Another excellent video that is both informative and entertaining. I've said it each time but Thank you so much for this video series. You are great ambassadors for this game when it comes to helping new and/or returning players to TCG's. As excited I am to play this game when it comes out, I'm just as excited to share these videos with those in my group who haven't played anything like this before. Have a wonderful day and thank you once again.
That is very high praise, and we’ll do our best to maintain that status and quality since people like yourself value it so much. Your support means a lot, especially at this stage of our channel. -Jacob
Thank you! That’s music to my ears. Episode 5 will be more like this episode, but it may take a little more time because I want to be sure I get it just right. 😉
Thank you for putting together these videos! These are SO HELPFUL in learning better ways to play! I need to go through these videos multiple times to really digest the lessons here! I look forward to the rest of your videos on upping my game!
Since damage doesn't leave on a clean up step like in magic the gathering, I think there would be a wide market for collector dice with -1, -2, etc sides on the dice
Definitely, I know I’ll be looking for some cool dice fit for Lorcana damage counters before the game releases. Some sealed products come with small cardboard counters, but you’re right that people usually want something nicer for every day use. -Jacob
Honestly, I just bought a pack of dry erase cards for this reason. It'll also help me keep track of conditions on cards (like if I add Support or if something has Ward temporarily or whatever)
You’re nailing it with these videos. Such a great resource for new and returning players. I also play Solforge Fusion and I’m going to try and convince the community to make some videos along these lines.
So I understand that both having good trades because of ink costs and because of total cards used can be an advantage, but which one is more important? Where is the line between the two of them? I would imagine the tactical advantage of having a wider board is probably the slightest bit more valuable than making sure you use as much of your ink as possible, as long as the characters you’re filling the board with have reached a certain threshold of quality (like maybe 4 willpower or 2 lore). Does that sound reasonable? P.S. My son loves your content too! Every time I’m watching Lorcana content, he asks if it’s the Ready, Set Draw guys.
As you probably know, there’s always some wiggle room for gameplay advice depending on the variables that come with a game, but generally, fast decks in this game should seek to have the ink cost advantage in trades and care less about the number of cards they throw out. Ultimately the goal is to win before your empty hand dooms you. Slower decks will seek to answer problems with less cards but usually spend more mana early on.. and then hopefully stabilizing and using their cards left in hand to keep the late game pressure on. There’s a balance in the middle where most average decks float between that pretty much care about both advantages equally, but as you hopefully can tell from my answer, those two guidelines can vary depending on your deck’s strategy. The 5th episode (gonna be in the works for a little while) is all about “Tempo” and should help answer this exact question in a visual way 😉 -Jacob Edit: Forgot to mention that it’s awesome to hear that about your son! Sounds like you’re gonna have quite the Lorcana gameplay buddy come August!
The Jasmine had 2 damage already on her from the previous turn (Not from the opposing hook or Eric), and before she challenged the Prince Eric, the 2 damage was removed. In hindsight, I should have made it more clear that the red “1” meant “2 damage is on me” since they have 3 Willpower. Characters don’t lose willpower like health in other games. They hold damage until they have enough on them to be banished. So my video should have just shown 2 damage counters on them rather than the red “1”. Hope this makes sense.
Sadly you cannot. Once the cards have been put in your inkwell, they cannot be looked at again for the remainder of the game. However, you can keep a list of the cards inked to the side so that you know what your opponent has left to play. It can definitely help keep a competitive advantage. Great question. - Tyler
Absolutely! Your characters can gang up on any opposing character that’s exerted 😉 Just make sure you handle each challenge one at a time since it may affect who actually does the banishing. For example, if you want to challenge an opposing Moana with your Sgt Tibbs and Aladdin Heroic Outlaw, you’ll definitely want to challenge with Tibbs first so that Aladdin gets the knock out and his effect. -Jacob
7:40 Am I the only one who sees that you still made a suboptimal move here? Or at least your notation on the cards is inconsistent. If the 1 on Minnie and Jasmin means that they have only one will power left, you are right and this turn is optimal. But then why do they again only have 1 will power left after challenging Hook and Eric when they only do one damage each? If on the other hand the 1 stands for 1 damage they already had, then they wouldn't be banished by challenging Hook and Eric and it would have been more efficient to challenge first, putting both your characters to 2 damage (which they'd survive having 3 will power) and then playing coconut basket and the two auroras, healing the two damage from both (instead of only one before the challenge) and leaving you with two undamaged characters.
I made an editing mistake when reapplying the damage, so your first scenario is correct. The red numbers were a reflection of the damage they needed to be banished. They should have had a red “2” after challenging instead of a 1. If I were to remake this, I would just edit on damage counters instead of changing the willpower, since willpower doesn’t actually change.
Finding good channels for such a recent TCG is hard, thank you for these awesome videos brother 🙏🙏
Another excellent video that is both informative and entertaining. I've said it each time but Thank you so much for this video series. You are great ambassadors for this game when it comes to helping new and/or returning players to TCG's. As excited I am to play this game when it comes out, I'm just as excited to share these videos with those in my group who haven't played anything like this before.
Have a wonderful day and thank you once again.
That is very high praise, and we’ll do our best to maintain that status and quality since people like yourself value it so much. Your support means a lot, especially at this stage of our channel.
-Jacob
Holy cow! So good!! I feel like I am learning a ton about the game through these Lorcana Lessons. Thank you!!
Thank you! That’s music to my ears. Episode 5 will be more like this episode, but it may take a little more time because I want to be sure I get it just right. 😉
Thank you for putting together these videos! These are SO HELPFUL in learning better ways to play! I need to go through these videos multiple times to really digest the lessons here! I look forward to the rest of your videos on upping my game!
You are so welcome! It’s always a pleasure to hear that the videos are as helpful as I’d hoped when making them. 😁
-Jacob
Since damage doesn't leave on a clean up step like in magic the gathering, I think there would be a wide market for collector dice with -1, -2, etc sides on the dice
Definitely, I know I’ll be looking for some cool dice fit for Lorcana damage counters before the game releases. Some sealed products come with small cardboard counters, but you’re right that people usually want something nicer for every day use.
-Jacob
I’ll be printing some on my 3d printer
Good thing my game shop sells +# AND -# dice in bundles! I finally have a use for all the minus dice!
Honestly, I just bought a pack of dry erase cards for this reason. It'll also help me keep track of conditions on cards (like if I add Support or if something has Ward temporarily or whatever)
You’re nailing it with these videos. Such a great resource for new and returning players. I also play Solforge Fusion and I’m going to try and convince the community to make some videos along these lines.
I’m glad they are resonating with different kinds of players. And if you think someone would appreciate these kinds of videos for Solforge, make them!
This was an amazing video, Thank you.
Great video. Glad I stumbled here
Great video, thanks for the tips!
really like you video to see the difference between lorcana and other tcg i am use to
Great series!
Another great video 🎉
So I understand that both having good trades because of ink costs and because of total cards used can be an advantage, but which one is more important? Where is the line between the two of them? I would imagine the tactical advantage of having a wider board is probably the slightest bit more valuable than making sure you use as much of your ink as possible, as long as the characters you’re filling the board with have reached a certain threshold of quality (like maybe 4 willpower or 2 lore). Does that sound reasonable?
P.S. My son loves your content too! Every time I’m watching Lorcana content, he asks if it’s the Ready, Set Draw guys.
As you probably know, there’s always some wiggle room for gameplay advice depending on the variables that come with a game, but generally, fast decks in this game should seek to have the ink cost advantage in trades and care less about the number of cards they throw out. Ultimately the goal is to win before your empty hand dooms you. Slower decks will seek to answer problems with less cards but usually spend more mana early on.. and then hopefully stabilizing and using their cards left in hand to keep the late game pressure on.
There’s a balance in the middle where most average decks float between that pretty much care about both advantages equally, but as you hopefully can tell from my answer, those two guidelines can vary depending on your deck’s strategy.
The 5th episode (gonna be in the works for a little while) is all about “Tempo” and should help answer this exact question in a visual way 😉
-Jacob
Edit: Forgot to mention that it’s awesome to hear that about your son! Sounds like you’re gonna have quite the Lorcana gameplay buddy come August!
@@ReadySetDraw_TCG thanks as always for the thorough response! I look forward to seeing that video and all of the ones you post until then.
At 08:17 how exactly did Jasmine survive.
The Jasmine had 2 damage already on her from the previous turn (Not from the opposing hook or Eric), and before she challenged the Prince Eric, the 2 damage was removed.
In hindsight, I should have made it more clear that the red “1” meant “2 damage is on me” since they have 3 Willpower. Characters don’t lose willpower like health in other games. They hold damage until they have enough on them to be banished. So my video should have just shown 2 damage counters on them rather than the red “1”. Hope this makes sense.
I can't seem to find it anywhere, but based on this video it looks like you can use your ink to put down more than one character per turn?
Correct! If you have enough ink to pay for them all, you can play as many cards as you want on your turn!
So you can play a item and a char at the same turn ???
Yep! As long as you can pay the ink for a card, you can play it!
Can you look at the cards you or your opponent have inked anytime throughout the game?
Sadly you cannot. Once the cards have been put in your inkwell, they cannot be looked at again for the remainder of the game. However, you can keep a list of the cards inked to the side so that you know what your opponent has left to play. It can definitely help keep a competitive advantage. Great question. - Tyler
it is in the rules to offer a cut
So how does atk def work
Strength is how much damage they deal in challenges, and Willpower is how many damage counters it takes to banish them.
can you challenge an opponent's character with more than one of your characters?
Absolutely! Your characters can gang up on any opposing character that’s exerted 😉 Just make sure you handle each challenge one at a time since it may affect who actually does the banishing.
For example, if you want to challenge an opposing Moana with your Sgt Tibbs and Aladdin Heroic Outlaw, you’ll definitely want to challenge with Tibbs first so that Aladdin gets the knock out and his effect.
-Jacob
7:40 Am I the only one who sees that you still made a suboptimal move here? Or at least your notation on the cards is inconsistent.
If the 1 on Minnie and Jasmin means that they have only one will power left, you are right and this turn is optimal. But then why do they again only have 1 will power left after challenging Hook and Eric when they only do one damage each?
If on the other hand the 1 stands for 1 damage they already had, then they wouldn't be banished by challenging Hook and Eric and it would have been more efficient to challenge first, putting both your characters to 2 damage (which they'd survive having 3 will power) and then playing coconut basket and the two auroras, healing the two damage from both (instead of only one before the challenge) and leaving you with two undamaged characters.
I made an editing mistake when reapplying the damage, so your first scenario is correct. The red numbers were a reflection of the damage they needed to be banished. They should have had a red “2” after challenging instead of a 1.
If I were to remake this, I would just edit on damage counters instead of changing the willpower, since willpower doesn’t actually change.
That pile shuffle made me sick 🤢
I felt the same way lol!
-Alex
There’s a reason that short clip ends with a two thumbs down…lol
-Jacob
Great video! Thanks for the tips