That's why I freaking love this guy ! You always give out small tips that can be so useful. Thanks to you, I can now make super smooth rolls and non wobbely elements when you add a series of rolls that have the same value. Thanks you for everything ! You revived my passion of making roller coasters !
I’ve always wondered how other nl2 creators made roller coasters… thanks for making this video! There’s many things here that I will definitely use to improve my roller coasters!
I've muddled my way through creating coasters and building supports. But I lacked the knowledge to really finesse things. Plenty of tutorials out there cover the basics, but NONE cover the ideas of really finessing the layout and forces the way you do. Like you said in the beginning you love the details and it's those small details that end up really selling a coaster as realistic. So I'll be watching this several times more and any others you do. Subscribed. Hope to see many more of your tutorials.
Thank you so much! I try to hit every point I wish other RUclipsrs would have mentioned years ago when I had so many questions but no videos to go to for the exact answer I needed! So I try and cover as broad as I can! I will definitely have more tutorials! Going to be putting together one here soon! 😁
I’ve been playing NL2 for a little over a year now and knew a decent amount of this, but the tips with the rolls will help a LOT! I’ll definitely start using that technique more. Thanks for putting the time and effort into this video! I thoroughly enjoyed it and would love to see more like this
I'm glad I was able to help! :D I plan to do more tutorials! Maybe not this long LOL but definitely 5 to 10 minute tutorials, my next one will more than likely be on doing weird elements and how I come up with wacky elements! I'm glad you enjoyed it :)
This has helped me so much, I just started NL2 2 days ago and I made my first rmc recreation (Medusa at six Flags new mexico). I think it’s pretty smooth and I think I did a very well job coming from a person that has some planet coaster expierience. Thanks so much
Glad I can help and better improve your coasters! More tutorials coming in the near future! So hopefully I can hit more points to even further help out! 😁
I like how you're a stickler on making sure it's smooth!!! It makes a big difference on "rideability" of the coaster. Yes people I know this is a sim style game but the facts are the facts ridin' on rails should be just that smooth as a bee's ass,and nothing that will separate your cranium from your body right 👍👍👍🤘
Im not entirely sure if I remember lol but I think the supports will show up after you go into wooden support generator > generate Final and the catwalks should be there. I think it only shows up if you already turned on the catwalks in the lift hill/brakes style settings. Again, not sure if im right but I think so.
I hope I was able to clear somethings up or answer some questions you may have had! I’m glad you enjoyed the tutorial! Based on feedback I will end up doing more tutorials over time! 😁
I’m glad to be able to help! I have another tutorial coming out very soon! It is a little longer than this one but it goes pretty in depth on many things I briefly covered in this one! 😁
What I usually do for the rolls is I make them strict on the straight parts so that when you want to make something with banking it doesn’t make ur lift tilted, if that makes sense
Alrighty! It would be fun to do! From a viewer/learning point of view, in your personal opinion, what coaster should I RMC for the tutorial that’s very well known? Once I have that the tutorial is a matter of recording it! 😁
@@cartcody I would think you would want to do maybe a smaller sized roller coaster since its just a tutorial. Maybe one of the Giant Dippers (either the one at Santa Cruz Beach Boardwalk or Belmont Park) or Roar at SF America.
I’m making my first coaster and on one of the hills it says it will be -1.1 gs but in the game it speeds over that hill so fast that there is no way it only pulls -1.1 gs I don’t know what’s happening any advice on how to fix it?
If it reads as -1.1g then it’s -1.1g lol, if you feel the pacing is to fast for that part regardless of forces given, you can make the hill taller or you can widen the hill out more. The thing is to try and keep the negative forces consistent and not jittery across it, but the forces given are the forces it is lol! But the forces are different in each row. Also keep in mind the forces are all based on the middle of the train, not front or back. So in the front of back it could possibly be more than -1.1g but like I say in my tutorial throughout, it’s all about adjusting 😁 hope I was able to help!
Can’t wait to put this to use in UCX. I don’t have money to play nl2 so I got UCX and they use some of the same elements so that’s great! Thank you for your time in doing this; I subbed to you :)
The only way I found is actually a pretty tedious way of going about it, but basically you can import the same coaster you’re working on so it will overlay your coaster, then freeze 1. On the other change the coaster type to something like “rocket coaster” for example. After then set the cat walks on for the lift then click the rest of the layout and chance it to “invisible segment” and then freeze that. It’s a tedious way, BUT it works 😁
Unfortunately no, but I recommend going top view and draw out the overhead view of the overlapping part then go to perspective and click one node at a time and hit page up or page down to raise and lower the nodes and you can see the clearance real time! Hope this helps!
This worked but id like to know how to make things on a diagonal axis. Im making a coaster and i made it turn out of the station instead of keeping straight and its almost impossible for me to get the lifthill and drop to be straight even with strict nodes
Okay, so for this you will want to go to top view, and rotate the track in the diagonal direction you want it to go, then select all of the nodes you want to make straight in top view and after that in the track tab you will click “make 2d straight” and it should straighten all of what you selected without deforming the track, it also works in other views but only in certain ways of building, I’m recording a couple tutorials today so I’ll cover that for sure! I hope this helps! 😁
what i think the problem is, when you make a lift hill and its strict, at the very top of the lift make sure that vertex is not strict. then you can do the crest of the lift and down with the drop without it becoming a bend lift hill!
Thanks so much I'm Autistic your tutorial has helped me so much greatly appreciated
That's why I freaking love this guy ! You always give out small tips that can be so useful. Thanks to you, I can now make super smooth rolls and non wobbely elements when you add a series of rolls that have the same value. Thanks you for everything ! You revived my passion of making roller coasters !
I’ve always wondered how other nl2 creators made roller coasters… thanks for making this video! There’s many things here that I will definitely use to improve my roller coasters!
Anytime! Glad I am able to help :D id love to see some of your designs after before and after the tutorial!
@@cartcody I bet there will be a difference!
I've muddled my way through creating coasters and building supports. But I lacked the knowledge to really finesse things. Plenty of tutorials out there cover the basics, but NONE cover the ideas of really finessing the layout and forces the way you do. Like you said in the beginning you love the details and it's those small details that end up really selling a coaster as realistic. So I'll be watching this several times more and any others you do. Subscribed. Hope to see many more of your tutorials.
Thank you so much! I try to hit every point I wish other RUclipsrs would have mentioned years ago when I had so many questions but no videos to go to for the exact answer I needed! So I try and cover as broad as I can! I will definitely have more tutorials! Going to be putting together one here soon! 😁
I’ve been playing NL2 for a little over a year now and knew a decent amount of this, but the tips with the rolls will help a LOT! I’ll definitely start using that technique more. Thanks for putting the time and effort into this video! I thoroughly enjoyed it and would love to see more like this
I'm glad I was able to help! :D I plan to do more tutorials! Maybe not this long LOL but definitely 5 to 10 minute tutorials, my next one will more than likely be on doing weird elements and how I come up with wacky elements! I'm glad you enjoyed it :)
@@cartcody Oooo I can’t wait to see it!!
This is by far the best tutorial. I’m probably biased because you make my favorite coasters 😂 Thank you
Thank you so much! :D That means a lot! Hopefully I was able to help, if not then I hope it was entertaining 🤣
This has helped me so much, I just started NL2 2 days ago and I made my first rmc recreation (Medusa at six Flags new mexico). I think it’s pretty smooth and I think I did a very well job coming from a person that has some planet coaster expierience. Thanks so much
Glad I can help and better improve your coasters! More tutorials coming in the near future! So hopefully I can hit more points to even further help out! 😁
I like how you're a stickler on making sure it's smooth!!! It makes a big difference on "rideability" of the coaster. Yes people I know this is a sim style game but the facts are the facts ridin' on rails should be just that smooth as a bee's ass,and nothing that will separate your cranium from your body right 👍👍👍🤘
Thank you soooo much. I have had the program but been confused for a while. Thanks 🙏
Im not entirely sure if I remember lol but I think the supports will show up after you go into wooden support generator > generate Final and the catwalks should be there. I think it only shows up if you already turned on the catwalks in the lift hill/brakes style settings. Again, not sure if im right but I think so.
I hope I was able to clear somethings up or answer some questions you may have had! I’m glad you enjoyed the tutorial! Based on feedback I will end up doing more tutorials over time! 😁
@@CoasterPlatypus thanks, I’ll give it a try
I just got NL2 and this was pretty helpful. When I first got the game I had absolutely no clue what to do and it looked so confusing.
I’m glad to be able to help! I have another tutorial coming out very soon! It is a little longer than this one but it goes pretty in depth on many things I briefly covered in this one! 😁
@@cartcody I’m having an issue where even if I don’t rotate the track at all, the whole thing is rotated sideways, do you know how to fix that?
@@CoasterCheetah are you able to explain a little bit more? I can help I just need to fully understand 🤣
@@cartcody I actually got it, all I needed to do was add more rolls 😂
Quality tutorial. I’m going to post this on my community tab.
I loved the coloring part! Really helped 👍
Thank you! I have never seen anyone do a coloring portion for no limits, sometimes it can be more than just clicking colors!
@@cartcody yeah, even with my knowledge of art I still find it hard to pick good color combos. This helps!
What I usually do for the rolls is I make them strict on the straight parts so that when you want to make something with banking it doesn’t make ur lift tilted, if that makes sense
either way works! :D The way I explain was the way I go about doing them but you can get the same outcome with a different way!
That last inversion was cool.
A tutorial on the RMC recreations would be awesome!
Alrighty! It would be fun to do! From a viewer/learning point of view, in your personal opinion, what coaster should I RMC for the tutorial that’s very well known? Once I have that the tutorial is a matter of recording it! 😁
@@cartcody I would think you would want to do maybe a smaller sized roller coaster since its just a tutorial. Maybe one of the Giant Dippers (either the one at Santa Cruz Beach Boardwalk or Belmont Park) or Roar at SF America.
This vid was great! You should do a series of 10 min vids or something on specific elements like corkscrews
That’s a great idea! I think I’ll take you up on that! It will be a bit before I can jump into the series! But consider it done! 😁
@@cartcody Cody??????
Thanks very helpful! I believe I can make something decent now!
🤣 I’m sure you could make something better than decent! Have faith, I would love to see some of your designs! 😁
I love you
I love you
first
Second!
I am currently struggling to submit my parks to the Steam Workshop where apparently you can be viewed publicly. Any tips with that?
Can you help every time I put a turn in my track the whole track goes totally on its side
How do you install it? Is it available on windows?
i hope to buy this but it helped me understand th basics with the demo
I’m making my first coaster and on one of the hills it says it will be -1.1 gs but in the game it speeds over that hill so fast that there is no way it only pulls -1.1 gs I don’t know what’s happening any advice on how to fix it?
If it reads as -1.1g then it’s -1.1g lol, if you feel the pacing is to fast for that part regardless of forces given, you can make the hill taller or you can widen the hill out more. The thing is to try and keep the negative forces consistent and not jittery across it, but the forces given are the forces it is lol! But the forces are different in each row. Also keep in mind the forces are all based on the middle of the train, not front or back. So in the front of back it could possibly be more than -1.1g but like I say in my tutorial throughout, it’s all about adjusting 😁 hope I was able to help!
@@cartcody ok thank you
i watched until the end, and ive benn trying to make a good rmc, but can't can you make an rmc tutorial?
Can’t wait to put this to use in UCX. I don’t have money to play nl2 so I got UCX and they use some of the same elements so that’s great! Thank you for your time in doing this; I subbed to you :)
what is the difference between the pro version and the normal version? i just got the normal version but i want to know the difference.
I also have a question. How do you make catwalks for RMC coasters?
The only way I found is actually a pretty tedious way of going about it, but basically you can import the same coaster you’re working on so it will overlay your coaster, then freeze 1. On the other change the coaster type to something like “rocket coaster” for example. After then set the cat walks on for the lift then click the rest of the layout and chance it to “invisible segment” and then freeze that. It’s a tedious way, BUT it works 😁
@@cartcody yeah that's what I do but with the classic intamin mega coaster style. Either way works
Hey I know its a late comment! just wondering wether you could do a boomerang tutorial? im making chessingtons jumanji coaster
is there the lap bar new gen intamin trains on nl2
I have a problem the fly by view doesn't work because i'm stil in the train .
Do you know how i fix this?
38:13 is this what you're talking about? if not I can try to explain better lol! but hopefully this is able to help! :D
@@cartcody thanks
Why is there no fly by view
Is there a way to hide segments of unfreeze track, it becomes nearly impossible to continue after the track overlap it's self on all the views
Unfortunately no, but I recommend going top view and draw out the overhead view of the overlapping part then go to perspective and click one node at a time and hit page up or page down to raise and lower the nodes and you can see the clearance real time! Hope this helps!
How do you add vertices in between without editing anything, just puting them on the track
11:52 does this help at all? You click insert vertex and click in between the nodes and it should place them in between without deforming the track! 😁
@@cartcody I see now! thank you!
It all confuses me lol are you using a computer to do this
Indeed! And a LOT of rendering 🤣 trust and believe I’ll be doing more of these 🤣
RMC hybrid tutorial please!
Anything in particular about RMC you want to know how to do? Certain elements? Maintaining pacing?
How do you delete nodes or go back after messing up?
Ctrl+Z
This worked but id like to know how to make things on a diagonal axis. Im making a coaster and i made it turn out of the station instead of keeping straight and its almost impossible for me to get the lifthill and drop to be straight even with strict nodes
Okay, so for this you will want to go to top view, and rotate the track in the diagonal direction you want it to go, then select all of the nodes you want to make straight in top view and after that in the track tab you will click “make 2d straight” and it should straighten all of what you selected without deforming the track, it also works in other views but only in certain ways of building, I’m recording a couple tutorials today so I’ll cover that for sure! I hope this helps! 😁
@@cartcody Omg thanks!! this helped alot. im still fairly new to NL2 and it was kinda weird getting used to things
beam nodes dont work plsssss help
before i die
Sorry about the late response, what exactly about beam nodes is not working?
I follow the beginning of the vid and if I want a curved drop my fking lift hill turns with it even if it's fking strict
Do you have discord? I can help much better on there!
what i think the problem is, when you make a lift hill and its strict, at the very top of the lift make sure that vertex is not strict. then you can do the crest of the lift and down with the drop without it becoming a bend lift hill!
WHY ARE YOU RECORDING AT 3AM???
Best ideas, creativity and production happens at night 😁
that zero g stall looks to rounded conpared to real life
Can we do 69 carts
Oh you bet! And it would be a nice long train 😉🍆
SO HARD
1:20
Are you trying to find custom heartlines?
@@cartcody oh no, I just left a timestamp so I can find that point later on, but if possible yes I would like to know your ideal heart-line.
intamin designer trying fool us huh
Just play planet coaster what the fuck is this thing 😭 💀