PC Engine CD easily better sound, slightly more detailed sprites/backgrounds, larger sprites overall, more animation, but SNES has better parallex scrolling overall
PCE-CD all the way: - larger sprites with much more frames of animation - crystal-clear sound quality - stable frame rate at any point The SNES however does have smoother parallax scrolling.
its amazing how the pce-cd, technically an 8-bit console, could keep up with the 16-bit conversions. I like the PCE-CD version better overall but the SFC/SNES version has some nice remixed tracks here and there. For example I liked Ryo's remix.
When it comes to graphics, well, it's a 16bit like the others. And it came only 1 year before the Megadrive. It's still a very good hardware for 1987 obviously. Powerful, tiny, games on cards, cheap... A really well made system. But it doesn't make any sense to call it a 8bit. Especially now as we know for example the original Xbox, with still a 32bit CPU... When the N64 was an actual 64bit. We don't classify graphical capabalities with CPU's number of "bits". Not even a CPU's power actually.
Pc Engine e CD em alguns aspectos deixava o Mega Drive pra trás,rivalizava até mesmo com novo console da Nintendo,a Nec desenvolveu um monstrinho,no Japão foi muito bem apesar de pouco apoio das desenvolvedoras,e pensar que a Sega desenvolveu o Mega Drive e Mega Cd pois ficou impressionada com o Pc Engine,mas o Mega Cd não teve nem metade do seu potencial aproveitado,diferente do Pc Engine Cd que entregou ótimas pérolas.
@@juststatedtheobvious9633 Sony fans the same way when it comes to the sega saturn using the ram cart to make games have more animations and faster load times.
SFC has better backgrounds, while on PCE-CD you get a good arranged soundtrack and the characters are truer to the NG original- larger, more detailed, and better animated. PCE-CD backgrounds are still good, even if they miss a few details and the parallax.
SNES: better coloration, parallax scrolling, some nice arranged Tracks PCE CD: larger sprites, (mostly) arcade soundtrack. I played both, and both are good ports of a great game, but I prefer the SNES' gameplay 👍🏼
I am impressed by the PCE version, Super Famicon is an excellent conversion but it is supposed that with its technical specifications and being a more modern machine no one should be surprised. PCE is a hybrid 8bit CPU, 16bit graphics machine and I honestly would never have expected to see those audio sprites and quality in 8 bit. That's why I give credit to PCE. Which leads me to think that it could give much more, but apparently it was also a matter of licenses. The old Nintendo had some pretty unfair exclusivity rules.
Fatal Fury Special requires the Arcade Card, which adds 2 megabytes of data, that's not nothing. In addition to the capabilities of the CD, we have here 2 combined technologies which ultimately gives something which has almost nothing to do with the original PCE. The latter is talented, there is no doubt about it. But adapted to a simple HuCard, we would never have had such a result, in particular on the size of the sprites, the number of animation frames, and of course the sound clarity.
Licensed and who make the port. Also how much the company want to spend. PCE are 8bit with very fast instructions and bank switching, so they just change the memory bank to load another part of the game. Wizard here are the graphics hardware.
Yeeah, PC ENGINE CD RULES, amazing Game, i can play it on My modded TDUO and is amazing Even this days, great vídeo, please more TGFXCD games videos, theres a Lot of great ganes.
- pce ver has all three intros, snes ver is missing them. -pce ver has pics of terry andy and joe for the high score screen, snes ver doesn't. - pce ver has large detailed and well-animated sprites like the neogeo ver, snes version has smaller less-detailed and less-animated sprites. -pce ver has all pre-fight character animations, snes ver is missing them. -characters scale in both vers when jumping across the planes. - pce ver is in full screen, snes ver is cropped. -pce ver has pre-fight cinematics for tung geese and krauser stages, snes ver doesn't. - snes ver has parallax for all stages, pce ver has them only for transportation stages. - pce ver has kick-assable cyclists and all breakable objects, snes ver is missing most of them. -pce ver soundtracks are more faithful to the neogeo ver. -pce ver has clearer voices, snes ver has meatier hit sounds. -pce ver has the same algorithm as the neogeo ver since snk gave hudson the source code, snes ver plays differently but still good in its own right. -ryo can only be used in vs mode on pce ver, he can also be used in single player mode on snes ver (snes exclusive feature).
@@saturndual32 Except you could buy the game for your SNES, pop in it and play. For the PCE-CD version you needed the game, the CD-ROM addon AND a second addon, in the form of an arcade card. All in all you were paying hundreds of dollars for the privilege of a little more window dressing.
Monolith did a great job on the Super Famicom version. 1. The stage designs on Super Famicom version looked cool with little details. Duck King's level had more people in the crowd. Terry's and Andy's stage with the scrolling background layer. Laurence stage with the animated fans in the distance. Axel's stage the electrified ring ropes look a lot better than the PC Engines. 2. I'm torn on the music. I feel I like the Super Famicom's music better. Even though Dies Irae from Mozart's Requiem from Wolfgang's stage sounded incredible with the CD audio. I give props for the Super Famicom's rendition. 3. Big Bear I believe is based off of the late American professional wrestler Vader. At the time he was multiple time IWGP Heavyweight Champion in New Japan Pro Wrestling.
Certainly, the stages in the SNES version feature details and props here and there that are missing from their PCE renditions, plus the lifebars don't hace any black spave above them. And yes, Raiden/Big Bear is based on Big Van Vader, who was very popular un Japan in the '90s.
31:57 Una Diferencia Más. En La Versión De PC Engine CD En El Escenario De Geese Podemos Ver La Introducción Del Escenario Y El Principio Del Tema Que No Lo Tiene La Versión De Súper Nintendo. Verdad.
Grandes ports ambos, súper Nintendo tiene una ventaja en el scroll, algunos fx. En PC engine el CD y la gran cantidad de ram del arcade card le dan algunas ventajas, se ven sprites más grandes y algunas animaciones extras, las voces también más nítidas se escuchan , la música calidad CD, algunos fx los veo de menor calidad. Yo tuve la oportunidad de jugar la versión de PC engine, no la de súper Nintendo
Engraçado como na época a gente achava que o PC era melhor, pois só via foto em revista quando via, era caro, de difícil acesso, um PC era um requinte para poucos. O 1o apareceu em casa em 95, um PC XT usado com monitor monocromático verde quando o atual era o 486, pelo menos 4 ou 5 gerações à frente. Sendo assim, o Super Nintendo fazia juz ao nome, era realmente super.
Pc engine era una consola de 8 bits, con procesador Gráfico de 16 y con la posibilidad de agregarle un cd, no era una computadora , la snes era d e 16bits en su totalidad con múltiples chips gráficos . Así y todo la versión de Pc engine cd es superior en muchos aspectos …
Essa versão do PC Engine é uma obra prima! É o Arcade em casa!! Muito boa!!! A do SNES tbm é boa mais fica muito pra trás!! Tbm a qualidade de CD não tem comparação com cartucho!! E ainda mais esse cartão do PC Engine que melhora muito o desempenho!! É demais!! Parabéns Marotinha por mais uma comparação magnífica!! Do melhor canal de comparação do sistema solar KKKKK!!!
@@MarcoPolo82 é sim kkk!! O SNES é muito superior ao PC Engine sem adições com toda a certeza kkkk!! Mas nessa comparação tu vê a questão do diferencial do CD e o aditivo do cartão como melhora a qualidade do som do jogo! Mas realmente se fosse máquina contra máquina sem adicional o SNES vencia de lavada kkkk!! Tmj irmão!!
kkkk muito pra trás já da pra ver que é cego ou maluco!!! Cenários Super Nintendo dá de lavada e fora que não tem chip especial ou aditivos como essa versão do PC engine!!
@@farmaciacolosso7675 pera aí cego não né! Só achei que realmente os aditivos do PC Engine melhoram muito o jogo!! Em nenhum momento denegri a imagem do SNES!! Até pq ele é muito superior ao PC Engine sem add!! Mas a qualidade de CD é incomparável!! E tem outra eu sou um grande fã do Super Nintendo!! Não sou fanboy de nenhuma marca!! Então fica de boa!! É só uma opinião!! Talvez o muito pra trás foi um equívoco mesmo!! Mas achei superior a versão do PC Engine CD!! Só isso!! Mas realmente uma comparação de igual pra igual o SNES ganha de lavada!! Abraço aí!!
@@Goku16053 tamo junto e desculpa se dei a entender algum tipo de agressão a você. Porque se você reparar bem a única coisa que realmente é superior no PC Engine é o som (CD tamém é foda) mas no resto considero do Snes melhor!!!
There's just NO comparison... Full screen, full sized sprites, no letterboxing, no slowdown, more colors, more frames of animation, better sound, better controller layout (for most fighting games). What's there NOT to like? 🤔
"Better sound"?? 😆😆 Don't make me laugh...other than the exact Neo Geo voices, the sound and music are sooo 8-bit-ish...Yes, it looks like a 24-bit console game, but with the sounds of an 8-bit system...and lacks some color, can you see it? It's just decent...not great.
Al final la cantidad de memoria se impone frente a otras limitaciones técnicas. Otra demostración más de que la capacidad de cálculo no es lo más importante si no los cuellos de botella
mas ram le sirvió a pc engine para meter voces nítidas, mas cuadros de animación y sprites mas grandes, pero lo fluido y rápido que va es porque en eso es mejor que snes(esta se relantiza bastante cuando lanzan las habilidades)
Deixe me ver a diferença, no PC Engine temos musicas, vozes sem corte e mai com calcinh@. na versão de Super temos musicas remix do jogo anterior, vozes cortada e a mai com cuec@.
Amigo PC engine era máquina e tanto, pena não te dado certo comercialmente, já este jogo sem dúvida que super Nintendo perdeu de lavada...PC engine WINS
Quem tinha dinheiro para 1 PC Engine + 1 PC Engine CD + 1 Cartão Arcade Duo + 1 controle 6 botões!?!?!? Sendo que no SNES era só plugar o cartucho e jogar.
@Lucas. Perdeu de lavada sim... lembrando que PC engine tem processador 8 bits somente a saída de vídeo que é 16 , ao contrário do SNES que roda tudo em 16bits, mais não vamos falar dos aparelhos e sim do jogo em questão, vamos lá, gráfico PC engine WINS, som Pc engine WINS, jogabilidade Pc engine WINS, detalhes tamanho dos Sprites Pc engine WINS, resolução maior e sem cortes na imagem mostrada na tela ou seja imagem mostrada ocupa toda parte da tv sem cortes Pc engine WINS, cenários mais fiéis e mais detalhados igual neo geo PC engine WINS, digitalização e efeitos sonoros Pc engine WINS, música Pc engine WINS, etc etc etc Pc engine WINS ou seja SNES não ganha nenhum aspectos neste jogo então foi sim de lavada.
Pc engine wins in colours, spritesize and music, but parralaxscrolling is snes king. 3 to 1. Can someone tell, its the snes screen chopped? Or its because of videoedditing hete for yt? Is the snes really smaller in screen or spritesize or not?
I think the snes aspect ratio forces it to be slightly smaller vertically. Use to happen to allot of SNES games, pretty sure Street Fighter was also like this.
@@inceptional $600 is a bit dishonest, this game came out in like 1994, PCE, its add ons, and its Duo revisions were deep discounted by the time this game came out as PCE originally came out in 1987. Snes may have been around $150 at the time, so it was still cheaper. Also the standard controller used three buttons with the Run button, FFSpecial only uses 3 buttons, NOT 6. So standard controller is fine for this game.
Imagine if the PC engine actually released before the SNES in the USA, it would have forced Nintendo to actually release the CD add on instead of dumping and screwing over Sony. We might even have seen the Nintendo PlayStation come out to market. So sad.
*É IMPRESSIONANTE O SNES SOZINHO FAZ IGUAL A UM CONSOLE QUE PRECISOU DE CD E DE AUMENTAR A RAM EM MAIS DE 50 VEZES E MESMO ASSIM DO SNES PARECE MELHOR \0/* _Pra vc ter ideia o PC E CD usou memoria Extra de 2MB muito mais que os 1MB do Saturn para rodar Jogos da SNK e snes com apenas 64k fez essa maravilha_ Snes botando no boga dos concorrentes mais uma vez = D
eu tenho uma perspectiva diferente, um console de arquitetura de 8 bits que não consegue sequer fazer múltiplas camadas, quem dera escalonamento, conseguiu vencer um console que conseguia fazer tudo isso. Vale lembrar que por conta do jogo usar CD essa memória RAM extra faz o papel do próprio cartucho, já que o SNES acessa os dados diretamente do cartucho, já no PC engine primeiro era necessário exportar os sprites, cenários, programação e creio eu a própria música também, para a RAM extra do PC engine CD para somente assim o jogo rodar normalmente. É só ver que o Street fighter 2 não demandou RAM, já que ele rodava via Hu-Card. Não estou dizendo que se ao invés da combinação CD+RAM extra eles decidissem usar Hu-Card de maior armazenamento (nem sei se isso existe) o jogo seria o mesmo pq não ia ser, ele ia ser bem mais capado, mas não quer dizer que foi a RAM extra do PC engine que fez o jogo rodar no console. Dizer isso seria o mesmo que dizer que SFA2 só consegue rodar no SNES graça ao SDD1, quando na verdade o SDD1 tava lá só para realizar a descompactação dos arquivos em tempo real.
Uma demonstração prática do que falei é quando você tira a mídia com o console ligado. se você faz isso em uma mídia de cartucho ele "buga" o jogo na hora em diversos aspectos, já se você faz isso em uma mídia de CD ele vai travar somente quando ele precisar buscar informações no CD já que boa parte dos dados já estão na RAM.
PCE didn’t “NEED” the CD just to run this game in similar quality to the SNES as you say, it just needed a comparable sized cartridge and it could have delivered a similar version to the SNES, just look at SF2” Why PCE needed the CD and Arcade Card? To store those huge arcade quality sprites and animations which are straight from the arcade compared to the SNES smaller choppier sprites and of course arcade perfect CD music
O já dá uma briga boa mesmo o Snes sendo cartucho, agora vamos imaginar, se desse certo aquele Snes cd com a Sony, o que ele poderia ser capaz de fazer na época.
@Lucas. La versión de Sega CD ofrece una buena experiencia jugable,los personajes y animaciones se respetan y la música en general es buena,los fondos están masacrados en el CD de Sega,por supuesto que la versión de PC Engine es mucho mejor,no se puede negar. Estoy seguro que no son limitaciones de sistema visto el Fatal Fury Real Bout que están haciendo en Megadrive con hoomopigh y SGDK,me da que el motivo de la versión tan ligera del CD de Sega fue por la programadora FunCom que no tenía la suficiente pericia a la hora de hacer el port y se centraron en suavizar la carga del CD.
@@cristianramallo8042 exacto,los sprites y animaciones están representados de una manera magistral,lástima que masacraron los fondos,la verdad es que si Takara fuera la que hiciera el port de CD de sega,estoy seguro tendrían mejores resultados,pero vamos...ni idea de políticas de empresa.
@@inceptional yeah i know, i know. But at that point I figure your already in the hole a small fortune, matters well keep digging that hole. $200 more for arcade perfection in 1993 made you the coolest kid on the block, at least I'd think. I never actually owned a Neo Geo, but I'm sure some would look at you in envy.
@@AgentBoolen no one was paying $600 for PCE in 1994 when the game came out. Original PCE came out in 1987, PC-FX came out in 1994 and everything PCE related was deep discounted at the time, $600 is a dishonest value to play this game in 1994. Also FFSpecial only used 3 buttons, not 6, PCE used the Run button as a third button, no special controller needed.
Con el addon de CD y la arcade Card la PC engine aplastaba al snes y al Megadrive, este es un claro ejemplo,otro es el art of fighting y el Castlevania rondo of blood
When a CD can have more storage space for a game to from NEO GEO .. SNEC just only can compact everything from 150Mb to 24Mb .. Technically.. SNES did a better job ..(the game size of Fatal Fury Special on Neo Geo is 150Mb)
only thing SNES did better than PCE was parallex scrolling, PCE with a CD had much more memory to work with but bear in mind the original PCE was a 1987 console that had an 8bit CPU, so but were good techinical efforts, but PCE has the better version overall.
@@hepwo91222 if someone can make the SNES version as 150Mb .. that will be another story.. those PCE advantage only benefit on “larger game size” but when u compare with last 2 stages… SNES has more detail on background
@@Extravaganza50667 SNES had better scrolling, but smaller sprites, tinny music, weaker sound effects, missing animations including some level intros. Both are impressive for the tech at the time, but PCE CD version is the better version when comparing them.
@@hepwo91222 as I emphasized at the beginning.. the game size only 24Mb on SNES compared to the 150Mb on a CD ..those advantages only benefit on the bigger game size, however .. the last 2 stages still can’t beat SNES obviously .. those fixed backgrounds with less detail.. I am looking forward to a bit more fair comparison (PCE-CD VS MD-CD)
@@Extravaganza50667 Am I watching the same video? Last few stages have a lot of slowdown on the SNES version maybe due to a lot of fireballs on screen at once? Yes, PCE is missing a background scroll in many levels, but larger fighters, more animation, better sound, and no slowdown, its not really close.
Pc Engine me chama a atenção os sprits grandes e proporção do cenário! Para uma versão caseira está excelente, porém os efeitos sonoros e música ficou muito fraco, os efeitos da para ouvir que a limitação do PC Engine veio junto com add - on! Porém só isso me incomodou na versão Pc Engine cd, a versão de Snes teve diminuição nos sprits, e tamanho do cenário, porém está tudo bem feito de acordo das limitações do console, porém a música e os efeitos sonoros estão melhores que dá versão Pc Engine cd!! Nesse Vs fico em dúvida qual escolher? 😂😂😂😂
No hay competencia, la Pc Engine CD es mucho mejor consola en cuanto a especificaciones técnicas que Snes y mas encima Snes esta limitada por el tamaño del cartucho.
@@saturndual32 de las especificaciones técnicas XD. La pc engine CD le pasa por arriba a Snes, tan solo tienes que ver todas las comparaciones de juegos entre estas dos consolas.
@@TheTourist33 Solo tienes que ver las específiciones técnicas para ver que lo que dices no es cierto… PCECD no es mucho mejor que SNES como tú dices Los CPU son comparables… en la mayoría de los casos es ventaja para PCE Colores en pantalla y paleta total, ventaja snes Sprites… comparable en ciertos casos ventaja para cada consola Backgrounds… gran ventaja para snes… fácil Efectos 3d… ventaja snes gracias al modo7 Chip de sonido… ventaja snes… mas canales a mayor calidad Medio de almacenamiento ventaja para pcecd obvio cd rom vs cartucho En un juego como el de este video la verdadera ventaja de PCE es el medio de almacenamiento: la combinación de CD-ROM y el upgrade de RAM proporcionado por la Arcade Card Asi Que no… PCE no tiene mucho mejores specs que snes… después de todo PCE salió en 1987 y snes en 1990
The play the one on the left you needed the PC-Engine, the PC-CD addon and the Arcade Card addon. To play the one on the right, all you needed was a Super Famicom.
On a technical level, the PC Engine version wins. It's not even a contest. All the whining about add-ons in the comments from Nintendo fanboys is a case of sour grapes. It's not like Nintendo never made console add-ons - they were just terrible at it. But look at Geese's face. It's so much less defined than the SNES version, despite having more pixels to play with. How is that even possible?
When a CD can have more storage space for a game to from NEO GEO .. SNES just only can compact everything from 150Mb into a 24Mb SNES cartridge.. Technically.. SNEC did a better job ..(the game size of Fatal Fury Special on Neo Geo is 150Mb)
@@Extravaganza50667 A CD is limited in the amount of ROM data it can access at any one time, especially if the developer wants to avoid long load times. Check out how long the load times are in vanilla Fatal Fury 2 for the same platform, to understand why I'm impressed with this effort, despite the flaws.
@@juststatedtheobvious9633 not the whole game of 150Mb load into the game in one scene .. as what I said , when u have 150Mb for a game . Of course u can have a bigger characters , more detail … and PCE can have a bigger character due to the storage privilege. But it’s fails in the background detail especially the parallex scrolling… both platforms already did a very good job .
C'mon! Pc Engine is a cd while SNES is a cartridge. Cd format has a lot more space to put in more details and animations, and also whatever the system can't do, it can be packed in...a cartridge as we know has limited space and Takara did a great job fitting a 150-meg game into a 32-meg cartridge. It is obvious that the cd version will win. To me, not this time. I prefer the SNES version, despite the "limitations" Pc Engine can be close to the Neo version in size and because all of the exact voices from the original...but the sounds of punches, jumps and kicks are terrible...sound so 8-bit! 😆 and ever more when the characters fall on the ground after being defeated. Also, the music sucks, unforgivable for a game in a cd format. In other hand, the SNES has the MSU1 feature, and you can patch the original arcade music to the game for a closer Neo geo experience, at least musically speaking...
A versão para pc engine é baseada no arcade, mas com músicas quase remixadas e a versão para snes é rebalanceada com som surround e músicas pseudo-remixadas, por isso eu prefiro a versão de snes
No. Ever played it? The gameplay is the most important aspect, and it's much better on SNES. Loading times are also very annoying on PCE CD. The only better things in the PCE version are the slightly larger sprites, the (mostly) CD-quality music and the intro.
PC Engine CD easily better sound, slightly more detailed sprites/backgrounds, larger sprites overall, more animation, but SNES has better parallex scrolling overall
the parallax is the LAST thing you notice when you are focused playing the game!!!! the snes version is trash near pc engine CD's.
That weird reverb effect on the sound fx on snes is also distracting as hell.
@@GMKalandarLA VELOCIDAD DE SCROLL DE LA VERSIÓN DE PC ENGINE CD ES LA MEJOR
@@luisfernandomiguelpiris252 Ves al oculista.
@@angel3067 Yo No Voy Al Oculista
PC Engine, incredible machine..
YEEAHH
PCE-CD all the way:
- larger sprites with much more frames of animation
- crystal-clear sound quality
- stable frame rate at any point
The SNES however does have smoother parallax scrolling.
The main big difference is in storage capacity... 700Megabytes vs 32Megabits?
Too bad 90s cds load times sucked 😆
its amazing how the pce-cd, technically an 8-bit console, could keep up with the 16-bit conversions. I like the PCE-CD version better overall but the SFC/SNES version has some nice remixed tracks here and there. For example I liked Ryo's remix.
The gpu was 16 bit
The GPU in the PCE was 16-bit
When it comes to graphics, well, it's a 16bit like the others. And it came only 1 year before the Megadrive. It's still a very good hardware for 1987 obviously. Powerful, tiny, games on cards, cheap... A really well made system. But it doesn't make any sense to call it a 8bit. Especially now as we know for example the original Xbox, with still a 32bit CPU... When the N64 was an actual 64bit. We don't classify graphical capabalities with CPU's number of "bits". Not even a CPU's power actually.
PC Engine you say is 8 bit kicks Snes ass on every port.
Too bad 90s cds load times sucked 😆
Pc Engine e CD em alguns aspectos deixava o Mega Drive pra trás,rivalizava até mesmo com novo console da Nintendo,a Nec desenvolveu um monstrinho,no Japão foi muito bem apesar de pouco apoio das desenvolvedoras,e pensar que a Sega desenvolveu o Mega Drive e Mega Cd pois ficou impressionada com o Pc Engine,mas o Mega Cd não teve nem metade do seu potencial aproveitado,diferente do Pc Engine Cd que entregou ótimas pérolas.
Verdade mega cd foi lixo demais
PC Engine wins instantly due to the larger and more detailed sprites. I mean just look at the Player Select menu already.
Too bad 90s cds load times sucked 😆
Wow, I did not expect the PC Engine version to be THAT superior, if at all. Very nice :D
It's unfair, it's a Add-On!
Plus 2MB Ram expansion i guess?🤔
@@MarcoPolo82
Nintendo fans: Add-on chips are perfectly fair, as long as they're on a Nintendo console. Everything else is cheating.
@@juststatedtheobvious9633 Sony fans the same way when it comes to the sega saturn using the ram cart to make games have more animations and faster load times.
@@juststatedtheobvious9633 True story. 🤗
The PC Engine never fails to impress, for the original hardware was created to compete with the NES.
Verdade
SFC has better backgrounds, while on PCE-CD you get a good arranged soundtrack and the characters are truer to the NG original- larger, more detailed, and better animated. PCE-CD backgrounds are still good, even if they miss a few details and the parallax.
SNES: better coloration, parallax scrolling, some nice arranged Tracks
PCE CD: larger sprites, (mostly) arcade soundtrack.
I played both, and both are good ports of a great game, but I prefer the SNES' gameplay 👍🏼
A versão do SNES é muito bem feita, levando-se em conta de que o poder bruto do console, sem Add-Ons ou chips extras.
Com toda certeza!!! O SNES é um console ótimo!! Tenho o meu e não me desfaço por nada!!!
ou bem te vi
@@Goku16053 snes e mega valem muito a pena com everdrive.
@@scorpionmk6695 sim com certeza!!! No Mega já tenho um Everdrive só falta no SNES!! Abraço aí!!!
@@Goku16053 8bitdo, todos consoles de cartucho . Os de canhão de leitura acho q só o ps2 vale a pena .
PC Engine obviously wins
I am impressed by the PCE version, Super Famicon is an excellent conversion but it is supposed that with its technical specifications and being a more modern machine no one should be surprised. PCE is a hybrid 8bit CPU, 16bit graphics machine and I honestly would never have expected to see those audio sprites and quality in 8 bit. That's why I give credit to PCE. Which leads me to think that it could give much more, but apparently it was also a matter of licenses. The old Nintendo had some pretty unfair exclusivity rules.
Fatal Fury Special requires the Arcade Card, which adds 2 megabytes of data, that's not nothing. In addition to the capabilities of the CD, we have here 2 combined technologies which ultimately gives something which has almost nothing to do with the original PCE. The latter is talented, there is no doubt about it. But adapted to a simple HuCard, we would never have had such a result, in particular on the size of the sprites, the number of animation frames, and of course the sound clarity.
Licensed and who make the port. Also how much the company want to spend. PCE are 8bit with very fast instructions and bank switching, so they just change the memory bank to load another part of the game. Wizard here are the graphics hardware.
Yeeah, PC ENGINE CD RULES, amazing Game, i can play it on My modded TDUO and is amazing Even this days, great vídeo, please more TGFXCD games videos, theres a Lot of great ganes.
Carts will NEVER beat CDs!
PC engine da uma surra gráfica no Snes e Mega drive, absurdo!
- pce ver has all three intros, snes ver is missing them.
-pce ver has pics of terry andy and joe for the high score screen, snes ver doesn't.
- pce ver has large detailed and well-animated sprites like the neogeo ver, snes version has smaller less-detailed and less-animated sprites.
-pce ver has all pre-fight character animations, snes ver is missing them.
-characters scale in both vers when jumping across the planes.
- pce ver is in full screen, snes ver is cropped.
-pce ver has pre-fight cinematics for tung geese and krauser stages, snes ver doesn't.
- snes ver has parallax for all stages, pce ver has them only for transportation stages.
- pce ver has kick-assable cyclists and all breakable objects, snes ver is missing most of them.
-pce ver soundtracks are more faithful to the neogeo ver.
-pce ver has clearer voices, snes ver has meatier hit sounds.
-pce ver has the same algorithm as the neogeo ver since snk gave hudson the source code, snes ver plays differently but still good in its own right.
-ryo can only be used in vs mode on pce ver, he can also be used in single player mode on snes ver (snes exclusive feature).
SNES version didn't cost you an arm and a leg for the price of admission.
@@SomeOrangeCat and that didn’t save the snes from loosing this comparison… here, have a tissue
Great unbiased analysis, thanks
pce ver is quite better, but the snes ver is still pretty good for it's price :)
@@saturndual32 Except you could buy the game for your SNES, pop in it and play. For the PCE-CD version you needed the game, the CD-ROM addon AND a second addon, in the form of an arcade card. All in all you were paying hundreds of dollars for the privilege of a little more window dressing.
Very surprised how well the PCE CD version held up. I know the SNES version has certain enhancements but I think i prefer the pc engine version.
The SNES version has enhancements over PC CD version?! Like what?
Monolith did a great job on the Super Famicom version.
1. The stage designs on Super Famicom version looked cool with little details. Duck King's level had more people in the crowd. Terry's and Andy's stage with the scrolling background layer. Laurence stage with the animated fans in the distance. Axel's stage the electrified ring ropes look a lot better than the PC Engines.
2. I'm torn on the music. I feel I like the Super Famicom's music better. Even though Dies Irae from Mozart's Requiem from Wolfgang's stage sounded incredible with the CD audio. I give props for the Super Famicom's rendition.
3. Big Bear I believe is based off of the late American professional wrestler Vader. At the time he was multiple time IWGP Heavyweight Champion in New Japan Pro Wrestling.
Certainly, the stages in the SNES version feature details and props here and there that are missing from their PCE renditions, plus the lifebars don't hace any black spave above them. And yes, Raiden/Big Bear is based on Big Van Vader, who was very popular un Japan in the '90s.
SNES scrolling is superior, but PCE has more animation and larger sprites. Music and sound effects, PCE, its a CD, so thats a given.
Plus, with the MSU1 feature you can patch the music from the Neo Geo version and have a closer arcade experience...
31:57 Una Diferencia Más. En La Versión De PC Engine CD En El Escenario De Geese Podemos Ver La Introducción Del Escenario Y El Principio Del Tema Que No Lo Tiene La Versión De Súper Nintendo. Verdad.
PC Engine CD wins this one overall by an inch. The SNES tiny cart storage did wonders.
Pc Engine CD vs Mega CD next please.
Yes Man!!!!
Up
That would be a slaughtering match... 🤣
Oh god no, The Snes version alone destroys the Mega CD version already.
there is no need... the sega cd version is trash near pc engine Cd's ... the pc engine CD made an incredible port!!!
Having a left/right separate speaker, PC engine is very dominate ! barely could hear SNES music/sounds coming out of the right.
A Versão de SNES perde, porém, continua, até hoje, impressionando-me.
Grandes ports ambos, súper Nintendo tiene una ventaja en el scroll, algunos fx. En PC engine el CD y la gran cantidad de ram del arcade card le dan algunas ventajas, se ven sprites más grandes y algunas animaciones extras, las voces también más nítidas se escuchan , la música calidad CD, algunos fx los veo de menor calidad. Yo tuve la oportunidad de jugar la versión de PC engine, no la de súper Nintendo
Engraçado como na época a gente achava que o PC era melhor, pois só via foto em revista quando via, era caro, de difícil acesso, um PC era um requinte para poucos. O 1o apareceu em casa em 95, um PC XT usado com monitor monocromático verde quando o atual era o 486, pelo menos 4 ou 5 gerações à frente. Sendo assim, o Super Nintendo fazia juz ao nome, era realmente super.
Pc engine era una consola de 8 bits, con procesador Gráfico de 16 y con la posibilidad de agregarle un cd, no era una computadora , la snes era d e 16bits en su totalidad con múltiples chips gráficos . Así y todo la versión de Pc engine cd es superior en muchos aspectos …
La versión de sega cd es inferior a estas dos
PC Engine CD wins!!!
Too bad 90s cds load times sucked 😆
Essa versão do PC Engine é uma obra prima! É o Arcade em casa!! Muito boa!!! A do SNES tbm é boa mais fica muito pra trás!! Tbm a qualidade de CD não tem comparação com cartucho!! E ainda mais esse cartão do PC Engine que melhora muito o desempenho!! É demais!! Parabéns Marotinha por mais uma comparação magnífica!! Do melhor canal de comparação do sistema solar KKKKK!!!
Usando Add-On é injusto.
@@MarcoPolo82 é sim kkk!! O SNES é muito superior ao PC Engine sem adições com toda a certeza kkkk!! Mas nessa comparação tu vê a questão do diferencial do CD e o aditivo do cartão como melhora a qualidade do som do jogo! Mas realmente se fosse máquina contra máquina sem adicional o SNES vencia de lavada kkkk!! Tmj irmão!!
kkkk muito pra trás já da pra ver que é cego ou maluco!!! Cenários Super Nintendo dá de lavada e fora que não tem chip especial ou aditivos como essa versão do PC engine!!
@@farmaciacolosso7675 pera aí cego não né! Só achei que realmente os aditivos do PC Engine melhoram muito o jogo!! Em nenhum momento denegri a imagem do SNES!! Até pq ele é muito superior ao PC Engine sem add!! Mas a qualidade de CD é incomparável!! E tem outra eu sou um grande fã do Super Nintendo!! Não sou fanboy de nenhuma marca!! Então fica de boa!! É só uma opinião!! Talvez o muito pra trás foi um equívoco mesmo!! Mas achei superior a versão do PC Engine CD!! Só isso!! Mas realmente uma comparação de igual pra igual o SNES ganha de lavada!! Abraço aí!!
@@Goku16053 tamo junto e desculpa se dei a entender algum tipo de agressão a você. Porque se você reparar bem a única coisa que realmente é superior no PC Engine é o som (CD tamém é foda) mas no resto considero do Snes melhor!!!
Wow!A cd version better than a cartrige version...yeah,hard to belive right.
That's simply because the SNES processor is SLOW AS FUCK...
There's just NO comparison... Full screen, full sized sprites, no letterboxing, no slowdown, more colors, more frames of animation, better sound, better controller layout (for most fighting games). What's there NOT to like? 🤔
"Better sound"?? 😆😆 Don't make me laugh...other than the exact Neo Geo voices, the sound and music are sooo 8-bit-ish...Yes, it looks like a 24-bit console game, but with the sounds of an 8-bit system...and lacks some color, can you see it? It's just decent...not great.
Al final la cantidad de memoria se impone frente a otras limitaciones técnicas. Otra demostración más de que la capacidad de cálculo no es lo más importante si no los cuellos de botella
mas ram le sirvió a pc engine para meter voces nítidas, mas cuadros de animación y sprites mas grandes, pero lo fluido y rápido que va es porque en eso es mejor que snes(esta se relantiza bastante cuando lanzan las habilidades)
Deixe me ver a diferença, no PC Engine temos musicas, vozes sem corte e mai com calcinh@. na versão de Super temos musicas remix do jogo anterior, vozes cortada e a mai com cuec@.
ninguém esta comparando grana, seu bobo.
Kkkk
The PC engine version kills the snes version, its so awesome
Amigo PC engine era máquina e tanto, pena não te dado certo comercialmente, já este jogo sem dúvida que super Nintendo perdeu de lavada...PC engine WINS
Quem tinha dinheiro para 1 PC Engine + 1 PC Engine CD + 1 Cartão Arcade Duo + 1 controle 6 botões!?!?!? Sendo que no SNES era só plugar o cartucho e jogar.
@Lucas. Perdeu de lavada sim... lembrando que PC engine tem processador 8 bits somente a saída de vídeo que é 16 , ao contrário do SNES que roda tudo em 16bits, mais não vamos falar dos aparelhos e sim do jogo em questão, vamos lá, gráfico PC engine WINS, som Pc engine WINS, jogabilidade Pc engine WINS, detalhes tamanho dos Sprites Pc engine WINS, resolução maior e sem cortes na imagem mostrada na tela ou seja imagem mostrada ocupa toda parte da tv sem cortes Pc engine WINS, cenários mais fiéis e mais detalhados igual neo geo PC engine WINS, digitalização e efeitos sonoros Pc engine WINS, música Pc engine WINS, etc etc etc Pc engine WINS ou seja SNES não ganha nenhum aspectos neste jogo então foi sim de lavada.
Lol, did you really change the snes version to surround sound?🤣 so we can appreciate the wonders of mono surround sound🤪!
Hey, at least Takara actually PAID for the licensing to use Dolby Surround! 🔊
Sega CD e PC Engine muito melhor.
Deve-se levar em consideração que o PC Engine é tecnicamente um 8bits, mas deu um pau num 16bits!!!
Menus, animações, cenários = SNES
Jogabilidade, sprites, som = PC Engine
Pc engine wins in colours, spritesize and music, but parralaxscrolling is snes king. 3 to 1.
Can someone tell, its the snes screen chopped? Or its because of videoedditing hete for yt? Is the snes really smaller in screen or spritesize or not?
@@inceptional Why choose a poor conversion. When you can have the original NEO GEO version?
I think the snes aspect ratio forces it to be slightly smaller vertically. Use to happen to allot of SNES games, pretty sure Street Fighter was also like this.
@@inceptional $600 is a bit dishonest, this game came out in like 1994, PCE, its add ons, and its Duo revisions were deep discounted by the time this game came out as PCE originally came out in 1987. Snes may have been around $150 at the time, so it was still cheaper. Also the standard controller used three buttons with the Run button, FFSpecial only uses 3 buttons, NOT 6. So standard controller is fine for this game.
Imagine if the PC engine actually released before the SNES in the USA, it would have forced Nintendo to actually release the CD add on instead of dumping and screwing over Sony. We might even have seen the Nintendo PlayStation come out to market. So sad.
Pc engine wins, but of course plays in advantage against Snes. Snes good port for less memory...
The SNES cart size can go up to like 128 or 256 megs I believe? But that's not really gonna help much if the processor is still SLOW AS FUCK...
pc engine es la consola que tidos hubieramos querido...
*É IMPRESSIONANTE O SNES SOZINHO FAZ IGUAL A UM CONSOLE QUE PRECISOU DE CD E DE AUMENTAR A RAM EM MAIS DE 50 VEZES E MESMO ASSIM DO SNES PARECE MELHOR \0/*
_Pra vc ter ideia o PC E CD usou memoria Extra de 2MB muito mais que os 1MB do Saturn para rodar Jogos da SNK e snes com apenas 64k fez essa maravilha_
Snes botando no boga dos concorrentes mais uma vez = D
eu tenho uma perspectiva diferente, um console de arquitetura de 8 bits que não consegue sequer fazer múltiplas camadas, quem dera escalonamento, conseguiu vencer um console que conseguia fazer tudo isso.
Vale lembrar que por conta do jogo usar CD essa memória RAM extra faz o papel do próprio cartucho, já que o SNES acessa os dados diretamente do cartucho, já no PC engine primeiro era necessário exportar os sprites, cenários, programação e creio eu a própria música também, para a RAM extra do PC engine CD para somente assim o jogo rodar normalmente. É só ver que o Street fighter 2 não demandou RAM, já que ele rodava via Hu-Card.
Não estou dizendo que se ao invés da combinação CD+RAM extra eles decidissem usar Hu-Card de maior armazenamento (nem sei se isso existe) o jogo seria o mesmo pq não ia ser, ele ia ser bem mais capado, mas não quer dizer que foi a RAM extra do PC engine que fez o jogo rodar no console.
Dizer isso seria o mesmo que dizer que SFA2 só consegue rodar no SNES graça ao SDD1, quando na verdade o SDD1 tava lá só para realizar a descompactação dos arquivos em tempo real.
Uma demonstração prática do que falei é quando você tira a mídia com o console ligado. se você faz isso em uma mídia de cartucho ele "buga" o jogo na hora em diversos aspectos, já se você faz isso em uma mídia de CD ele vai travar somente quando ele precisar buscar informações no CD já que boa parte dos dados já estão na RAM.
PCE didn’t “NEED” the CD just to run this game in similar quality to the SNES as you say, it just needed a comparable sized cartridge and it could have delivered a similar version to the SNES, just look at SF2”
Why PCE needed the CD and Arcade Card? To store those huge arcade quality sprites and animations which are straight from the arcade compared to the SNES smaller choppier sprites and of course arcade perfect CD music
O já dá uma briga boa mesmo o Snes sendo cartucho, agora vamos imaginar, se desse certo aquele Snes cd com a Sony, o que ele poderia ser capaz de fazer na época.
Posta nenhuma
@@japonestacosaconomuro7031 Uma dica, aprende a escrever primeiro, segundo, expõe argumentos.👍
@@dougs408 bosta nenhuma
I didn't know Fatal Fury was called Legend of the Hungry Wolf, in Japan.
Pc Engine WINS Flawless victory, fatality !!! 🤣🤣🤣
Yes it wins, not quite Flawless Victory lol as the SNES Has better overall scrolling.
@@inceptional as you wish 🤣🤣🤣
@@luckyluke95 that dude us so butthurt over the snes loosing this comparison 😂
Pc engine cd wins
Arcade Card = True 16 Bit console
What would a Street Fighter 2 have been like on PC Engine CD Arcade Card?
SNES wins graphic quality !
A resolução do SNES é terrível, fora que essa versão é censurada!
Versão do PC Engine é melhor quase nível do Sega CD
Es mejor que la versión segacd sin ninguna duda
I think only the american and european versions are censored, the japanese version is not censored ( i mean May's jiggling breasts and outfit :)
@Lucas. La versión de Sega CD ofrece una buena experiencia jugable,los personajes y animaciones se respetan y la música en general es buena,los fondos están masacrados en el CD de Sega,por supuesto que la versión de PC Engine es mucho mejor,no se puede negar. Estoy seguro que no son limitaciones de sistema visto el Fatal Fury Real Bout que están haciendo en Megadrive con hoomopigh y SGDK,me da que el motivo de la versión tan ligera del CD de Sega fue por la programadora FunCom que no tenía la suficiente pericia a la hora de hacer el port y se centraron en suavizar la carga del CD.
@@XaviDJ nunca jugué la versión de sega CD, pero por los videos que vi los sprites de los personajes se ven más definidos que los de PC engine
@@cristianramallo8042 exacto,los sprites y animaciones están representados de una manera magistral,lástima que masacraron los fondos,la verdad es que si Takara fuera la que hiciera el port de CD de sega,estoy seguro tendrían mejores resultados,pero vamos...ni idea de políticas de empresa.
Which one plays better?
@@inceptional oh yeah what they did on the snes is impressive for sure.
@@inceptional funny part is at $600 your better off going all the way and getting the Neo Geo version.
@@inceptional yeah i know, i know. But at that point I figure your already in the hole a small fortune, matters well keep digging that hole. $200 more for arcade perfection in 1993 made you the coolest kid on the block, at least I'd think. I never actually owned a Neo Geo, but I'm sure some would look at you in envy.
@@AgentBoolen no one was paying $600 for PCE in 1994 when the game came out. Original PCE came out in 1987, PC-FX came out in 1994 and everything PCE related was deep discounted at the time, $600 is a dishonest value to play this game in 1994. Also FFSpecial only used 3 buttons, not 6, PCE used the Run button as a third button, no special controller needed.
@@AgentBoolen he is exagerrating the $600 number, nowhere near that in 1994.
Fico com o Super Nintendo por este ter um poder de fogo menor que do PC Engine. O maior problema da versão Nintendo é a censura....VLW Marota !!!!
Cara, o processador do snes é de 16 bits já o do PC engine é de 8 bits!! O PC engine CD fez milagre nesse porte!!!
Os touros no PC engine correm insanamente rápido
Joguei no Arcade , fui inventar de jogar snes, ou decepção, os doentes que me desculpem ainda bem que tinha o Sega CD com joystick de 6 botões.
Con el addon de CD y la arcade Card la PC engine aplastaba al snes y al Megadrive, este es un claro ejemplo,otro es el art of fighting y el Castlevania rondo of blood
When a CD can have more storage space for a game to from NEO GEO .. SNEC just only can compact everything from 150Mb to 24Mb .. Technically.. SNES did a better job ..(the game size of Fatal Fury Special on Neo Geo is 150Mb)
only thing SNES did better than PCE was parallex scrolling, PCE with a CD had much more memory to work with but bear in mind the original PCE was a 1987 console that had an 8bit CPU, so but were good techinical efforts, but PCE has the better version overall.
@@hepwo91222 if someone can make the SNES version as 150Mb .. that will be another story.. those PCE advantage only benefit on “larger game size” but when u compare with last 2 stages… SNES has more detail on background
@@Extravaganza50667 SNES had better scrolling, but smaller sprites, tinny music, weaker sound effects, missing animations including some level intros. Both are impressive for the tech at the time, but PCE CD version is the better version when comparing them.
@@hepwo91222 as I emphasized at the beginning.. the game size only 24Mb on SNES compared to the 150Mb on a CD ..those advantages only benefit on the bigger game size, however .. the last 2 stages still can’t beat SNES obviously .. those fixed backgrounds with less detail.. I am looking forward to a bit more fair comparison (PCE-CD VS MD-CD)
@@Extravaganza50667 Am I watching the same video? Last few stages have a lot of slowdown on the SNES version maybe due to a lot of fireballs on screen at once? Yes, PCE is missing a background scroll in many levels, but larger fighters, more animation, better sound, and no slowdown, its not really close.
36:50 that potched down bach music ?
Now that the Analogue Duo is out I wonder can someone make a copy of Street Fighter The Movie Game for it.
Pc engine amazing console..
Pc Engine me chama a atenção os sprits grandes e proporção do cenário! Para uma versão caseira está excelente, porém os efeitos sonoros e música ficou muito fraco, os efeitos da para ouvir que a limitação do PC Engine veio junto com add - on! Porém só isso me incomodou na versão Pc Engine cd, a versão de Snes teve diminuição nos sprits, e tamanho do cenário, porém está tudo bem feito de acordo das limitações do console, porém a música e os efeitos sonoros estão melhores que dá versão Pc Engine cd!! Nesse Vs fico em dúvida qual escolher? 😂😂😂😂
Fico com o Super Nintendo por este ter um poder de fogo menor que do PC Engine.
Why is the water purple are they fighting on another planet
lol I think it was to convey lighting as the time of day changed in each round in this game. Long before we had ray tracing tech of today
Too bad 90s cds load times sucked 😆
No hay competencia, la Pc Engine CD es mucho mejor consola en cuanto a especificaciones técnicas que Snes y mas encima Snes esta limitada por el tamaño del cartucho.
De donde sacas que PCE tiene “mucho” mejores specs que SNES?
@@saturndual32 de las especificaciones técnicas XD. La pc engine CD le pasa por arriba a Snes, tan solo tienes que ver todas las comparaciones de juegos entre estas dos consolas.
@@TheTourist33 Solo tienes que ver las específiciones técnicas para ver que lo que dices no es cierto… PCECD no es mucho mejor que SNES como tú dices
Los CPU son comparables… en la mayoría de los casos es ventaja para PCE
Colores en pantalla y paleta total, ventaja snes
Sprites… comparable en ciertos casos ventaja para cada consola
Backgrounds… gran ventaja para snes… fácil
Efectos 3d… ventaja snes gracias al modo7
Chip de sonido… ventaja snes… mas canales a mayor calidad
Medio de almacenamiento ventaja para pcecd obvio cd rom vs cartucho
En un juego como el de este video la verdadera ventaja de PCE es el medio de almacenamiento: la combinación de CD-ROM y el upgrade de RAM proporcionado por la Arcade Card
Asi Que no… PCE no tiene mucho mejores specs que snes… después de todo PCE salió en 1987 y snes en 1990
PC engine melhor e olha que ele e um vídeo game de 8 bits muita gente não sabe disso
Pc engine ganha de lavada sem mais
The play the one on the left you needed the PC-Engine, the PC-CD addon and the Arcade Card addon. To play the one on the right, all you needed was a Super Famicom.
No shit Sherlock… after so many decades, did you just discover that? Congrats, you should work for the NASA… this fanboys, always in the defensive
Snes bgms is better in most cases
not here, PCE has CD sound to sound closer to the original where SNES sounds kind tinny here
@@hepwo91222 lol, typical snes fanboy… their console sounds better than the arcade itself to them
Mad how an 8-bit system wallops the snes
PC engine best sound CD
On a technical level, the PC Engine version wins. It's not even a contest. All the whining about add-ons in the comments from Nintendo fanboys is a case of sour grapes. It's not like Nintendo never made console add-ons - they were just terrible at it.
But look at Geese's face. It's so much less defined than the SNES version, despite having more pixels to play with. How is that even possible?
When a CD can have more storage space for a game to from NEO GEO .. SNES just only can compact everything from 150Mb into a 24Mb SNES cartridge.. Technically.. SNEC did a better job ..(the game size of Fatal Fury Special on Neo Geo is 150Mb)
@@Extravaganza50667 “Technically” the PCE version is flat out better
@@Extravaganza50667
A CD is limited in the amount of ROM data it can access at any one time, especially if the developer wants to avoid long load times.
Check out how long the load times are in vanilla Fatal Fury 2 for the same platform, to understand why I'm impressed with this effort, despite the flaws.
@@juststatedtheobvious9633 not the whole game of 150Mb load into the game in one scene .. as what I said , when u have 150Mb for a game . Of course u can have a bigger characters , more detail … and PCE can have a bigger character due to the storage privilege. But it’s fails in the background detail especially the parallex scrolling… both platforms already did a very good job .
@@Extravaganza50667 yeah scrolling is the only place SNES outperforms the PCE CD, everything else the PCE CD version does better.
C'mon! Pc Engine is a cd while SNES is a cartridge. Cd format has a lot more space to put in more details and animations, and also whatever the system can't do, it can be packed in...a cartridge as we know has limited space and Takara did a great job fitting a 150-meg game into a 32-meg cartridge. It is obvious that the cd version will win. To me, not this time. I prefer the SNES version, despite the "limitations" Pc Engine can be close to the Neo version in size and because all of the exact voices from the original...but the sounds of punches, jumps and kicks are terrible...sound so 8-bit! 😆 and ever more when the characters fall on the ground after being defeated. Also, the music sucks, unforgivable for a game in a cd format. In other hand, the SNES has the MSU1 feature, and you can patch the original arcade music to the game for a closer Neo geo experience, at least musically speaking...
んー比べるレベルじゃないかと
A versão para pc engine é baseada no arcade, mas com músicas quase remixadas e a versão para snes é rebalanceada com som surround e músicas pseudo-remixadas, por isso eu prefiro a versão de snes
salve snes lenbresse que snes e apenas 16bit e fez esse jogo nao e pra qualquer 1 nao
La versión 8bits le ganó a la de 16bit
No. Ever played it? The gameplay is the most important aspect, and it's much better on SNES. Loading times are also very annoying on PCE CD. The only better things in the PCE version are the slightly larger sprites, the (mostly) CD-quality music and the intro.
As faixas pretas do nes e por causa do prossesador de carroças
MD >>>>>>>>>>> pce , snes 😂
Acho que se pegar as duas e tirar prós e contras eu daria empate pois nenhuma tem tanta vantagem sobre a outra!
SNES more power
😂😂😂