Super Agents will immediately shoot anyone who tries to distract them. When X entered the Valet Break Room one of them tried to distract him and he got into a fight. You should probably take the auto-tagging off your cover op at least.
No, they wont shoot anyone in cover op, its the safest place to distract agents. Plus if you dont have the distract tag up in covert ops your deception minions wont talk to agents. You just gotta put guards at the end of your covert op area to clean up anyone who made it past.
@@lv83bloodknight literally read what i wrote. agents won't be distracted until they wander into areas of the base besides the cover op, because the purpose of distracting is to keep them inside the cover op. i never said agents would shoot people inside the cover op. when X entered the Valet Break Room, which was technically not part of the cover op, a Valet attempted to distract him and was promptly killed. you can literally see this happen. you cannot distract super agents. they will shoot anyone who tries. they won't shoot anyone in the cover op because minions cannot distract there anyway.
@@gotgunpowder yea that's wrong, agents can be distracted by deception minions on the covert ops floor and lose resolve. Super agents (other than Orga, cause she is a soldier and Agent Steel, who causes your minion to defect instead) are not actually immune to this To solve the issue of them shooting people once they reach your corridor, either have a separate untagged covert ops area where you untag them (This game can use an untage zone) or just station a bunch guards at the end of your covert ops
I realized this problem in my game when I built a 'Valet break room', that was that the Super Agents immediately attack anyone as soon as they enter the base and leave the cover operation. This led me down a death spiral where they would enter my barracks closer to the front and just murder everyone and I couldn't get rid of the bodies fast enough.
So since we are the villain is this story, it’s the hero (our antagonist) who will start the monologuing. Telling us the whole speech of how he’ll defeat us, bring us to justice, stop our evil plan and all that stuff... X does love to talk.
The endgame actually has a portion where you survive waves of attacks, and if you don't complete all the side stories it becomes harder. Not completing the Super Agent and Crime Lord sidestories causes them to participate in the raid on your base.
To save space you can put barracks as the corridors and place lockers there to increase minion capacity. Preferably in locations you don't want traps or guard posts.
Agent x and his investigators always spawn in a random part of your base. But he prefers to teleport near your generators the most Symettry always spawns in your vaults, if u have 2 vaults, she can split up her rogues between them. Bola, John Steele and the blue saint almost always appear from the backdoor near your helipad, you can see a motorboat appear near the coastline and they like to climb upto the bay near thr helipad. But I've seen them come through the front door sometimes, I'm guessing this is when I already had other super agents, investigators snooping Olga and her soldiers like to crash in through the casino door and sometimes through the backdoor.Just hit the red alert when u see her so your valets get out of the way cos her soldiers open fire from long range when they see a minion
@@stonesnorthfield7807 No, I was suggesting that he arrange things so that they went through his traps before he ordered his minions to attack. So have a door after the traps, a camera after the traps, etc.
As long as you have other regions open the local agents will attack you, best to operate in 1 region at a time. I know that doesn't make the best youtube vids LOL
Super Agents will immediately shoot anyone who tries to distract them. When X entered the Valet Break Room one of them tried to distract him and he got into a fight.
You should probably take the auto-tagging off your cover op at least.
No, they wont shoot anyone in cover op, its the safest place to distract agents. Plus if you dont have the distract tag up in covert ops your deception minions wont talk to agents.
You just gotta put guards at the end of your covert op area to clean up anyone who made it past.
@@lv83bloodknight literally read what i wrote.
agents won't be distracted until they wander into areas of the base besides the cover op, because the purpose of distracting is to keep them inside the cover op. i never said agents would shoot people inside the cover op.
when X entered the Valet Break Room, which was technically not part of the cover op, a Valet attempted to distract him and was promptly killed. you can literally see this happen.
you cannot distract super agents. they will shoot anyone who tries. they won't shoot anyone in the cover op because minions cannot distract there anyway.
@@gotgunpowder yea that's wrong, agents can be distracted by deception minions on the covert ops floor and lose resolve.
Super agents (other than Orga, cause she is a soldier and Agent Steel, who causes your minion to defect instead) are not actually immune to this
To solve the issue of them shooting people once they reach your corridor, either have a separate untagged covert ops area where you untag them (This game can use an untage zone) or just station a bunch guards at the end of your covert ops
07:33 - I wanna be in control when they come! *aggressive techno music starts playing*
I realized this problem in my game when I built a 'Valet break room', that was that the Super Agents immediately attack anyone as soon as they enter the base and leave the cover operation. This led me down a death spiral where they would enter my barracks closer to the front and just murder everyone and I couldn't get rid of the bodies fast enough.
So since we are the villain is this story, it’s the hero (our antagonist) who will start the monologuing. Telling us the whole speech of how he’ll defeat us, bring us to justice, stop our evil plan and all that stuff...
X does love to talk.
How The Tables Have Turned
Reminder: Odd knows about the incinerator problem. It will be fixed in a few episodes.
thats the problem with gaming youtubers, a lot of talking not a lot of thinking
I love how you passed Agent X without noticing him at the entrance
As far as I know, you need to have level 3 networks in order to get rid of a super agent. Also building a furnace makes the body bags disappear faster
16:02 yeah she cam show up anywhere on the map unlike the other super agents.
The endgame actually has a portion where you survive waves of attacks, and if you don't complete all the side stories it becomes harder. Not completing the Super Agent and Crime Lord sidestories causes them to participate in the raid on your base.
so basically they're like the Chosen in XCOM 2?
To save space you can put barracks as the corridors and place lockers there to increase minion capacity. Preferably in locations you don't want traps or guard posts.
That’s a cool idea.
John Steele is basically James Bond.
I could watch a 3h videos long of this game, i love it so much hahaha
I’m considering some longer live streams on hard mode and a different genius
@@ChristopherOdd great idea!
I'mm really enjoying this series! I think it might be a good idea to have more incinerators close to the entrance just so bodies get disposed faster.
If John Steele is anything like in the first game, you will always notice when he gets into your lair.
Agent x and his investigators always spawn in a random part of your base. But he prefers to teleport near your generators the most
Symettry always spawns in your vaults, if u have 2 vaults, she can split up her rogues between them.
Bola, John Steele and the blue saint almost always appear from the backdoor near your helipad, you can see a motorboat appear near the coastline and they like to climb upto the bay near thr helipad. But I've seen them come through the front door sometimes, I'm guessing this is when I already had other super agents, investigators snooping
Olga and her soldiers like to crash in through the casino door and sometimes through the backdoor.Just hit the red alert when u see her so your valets get out of the way cos her soldiers open fire from long range when they see a minion
I would like to remind you you have a second floor
exactly, i thought about that when he did not know what to spend his money on.
Would be good if you could somehow figure out a way to let enemy agents go through the traps by your entrance before your minions pile onto them.
Dont tag them ;)
@@stonesnorthfield7807 No, I was suggesting that he arrange things so that they went through his traps before he ordered his minions to attack. So have a door after the traps, a camera after the traps, etc.
Think John Steele is a homage to John Steed
This game is very nice
Wars on many fronts never is a good idea. I still think quicker disposal of bodies would be a good idea.
It’ll be a few episodes but that’s happening
I know you have alot more episodes but it been bugging me for 6 episodes but finished updating your power
As long as you have other regions open the local agents will attack you, best to operate in 1 region at a time. I know that doesn't make the best youtube vids LOL
Yeah, I know what you're saying.
progress dude progress please !!!