I'm really excited for s2 cs! Already started meshing a map in the HLA editor and will port it over to cs when that comes! Thank you for your videos. Both this new series and the crash course. Have helped me lots. I'll probably start sharing my project in the discord when the actual cs tools come
I mapped for CSS back in the day and I'm super excited to jump back in. These videos are great primers to prepare to the way. I'll be back once I have access 😉👍
excellent tips, would love any number of mapping videos as there's usually insight to be gained regardless of whether you're making it a tutorial or not
Thank you! I always feel like any technique that you can pick up and put into the toolkit to use when the time calls always means theres something to learn each time!
Awesome! These workflow tutorials are extremely helpful A question, is that house one large mesh? Is there a rule of thumb when/ where to separate it? - would be cool to see that Thanks 4:20 Shift-Q Alt-Shift-Q - cool thing
It seems to me that to build a house with several rooms, it would be easier to use a plane rather than a cube. For example, we create a plane, set it according to the area of the house, and using the same Clipping Tool or Edge Cut Tool we cut out the walls along the grid, while preserving the doorways. Next, we simply extrude the resulting walls upward and finish the doorways. Well, then the windows, the roof... I don’t understand something right, of course 🤔🤔🤔🤔
@@eagleonedevelopmentteam849 weirdly enoug valve mentined that the minimum card needed is rtx 2060 ti 6 gb ! i dont think ti version have less then 8gb, im thinking about buying rtx 2060 6gb just to mess around hammer there is a lot of cs 1.6 old maps that i wanted to put on my cs go server but they were not greatly converted to cs go , the design of those maps were shit, so im thinking to learn to maps so i can bringg some nostalgia hapinnes to this comunity.
@@eagleonedevelopmentteam849 Ultimately, it's up to you and your own time! I appreciated them because I personally gained more from it, seeing how these s2 hammer elements shape up into something "whole" in an hour. I get it though - this is definitely going to be much more helpful for the brand new CS2 people coming in. However, once they learn, I think they will benefit from the one-shots as well.
The tutorial assumes that you have gone through the crash course - but I digress it will be helpful to have. I will add a keyboard starting with #3 since the second episode is already filmed
I'm really excited for s2 cs! Already started meshing a map in the HLA editor and will port it over to cs when that comes! Thank you for your videos. Both this new series and the crash course. Have helped me lots. I'll probably start sharing my project in the discord when the actual cs tools come
Awesome can’t wait to see the work!
I mapped for CSS back in the day and I'm super excited to jump back in. These videos are great primers to prepare to the way. I'll be back once I have access 😉👍
Can't wait to see what you make!
The man HIMSELF is back in the game!
Great tutorial as always and it's a bit more fast paced than before, looks nice.
Thank you! Feeling the second wind on tutorials and hoping to push these more advanced ones out with a quicker pace
Reminds me of the original series of Hammer tutorials created by 3kliksphilip back in the day, fantastic work and thank you for helping the community!
Much appreciated for the kind words - hope to be in the same breath as 3kliks for source 2!
Great to see you back! I’m hyped for s2 and its amazing workflow
Hope you enjoy it!
Thank you. This is inspiring.
You are so welcome!
excellent tips, would love any number of mapping videos as there's usually insight to be gained regardless of whether you're making it a tutorial or not
Thank you! I always feel like any technique that you can pick up and put into the toolkit to use when the time calls always means theres something to learn each time!
YES YOUR BACK BABYY
Let's get this going!!!
thanks for video, I'm excited to try out source 2 :))
Hope you enjoy it!
Cool. Love it!
Thanks!
Very nice to see you continue tutorials!
Thank you for your support! :D
how do i start mapping in s&box
I'm very happy!
Yassss!!!
Awesome! These workflow tutorials are extremely helpful
A question, is that house one large mesh? Is there a rule of thumb when/ where to separate it? - would be cool to see that
Thanks
4:20 Shift-Q Alt-Shift-Q - cool thing
It’s one mesh which you can separate later usually on a room by room basis for cubemaps. But fp cubemaps will change soon so it might not be necessary
Heck yeah!
Hell yeah lets gooo!
crash course comes back better than ever
Hammerhead is the new rise!
what's the music in the background?
RUclips audio library
It seems to me that to build a house with several rooms, it would be easier to use a plane rather than a cube. For example, we create a plane, set it according to the area of the house, and using the same Clipping Tool or Edge Cut Tool we cut out the walls along the grid, while preserving the doorways. Next, we simply extrude the resulting walls upward and finish the doorways. Well, then the windows, the roof... I don’t understand something right, of course 🤔🤔🤔🤔
So many correct ways to make it! Would love to see your workflow :)
does my rx 5700xt work with hammer cs 2 ?
No I don't believe it has RT
@@eagleonedevelopmentteam849
weirdly enoug valve mentined that the minimum card needed is rtx 2060 ti 6 gb !
i dont think ti version have less then 8gb, im thinking about buying rtx 2060 6gb just to mess around hammer
there is a lot of cs 1.6 old maps that i wanted to put on my cs go server but they were not greatly converted to cs go , the design of those maps were shit, so im thinking to learn to maps so i can bringg some nostalgia hapinnes to this comunity.
CSGO2 ??? It got released already ?
Rumor is in the next month so get ready
comeback
Better than ever!
With csgo nades needing high skyboxes and lots of unobstructed space above the play area can these inverted blocks be utilized well?
Source 2 makes it easier to make sure that the skybox and in bounds play area fits the map as designed!
Can you please do some more hour long no commentary build sessions? those were great!
I've sort of replaced those with these but if you really feel like the straight shot ones are fun I can upload those too seperately!
@@eagleonedevelopmentteam849 Ultimately, it's up to you and your own time! I appreciated them because I personally gained more from it, seeing how these s2 hammer elements shape up into something "whole" in an hour. I get it though - this is definitely going to be much more helpful for the brand new CS2 people coming in. However, once they learn, I think they will benefit from the one-shots as well.
THX
Welcome
wait this looks so much easier than hammer 1
It is so intuitive and modelling friendly you'll never go back
@@eagleonedevelopmentteam849 i think it's more the fact that it doesn't get as crowded anymore since you can edit faces through the 3d viewport easily
Please, show hot keys
I already filmed #2 but I'll add that back for #3 and so on
you dont say what buttons to press 50% of the time
The tutorial assumes that you have gone through the crash course - but I digress it will be helpful to have. I will add a keyboard starting with #3 since the second episode is already filmed
asmr
Your voice too mshee