Hammerhead #3 - Sci-Fi Architecture in Source 2 (Counter Strike 2, S&box, HLA)

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  • Опубликовано: 22 дек 2024

Комментарии • 73

  • @bshap495
    @bshap495 Год назад +19

    I've never seen such a detailed environment created with only meshes. Very impressive.

  • @moonbearthegreat
    @moonbearthegreat Год назад +7

    Yes! More Hammerhead please these have been so helpful especially since info on source 2 hammer is so scarce it feels like.

  • @mythicalgod
    @mythicalgod Год назад +2

    This is crazy good! I'm really amazed how much hammer has evolved compared to the original Source. Thanks for this video, I can't wait for more :D

  • @SirRimbya
    @SirRimbya Год назад

    Coming from hammer sdk and really appreciating the simplicity of it my mind is being blown every thirty seconds with what these new tools can do. I have A LOT to learn. 😅

  • @JishJosh
    @JishJosh Месяц назад

    this BLEW MY MIND

  • @Wozner
    @Wozner Год назад +1

    I think, it would be quite heavy for compiling that into BSP, but, as for making a concept model, and then exporting that blockout to 3d package, and making a model out of it, would be just fantastic for optimization needs!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      You have so many choices!

    • @Wozner
      @Wozner Год назад

      @@eagleonedevelopmentteam849 Actually, I was wrong about BSP strucutre for Source 2. I am old map maker, and used for BSP-like way of making mays, however while making my map for CS2, I investigated documentation, and it turns out, that Source made an incredible thing, they moved away from BSP structure, and the mesh you do in Hammer, is being compiled into a model, not bsp brush? which provides more freedom

  • @3thieves
    @3thieves Год назад +1

    Masterfully done as always!

  • @66adanali
    @66adanali Год назад +2

    Huge improvements!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      Glad that you think so 😊

    • @66adanali
      @66adanali Год назад +2

      @@eagleonedevelopmentteam849 Actually, I am really glad that I have found you who are so skilled. In the future I will start your hammer course.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +2

      Appreciate the kind words - I’ll keep pumping these out!

  • @cyberAgent1
    @cyberAgent1 Год назад +2

    this is amazing! good job!

  • @sleepnaught
    @sleepnaught Год назад

    Glad to see y'all still making tutorials.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +2

      More to come! ❤

    • @sleepnaught
      @sleepnaught Год назад +1

      @@eagleonedevelopmentteam849 Glad to hear it. With CS2 incoming, there's gonna be a lot of new interest in source 2 hammer. As someone just getting started, it's going to be great to see a whole new wave of material to help us learn.

    • @sleepnaught
      @sleepnaught Год назад +1

      @@eagleonedevelopmentteam849 If you are taking requests by any chance, a deeper tutorial on terrain would be greatly appreciated. That's been for me to get looking nicely.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      @@sleepnaught Really hoping that the new mappers can learn some helpful workflow

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +1

      @@sleepnaught I'll do a new one when they update the displacement tools - for now if you check out the CRASH COURSE series that we have you will find terrain tutorials on there that apply :)

  • @gereral1_jackofalltrades
    @gereral1_jackofalltrades 10 месяцев назад

    Going to say better keep vis in mind with that much detail 😊

  • @marceldoe9684
    @marceldoe9684 11 месяцев назад

    What are you doing at 1:25? I can't seem to get the same result using the Bevel tool on CS2 Hammer. I'm talking about when the audio says "extrude these faces easily"

  • @leplubodeslapin
    @leplubodeslapin Год назад +4

    Please compile it with some lighting and show us the result !! o_o
    Great video, very cool !!

  • @Die-Coughman
    @Die-Coughman Год назад

    I wish TF2 had these tools. Would be a game changer to be able to quickly make environments like this.

  • @herotroll1
    @herotroll1 Год назад +2

    Incredible. Are these tools even comparable to anything else on the market?

  • @Xtraflux
    @Xtraflux Год назад +1

    Another banger tutorial from cinnamonhaha

  • @minihammermc15
    @minihammermc15 Год назад

    Thanks EODT!!!

  • @metasamsara
    @metasamsara Год назад

    Does smoothing normals adjust in game hitboxes?
    Also can i install the cs editor if i don't have access to cs yet? I own HLA. I don't know if there will be major differences with entities and such.

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      Smoothing normals won't affect the collisions that are generated. If you dont have CS2 thats fine, you can make everything in HLA and then when its time bring it over to CS2. The entities will be different however the meshwork will be fine

  • @redas7180
    @redas7180 Год назад +3

    seething with jealousy of that bevel tool, HL:A workshop tools boys make do

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +2

      It's an absolute game changer! HLA tools could use some loving

    • @redas7180
      @redas7180 Год назад +1

      @@eagleonedevelopmentteam849 Seething aside, fantastic tutorial! Love this new series, so many great nuggets of wisdom packed into such a short time span, you guys rock!!

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +1

      @@redas7180 I'm glad this series is grabbing more looks! Let's me be flexible in the topics - let me know if there's anything you want to learn!

  • @andiq1
    @andiq1 Год назад +2

    I love you.

  • @V-95K
    @V-95K Год назад +2

    It looks like Source 2 has modeling software build in 🤔

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад +2

      Hammer s2 makes it very much a modeling program!

    • @melc311
      @melc311 Год назад

      @@eagleonedevelopmentteam849 with what 3d modelling software is it most similar?

    • @diddoinarow8846
      @diddoinarow8846 Год назад

      @@melc311 I'll say it looks a lot more like Blender.

  • @JonasTisell
    @JonasTisell Год назад

    Your microphone volume is very quiet in this video

  • @befreiung
    @befreiung Год назад

    can you making a ww2 map ?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      Great suggestion - what kind of WW2 environment were you thinking of?

    • @befreiung
      @befreiung Год назад

      @@eagleonedevelopmentteam849 a german bunker ? A typical normand house ?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      @@befreiung Noted! Will have this up on my board of things to make

    • @befreiung
      @befreiung Год назад

      @@eagleonedevelopmentteam849 Man, i have a idea : make a little or the real dimension of colisea of rome ! What do you think about it?

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      @@befreiung oh that is another good idea too would be fun to make for sure

  • @fabianrr
    @fabianrr Год назад

    👍

  • @MaYeRsDz94
    @MaYeRsDz94 Год назад

    damn , no way

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      It's amazing

    • @MaYeRsDz94
      @MaYeRsDz94 Год назад

      @@eagleonedevelopmentteam849
      i was talking about your skills not valve source engine , but i will give them some credits tho.

  • @thegamerxcz
    @thegamerxcz Год назад

    10 FPS level

  • @charlyjurek7015
    @charlyjurek7015 Год назад

    nothing is explained, you are just doing

    • @eagleonedevelopmentteam849
      @eagleonedevelopmentteam849  Год назад

      That's what this series hammer head is for... you should check out crash course series if you need to learn how to do it