Patachu It wouldn't change much. Once you overclock the FX chip past a certain point, the CPU and/or bus speed becomes the limiting factor. For example, even if you overclock the FX to 57 MHz, the frame rate in parts of Sector Z still noticeably drops.
I remember working all summer (I was in High School) and saving enough to be able to buy my own SNES, and this game. its 2013 and I STILL get chills of excitement during the launch sequence and the voice is calling to the pilots and the music begins. *sigh* memories.
+Eptiomism That would be awesome. I hope someone can one day recreate the superfx chip on fpga, I wonder if that would allow it. That's out of my ability.
+Eptiomism Back in 2009, I had a version of SNES9x on my Macbook that played all of the SuperFX games at a fantastically fast frame rate. It was less than 60 fps, thankfully, since 60 would've made the game too fast to be playable. Playing Starfox at that higher speed with the smooth frame rate made the game feel new in a way I thought impossible. It was more difficult, and looked freaking amazing in motion. It was like I was playing the game in its purest form! This was also the first chance I got to play Starfox 2, which was just as great at this fast frame rate. When I updated Snes9x, though, they fixed the "bug" and the games were back to their slow, choppy SNES frame rates. I tried to find the version I used before, but got no luck. I still miss playing Starfox and Starox 2 at those wonderful frame rates. :-(
Honestly, they could just do an HD release with the exact same geometry and minimal texture upgrades, run it at 1080p60, release it in a single package with StarFox 2 and it would sell. The could give this to a small team as a project and bang it out in almost no time at all.
I would go for a version that was handled basically identically the recent update of Virtua Racing on Switch, where it was absolutely the original game but just running in full HD at a rock solid 60fps and with zero pop in. With a similar approach to updating the original SNES Star Fox, my God would that be a stunning version of this seminal title.
What a significant difference...sort of seems like we got Virtua Racing and you guys got StarFox. Although now with this overclock it's like Starfox is at least close to being as playable as Panzer Dragoon (not ripping on the game, just it's framerate)
@Zesanactor Over-5 You probably haven't even played the original Saturn games and if you have, then you have poor taste. The games might not be very deep, but the gameplay is rock solid with sweet graphics for the time and terrific music! Not to mention the awesome art style and interesting story
Pedro Gordinho This was one of my first games I had when I was 3 years old back in the mid to late 90's, and I can confirm I played this all day back then. I must've beaten this game nearly 100 times before I was 5. I also had other games I played a lot too. Even today I still really enjoy this game, I agree with your comment - I really like the minimalistic design too. And the music.
+AzuratareGamer Well I had this game buy I was jelly of the rich kids with Mario 64, I was especially jelly of metroid prime I was jelly for 2 years until GameCube then I throw up when I heard about wii. Now I got my troll face on.
Damien Hartley Eh, I find the Wii to be a good console. It has a lot of shovelware and sometimes the controls sucked, but when it worked it worked well. Plus there's Metroid Prime Trilogy on the Wii which has all 3 Metroid Primes in one. I think you might have enjoyed that.
+AzuratareGamer The 750mhz single core CPU is what revolted me because it dose not make sense why they can,t get at least a get a Celeron M in the Wii, the Xbox 360 managed a to get a AMD tri core atleast half as powerful as Celeron and Pentium D.
Damien Hartley Consoles aren't about what's most powerful, it's what features and games that they have to offer that matters more. I believe the reason Nintendo went with old hardware was to make their console more affordable versus their competitors, as back then the PS3 and Xbox 360 was very expensive. I understand the need to have the newest best looking tech, but if you want that having a PC is always the best option.
I'm impressed at how much smoother the overclocked runs. Also, until I seen this video I had no idea you could do such a thing. 20 years later and the Super Nintendo still has some impressive tricks. :)
This game was one of the most atmospheric space shoot'em up games to ever grace a console. The next time we received something this magical after Starfox was with the Panzer Dragoon. What incredible games...
hristaki99 Well not really. link to the past was 60fps i think. Even when I was young I always noticed how those games would move a bit choppy. Just like how the ground in star fox having those horizontal gradients makes it so the floor doesn't really seem like it is moving.
DarkWave Link to The Past was a 2D game so it was easy to achieve 60FPS on the SNES. I know people imagined how 60FPS would look on 3D games, they just didn't expect to see it anytime soon.
This is awesome :) I heard of people doing this a few years back, but said that the game would hang after 10 mins. With the SFX2 chip, I don't think that's a problem
It's different enough to warrant a good second look. I sure can see the slightly higher speed in action and the frames don't drop as severely. Still pretty cool to witness.
The snes cpu and superfx cpu use separate clock circuits. The mario chip which was only found in the first starfox uses the same clock signal as the snes, but it can be separated and overclocked.
That's actually amazing!! The speed is way better than the original around 30 -40 seconds faster then the original. WOW! I think Stunt FX would need this as it has massive slowdown at times. Amazed.
I've also noticed that many of the videos which are very loud, also put full-volume music right at the start, so there's no chance to turn it down before the sound comes blasting in. I'm afraid that eventually, one of these videos is going to blow out my speakers.
@TrojanX Indeed it is. Which is why I still play starfox even today. The game is extremely simple and not challenging at all...but the atmosphere makes it an endless experience.
@c0unteractor I've been playing the game a lot just to test out different things and no matter how much I play it I still don't get bored. Thanks for the nice comment!
OMG after many years, i finally understand what the intercom guys says in the tunnel, "Incoming enemy fighters, prepare for launch!" my life...complete.
@TheDrakon I love Doom on the PC. That, along with Wolfenstein 3D and Ultima 7, converted me from a console to a PC gamer way back when. That being said, Doom on the SNES is dire need of a speed boost. While it won't fix the graphics, it might help the "swimming in molasses" feeling one gets while trying to play it.
@TheDrakon What I find intriguing, is the thought of overclocking the Doom SNES cart so that Doom actually ran at a decent rate. Playing Doom on a real SNES/bsnes makes me want to cry.
I know only a little. I recently managed to get other superfx games going at huge speeds because I changed the rom programming to disable a hardware mode that was severely limiting the overclock limit.
This was an awesome game wen I was a kid and Iv always remembered there little vices that pop up when there talking to you lol the music was really upbeat and good for the year it came out.
I don't know what you're talking about here. When I refer to "machine code" - I just mean the compiled CPU instructions stored on the cart. The game is written to run at the speed of the processor. If you want to overclock the processor and still have the game run at the same speed (but more smoothly) you need to adjust the program.
love it. LOVE it. I forgot how SLOW the system was, but at the time there was nothing to compare it to. The fact that Nintendo was the first to make affordable 3D gaming available to the masses is simply sensational. I know, the cartridges were around twice the price of other games at the time, but they had the SUPER FX/MARIO ONE CHIP!!!!! The Super FX 2 chip DOES fit into the same pin layout as the original, but certain features go unused. Still, the console seems to be loving it. Consolegasm.
That's pretty cool right there. I'd probably prefer playing the over locked version XD I love Starfox a lot but it always felt a bit slow when it came to frame rate but it was still cool
I can certainly understand why. That poor fx chip is getting the living day lights kicked out of it at default. Though the only part of it that ever bothered me was toward the end of the level 1 venom stage when all those orange pillars start landing in front of you, the game practically stops :(
It wasn't far behind the release of the PS1, but that was in 1995, which can't really be considered "late 90s", and Starfox certainly can't as it came out 1993, and recently celebrated its 20th anniversary on March 23, 2013.
The frame rate is eye candy. The changes in tempo, and slight pitch alterations, are torturous to those of us who are musically inclined. The overclocked cartridge is a cool technical achievement, but I'll stick to the standard (approx 18 fps?) version in order to enjoy the full intended experience.
The problem with overclocking Starfox is is that it makes the game harder. Another problem is that the intro is cut shorter: The intro music will play all the way to the end at 15 fps while 60 fps will only allow it to play at until 60%.
Because one is faster, the other one DOESN'T catch up. I think what 0zfer was trying to say is that each section of the game should be started at the same time, so we can compare side by side.
Why is it that half the videos on RUclips have the volume cranked up to the absolute max? One video is so low that I have to turn my speakers up to hear it and then the next rattles my frigging windows!
And probably my most popular way-out-of-date video ever. In this video the game is running at 27 mhz from the original 21.4 mhz. My newer videos this game is running at 57 mhz.
SEGA was always ahead of it's time and released superior hardware with only few very good games, but the marketing strategy was no good. remember the dreamcast? it was HD ready some 15 years ago when no one had a hd ready tv set. this console is - even today - technically very well made and enjoyable!
You've got to be fucking kidding me Sega had shitloads of good games and lots more IP's than Nintendo too(since besides Sonic Sega never milked their other franchises that much so they made new IP's very frequently...unlike Nintendo who liked to play it safe)...and the Genesis was technically inferior to the Super Nintendo so I have no idea what you're talking about Dreamcast wasn't HD either it could only go upto 480p(with VGA cables)...again I have no idea what you're talking about Take your Nintendo Fanboy Drivel out of here
@TheDrakon Some RPG's play really slow, specially when displaying text without an option to modify the speed. Maybe not too slow compared with Starfox, but overclocking them would make gaming experience even more awesome IMO.
It never occured to me that the super fx could be overclocked. I never really had a problem with the frame rate so I wont be going for it, but its interesting to see in action.
Yeah, that would be fucking impossible, as Starfox 1 is already probably the hardest in the series, and that's with slowdown, so with everything going at a blinding speed, that would just be fucking impossible
I wouldn't say that. Basically the reaction to the controls is equally as sped up as everything else, so the playability is the same you just need to adjust.
WolfRamiO PULSTAR I wouldn't think so because its actually just the FX 2 chip running at stock speed. The original star fox used the FX 1 chip which was slower.
@BigBadoor I have other vids that're almost completely on sync if you look in my channel. This was the first vid I did the other vids the game is going a little faster. I left this vid up because this video got a lot of attention.
Superfx games use the mario / superfx chip to do everything except for music. The superfx chip is much more powerful than the snes processor. Therefore superfx games are programmed to time things based off of the superfx chip since that chip is doing all the work.
You can rewire a Genesis board to the 68000 using a 13Mhz clock speed from another chip, it speeds up two player Sega Sonic as well. Makes things run smooth like they should. Some carts used more chips to do 3D etc. Search for Overclocking a Genesis or watch the old Episode of The Screen Savers a 19 year old kid was on the show and explained how to do it.
"Building the cart costs 120$ parts and labour for the deluxe version. This price doesn't include a label I can install a custom label for 15$ extra." I think I'll stick with the original, eye-bleeding version.
Anyone that says they're the same thing... needs glasses. ANd a full eye and brain exam. Significantly smoother looking and it looks so much closer to what I remember.
@someinterwebguy what I did isn't going to be the problem. Having 4 pin crystal oscillators is the problem. I already have them so it would be cheaper just to send it to me
+Lanikin Malachite The slowdown is still there. It's just the slowdown is as sped up as everything else so it's less annoying. The slowdown is more noticeable in starfox 2 because that game pushes the superfx chip more.
I think you should have re synced the 2 videos at different moments so that the comparison is better presented. Otherwise, we just know that the intro was much smoother and quicker in the FX2 half
just dug through all my old games and came across starfox...sadly my snes doesnt work anymore so i ordered a snes mini and when it gets here tomorrow im gunna play the shit out of it lol
I don't have much experience with the SNES architecture, but in theory, wouldn't the game speed be tied to Vblank interrupts? So if the game is running faster here, it may be because the SNES / FX1 wasn't able to completely render frames within one video frame, causing the gameplay to lag slightly. If the overclocked game is getting more rendering done within a frame (i.e. not dropping any, or at least as many frames), then the game would be "sped up" compared to stock, but only to the point (arguably) where it should have been if the hardware could have kept up. OTOH, if the devs set the pace of the game based on a certain achievable frame rate, it's faster than intended. Still, not having it bog down at the end of the boss battle is pretty cool.
@TheDrakon Do you happen to have more pics of what you did. I'm going to be going to a few thrift stores next week and will look for a Doom cart. If not, I will pick one up on ebay. They're nearly $15, so I want to see if I can get one cheaper in real life first.
Hi, I took a gander through your thread in the link. Unfortunately I'm hecka lazy and don't feel like making another account on some site I'll only post to once, so I'll ask here. You mentioned making a swap-pak type mod, but said it was difficult. Is there some way to make a game-genie like cart that (with a little modding on the game to be played) would have a superfx 2 chip do all the needed thinking for the game plugged into it? Maybe a dial oscillator built into it too for diff max speeds?
>install Watercooling on the SFX chip
>overclock to 133, or 150 MHz...
>100FPS!
Patachu If you want it to be an unplayable mess.
You'd need to mod the software to run it so it won't measure game time in frames
Patachu It wouldn't change much. Once you overclock the FX chip past a certain point, the CPU and/or bus speed becomes the limiting factor. For example, even if you overclock the FX to 57 MHz, the frame rate in parts of Sector Z still noticeably drops.
I remember working all summer (I was in High School) and saving enough to be able to buy my own SNES, and this game. its 2013 and I STILL get chills of excitement during the launch sequence and the voice is calling to the pilots and the music begins. *sigh* memories.
imagine 60fps starfox on the snes
+Eptiomism That would be awesome. I hope someone can one day recreate the superfx chip on fpga, I wonder if that would allow it. That's out of my ability.
if someone made a PC port of starfox it would run at any FPS and still be stable TheDrakon
+Eptiomism But it's not on the snes.
Starfox is playable on 60fps on the wii game, WARIO SMOOTH MOVES
+Eptiomism Back in 2009, I had a version of SNES9x on my Macbook that played all of the SuperFX games at a fantastically fast frame rate. It was less than 60 fps, thankfully, since 60 would've made the game too fast to be playable.
Playing Starfox at that higher speed with the smooth frame rate made the game feel new in a way I thought impossible. It was more difficult, and looked freaking amazing in motion. It was like I was playing the game in its purest form! This was also the first chance I got to play Starfox 2, which was just as great at this fast frame rate.
When I updated Snes9x, though, they fixed the "bug" and the games were back to their slow, choppy SNES frame rates. I tried to find the version I used before, but got no luck. I still miss playing Starfox and Starox 2 at those wonderful frame rates. :-(
Looks like it plays pretty smooth, that's pretty cool.
Thanks
Honestly, they could just do an HD release with the exact same geometry and minimal texture upgrades, run it at 1080p60, release it in a single package with StarFox 2 and it would sell. The could give this to a small team as a project and bang it out in almost no time at all.
I would go for a version that was handled basically identically the recent update of Virtua Racing on Switch, where it was absolutely the original game but just running in full HD at a rock solid 60fps and with zero pop in. With a similar approach to updating the original SNES Star Fox, my God would that be a stunning version of this seminal title.
IF Star Fox was re-released, it would probably be the right screen.
+Tails The Fox You have a cool username and picture.
^ Best joke on the internet
+Tails The Fox I wasn't joking.
Ok, be honest, how old are you?
+Tails The Fox The problem with the internet is that when you're honest everyone thinks you're being sarcastic.
What a significant difference...sort of seems like we got Virtua Racing and you guys got StarFox. Although now with this overclock it's like Starfox is at least close to being as playable as Panzer Dragoon (not ripping on the game, just it's framerate)
@Zesanactor Over-5 Oh but I guarantee that you're buying the remake because nintendo can't make a good Star Fox game anymore. So who's winning now
@Zesanactor Over-5 You probably haven't even played the original Saturn games and if you have, then you have poor taste. The games might not be very deep, but the gameplay is rock solid with sweet graphics for the time and terrific music! Not to mention the awesome art style and interesting story
This game is epic. I can still pick this up and play for hours. Love the minimalistic graphics, shaded polygons.
Pedro Gordinho This was one of my first games I had when I was 3 years old back in the mid to late 90's, and I can confirm I played this all day back then. I must've beaten this game nearly 100 times before I was 5. I also had other games I played a lot too. Even today I still really enjoy this game, I agree with your comment - I really like the minimalistic design too. And the music.
+AzuratareGamer Well I had this game buy I was jelly of the rich kids with Mario 64, I was especially jelly of metroid prime I was jelly for 2 years until GameCube then I throw up when I heard about wii. Now I got my troll face on.
Damien Hartley Eh, I find the Wii to be a good console. It has a lot of shovelware and sometimes the controls sucked, but when it worked it worked well. Plus there's Metroid Prime Trilogy on the Wii which has all 3 Metroid Primes in one. I think you might have enjoyed that.
+AzuratareGamer The 750mhz single core CPU is what revolted me because it dose not make sense why they can,t get at least a get a Celeron M in the Wii, the Xbox 360 managed a to get a AMD tri core atleast half as powerful as Celeron and Pentium D.
Damien Hartley Consoles aren't about what's most powerful, it's what features and games that they have to offer that matters more. I believe the reason Nintendo went with old hardware was to make their console more affordable versus their competitors, as back then the PS3 and Xbox 360 was very expensive. I understand the need to have the newest best looking tech, but if you want that having a PC is always the best option.
I'm impressed at how much smoother the overclocked runs. Also, until I seen this video I had no idea you could do such a thing.
20 years later and the Super Nintendo still has some impressive tricks.
:)
This game was one of the most atmospheric space shoot'em up games to ever grace a console. The next time we received something this magical after Starfox was with the Panzer Dragoon. What incredible games...
When I was seven or eight years old, I found my dad's NES and SNES packed away in the basement, and out of all the games this was my favorite.
This would of been helpful 20 years ago, lol.
In 1993 this game and Doom were the only 3D games people knew. Both of them were 15fps so nobody even imagined better framerate. This is helpful now.
hristaki99 Well not really. link to the past was 60fps i think. Even when I was young I always noticed how those games would move a bit choppy. Just like how the ground in star fox having those horizontal gradients makes it so the floor doesn't really seem like it is moving.
DarkWave Link to The Past was a 2D game so it was easy to achieve 60FPS on the SNES. I know people imagined how 60FPS would look on 3D games, they just didn't expect to see it anytime soon.
Very nice job Drakon. There are a lot of games in both the NES and SNES library that needs this kind of job on their boards :)
This is awesome :) I heard of people doing this a few years back, but said that the game would hang after 10 mins. With the SFX2 chip, I don't think that's a problem
That box art on the overclocked one is awesome.
It's different enough to warrant a good second look. I sure can see the slightly higher speed in action and the frames don't drop as severely. Still pretty cool to witness.
The snes cpu and superfx cpu use separate clock circuits. The mario chip which was only found in the first starfox uses the same clock signal as the snes, but it can be separated and overclocked.
That's actually amazing!! The speed is way better than the original around 30 -40 seconds faster then the original. WOW!
I think Stunt FX would need this as it has massive slowdown at times.
Amazed.
I've also noticed that many of the videos which are very loud, also put full-volume music right at the start, so there's no chance to turn it down before the sound comes blasting in. I'm afraid that eventually, one of these videos is going to blow out my speakers.
@TrojanX Indeed it is. Which is why I still play starfox even today. The game is extremely simple and not challenging at all...but the atmosphere makes it an endless experience.
I'm late to this but ues we all remember those games thst slow down. Cool to see folks finding ways to make them play smoother!
@c0unteractor I've been playing the game a lot just to test out different things and no matter how much I play it I still don't get bored. Thanks for the nice comment!
Imagine doing this secretly back then and having a friend come over to play. They wouldn't know what the fuck was going on lul
OMG after many years, i finally understand what the intercom guys says in the tunnel, "Incoming enemy fighters, prepare for launch!" my life...complete.
I think what aabb meant was the overclock doesn't actually add frames it just increases the speed of everything therefore frames render faster.
@TheDrakon I love Doom on the PC. That, along with Wolfenstein 3D and Ultima 7, converted me from a console to a PC gamer way back when. That being said, Doom on the SNES is dire need of a speed boost. While it won't fix the graphics, it might help the "swimming in molasses" feeling one gets while trying to play it.
Wow!!! It's a huge leap! Reminds me of going from the Mega Drive version of Space Harrier II to the 32X version
@TheDrakon What I find intriguing, is the thought of overclocking the Doom SNES cart so that Doom actually ran at a decent rate. Playing Doom on a real SNES/bsnes makes me want to cry.
There's other videos in my channel showing the cart running. This video was uploaded over a year ago.
It looks great! I loved playing on the Snes in the 90's...🎮🕹🆒️
I know only a little. I recently managed to get other superfx games going at huge speeds because I changed the rom programming to disable a hardware mode that was severely limiting the overclock limit.
This was an awesome game wen I was a kid and Iv always remembered there little vices that pop up when there talking to you lol the music was really upbeat and good for the year it came out.
Wow that's crazy how smooth that is with the fx 2 chip
Looks smoother on the right. Definitely a cool vid!!
This video is long out of date. I now have the game running at over 2x the default framerate.
Damn....Can you belive this was Gaming for us in the early 90s.
The whole point of making this is to play it on the real hardware.
I don't know what you're talking about here.
When I refer to "machine code" - I just mean the compiled CPU instructions stored on the cart. The game is written to run at the speed of the processor. If you want to overclock the processor and still have the game run at the same speed (but more smoothly) you need to adjust the program.
love it. LOVE it. I forgot how SLOW the system was, but at the time there was nothing to compare it to. The fact that Nintendo was the first to make affordable 3D gaming available to the masses is simply sensational. I know, the cartridges were around twice the price of other games at the time, but they had the SUPER FX/MARIO ONE CHIP!!!!! The Super FX 2 chip DOES fit into the same pin layout as the original, but certain features go unused. Still, the console seems to be loving it. Consolegasm.
It's rare that you clear 20 fps when running at default speed. Once I overclock it I'm certainly doing over 30 fps.
That's pretty cool right there. I'd probably prefer playing the over locked version XD I love Starfox a lot but it always felt a bit slow when it came to frame rate but it was still cool
I can certainly understand why. That poor fx chip is getting the living day lights kicked out of it at default. Though the only part of it that ever bothered me was toward the end of the level 1 venom stage when all those orange pillars start landing in front of you, the game practically stops :(
right looks way better now. awesome
It wasn't far behind the release of the PS1, but that was in 1995, which can't really be considered "late 90s", and Starfox certainly can't as it came out 1993, and recently celebrated its 20th anniversary on March 23, 2013.
The frame rate is eye candy. The changes in tempo, and slight pitch alterations, are torturous to those of us who are musically inclined. The overclocked cartridge is a cool technical achievement, but I'll stick to the standard (approx 18 fps?) version in order to enjoy the full intended experience.
The audio pitch is identical, time for more music classes
the superfx chip is what's overclocked. You can plug this cart into any regular snes and it'll play overclocked.
The problem with overclocking Starfox is is that it makes the game harder.
Another problem is that the intro is cut shorter: The intro music will play all the way to the end at 15 fps while 60 fps will only allow it to play at until 60%.
Because one is faster, the other one DOESN'T catch up. I think what 0zfer was trying to say is that each section of the game should be started at the same time, so we can compare side by side.
this is the most beatiful thing i ever seen
Why is it that half the videos on RUclips have the volume cranked up to the absolute max? One video is so low that I have to turn my speakers up to hear it and then the next rattles my frigging windows!
And probably my most popular way-out-of-date video ever. In this video the game is running at 27 mhz from the original 21.4 mhz. My newer videos this game is running at 57 mhz.
SEGA was always ahead of it's time and released superior hardware with only few very good games, but the marketing strategy was no good. remember the dreamcast? it was HD ready some 15 years ago when no one had a hd ready tv set. this console is - even today - technically very well made and enjoyable!
You've got to be fucking kidding me
Sega had shitloads of good games and lots more IP's than Nintendo too(since besides Sonic Sega never milked their other franchises that much so they made new IP's very frequently...unlike Nintendo who liked to play it safe)...and the Genesis was technically inferior to the Super Nintendo so I have no idea what you're talking about
Dreamcast wasn't HD either it could only go upto 480p(with VGA cables)...again I have no idea what you're talking about
Take your Nintendo Fanboy Drivel out of here
There is a VGA box that goes up to 720p, but still, this was before most people had the TV's that could natively output 480p
@TheDrakon Some RPG's play really slow, specially when displaying text without an option to modify the speed. Maybe not too slow compared with Starfox, but overclocking them would make gaming experience even more awesome IMO.
Nice work, pal! I can't wait to test it myself.
A teeny bit warm but it's not an overheating issue. I could overclock to either 30 mhz or 45 mhz and both speeds would be equally as warm.
That was wonderful. Nice to see the hacking spirit is still alive and well.
This is pretty sweet. Wonder how much this would affect gameplay. The lack of lag might make it that much harder with quicker reaction times.
+starfoxfxfreak Played a version of Starfox that was faster than this. It. Was. AMAZING. And yes, it was also more difficult.
I'm honestly surprised that this does not cause any problems like messing up timer-based interrupts and some severe video/sound glitches.
It never occured to me that the super fx could be overclocked. I never really had a problem with the frame rate so I wont be going for it, but its interesting to see in action.
@someinterwebguy It is and I'm trying to get more people into it
That explains HOW, not WHY. Which will be small comfort when one of these videos eventually blows out my speakers.
I noticed the difference. The NES version has a few dropped/skipped frames while the hacked version runs fairly smoothly...
To be honest, just looking at the overclocked version doesn't really make it look any different. You really need the comparison to make it noticeable.
For me the difference is pretty obvious. But I guess if you're a console peasant used to low framerates you might not notice.
Psythik Thanks for assuming things for no reason there, man.
but then you see how good it is for the game
you are kidding, right? anyone would notice a difference...if you played the original game at it's normal framerate
"we put a PC in your Console, so you can FPS while you Fuck Shit Up!"
You need to remake this with 60fps.
Yeah, that would be fucking impossible, as Starfox 1 is already probably the hardest in the series, and that's with slowdown, so with everything going at a blinding speed, that would just be fucking impossible
I wouldn't say that. Basically the reaction to the controls is equally as sped up as everything else, so the playability is the same you just need to adjust.
in my phone's emulator, i played Star Fox, but, instead of 21.4 MHz, it was running at 27 MHz.
which, when i've seen it, i got surprised about it.
it does overheat?
WolfRamiO PULSTAR I wouldn't think so because its actually just the FX 2 chip running at stock speed. The original star fox used the FX 1 chip which was slower.
WolfRamiO PULSTAR dats a gud qushtion..
Amazing. I now have to do this. Thanks for the vid my friend.
Much smoother and much cooler.
That's what I did sort of except I didn't add a cartridge connector I just added a random 40 pin connector for the eprom and the crystal oscillator.
@BigBadoor I have other vids that're almost completely on sync if you look in my channel. This was the first vid I did the other vids the game is going a little faster. I left this vid up because this video got a lot of attention.
Right side. Smoother looking, although it seems jaggier.
Yup. The game is perfectly playable at faster speeds so all is good.
Superfx games use the mario / superfx chip to do everything except for music. The superfx chip is much more powerful than the snes processor. Therefore superfx games are programmed to time things based off of the superfx chip since that chip is doing all the work.
Wow. I'm surprised how much of a difference 6 mhz can make!
You can rewire a Genesis board to the 68000 using a 13Mhz clock speed from another chip, it speeds up two player Sega Sonic as well. Makes things run smooth like they should. Some carts used more chips to do 3D etc. Search for Overclocking a Genesis or watch the old Episode of The Screen Savers a 19 year old kid was on the show and explained how to do it.
This game is being played on a SNES tho :)
Hmm. I see what you mean; we would have to adjust so many parameters to balance the game that it would be easier to make it new.
it looks so much more fluid
101st Like of one of the few StarFox original videos out there :)
that thing flying around sounds just like the racers in f-zero
"Building the cart costs 120$ parts and labour for the deluxe version. This price doesn't include a label I can install a custom label for 15$ extra."
I think I'll stick with the original, eye-bleeding version.
Of course the $40 one doesn't sound so bad.
It was a shame that Starfox 2 was never released. It was finished, but Nintendo just never released it.
the overclocked version looks so much better
star wing running at a trillion fps and your snes on fire exploding and flying in the air would be pretty funny :P
StarFox, Char of Zeon edition.
Now put some textures on it and you have a 2018s triple a titel
@ExilioRebelBC Oh I see I usually stick to squaresoft rpgs which I'm pretty sure all have adjustable text speed.
Anyone that says they're the same thing... needs glasses. ANd a full eye and brain exam.
Significantly smoother looking and it looks so much closer to what I remember.
@someinterwebguy what I did isn't going to be the problem. Having 4 pin crystal oscillators is the problem. I already have them so it would be cheaper just to send it to me
This i a million times better of a use for the Doom cartridge than playing Doom with it.
really makes a difference !
Definitely not seeing a lot of the slowdown you'd get when things get particularly busy
on screen
+Lanikin Malachite The slowdown is still there. It's just the slowdown is as sped up as everything else so it's less annoying. The slowdown is more noticeable in starfox 2 because that game pushes the superfx chip more.
I think you should have re synced the 2 videos at different moments so that the comparison is better presented. Otherwise, we just know that the intro was much smoother and quicker in the FX2 half
I grew up playing PAL Starfox; which was around 17% slower! I got an NTSC copy and suddenly I wasn't the Ace that I once was.
just dug through all my old games and came across starfox...sadly my snes doesnt work anymore so i ordered a snes mini and when it gets here tomorrow im gunna play the shit out of it lol
it was overclocked so it goes a little faster and smoother
is the game play faster? Id like the frame rate to be smoother but not faster.
Framerate doesnt speed up the game, it just makes it look smoother making it easier to play
Look at the video, it does speed up the game. Back then they didn't program software to run at different framerates so game logic is bound to it.
GwonCom exaactly. code ran as fast as it could be executed.
Also there is bandwidth issue on Snes ppu
I don't have much experience with the SNES architecture, but in theory, wouldn't the game speed be tied to Vblank interrupts? So if the game is running faster here, it may be because the SNES / FX1 wasn't able to completely render frames within one video frame, causing the gameplay to lag slightly. If the overclocked game is getting more rendering done within a frame (i.e. not dropping any, or at least as many frames), then the game would be "sped up" compared to stock, but only to the point (arguably) where it should have been if the hardware could have kept up. OTOH, if the devs set the pace of the game based on a certain achievable frame rate, it's faster than intended. Still, not having it bog down at the end of the boss battle is pretty cool.
@TheDrakon Do you happen to have more pics of what you did. I'm going to be going to a few thrift stores next week and will look for a Doom cart. If not, I will pick one up on ebay. They're nearly $15, so I want to see if I can get one cheaper in real life first.
@BitScout It most definitely is possible, however, accomplishing this certainly wasn't easy or simple
Hi, I took a gander through your thread in the link. Unfortunately I'm hecka lazy and don't feel like making another account on some site I'll only post to once, so I'll ask here.
You mentioned making a swap-pak type mod, but said it was difficult. Is there some way to make a game-genie like cart that (with a little modding on the game to be played) would have a superfx 2 chip do all the needed thinking for the game plugged into it? Maybe a dial oscillator built into it too for diff max speeds?