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I wouldn't mind seeing what Megaman looks like with a gloomy Souls-like aesthetic. You could start a level with Guts Man popping up on the intro screen, looking all shiny, energetic and threatening, and then you get to the end of the level and he's all rusty and creaky and trying to destroy everything.
Henry Cho, a Korean American comedian(who grew up in the south and has southern drawl which makes his bits really funny) was talking about how his dad spoke 5 languages. He just didn't speak them well. And he knows how the word "quiche" is pronounced but still likes to call it 'quickie' when ordering one. So no @MarkHogan994, he's probably mispronouncing the language on purpose.
Ya you need to stop a war from happening or something like that...yes the game lets the war still happen or lets you make things worse and get this lets you feel like a shit bag all on your own.
It's not a final boss fight as much as a set of puzzles you get given before you're expected to do them. The intended progression is probably learn all the languages > hit the final area gate > go back and do the translations, but you can do them earlier if you'd want.
It's really interesting because some of the languages don't have direct translations. For instance, in one language the word "Impure" was normally used to refer to a different society of people in one language, but you had to use the word as a translation for the word "monster" from a language from a society higher up the tower. The ways you had to reevaluate your preconceptions to be able to get the message across to these different people was fascinsting.
Some of this consistency is the problem with Zero Punctuation. I play games all day every day and in the time I thoroughly played BG3 and Starfield in a row (280 hours and 300 hours or so respectively), Yahtzee has made those reviews plus another 6 games and 4 whole other videos. Combined with posting the thickest take about BG3's romance options based on his limited and misunderstood experience. There's zero way he got to really play and appreciate those games. The rapid pace of these reviews just makes him sound like a casual and falling in the pitfalls of "game journalists" pronounced in the same way the ones who couldn't play Cuphead were pronounced. I've been watching Yahtzee for a very long time and I get the comedy is the focus but it's grating on me when he thinks he can review a game in a week. Quite a lot of games are way longer than the total hours in a week, not even mentioning truly exploring and experiencing them fully.
@@albert2006xpI would not really rely on his "reviews" for as the basis of my decision-making - he has a rather narrow taste and he does dislike a lot of genres. Like, I wouldn't go to ZP to find out the objective quality of a new cRPGs, or RTS, or 4x games, or MMO, or co-op game, or any type of multiplayer game, or most of the not massively popular new indies, for example. It's more like entertainment to me, and he does make good points occasionally. Also, reviewers barely every play more than a couple dozen hours of any game Escapist has more going on now than just ZP, which I really appreciate. I usually get my "opinions" on new titles and recommendations from reddit and elsewhere on yt, and, like steam reviews metacritic and so on
@@Ishma3l I wouldn't be surprised if it was Japanese. They made a JRPG where the main character is a real life Polish-French composer Frederic Chopin (and his special attack is named Orzeł Biały, which is Polish for "white eagle", a.k.a. Poland's coat of arms). Making a fighting game with the characters from a French novel from the 1800s doesn't seem that far fetched to me.
Honestly, this might be one of the best years Yathzee had in a while. The few last fifth bests sounded like he had to go for games he felt the most "okay" about, but I can already see more than five good contenders, and the year's not even finished.
Without a doubt, Baulder's Gate 3 is going to be his best game of the year. He broke character in his own review of it and actually praised a game. That says a lot.
@@fieryrebirththen he did an extra-punctuation about sechs in games and cited Baldur’s Gate and Cyberpunk as examples of unnecessary inclusion of sechs.
Man, I finished Chants of Senaar in like 3 days and it was amazing. Felt similarly about Heaven's Vault. Same concept but way more story. Such a great concept.
Sounds like it did what I was hoping Heavens Vault would do: Actually put our mastery of the language to the test. I was getting hyped for a “final boss” where you’d have to translate like an entire paragraph or page worth of writing with like complete sentences and stuff, so you can imagine my disappointment when it railroaded me into the endgame way before I was ready by incessantly pestering me to check out this one place I didn’t realize was something I wouldn’t be able to come back from, and then dropped me on a desert planet where I did some dialogue tree stuff with a machine and then the game ended. I was left wondering what the point of the whole language thing even was if the game gave no more importance to it then some gimmick.
@@Excelsior1937 I enjoyed Heaven's Vault right up to getting to the end. Then I was disappointed enough I never wanted to try it again. Though I was feeling fatigue before that point anyway because pioting the ship wasn't as viscerally fun as the ship in Outer Wilds (not that I expected it would be, but feels are feels).
The fact that Yahtzee could have just put some random mashed together buildings in the background but choose to make a accurate replica of the Cologne Skyline at 1:55 is hilarious.
Definitely agree w/ the abandon-ware take. I read a review recently about Bomb Rush Cyberfunk that basically went: "This game doesn't do much beyond ape on Jet Set Radio Future, so just go play that instead." As if JSRF wasn't released _once_ for the _original Xbox_ -- I honestly think published works should, in a sense, go into the public domain after a decade or two: the creator can own the IP, but that "specific release" should be able / required to be preserved.
As someone who loved JSR and JSRF, I will 100% say BRC is worth it. Yes, they go out of their way to even make it look like a Dreamcast era game and the core gameplay loop is absolutely the same, but it's just as fun as JSR ever was. Why go back and play JSRF a 50th time when you can get the same kind of vibes but with *new* maps, *new* characters, *new* music, and a *new* story (which was surprisingly good imo)?
@@darrienjones8917 I've been wanting a sequel/reboot/remake/knock off of the Jet Set Radio's games longer than I was waiting for Shenumue 3 to finally come out. I can't wait to jump in. Still trying to figure out if I want it for PS5 or Switch.
Books go into public domain after 70 or 100 years or so, so there's light at the end of the tunnel for the very patient. Assuming we'll still have software then to run these things, which is not an issue with books.
@@Lttlemoi Heck, that IS a problem for books sometimes. All they have to worry about is language and societal ideas changing, assuming mildew doesn't do them in first I suppose. The languages software use, meanwhile, get replaced and altered at a far faster pace. To say nothing of hardware changes...
I would _absolutely_ play a Soulslike based on _Fawlty Towers._ Especially if the dramatic location names that popped up were just ever-more hilarious mangled versions of the previous ones.
Looking a bit closer at Lies of P's plot also reveals that when working in programming, you've really got to pay attention to capitalizations and what exactly your laws actually mean.
Yeah this is why I can't really trust his opinion on anything anymore. Like I still enjoy the witty fast paced reviews but they are just wrong half of the time because he didn't actually experience half the game and just gave up after a couple hours (probably because he has too much on his plate, no shade to him).
not enjoying outer wilds and enjoying bioshock infinite are to this date I think the only 2 things that have suprised me with zp (although it's sad to see him dismiss lies of p as another souls like when in my opinion it surpasses dark souls)
@@mogullll what does the game do better than dark souls? in my experience, everything was just a worse version of dark souls but i'd love to hear your opinion.
Yahztee refers to the The Black Rabbit Brotherhood as a mid-to-late-game boss fight? That's maybe somewhere between 1/4 - 1/3 of the way through the game. Don't get me wrong, it was about 12 hours in for me because I'm not gud at gettin' gud, so that is definitely long enough for anyone to decide if they want to keep playing the game. but that really misrepresents the game. That boss fight is a cakewalk compared to what's coming.
I feel like so many devs fuck up perfectly good games, because they make a game with the idea of "let's make XYZ, but make it different" instead of "let's make XYZ, but make it better"
I haven't watched one of these in years and it's amazing, he still has it, it's so funny and good and why did I stop watching these? I'm a fool I tells ya, a FOOL!
Strange criticism, Lies of P has incredible enemy variety. Pity he couldn't get past the Black Rabbit Brotherhood fight, even calls it a "mid to late game boss" which it certainly is not, its maybe 30% of the way. Boss and enemy design in this game are a huge step above every other Soulslike I have played, and some of the minibosses like the Clown Puppet are arguably better than some bosses in Elden Ring. A late game boss (that I won't mention for spoilers) honestly rivals the final boss for Sekiro in terms of mastery of the parry system, reaction speed and sheer spectacle of that fight. Bosses are incredibly well designed overall. The combat is extremely challenging though, perhaps too much for some people? Its a real pity that some won't be able to experience the whole game because they can't get past a certain boss.
Chants of Sennaar sounds absolutely fascinating and I wonder how much of my Linguistics MA I could put to good use with it. I also now need to know if the devs consulted with actual linguists for it. The action sequences sound less interesting, but I like the translation aspect a lot.
If Chants of Sennaar appeals to you, you might want to give Heaven's Vault a try. Another translation-based game with small sections that annoyingly delve into entirely different genres!
Actual liguists were involved, as the languages really have inspiration in actual grammars. That said, since it's a game, you are translating simple symbols, instead of something with a bunch of particles, or having to deal with tenses and verb conjugation. So sentences are more like 'I am warrior' and 'Monkey hates grapes' than anything super serious. The closest thing to symbols that are pure grammar is whether plurals involve repetition, particles preceding the object, or particles that come after the object.
You guys know that the Les Miserables Fighting Game he references is a REAL thing, right? It's called "Arm Joe" (for incredibly punny Japanese reasons) and it's INCREDIBLE.
I was having fun with Lies of P for a while. The parallels between it and Mega Man in the story were fun for me, then the game decided we needed new enemies to fight in the form of what are basically zombies and Resident Evil style mash-ups. So... Mega Man meets Resident Evil meets Bloodeborne?
Should just be glad we didn't fight shaky puppets the entire game, woulda got pretty old. That is, until even the gooey hairy swamp monster decides halfway into the fight that it's gonna be a shaky puppet too.
The pictograms from the frog boss in the end credits gave me a flashback. "Love Fist" was the name of a heavy metal band featured in Grand Theft Auto: Vice City.
At least those words are unique to the dark souls lore. Games have been calling it Str/Dex since 1st edition D&D and Atari games. The only reason to even attempt changing that is localization problems, because while probably every language has the word "Strength" in their own language. I don't know if Dexterity and constitution actually exist in other languages. They barely exist in the English language and might have faded to obscurity if D&D didn't exist. @@asmosisyup2557
I just came back home drunk, put this video on, and didnt read the title fully. And in the second half of the video im still nodding about oh wow lies of p does have some unique features lol
Lies of P is actually significantly longer than Yahtz expected - he notes that fatigue set in during a "mid-late game boss" when he's referring to events that occur during the first third of the game. I understand why the fatigue set in - I just wish he had more time in his schedule to get further in.
Speaking of forced stealth, Forsaken Fortress in Wind Waker fucked me up so bad, that when you return there later in the game, I freaked out and assumed you'd have to stealth it up again, and didn't touch the game for a year
Interestingly I had a very different take on Lies of P - while the enemies look very similar visually the actual mechanical variety of the enemies is pretty high. And so far (I'm at what I think is the final boss) I've enjoyed all the bosses. Even the ones I hated. Looking at you, Laxasia...
I just passed the door guardian into what I think is the final area. I was really surprised that he fell off at either the dark rabbit brotherhood 1 or 2 fights. Which if he fell off at the first then you're missing a large portion of the game. I was really interested in what he thought the end of the game was like. I think that personally that the game starts to pull its punches after the green barren swamp monster.
RIP. Lies of P is really good. One of the few games produced by a company other than From Software that reaches the From Software levels of quality. It's a demanding game and some of the bosses are hard, but there are a variety of tactics you can use to succeed. I did an all-rounder build and perfect parried the enemies like I was playing Pinocchio: Puppets Die Twice. Another friend of mine did a strength build and brute forced all of the bosses with normal blocks and staggers. Another friend of mine did a dex build and never really used the block button. He just dodged all the bosses. Yahtzee, if you get a chance you should check out Iron Pineapple's review of Lies of P. I think it is extremely fair and does the Neowiz the justice they deserve for putting out such a polished, if maybe a bit quirky, soulslike.
Looks good but is totally broken and unbalanced. Nerfed dodge, broken strenght builds, no poise for you, but poise for enemies, ridiculous weights, unpredictable bosses.
@@warrensmith7690 Have you played the game at all or are you just repeating taking points that conform to your preconceived flaws of the game? It's very hard to evaluate game feel just from watching videos. I think the criticism that too many move abilities are locked behind progression is valid, but this game is far from an unpolished mess. It is a stand out in the genre because a tremendous amount of work went into the thousands of little details that are required to produce a game of this level of quality.
@@thatsewerguy6385 the guy probably watched some videos and determined he didn't want to spend 50 bucks and decided he wasn't going to like it, what's the problem there again?
I think I may have identified an issue with how Yahtzee critiques soulslikes. I’ve noticed he levels a lot of his criticisms at how much or how little the game delivers an experience similar to the first Dark Souls. Yahtzee wilfully admits that the first Dark Souls is one of his favourite games, so I think it may unfairly colour his perception of other games that try to emulate Soulslikes if they don’t deliver on that very particular experience. Lies of P is a very solid game on it’s own merit, but Yahtzee seems weirdly critical of the fact that it isn’t quite like the first Dark Souls, as opposed to acknowledging how well of an experience Lies of P delivers as it’s own thing.
This falls apart since Lies of P and most “Souls-likes” aren’t just “like” the Souls games but are outright apeing them in terms of mechanics with only marginal differences. Those marginal differences also make the games worse. Code Veins “unique” class system, Lies of P copying the Rally Mechanic and making it suck. It’s almost like copying certain mechanics of Souls games without adopting fromsoft’s design philosophy doesn’t work.
@@sincereflowers3218 Except that’s exactly what they did in Lies of P: they did emulate the design’s philosophy in a way that I think was a loving homage that still delivers a unique experience unto itself. I think it’s really regressive way of thinking to look at games like Lies of P or Code Vein and just boil them down to “copying Dark Souls but worse.”
Talking about soulsborne fatigue: I think what I like the most about Tunic is that its art style, narrative, characters, etc. are its own thing rather than relying heavily into the other souls like games and this is what I have come to expect from Soulsborne games: having some of the mechanics of the genre but being its own thing graphically and in terms of narrative.
As for the removal of teeth, the day I learned that Sony had put out an update to remove one of the features they had used to advertise sales of the PS3 (OtherOS), was the day I decided I would definitely not buy a PS3, and I haven't bought a new console since then.
I like lies of p I might be stuck on the last boss but still I enjoyed my trip their and Once I beat it I might replay that character and get a different ending or start a new character now that I've seen more weapons
Just finished Chants of Sennaar. I didn't mind the stealth and chase bits too much. They weren't that hard. You just have to time and position a mouse click and if you screw it up, you get sent back a few seconds to try again. I just looked at it as another sort of puzzle. And the devs have to have something in the ending to set the ending apart. What I hate are games like The Entropy Centre where you regularly get a much worse chase sequence when all I want is another puzzle.
I love the ending credits of this one. Trying to piece together the frog entity's wishes only to go splat. But hey thanks for checking out these games all the same! 😂
I dont remember the stealth section on Red faction. I was too busy putting infinite ammo on an using a rocket launcher to spend 3 hours tunnelling my way around a corridor it would otherwise have taken me 15 seconds to walk down.
I think you'll find that visiting anywhere in real life when you don't know the language also results in a forced stealth section, unless you happen to have no shame.
I will commend any game that gives you incomprehensible stats with no explanation where increasing them doesn't _actually_ make you any stronger or faster but rather adds effects to make you feel like youre doing better
Yahtzee occasionally talking in different languages has become my new favorite running gag (which is funny considering the premise of Chants of Sennaar)
A Canadian listening to Yahtzee speak French in his self described "Walking tour of the UK" accent did something to my soul your pot smoking cousin would describe as Lovecraftian.
How did none of the robots notice someone shoving a banana up their tailpipes to make them go crazy? Did someone distract them all with shrimp salad sandwiches?
Unfortunately, there was a programming error where the Third Law of Robotics would - on a Mon / Thurs / Fri schedule - spontaneously change to "a robot should ignore all bananas, except when it conflicts with shrimp salad sandwiches." We regret the inconvenience.
@@BlakeN-o6l clearly you haven't played it, it doesn't get darker- it starts off with the puppets murdering everyone how do you think it could get darker than that?
A Souls-like Fawlty Towers game would be brilliant. Just imagine it; you play as Basil, an overworked hotel owner who finally snaps and runs about the hotel using annoying guests to recreate the first couple of Saw movies. Hmm.. maybe this would be better as a Friday the 13th remake. 😂
I absolutely knew while playing Lies of P that Yahtz will be noping out at some point. Its bloodborne aesthetics but the gameplay is much closer to Sekiro.
Chants of Sennaar sounds like it has exactly the same core mechanic as Heaven's Vault but puts way more emphasis on it when I feel like it only worked in HV because it was a smallish source of challenge in a game which was otherwise about wandering around and learning lore.
I think Chants of Sennaar does the translation mechanic better, since it actually tests your decoding skills. eg one level requires doing a specific operation on a complicated machine to advance, player needs to figure out the number system and translate scattered notes to know what to do and find all the materials. Plus it has 5 languages with different structures, that gives it more variety than focusing on one language like HV
God, highly agree about the stealth sections of Chants of Sennaar. I've seen so many people shrug their shoulders about the stealth sections and claim they're fine, but the telling sign is NO ONE has said "I think the game would have been severely lacking if it weren't for the stealth sections" The only time I feel like it added anything was the warrior level where you could sneak around and listen to conversations, but even then you get the same thrill by dressing up as a warrior and convincing them you're one of them. There was no need.
The tower of Babel and Babylon are two entirely different things. Babylon had the hanging gardens of Babylon and was erased by the Mongols. The Tower of Babel is a part of Old Testament teachings and occurs after Noah's Flood.
Er, the forced stealth section in Wind Waker was in the remaster as well, and honestly it wasn’t that bad. It happens near the beginning at the Forsaken Fortress, and its purpose was to emphasize how weak and out of his depth Link was, which serves in contrast to when he comes back to the Forsaken Fortress later with more experience and better weapons. Forced stealth sections are like escort quests. They aren’t inherently bad ideas, it’s just that games fuck them up a lot.
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Hope he brings up the joke he made way back in MK9
jesus
fuckin british
😂😂
Why bother when your best employees left... or were fired.
“A society of robot servants who rebel, so a scientist makes a special robot to fight them.”
Isn’t this the plot of Megaman
Maybe...kinda....yes. Yes, it is.
He even has an arm capable of spewing different elemental powers that some crazy robots are weaker to than others.
@@sheodagana2863one is even a gun
I wouldn't mind seeing what Megaman looks like with a gloomy Souls-like aesthetic. You could start a level with Guts Man popping up on the intro screen, looking all shiny, energetic and threatening, and then you get to the end of the level and he's all rusty and creaky and trying to destroy everything.
Then we've gone full circle. Pinocchio inspired Astro Boy, which inspired Megaman, which inspired Lies of P.
I like that Yahtzee knows how to correctly pronounce French but his English blood won't let him.
As a native French speaker, his pronunciation was far from being fully correct so I'm not sure he does know how to say it properly, lol.
Henry Cho, a Korean American comedian(who grew up in the south and has southern drawl which makes his bits really funny) was talking about how his dad spoke 5 languages. He just didn't speak them well. And he knows how the word "quiche" is pronounced but still likes to call it 'quickie' when ordering one.
So no @MarkHogan994, he's probably mispronouncing the language on purpose.
@@MarkHogan994oh, he does speak French. No idea how fluent he is, though. Maybe he accidentally got the Duolingo Quebec edition
@@MarkHogan994 Sorry for your loss
He's also pronounced A La Recherche Du Temps Purdu correctly before, to his credit. (In his Mass Effect video, for those who are interested)
Being a translator/negotiator for a bunch of different cultures as a final boss fight is such a cool concept
Ya you need to stop a war from happening or something like that...yes the game lets the war still happen or lets you make things worse and get this lets you feel like a shit bag all on your own.
It's not a final boss fight as much as a set of puzzles you get given before you're expected to do them. The intended progression is probably learn all the languages > hit the final area gate > go back and do the translations, but you can do them earlier if you'd want.
It's really interesting because some of the languages don't have direct translations. For instance, in one language the word "Impure" was normally used to refer to a different society of people in one language, but you had to use the word as a translation for the word "monster" from a language from a society higher up the tower. The ways you had to reevaluate your preconceptions to be able to get the message across to these different people was fascinsting.
@@goldra8409 Maybe the better term is final test of skill.
The sheer consistency of Zero Punctuation is unbelievable.
These are just as good as they were over 15 years ago.
Honestly better. I rewatched an old one recently and Yahtzee honestly used to go for more low hanging fruit in terms of jokes
Some of this consistency is the problem with Zero Punctuation. I play games all day every day and in the time I thoroughly played BG3 and Starfield in a row (280 hours and 300 hours or so respectively), Yahtzee has made those reviews plus another 6 games and 4 whole other videos. Combined with posting the thickest take about BG3's romance options based on his limited and misunderstood experience.
There's zero way he got to really play and appreciate those games. The rapid pace of these reviews just makes him sound like a casual and falling in the pitfalls of "game journalists" pronounced in the same way the ones who couldn't play Cuphead were pronounced. I've been watching Yahtzee for a very long time and I get the comedy is the focus but it's grating on me when he thinks he can review a game in a week. Quite a lot of games are way longer than the total hours in a week, not even mentioning truly exploring and experiencing them fully.
@@albert2006xpI would not really rely on his "reviews" for as the basis of my decision-making - he has a rather narrow taste and he does dislike a lot of genres. Like, I wouldn't go to ZP to find out the objective quality of a new cRPGs, or RTS, or 4x games, or MMO, or co-op game, or any type of multiplayer game, or most of the not massively popular new indies, for example. It's more like entertainment to me, and he does make good points occasionally. Also, reviewers barely every play more than a couple dozen hours of any game
Escapist has more going on now than just ZP, which I really appreciate. I usually get my "opinions" on new titles and recommendations from reddit and elsewhere on yt, and, like steam reviews metacritic and so on
The animation quality has aged like wine.
@@albert2006xpto be fair, you don't really need to play a lot of starfield to come to the conclusion it's not great.
Love to see how Yahtz incorporates both games into the end credits comic
"Fight!"
"Love?"
SMASH
"Love fight"
I as well love to see this
Wait, there’s actually a fighting game based on Les Miserables?
@@Ishma3l it got mentioned in a Slightly Something Else podcast a few months ago. Look it up - it’s real.
@@Ishma3l I wouldn't be surprised if it was Japanese. They made a JRPG where the main character is a real life Polish-French composer Frederic Chopin (and his special attack is named Orzeł Biały, which is Polish for "white eagle", a.k.a. Poland's coat of arms). Making a fighting game with the characters from a French novel from the 1800s doesn't seem that far fetched to me.
I am SUPER down for a hardcore Doom clone based on Faulty Towers.
Fawlty, otherwise the anagrams would be different!
Realistically if Fawlty Towers were adapted into a game it'd be a parody of restaurant management games.
The chainsaw is Manuel
“All it needs is a lick of paint” 🎨.
Don't talk about ze war!
Honestly, this might be one of the best years Yathzee had in a while. The few last fifth bests sounded like he had to go for games he felt the most "okay" about, but I can already see more than five good contenders, and the year's not even finished.
we're so back
I'd only say 2021 was a bad year for gaming, 2020 was great and 2022 was at least an above average year.
One of the best he's had in a year
Without a doubt, Baulder's Gate 3 is going to be his best game of the year. He broke character in his own review of it and actually praised a game. That says a lot.
@@fieryrebirththen he did an extra-punctuation about sechs in games and cited Baldur’s Gate and Cyberpunk as examples of unnecessary inclusion of sechs.
I followed your Chants of Sennaar recommendation and enjoyed it massively. Thank you.
1:41 as Darth Vader might say, "I find your lacquered face disturbing"
BEAUTIFUL
XD
Man, I finished Chants of Senaar in like 3 days and it was amazing. Felt similarly about Heaven's Vault. Same concept but way more story. Such a great concept.
Sounds like it did what I was hoping Heavens Vault would do: Actually put our mastery of the language to the test. I was getting hyped for a “final boss” where you’d have to translate like an entire paragraph or page worth of writing with like complete sentences and stuff, so you can imagine my disappointment when it railroaded me into the endgame way before I was ready by incessantly pestering me to check out this one place I didn’t realize was something I wouldn’t be able to come back from, and then dropped me on a desert planet where I did some dialogue tree stuff with a machine and then the game ended. I was left wondering what the point of the whole language thing even was if the game gave no more importance to it then some gimmick.
@@Excelsior1937 I enjoyed Heaven's Vault right up to getting to the end. Then I was disappointed enough I never wanted to try it again. Though I was feeling fatigue before that point anyway because pioting the ship wasn't as viscerally fun as the ship in Outer Wilds (not that I expected it would be, but feels are feels).
Shortcomings observed, Chants is the kind of game I love to see exist.
I'd play a Fawlty Towers Soulslike. The boss fight you have to win by not mentioning the war would be awesome
but honestly would "Omissions of Basil" make it out of early access?
You'd have a mount to travel around with called "Dragonfly" 😂
I would love a boss fight where you have to throw the ingredients of a Waldorf Salad at a big boss.
The fact that Yahtzee could have just put some random mashed together buildings in the background but choose to make a accurate replica of the Cologne Skyline at 1:55 is hilarious.
That’s probably easier, just get a picture of the skyline remove the sky and blackout the rest.
Definitely agree w/ the abandon-ware take. I read a review recently about Bomb Rush Cyberfunk that basically went: "This game doesn't do much beyond ape on Jet Set Radio Future, so just go play that instead." As if JSRF wasn't released _once_ for the _original Xbox_ -- I honestly think published works should, in a sense, go into the public domain after a decade or two: the creator can own the IP, but that "specific release" should be able / required to be preserved.
As someone who loved JSR and JSRF, I will 100% say BRC is worth it. Yes, they go out of their way to even make it look like a Dreamcast era game and the core gameplay loop is absolutely the same, but it's just as fun as JSR ever was. Why go back and play JSRF a 50th time when you can get the same kind of vibes but with *new* maps, *new* characters, *new* music, and a *new* story (which was surprisingly good imo)?
Finally People who understand how good BRC is. The fact that it is basically an extension of JSR is exactly why I love it
@@darrienjones8917 I've been wanting a sequel/reboot/remake/knock off of the Jet Set Radio's games longer than I was waiting for Shenumue 3 to finally come out. I can't wait to jump in. Still trying to figure out if I want it for PS5 or Switch.
Books go into public domain after 70 or 100 years or so, so there's light at the end of the tunnel for the very patient. Assuming we'll still have software then to run these things, which is not an issue with books.
@@Lttlemoi Heck, that IS a problem for books sometimes. All they have to worry about is language and societal ideas changing, assuming mildew doesn't do them in first I suppose.
The languages software use, meanwhile, get replaced and altered at a far faster pace. To say nothing of hardware changes...
I would _absolutely_ play a Soulslike based on _Fawlty Towers._ Especially if the dramatic location names that popped up were just ever-more hilarious mangled versions of the previous ones.
Jenny Agutter & Pants of Seymour. What a rollercoaster of emotion. Gawd bless ya Yahtz you did it again
If I had a nickel for every time Yahtz mentioned Jenny Agutter, I'd have two nickels...which isn't a lot, but does his wife know?
Already owned and played through Chants of Senaar, but I agree with everything, especially the bit about the action/stealth sequences.
I played the demo of Lies of P, and was hooked from the beginning.
Looking a bit closer at Lies of P's plot also reveals that when working in programming, you've really got to pay attention to capitalizations and what exactly your laws actually mean.
I'm still surprised Yahtzee is still chasing the Obra Dinn high but never gave Outer Wilds a fair shake
a true crime
Yeah this is why I can't really trust his opinion on anything anymore. Like I still enjoy the witty fast paced reviews but they are just wrong half of the time because he didn't actually experience half the game and just gave up after a couple hours (probably because he has too much on his plate, no shade to him).
not enjoying outer wilds and enjoying bioshock infinite are to this date I think the only 2 things that have suprised me with zp (although it's sad to see him dismiss lies of p as another souls like when in my opinion it surpasses dark souls)
I mean he did, but didn't like it
@@mogullll what does the game do better than dark souls? in my experience, everything was just a worse version of dark souls but i'd love to hear your opinion.
Yahztee refers to the The Black Rabbit Brotherhood as a mid-to-late-game boss fight?
That's maybe somewhere between 1/4 - 1/3 of the way through the game.
Don't get me wrong, it was about 12 hours in for me because I'm not gud at gettin' gud, so that is definitely long enough for anyone to decide if they want to keep playing the game.
but that really misrepresents the game.
That boss fight is a cakewalk compared to what's coming.
I feel like so many devs fuck up perfectly good games, because they make a game with the idea of "let's make XYZ, but make it different" instead of "let's make XYZ, but make it better"
Not every day we get a reference to Arm Joe, the Les Miserables fighting game! I love it!
I haven't watched one of these in years and it's amazing, he still has it, it's so funny and good and why did I stop watching these? I'm a fool I tells ya, a FOOL!
Strange criticism, Lies of P has incredible enemy variety. Pity he couldn't get past the Black Rabbit Brotherhood fight, even calls it a "mid to late game boss" which it certainly is not, its maybe 30% of the way.
Boss and enemy design in this game are a huge step above every other Soulslike I have played, and some of the minibosses like the Clown Puppet are arguably better than some bosses in Elden Ring. A late game boss (that I won't mention for spoilers) honestly rivals the final boss for Sekiro in terms of mastery of the parry system, reaction speed and sheer spectacle of that fight. Bosses are incredibly well designed overall.
The combat is extremely challenging though, perhaps too much for some people? Its a real pity that some won't be able to experience the whole game because they can't get past a certain boss.
right on, enemy variety is stellar and the bosses are incredible
Whenever I see lies of p gameplay all I can picture is timothy Chalamet in a Pinocchio costume
Chants of Sennaar sounds absolutely fascinating and I wonder how much of my Linguistics MA I could put to good use with it. I also now need to know if the devs consulted with actual linguists for it. The action sequences sound less interesting, but I like the translation aspect a lot.
If Chants of Sennaar appeals to you, you might want to give Heaven's Vault a try. Another translation-based game with small sections that annoyingly delve into entirely different genres!
@@juanjuri6127 Thanks! I'll take a look at it.
The translation bits were arguably the coolest part of the game; unfortunately there are only 6 puzzles where you do it
@@octochan Aw. That kinda sucks.
Actual liguists were involved, as the languages really have inspiration in actual grammars. That said, since it's a game, you are translating simple symbols, instead of something with a bunch of particles, or having to deal with tenses and verb conjugation. So sentences are more like 'I am warrior' and 'Monkey hates grapes' than anything super serious. The closest thing to symbols that are pure grammar is whether plurals involve repetition, particles preceding the object, or particles that come after the object.
Tried Chants of Sennaar right after seeing this video. It was AWESOME.
"Legalize abandonware now" Yathzee says what we're all thinking!
You guys know that the Les Miserables Fighting Game he references is a REAL thing, right? It's called "Arm Joe" (for incredibly punny Japanese reasons) and it's INCREDIBLE.
I too have seen that Will it Kill episode
Now I need this
A game based on Fawlty Towers would be fun. Especially if the villains are the neighborhood kids who keep messing with the front yard sign
Now I really, really want to play a fighting game based on Les Miserables.
The Fawlty Towers refence was golden I loved it. One of the few times I really understood a non gaming reference here
I was having fun with Lies of P for a while. The parallels between it and Mega Man in the story were fun for me, then the game decided we needed new enemies to fight in the form of what are basically zombies and Resident Evil style mash-ups. So... Mega Man meets Resident Evil meets Bloodeborne?
I mean the game mentions the plague right at the start and has a dead zombie in an alley between the first and second boss
Should just be glad we didn't fight shaky puppets the entire game, woulda got pretty old.
That is, until even the gooey hairy swamp monster decides halfway into the fight that it's gonna be a shaky puppet too.
@@Stormthorn67 Guy didn't read or listen. He spammed R1, and compared.
The pictograms from the frog boss in the end credits gave me a flashback. "Love Fist" was the name of a heavy metal band featured in Grand Theft Auto: Vice City.
I felt Yahtzee's "Why can't you just call it Str and Dex?" complaint. 🤣
you cried laughing about it tho?
having to translate everything to "ok so thats the bonfire, thats the estus flask, thats the ....." gets a bit repetitive after a while.
At least those words are unique to the dark souls lore. Games have been calling it Str/Dex since 1st edition D&D and Atari games. The only reason to even attempt changing that is localization problems, because while probably every language has the word "Strength" in their own language. I don't know if Dexterity and constitution actually exist in other languages. They barely exist in the English language and might have faded to obscurity if D&D didn't exist. @@asmosisyup2557
Desperately wanting a souls-like based on Fawlty Towers is not a feeling I ever anticipated having, but here we are.
I just came back home drunk, put this video on, and didnt read the title fully. And in the second half of the video im still nodding about oh wow lies of p does have some unique features lol
As a linguistics drop out chants of sennaar seems like a linguists wet dream. Those language puzzles were just my exams
holy fuck an Arm Joe reference?
Lies of P is actually significantly longer than Yahtz expected - he notes that fatigue set in during a "mid-late game boss" when he's referring to events that occur during the first third of the game. I understand why the fatigue set in - I just wish he had more time in his schedule to get further in.
Love to see these every Wednesday.
Speaking of forced stealth, Forsaken Fortress in Wind Waker fucked me up so bad, that when you return there later in the game, I freaked out and assumed you'd have to stealth it up again, and didn't touch the game for a year
For all it’s hard imagery & gore Lies of P is less edgy than the original pinnochio story
Interestingly I had a very different take on Lies of P - while the enemies look very similar visually the actual mechanical variety of the enemies is pretty high.
And so far (I'm at what I think is the final boss) I've enjoyed all the bosses. Even the ones I hated. Looking at you, Laxasia...
@@BlakeN-o6l I'm... not even sure what you are trying to say.
I just passed the door guardian into what I think is the final area. I was really surprised that he fell off at either the dark rabbit brotherhood 1 or 2 fights. Which if he fell off at the first then you're missing a large portion of the game. I was really interested in what he thought the end of the game was like. I think that personally that the game starts to pull its punches after the green barren swamp monster.
RIP. Lies of P is really good. One of the few games produced by a company other than From Software that reaches the From Software levels of quality. It's a demanding game and some of the bosses are hard, but there are a variety of tactics you can use to succeed. I did an all-rounder build and perfect parried the enemies like I was playing Pinocchio: Puppets Die Twice. Another friend of mine did a strength build and brute forced all of the bosses with normal blocks and staggers. Another friend of mine did a dex build and never really used the block button. He just dodged all the bosses.
Yahtzee, if you get a chance you should check out Iron Pineapple's review of Lies of P. I think it is extremely fair and does the Neowiz the justice they deserve for putting out such a polished, if maybe a bit quirky, soulslike.
Looks good but is totally broken and unbalanced. Nerfed dodge, broken strenght builds, no poise for you, but poise for enemies, ridiculous weights, unpredictable bosses.
@@warrensmith7690 Have you played the game at all or are you just repeating taking points that conform to your preconceived flaws of the game? It's very hard to evaluate game feel just from watching videos.
I think the criticism that too many move abilities are locked behind progression is valid, but this game is far from an unpolished mess. It is a stand out in the genre because a tremendous amount of work went into the thousands of little details that are required to produce a game of this level of quality.
@@warrensmith7690I get the strong feeling that you're just parroting points you found online without ever having played the game yourself
@@thatsewerguy6385 the guy probably watched some videos and determined he didn't want to spend 50 bucks and decided he wasn't going to like it, what's the problem there again?
I think I may have identified an issue with how Yahtzee critiques soulslikes. I’ve noticed he levels a lot of his criticisms at how much or how little the game delivers an experience similar to the first Dark Souls. Yahtzee wilfully admits that the first Dark Souls is one of his favourite games, so I think it may unfairly colour his perception of other games that try to emulate Soulslikes if they don’t deliver on that very particular experience. Lies of P is a very solid game on it’s own merit, but Yahtzee seems weirdly critical of the fact that it isn’t quite like the first Dark Souls, as opposed to acknowledging how well of an experience Lies of P delivers as it’s own thing.
This falls apart since Lies of P and most “Souls-likes” aren’t just “like” the Souls games but are outright apeing them in terms of mechanics with only marginal differences. Those marginal differences also make the games worse. Code Veins “unique” class system, Lies of P copying the Rally Mechanic and making it suck. It’s almost like copying certain mechanics of Souls games without adopting fromsoft’s design philosophy doesn’t work.
@@sincereflowers3218 Except that’s exactly what they did in Lies of P: they did emulate the design’s philosophy in a way that I think was a loving homage that still delivers a unique experience unto itself. I think it’s really regressive way of thinking to look at games like Lies of P or Code Vein and just boil them down to “copying Dark Souls but worse.”
Chants of Sennaar was great, thanks for recommending it.
fun fact, that fighting game based on les miserables actually flippin’ happened, it’s called Arm Joe, it came out in 1998
Talking about soulsborne fatigue: I think what I like the most about Tunic is that its art style, narrative, characters, etc. are its own thing rather than relying heavily into the other souls like games and this is what I have come to expect from Soulsborne games: having some of the mechanics of the genre but being its own thing graphically and in terms of narrative.
"Nobody has a patent on strength and dexterity" but D&D sure did try!
1:56 ah, my beautiful hometown of cologne! how nice of you to use it's skyline in your video.
As for the removal of teeth, the day I learned that Sony had put out an update to remove one of the features they had used to advertise sales of the PS3 (OtherOS), was the day I decided I would definitely not buy a PS3, and I haven't bought a new console since then.
For those curious, the Les Miserables‘s fighting game is called arm Joe
In my head cannon, the alternate title "Li(f)e of Pi" got considered by the marketing team and then dropped.
A souls like about animated golems gone mad that has absolutely nothing to do with the source material?
Steel rising says hello
I like lies of p I might be stuck on the last boss but still I enjoyed my trip their and Once I beat it I might replay that character and get a different ending or start a new character now that I've seen more weapons
2 of my favorite games Ive played this year and thats even considering its arguably the most stacked year for games of all time next to 2007.
That "Nyaer!" was truly special.
Just finished Chants of Sennaar. I didn't mind the stealth and chase bits too much. They weren't that hard. You just have to time and position a mouse click and if you screw it up, you get sent back a few seconds to try again. I just looked at it as another sort of puzzle. And the devs have to have something in the ending to set the ending apart. What I hate are games like The Entropy Centre where you regularly get a much worse chase sequence when all I want is another puzzle.
I love to see an Arm Joe reference in ZP!
Valjean vendetta!!!
I love the ending credits of this one. Trying to piece together the frog entity's wishes only to go splat. But hey thanks for checking out these games all the same! 😂
I dont remember the stealth section on Red faction. I was too busy putting infinite ammo on an using a rocket launcher to spend 3 hours tunnelling my way around a corridor it would otherwise have taken me 15 seconds to walk down.
I think you'll find that visiting anywhere in real life when you don't know the language also results in a forced stealth section, unless you happen to have no shame.
I will commend any game that gives you incomprehensible stats with no explanation where increasing them doesn't _actually_ make you any stronger or faster but rather adds effects to make you feel like youre doing better
Yahtzee occasionally talking in different languages has become my new favorite running gag (which is funny considering the premise of Chants of Sennaar)
Making me laugh once a week like clockwork. You are an artist of words!
A Canadian listening to Yahtzee speak French in his self described "Walking tour of the UK" accent did something to my soul your pot smoking cousin would describe as Lovecraftian.
The best variation of Pinocchio I ever saw was Kikaider, where they even say they named his energy source the Gemini Engine after the Pinocchio story.
I never thought thanks to an engaging British Media History course I would apply the material, but here I am understanding a Faulty Towers reference.
How did none of the robots notice someone shoving a banana up their tailpipes to make them go crazy? Did someone distract them all with shrimp salad sandwiches?
Unfortunately, there was a programming error where the Third Law of Robotics would - on a Mon / Thurs / Fri schedule - spontaneously change to "a robot should ignore all bananas, except when it conflicts with shrimp salad sandwiches." We regret the inconvenience.
That ending gag made me laugh audibly.
The story of lies of p gets a lot deeper as you play further in
@@BlakeN-o6l clearly you haven't played it, it doesn't get darker- it starts off with the puppets murdering everyone how do you think it could get darker than that?
@@BlakeN-o6l its ok my dude, not everyone can have good taste!
I feel like that ending needed a “no, I don’t know what I’m on about. Go away.”
A Souls-like Fawlty Towers game would be brilliant. Just imagine it; you play as Basil, an overworked hotel owner who finally snaps and runs about the hotel using annoying guests to recreate the first couple of Saw movies. Hmm.. maybe this would be better as a Friday the 13th remake. 😂
I love Lies of P~ I think it's really special, and genuine competition in, for the most part, From Software's genre 🤩
Lies of P is trash and there is no competition with Fromsoft.
@@P0nderProductions What a shit take lmao
It's not 'self-harm' Yahtz, it's 'Canadian Healthcare'.
0:30 Yahtzee really got the Les Mis characters into Mugen for that joke
I absolutely knew while playing Lies of P that Yahtz will be noping out at some point. Its bloodborne aesthetics but the gameplay is much closer to Sekiro.
Chants of Sennaar sounds like it has exactly the same core mechanic as Heaven's Vault but puts way more emphasis on it when I feel like it only worked in HV because it was a smallish source of challenge in a game which was otherwise about wandering around and learning lore.
I think Chants of Sennaar does the translation mechanic better, since it actually tests your decoding skills. eg one level requires doing a specific operation on a complicated machine to advance, player needs to figure out the number system and translate scattered notes to know what to do and find all the materials. Plus it has 5 languages with different structures, that gives it more variety than focusing on one language like HV
The Chants of Sennaar demo was very fun. And did make me feel ridiculously clever. But watching my dad play it just made me feel bad.
Wait, where did the H, M and second E for Oh Me Piles come from?
Chants of sennaar seems fun. A similar concept for a single real world language could be a great teaching tool.
Bloody Hell, I never thought in my life I'd hear a Faulty Towers reference on RUclips. Truly amazing.
Okay that final game seems like my shit.
God, highly agree about the stealth sections of Chants of Sennaar. I've seen so many people shrug their shoulders about the stealth sections and claim they're fine, but the telling sign is NO ONE has said "I think the game would have been severely lacking if it weren't for the stealth sections"
The only time I feel like it added anything was the warrior level where you could sneak around and listen to conversations, but even then you get the same thrill by dressing up as a warrior and convincing them you're one of them. There was no need.
Wait, where did you get the h and m to use in "oh me piles" from lies of P?
Why does the game cover for *LIES OF P* look like the movie poster for a Three Musketeers flick starring Timothee Chalamet ?
The tower of Babel and Babylon are two entirely different things. Babylon had the hanging gardens of Babylon and was erased by the Mongols. The Tower of Babel is a part of Old Testament teachings and occurs after Noah's Flood.
THE FAULTY TOWERS REFERENCE JUST MADE PROBABLLY MY ENTIRE MONTH! i love that show
I'm glad he did sennaar, I saw it in the store page and thought "that's a really cool idea that someone else will be into" still glad it's good tho
I love that we have an Arm Joe reference.
I would totally play Lies of Basil.
Er, the forced stealth section in Wind Waker was in the remaster as well, and honestly it wasn’t that bad. It happens near the beginning at the Forsaken Fortress, and its purpose was to emphasize how weak and out of his depth Link was, which serves in contrast to when he comes back to the Forsaken Fortress later with more experience and better weapons.
Forced stealth sections are like escort quests. They aren’t inherently bad ideas, it’s just that games fuck them up a lot.
love to see a good faulty towers reference
Father Ted and now Python. Bless your dark pitted heart or the area where it once resided. You have made my night twice.
I doubt he copies their powers but pinnochio sounds like Megaman!
Someone should MAKE a Lies of Basil!!!
It’s funny you say that, Yahtz, but THERE IS a fighting game based on Les Miserables! It’s called Arm Joe and it came out in 1998:)