[SEGA Genesis Music] Mega Man: The Wily Wars - Full Original Soundtrack OST
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- Опубликовано: 29 сен 2024
- Recorded from Sega Genesis, Model 2 VA2.3/discrete YM2612 + 3BP, via Tascam US-1x2 @ 24bit/96KHz
Unfortunately the track order I had is messed up, so I'm working on fixing that. All 82 tracks should be here though. Here are the cue points at least:
00:00:00
00:01:48
00:02:50
00:03:14
00:03:50
00:04:05
00:04:14
00:05:50
00:06:58
00:08:20
00:09:41
00:10:50
00:12:23
00:12:44
00:12:53
00:14:07
00:14:55
00:15:30
00:16:53
00:16:58
00:17:40
00:18:24
00:18:48
00:19:09
00:19:19
00:19:29
00:21:02
00:22:39
00:24:11
00:25:46
00:28:23
00:29:53
00:30:59
00:32:21
00:32:29
00:32:40
00:35:24
00:38:26
00:39:10
00:39:22
00:40:25
00:41:31
00:41:37
00:41:43
00:43:16
00:43:51
00:44:19
00:44:28
00:46:39
00:47:58
00:50:05
00:51:44
00:53:27
00:54:57
00:56:11
00:58:23
00:59:30
00:59:36
01:00:38
01:00:54
01:02:39
01:04:10
01:05:44
01:06:31
01:06:39
01:08:19
01:10:29
01:11:03
01:11:10
01:13:11
01:14:41
01:16:34
01:17:23
01:17:31
01:17:43
01:19:37
01:21:17
01:23:38
01:25:39
01:25:51
01:28:49
01:28:55
Composed by
Kinuyo Yamashita
Manami Matsumae
Takashi Tateishi
Yasuaki Fujita
The opening track is so weirdly nostalgic and comforting and I have no idea why.
2nd hand nostalgia can feel nice
0:00 Opening/Intro
1:48 Title Screen
2:50 File Select
3:14 Game Select
3:50 Stage Select (Mega Man 1)
4:05 Stage Start (Mega Man 1)
4:14 Cut Man (Mega Man 1)
5:50 Guts Man (Mega Man 1)
6:58 Ice Man (Mega Man 1)
8:20 Bomb Man (Mega Man 1)
9:41 Fire Man (Mega Man 1)
10:50 Elec Man (Mega Man 1)
12:23 Robot Master Battle (Mega Man 1)
12:44 Stage Clear (Mega Man 1)
12:53 Dr. Wily Stage 1-2 (Mega Man 1)
14:07 Dr. Wily Stage 3-4 (Mega Man 1)
14:55 Dr. Wily Stage Boss Battle (Mega Man 1)
15:30 Ending/Staff Roll (Mega Man 1)
16:53 Game Over (Mega Man 1)
16:58 Opening/Intro (Mega Man 2)
17:40 Title Screen (Mega Man 2)
18:24 Menu/Password (Mega Man 2)
18:48 Stage Select (Mega Man 2)
19:09 Stage Start (Mega Man 2)
19:19 Dr. Wily Stage Map (Mega Man 2)
19:29 Metal Man (Mega Man 2)
21:02 Air Man (Mega Man 2)
22:39 Bubble Man (Mega Man 2)
24:11 Quick Man (Mega Man 2)
25:46 Crash Man (Mega Man 2)
28:23 Flash Man (Mega Man 2)
29:53 Heat Man (Mega Man 2)
30:59 Wood Man (Mega Man 2)
32:21 Stage Clear (Mega Man 2)
32:29 Weapon Get (Mega Man 2)
32:40 Dr. Wily Stage 1-2 (Mega Man 2)
35:24 Dr. Wily Stage 3-5 (Mega Man 2)
38:26 Boss Battle (Mega Man 2)
39:10 Final Stage Clear (Mega Man 2)
39:22 Ending (Mega Man 2)
40:25 Staff Role (Mega Man 2)
41:31 Game Over (Mega Man 2)
41:37 Proto Man's Whistle (Mega Man 3)
41:43 Title Screen (Mega Man 3)
43:16 Game Over (Mega Man 3)
43:51 Stage Select (Mega Man 3)
44:19 Stage Start (Mega Man 3)
44:28 Needle Man (Mega Man 3)
46:39 Magnet Man (Mega Man 3)
47:58 Gemini Man (Mega Man 3)
50:05 Hard Man (Mega Man 3)
51:44 Top Man (Mega Man 3)
53:27 Snake Man (Mega Man 3)
54:57 Spark Man (Mega Man 3)
56:11 Shadow Man (Mega Man 3)
58:23 Robot Master Battle (Mega Man 3)
59:30 Stage Clear (Mega Man 3)
59:36 Weapon Get (Mega Man 3)
1:00:38 Dr. Wily Stage Map (Mega Man 3)
1:00:54 Dr. Wily Stage 1-2 (Mega Man 3)
1:02:39 Dr. Wily Stage 3-4 (Mega Man 3)
1:04:10 Dr. Wily Stage 5 (Mega Man 3)
1:05:44 Dr. Wily Stage Boss Battle (Mega Man 3)
1:06:31 Final Stage Clear (Mega Man 3)
1:06:39 Ending/Proto Man's Whistle (Mega Man 3)
1:08:19 Staff Roll (Mega Man 3)
1:10:29 Stage Select (Wily Tower)
1:11:03 Stage Start (Wily Tower)
1:11:10 Buster Rod G (Wily Tower)
1:13:11 Mega Water S (Wily Tower)
1:14:41 Hyper Storm H (Wily Tower)
1:16:34 Boss Battle (Wily Tower)
1:17:23 Stage Clear (Wily Tower)
1:17:31 Dr. Wily Stage Map (Wily Tower)
1:17:43 Dr. Wily Stage 1 (Wily Tower)
1:19:37 Dr. Wily Stage 2 (Wily Tower)
1:21:17 Dr. Wily Stage 3 (Wily Tower)
1:23:38 Dr. Wily Stage 4 (Wily Tower)
1:25:39 Final Stage Clear (Wily Tower)
1:25:51 Ending/Staff Roll (Wily Tower)
1:28:49 Game Over (Wily Tower)
1:28:55 Menu/Password (Unused) (Wily Tower)
Yamashita's original tracks are the highlight in my opinion. The instrumentation throughout isn't great, but the original tracks still end up sounding the best. Really catchy stuff. The other arrangements have some cool flairs to them but are otherwise kind of uninspired, although impressive considering how many tracks needed to be remade for this.
agreed
This game always sounded very unique and fitting way for Megaman. My preferred take on classic megaman music.
Probably the only good part of switch online expansion for genesis until they added a ton of genesis games last month lol.
Agreed. I always wished they'd done 4,5 and 6 on Genesis as well so I could have heard some of those songs on the hardware.
@@Masutora there's a rom hack called the sequel wars ruclips.net/video/oZzl8IpBAxM/видео.html
You probably came to hear how this one sounded on the Mega drive / Genesis.
00:32:40 -- Mega Man 2 - Dr. Wily Stage 1
Best wishes.
Nice! I always loved this take on the NES music even if some of them are mixed bags. 59:36 This alternative Mega Meg 3 weapon music is fire.
Shadow Man is probably my favourite. Sounds a bit like the Peter Gunn Theme in 50Hz or 0.85.
Nice to hear how this actually is supposed to sound.
Ran into old downloads of the OST & rips people did here on YT and they all have midis that are totally borked.
What's interesting about this OST is that each of the classic soundtracks seem to have been arranged with a different approach. MM1, for example, uses a decent variety of FM patches, but in a lot of cases feels really poorly done. MM2 meanwhile, is musically the most well done, and has the best channel usage but uses the same couple of instruments for every song. MM3 is similar to MM1 but less messy. And the Wily Tower tracks seem to have been composed with the same approach taken for MM2's arrangements.
I know that the NES games has its fans and the music is much loved but I prefer these 16 bit renditions of the Mega Man games.
When I discovered there was a Genesis Mega Man game I was so confused. I knew Capcom made great games but still hadn't quite understood how they were allowed to make games for other platforms at the time.
Mega Man 2 and 3 have some of the most high-energy soundtracks on the NES, but here? They certainly don't get me hyped up as much, but I wouldn't say these arrangements are terrible either. Woodman's stage sounds particularly good though!
Wily Tower Stage 4 is my jam. 🤟
A lot of these sounds feel like they've been done by ear, themes such as Quick Man have a few minor notation errors, which is probably why the MM1 Boss theme sounds notably strange, the very poor instrumentation of the original track led to some kind of misunderstanding that ended up having its tempo and even time signature massively altered
the MM1 arrangements also seem notably worse than the others to me. The whole package is all over the place on quality
The instrumentations are called "FM Patches" for your information and since it was a disastrous development in every sense, these ports were expected to occupy the most basic FM patches because programming them takes time and experience.
I don't find anything wrong with the FM patches heard here? Basic? Basic is sometimes the best. I love the generic Japanese FM patches, any game that sounds like Sonic The Hegehog music is a win for me. A lot of these tracks use the Sonic 3 Special Stage synths.
@@Oysterblade84 I think there's just too many brass type patches. I'd probably also like it a bit more if they had used PCM for the drums
@@DUSTINODELLOFFICIALUse the PCM sample player for drums and make more use of the Stereo capabilities of the Genesis and I'm sure the music would've sounded much better, but you get what you get and it's not bad.
Thank you so much for adding a HQ version of these tracks.
With MM2, a lot of the tracks feel quite a bit less intense due to having a lower tempo, but honestly that doesn't make them worse. I'd actually say a lot of the MM2 remixes here feel more powerful and emotional here. Take Quick Man's theme here as an example.
You're tracks are a little scrambled. The track at 19:19 is Dr Wily Stage Map, not Metal Man. Not sure what the drum fill labeled Dr Wily Stage Map at 32:29 is.
I kind of have an automated process for finding the track times and setting them up with the names, something probably got messed up somewhere. I'll see about fixing it
Good.
This is an all time classic.
Just as the development was disastrous, the arrangements are not bad, of course it uses the most basic FM patches of SMPS Z80 but for being of a very disastrous development it was not bad at all although it could have been much better.
These patches aren’t that basic for SMPS Z80 sound driver in fact some of them were used in Sonic 3 and Knuckles.
Thanks! Dustin's version long overdue
This is the NTSC version because the PAL version of the game and soundtrack run slower at 50 FPS. Lots of PAL releases on the Sega Mega Drive had slower versions of soundtracks. And, before this got released on NSO + Expansion Pack and also finally got a physical U.S. release, players in the U.S. had to subscribe to the Sega Channel to get Mega Man: The Wily Wars.
Actually before NSO it got released on the genesis mini, not sure if it's in the mini 2, but I have a mini 1.
@@SpeedsterBlurI forgot about that one.
Wily's stage sounds way too fast
Mega Man is one of my favorite franchises ever - it's between that and Yakuza - and though it may be blasphemous to the fanbase to say this, I really like a lot of these; they're great summer music! There are a few - particularly in 2, 3, and Wily Tower - that sounds like something you'd hear in a diner from whatever alternate universe OutRun takes place in.
They killed my boy MM2 Wily 1's bassline in the second section
Just a quick note, the timestamps for some of the MM2 tracks seem to be out of order. The whole thing is shifted 1 track behind what it should be.
This actually seems to be the case for all MM2 and MM3 tracks beyond metal man.
Cool soundtrack :)
Probably Capcom’s best use of the YM2612 Chip in my opinion.
It was not Capcom. It was pretty commom Capcom outsourcing development for Megadrive Games. Strider and Ghouls and Ghost was programmed by SEGA. Street Fighter 2 CE was initially outsourced, but Capcom disliked the work (check Megadrive SF2 prototype history).
I'm wondering why they didn't take the approach they did with SF2 SCE. Some of the songs in Wily Wars sound fine but others sound flat or weird.
@@NotaPizzaGRL Outsourcing, some songs were not developed by Capcom devs. Megadrive board was bnb for Capcom devs. Motorola 68000, Z80 and Yamaha FM Chip, this combo was the king of arcades. Capcom devs knew how to make music in Megadrive. But, also, before Street Fighter 2 SCE, Capcom was 1st partner of Nintendo, along with Square, Enix, Konami and others.