Artificer Class Guide for Dungeons & Dragons 5e

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  • Опубликовано: 13 янв 2025

Комментарии • 1,2 тыс.

  • @cerberouse1
    @cerberouse1 5 лет назад +1577

    TONY STARK MADE THIS CLASS IN A CAVE!
    WITH A BOX OF SCRAPS!

    • @theonlymatthew.l
      @theonlymatthew.l 5 лет назад +44

      Calm down now Obadiah... 😂

    • @corrosive_sage4479
      @corrosive_sage4479 4 года назад +40

      *Well I'm not Tony Stark*

    • @destroyerinazuma96
      @destroyerinazuma96 4 года назад +9

      I remember a joke about survival island that a team of girls left to their devices would eventually get a camp running maybe by the seventh day, while the team of dudes would be saying rockets to Mars, like come on :)

    • @TheJarric
      @TheJarric 4 года назад +6

      @@destroyerinazuma96 theres is episode of it girls part is fun to whach

    • @destroyerinazuma96
      @destroyerinazuma96 4 года назад +5

      @@TheJarric yeah I just can't recall which show it was

  • @Weeohhweeohh
    @Weeohhweeohh 5 лет назад +1335

    Gnome Don Quixote mounted on his mechanical steed, Rocinante, followed by his faithful homunculus, Sancho Panza.

    • @blackgriffinxx
      @blackgriffinxx 5 лет назад +104

      You just want to see wind mills burn

    • @MrSteveK1138
      @MrSteveK1138 5 лет назад +74

      But that windmill he encountered was a dire mimic

    • @oooooopppps12
      @oooooopppps12 5 лет назад +52

      Don QuiGnometé

    • @Weeohhweeohh
      @Weeohhweeohh 5 лет назад +5

      @@oooooopppps12 Nice hahahahhahaha

    • @honooryu5374
      @honooryu5374 5 лет назад +5

      i need this and i need it now

  • @Geminosity
    @Geminosity 5 лет назад +475

    I made an artillerist that was a doll-maker. The 'cannons' were life-sized dolls carrying siege weapons :P All her spells were smaller dolls she'd built doing things, like healing was her throwing a little doll nurse at you that would scuttle up your body and sew your wounds shut. She also had a habit of trying to sew up and stuff the corpses of defeated enemies and sit them together in little tea-parties. She also had a sort of look like the girl from the ring, but in pretty dresses. I kinda disturbed my playgroup by letting my hair fall across my face and adopting her mannerisms when playing her, including toying with some kind of stand in for a doll randomly :3 First time I've played a low-charisma character but very, very fun XD

    • @theper4sho
      @theper4sho 3 года назад +18

      This is briliant. Stealling some of this for my new grung/artificer

    • @Geminosity
      @Geminosity 3 года назад +5

      @@theper4sho Haha, I hope they end up as fun to play as mine was :3

    • @WolfiePH
      @WolfiePH 3 года назад +15

      Oh dude, that "playing with corpses" is gnarly. I wanna see her cranking it to 11 and making an ancient dragon into a puppet.

    • @Geminosity
      @Geminosity 3 года назад +9

      @@WolfiePH Haha, I think I was already giving my DM enough trouble with her as is; they kept coming up with ways to keep her from messing with the bodies through most of the adventure after the first time it happened XD
      I had toyed with making her a necromancer to lean into that side of things but the artificer just seemed more fun :3

    • @KrisHedgehog
      @KrisHedgehog 3 года назад +4

      Alice Margatroid from Touhou project wants to know your location.

  • @CollinBuckman
    @CollinBuckman 5 лет назад +257

    Forgot to mention how, depending on the setting and the decision of the DM, the Artificer can have firearm proficiency at 1st level.

  • @Ramperdos
    @Ramperdos 5 лет назад +578

    I love the fact that most of the abilities say "you can specify what this looks like" so even new players instantly get the fact that you have the creative freedom. Somebody might want a dog partner and somebody else wants a spider, and they can get it!
    I hope we could see this class at some point in your stream adventures!

    • @SgtSplatter782
      @SgtSplatter782 5 лет назад +19

      one guy I know designed his steel defender to look like a Dwemmer Sphere from Skyrim. I had to give him my best "must you" eyebrow but hey it worked.

    • @zrahabi
      @zrahabi 5 лет назад +12

      My steel defender looks like a sheep, it produces an endless supply of steel wool because it has a magical forge inside it

    • @andrewfarmer6126
      @andrewfarmer6126 5 лет назад +12

      While you guys were talking I just had this thought of 2 or three artificers building together a steel guardian that had the force ballistas or shoulder mounted fire cannon, and I'm like whole crap it's an iron Man suit or more specific War machine, but again several would have to work together

    • @unlikelysuspect5491
      @unlikelysuspect5491 5 лет назад +3

      @@andrewfarmer6126 I wonder how hard you could brake the game with a partty of high level Artificer ( or how difficult a big bad would be it was made buy three or four )

    • @andrewfarmer6126
      @andrewfarmer6126 5 лет назад +3

      @@unlikelysuspect5491 very easily I believe but then again when one or more people thinks I am actively going to TRY to break a game, they are usually successful

  • @aethelredtheready1739
    @aethelredtheready1739 5 лет назад +502

    Eldritch cannon is like a free bonus action cantrip every round. Also, force damage is amazing.

    • @benjaminfrost2780
      @benjaminfrost2780 5 лет назад +6

      Not quite a cantrip. Soon as you hit level 5 its still just 1d4+proficiency damage. It is great as a free bonus action option but its not cantrip quality.

    • @nicholasleishman5297
      @nicholasleishman5297 5 лет назад +101

      @@benjaminfrost2780 Eldritch cannon is 2d8 force damage, increasing to 3d8 at 9th level. You're thinking about the homunculus,

    • @saintpoli6800
      @saintpoli6800 4 года назад +8

      Nicholas Leishman Plus... It’s a fucking cannon. Come on! That’s awesome

    • @pranakhan
      @pranakhan 4 года назад +13

      I really wanted to design a high Cha/Int spy Artillerist/Sorc, so I can subtle magic explosive IED's on doors & in hallways. Then, I can have my sniper rifle Eldrich cannon with legs mounted on the corner of a building finish off whats left.

    • @JasonsOkatGames
      @JasonsOkatGames 4 года назад +6

      @@nicholasleishman5297 Not only that but D&D Beyond says it's 2d8+intelligence modifier when you add the ballista as an attack. Not for the other two though.

  • @SamuraiMujuru
    @SamuraiMujuru 5 лет назад +556

    A friend of mine has a fun idea for an Artificer/Outsider Warlock.
    "Why would you build that?!"
    "I don't know! BUT I MUST! "

    • @cattrucker8257
      @cattrucker8257 5 лет назад +48

      So that they will come, of course.

    • @Vawk20
      @Vawk20 5 лет назад +10

      Huh yeah my alchemist is kind of a warlock too. He's mark of making battlesmith, and I think the idea is that a mysterious force manifested itself in a mark on his skin one day, gave him drive and knowledge to create, and will use the steel defender as a body

    • @oooooopppps12
      @oooooopppps12 5 лет назад +6

      @@Vawk20 so a battle smith crossed with a hexblade warlock?

    • @Vawk20
      @Vawk20 5 лет назад +4

      @@oooooopppps12 basically but not multiclassed tbh

    • @oooooopppps12
      @oooooopppps12 5 лет назад +16

      @@Vawk20 not gonna lie, with artificer out theres a part of me hoping for a Mechanus pact warlock.
      Go artillerist/pact of chain with a modron familiar

  • @joemazzola676
    @joemazzola676 5 лет назад +182

    I think the 3 subclasses play vastly different (alchemist is like a cleric, artillerist is like a Warlock, and battle Smith is like a paladin) the difference is it doesn't quite keep up with what those classes are really good at (healing/buffing, ranged spell attacking, and single target DPS respectively) but offsets that with more versatility especially outside of combat.

    • @joemazzola676
      @joemazzola676 5 лет назад +7

      Also to add onto this:
      Alchemist: doesn't seem like it can keep up with support classes because it doesn't have enough spell slots to do so. And you only start out with 1 random free potion, so that doesn't make up for being a half caster.
      Artillerist: I can see this one playing very similar to an Eldritch blast warlock and doing pretty well. They eventually get INT modifier on ANY spell, so cantrip damage will get close to warlock, but they basically make up the difference in damage with their bonus action turret attacks. I can see this one being a very good DPS build.
      Battle Smith: I'm playing this one now at level 4 and it's been similar to a paladin or a ranger. Losing the arcane weapon spell was not good for this subclass unfortunately. I think the ranged attacker will do really well with going for a 1-3 level dip in either fighter or ranger to get the archery fighting style and pickup sharpshooter. Ranger is nice because your spellslot progression stays the same and you can get hunters mark for nice extra damage, while fighters are just amazing.

    • @johnapa1800
      @johnapa1800 5 лет назад +15

      Actually doing the Math the Artillerist does way more damage than the warlock starting level 9 up and then the difference just gets bigger

    • @WrenYena
      @WrenYena 5 лет назад +6

      John Apa I’ve yet to play either class unfortunately (working on an Artificer for an upcoming campaign though), but the main advantage I can see for Warlocks is their spellcasting staying power throughout the day, given the opportunity for short rests. Given that it costs a spell slot to create the eldritch cannon after the first is dismissed, and given they only last 1 hour, it somewhat limits the number of times you can use it if you intend to also make use of your spellcasting for purposes besides damage (especially in earlier levels).
      I think it would be nice for the Artificer to get at least one more of their features to recover on short rests, as it currently only includes The Right Tool for the Job, which imo seems highly situational. Unfortunately I’m not sure what would be a balanced option in that case, since a free Experimental Elixir/Eldritch Cannon/Arcane Jolt per short rest might be too strong.

    • @fedrikrose2277
      @fedrikrose2277 4 года назад +8

      Well, I think you are not properly understanding this class. An artificer is not meant to be the best healer, the beast damage dealer or the beast frontliner. An artificer is meant to be the greatest tool expertise of them all and it is. No other class has that many tool proficiencies (excluding instruments). No other class can create magic items or the right tools at the right moment.

    • @strix4609
      @strix4609 4 года назад +1

      @@fedrikrose2277 I have a mark of making Artificier, its actually level 3, and have proficiency with 6 differents tools. With the Guidance cantrip + the d4 added thanks to the mark of making, that's a rely reliable way to do almost everythings, impliying tool. And this will become better with levels. I am very excited with this class, being a kind of Jack of all trades.

  • @DragonKnightJin
    @DragonKnightJin 3 года назад +170

    Guys, take a good look at the 2 Smite spells that the Battlesmith gets. They're the 2 Smite spells that are *NOT* limited to melee weapon hits.
    They can be used at *range*. Which is pretty sweet.

    • @Lord_Phoenix95
      @Lord_Phoenix95 2 года назад +2

      OMG I may have to look at that now.

    • @stm7810
      @stm7810 2 года назад +19

      Translation: I'm going to defeat you with the power of friendship, god and this gun.

  • @SchplatJR
    @SchplatJR 5 лет назад +341

    Warforged Artificer. His spell casting is built into his body as electricity like things.

    • @williamwalsh4743
      @williamwalsh4743 5 лет назад +15

      That's metal

    • @DragonKnightJin
      @DragonKnightJin 5 лет назад +28

      @@williamwalsh4743 No, it's electricity. Schplat said so.

    • @5-Volt
      @5-Volt 5 лет назад +24

      I wanna make a Warforged Artillerist that blasts spells from his buster Canon arm and be MegaMan.

    • @manandshark
      @manandshark 5 лет назад +9

      At that point you are, as a matter of fact, Ironman!

    • @Vashy434
      @Vashy434 4 года назад +5

      My Mark of Making human battle smith lost all his limbs in a battle with a war machine when it exploded. He has 4 prosthetic limbs, his right arm being one he infused himself making it a permanant spell focus that cannot be removed, and at 11 level can be converted into a spell storing item.

  • @pettersonystrawman9291
    @pettersonystrawman9291 5 лет назад +326

    Play an alchemist, prepare all healing spells, make a homunculus that looks like dove, name it Archimedes and you have yourself TF2 Medic.
    Play an artillerist and you basically have Engi.

    • @OrangeyChocolate
      @OrangeyChocolate 5 лет назад +37

      **evil grin**
      Let's go practise *medicine...*

    • @jakobalspaugh3101
      @jakobalspaugh3101 5 лет назад +5

      I NEED HEALING

    • @WolfShroom
      @WolfShroom 4 года назад +11

      Play a battle Smith with a musket and you basically have the tf2 sniper.

    • @Quickstein
      @Quickstein 4 года назад +6

      @@jakobalspaugh3101 wrong game. Also, Snipin's a good job, mate.

    • @countkingpen
      @countkingpen 4 года назад +2

      “Medic!”

  • @robertarrington8323
    @robertarrington8323 5 лет назад +154

    The Artificer is designed to spark creativity, and as long as the changes are mere window dressing, DMs need to be very flexible in dealing with player visualizations. Minor example: A gnomish fey-flavored Battle Smith who has a silver defender (because fey hate iron). A really wild example: A halfling Artillerist whose abilities all come from cook's tools and normal food ingredients - don't let this one near your bakery if you value your town. Biscuit grenades and pie landmines, anyone? Just base damage potential on the eldritch cannon ability to keep damage-dealing potential in line with the class capabilities.

    • @padmewan
      @padmewan 5 лет назад +9

      I need your halfling in my campaign!

    • @dylanmaguire3595
      @dylanmaguire3595 5 лет назад +4

      That halfling would be a super fun merchant

    • @andrewt3797
      @andrewt3797 5 лет назад +7

      I've always allowed players to make any cosmetic changes to literally anything they want.

    • @AM-hf9kk
      @AM-hf9kk 4 года назад +3

      I'm using this idea for a very pragmatic sword and board Battle Master Smith that throws Thuderclap, Acid Splash, and Create Bonfire grenades. Dancing Lights becomes a series of road flares. They're mundane items created with mundane elements like iron, glass, magnesium, phosphor, oil, and flint. Value of the components is low, so crafting time is short. Balance is maintained by keeping cantrip power levels and making a limited number available in combat (since five foot caster centered spells can now be thrown). Gives it more realism instead of just being fluff on a half caster. I certainly don't want to hit the other melee Fighter and Druid and the Steel Defender with Thunderclap and would rather focus on controlling the fight after we close. Mending, Guidance, Grease, and Identify are the very few spells I use that only get flavor.

    • @jito7377
      @jito7377 Год назад

      Gulaschkanone!

  • @tromboner98
    @tromboner98 5 лет назад +65

    Every time I’ve played an artificer, I’ve just made up my own magic items to build and asked the dm to allow it. I made a great hammer, with a circular infusion slot, and I wore a bandolier with several metal balls on it that have been infused with different elemental attacks that I can load in to my hammer to add to my attacks. So if you’re a plant monster, I’m gonna slot in a fire attack. To enjoy the artificer I think you’ve gotta deviate from the limitations to what kind of infusions you can make. As long as you’re only making one magic item per level, and doing your infusing during long rests, a dm should be fine with whatever you come up with.

  • @ChaoticHydraYT
    @ChaoticHydraYT 5 лет назад +637

    Made a Battle Smith that made his Steel Defender in the likeness of his brother who died in The Last War.
    Cue Fullmetal Alchemist Reference

    • @itzplant3196
      @itzplant3196 4 года назад +8

      Bruh

    • @isaackarr6576
      @isaackarr6576 4 года назад +5

      I would have gone with lady legs.

    • @steviegilliam5685
      @steviegilliam5685 4 года назад

      Can artillerists make potions too or do you have to only be a alchemist?

    • @monst3rjohn915
      @monst3rjohn915 4 года назад +3

      @@steviegilliam5685 they have to be alchemists.

    • @nathanholyland9493
      @nathanholyland9493 4 года назад

      I cry because my dm wouldn’t let me play artificer, just found out that they suddenly removed the ability for anything to craft magical items

  • @moredetonation3755
    @moredetonation3755 5 лет назад +284

    I just want everyone to know that conjuring a blaster into your hand means you can be Hol Horse.

    • @Ty17V
      @Ty17V 5 лет назад +31

      Just need a Warlock using Blink or Mirror Image for that sweet, sweet combo.

    • @d1rtyc0wb0y
      @d1rtyc0wb0y 5 лет назад +29

      Is that a mother fucking JoJo's reference?

    • @dabada110
      @dabada110 5 лет назад +14

      so you can just be a stand user? maybe multi class with monk?

    • @jadenthomas5261
      @jadenthomas5261 5 лет назад +1

      Wait how do I conjure a blaster into my hand in D&D?

    • @moredetonation3755
      @moredetonation3755 5 лет назад +10

      @@jadenthomas5261 as an artificer and artillerist, conjure your arcane ballista into your hand in the form of a gun. The same round, use a bonus action to fire it.

  • @seankeaney823
    @seankeaney823 5 лет назад +105

    Part of the balance for this class is it’s “free” Magic items in the form of infusions. Starting at 2nd level you get 2 and it grows to 6... in the mid to high levels this does not mean much in home games but in AL play with the new gimped treasure point system that can be huge, especially in tier 2-3 play.
    As for character concepts, I can not get out of my head a rock gnome battle smith wielding a lance or a wheellock pistol(with the repeating shot infusion) while riding his steel defender.

    • @qualandrew201494
      @qualandrew201494 5 лет назад +2

      Similiar to my rock gnome artificer

    • @sillvvasensei
      @sillvvasensei 5 лет назад

      The treasure point system is not part of AL play anymore.

    • @seankeaney823
      @seankeaney823 5 лет назад

      Matt DeKok: I had not read season 9 yet, though same concept as they cap magic items to 1/3/6/10... which becomes 3/6/10or11/16 which is a big boost

    • @michaelmorris3298
      @michaelmorris3298 4 года назад

      Sadly the repeating shot can't be put on firearms

    • @ToabyToastbrot
      @ToabyToastbrot 4 года назад +3

      @@michaelmorris3298 why not ? They have the loading property

  • @user-vc4wq9ir1w
    @user-vc4wq9ir1w 5 лет назад +646

    Hey look buddy, I'm an engineer. That means I solve problems, not problems like "What is beauty?" Because that would fall within the purview of your conundrums of philosophy. I solve practical problems, for instance: how am I going to stop some mean mother Hubbard from tearing me a structurally superfluous be-hind? The answer, use a gun, and if that don't work... Use more gun. Take for instance this heavy caliber tripod mounted lil' old number designed by me, built by me, and you best hope... Not pointed at you.

    • @IHateNumbersOnNames
      @IHateNumbersOnNames 5 лет назад +27

      *HAPPY TROMBONE NOISES*
      *ZOOM OUT, PARTY SHOT*

    • @oooooopppps12
      @oooooopppps12 5 лет назад +21

      *Light acoustic guitar playing*

    • @codename1176
      @codename1176 5 лет назад +3

      Ido stuff nice

    • @eugenio5774
      @eugenio5774 5 лет назад +15

      "if "gun" is not the answer, it means you're not using it enough."

    • @apollyon1987
      @apollyon1987 5 лет назад +4

      IHateNumbersOnNames I literally came here to make engie in dnd

  • @Randomdudefromtheinternet
    @Randomdudefromtheinternet 5 лет назад +90

    I once made a Gnome Artificer, Alchemist archetype, he looked like a plague doctor and his homunculus is a white rat with clockwork augmentations (like dragonfly wings and a stinger for tail)

  • @CatallusCarmina
    @CatallusCarmina 5 лет назад +193

    I'm interested in making a warforged alchemist, who is basically a walking crucible, mixing up alchemical ingredients and elements within his own body and then churning out potions and elixers.

    • @jcklsldr
      @jcklsldr 5 лет назад +2

      A larger BD1...lmao

    • @handlebarfox2366
      @handlebarfox2366 5 лет назад +5

      indigestion could be a real killer

    • @HaydenX
      @HaydenX 5 лет назад +16

      Would it be a little on-the-nose to name the character "Abar Tender"?

    • @matthewparker9276
      @matthewparker9276 5 лет назад +2

      I looked at this, and the diplomat variant would be best suited for this.

    • @benjaminfrost2780
      @benjaminfrost2780 5 лет назад +8

      Sorry you can't say Warforged and Alchemist without me thinking Full Metal Alchemist.

  • @zacharyarchuleta3326
    @zacharyarchuleta3326 5 лет назад +20

    I am currently playing a Battlesmith Aritificer in Waterdeep. He is level 3 and has the repeating shot infusion on a hand crossbow in one hand, and a kite shield that has pockets on the inside where he keeps his inventions "spells" for easy access and of course being human needs goggles of night. He is a full on steam punk inventor with his steel defender being a top half/humanoid robot that uses a bubble shield for his reaction, and his legs are 2 tank treads. I used the new Human Variant option which comes with mending, floating disk, and identify built in to the race. He uses the floating disk underneath his cart (that stores all of his workbench supplies) to follow him around places. It's the most creative and liberating class ive played so far. Highly recommend.

  • @dmd33189
    @dmd33189 5 лет назад +39

    The Artificer in our party had a nice time melting faces with his Eldritch cannon, and in that same battle, he kept the enemy literally stumbling the whole time with a grease spell, I dig it!

  • @ravanscar
    @ravanscar 5 лет назад +32

    I've made an artificer for our Descent campaign. So far it's been a blast. Having Faerie Fire and the crossbow infusion has worked great at level 2.

    • @mikeshoults4155
      @mikeshoults4155 4 года назад +1

      Yeah I was thinking about a crossbow sniper artificer.

  • @greenhawk3796
    @greenhawk3796 5 лет назад +361

    wanna play rocket raccoon or a mandalorian? artillerist artificer.

    • @chrisreid9563
      @chrisreid9563 5 лет назад +30

      I am doing this in my campaign right now. My Warforged Artillerist even recently crafted/integrated his first piece of mando armor (a Helm build from a Minotaur skull that is suspiciously similar to a krayt dragon logo...) and his wrist-mounted flamer. I keep the infusions available for the foundlings. This is the way...

    • @greenhawk3796
      @greenhawk3796 5 лет назад +3

      @@chrisreid9563 im playing a halfling who was once a warlock but was cursed by the archfey Verenestra for not following through with his pact. Now he has the head of an owl with horns, talons for feet & a demon tail. I have a homebrew dragonmark that i made. Called "the mark of the scoundrel" it adds sneaky/distracting/deceptive spells, helps with investigation & forgery kits & increases int by 1.
      My arcane firearm is mounted under the repeating shot crossbow. Im super excited to play this.

    • @jeredsizemore3108
      @jeredsizemore3108 5 лет назад +5

      Now I'm just thinking of cool enchanted objects for awesome gear that boba fett has like boots of flight for rocket boots. Flame thrower that's basically the dragon breath spell. Thermal detonators for fireball spells.

    • @chrisreid9563
      @chrisreid9563 5 лет назад +2

      @@jeredsizemore3108 I have recently started doing the same thing. I now have a Universal Translator (helm of comprehending languages) and a deployable wire (rope of climbing) as used in ROTJ. Working on hitting lvl 6 to get a personal cloaking device (cloak of invisibility) and additional wrist-mounted weaponry (wand sheath). Lvl 10 will provide a jetpack (winged boots) and improved life support systems with built-in resuscitation in my helmet (periapt of wound closure). Lvl 14 will earn short-range sensors (Gem of Seeing). I am excited for the RP aspects of all of these things, as well as how infusions will work with my other players.

    • @greenhawk3796
      @greenhawk3796 5 лет назад +4

      Yall realize at lvl 6 youll only be able to make/wear 3 of your own infusions & still only have 3 attunement slots. Just keep that in mind. By lvl20 we'll all be mando/bounty hunters, but early on youll still have limited gear. (Unless your dm is way cooler than most lol)

  • @Wildbarley
    @Wildbarley 5 лет назад +158

    I’m my group’s DM but boy oh boy have I been dreaming about playing a gunslinger/artillerist. Someday.

    • @VulcanWolf
      @VulcanWolf 5 лет назад +2

      Soon. (TM)

    • @monst3rjohn915
      @monst3rjohn915 4 года назад +2

      Warforged Artificer Artillerist

    • @NervousNoah
      @NervousNoah 4 года назад +1

      Wildbarley I’ve been a DM and had a character at the same time, you can do it!

    • @ndowroccus4168
      @ndowroccus4168 3 года назад

      Do as I did, make an NPC the players need to speak with, perhaps even joining them.
      Back in the day, we would swap DMs everyday. Meaning the DM got to play their character alongside the other players, all while DMing. Years and years we did this...of course making sure that the DMs player can’t get treasure during the play session...after, they could request a treasure later

    • @deadseven3474
      @deadseven3474 3 года назад

      @@ndowroccus4168 I do this a lot. Many of my players' favorite npcs are just repurposed character concepts I worked into our homebrew world. The cool as ice artificer mechanic who does some smuggling on the side and may or may not have a link to minor noble family from a neighboring country is their current favorite.

  • @MrKillacam2085
    @MrKillacam2085 5 лет назад +12

    Just started a new campaign playing a Half-Elf Artificer. Really excited to play him. He made his entrance by using Longstrider as roller skates.

  • @sillvvasensei
    @sillvvasensei 5 лет назад +114

    Didn't talk about Spell Storing Item or the ability to craft magic items at half the cost and in a quarter of the time.

    • @rhysiare
      @rhysiare 4 года назад +21

      Yeah, that's a major oversight to miss talking about, especially when at the end they were like "oh it just feels half-baked", like...you missed one of the biggest draws to the class. Artificer can grant non-magic classes magic through that item, crucial magic like cure wounds at 2nd level for a frontline fighter, or a buff that frontliner can apply on their own terms. Like it's literally a gamechanger for a lot of classes just to get to have such an item. At Artificer max spellcasting modifier (assuming it's +5) that's 10 free uses of a 1st or 2nd level spell, excellent spells like Aid, Branding Smite, Invisibility, Darkvision, Blur, Levitate, Shield, Absorb Elements, Enhance Ability, and so on. Definitely not something to pass up mentioning.

    • @demonzero677
      @demonzero677 4 года назад +11

      ​@@rhysiare Just saying "Hey, See that barbarian who's about to smash in your skull? Yeah, he can heal himself like a Cleric." is enough in and of itself to want the class. A fucking free healing spell on a class who might very well be out of range for healer, or double up by throwing your heals on top of their own free ones if they happen to have a really heavy hit, or just letting you use your heals on other people to give the party multiple heals a round is bonkers.

    • @Elektrokardiogramm
      @Elektrokardiogramm 4 года назад +3

      @@rhysiare Sadly, the spell storing item can only be used with spells that have a casting time of 1 action. So you can't use shield, but you can use cure wounds.

    • @deathless12345678
      @deathless12345678 4 года назад +2

      Heat metal. 10 free castings of heat metal. Burn a weapon out of an opponents hand the yeet it away with catapult. Repeat.

    • @isaaclong6085
      @isaaclong6085 3 года назад +1

      @@rhysiare It is very much half baked. The artificer suffers from trying to be a jack of all trades, but falling short at everything. They're half casters, so they obviously have a lot less spells to cast and they come online a lot later. The spell storing item CAN be nice when used with certain combos, but a barbarian being able to use cure wounds is pointless. Healing is already easy to come by in 5e, especially at 11th level. And using your action in combat to heal yourself 1d8+mod is a horrible waste of your turn, especially if you're a frontline fighter. There also aren't many standout buffs at 1st and 2nd level that a non magic class can utilize effectively. And it has to be a casting time of 1 action, so no smites or hunters marks and hexes. You know what a fighter at 11th level can do instead of casting a measly 1st or 2nd level buff with their action? Attack 3 times. Not only that, but if your focus is giving the whole party your class features then that leaves you with jack squat for yourself. The infusions are extremely underwhelming, there are far too few to choose from, and a lot of them are going to be easily outpaced by actual magic items at higher levels. Artificers by no means excel at damage either. They don't excel at tanking. They certainly don't excel at casting spells. And they don't even excel at utility, their whole schtick. Many other classes and subclasses provide much more utility than the artificer. I really want to like artificers, but nothing I've seen from them is impressive. So what actually makes this class a standout and good?

  • @eranbenzeev627
    @eranbenzeev627 5 лет назад +328

    ESPECIALLY THE WIZARD

    • @kacpersulik4219
      @kacpersulik4219 5 лет назад +25

      Ah, I see you're a fellow Chappy as well.

    • @leequinn9440
      @leequinn9440 5 лет назад +33

      I'm here to chew ass and kick goodberries

    • @wadecarefully
      @wadecarefully 5 лет назад +10

      Knew I would find this.

    • @5-Volt
      @5-Volt 5 лет назад +10

      25:36 I am so glad someone else caught it. 😂

    • @Bustermaniax
      @Bustermaniax 4 года назад +3

      I wanted to say it...was 7 months too late xD

  • @jeromepatrick5690
    @jeromepatrick5690 4 года назад +21

    I'm currently playing as a Human Artificer Alchemist with a homebrew background called Physician my DM let me use, also took the Healer feat. To most I am a generic potion slinging Alchemist but to my party I am known as "The Doctor"

  • @kylerumble
    @kylerumble 5 лет назад +15

    No, love for the arcane infusion: replicate magic item (prosthetics)? You can make an "automail" arm and use it as an Arcane Focus as well as a regular hand?

  • @liaracochran7879
    @liaracochran7879 4 года назад +6

    I'm still early, but I've been playing a Warforged Artillerist Artificer. Been really liking it. Have an AC of 21 and put repeating shot on my light crossbow. It's been working really well.

  • @Words-er5ez
    @Words-er5ez 5 лет назад +9

    One thing people underestimate about the Eldridge Cannon is that you can make two tiny versions of the cannon that can fire on its own which can climb... you. They can be two extra self-aiming arms attached to your backpack.

    • @GrassPokeKing
      @GrassPokeKing 3 года назад

      You could be SGT. Axton from Borderlands 2

  • @benjaminholcomb9478
    @benjaminholcomb9478 4 года назад +44

    A Rogue Artificer combo.
    The best locksmith and the greatest trouble maker.

  • @alanschaub147
    @alanschaub147 5 лет назад +65

    With Expertise in Thieve’s Tools, healing ability, utility spells, proficiency with armor, and firepower in various forms this class could solo a dungeon!

    • @garyfagan9609
      @garyfagan9609 5 лет назад +32

      Who do you think those "dark lords" hire to build their dungeons...

    • @blackgriffinxx
      @blackgriffinxx 5 лет назад +9

      Magical Tinkering (If your DM let you ) can be pretty broken
      -The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping, or the like). The chosen phenomenon is perceivable up to 10 feet away. plus an arrow or any thing you can throw.
      smells make things run to and fro from a places. or need a saving throw
      sound.....natural sounds like clapping thunder. ( thunder clap arrow ) .....
      Animal growls. , Maybe a little rain and lighting They . go to window to see and get a arrow to the face.

    • @sillvvasensei
      @sillvvasensei 5 лет назад +5

      An easy dungeon, perhaps. Though you could have a party made entirely of Artificers.

    • @zecat3727
      @zecat3727 5 лет назад +6

      @@garyfagan9609 Now I'm picturing an artillerist with dungeon themed eldritch cannons (Maybe a dragon for the breath one, a beholder for the beam one and a lich for the temp hp)

    • @garyfagan9609
      @garyfagan9609 5 лет назад +3

      @@zecat3727 They wouldn't let them out of the dungeon. So, the artillerist repurposed the traps and turned the dungeon into their under-mansion...

  • @Panic_Pickle
    @Panic_Pickle 5 лет назад +44

    To be fair, it’s meant to be used in Eberron, a high magic setting with lots of magic items.

    • @AJPickett
      @AJPickett 5 лет назад +9

      Oh, I would present a pretty solid argument to refute that. :D

    • @druxusthemage9806
      @druxusthemage9806 5 лет назад +1

      @@AJPickett i just watch your vid on that subject thanks for the info so i have a better backstory for my future artifcer

    • @Wuggynaut
      @Wuggynaut 5 лет назад +8

      The sidebar text specifically says Artificers are meant for most campaign settings

    • @padmewan
      @padmewan 5 лет назад +2

      To be That Guy, I would cite Keith Baker that Eberron is about widely-available magic, though that maybe doubles down on your point.

  • @Katio888
    @Katio888 4 года назад +13

    I’m currently playing a Dragonmarked Human, Mark of Making, Battle Smith Artificer. It really feels like this race and class were meant to go together. The race gets mending, more tool proficiencies, gets to add 1d4 to any artisan tool check, gets to cast Magic Weapon once a day which doesn’t require concentration(!), AND gets a table of spells they can add to their spell list. Whoa!!!
    My only bummer right now is I can only infuse two items and won’t be able to do another until level 6. In that regard I agree with Monty here, the progression feels sloooooow. Why not grant me a third infusion at level 4 or 5? Considering the level 1 feature, Magical Tinkering, is so situational and weak. It doesn’t even feel like a real class feature. Just like you guys said, a Prestidigitation cantrip knockoff.
    I’m still enjoying my play through with her, but most of that is because of my DM. He’s the best! He has let me use a variant on crafting rules so I can make stuff quicker, he let us all create our own custom item to start the game with (mine is a portable forge for crafting on the go), and he’s even come up with homebrew rules about Tinkers Tools that I can basically create my own custom weapons and items. He has to have final approval, but it’s definitely given me flexibility and allowed me to be pretty creative so far!

  • @an0nym0u5p3r5on
    @an0nym0u5p3r5on 5 лет назад +78

    Davvy Chappy: "ESPECIALLY THE WIZARD."
    ... Huh, well, that happened. Also, might play the Artificer if my DM ever expands from PHB... if I beat you two to it, I'll let you know how it went.

    • @tylerswanson2062
      @tylerswanson2062 5 лет назад +1

      HAHAHA I keep thinking that too.

    • @corysigle-oliver5899
      @corysigle-oliver5899 5 лет назад +3

      Throw the whole dm out. My dm litterally was like you want it sureeee. I am multiclassed after rogue which seems like a fun mix but lacks the intelligence i need but looks like that will be my next dump stat

  • @taffia
    @taffia 4 года назад +4

    I'm going to be playing an Artificer soon and I really like the way that this class works. I agree that the inherent powers of the Artificer are weaker than other classes, but that's ignoring that the other half of it's abilities are the magic items you make. When you pick infusions, choose half of them as pure power items and the rest as situationally useful ones and with a day's planning you can solve almost any problem. With the high Intelligence for Investigation and Expertise in Thieves' Tools you can also make a decent rogue substitute.
    My build is going to include one level of Forge Cleric early on (fits the theme, adds a magic item that you'd otherwise want to use an infusion for and fixes the cantrip shortage) and then the rest would be Artificer. Early on you can use the Alchemy Jug to create acid bombs, Alchemist kit to create Alchemist's fire and Ceremony (from the Cleric) to create holy water and then throw them around (maybe even using the Catapult spell on them to add to the mayhem). By 11th level my 8 strength gnome can use Gauntlets of Ogre Power, +1 Plate (from the Forge Cleric), a +2 Shield and a Cloak of Protection to create a walking fortress with AC24 (plus the Shield spell), or swap out some of them for a variety of useful items or buffs for your party. And that's ignoring any items picked up during adventuring. Just don't stand in front of a Beholder.
    The most versatile ability is the spell storing item. This can be infused with a spell to fit almost any eventuality and can be used 8 (probably 10) times a day. Create a rod that will allow each party member to cast Invisibility/Enhance Ability/See Invisibility or Spider Climb on themselves twice a day each. Give the fighter's sword the ability to use Scorching Ray/Acid Arrow/Branding Smite (depending on the specialisation), Blur or Heat Metal. Have the Wizard's familiar carry a wand with Shatter in it to bombard the area from a distance (it's not an attack, they're just using an item). Really useful.
    So yes, looking forward to playing this. There'll be a risk of "I have a plan, but we'll need to come back tomorrow" but no worse than most episodes of the A-Team. In fact, if you think of the A-Team as a group of four Artificers then some of those epsodes make more sense...

  • @sillvvasensei
    @sillvvasensei 5 лет назад +7

    6:39 note that Artificer is not part of the Magic Initiate feat and according to Jeremy Crawford it is intended to stay that way.

    • @Maxx64266
      @Maxx64266 5 лет назад +1

      Oh cool, now I don't have to say it

  • @calvinskye
    @calvinskye 5 лет назад +9

    I'll be starting a new campaign as an Artificer this weekend. Can't wait to try it out (and in a few levels get that robot dino I've always wanted). In some ways I don't mind if it's a bit weak compared to other classes. Thematically it's an idea I've always loved.

  • @confusedbutfashionable3772
    @confusedbutfashionable3772 2 года назад +2

    I'm a completely new player, I'm going to take a gamble and play this class for my first campaign. Your videos are very helpful!

  • @d-risky4994
    @d-risky4994 5 лет назад +80

    This seems like the perfect class for a player Hobgoblin extra con and int with 2 martial weapons

    • @brentfine1829
      @brentfine1829 5 лет назад +4

      D-Risky 49 I was thinking the same thing

    • @zhangbill1194
      @zhangbill1194 5 лет назад +1

      githyanki is also good with light and med armour, short S long S great S, int +1 str +2, etr language, etr tool or skill and psionics

    • @CurlyHairedRogue
      @CurlyHairedRogue 5 лет назад +1

      Goblinoids in general would do well with this class.

    • @nickm9102
      @nickm9102 4 года назад +2

      This works well with any race you would choose for a Wizard. I'm in a Grim Hollow game as an Artificer. looking at battlesmith and by lvl 8 I will have something like an AC21 and +9 to attacks and spells and I haven't factored anything I don't get from leveling up If we make it to lvl 20 it would be insane AC 24 can haste self with a +18 save I'm only Averaging 30 damage a round without spells but I have the Steel Defender, Homunculus, and Familiar. plus if you want to go one man army you can make tiny servants with the spell and use Animate objects on some daggers or coins for 10x 1d4+4. and the best part is you can make free healing every day when you reach lvl 11 with Cure Wounds. store the spell in a dagger or someone's primary weapon and you just made a combat medic. I love the potential with the Artificer and it is the perfect class to play when the DM forgets that magic items exist. With a party of Artificers you make your own.

  • @JonnyLOV
    @JonnyLOV 4 года назад +7

    My battle smith, "Fuiil Starbattle," has a heavy crossbow infused with repeating shot (blaster). He also has a gonk droid as his steel defender.

    • @JonnyLOV
      @JonnyLOV 4 года назад +4

      And he deals force damage, get it?

  • @rafaelbordoni516
    @rafaelbordoni516 5 лет назад +49

    Hey Monty, instead of judging them by their spell list, try looking deeper into the synergies between the infusions, spells and the companions. Also, you forgot to mention Spell Storing Item, by far their best ability, and probably the best 11th level feature in the game.

    • @jcklsldr
      @jcklsldr 5 лет назад +7

      Not to mention the vastly reduced time and cost to make ACTUAL magic items, not just the infusions.

    • @speeddevil4040
      @speeddevil4040 5 лет назад +7

      Spell storing item + warding bond + giving it to your steel defender + cloak of invisibility on the defender so they won’t be attacked or targeted = constant resistance baby
      Add sanctuary on your defender for good measure.
      Or haste to give yourself an extra attack to make up for the 1d8 of bonus action damage since with this tactic your defender is just a ball of extra HP, this would also free your bonus action to heal your defender with it’s repair system or free action arcane jolt
      Hell using sanctuary on your defender would basically make it so everything but spellcasters could hardly do shit to stop your defender from giving you advantage or imposing disadvantage on them. Same could be said for the turret

    • @rafaelbordoni516
      @rafaelbordoni516 5 лет назад +6

      @Jared Vanotterdyk I have zero doupts that spell storing item is the best 11th level feature in the game. What made me the happiest about the artificer class is how the developers made its mechanics relying on synergy, making the player feel like an artificer building something out of the spells, infusions and other features. Damn, I love this class...

  • @DragonKnightJin
    @DragonKnightJin 3 года назад +1

    I have 2 Artificers. The first one has tinkered their Guild Badge into serving as a nametag as well.
    The second one has a necklace that sheds light like a candle for those dark times where they want to sketch with color but not really bother others with a large amound of light. And an earring that emits a pleasant smell around them to put others nearby more at ease with their presence.
    It's all flavor and doesn't really do anything mechanically... But I love it all the same.

  • @Khell3770
    @Khell3770 5 лет назад +13

    I'm so looking forward to playing this class!

  • @zwordsman
    @zwordsman 5 лет назад +36

    Of note Artiliris'ts Turrets Temp HP NEVER increases. "The cannon’s damage rolls all increase by 1d8." damage only. So the balsista or flamer. The TEMP HP is basically always locked at d8+INT. Great at low, later on I can't feel like I like it'll work well later on. Except as "wake up give everyone temp hp during breakfast, break the turret, and use a spell slot to summon damage later on" but at low levels I've basically prevented the need for any healing for sevearl combat moments. Sure maybe if I'd used the damage they'd have died faster.. but we still didn't expend much resources in exchange.
    I would have to agree. they absolutely need 2 or 3 more cantrips.. They basically have to have some utility cantrips as a class, as a theme, and mechanically.. but 2/3rds of the sublcasses must use cantrips purely for their combat options. So its so awkward.
    Alchemists need magic initiate for attack options (probably Wiz for toll dead/anti heal spell attack one, ) Artificers want them for utility cantrips. Battle smith.. I feel is fine because they can actually use weapons

    • @kacpersulik4219
      @kacpersulik4219 5 лет назад +1

      Maybe allow a specific wizard cantrip as a bonus at 3rd level, as a subclass feature? Battlesmith would get mending, as it is most useful for him, artilerist a choice of attack roll cantrips , and an alchemist a choice of damage cantrips benefiting from later feature. Way back in the second UA artificer a gunsmith used to get mending as a bonus.

    • @druxusthemage9806
      @druxusthemage9806 5 лет назад +1

      The eldritch Canon HP is equal to 5 times your artificer level so yes it does increase in HP

    • @ericpeterson8732
      @ericpeterson8732 5 лет назад +1

      @@druxusthemage9806 they were talking about the defensive current, not the other two options.

    • @ericpeterson8732
      @ericpeterson8732 5 лет назад

      While I would have preferred 3 starting cantrips like a wizard, isn't there a cantrip feature that allows you to switch put cantrips at a rest? Or was that UA?

    • @druxusthemage9806
      @druxusthemage9806 5 лет назад

      @@ericpeterson8732 ok thanks for the clarification

  • @samvancampenhout9778
    @samvancampenhout9778 5 лет назад +12

    Personally, I think that the interaction the Artificer has with magic items trough the infusions and his other features compensates for his "lack" of higher lvl spells. It felt weird that you focussed so hard on it, even if it is your personal opinion seeing as you don't focus on it for the Paladin or Ranger. The artificer is able to consistently buff multiple members of the party without using concentration. That is worth quite a bit. Or you could focus all your buffs on yourself and be quite the beast. The wizard might gain more spells, but in no way is he going to provide his fighter friend with +2 armour without a real limit or is he going to allow the Barbarian to cast Enlarge on himself about 8 times a day... This character invites people to be creative and has a high degree of customization not unlike the Warlock.

  • @Darkendrain
    @Darkendrain 4 года назад +2

    One of my players in a game I just started recently is rolling Artificer. He's gone Artillerist but is playing strong support instead of whole hog offense by using his temp hp turret. He was able to keep the monk from taking a couple failed death saves while a leech was attached to his unconscious body (The Wretched, they're on the Shadowfell-ish area atm) because while he was at 0 actual hp, he got the temp hp from the defender turret and since the life drain from the wretched wasn't an actual 'attack' it didn't auto-crit. It dealt less damage than the temp hp, so it didn't accrue any death saves. He's been doing good so far at being the team mom and battle coordinator.

  • @WildVii
    @WildVii 5 лет назад +9

    While this class is a half-caster you guys forgot one very important point. Paladins and rangers get to add half their level rounded down when determining slots and caster level. Artificers round up! This is huge because it allows the artificer to multiclass with a full caster without losing spell progression. For example, a character that’s Artificer 5/Wizard 15 would be an 18th level caster. Which means you would still get a 9th level spell slot. You won’t know any 9th level spells, but you can upcast something using that slot.

    • @dampethenarrator
      @dampethenarrator 5 лет назад

      And if you do this as a wizard, you could still learn a 9th level spell from a scroll/book/whatever because you just need to have a slot to learn a spell of that level.

    • @WildVii
      @WildVii 5 лет назад

      Merc Treads Ooh great point!

  • @willemery6779
    @willemery6779 4 года назад +1

    One of my players built an artificer. I cannot remember exactly how he did. But he rocked hand croosbows, hasted a lot, and put stuff down like it was no ones business. His steel defender was always omnipresent helping either himself or his party avoid issues. Once I even let him use it as partial cover for a longe range engagement across a chasim. However it got downed fairly quickly. But it was a fun mechanic he employed to give the rest of the party cover as they tiptoed along a ledge. To get to the next area.

  • @KatanaKamisama
    @KatanaKamisama 5 лет назад +4

    I think the spell storing item, and the infusion bonus's easily balance out the loss of higher tier spell slots. Especially compared to other half caster classes such as Paladin/Ranger/Trickster/EK, I think Artificer stands out above them by a fair margin. Additionally in the case of Paladin and Ranger they don't get access to ANY cantrips, which the Artificer does.

  • @sycojuggernaut
    @sycojuggernaut 3 года назад

    I've recently started playing D&D with some brothers and friends. I really enjoy these videos and am excited to see more! Thank you for very helpful videos.

  • @markderuijter2346
    @markderuijter2346 5 лет назад +5

    In a session once, a giant boar was destroying a piece of farmland, looking for truffles. I, a 2nd level artificer, decided to infuse a rock with a strong smell of truffles and used a catapult spell to fly close over the boar into the forest behind it. And that is how I saved a village from starvation XD

  • @roboraygun
    @roboraygun 5 лет назад +1

    Been waiting for you guys to cover this! With the changes in the new Eberron book I’ve had to rethink some ideas for an Artificer I was making for a new upcoming campaign (originally going to be more a back row caster through inventions, the half casty-ness and armor and weapon infusions are leaning me more towards a more melee fight with tricks up their sleeves).
    Super excited to hear your guy’s insights.

  • @crabs4sale825
    @crabs4sale825 3 года назад +4

    Warforged Artificer Armor is awesome. Heavy armor proficiency without STR requirement, can't be removed, and becomes arcane armor capable of bearing enchantments. Want to negate the stealth disadvantage of heavy armor? Go Infiltrator configuration! Want a tanky taunter? Turn on those Thunder Gauntlets and punch everything!

  • @aceofdiamonds2002
    @aceofdiamonds2002 4 года назад +1

    I played an artificer alchemist through the unearthed beta class and had a lot of fun playing him. My dungeon master and I worked out some homebrew rules that allowed me to modify my mechanical servant with improvised weapons and additional armor (adamant plated bear with a mounted repeating heavy crossbow). He was also frequently cooking up healing potions and other elixirs that we sold the extra of what we didn’t use. I’m looking forward to trying out this official version to see how it plays out.

  • @joaovs580
    @joaovs580 4 года назад +24

    Here we are, a lot of geeks spending our few charisma points giving likes to geek like us...
    Thanks for the video!

  • @sillvvasensei
    @sillvvasensei 5 лет назад +1

    19:57 on the subject of how much damage an Artillerist can do at will:
    At 3rd level: (Eldritch Cannon)
    Turn 1 (if cannon not already in play) - create and activate cannon = 2d8 = 9 avg damage.
    Turn 2+ - cast Fire Bolt and activate cannon = 1d10 + 2d8 = 14.5 avg dpr.
    At 5th level: (Arcane Firearm)
    Turn 1 (if cannon not already in play) - create and activate cannon = 2d8 = 9 avg damage.
    Turn 2+ - cast Fire Bolt and activate cannon = 2d10 + 1d8 + 2d8 = 24.5 avg dpr.
    At 9th level: (Explosive Cannon)
    Turn 1 (if cannon not already in play) - create and activate cannon = 3d8 = 13.5 avg damage.
    Turn 2+ - cast Fire Bolt and activate cannon = 2d10 + 1d8 + 3d8 = 29 avg dpr.
    At 11th level: (Cantrip Boost)
    Turn 1 (if cannon not already in play) - create and activate cannon = 3d8 = 13.5 avg damage.
    Turn 2+ - cast Fire Bolt and activate cannon = 3d10 + 1d8 + 3d8 = 34.5 avg dpr.
    At 15th level: (Fortified Position)
    Turn 1 (if cannon not already in play) - create and activate two cannons = 6d8 = 27 avg damage.
    Turn 2+ - cast Fire Bolt and activate cannons = 3d10 + 1d8 + 6d8 = 48 avg dpr.
    At 17th level: (Cantrip Boost)
    Turn 1 (if cannon not already in play) - create and activate two cannons = 6d8 = 27 avg damage.
    Turn 2+ - cast Fire Bolt and activate cannons = 4d10 + 1d8 + 6d8 = 53.5 avg dpr.

  • @garrettsee8771
    @garrettsee8771 4 года назад +4

    I've been playing a artificer for my most recent campaigne and I love it! My DM is being ultra-kind and allowing me to full fill my desire to be Ironman, so he is letting me play the Armorer subclass from UA and so far I've turned out to be the groups main tank. I feel like the armorer is a subclass they should have included in the ERftLW book.

    • @codymartin9218
      @codymartin9218 4 года назад

      Totally i was really hoping they would

  • @Milarqui
    @Milarqui 4 года назад +1

    I am playing the Artificer that came in Unearthed Arcana, so it is missing a couple of elements from the official, Eberron Artificer that I really wish I had, but it is still quite fun. I had planned to play the first version of the Artillerist, who carried around the Cannon Thunder, but then the second version came, the DM told me that, if I picked the Artificer, it was from there, so I chose that.
    So, this is the deal: I am a Gnome who loves to talk about his inventions, I always carry a plate where I show my full name, Gimble Brocc Caranip Erky Scheppen "Tinplate", and anywhere I go I offer to help fix or mend things because I love to use my tools.
    I am currently involved in an adventure aimed at putting down the evil Strahd and escape from this semiplane he apparently controls too well. As a 12th Level Artificer, I have the Firebolt (which I fire through a small gun-like device wrapped around my wrist), Mage Hand and Mending (my most used spell, by far) and am always accompanied by Dresden II, my faithful wolf-like Iron Defender and mount and the successor of Dresden, who died in a fight against a dastardly undead tree who didn't even give me the time to carry him away.
    While, at the beginning of my adventure, I carried mostly melée weapons (I still have these pretty silver axe and hammer), currently I use a magical shortbow that can shoot two arrows every turn, which is a mess when it comes down to ammo consumption, but it deals twice the damage with the same attack - and, thanks to my being a Battle Smith, I can attack twice every turn: that's 4d6+24 damage per turn! Essentially, i am the most reliable ranged damage dealer, since the party's sorcerer and warlock aren't always able to fight or quickly run out of spells. Plus, Dresden II is always there to aid the melée fighters. Oh, and the bow has a magical quirk on it that, once a day, allows me to turn one of the attacks into a penetrating strike that hits everything in a 100 foot line.
    Also, my skill with thieves' tools makes me the only one that can deal with magical traps and locks, so, every time we find a closed door, it's up to me to make sure that it gets opened and that the trap behind won't blow in our faces.
    Among some of my greatest feats:
    - Preventing a cleric from killing himself by burning the rope with my lighter.
    - Taking a half-broken cabin in the middle of the forest and turning it into a sturdy home that kept a flock of bats away and forced a pack of werewolves to funnel through two doors in order to attempt to kill me and my party.
    - Creating a water rifle, capable of holding ten gallons of holy water and reliably fire at a target 55 feet away - something that's going to be very useful when we fight Strahd.
    - Making a trap that dropped Izek Strazni, Vallaki's evil captain of the guard, down a 155-foot deep hole, helping throw it down twice more and finally killing it on melée.
    - Single-handedly purifying a druidic monument by giving rest to the spirits of hundreds of children that had been used by a coven of witches to make "dream cakes" (the leader has a Broom of Flying I really want for myself!)
    - Deactivating a glyph of protection containing, among other things, the aforementioned bow.
    - Killing several druids and animals at the point of his new bow.
    - Holding the Icon of Ravenloft, which has been a lifesaver multiple times, thanks to its permanent Protection from Good and Evil to everyone within thirty feet of him.
    - Keeping my companions alive through the Arcane Jolt.
    - Making a "zomvillain" (per the ancient definition of "villain" as "someone who lives in a ville/city" pun, and thus making the rest of the party groan.
    - Letting myself be the target of a wisdom-damaging strike in exchange of a powerful device for the party's cleric.
    - Crafting a magnificent letter to tell Strahd that we are unable to accept his invitation to dinner (that's a 27 for you!).
    - Suriving an attack by multiple greater shadows.

  • @leodouskyron5671
    @leodouskyron5671 5 лет назад +8

    Rise of the Tinker Gnomes!
    Seriously, I do see both sides with this class being very front loaded with toys but possibly running on fumes at the 19th level. I think the strength of this is similar to taking the flexibility of a Rogues and Wizards and adding a pinch of any given aspect of Batman. If the DM is into it and is willing to deal with way more magic items in his world, all the classes work. But they also work best in larger groups and with that puzzle solving mentality. If any of these things are missing just feels like things will get less and less fun.

  • @derekjotyma
    @derekjotyma 5 лет назад

    Many of my players have always engaged in amateur Artificery and Alchemy, making the creation, discovery, and combination of blueprints and recipes a constant source of creative agency. I love encouraging and building from their interests, making my worlds so much richer and varied than I could ever develop on my own. I also enjoy the challenge of balancing their sometimes wild concepts into the logistical and mechanical limits of our ruleset. We all started out in AD&D and have since borrowed and spliced in bits of countless other games and editions. To me, the real Magic of RPGs is the unlimited range of possibilities and expression. You Dungeon Dudes are a great inspiration! All the best to each and every member of this wonderful community of dreamers!

  • @redstoneraptor8101
    @redstoneraptor8101 5 лет назад +3

    Consider the Following: 6 levels in a half caster class multiclassed with 14 levels in wizard makes a 17th level spellcaster with 1 ninth level spellslot, and because you’re a wizard, you now have the capability to cast every wizard spell in the game if you can find the scrolls.
    I personally enjoy mixing ranger and wizard in this way for a fairly potent battle mage build. Subclasses just lend to flavor.

  • @legendarydigitize2523
    @legendarydigitize2523 3 года назад +1

    Repeating shot with a hand crossbow then a shield and good medium armor
    On a battlesmith
    Great long range support for both surpressing fire if not healing

  • @jaspermooren5883
    @jaspermooren5883 5 лет назад +4

    Currently playing one! I started out with the unearthed arcana and the next session I'm switching over to the official one. We're also lvl 3 now, so my gnome can finally ride his Metal Bear mount. I think this is a good idea for every caster, but with artificer in particular: What does your spell look like? For every spell that I will likely pick I have a contraption in my mind that makes the effect happen. I also make a liquid every night in vials that I add to my machines to fuel them or as the last component of an alchemical substance (So I have physical spell slots, that I can put in my items). I do agree that the 1/2 caster is a bummer, I would have loved to see the Warlock mechanic for the artificer, I think that would fit a lot better (an hour should be plenty of time to tinker with your contraptions). Also, the fact that they have so few spell slots makes the artificer a pretty pathetic healer, even the alchemist (the worst one in the game after the ranger, even the paladin is better at it). Luckily it's very fitting for the Artificer to get a lot of magic items, so it's relatively easy to balance it out (but it still sucks that you basically as a DM have to give your artificer twice the amount of magic items or let them make them themselves). I've had an idea with my DM for a schematic of a pistol (the DMG item), which with Int based attacks (battle smith) and the rapid shot infusion (which allows it to be used with a shield, since you don't need your other hand to reload!) makes it pretty cool. Even the idea to upgrade it with more schematics (which gives a non-magical weapon non-magical enhancements that are practically magic items, but are technically not, so you can still infuse them, although they are specific and designed to be used with the infusion (since they are homebrewed), so it's more balanced than just any magic item). To bad though that, even now it is official content I feel that they need homebrewing (well, the gun itself isn't homebrew) to actually be fun (or at least balanced). Particularly in the mid lvls they are rather lackluster, with meh spell slots, meh infusions, and class abilities that compete with your spells for the super few (and low level) spell slots you have. Also, some spells that certainly should have been on the list aren't, where is chromatic orb? Guiding bolt? Magic Missile? Mage Armour? Sleep? that's just 1st level. I'm quite against the restrictive spell selection in the first place that 5e has (If I want to play a wizard healer, why not?) but these are like in the top 10 spells I want to see in the artificer spell list. Mage armour might not be for every artificer since you get armour anyway, but chromatic orb and sleep are super thematic. Also, I'm quite sad they removed the arcane weapon spell, it made the artificer a lot stronger. At least give them hunter's mark instead (which they didn't get either).
    I still like the artificer, because the flavour is exactly what I always missed in D&D (I think D&D is best in a high fantasy-tech world, never quite understood the vast riches of the players in this desolate world that somehow still has a money-based economy (and can actually give the players their stuff, if most people earn a silver a day how are there even things that cost 50 gp, and pretty standard things at that, that's almost a 2 year salary!), a lot of casters with crazy power that seems to be almost exclusively used for martial prowess (almost no practical magic that people would actually use to make their lives better) and a cleric in almost every farmer town, even though the cleric could just make the food...) That's why I love Eberron, and this class is a great addition for it. In Eberron most magic IS practical and magic items are common and do specific simple things that people would want; magic as technology.

  • @benjaminfrost2780
    @benjaminfrost2780 5 лет назад +1

    Battle Smith dip mixed with Eldritch Knight or Blade Singer is gonna be sick.
    Battle Smith that dips into Paladin 2 or 3 levels to get smite ability could be fantastic as well.
    Artillerist with a dip into Grave Cleric or vice versa could be great being able to provide the temp hp aura bursts to bolster allies and save the healing spells for when they go down to 0. Then heal with an action and use the bonus to give temp hp on top of it to help keep them up.
    Artillerist paired with Eldritch Knight who has little to do with their bonus action could be good too.

  • @MythicMachina
    @MythicMachina 5 лет назад +8

    This is the Class i have wanted in D&D for a LONG time! I love inventor characters, and having this really sells it while stayjng true to the systems. Also, it a playground for flavor text, which i love. Now if only Wizards would give us guns. Yes, i know about the back of the DM guide, but that doesn't count. Let us use a flintlock pistol damn it!

  • @TearDownGenesis
    @TearDownGenesis 3 года назад +1

    @25:00 I feel is a bit wrong to try and compare the Artificer to a Wizard or Cleric. They're very clearly a hybrid so they are best compared to Paladin or Ranger. Really I seem them almost as a Wizard hybrid like Ranger is for druid and Paladin is for cleric. They aren't exactly wizard in terms of spell options they do have some healing stuff, but flavor wise I get that feeling more.
    So the question is how do they stack up to Paladins or Rangers.
    @27:00 I think its also valid to point out that the 6 magic items can include the replicated items. In addition they can use their Infusions to make Rare - Very Rare tier armor and weapons (i.e. +2) That is achieved at level 10 also.
    At level 2 the Artificer can have a +1 to weapon and armor (or +1 to magic focus and armor). I'm not super experienced but that seems pretty early for regular adventurers to get such things.
    Then at level 10, they turn that into +2 each, plus other infusions to add additional bonuses.
    Not to mention the various items they can create that are magical. At level 10 you're looking at 4-6 Magic Infusions. So potentially +2 to Armor. +1 to shield, +2 to weapon. Plus something like a Cloak of Protection then Helm of awareness. Boots of Winding Path for the extra for for Armorer.
    I think suggesting the DM won't want to give the Artificer 6 legendary weapons. 1. Thats only true of the DM wouldn't give that to anyone. A DM deliberately restricting a class shouldn't be used as a negative against that class. in fact that would be an acknowledgement of the class's quality.
    In truth to get that +6 (8) bonus at level 20, the artificer doesn't need to be given all those items, they can just make some or all of them.
    The interesting thing about the class is that its strength is LESS dependent on the DM than other classes. It can make the magic items and unless the DM house rules against it, there is nothing they can do about.
    I think Monty's fundamental problem is he is viewing this class as a spell casting class, it really isn't. its a features class with some spell casting. It probably has some of the largest variety of all the classes.
    Armorer can become a tank, or a stealthy character, or a ranged attacker
    Battle Smith becomes a melee fighter.
    Artillerist becomes a ranged attacker
    Alchemist is probably the weakest one since it is part supporter or something.

  • @alanschaub147
    @alanschaub147 5 лет назад +85

    I want to create a Warforged Alchemist Artificer who samples everything (poisons, diseases, deceased opponents, allies, etc.) seeking a cure for the suffering of organic life. 😊

    • @Xenibalt
      @Xenibalt 5 лет назад +4

      love you for writing an involved hero - signed : me a DM

    • @VRenaissanceRen
      @VRenaissanceRen 5 лет назад +4

      👌

    • @bonthebunnycat667
      @bonthebunnycat667 5 лет назад +6

      That is so cute 😔👌

    • @TheAderwolf
      @TheAderwolf 5 лет назад +6

      i hope he comes to the usual "artificial life" conclusion that the cure it all for the suffering of organic life is total extinction.

    • @alanschaub147
      @alanschaub147 5 лет назад +3

      TheAderwolf You are way ahead of me! 🤖👍🏻

  • @alexanderhacker9412
    @alexanderhacker9412 5 лет назад +1

    I have a Gnome battle smith, She rides her Steel defender as a mount and with the mount rules, anything with a 4 Int or lower you can control their movement and actions on your turn, though I still make it use it's attack action after mine as well as it's healing ability, She uses a spear with a returning weapon enchantment on it and has arcane weapon, which is one of the few spells that do not require you to hold onto it at all times to have it work, the defender automatically dodges when you don't give it a command and it can react once to any attack made towards me or an ally if an enemy is within 5 feet of me/defender. Another thing I did depends on the DM, you can try modifying your defender with a few upgrades of your own if you have the time, a smithy, and a good enough check, I added springs to it's hind legs to double it's jump length, +5 to movement and resistance to fall damage on a successful Dex save when falling. I also gave him headlights in his eyes that have a 120 foot range but only works in a cone, while this seems useless on a gnome, many players don't have darkvision and it's still more range then I normally would have even as a gnome, it's also useful to nerfing mirror image spells as well as even invisibility spells, the mirror image spell is not solid and not really there and so light passes through it, and so does not cast a shadow, while the light can't pass undisturbed through a solid object, even glass and water you can't really see causes light refraction, and so you can locate a invisible creature with a flat perception roll instead of flailing blindly. And to those who think that artificer are not all that good, my character Gale has carried every fight she has been in, at lvl 5 she carried a lvl 17 druid and easily out did them in battle, and arcane jolt is like a free cure wounds on a hit or a free early eldritch blast on the enemy your attacking. Also, with the returning weapon on your spear, you can throw the same spear multiple times due to the fact that it instantly returns to your hand after a ranged attack, meaning you now have close and medium range in combat and with the mount rules and a bonus action you can command your defender to dash, meaning you have 90 movement in a single turn while still being able to take the attack action.

  • @fyng.1582
    @fyng.1582 5 лет назад +8

    I'm personally ecstatic that it doesn't get 9th level spells. I feel like over the course of DnD, 9th level casting has just become common to the point that it is no longer special. In old DnD it was the purview of the Wizard and the Wizard alone - not even clerics had it. Then, as classes which previously didn't have access to it gained it (clerics/druids, then bards/warlocks), we now have over HALF of the classes in the game able to cast 9th level spells. I'd personally have loved if they did 3/4ths casting (up to 7th level) and used that to further differentiate the classes, instead of just pulling everyone up to 9th and having people consider classes without 9th level spells to be un-viable.

    • @zacheryeckard3051
      @zacheryeckard3051 4 года назад

      How many games do you even play that *get* to 9th level spells?

    • @dexter2392
      @dexter2392 3 года назад

      Artificer with 7-9th level spells would be WAY more overpowered than a Wizard with 7-9 level spells. Because casting spells is the Wizard's entire thing, while Artificers are thicker, stronger in combat, get free spells, get utility abilities like Flash of Genius, can craft magic items, and are basically unkillable at level 20. Meanwhile Wizards... yeah, you can cast a couple additional spells at will. Which is strong, but counterbalanced by the Artificer.

  • @dadplays_live1576
    @dadplays_live1576 3 года назад

    Thanks guys, tremendously helped me out doing a character sheet for my son. We've made it a point to watch your videos every time we get stumped.

  • @VonSnootingham
    @VonSnootingham 5 лет назад +7

    I was thinking that if I made an artificer, I'd want to make an dwarf artilerist based on Torbjorn, but then they said that the Battlesmith's iron defender was most often pictured on a dog. I immediately though of Rush, from Mega Man and began to contemplate using a crossbow. Immediately after I thought of that, they said the smith's abilities work with ranged weapons. I know what I'm making now: a warforged artificer named Rock and his robodog, Rush.

  • @afriendinthevoid6522
    @afriendinthevoid6522 4 года назад +1

    Fairly new to DnD, currently playing my second campaign with my friends who have played it much longer. And stubborn me wanted to make a Kenku Artificer. First play session went really well. Used acid splash for most of my attacks and mending to top off my party’s HP, and everyone really liked the mix of my character being a chaotic healer who cutely mimicked their words from the campaign. I kept a word doc opened as we went so I could take down quotes from my party and the NPCs and use em as I needed. Can’t attest much to the rest of the campaign yet, but I’ve had a blast playing this game as an adult. Regret not getting into it as a kid because it’s for nerds and I stubbornly refused to accept I was also a nerd. But this has been more fun than I’ve had in a good while.

  • @GamingWithLane
    @GamingWithLane 5 лет назад +8

    One of the most broken combos, if your dm will allow it, is to take artificer to level 2 then go gunfighter. It can be difficult given the diverse score layout, but its worth it if you can do it.
    Artificer level 2 gives you repeating shot. This lets you not only ignore the reload mechanic, but also produces its own ammo if none is loaded into your weapon.
    Gunfighter obvious lets you use guns, notably Bad News. Infuse Bad News with Repeating Shot and suddenly you are a HUGE monster to deal with.
    This really starts to shine at level 13. You will have 3 attacks per turn and a bad news that you dont have to reload. Thats a total of 2d12 x 3 = 6d12 damage EVERY SINGLE TURN.
    Then, you can action surge for a very bursty turn of 12d12 damage. Add the sharpshooter feat and you can make those attacks at 800 WITHOUT disadvantage.
    Its an absolutely insane combo that a player can do all by themselves. Granted, its only 2 levels artificer, so it would be a fighter build for sure and is only possible if your dm allows gunslingers, but the combo allows for an insane amount of damage at such low levels

    • @22imsobored
      @22imsobored 5 лет назад +3

      I would definitely take the artificer to level 3 instead of only 2. If you do that, from 3rd level on you have an additional 2d8 damage as a bonus action or 1d8 + up to 5 temp hp for the early levels where your party is squishy. If you decide to go Battle Smith instead of Artillerist you don't have a very diverse score layout as your INT mod is used instead of DEX. You also get a little buddy to distract the baddies for a round so you can clear a jam. Finally, don't forget you can fan the hammer for 2 additional shots for a total of 16d12 + 48 + 80 damage (if you are a BS and have +5 INT and hit all sharpshooter shots)

  • @WildVii
    @WildVii 5 лет назад +2

    Actually there are some interesting ideas for small races that are Battle Smiths. For example, you can use the Steel Defender as a mount. Or, you could specify that it’s hollow and that you can climb inside it...like a mech or a battle suit.

  • @strataseeker2981
    @strataseeker2981 5 лет назад +3

    Conceptually, artificer is my favorite class in fantasy settings, those who make that which must not be made! I did a few playtests of the various iterations of the 5e one along the way, and I am reasonably pleased with the final version. I do feel that some aspects were lost between the intents of the older versions and the one we got in RFtLW. Mainly, the exceedingly limited cantrips being a holdover from when they could make cantrip wands. I also am saddened the Archivist subclass didn't make the jump to print, but I hope they are retooling it. I had such plans for that as a character concept...

  • @fardareismai4495
    @fardareismai4495 5 лет назад +2

    Sweet! I've been waiting for this, I had a feeling you guys would do this one next. This will be good! Haven't had the chance to check out the Ebberon book yet unfortunately, but the artificer really speaks to me

  • @scook9999
    @scook9999 5 лет назад +3

    If you ever played Dungeons and Dragons Online (DDO), this is one of my favorites. I am disappointed that only one of the three subclasses gets multiple attacks, but I think I can work with that. I want to make a Tabaxi Artificer whose purpose in life is to make the best mixed drinks.

  • @fatsquid90
    @fatsquid90 3 года назад +1

    I just started playing D&D, I am playing an Artificer that is a Crossbow Expert with Alchemy Subclass. I throw daggers then shoot my hand bow when not dropping Faire Fire or healing. Its not meta bet its fun. I have a Brew kit and Alchemy Kit for making all my own brews and potions.

  • @Xabtiz15
    @Xabtiz15 5 лет назад +23

    Artillerist could be used to build Zane from Borderlands 3. Funny enough, he relies on having equipment to make up for his abilities, too.

    • @raves8451
      @raves8451 5 лет назад +1

      I was thinking Mystogan from Fairy Tail...

    • @acooldude2226
      @acooldude2226 3 года назад +1

      My god....the movement speed.....

  • @TheHareedo
    @TheHareedo 5 лет назад +2

    I've been playing my Battle Smith since the UA dropped. So far I'm having a blast and love most of the changes.

  • @fiddlewheelx
    @fiddlewheelx 5 лет назад +3

    I kinda want to build a character inspired by one of my favorite ways to play skyrim, as a smithing/enchantment specialist. As a battle smith this could be very plausible!

  • @TheArmyofHades
    @TheArmyofHades 5 лет назад

    I pretty much have knowledge on most of the topics you guys talk about but you have a very beautiful way of articulating and explaining concepts to others so i like hearing your takes on the various classes and archetypes. I would have loved to play in the same table as you guys.

  • @tylormahany9454
    @tylormahany9454 5 лет назад +3

    Artificer + 1 level of warlock ( min) pact of the Tome would be a good wya to get around the cantrips.

  • @agustinperezdelcastillo1593
    @agustinperezdelcastillo1593 5 лет назад +1

    I've been playing a Deep Gnome Artillerist lvl5 (plus very recently took 1lvl as Cleric of Knowledge Domain) for the past 4 months. I started with the UA class description and now transitioned to the Eberron: RftlW official class. The class lends itself to extremely creative role-play and is very versatile.
    I started as 4th level and took the Magic Initiate: Warlock feat since my HP and Ability Score rolls were decent. The extra cantrips and spells from the feat are super useful because otherwise the spellcasting can feel somewhat limited.
    HOWEVER, the infusions reeaally can make up for it, especially since my DM runs a pretty sandboxy game and we worked together to understand the potential of the class (and my take on it specifically). This means I got to craft some cool (permanent) magic items by investing downtime and some serious tool-based skillchecks such as a repeating-shot +1 pistol.
    My decision to multiclass at 6th lvl is mostly story-related but does allow some useful bits, such as the heavy armor proficiency and access to buff and protective spells and features that complement the artificer's versatility very well.
    I do agree that the class might be a little under-prepared for high-level play, and I guess I'll find out if it happens as I keep leveling up, but I'm actually pretty sure that multiclassing will take care of that issue.
    The way I see the Artificer, it's not about getting really powerful in one way or combat/spellcasting style but rather gaining practical knowledge from as many different areas as possible, to combine them in ingenious ways and get power (and mechanical buffs) from these creative combos. So even though multiclassing and feats can go a long way here, they only are so useful because the class is designed to allow for this.

  • @Jimalcoatl
    @Jimalcoatl 5 лет назад +47

    "Artificer is the only class other than Wizard that uses Int for their spells."
    Arcane Trickster and Eldrich Knight: "Am I a joke to you?"

  • @TakManSan
    @TakManSan 5 лет назад

    I've already started a Warforged Artificer Battlesmith. Talk about self-supporting! I was thinking of taking two levels of Cleric (Forge) to be able to 3D print equipment from raw materials. Your arm get's broken, put it on the ground, pray and work on it for an hour and it's fixed. Think of a Warforged in Adamantine Full Plate, with Heavy Armour Master, ... and you can add to that! So base AC of 19!

  • @silvergryphon5858
    @silvergryphon5858 4 года назад +16

    Battlesmith Artificer permanently attached and attuned to the Steel Defender, shaping it to look like tentacles? Why hello, Doctor Octopus!

  • @EHShinobi
    @EHShinobi 4 года назад +2

    I'm having a great time with my Artificer, over the span of two weeks, I've hit level 3. Used replicate magic item to save a woman after her leg was cursed and had to be amputated. Used Mending to repair a magical vehicle, though I didn't have any spell slots left to recharge it. I made a Grappling hook to help everyone cross rooftops to avoid swarms of lesser enemies that would crush us with sheer numbers. I turned myself into Thor by infusing my Throwing Hammer with the Returning Weapon. My armour has now increased my movement speed to 30 (I am a Dwarf) and has no weight restriction for me as the subclass my DM allowed makes the weight negligible. I have used Acid Splash to alter terrain to cover our retreats or to deal direct damage with surprisingly consistent result.
    All of this in a reduced point buy (18 instead of 27) campaign that has me as an Off-Tank with 27 HP (Magic doesn't really exist, it's a survival/horror campaign so most effects are created by nanites and psionic abilities a flavour thing)
    Overall, the restrictions are like a pair of overly tight pants, some people will find them really comfortable and others will find it way too restrictive.

  • @c_bass1971
    @c_bass1971 5 лет назад +9

    Artificers in your game make you think about the moment where magic gives way to science. At what point does the world of fantasy and arcane power give way to technology, science, experimentation and engineering? It starts when the Artificer opens his workshop.

    • @garyfagan9609
      @garyfagan9609 5 лет назад +4

      "Magic is simply science we don't understand yet."
      "Oh, yeah smart guy, explain that!" Points at the flight of wyverns in the distance.
      "Wyverns. Flying reptiles with a poison stinger for a tail...Oh...you mean how does something that big fly. Don't know, yet, but I'm guessing it's actually a form of gliding. Or they just have big effing wings."

    • @rolandkushm.d.710
      @rolandkushm.d.710 5 лет назад +3

      @@garyfagan9609 science and magic are incompatible. Science is bound by natural law. Magic is a violation of these laws. Otherwise it wouldn't be special. Take away the "weave" and magic is not possible. But you can always use math and science to construct models with predictive power to accurately describe whatever universe you find yourself in. As for the large flying beast, the answer is most likely hollow bones.

    • @garyfagan9609
      @garyfagan9609 5 лет назад +5

      @@rolandkushm.d.710 The way I view it is that science explains how and why a thing does a thing. Magic on the other hand, just does a thing. But, once created, a fire is a fire whether made by striking steel and flint or conjured through other means. It will still burn and can still cause an explosion.
      Magic doesn't change the formulas on how science explains different things, it just lets the user fudge the numbers plugged into said formula in the direction of the effect the caster is trying to produce.

    • @tyleremery7088
      @tyleremery7088 5 лет назад +3

      "Your ancestors called it magic, but you call it science. I come from a land where they are one and the same." - Thor

    • @LupineShadowOmega
      @LupineShadowOmega 5 лет назад +2

      @@garyfagan9609 "Air bladder is the answer. Air bladders that can be filled with gasses lighter than air. Combine it with the hollow bones, massive wings, and the extra limbs. Of course it flies. The question however, is for how long will it keep flying before the whole thing caves in on itself..."

  • @ether4211
    @ether4211 5 лет назад +1

    Currently playing a Eladrin 4 Battlesmith Artifacer/1 Druid/9 Drunken Master Monk who uses druidcraft to help build things and powers her constructs with Goodberries... She got her hands on Scorcher a rare cursed +2 longsword that doubled as a flame blade and could cast a set of spells including a 8th level Sunburst once a week. Best part is that it would have been useless as a weapon for her but martial proficiency+use INT for magic weapon made it a +9 vs her usual +10 to attacks. Between that and the level of druid she has a good range of low level spells mostly protective and utility/healing and uses the iron defender to protect weaker members of the party with its deflect attack. Also because artifacer scales up when multiclassed a level of full caster is a lot better then a feat for picking up extra spells and spell slots, plus you can use the ability score improvement to get to 20 int

  • @laschicvalisca2481
    @laschicvalisca2481 5 лет назад +9

    Sam from Critical Role got to use these rules for Trayon Darington in the recently posted one-shot they did live in Texas. That Arcane Jolt is VERY useful, both as a bonus to damage OR to healing. Kinda surprised the effects of Arcane Jolt wasn't discussed here... Are there differences between what's in the published book and the Unearthed Arcana?
    Edit: I also recalled after posting this that Arcane Jolt worked with the Steel Defender in that one-shot. Being able to add like 4d6 bonus force damage on a hit either by the artificer or the defender is extremely useful depending on the situation.

    • @Panic_Pickle
      @Panic_Pickle 5 лет назад +1

      They did at 22:12.

    • @TheHareedo
      @TheHareedo 5 лет назад +1

      The Arcane Jolt used to come online much earlier at level 6, but it was 2d4 damage/healing as opposed to the 2d6 at level 9. Kind of a bummer to have to wait again, but the level 7 reaction core class feature, the additional infusions known and making some of the later infusions available earlier helps a bit.

  • @edwardschaeffer9790
    @edwardschaeffer9790 4 года назад +1

    Multiclass a Battle Smith, with 1 level of rogue. You have constant sneak attack and disadvantage on attacks on you as long as the Defender is by your side. Plus an added skill prof to boot

  • @toshomni9478
    @toshomni9478 4 года назад +4

    Excellent video. I couldn't disagree more about the Artificer's spell casting being limited. Spell-storing item along with all their other features make them uniquely versatile 2/3 casters at least and that's not even factoring in their abilities to make permanent magic items and use scrolls of any level or list, even up to 9th level ones potentially.

  • @jakedunnegan
    @jakedunnegan 2 года назад +1

    4:07 Sleight (as in "sleight of hand") rhymes with light, wight, tight, might, etc. As opposed to weight, eight, feint, etc. BUT, you did make me go look it up, just in case. (Could I have been wrong all these years? Naaaaa.) Given how "sleigh" is pronounced, I'm not surprised it was pronounced incorrectly. ;)

  • @NobodyDungeons
    @NobodyDungeons 5 лет назад +28

    This class was basically designed for rock gnomes

    • @AJPickett
      @AJPickett 5 лет назад +4

      And storm giants, and kobolds, and humans...

    • @NobodyDungeons
      @NobodyDungeons 5 лет назад +1

      @@AJPickett why those particularly I understand lore wise, but mechanics don't line up as well also you can't even play a storm giant

    • @jacktripper3728
      @jacktripper3728 4 года назад +2

      @@NobodyDungeons but could you imagine, a party wanders to a Storm Giant Castle and it's all automated and defensible, and the Storm Giant is an Artificer NPC, who designs and creates huge monilific constructs and Arcane Infusions which run on Lighning which he/she has in spades, and to contend with this Storm Giant, they have to deal with all the Golems and Animated Armors this being has invented over the centuries of them living, contantly creating Arcane Constructs

    • @elizabethgouverneur2972
      @elizabethgouverneur2972 4 года назад

      And warforged ahh gotta love that +1 to any stat

    • @Rj-pw7zs
      @Rj-pw7zs 4 года назад

      Hobgoblin is great for Artificer.

  • @williamjackson767
    @williamjackson767 5 лет назад +1

    I love my artificer, I started building him back when it was still is UA but even after the full release it's a fun class. Regardless of the subclass they can become a fill it for almost any role needed, the toll proficiencies make them one of the best toll monkies since the rogue but also with their D8 hit die and their armour proficiencies they aren't as squishy as a rogue. Like with a ranger if you take battle Smith you have to worry about your steel defender but without mending it has the ability to heal itself and with working with you DM you can work towards a long term goal of upgrading your defender,cannon or even your potions. While yes it doesn't get high their spells later, which albet does suck, their infusions help to counter that. The biggest ones that stuck out to me is the prosthetic limbs they can make, and the special lungs as well, which work in vaccums and even under water or some other dangerous environment. No matter what subclass you pick I feel that the artificer is a solid choice and with a creative mind can be a welcomed edition of the o any campaign. Besides the small spell pool the only complaint I have is that after UA is that they lost their shortcut on crafting based on their subclass, but given how 5E is built it makes sense.

  • @brabra2725
    @brabra2725 5 лет назад +5

    Guys, I miss the sound of the sword cutting the center of the video! Why did you remove it?? It was cool! Like an audio signal that the video has really started and the introduction is over.

  • @cucrow3595
    @cucrow3595 5 лет назад

    i've been using using the UA artificer on dnd beyond is fun because if your dm is generous enough to give you books on magic items in a roleplay aspect (not immediately knowing the infusion as you level up) it can also help identify new magic items that they give you. it's also helped slow down the pace of the game a bit and made the other players look in the PHB for downtime rules while i've been the one making things like saddles or weapons and needed a few days.