CoH3 | ORCHID SPIDER Multiplayer Balance Notes and Analysis

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  • Опубликовано: 30 янв 2025

Комментарии • 30

  • @seangambogi7901
    @seangambogi7901 2 месяца назад +13

    Was waiting for this. Thank you

    • @N7-SHARK
      @N7-SHARK  2 месяца назад +5

      Of course! Just had to get home from work lol

  • @Turtlewar
    @Turtlewar 2 месяца назад +2

    Thank you relic for finally putting numbers and % to the vet bonuses🙏 and thank you Shark for the video!

    • @N7-SHARK
      @N7-SHARK  2 месяца назад +1

      Relic on the up and up

    • @Turtlewar
      @Turtlewar 2 месяца назад +1

      @N7-SHARK they want that holiday bonus

  • @AstonHodge
    @AstonHodge 2 месяца назад +1

    I’m so excited for these changes. I like that vet doesn’t mean better blobbing power. It no means more micro power with better vet abilities! I’m also a keen sniper player often with 20-30 kills. I’m going to slay with these changes now and so so happy the MGs will now work better too. Love this direction from the Dev team. Well done Relic! 😊😊😊😊😊

  • @CircaMustSurvive
    @CircaMustSurvive 2 месяца назад +4

    Interesting ability on the Greyhound. Does that mean it can only decap points and not capture themselves?

    • @N7-SHARK
      @N7-SHARK  2 месяца назад +2

      That's how I read it

  • @Zoulrage
    @Zoulrage 2 месяца назад +2

    the med tent doenst turn on its retreat point automaticly :(

    • @N7-SHARK
      @N7-SHARK  2 месяца назад +1

      Lol! Relic please fix!

  • @AcrossThePacific.
    @AcrossThePacific. 2 месяца назад +1

    That was fast! 🎉

    • @N7-SHARK
      @N7-SHARK  2 месяца назад +1

      Going as fast as I can! Now over to tightrope for testing!

  • @seangambogi7901
    @seangambogi7901 2 месяца назад +7

    DAK main here. DAK was dominating at 51% win-rate in the previous patch. DAK got it's ultra-light AND light vehicles buffed, which synergizes PERFECTLY with the much earlier unlock of third-row upgrades to make early-mid game armor rush playstyles very OP.
    e.g. Using Italian Combined Arms, DAK can field Carro M13s after gaining only 4 CP, which after an investment of 35+40 fuel and 1200 manpower, can be upgraded for +120hp, +25% pen, +20% speed and +15% rotation rate. The same upgrades cost 35+40+100 fuel or 35+55+55 fuel in the previous patch. While it's possible to counter this, I think you'll see top-rated allied players prioritizing early AT even more so than currently. I expect a limited rollback of these DAK changes after Relic returns from holiday.

    • @N7-SHARK
      @N7-SHARK  2 месяца назад +1

      True, those advanced armory upgrades can show up even earlier now... Good point. Maybe this is the Patch of DAK ...

    • @N7-SHARK
      @N7-SHARK  2 месяца назад

      This is not Reddit. Discussion here is fine but the only PERSON you can criticize in these comments is me. Let's keep it civil.
      Thanks everyone.

    • @zbigniew2628
      @zbigniew2628 2 месяца назад

      1200mp is like 4-5 looks squads, AT guns or just a few enemy vehicles, coz fuel flows anyway....
      Orangepest and Havoc already have their takes...

  • @kokop.1610
    @kokop.1610 2 месяца назад +2

    Stuka laser guided strafe no nerf?😢

    • @N7-SHARK
      @N7-SHARK  2 месяца назад

      Just to its health, so it can be shot down easier... But I haven't really seen it yet

  • @flintandfire1952
    @flintandfire1952 2 месяца назад +1

    Thanks for the video Shark :)
    One note while listing: the Panther already had 160 dmg on main gun, with +40 it will be 200 (!)
    If you corrected it later and I didn't get to it yet, srry aha ;)

    • @N7-SHARK
      @N7-SHARK  2 месяца назад +1

      Bro fantastic catch. Thanks!
      Also, thanks again for your sportsmanship in our match a couple weeks ago. Look forward to meeting you again in the new patch

    • @flintandfire1952
      @flintandfire1952 2 месяца назад +1

      @@N7-SHARK Look forward to it! o7 ^^

  • @itwasjustaluck
    @itwasjustaluck 2 месяца назад +1

    Now when AT are nerf and inf get nerf MP cost, we can see only chaos from light tanks spam. World of Tanks

    • @N7-SHARK
      @N7-SHARK  2 месяца назад +1

      Certainly looks like light vehicles are back right now

  • @ScanlineCity
    @ScanlineCity Месяц назад +1

    I may be the only one who gets melted when I use commandos.

    • @N7-SHARK
      @N7-SHARK  Месяц назад

      I've been messing with them a bit... They are useless outside 10 range, so you have to abuse camo and hold fire to set up ambushes... Difficult on some maps but so rewarding when done well

  • @damarcus-n7n
    @damarcus-n7n 2 месяца назад +2

    thanks man i needed this lol beacuse i am an illiterate moron who is too impatient to read the update paige

    • @N7-SHARK
      @N7-SHARK  2 месяца назад

      It's a long one too! But happy to help :)

  • @flintandfire1952
    @flintandfire1952 2 месяца назад +2

    I do disagree about the ultralight healthbuffs at vet 3. Two points:
    1. Side point: I believe this was already in the game in many cases (for example dingo never died to mines). And most vehicles did get a vet 3 health buff before this already, just wasn't stated. But this isn't a real argument. For example: I think dingo at vet 0-2 should actually die to mines haha (but it never did)
    2. Real argument: This is for vet 3! Kind of sucks to lose a vet 3 to a mine. Mines are cool for sure but if you're driving around full health vet 3 and hit a random 30 muni mine and lose a unit you had for 20 minutes... I think it's nice to have that small buffer as a reward for getting these pretty flimsy ultra lights up that vet :D
    Fair if you disagree of course, but just imo!

    • @N7-SHARK
      @N7-SHARK  2 месяца назад +1

      Totally valid thoughts... But now add the +120 health DAK can get through upgrades and their motorcycles may as well be medium tanks lol

    • @flintandfire1952
      @flintandfire1952 2 месяца назад

      @@N7-SHARK haha yeah I feel like krad shouldn't get those xD