Hammerhead #1 - Make a house in Source 2 (Counter Strike 2, S&box, HLA)

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  • Опубликовано: 22 дек 2024

Комментарии • 58

  • @froddoyo
    @froddoyo Год назад +8

    I'm really excited for s2 cs! Already started meshing a map in the HLA editor and will port it over to cs when that comes! Thank you for your videos. Both this new series and the crash course. Have helped me lots. I'll probably start sharing my project in the discord when the actual cs tools come

  • @inkraktare
    @inkraktare Год назад +1

    I mapped for CSS back in the day and I'm super excited to jump back in. These videos are great primers to prepare to the way. I'll be back once I have access 😉👍

  • @scaros2142
    @scaros2142 Год назад +5

    The man HIMSELF is back in the game!
    Great tutorial as always and it's a bit more fast paced than before, looks nice.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +1

      Thank you! Feeling the second wind on tutorials and hoping to push these more advanced ones out with a quicker pace

  • @INCASEHASUTUBE
    @INCASEHASUTUBE Год назад +6

    Reminds me of the original series of Hammer tutorials created by 3kliksphilip back in the day, fantastic work and thank you for helping the community!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +2

      Much appreciated for the kind words - hope to be in the same breath as 3kliks for source 2!

  • @mythicalgod
    @mythicalgod Год назад +2

    Great to see you back! I’m hyped for s2 and its amazing workflow

  • @willhart2188
    @willhart2188 Год назад +5

    Thank you. This is inspiring.

  • @fatsumo
    @fatsumo Год назад +2

    excellent tips, would love any number of mapping videos as there's usually insight to be gained regardless of whether you're making it a tutorial or not

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +1

      Thank you! I always feel like any technique that you can pick up and put into the toolkit to use when the time calls always means theres something to learn each time!

  • @rodlopt
    @rodlopt Год назад +2

    YES YOUR BACK BABYY

  • @Danuxsy
    @Danuxsy Год назад

    thanks for video, I'm excited to try out source 2 :))

  • @Splarkszter
    @Splarkszter Год назад

    Cool. Love it!

  • @gmodn
    @gmodn Год назад

    Very nice to see you continue tutorials!

  • @woo-wer
    @woo-wer 2 месяца назад

    how do i start mapping in s&box

  • @nuev_turn
    @nuev_turn Год назад

    I'm very happy!

  • @lambdarokh
    @lambdarokh Год назад

    Awesome! These workflow tutorials are extremely helpful
    A question, is that house one large mesh? Is there a rule of thumb when/ where to separate it? - would be cool to see that
    Thanks
    4:20 Shift-Q Alt-Shift-Q - cool thing

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      It’s one mesh which you can separate later usually on a room by room basis for cubemaps. But fp cubemaps will change soon so it might not be necessary

  • @Mr_Squarepeg
    @Mr_Squarepeg Год назад

    Heck yeah!

  • @trende2001
    @trende2001 Год назад

    crash course comes back better than ever

  • @stinkyviewerid
    @stinkyviewerid Год назад

    what's the music in the background?

  • @maxik2693
    @maxik2693 Год назад

    It seems to me that to build a house with several rooms, it would be easier to use a plane rather than a cube. For example, we create a plane, set it according to the area of ​​the house, and using the same Clipping Tool or Edge Cut Tool we cut out the walls along the grid, while preserving the doorways. Next, we simply extrude the resulting walls upward and finish the doorways. Well, then the windows, the roof... I don’t understand something right, of course 🤔🤔🤔🤔

  • @MaYeRsDz94
    @MaYeRsDz94 Год назад

    does my rx 5700xt work with hammer cs 2 ?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      No I don't believe it has RT

    • @MaYeRsDz94
      @MaYeRsDz94 Год назад

      @@eagleonedevelopmentteam849
      weirdly enoug valve mentined that the minimum card needed is rtx 2060 ti 6 gb !
      i dont think ti version have less then 8gb, im thinking about buying rtx 2060 6gb just to mess around hammer
      there is a lot of cs 1.6 old maps that i wanted to put on my cs go server but they were not greatly converted to cs go , the design of those maps were shit, so im thinking to learn to maps so i can bringg some nostalgia hapinnes to this comunity.

  • @V-95K
    @V-95K Год назад +1

    CSGO2 ??? It got released already ?

  • @Set3154
    @Set3154 Год назад +1

    comeback

  • @KilSoIdier
    @KilSoIdier Год назад

    With csgo nades needing high skyboxes and lots of unobstructed space above the play area can these inverted blocks be utilized well?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +1

      Source 2 makes it easier to make sure that the skybox and in bounds play area fits the map as designed!

  • @OmnipotentZORG
    @OmnipotentZORG Год назад +1

    Can you please do some more hour long no commentary build sessions? those were great!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      I've sort of replaced those with these but if you really feel like the straight shot ones are fun I can upload those too seperately!

    • @OmnipotentZORG
      @OmnipotentZORG Год назад

      @@eagleonedevelopmentteam849 Ultimately, it's up to you and your own time! I appreciated them because I personally gained more from it, seeing how these s2 hammer elements shape up into something "whole" in an hour. I get it though - this is definitely going to be much more helpful for the brand new CS2 people coming in. However, once they learn, I think they will benefit from the one-shots as well.

  • @Natrexq
    @Natrexq 7 месяцев назад

    THX

  • @memes_gbc674
    @memes_gbc674 Год назад

    wait this looks so much easier than hammer 1

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      It is so intuitive and modelling friendly you'll never go back

    • @memes_gbc674
      @memes_gbc674 Год назад

      @@eagleonedevelopmentteam849 i think it's more the fact that it doesn't get as crowded anymore since you can edit faces through the 3d viewport easily

  • @titanovsky
    @titanovsky Год назад +1

    Please, show hot keys

  • @ijv5567
    @ijv5567 Год назад

    you dont say what buttons to press 50% of the time

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +1

      The tutorial assumes that you have gone through the crash course - but I digress it will be helpful to have. I will add a keyboard starting with #3 since the second episode is already filmed

  • @mshee32
    @mshee32 Год назад

    asmr