I’m so excited for these changes. I like that vet doesn’t mean better blobbing power. It no means more micro power with better vet abilities! I’m also a keen sniper player often with 20-30 kills. I’m going to slay with these changes now and so so happy the MGs will now work better too. Love this direction from the Dev team. Well done Relic! 😊😊😊😊😊
DAK main here. DAK was dominating at 51% win-rate in the previous patch. DAK got it's ultra-light AND light vehicles buffed, which synergizes PERFECTLY with the much earlier unlock of third-row upgrades to make early-mid game armor rush playstyles very OP. e.g. Using Italian Combined Arms, DAK can field Carro M13s after gaining only 4 CP, which after an investment of 35+40 fuel and 1200 manpower, can be upgraded for +120hp, +25% pen, +20% speed and +15% rotation rate. The same upgrades cost 35+40+100 fuel or 35+55+55 fuel in the previous patch. While it's possible to counter this, I think you'll see top-rated allied players prioritizing early AT even more so than currently. I expect a limited rollback of these DAK changes after Relic returns from holiday.
Thanks for the video Shark :) One note while listing: the Panther already had 160 dmg on main gun, with +40 it will be 200 (!) If you corrected it later and I didn't get to it yet, srry aha ;)
Bro fantastic catch. Thanks! Also, thanks again for your sportsmanship in our match a couple weeks ago. Look forward to meeting you again in the new patch
I've been messing with them a bit... They are useless outside 10 range, so you have to abuse camo and hold fire to set up ambushes... Difficult on some maps but so rewarding when done well
I do disagree about the ultralight healthbuffs at vet 3. Two points: 1. Side point: I believe this was already in the game in many cases (for example dingo never died to mines). And most vehicles did get a vet 3 health buff before this already, just wasn't stated. But this isn't a real argument. For example: I think dingo at vet 0-2 should actually die to mines haha (but it never did) 2. Real argument: This is for vet 3! Kind of sucks to lose a vet 3 to a mine. Mines are cool for sure but if you're driving around full health vet 3 and hit a random 30 muni mine and lose a unit you had for 20 minutes... I think it's nice to have that small buffer as a reward for getting these pretty flimsy ultra lights up that vet :D Fair if you disagree of course, but just imo!
Was waiting for this. Thank you
Of course! Just had to get home from work lol
Thank you relic for finally putting numbers and % to the vet bonuses🙏 and thank you Shark for the video!
Relic on the up and up
@N7-SHARK they want that holiday bonus
I’m so excited for these changes. I like that vet doesn’t mean better blobbing power. It no means more micro power with better vet abilities! I’m also a keen sniper player often with 20-30 kills. I’m going to slay with these changes now and so so happy the MGs will now work better too. Love this direction from the Dev team. Well done Relic! 😊😊😊😊😊
Interesting ability on the Greyhound. Does that mean it can only decap points and not capture themselves?
That's how I read it
the med tent doenst turn on its retreat point automaticly :(
Lol! Relic please fix!
That was fast! 🎉
Going as fast as I can! Now over to tightrope for testing!
DAK main here. DAK was dominating at 51% win-rate in the previous patch. DAK got it's ultra-light AND light vehicles buffed, which synergizes PERFECTLY with the much earlier unlock of third-row upgrades to make early-mid game armor rush playstyles very OP.
e.g. Using Italian Combined Arms, DAK can field Carro M13s after gaining only 4 CP, which after an investment of 35+40 fuel and 1200 manpower, can be upgraded for +120hp, +25% pen, +20% speed and +15% rotation rate. The same upgrades cost 35+40+100 fuel or 35+55+55 fuel in the previous patch. While it's possible to counter this, I think you'll see top-rated allied players prioritizing early AT even more so than currently. I expect a limited rollback of these DAK changes after Relic returns from holiday.
True, those advanced armory upgrades can show up even earlier now... Good point. Maybe this is the Patch of DAK ...
This is not Reddit. Discussion here is fine but the only PERSON you can criticize in these comments is me. Let's keep it civil.
Thanks everyone.
1200mp is like 4-5 looks squads, AT guns or just a few enemy vehicles, coz fuel flows anyway....
Orangepest and Havoc already have their takes...
Stuka laser guided strafe no nerf?😢
Just to its health, so it can be shot down easier... But I haven't really seen it yet
Thanks for the video Shark :)
One note while listing: the Panther already had 160 dmg on main gun, with +40 it will be 200 (!)
If you corrected it later and I didn't get to it yet, srry aha ;)
Bro fantastic catch. Thanks!
Also, thanks again for your sportsmanship in our match a couple weeks ago. Look forward to meeting you again in the new patch
@@N7-SHARK Look forward to it! o7 ^^
Now when AT are nerf and inf get nerf MP cost, we can see only chaos from light tanks spam. World of Tanks
Certainly looks like light vehicles are back right now
I may be the only one who gets melted when I use commandos.
I've been messing with them a bit... They are useless outside 10 range, so you have to abuse camo and hold fire to set up ambushes... Difficult on some maps but so rewarding when done well
thanks man i needed this lol beacuse i am an illiterate moron who is too impatient to read the update paige
It's a long one too! But happy to help :)
I do disagree about the ultralight healthbuffs at vet 3. Two points:
1. Side point: I believe this was already in the game in many cases (for example dingo never died to mines). And most vehicles did get a vet 3 health buff before this already, just wasn't stated. But this isn't a real argument. For example: I think dingo at vet 0-2 should actually die to mines haha (but it never did)
2. Real argument: This is for vet 3! Kind of sucks to lose a vet 3 to a mine. Mines are cool for sure but if you're driving around full health vet 3 and hit a random 30 muni mine and lose a unit you had for 20 minutes... I think it's nice to have that small buffer as a reward for getting these pretty flimsy ultra lights up that vet :D
Fair if you disagree of course, but just imo!
Totally valid thoughts... But now add the +120 health DAK can get through upgrades and their motorcycles may as well be medium tanks lol
@@N7-SHARK haha yeah I feel like krad shouldn't get those xD