Do pro concept artists use geometry? - Concept artist tips.

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  • Опубликовано: 29 дек 2024

Комментарии • 151

  • @neilgooge
    @neilgooge 6 лет назад +154

    It still surprises me the amount of resistance I get about how much sketchup is now used in comic work. True, some people are not using it well...
    But... I have to draw the flash, in the police station over the next 3 issues... now... I could just keep drawing that police station, make it consistent visually, place characters in that world and make the scene fit over and over again...
    Or, I could spend a day or two, building the entire police station, inside and out, and the surrounding blocks for when he leaves, place mannequins and then set the camera and tell that story from within the world... and then draw all my actors in and render those backgrounds over that 3d work work in pen and ink...
    Comics have some extremely tight deadlines these days, let alone the production line for a game... 3D is a tool, like anything else, use it well it's only going to improve both your work and your productivity... use it badly... and it will just look bad...
    I see 3d assets as a god send personally, in all 2d art disciplines...

  • @TheJoevakiin
    @TheJoevakiin 6 лет назад +108

    I went to school for VFX and Animation for both games and movies, which also covered pretty heavily how to go about doing concept art and illustrations. You wouldn't believe how many of my peers thought this was a sin. Lo and behold, about halfway through the courses the people who were "Purists" and thought these tricks were beneath them were all struggling and failing, while the people using these techniques were all making really rad illustrations in under a week. It took me a while to get this stuff down because I knew next to nothing about making digital art at the start, but man I'm glad I learned this.
    Basically, if you are looking at this and thinking it's cheating, it is, and everyone worth hiring cheats with three packs of cards up their sleeves and a payed off card dealer. Think on that if you are seriously considering becoming a concept artist. They even do this with characters to some extent. Why fool around with proportions if you know they're going to be a normal sized human? Start with one in the scene and have your perspective and some lighting already there for you. Lifesaving stuff.

    • @YuriNoirProductions
      @YuriNoirProductions 5 лет назад +13

      this is honestly great to hear...i always suffered from the "reinventing the wheel" syndrom

    • @FramingEden
      @FramingEden Год назад

      Eh... rulers 📏 are cheating... tracing is art ❤ whether it be tracing whats in your minds eye or whats in your physical hands and before your physical eyes... the imprint existed before the pen met the paper😉 everything is traced... but still rulers are cheating. A hand that cannot draw a straight line is an untrained hand, or it is led by a crooked eye, everything starts at one point and ends at another and somewhere in the midst is always ALWAYS a Straight line. So rulers defy the very logic behind developing skill as an artist, but all that being said, I used a ruler this morning.. eh, all is fair in Love and War😅

  • @gabbiness
    @gabbiness 6 лет назад +29

    I've started building sims houses as bases when I draw comics (and have to draw the same room from different angles).
    It's such a blessing!

  • @rafindeed
    @rafindeed 6 лет назад +9

    As someone who is just getting into the professional work, this still something that is hard to swallow but necessary. My job with geometry layout is 3-5 times faster, accurate and better looking. I did so many complex environments with 3 point perspective with pen and paper using extensions, doing the construction of every fkng thing, I know I can do traditional but the advantages of a block out are so big that I just can't even consider doing something complex that's not a sketch without 3d nowadays

  • @lokikennedy
    @lokikennedy 6 лет назад +3

    Thank you. Thank you so so much. I just found your videos pretty recently and I've always had brutal mental blocks around art. I've recently taken on game design independently and In just a few videos you've made such a difference in my attitude! Dead excited to get working! Thank you so much for your honesty and for sharing your experience. I appreciate the hell out of what you're doing!

  • @jacobbergholtz9563
    @jacobbergholtz9563 6 лет назад +5

    Trent... I've been subbed to you for 4 years now, and I love you so much. You have great timing. I always find myself having an issue with my game project, and you release a video to solve it the same day. Thank you so much for your tutorials and tips.

    • @jeffreyhuntart
      @jeffreyhuntart 2 года назад

      Yes. I have the same experience. I buy a lot of the courses and use them as reference or refresher if I get stuck but the weekly videos always surprise me with a new way to look at a problem I'm working on in the same week.

  • @AMO17
    @AMO17 3 года назад +2

    I started learning Blender solely for this purpose. Saves time and lessens mental strain on my part and really helps me bring what I'm thinking in my big ol' noggin to fruition. Never would've thought to use Blender in this way were it not for an artist by the name of David Arroyo! I won't ever be a level of the pros, but that's cool. Long as I can get to my goal of drawing for a living haha

  • @floko3883
    @floko3883 6 лет назад +2

    hyped for the D3 Video! Keep up the good work :)

  • @nameinvalid69
    @nameinvalid69 6 лет назад +1

    the amount of work certainly looks mindboggling 😲

  • @JumpnZacFlash
    @JumpnZacFlash 6 лет назад +1

    Great Video. Super informative and a real eye opener into what you do and how it's done. Really enjoyed the scenes from your archives and how it applied.

  • @CouchFerretmakesGames
    @CouchFerretmakesGames 6 лет назад +3

    This is gold, pure gold. Man thank you very much! I was stuck with concept arts for a board game, now I think I can manage it with this method. Thanks!

  • @rme1988
    @rme1988 4 года назад +1

    Love your videos! Great instruction. I keep waiting for you to say something like...”I'm the Dude, so that's what you call me. That or, uh, His Dudeness, or uh, Duder, or El Duderino, if you're not into the whole brevity thing.”

  • @davidavila3846
    @davidavila3846 4 года назад +18

    Whenever I hear the intro I start dancing on my chair while drawing.. Please tell me am not the only one..

  • @dakotagarcia997
    @dakotagarcia997 6 лет назад +2

    There’s always going to be that struggle between technical efficiency to execute the vision and artistic integrity, which is where I believe the most important part begins before picking up the stylus or the pencil. the imagination the vision and what it conveys is what I believe to be the most important step

  • @ghost7685
    @ghost7685 4 года назад +1

    I saw artists use 3d as a basis for their art piece over on artstation but i had no idea what or how they used the 3d model or environment. This is cool. When i'm good enough i'll start using this.

  • @nanastudios2045
    @nanastudios2045 6 лет назад +2

    its funny because my teacher was talking about me building a 3D model then sketching over it and i had no idea what she meant by now it makes sense lol. this is extremely helpful because i am trying to create my own comic and animation . I am currently taking a intro to 3d animation and 2d animation classes and it is extremely hard for me to create concept art for world building. It is extremely difficult for me to create concepts from scratch without getting frustrated because i cant covey the type of perspective i want or have the correct proportions needed. thank you for this video and i think this will help me to better my skills as an artist

  • @Mysticfox4
    @Mysticfox4 6 лет назад +24

    this is sooooo Useful! omg! I have been struggling to make some establishing shots for my comic and this would help sooo much!

    • @TrentKaniuga
      @TrentKaniuga  6 лет назад +2

      you can use screenshots from the Sims as a base for your backgrounds if you're doing a comic. should save tons of time.

    • @Mysticfox4
      @Mysticfox4 6 лет назад

      @@TrentKaniuga ah! Yeah that sounds great! Ill give it a shot! Ill tweet you a image later. Thanks for all the help man! Comics are so hard to get right!

  • @JonLauArt
    @JonLauArt 6 лет назад +20

    Heh, I've been using Sketchup and Blender for years for my environments. Admittedly if it's something very simple I'll just straight up draw/paint it out rather than bust out the 3d. For me it's faster that way. But if it's complex or tedious I'll just bust out a 3d model really quickly.
    That said I've only recently started utilizing Daz3D Studio for character and creature poses. Not gonna lie, those are time savers when I'm struggling for a pose.

  • @themomenthom
    @themomenthom 5 лет назад

    Hi Trent it's me Tom thank you for your time yesterday. Just checked this video out and its bolstered my confidence and excitement for environment concept design!
    Hope to share some work you soon!

  • @ryanarts6621
    @ryanarts6621 6 лет назад

    I'm inspired!!! This is how I've drawn key scenes in comics to get a certain angle. Thank you for sharring!! I sighed with relief.

  • @BxBL85
    @BxBL85 6 лет назад +24

    A looot of my favorite pro artists do it all the time and I think it's awesome. Setting up perspective grids gets old real fast...

  • @AndrewMaksym
    @AndrewMaksym 6 лет назад +1

    This is one of your best videos man! Thanks for making it!

  • @DiMoNico1981Swe
    @DiMoNico1981Swe 4 года назад +1

    you are the Master in art painting!! looks so easy but when i try self, took houers to build one good house hehe..

  • @austynkozak4073
    @austynkozak4073 6 лет назад

    This was probably my favorite video so far! So informative! Thank you all much!

  • @jodyangel
    @jodyangel 6 лет назад +1

    Good to know I can use a cheat to save time. I do not mind building from scratch, but I plan to make a comic so I need to find ways to cut down on the time it takes to create each panel. I love seeing the concept art for WOW and Diablo. I am curious what big announcement they have for Diablo this year. Same goes for WOW. Shattrath is one of my favorite places to go in game.

  • @ricardofranco7419
    @ricardofranco7419 6 лет назад +2

    This is so cool! Thank you for the insight!

  • @igrgic1
    @igrgic1 6 лет назад +1

    this is exteremely useful for comicbook creators also with weekly or monthly deadlines as well.

  • @daryalukicheva2358
    @daryalukicheva2358 6 лет назад

    Believe it or not but this is super useful for fashion design and illustration too! I'm learning so much! Thank you very much for your time)

  • @TheJakubCZ1
    @TheJakubCZ1 4 года назад +1

    Daaamn! Cool sheet this is! Thank you.

  • @yarugatyger1603
    @yarugatyger1603 5 лет назад

    Sketchup is really useful we used that in design technology back in school and it's not only epic for modeling structures but also items.

  • @MrB_Chamberlain
    @MrB_Chamberlain 6 лет назад +70

    I love listening to these while I paint. What do you listen to while you paint or work, if at all?

    • @vaneliot
      @vaneliot 6 лет назад +18

      I like listening to Blender Guru's artist interviews while I work.

    • @Khytlol
      @Khytlol 6 лет назад +4

      Same! Listening to Trent or Adam Duff is really nice for me while I work, great chill voices

    • @AKG997
      @AKG997 6 лет назад +2

      I either get with some artist friends and we work while talking to each other on hangout/discord, or prolly listen to videos like Trent's or music going with the theme I'm working on.

    • @vaepuer2290
      @vaepuer2290 6 лет назад +1

      Im an unusual one. I usually listen to Terrorcore and Speedcore to work lol

    • @benkai343434
      @benkai343434 6 лет назад +1

      I listen to japanese indie house

  • @wisdomseeker2974
    @wisdomseeker2974 6 лет назад +1

    I've found so many of your videos enlightening.. :O Thanks for sharing :)

  • @adygombos4469
    @adygombos4469 6 лет назад +1

    Yeah I doubt anything that saves time and therefore money will become frowned upon.
    Anyways, great video as always Trent, I always enjoy seeing some insight from someone in the industry.

  • @tingwen1713
    @tingwen1713 6 лет назад +1

    Hey I think some of them are from Overwatch. This video is sooo cool! I am terrified of perspective but I do know blender. This is definitely something I can do to practice.

  • @ArtwithAmarBrisco
    @ArtwithAmarBrisco 6 лет назад +1

    Even though I don't do this but I figure this would be the case since I have thought about it back in the 90's when I started learning 3D. It just have took me forever to start using it because I still felt like my art skills were important as well.

  • @rainoofblood
    @rainoofblood 6 лет назад +2

    Awesome I cant wait for diablo3 art video!! Love!! Love your bastons keep stuff!

  • @dbrown3710
    @dbrown3710 6 лет назад +2

    3:07 I know that one (guessing) - The Day the Earth Stood Still?

  • @llLastll01
    @llLastll01 5 лет назад +1

    Im pretty sure you are my idol lol keep it up man, you are such a good teacher thank you so much

  • @lrdalucardart
    @lrdalucardart 3 года назад +1

    Fuck was really needing this, I have been using some techniques i developed on my own, but I was always wondering if I really need those or not.

  • @pikachufan25
    @pikachufan25 2 года назад

    this info is very useful, Basic but Extremly useful, this answer one of my questions that i had for Months now.
    How do i Scale things properly so it doesn't Feel Out of place: or fit well with each other
    (as a 3D artist the only tool i have at the moment is Real Life Scale).
    Blockout First. Mark Areas (walkable/not walkable,etc.) then Refine - Add Detail...

  • @mcbaltz
    @mcbaltz 6 лет назад

    Nice video! A booster for me! Thank you, Trent!

  • @aboutexactly
    @aboutexactly 6 лет назад +1

    Yes. More of this. Thank you.

  • @Dookie6891
    @Dookie6891 6 лет назад

    I'm curious where the vignetting for the block-outs fits into this higher efficiency pipeline. Unless the modeler is some sort of savant, they have to be referencing something. I face similar problems in the architecture world where we sometimes just try and skip the vignette, go straight to the initial study model, maybe another round of both, then the schematic render. Often it doesn't feel like it saves that much time. Not very analogous, but a question that lingers when I see these kind of "shortcuts."

    • @TrentKaniuga
      @TrentKaniuga  6 лет назад

      Real world architects probably work with higher levels of precision than game developers:) We don't have to do blueprints. And yes... the modelers have to improvise a lot based on the concept art for consistency. Concept artists don't work out every angle of every object in a shot.

    • @Dookie6891
      @Dookie6891 6 лет назад

      @@TrentKaniuga If that is completely true then it kind of derails one of my long-standing beliefs that everything starts with a sketch, and that initial idea generation is inevitably tied to primitive mediums. More interesting than discouraging, because it just means that people are quite literally shifting their basis for ideation from 2 dimensions to 3. Sketching space rather than lines.

    • @IHoboJunk
      @IHoboJunk 6 лет назад

      +MCV a sketch is always first, how else would a 3D modeler come up with their design. No matter the amount of computer work involved a sketch is always the first step. Whether its digital or on paper.

  • @26jori
    @26jori 6 лет назад

    great post man, thanks for sharing

  • @christophriess5274
    @christophriess5274 6 лет назад +1

    Super interesting, as always!

  • @MrEnZorl
    @MrEnZorl 3 года назад +3

    I needed watch this video. My brain was obssesed with draw all enviroments and sites with the hand losing a lot of time and frustrating me, i always think about use blender for the base but my mind says that im a sin 😂

  • @KazeRyuTrey09
    @KazeRyuTrey09 6 лет назад +1

    I usually use a lot of different parts from a of group photos to figure out placement and perspective and go from there

  • @oluks_j
    @oluks_j 6 лет назад +1

    I really love your style of drawing please can you do a quick tutorial on the use and application of each tool especially on Autodesk sketch book for Android thanks

  • @artistvye
    @artistvye Год назад

    How do I get myself comfortable to get my mind thinking about filling the gray box or geometry space? (The scary empty piece of paper) In other words, it made me think about designing an exciting setting. What does it take to do that? Which of the artistic pushups do I need to practice?

  • @Whowhatwherehow2023
    @Whowhatwherehow2023 6 лет назад

    Thank you so much. This is great. Can you please draw avatar Aang in your style? maybe an older version? You’re work is so incredible and very inspiring.

  • @domenicopentangelo4549
    @domenicopentangelo4549 6 лет назад

    thank you for this video , this is so helpful.

  • @VyacheKan
    @VyacheKan 5 лет назад +1

    Hey Trent, how is it going with you? Question: you mentioned that when you look at a gray box your able to fill the space. That's neat! 🤘 How does a person sharpen that skill and development it further? 🤔
    Thank you,
    Vye

  • @Blietman
    @Blietman 6 лет назад

    Thanks! It was really interesting.

  • @Kiraykell
    @Kiraykell 6 лет назад

    I use shadow box and render in keyshot to paint over or sketch some lines ,is a great saving time

  • @ID347r4
    @ID347r4 6 лет назад

    Good motivation that you gave me.

  • @jellene4eva
    @jellene4eva 4 года назад +2

    13:56 Female armor with heels!! omg

  • @karamvir0rivmark
    @karamvir0rivmark 6 лет назад

    Thanks for sharing your thoughts and work experience its very helpful

  • @Feldi
    @Feldi 6 лет назад +2

    Hm.... This could be extremely useful to help me with BG design.
    Thanks for that incredibly convenient Art hack.

  • @DeaDerV23
    @DeaDerV23 6 лет назад +3

    Love you videos! I'm going to try this for my next project. If I want to present those designs in my portfolio, should I show the geometry bits as well?

  • @Clamski
    @Clamski 5 лет назад

    Again, thank you!

  • @XTheDentist
    @XTheDentist 6 лет назад

    Yes why the fuck not, speeds up your workflow, its just another tool. And for those who do not wish to invest too much time messing with 3D software, can I recommend Wings 3D? Its a free subdivision modeler & THATS it, it doesnt do anything else except I think UV mapping. You can learn to build very basic 3D objects to use simply as guides for perspective, etc. And after a while of doing 3d modeling, you will notice HUGE improvements in your own drawing. I remember always drawing since I was young but it wasent until I got interested in 3d modeling that I noticed the perspective in my 2d drawings were becoming surprisingly accurate, I couldnt believe that those were my drawings! It just came out very naturally too because one of the things you do a LOT during 3d modeling is basically spinning your model around constantly so that whole visual exercise becomes ingrained your mind & starts becoming second nature to sort of understand how the object is supposed to sit in space.

  • @paulh3892
    @paulh3892 6 лет назад

    OH YEEEEAH, brother!

  • @Conceptsofsanket
    @Conceptsofsanket 2 года назад +1

    Should I do thumbnails before the blockout ? ... I kinda feel blank when I start from the blockout

  • @TheTrumanZoo
    @TheTrumanZoo 6 лет назад +1

    looks cool for generating ideas indeed.

  • @lajosbori7550
    @lajosbori7550 6 лет назад

    So what are these softwares that they make shapes and basic buildings with shading with ?
    Could someone recommend a few ? ( esier to learn ones to get started somewhere )
    Like at timeline 4:00 for example that looks pretty cool to get started to work with
    Thanks!

  • @fishbonesinc
    @fishbonesinc 6 лет назад

    Let’s just get into it

  • @gergenheimer
    @gergenheimer 6 лет назад +1

    Why would anyone look down their nose at this process? By definition, all forms of design are bound by constraints - that's the difference between design and art for art's sake. The 3D models are a just a tool that makes the process more efficient. This reminds me of purists in painting who refuse to buy tubes of orange, green or purple paint because they convince themselves that mixing those colors by hand somehow makes them a superior painter.

  • @elfoxy1997
    @elfoxy1997 6 лет назад

    The demo half way through the video is super useful, I'm good at modelling and painting, but I struggle painting over renders for some reason?

    • @JayJapanB
      @JayJapanB 6 лет назад

      Thats pretty normal. Photoshop filters can help get you started from my experience.

  • @BAGG8BAGG
    @BAGG8BAGG 6 лет назад

    I find it interesting how you have to correct the notion that using it(geometry) is not cheating.
    Personally I agree I sketch in photoshop because I can iterate faster and when that comes to production stuff, time is money.
    It would be like someone in the trucking industry being told that using horse and cart is how it was done before and is the proper way of transporting goods.

  • @vaepuer2290
    @vaepuer2290 6 лет назад +1

    Also called Whitebox too! But hey, Grey is just old white ;)

    • @JayJapanB
      @JayJapanB 6 лет назад

      I've heard greybox comes before whitebox, but I'm sure it varies between studios.

    • @vaepuer2290
      @vaepuer2290 6 лет назад

      yea maybe, maybe there is an extra step. but ive only ever had to do whiteboxing so im not so sure haha!

  • @xDukii
    @xDukii 4 года назад +1

    thank you for demystifying this shit for me.. i always thought people were drawing the perspectives and shit for all these artworks!

    • @TrentKaniuga
      @TrentKaniuga  4 года назад +1

      You still have to understand the perspective that you're looking at. But if I had to do a complex fisheye, I'd just render a 3d image with the camera set to a wide focal length. Its silly to try to spend 2 hours doing the math on that when you can get it perfect with a render.

    • @xDukii
      @xDukii 4 года назад

      @@TrentKaniuga thank you.. your videos and explanations help me a lot 😭

  • @amenableme1832
    @amenableme1832 6 лет назад

    Immediately subbed at motorcycle noises

  • @deeamerson
    @deeamerson 6 лет назад +2

    I've recently been trying to learn how to properly use this type of grey boxing technique. This video was extremely helpful, I hope you make more like this.
    Also, here is a link to some pictures I've been studying that use this technique. Its artwork by Paul Richards, I think, and his work on the Halo games. Hope it can be of help to other artist who are self teaching. imgur.com/a/GiCbLyx

    • @fx7105
      @fx7105 6 лет назад +1

      Hey that's pretty nice

  • @boogiestreet594
    @boogiestreet594 5 лет назад

    3:15 reminding anyone of Motherbase?

  • @JillValentine2013
    @JillValentine2013 6 лет назад

    are those gray boxes given to the artist all the time or it depends on the decision of the art director (or map designer, I don't really know)?

  • @harrisonsnatt901
    @harrisonsnatt901 6 лет назад +2

    anya elvidge just released a tutorial on this kind of gray box overpainting! she's cool search her up on RUclips x

  • @keldfelle
    @keldfelle 5 лет назад

    Where's a good place to find blank grey boxes?

  • @boogiestreet594
    @boogiestreet594 5 лет назад

    Can you tell me if you think Final Fantasy 7 would have been made using models like this? Thanks, i always wondered

  • @itzhen7032
    @itzhen7032 5 лет назад

    Here is a quick question. Is the anny other softwear one can use instead of photoshop, since its very expencive?

  • @Ahmed-ru6kj
    @Ahmed-ru6kj 5 лет назад

    do illustrators also allowed to paint over geometry or photograph if they can make it unrecognizable ?

  • @bradthornhillarts
    @bradthornhillarts 6 лет назад

    Professionally speaking, as an illustrator, do companies care which program you use for building maquettes (graybox)? I have experience with 3D Max, but don't want to pay for it and have opted to switch to Blender for that...

    • @TrentKaniuga
      @TrentKaniuga  6 лет назад

      Usually any company that knows what they are doing will give you the geometry. If you want to make your own, you can use blender, or unity with probuilder. both are free.

    • @bradthornhillarts
      @bradthornhillarts 6 лет назад

      That makes sense... thanks for the reply, Trent.

  • @bobxbaker
    @bobxbaker 6 лет назад

    there's a hickup in my process that i feel torn on how i should solve it.
    it's mainly just about approaching multicolored details.
    what i normally do is make a sketch and add flat colors to it and just render it out.
    but here's the hickup, if i add the flats to the specific detail colored parts before rendering it, it will be a bit more time consuming and precise rendering out the spaces inbetween the detail and the detailed part itself.
    the other option is to wait to put those detail flat colors in after i rendered the big shapes.
    idk, seeing it spelled out like this make it seem silly, maybe i'm just making a bird out of a feather.

  • @antonysolly1134
    @antonysolly1134 6 лет назад

    Could you make real time videos too

  • @vilblue4260
    @vilblue4260 6 лет назад +2

    Are there any free programms where I can create such 3D models myself?

    • @w.epperson8657
      @w.epperson8657 6 лет назад

      Blender - free and open source, fairly robust; there are probably other options you can find by Googling '3d modeling freeware' or something like that.

    • @_____._..--_
      @_____._..--_ 4 года назад

      VilBlue sketchup, you can find a old version with a cracked key if you want pro

  • @mlmattin
    @mlmattin 5 лет назад

    The art community is a strange one. Some people consider this "cheating" and some consider using a reference pic at all "cheating". I am a software developer by trade and we "cheat" all the time. When I was in school we wrote sort routines and data structures from scratch but the fact is you never write your own sort routine when you are out of school and working. You are using off-the-shelf libraries or grabbing some code off of the internet. Most game companies don't their own full-blown game engine from scratch, they use Unreal/Unity/etc. There's simply no time to do everything the hard way.

  • @badbud2330
    @badbud2330 5 лет назад

    So you mean they will give you the environmet design. They will tell you where to put broken bricks, where you dont need to draw. and then they take your art and remake it in 3d when they could just make it in 3d?

    • @TrentKaniuga
      @TrentKaniuga  5 лет назад

      no. They give you a rough geometry that takes 3 minutes to make, and shows the playable space. They give you an idea of the backstory, and gameplay objectives/hazards, and say "come up with something within these parameters". Then the modelers take about a month or two to build the scene from the approved concepts.

    • @badbud2330
      @badbud2330 5 лет назад

      @@TrentKaniugaI know I was kidding actually. if I knew you will read this I wouldn't post this kind of stupid comment.
      Do you have an Artstation portfolio? your art is really beautifull. I'd love to check every update.

  • @activemotionpictures
    @activemotionpictures 6 лет назад +2

    Thank you for posting!! Amazing work! May I quote this video on an essay I´ll be doing? tanks.

  • @jeffmeme9105
    @jeffmeme9105 6 лет назад

    If you were to draw a city as a backdrop, would you rather use blockouts or views of cities taken from the internet?

    • @_____._..--_
      @_____._..--_ 4 года назад

      If I where you I would look up city layouts first than from that make blockouts for your city.

  • @lizzyisbored9882
    @lizzyisbored9882 6 лет назад

    This is genius

  • @a.gzz8617
    @a.gzz8617 6 лет назад

    Hello trent, I discovered your channel not so long ago and I find your content being very useful and interesting. Speaking of geometry in videogame concept design, I have a question : Recently I did some "studies" (just trying to understand in fact) about how perspective is setup in videogames. And especially in a game like League of Legends I don't know if I understand it properly. It seems to be a simple grid in "z" and "x" axis but with also a vanishing point (so on "y") on top to create a top view perspective and this one seems to be centered and locked on the camera, is it right ? So the 2nd part of my question is : Is it something you took in account when you worked on the visual update of the summoners rift or you could just have designed it on a simple perspective since there are 3D artists that will add it in the game ? My question could be extended to other video games in general as I saw some of your work for diablo (that is super cool btw) where you designed sometimes with what seems to be a 3 vanishing points perspective and sometimes just a "simple grid". Thank you very much if you can answer my question ! Greeting from France (that can explain me being not so understandable, sorry if that's the case ^^)

    • @TrentKaniuga
      @TrentKaniuga  6 лет назад

      The camera in Diablo 3 and League are technically fisheye lens "isometric" perspective. We just worked over camera shots of the geometry for the collision maps to understand gameplay space. The vanishing point is not the horizon, but rather the "bottom" of the world, since we're looking down.

    • @a.gzz8617
      @a.gzz8617 6 лет назад

      @@TrentKaniuga Thank you for your answer Trent !

  • @triotrillnerd8751
    @triotrillnerd8751 5 лет назад

    I was feeling amazingly unproductive until I saw this... I mean, I still do, but at least I know it's because i'm just doing waaaaaaaay too much from the ground up.

  • @adityaradisty5542
    @adityaradisty5542 6 лет назад +1

    Easiest will be sketchup ... its because hukan brsin has so much limitation. Just dont waste your time on tecnical

  • @StarlightAkari
    @StarlightAkari 6 лет назад +1

    Ok, now here's the real question: Do pro artists use SACRED Geometry? :D

  • @durothan2851
    @durothan2851 5 лет назад

    Salsita intro :)

  • @Artise7
    @Artise7 3 года назад

    1:10 thats genshin impact

  • @antonysolly1134
    @antonysolly1134 6 лет назад

    There aare gameplay videos about 11 hours long

  • @thekeester9632
    @thekeester9632 6 лет назад +1

    *Cough* jama jurabaev *Cough*

  • @lunatic_3521
    @lunatic_3521 6 лет назад

    I know how to 3D model I did it for a good2 years. Now I'm going to try my hardest to become a concept artist and sorry but looking at plain geometry is not my style.
    If only looking over them for inspiration is the point, that's cool with me but thumbnailing is where you can let your imagination shine the best. That's just the opinion of a guy that hasn't been drawing for much longer then a year though x)

  • @ddlcp
    @ddlcp 6 лет назад

    common knowledge

  • @pedjamigrant7189
    @pedjamigrant7189 6 лет назад

    Man you remind me of good version of Narcos series, but the series sucks and you ruleee....