Town Hall Capers | Rime of the Frostmaiden Starting Quest DM Guide

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  • Опубликовано: 1 дек 2020
  • A video guide for the quest "Town Hall Capers" in Icewind Dale: Rime of the Frostmaiden.
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Комментарии • 22

  • @danielfaubert1903
    @danielfaubert1903 3 года назад +10

    I just wanted to point out a slight mistake in the video. The cauldron of plenty actually creates 120 meals per use. And it can be used 3 times per day (360 meals total). So in Easthaven for example, it could feed nearly half the populace (750 people) once per day.

    • @SteelySam
      @SteelySam  3 года назад +1

      pinned for visibility, thank you for the correction

  • @JelleTed
    @JelleTed 3 года назад +4

    Your videos have been a really great resource so far! I enjoy your way of presenting the information a lot!! I'll be starting this campaign after my mate finishes CoS in about a few sessions, so I'm starting to get hyped.
    Anyway, just wanted to say thank you for making these video's man.

    • @SteelySam
      @SteelySam  3 года назад +1

      I'm glad they are helping

  • @357Dejavu
    @357Dejavu 3 года назад +2

    These are super helpful. I was thinking about skipping all of this until this walk through.

  • @goblinguru
    @goblinguru Год назад

    When I ran this I combined the two events, had the party guard the cauldron the night the dwarves came for the other stuff. I liked this because it helps point the party to chapter 3.

  • @fuzzydragon
    @fuzzydragon 3 года назад +5

    solution: give cauldron to the Gnols of the Cackling Casm

  • @sunwarrior310
    @sunwarrior310 3 года назад +2

    I'm curious how they managed to get the town to go along with sacrificing Naerth. It seems like he would have all the control in that situation by both having spies and assassins on his payroll and by being the Speaker.

    • @SteelySam
      @SteelySam  3 года назад +4

      a party member posed as a messenger requesting an urgent council of speakers meeting, they ambushed Naerth and his guards on the way to bryn shander then stripped him down and tied him to a post outside of town and watched him freeze to death.

    • @sunwarrior310
      @sunwarrior310 3 года назад

      Oohhh, that is deliciously devious xD
      Great video overall. My biggest qualm with the Capers is that there are quite a few plot holes and not alot given on resolutions for the quest line but it does have soooooo much potential. You covered it pretty well 👍

  • @darcyw156
    @darcyw156 3 года назад

    There is so much to Easthaven that I want to include, but my party may be too far along before I can enact this. Thanks again steely, your videos help a ton.

  • @Darkfox1100
    @Darkfox1100 2 года назад

    In my game the party just came back from Toil and Trouble in the middle of the night with Scython (the ferry captain). They said they wanted to walk along the beach with the Cauldron and check out Scython's ferry since they hired him from the tavern and wanted to see if there was anything they could do to break it out of the ice. One party member has a very high passive perception and I had planned to trigger the Chardalyn caper the night they got back since they would be exhausted and would want a long rest right away. The party member took notice of the foot prints and was very interested in following them...until they got distracted.
    Instead they gave the Cauldron to an NPC for no reward but trusted to use it better than most in Icewind Dale. This NPC offered them a smaller reward of 2000gp and would work with the speaker to best help Easthaven with the food it could offer. The party suggested they go find the speaker right then (around 1AM) if this was that big of a help to the town. With some instance, they convinced this NPC to come with them at let the Speaker know right away. Since they didn't know where the speaker was staying but knew there was always a guard on duty at the town hall, they went there first to ask for directions...where the Caper was actively happening.
    Long story short, the NPC was ex-adventurer Grave Domain cleric and helped the party rout the Dueragar and kept one party member alive who got knocked down to 0hp. Sunblight's son got away but was the only survivor of the Dueragar. Afterwards while the party was gone, the Cauldron Caper happened while this NPC was working for Easthaven to feed the townsfolk. With some rolls outside of game, he was there when the caper happened and the thugs all failed the saving throw on an up-cast command spell to let the speaker go as a hostage. The thugs were captured and this NPC the party has worked with is now also local hero too. The events of this off-screen are going to get revealed to the party in a rumor since they're actively going to the Lost spire at the moment.

  • @marylavender8584
    @marylavender8584 Месяц назад

    My players wanted to keep it. I was not sure what to do here because i really wanted to do this. I think i will have the assassins steal it from the characters at the inn.

  • @1faraday
    @1faraday 3 года назад +1

    I ended up using the Fairhaven town hall map as the Targos town hall and had the Zhentarim steal it from Good Mead where they put it instead
    I also beefed up Naerth's statblock by making him a Mage instead to make the showdown more epic

  • @urasismet
    @urasismet 2 года назад

    Thank you man !

  • @alessiogarofalo8138
    @alessiogarofalo8138 3 года назад +2

    OT: i heard in some of yours previuos videos that you talked about giving your players some spell scrolls as magic reward for low levels and that's a good idea ...now the question is: in your opinion, wich are the most suitable spells for a party of level 3? do you select them based on the next threats they will encounter? or just because the spells you selected are a level higher than they are able to cast? i really love your videos, keep going Sam.... (sorry for my english, i'm Italian and that is probably the reason 'cause i love the recipe theme videos).

    • @SteelySam
      @SteelySam  3 года назад +1

      honestly I just pick spells that look cool or fun or something I'm curious about. Some spells look great on paper, but if you really want to see what a spell can do you have to see it used in a game. For those spells I just give them as spell scrolls to the party and set them loose with it. Tasha's cauldron released a bunch of new and interesting spells and lately I've been tossing around potions and scrolls of the new stuff just because I want to see how the party uses them (potion of spirit shroud, scroll of summon elemental (earth), etc.).
      For your game, find a spell that you like and that you have never seen used before, give it to the party (and give the scroll an expiration date before the "magic expires") from there the party will have to use it or lose it and just let them come up with a unique way to try out this new spell.

    • @alessiogarofalo8138
      @alessiogarofalo8138 3 года назад +1

      @@SteelySam that is an amazing answer and the expire date on the scrolls is very usefull and could also be super funny. Thanks.

    • @SteelySam
      @SteelySam  3 года назад +1

      @@alessiogarofalo8138 the expiration date was to fix an issue of the players hoarding consumables that I wanted to see used more often, sometimes they will hold on to consumables and just completely forget about them

  • @colossusbishop
    @colossusbishop Год назад

    I don't understand how this quest can be written in the book by saying "Barring the characters intervention", of course my character are going to intervene if they are guarding the cauldron. Why does the adventure expect your party to not guard the cauldron when the payout is so big?!

  • @warninggorilla449
    @warninggorilla449 3 года назад

    He looks so close to jack black