I agree to your idea of doing Trauma mode later when its gotten around :D I wanna see the Trauma and suffering. Also we will need a counter of how often you had to restart :P
and last mission on trauma was only posible with massive dawn support (they work but take longer to reduce it) and i only had 2 nuke louncher with movement orders flying into the back of the enemy base killing it. turns out with 0 armor the segments die realy fast
Note that you can in fact waypoint Nukes and have them take any path you want, including going around the waves of fighters to flanking the enemy base. They function like a normal ship/factory.
I must admit, part of the disadvantage of these AI generated portraits (I'm pretty sure they are at least) is that I cannot really distinguish between some of the characters unless they have vastly different features
i beat the final mission first try using armor shedders, although it says its immune its not. just use a general fleet composition with alot of shredders and maybe 2 or 3 nukes is enough.
"look, threatX is going to spam carriers again"
"Good ol' carriers, nothing beats that"
I agree to your idea of doing Trauma mode later when its gotten around :D I wanna see the Trauma and suffering. Also we will need a counter of how often you had to restart :P
i love how this quote summ him really nicely
when in doubt : carriers xD
'these nukes are useless' as the nukes take out 2 capital ships lol
That was a great series! If the Valk campaign comes out, will you play that too?
As a reminder everyone, this was recorded on a rugged tester version before release. A number of things have been improved and fixed since then.
and last mission on trauma was only posible with massive dawn support (they work but take longer to reduce it) and i only had 2 nuke louncher with movement orders flying into the back of the enemy base killing it. turns out with 0 armor the segments die realy fast
Note that you can in fact waypoint Nukes and have them take any path you want, including going around the waves of fighters to flanking the enemy base. They function like a normal ship/factory.
love it
10/10 game
its ok we all love carriers
I must admit, part of the disadvantage of these AI generated portraits (I'm pretty sure they are at least) is that I cannot really distinguish between some of the characters unless they have vastly different features
Don’t worry, the portraits are placeholders, with the funds provided by the Early Access Release, the devs can pay artists to make actual portraits
i beat the final mission first try using armor shedders, although it says its immune its not. just use a general fleet composition with alot of shredders and maybe 2 or 3 nukes is enough.
did this without nukes xD