Soft Ground Destruction VFX using Houdini 20

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  • Опубликовано: 20 дек 2024

Комментарии • 42

  • @frigbychilwether
    @frigbychilwether 9 месяцев назад +3

    Hi, amazing tutorial. At first looking at the movie at the start I assumed it was some kind of cloth simulation, not seen rbd used this way before, so much great information. Thanks.

    • @johannestiner
      @johannestiner  9 месяцев назад

      This could also be a job for Vellum, although not sure how Vellum would perform on a much larger scale.

  • @cabbshills5732
    @cabbshills5732 9 месяцев назад +2

    As a compositor and 3D generalist I have to say you really need to learn python in and out to truly get through anything and make sense of this software. Kudos to all the Technical Directors and you sir. I'll stick to compositing in Nuke and blender plugins when in a pinch. Coding is something not everyone can grasp unfortunately.

    • @johannestiner
      @johannestiner  9 месяцев назад +1

      What makes you think you need to learn Python to get anything out of Houdini?

    • @cabbshills5732
      @cabbshills5732 9 месяцев назад

      It really seems 99% of the cool stuff requires scripting.

    • @smrodek643
      @smrodek643 3 месяца назад

      @@cabbshills5732 i'd say that just basic overall knowledge of programming should be sufficient enough, there isn't much advanced programming just simple conditionals

  • @babyave
    @babyave 9 месяцев назад +1

    thank you so much. been looking for a tutorial like this

  • @utubeparpankaj
    @utubeparpankaj 3 месяца назад +1

    Very good instructions.Thanks

  • @Victor-tn4yk
    @Victor-tn4yk 8 месяцев назад +1

    Hello, first of all, really great tutorial, really intuitive and easy to follow, with an incredible final render! I'm wondering: do you think I can achieve the same exact result as you if I'm using Houdini 19.5, or are you using Houdini 20.0 specific tools? Thank you

    • @johannestiner
      @johannestiner  8 месяцев назад

      Thanks, yeah you can do this with older versions without a problem.

  • @spiderbrr
    @spiderbrr 7 месяцев назад +1

    Thanks very much!

  • @shubhamthakur3321
    @shubhamthakur3321 9 месяцев назад +1

    This tutorial is really helpful, may I know how your scrolling moments are so smooth and also rotating?

    • @johannestiner
      @johannestiner  9 месяцев назад +2

      I'm using a 3dconnexion spacemouse to move in the viewport

    • @shubhamthakur3321
      @shubhamthakur3321 9 месяцев назад

      @@johannestiner Ohh okay. Btw have one more question after creating name attribute in boolean fracture you got only two names, ground_0 and ground _1 for two pieces but for some reasons it gave me total 6 names for two pieces, ground_(0 to 5). Do you know why?

    • @johannestiner
      @johannestiner  9 месяцев назад +1

      @shubhamthakur3321 Maybe the noise is too strong on your cutting plane, and therefore, you get some overlapping faces creating more pieces? I assume if you don't noise the plane, you only get 2 pieces?

    • @shubhamthakur3321
      @shubhamthakur3321 9 месяцев назад

      @@johannestiner Ohh yeah thanks, infact it was too low in my case I gave some extra twisties to the line, so maybe that's why it needed little extra noise.

  • @ShivamYadav-v1d1f
    @ShivamYadav-v1d1f 9 месяцев назад +1

    How does your viewport move this way? Great tutorial btw

    • @johannestiner
      @johannestiner  9 месяцев назад +1

      Im using a 3dconnexion spacemouse.
      Thanks 😄

  • @sanjays-ki2wc
    @sanjays-ki2wc 3 месяца назад +1

    as a beginner to houdini i cant understand why your using @start_time and @duration and how they impact the simulation?

  • @invisible-o6v
    @invisible-o6v 8 месяцев назад +1

    Great

  • @melchiorwarntjes1701
    @melchiorwarntjes1701 6 месяцев назад

    Great tutorail!! I have a problem where the uv map is moving on the ground, it's like it is still constantly being projected from the top when the geo is moving. Any solution?

    • @johannestiner
      @johannestiner  6 месяцев назад

      Can't remember if I did this but if uv's are set before sim it shouldn't move. But you can use a rest node to freeze the uv's

    • @melchiorwarntjes1701
      @melchiorwarntjes1701 6 месяцев назад

      @@johannestiner I tried making the uv before the sim and it seemed to fix my problem. Thanks for the replay!!

  • @iamincompleteperson6794
    @iamincompleteperson6794 9 месяцев назад +3

    Brother put more videos ❤❤❤❤ mostly flip and vellum. Gore explosion still tutorials are very less if you can put it will lot helpful for us

    • @johannestiner
      @johannestiner  9 месяцев назад +1

      Rohan Dalvi have a series on this, Flippy Murders it's called 😄

    • @iamincompleteperson6794
      @iamincompleteperson6794 9 месяцев назад

      I am trying to get that course. But we need to apply using case study like sisu movie reference

  • @99joshmo
    @99joshmo 6 месяцев назад

    I have an issue where after I set up the point deform node tree the simulation stretches when the ground breaks!! I've looked through seemingly everything but I can't tell what I did wrong!

    • @johannestiner
      @johannestiner  5 месяцев назад

      In the video I created a deform name attribute that is used. You probably aren't using anything in the deform node or the wrong attribute

  • @ika-l2i
    @ika-l2i 5 месяцев назад

    Hi I rewacthed it 5 times I cannot get duration attribute any tip ?

  • @shashwatsrivastav6899
    @shashwatsrivastav6899 3 месяца назад

    Hey...where do you got grass from or you made it...if made then from where and how...

  • @invisible-o6v
    @invisible-o6v 8 месяцев назад

    If rubber toy as a collider how to get directions how to substract please help me

    • @johannestiner
      @johannestiner  8 месяцев назад

      Not really sure what you mean, you want the direction of your animated rubber toy? For that you could add a trail sop and set it to calculate velocity. Then, just invert the velocity and set that to a random dir attribute.

    • @invisible-o6v
      @invisible-o6v 8 месяцев назад

      @@johannestiner instead of line of I put rubber toy as a collider if any pieces collide with rubber toy then pieces will go same direction which one you show

    • @johannestiner
      @johannestiner  8 месяцев назад +1

      You can join the Discord (in the description) and post your hip file in the help channel.

    • @invisible-o6v
      @invisible-o6v 8 месяцев назад

      @@johannestiner thanks Johann

  • @PulwamaFunkars-i6e
    @PulwamaFunkars-i6e 4 месяца назад

    Possible in blender?

    • @johannestiner
      @johannestiner  4 месяца назад

      I dont use blender but I'm sure it's possible, it's just another 3d application.

  • @RicardoMejiaCaicedo
    @RicardoMejiaCaicedo 9 месяцев назад

    Great!