organizations legally culpable for the actions of their executives and employees in many cases. We do this especially when the error has to go through multiple people, especially a manager or someone with decision making power was involved.
In other words the road to hell is paved in good intentions
This just in: The Road to Hell is to be re-paved with flagstone, as good intentions make for poor building materials!
If things seem to good to be true they usually are.
Big Boss What? And yes, I know this comment wasn't directed at me.
Big Boss Please tell me you're trolling.
Too*
So The safe test has basically the same questions as the G. O. A. T test from Fallout 3 in Vault 101. Swanson also appears to wear a leather jacket, same as the tunnel snakes? Is it possible Swanson is from Vault 101?
I never had the test. They just let me in. I hate missing out on content
FAT JAXSON That's a weird glitch.
FAT JAXSON No. If you have not entered the institute and/or did not side with the institute then this quest is not available. (I think)
Cici Reynolds wur no the quest is always available + the person was talking about the not getting the enterance test which is also always available it's just a glitch
Galaxy Matter what is it then?
Galaxy Matter so what would have to be done to not get the test?
I was told that most of the population in fallout 4has forgotten that catchers existed and that is why the compound people thinks that if you answer "catcher " on that question , then you're a synth
I still don't feel bad for molotoving the entire town after finding out the truth.
Yeah. I mean they're heart is in the right place. Synths must be wiped out or controlled. It's just that they don't care if they mess up and take a human accidentally. They see it as just a trial and error.
Same
Except for having to use console commands to fix the turrets, beds, etc
I kept them alive to get a easy and free settlement that's already setup etc and I get free caps and Deezer lemonade everyday not a bad gig WHOO 😚😎
@@hughjass8454 trial and error where they kill 5 innocent people for every synth? That's a terrible test. There is also no guarantee that this test even works as there is no way to determine a false negative. They are doing way more harm than good for this to be justifiable
The SAFE test reminds me of one I saw in a movie called "Blade Runner" especially in a scene in the beginning, that they are testing a subject with questions like that, maybe they were inspired by that movie or the book. and by the way they reused the "GOAT" of Fallout 3.
I'm surprised not many have noticed this. It's a clear reference to Blade Runner where artificial humans with false memories (Replicants) were only detectable by a test composed of a series of questions.
The test administered to suspected Replicants by Blade Runners is called the Voight-Kampff test. And yes, Blade runner was the FIRST thing that popped into my mind when I saw how they were using the SAFE test.
@@futurepig @NextVaso Majority of the Institute and synths are all clearly heavily inspired by the replicants of Bladerunner
A very obscure film called "Blade Runner". Most of you have probably never heard of it lol
@@libertyprime6932 Yeah I don't think he realised how iconic that film is. 😅
When I first heard of Covenant, first thing that came to mind was Halo because that's what they call the aliens in the game.
Same
BowFire5 same
BowFire5 I'm getting flashbacks of harvest, The ark, installation 04 (the ring in halo 1 and halo 3), and high charity good times.
BowFire5 same
BowFire5 Lol thought that too.
"I don't mean to alarm you, miss, but you appear to have a cigarette growing out of your face."
I sided with Dan, the right way to end the quest, but left covenant alone never to visit it again just to save the mentally scarred and the cat. I'll have my pre-war sanctuary better
You're carrying too much you can't run
This is why I get the strong back perk.
Yeah I saw that
Magergamer 4LIFE kcuf
I understand what you are saying but i just can't pull myself to spare people who kill innocent people. So synth or no synth they are still innocent. And to just kill them in pure blood with no regret is just crazy to me. That is why i have claimed covenant for myself.
MachoPeccho me too, after you kill them all you can still use Covenant which is cool
Except that they still go nuts. I spent about 4 hours scrapping everything in Covenant then redecorating the whole place get a few settlers in, clothe them and arm them. Then I scrap something and they just flip and start shooting. And I followed the exact process to make sure they didn't do this.
Funny I killed them just because I liked what they had in my first play through
Then i figured out what they were doing afterwards
MachoPeccho synths are not people
You sound like you just joined the Railroad, for fucks sake.
You technically can't "kill" a synth, because you cannot "kill" a machine. Plain & simple.
I don't hate synths (except for those pathetic white and silver robots), but at the same time I wouldn't risk anything for the life of a synth (unless it was a clone of Carrie Underwood who was madly in love with me. Just saying...)
I think the best plot twist for this would be if everyone in the town was a synth and didn't know it. Or at least a large portion of them.
When I heard the first 2 words of the safe test question 1 I instantly knew it was the GOAT test from FO3
After rescuing Amelia, I sniped Swanson. Then I walked up with my minigun, opened the doors, and...it was a good day.
I pulled out spray n pray and had a good fun blowing everyone up especially the shop keeper as SHE WON T SELL ME ANYTHING GOD DAMMIT!!!!
I used my Nuka-World AK-47, mimigun, 10 mm pistol, and Power Armor and brought them all down to the river. The Bloody Mess perk left no evidence. Boy, that was a good day and a large downing of Nuka-Cola, noodles, and vodka!
"After rescuing Amelia, I sniped Swanson. Then I walked up with my minigun, opened the doors, and" Said "Say hello to my big friend!" LOL
Stormy Kopa I smacked everyone's head off with a bat.......that had razors on it
Dream X
Ohh, good idea.
Nora: I’d say “up yours, too, buddy”
Game: You’re carrying too much and can’t run!
Me: *wow the game is just too savage to players...*
Edit : Yes I realised there was a grammar mistake but it’s fixed now ok?
Babu Frik realized* I’m sorry I just had to 😂
@@dy1angi11ey6 no you really didn't
@@dy1angi11ey6 it isnt even wrong... its british... you know, the language you butchered...
@@bloodfoxtriberc Buddy, any time we hear the "bri'ish" speak we know that's horseshit. Fix your teeth.
"Are you threatening me, Dan?"..... Damn, so edgy, I love the tone of her voice!!
It seems the test does not actually detect synths. Like at all. If you have so many people being falsey identified. Who's to say there aren't plenty of synths who pass the test.
It's not impossible that it did detect synths, in order for this sort of test to be successful, you would need a baseline trial to start, and preferably, you would have two perpetually simultaneous 'floating point' trials. One set of trials would simply kidnap people at random, not just people who failed the test, and it would kill them, and see if they were synths. This set of trials would establish your baseline percentage of the population that was synths.
From there your second set would be the people actually tested, who failed, and then comparing the rates to each other. The method of comparison would be a T-Test, this will determine if your variance was within a standard deviation, and thus possibly the result of random error, or if it was statistically significant.
The presence of a high number of false positives does not actually indicate that a test is useless, a perfect example being mammograms used to detect breast cancer. The rate of false positives is EXTREMELY high, something near 50% - 60% after 10 tests (7-12% per test). The percentage of women who actually get breast cancer in their lifetime is near 13% (Which means at any one time the average woman has about a 0.15% chance of having breast cancer signs or symptoms), and the false negative rating of the test is also approximately 13%. It's hard to understand statistics if you don't actually make a physical picture of the numbers, the human brain is not well designed to comprehend Boolean Logic. For the sake of understanding 'why' this is still a good test though, lets imagine we have 100,000 women, at any one time the odds of any of those one hundred thousand women having cancer signs or symptoms is 0.15% so right now 150 women actually have breast cancer or symptoms, if 100% of women get tested, of those women with cancer symptoms about 20 will get false negatives, and be told they don't have cancer when they really do. 120 will find out they actually had cancer, and taking the low end of the false positives, 7,000 women will be told that they have cancer who really don't have cancer, and this will be verified either on a second test, or on biopsy (And for an EXTREMELY small minority less than 0.0001% they will continue to have false positives all the way through chemotherapy, at which point they will seem to have made a miraculous recovery, this is an interesting case where hospitals prefer to keep the miraculous recovery dialogue instead of acknowledging the fact that even biopsies have a limited false positive rate, that can through extreme unluckiness compound with false positives from two mammograms).
The takeaway is that for this test that definitely provides better than chance results, nearly 60 women will get false positives for every 1 woman who has her cancer detected and 1 in 6 women who actually have breast cancer will be told they don't. If the statistics were synonymous with the game, this would be the equivalent of killing 60 real people for every synth detected, and if your a synth still having a 1 in 6 chance of not being detected by the test. The test is better than chance, for sure, but the results are really counter-intuitive to ones common sense for being a supposedly 'effective' test, and that's just how large numbers work.
Next time I see my girlfriend:
"Hey, Babe! Listen, hope ya don't mind, but I'm going to put my Quantum Harmonizer in your Photonic Resignation Chamber....Okay??"
AlphaDeltaXray hahahaha 😏
Hahahaha you just gave me an idea
I don't use the lemonade after Strong commented that it tasted and smelled and is piss...
The Yorkshire Shadow well Strong drank piss then...
Hahahaha
lol
You should start using the Aquaboy/Aquagirl perk for the lore-throughs. That perk and a suit of power armor means you can explore anything you want, and I feel like there are definitely mysteries hidden in deep waters around the Commonwealth
Covenant reminds me of the place in the Walking Dead that the Governor had.
Really, the hard part is choosing to side with Covenant. Their goals were barbaric and dangerous in the long run.
- The Residents are complicit with murder of anyone who fails their test. Even if the man or woman isn't a synth.
Covenant was filled with damaged, broken people who've lost much. But by any means does not justify murdering people because of your scars or paranoia. For me, I had to save Amelia on my first run not because she was a synth or an innocent. But as justice for the people who were falsely accused and murdered based on nothing but poor answer choices. Rosalyn has no right to conduct the same crimes of slaughtering innocent people all because her family was killed by the mistake of the Institute.
It is sad I had to kill people like Talia. Who genuinely were hurt and had a chance to heal. But they made their bed and chose to sleep in it by allowing innocent people to die because their own fears.
"Covenant was filled with damaged, broken people who've lost much. But by any means does not justify murdering people because of your scars or paranoia." Which basically leads to terrorism, like the Irish Republican Army towards the UK, or various Muslim factions to the US especially now.
nintendoboy17 can you explain that? How does it lead to terrorism?
In that, the actions nasty enough can somehow "justify" a cause of violence that is just as bad, if not worse. Like how British soldiers committed Bloody Sunday, further "allowing" actions of the IRA to continue during "The Troubles".
Plenty of hurt people manage to not take actions that hurt others. I felt no tinge of guilt killing her and all the other residents of Covenant.
Someones secretly a synth lover.
I wiped the town out so I could settle my people there and turned into a complete shithole that got attacked by mutants constantly. God I love those first blind playthrough
The "S.A.F.E. Test" - or the Voight-Kampff test from Bladerunner - nice. Also, let's not forget that in Bladerunner, there are hints that Deckard is also a replicant. And the Institute has the Coursers - synths who hunt synths just as Deckard hunted replicants. I was entertained by the parallels mainly because they're fairly subtle.
This one was funny for its recycling of the G.O.A.T. exam questions and artwork; I agree, not laziness - it's wise to reuse assets where possible, especially in creative ways.
Theres also a blade runner easer egg reference somewhere in the map, i forget where
Bro you seriously put a lot of time to do this things. We appreciate it though. Thanks a lot and wish you more subscribers
I'm sure ox would appreciate that comment!
*Everyone liked that*
Penny Fitzgerald I think that is a reference to the amazing world of gum ball
Nice to see they brought back the G.O.A.T. .
no and here is my reason you did not ask for. I don't have a problem with fan service like Easter eggs from past games if they are done right. with Bethesda's fallout it's all in your face saying HEY REMEMBER THIS. I like it when it's subtle, something you aren't going to notice without a little investigating. maybe if the goat test was hidden on a terminal in some vault it would have a reason to be in the game but with it being here honestly feels out of place. this can generally be the case for most of the game to alot of HEY REMEMBER THIS with no real justification. I know this sounds bitchy and I could go on with a indepth review justifying my reasons but I'm not cause this is the comment section
If he did not ask for why bother?
I found out it funny to see a "Join the railroad" holotape in a trashcan while exploring covenant