When you sell strategics to the AI, first of all: ask "what will you give me for this?" If they don't offer anything they are not going to be interested and you don't have to bother. If they offer anything, they are interested in buying and you can sell. Now there are a few details to maximize your game: typically each strategic resource is worth 1.5 gpt from the AI. The thing is, on standard and marathon speed the number of turns per deal is even, which somehow causes 1 strategic to be rounded up to 2 gpt. So if you sell them 1 a time, they are going to give 2 gpt each. On the other hand, as long as they are interested they will buy 1-5, as many as you are offering. So it is possible you sell 1 for 2gpt, and then they are no longer interested for the second and on. Whereas if you immediately sell 5 horses, they are going to give you 7 gpt, which is better if there are not enough buyers ;)
He's playing with the NQ mod. Which balances a lot of the civs and policy trees out and whatever. This moves Babylon's scientist to philosophy in a balancing act for the civ. Which is why he rushed philosophy
@@nathanharris8896 they did change Poland. In the NQ mod Poland gets 20% discount on cultural policies. It doesn't just get a free one. It probably works out similar but it doesn't just get rationalism for free at Renaissance so I guess it's a nerf
Yeah, you need to put in "what will make this deal work" more to get a sense of what he'll settle with. 15gpt is huge - you probably could have gotten away with like 8 + open borders ish
Starkiller when you make a city, you naturally have 1 population in it, and each population you have contributes a certain amount of happiness, as well as having another city decreasing it as well. Not sure the exact numbers on it, but hope that clears it up :)
So pillaging a road built by an AI, but NOT in its borders, doesn't have a negative impact? Also, does chopping trees OUTSIDE of your borders give production too? To what city? Can you, even? The problem of watching these videos is that some thing are different cause the mod (which I guess I should start using...), some are different cause they were officially updated, some are different cause... At some point, it's kinda confusing...
You can chop outside your borders, but I think it might get a bit less production. In my current game (bnw, without mods), I found that forests 2 tiles from the city provided 20 hammers if within borders, or 13 if outside. You can chop really far away (4-5 tiles away) but only for 6 hammers. Before you chop, the tooltip should tell you to which city the hammers will be granted.
"Wanna war Montezuma...? I give you 1 horse for it !" :))
When you sell strategics to the AI, first of all: ask "what will you give me for this?" If they don't offer anything they are not going to be interested and you don't have to bother. If they offer anything, they are interested in buying and you can sell.
Now there are a few details to maximize your game: typically each strategic resource is worth 1.5 gpt from the AI. The thing is, on standard and marathon speed the number of turns per deal is even, which somehow causes 1 strategic to be rounded up to 2 gpt. So if you sell them 1 a time, they are going to give 2 gpt each. On the other hand, as long as they are interested they will buy 1-5, as many as you are offering. So it is possible you sell 1 for 2gpt, and then they are no longer interested for the second and on. Whereas if you immediately sell 5 horses, they are going to give you 7 gpt, which is better if there are not enough buyers ;)
nice
Yep, 2 gpt per resource. It feels like cheating though, especially when playing Russia.
wth happend on 5:20? His scout moved on top of a archer of Rome o.O
And could then just move on
"Somebody have a duplicate lux? no not really" *huns had 2 dup lux*
That moment when deity AI wars you without even sharing a border in Civ V.
Why didn't you settle the 2nd city next to the mountain for observatory?
What happened to the great scientist from getting writing? I didn't see it after you researched writing.
He's playing with the NQ mod. Which balances a lot of the civs and policy trees out and whatever. This moves Babylon's scientist to philosophy in a balancing act for the civ. Which is why he rushed philosophy
@@BrandinooWOW Thanks man. I'm kinda surprised they nerfed Babylon but didn't touch Poland. Still, I guess in a vacuum the decision makes sense.
@@nathanharris8896 they did change Poland. In the NQ mod Poland gets 20% discount on cultural policies. It doesn't just get a free one. It probably works out similar but it doesn't just get rationalism for free at Renaissance so I guess it's a nerf
Agh need the next video immediately! :*( Feelsbadman
I may of missed it, but why didn't you get a free great scientist at writing? (New to the game)
This is a mod balanced for simultaneous multiplayer games. Babylon is too op with scientist at writing so they moved it to philosophy
@@denizcetin7826 Ah right okay :)
Yeah, you need to put in "what will make this deal work" more to get a sense of what he'll settle with. 15gpt is huge - you probably could have gotten away with like 8 + open borders ish
sry if this is a noob question, but why you didn't lose happiness when u built your city?
Starkiller when you make a city, you naturally have 1 population in it, and each population you have contributes a certain amount of happiness, as well as having another city decreasing it as well. Not sure the exact numbers on it, but hope that clears it up :)
Because he settles on top of luxuries. +4 happiness negates the 4 unhappiness (3 from city and 1 from pop)
Because he improved the sugar in his capital on the same turn, giving him +4 happiness, while settling does -4 happiness. Cancels out
So pillaging a road built by an AI, but NOT in its borders, doesn't have a negative impact?
Also, does chopping trees OUTSIDE of your borders give production too? To what city? Can you, even?
The problem of watching these videos is that some thing are different cause the mod (which I guess I should start using...), some are different cause they were officially updated, some are different cause...
At some point, it's kinda confusing...
You can chop outside your borders, but I think it might get a bit less production. In my current game (bnw, without mods), I found that forests 2 tiles from the city provided 20 hammers if within borders, or 13 if outside.
You can chop really far away (4-5 tiles away) but only for 6 hammers. Before you chop, the tooltip should tell you to which city the hammers will be granted.
*Ximicacan intensifies*
rip baybylon
10:30
Filthy not using EUI :/
That _is_ EUI...