Thanks so much for the critique Trent! It's really flattering that you took the time to provide me with this feedback :). I knew some things were feeling off but couldn't quite put my finger on it, so this is so incredibly helpful! It makes me all the more excited to continue learning drawing. I've since backed up a bit and am going back to work on understanding perspective more (especially things like Cone of Vision and understanding things like center VP and diagonal center VP). It's really fun how many things you can draw even when working on basic things like perspective and 3d forms! And inspiration is around us everywhere. I never thought this would be me, but I'm starting to do things like take pictures of water coolers, business signs, lamps, toy packaging, etc. Soooo many things to have fun trying to draw! :D. Thanks again for your videos and your Gumroad content. It has been so inspirational and useful for me.
Jason, if I am not mistaken you used 3P perspective. The vertical lines go to some kind of distant VP up above the canvas (especially visible in the fence). The strange feeling that I get when looking at this work comes from that. The thing is that you are looking at the house from the top so to use 3VP you would have to place it below the bottom edge of the paper. Correct me if I am mistaken, I am a drawing noobie, Cheers
Hey Jason! Loved your drawing, brotha! One other thing that Trent missed is that you want your vanishing points to be on the same horizon line, and it looks like your left vanishing point is just a smidge lower than your right vanishing point. But then again, maybe the house is on a slight hill, plus some of the best artists in history are famous because they broke the rules, so who's to say what's right or wrong, right? Anyway, rad drawing!
This is one of the most informational perspective videos I've watched, really helpful to see you use real life examples. Thank you very much. Cheers from Wisconsin.
Amazing job to the artists! And amazing job from the teacher! You noticed things I would have otherwise missed, like using perspective on even the smallest of objects, the little details like that really pull a piece together, I can see that now, so thank you Artists and Thank You For Teaching
Thoroughly enjoyed watching this and despite seeing where some of the artists here may have gone a little astray, their work was still a joy to see. My own perspective skills will be thankful. Thanks. I am going to introduce this to my son.
Personally, I love your piece here. I interpreted the tree as similar to many I see in nature (a side with sun is full and lush whereas the other side is more of a half canopy or patchy). And the line work, to me, is a matter of opinion - I rather like the boldness, and it would be amazing painted over.
Hi Trent! Finding the exact centre of a wall (or plane in perspective) is quite easy. Draw a diagonal line on your wall from the top left to the bottom right and then a diagonal line from the top right to the bottom left. You should now have a wall with two diagonal lines that form a cross. The centre of that cross signifies where the centre of that wall is. If you draw a vertical line up from the centre of that cross you can easily find where the centre of your roof should be. Hope this helps.
I'm pretty good at these from art and drafting but even I forget how to calculate distance between objects as they go toward vanish point (like rail road ties) and you should cover how to do an ellipse on these situations. I forget how to do that as well now. Where you like make a cross and aches
To find the center of a wall, draw an X between opposing corners. This can similarly be used to determine the distance between equally spaced objects receding into the distance (like railroad ties) by using the center point of the surface to make a vertical line and make another X to find the next center and so on, dividing the surface into progressively smaller sections as it recedes.
Raven Blackheart this is a great tip. So in theory could I draw an X to find a center of the wall. Then split the wall in half then draw two more X in the halves and keep splitting the wall like that until I have an accurate grid that I can work on.
Also keeping both points within the page will always result in "fisheye" effect :) Most of the time that won't contribute to the "immersion" in the scene.
I have NEVER gotten this before...I have taken college classes and tried my hardest, but I have hated it because no matter how much they explained it I couldn't take the theory and put it on paper...This whole thing has been a weird A-HA! moment for me. Thank you for doing these types of videos, Glad to be a new Subscriber! :)
but this helps me a lot, omg i've been struggling so much to understand 2 point pespective since it's commonly used in architecture (i already understand the 1st and 3rd)
A good run down on perspective. In the learning process it is good to be disciplined over the technique, but it can start to make art work look like a technical drawing exercise if the drawer overthinks it all the time. When it becomes a feel thing is when drawing can return to thinking creatively but still look right. I like to draw a faint outline of a box that the subject could be contained within as a stating point to set the perspective, rather than nominating two points and have them dictate the look of the final result. How curves and circles behave in perspective can be a challenge in itself. I remember as a kid, Dad drawing an ocean liner from the perspective of down at water level looking up and I just understood straight off why the lines drawn that way looked right and described the angle of view I was looking from. Some times you get lucky how your brain works. I also like to play music, but that is a slog and requires the approach to learning you describe here.
I agree with a lot of what you said, but In the first piece you say the doors should be the same type, and in most cases I would agree, except with what looks like a house that could’ve been in the background of Aladdin. The deferences gives the house character something rare for square box to possess, so yes the doors look a little too different from each other, (not that you said they should) but making them symbolic twins would just remove the building’s charm. But everything else I agree with.😊 On the second piece: I think the thick lines around the second piece makes it very unique- if something should be fixed that isn’t one of them, but if the artist had used thicker lines towards the viewer and thinner lines towards the vanishing points it would have been nice too,-the RUclipsr Draw with Jazza uses this technique and it works like a charm. And the last one; I totally agree- but I do Love how organic the house looks, the forest is invading civilization and I wouldn’t do anything to stop it. 😁 Over all; awesome video, I like that you helped others finding ways to improve their art. You might’ve just gotten a new subscriber. 😉
To find the center of a wall, draw an X between opposing corners. This can similarly be used to determine the distance between equally spaced objects receding into the distance by using the center point of the surface to make a vertical line and make another X to find the next center and so on, dividing the surface into progressively smaller sections as it recedes.
Thanx for the advice. u sound like mordecai from "regular show" btw lol! *EDIT* Thanx for the 37 likes! That's the most I've ever gotten on any social media platform lol!
Great video. I'm currently focusing on character drawing involving foreshortening and perspective is proving to be really tough to get right. Even the steps of boxing it out I get wrong and end up with "twisted metal" or one of those illusion drawings haha.
Good video. I've got a lot to pick up on in terms of understanding perspective since this was an area that I neglected (carelessly, to be honest). I never really knew these techniques before, but now I can see the enormous benefits that they yield. I think it's extremely essential at this point in time considering I dropped out of my comic/concept art course in university as a means to to pursue an architecture degree instead. Any other areas of design besides perspective that I should look out for? I'm trying to have a balance between architecture and comic book design because this might be a future career that I secure my skills towards if my initial path fails (architecture).
If you wan to find the middle of a rectangle in perspective (like a wall) you can draw two diagonal lines from left op to right bottom and from left bottom to right top. At the crossing draw a straight verttical line to find the middle of the wall.
I think you missed out on a big part of what was wrong with the perspective of the image @9:08. The two vanishing points aren't on the same horizon line. One point is much higher than the other. I think that's what makes it wonky, more than the lines not linking up on the point. Although it doesn't help either. Also a big help for finding the centre of a plane is drawing an X between the corners of the plane. You seem to leave it up to intuition(@11:43), but but people who starts learning perspective wouldn't be able to do that. You say that the width of the halves should be the same but that's not really true since one half is more shortened by perspective.
Thank you! I think those are some really important points. As I watched the video I was wondering the same things. A little tip (for 1-point perspective) I would like to add for anyone reading this, is if you want (for example) a box that's on the ground turned at an angle: choose a new vanishing point along the horizon and use that to construct the object. For 2-point perspective that would be more complicated. Edit: Y'know what? Even for 1-point persective based drawings there's more to it than that, but maybe it's fun to figure it out for yourself (also because I don't have the time right now to type it all out :P).
@@elsuperfish You're right about it possibly beeing a dutch angle but I also dont think thats what was intended. Because as you say the uppwards angle should then also be tilted (perpendicular). So yeah, i think we're seeing the same issue but have different "perspective" on the intent. The horizon line is not drawn so it's hard to say for sure.
i watched all the tutorials related to assistant tool and understand every concept of it... i just can't able to draw in vanishing line because when i try to draw, it automaticaly draw perpendicular line regarding what is selected in parallel rulers
The question is I so want to become a bg artist, storyboard artist etc but I dont know where to start on my own. Can you please give me some ideas like where to start , which things to learn and how to progress. Like I know I need to learn perspective closely but I am not clear about other things that how anatomy characters and other stuff play a role and how could I use these things. I basically study in an art school but they dont teach any important stuff so I am on my own. Suggest me any course or books or whatever.
The thing perspective lines don't tell you is how wide things should be - things like doors and windows. If you want to get this right, you need to work out what angle you are looking at the building from, then use the COS of that angle to scale from the known vertical size to the wanted horizontal size. I'm assuming that directly facing you is zero degrees.
I've heard this idea from Ethan van Sciver in one of his video that with 2 point perspective that those vanishing points should be viewed as being connected by string, or string theory as he called it. Meaning that if you ( for example) move one of the perspective points closer to the center of the screen the other point should have opposite reaction ( being farther from the center), and to avoid having both vanishing points at the edges of the page, cause it would make the perspective look weird. meaning that one of those if not both should be imagined off page. I might have missunderstood something since English isnt my first language, but what are your thougths on this Trent?
how to determine 'the correct' space between vanishing points in 2PP? Is it completely up to us as long as its aesthetically good looking (BY INTUITION)? or there're some rules?
Great question. It's something that I do automatically, but I know that theres a simple way to explain it. Basically I imagine every surface has a checkerboard pattern on it. I make sure that the "squares" reduce width by about 80% as they get closer to the vanishing point. I'll do a followup on this topic in a video soon to make it more clear.
Here's a quick note if you want to get technical. 2 point perspective is a rough analogue of how camera lenses work (I say rough because camera lenses distort on both axes, not just the horizontal one, and there's more of a curve to that, but the principle is the same). So in those terms, the further away the points are from each other, the longer your lens (you get a flatter more landscape appropriate perspective), and the closer they are together the more distortion you get. How you choose to set it up, is up to you, but there are distortions that are more appropriate for different subject matter if you're doing Illustration. If you're shooting for concept art, your primary goal should be legibility, so Trents rule of thumb there is great for that (probably equates to about a 50mm lens?). Either way, if you'd like to really understand the inner workings of it, I would advise looking at different camera length photographs on google and tracing over some of the distortions (use ones with a lot of architecture to make your life easier), then compare those.
What I've been taught was to make sure one of the vanishing points should be outside of the drawing (can be both). Also remember that in reality we have much more vanishing points, so if you are making some bigger piece, make sure to include some of them. Also if you want to show some big monument, make sure it has vanishing point at the top, so the top of the building will be smaller from our perspective, and bend side walls/lines a little. That gives awesome effect:)
From drafting class back in the 90s - you can find the mid point by drawing the diagonals and seeing where they cross. Here are some basic steps: 1. Establish a vanishing point, draw a wall (two vertical lines and two lines that project towards your vanishing point. You now have a perspective rectangle. 2. Sketch two diagonal lines from the opposite corners of your wall. (you now have a wall with a big X across it) 3. The vertical that goes through the middle of the X is the midway point of the wall (splitting it into two equally sized perspective walls) 4. The vanishing line from halfway down the near wall will go through the middle of the X (this gives you the four quadrants of the wall) You can continue this process cutting the wall into smaller and smaller halves. You can also use a similar technique to divide into thirds with one diagonal and measuring the closest wall and cutting it into thirds. Draw vanishing lines and a diagonal to find the divisions. Pick up an old drafting book for lots of these kinds of tricks. There are even great tricks for drawing perspective circles.
If you pick a point in your scene, and then draw lines from that point to each vanishing point, those lines would be exactly 90 degrees apart in 3D space, so the distance between the vanishing points determines the field of view (often abbreviated FOV in first-person shooters or similar). Closer vanishing points means wider FOV.
In the first drawing, do you know if there is any way to actually calculate the distances of the vertical lines (which get shorter as you get closer to the vanishing point)?
Also in the first picture the vanishing points are too close to each others. That makes it look like a really wide FoV image taken very close to the building. It would look more natural if the vanishing points were further apart, so that it would look like a more normal FoV picture taken from a reasonable distance.
I wish there was a good android app that focused primarily on perspective drawing. I think I found one within a drawing app but there were difficulties in using it making it time consuming.
First image, shouldn't the box go to a shifted vanishing point? If it went to the same vanishing point, on the right, wouldn't it make the box become too trapezoidal? I'm trying to remember my illustration classes from nearly 20years ago.
Never mind. Yeah, it should have gone to the same vanishing point. So that begs a question. When would you ever use a shifted vanishing point or a 3rd/4th vanishing point? I remember using those frequently in school.
What' your thoughts on doodles/rough sketches not having perspective? For my main drawings I use them but for fast stuff I kinda just wing it, and of course looks terrible but they really just thumbnails or icons for a grander vision. ( I guess you'll say something on the lines of try to slowly incorporate ?)
Okay, this is something that has always bothered me. In regards to the first critique, *how* did you determine what the spacing should be between those planks on the roof? I get that it should narrow towards the vanishing point, but *how much*? What's the pattern? Should there be a pattern?
Hey! I am a beginnner in digital art and in my mind ideas for paintings are exploding but I have one issue i hang on every single time I draw: I am always able to do a pretty sketch but after that I kind of struggle and I am starting feeling sad about how it turns out. I started to do little workouts with different textures and gemoetries a couple of weeks ago, but I feel like nothing has changed so far. Does someone have any ideas how to improve this? Ît would be really helpful :D Sorry for my bad English skills I am just a 16 year old European ^^
Not sure if you covered it or not but they don't seem to be following the 60% rule either. You mark a 60% of the paper (a square in the middle of the paper) and keep your drawling within that. That prevents the stretching of the structures.
at 6:00 minutes so to create a "Perfect" create in this example you want us to use Both Banishing Points. hmm... okay i think i get it but can't really type out. since i can't explain very well probably means i don't understand it fully which is ok. but lets make my head Spin a little bit. in a Nutshell - you want us as and Artist to pick Vanishing Points and make Sure Lines Are Attach to that Vanishing Point in a Example: Lets say you have Doors in the Same Directions but With Diffrent Sizes. well To do that you will need 1 Vanishing Point and Tilt it to a Direction - (Upwards for the Example). you want 2 Doors So First Decalre The Spot (make a Wall). (aka Draw a Straight Line going from that Vanishing Point to the end of the Canvas for this Example :P). now make Another Line Thats Higher (or Lower) than the Other Vanishing Point - This will Declare the Countours of The Wall ---- okay now Simply Attach the Walls to each Corner OR you could be a little bit Adventurist and Add Another Vanishing Point Above the walls and Attach all Walls to that Vanishing Point (But since im too noob i will take the Safe Route and Simply Attach the Lines to the Walls like in this Drawing of the video XD). incase you are Feeling Adventurist: First Declare the 90 Degree Line aka the End of the Wall - Draw a Straight from the wall to the end of the Canvas (Better to make the Vanishing Point end top other wise the wall will look upside down). now Draw a Vanishing point at the Height of the Clouds (aka Pick a Random Spot that withing that 90 Angle that's Will Define the Sky Level). now attach the walls to that Vanishing Point Which i will call Sky Vanishing Point. now you have some Wonky looking walls :P --- okay back to Adding the 2 Doors. Lets Start with the Countours of the Doors First Declare the Height of the Windows from the Floor. now Connect that to the Vanishing Point of the Walls (not the Sky not yet anyways :P) now Draclare the Height of the Window Draw and Connect that to the Vanishing Point. now if you are Done you can Connect the Rest. but if you Feeling Adventurist You guess it we have to connect those 2 to the Vanishing Point of the Sky. i have no Idea if im Correct or wrong im just Imagine it inside my head. hopefully it looks Good on paper LUL if it does Yay if it doesn't hmmm guess that means i didn't understand it fully yet.
Maybe you could make a video on how to properly apply shadows, their direction and how to figure out how long they should be with perspective. I remember when I got that as a homework, our teacher gave us a shortcut (she told us it was one, she didn't hide that fact. She's awesome) but I didn't like that or how it looked, so I went through the struggle of figuring out how to make the shadows myself. Spare others from doing that, because that stressed me out at that age xD
mc boogi spinn da weel pleasure! Krita is also on windows and it’s free. Photoshop is a little less buggy but you have to pay a small monthly fee (I think it’s something like $12). If you like the traditional look, rebelle 3 and Artrage are good (they simulate watercolors and oils). Overall, photoshop and krita are less gimmicky and straight up for digital.
@@ricardofranco7419Hey! I started playing around with drawing on Krita but sometimes the program just went down, which got on my nerves.Maybe I did something wrong idk. So I am now using FireAlpaca instead and I was positive surprised.
Hi Trent! I need your opinion on an issue I have. I was planning on taking a whole year now that I am 20 to work on my technique and to have stuff for my portfolio. My plan was to do it from home using online tutorials and gumroads but people around me advise me to go to college and graduate, they say that studying from home is a waste of time and that companies look for people with a degree. What is your advise? Also if I was to go to college, what career or bachelor should I choose if I want to become a concept artist? Thanks!
Seeing analysis on other student works taught me more than a lot of tutorials on perspective ! this was great !!
Thanks for this comment! I almost skipped this video, and I'm soooo glad I didn't!
Spaghetti is the god tier food.
Came here to comment this as well. It's incredibly valuable!
@@nova21507 fax
LPOP POL
Thanks so much for the critique Trent! It's really flattering that you took the time to provide me with this feedback :). I knew some things were feeling off but couldn't quite put my finger on it, so this is so incredibly helpful! It makes me all the more excited to continue learning drawing. I've since backed up a bit and am going back to work on understanding perspective more (especially things like Cone of Vision and understanding things like center VP and diagonal center VP).
It's really fun how many things you can draw even when working on basic things like perspective and 3d forms! And inspiration is around us everywhere. I never thought this would be me, but I'm starting to do things like take pictures of water coolers, business signs, lamps, toy packaging, etc. Soooo many things to have fun trying to draw! :D.
Thanks again for your videos and your Gumroad content. It has been so inspirational and useful for me.
Jason, if I am not mistaken you used 3P perspective. The vertical lines go to some kind of distant VP up above the canvas (especially visible in the fence). The strange feeling that I get when looking at this work comes from that. The thing is that you are looking at the house from the top so to use 3VP you would have to place it below the bottom edge of the paper. Correct me if I am mistaken, I am a drawing noobie, Cheers
Hey Jason! Loved your drawing, brotha! One other thing that Trent missed is that you want your vanishing points to be on the same horizon line, and it looks like your left vanishing point is just a smidge lower than your right vanishing point. But then again, maybe the house is on a slight hill, plus some of the best artists in history are famous because they broke the rules, so who's to say what's right or wrong, right? Anyway, rad drawing!
I thought your art was of a half-burnt house, was it?
Jason Olson 👌
Jason Olson 🔥🔥🔥
This is one of the most informational perspective videos I've watched, really helpful to see you use real life examples. Thank you very much. Cheers from Wisconsin.
Thank you for the critique! You really helped me understand the positioning of the elements. Thank you! :)
Amazing job to the artists! And amazing job from the teacher! You noticed things I would have otherwise missed, like using perspective on even the smallest of objects, the little details like that really pull a piece together, I can see that now, so thank you Artists and Thank You For Teaching
Thoroughly enjoyed watching this and despite seeing where some of the artists here may have gone a little astray, their work was still a joy to see. My own perspective skills will be thankful. Thanks. I am going to introduce this to my son.
Thanks for the feedback Trent, much appreciated! I’ll try out your critiques and let you know how they go. Keep it up man!
-RedBeard
Matt Buttle do you have an ig? I love your style!!
Personally, I love your piece here. I interpreted the tree as similar to many I see in nature (a side with sun is full and lush whereas the other side is more of a half canopy or patchy). And the line work, to me, is a matter of opinion - I rather like the boldness, and it would be amazing painted over.
Hi Trent! Finding the exact centre of a wall (or plane in perspective) is quite easy. Draw a diagonal line on your wall from the top left to the bottom right and then a diagonal line from the top right to the bottom left. You should now have a wall with two diagonal lines that form a cross. The centre of that cross signifies where the centre of that wall is. If you draw a vertical line up from the centre of that cross you can easily find where the centre of your roof should be. Hope this helps.
I've included this in the tutorial itself. But thank you for pointing that out.
Trent Kaniuga oh sorry about that! You were probably the one I learnt it from ;)
I'm pretty good at these from art and drafting but even I forget how to calculate distance between objects as they go toward vanish point (like rail road ties) and you should cover how to do an ellipse on these situations. I forget how to do that as well now. Where you like make a cross and aches
To find the center of a wall, draw an X between opposing corners. This can
similarly be used to determine the distance between equally spaced objects
receding into the distance (like railroad ties) by using the center point of the surface to make a vertical line and make another X to find the next center and so on, dividing the surface into progressively smaller sections as it recedes.
Raven Blackheart this is a great tip. So in theory could I draw an X to find a center of the wall. Then split the wall in half then draw two more X in the halves and keep splitting the wall like that until I have an accurate grid that I can work on.
@milos radulovic Precisely!
Also keeping both points within the page will always result in "fisheye" effect :)
Most of the time that won't contribute to the "immersion" in the scene.
I have NEVER gotten this before...I have taken college classes and tried my hardest, but I have hated it because no matter how much they explained it I couldn't take the theory and put it on paper...This whole thing has been a weird A-HA! moment for me. Thank you for doing these types of videos, Glad to be a new Subscriber! :)
I've just fallen in love with the work you put into our art education. I truly appreciate it
You could draw diagonals across the wall to find the centre
Yes, to establish regular distances...
I LOVE Red Beard's style. Reminds me of Dark Cloud 2, for ps1... maybe ps2... I think. Can't remember. But it gives me this nostalgic feeling. Aces.
Strong critique 👍 as someone who teaches perspective, these simple and overlooked issues are extremely common
but this helps me a lot, omg i've been struggling so much to understand 2 point pespective since it's commonly used in architecture (i already understand the 1st and 3rd)
Great advice.Thank you very much.I think a lot of houses have different styles of doors on the front and the side .Mine does
A good run down on perspective.
In the learning process it is good to be disciplined over the technique, but it can start to make art work look like a technical drawing exercise if the drawer overthinks it all the time.
When it becomes a feel thing is when drawing can return to thinking creatively but still look right.
I like to draw a faint outline of a box that the subject could be contained within as a stating point to set the perspective, rather than nominating two points and have them dictate the look of the final result.
How curves and circles behave in perspective can be a challenge in itself.
I remember as a kid, Dad drawing an ocean liner from the perspective of down at water level looking up and I just understood straight off why the lines drawn that way looked right and described the angle of view I was looking from.
Some times you get lucky how your brain works.
I also like to play music, but that is a slog and requires the approach to learning you describe here.
Can I be honest Trent, your voice sounds a lot like Mordicai from Regular Show!!! That's lit!!
i can never unhear it now. but im not mad, ty lol
Pretty helpful! Can't wait for the weekend to pick up the art lesson series!
Thank you for the video! Just starting to freshen up on my basics again!
First video I watch of you and I love you alreadyy😍
This video is really helpful! thanks so much for uploading it. I'd love to show you one of my drawings to see how can i improve my perspective!
I agree with a lot of what you said,
but
In the first piece you say the doors should be the same type, and in most cases I would agree, except with what looks like a house that could’ve been in the background of Aladdin. The deferences gives the house character something rare for square box to possess, so yes the doors look a little too different from each other, (not that you said they should) but making them symbolic twins would just remove the building’s charm. But everything else I agree with.😊
On the second piece:
I think the thick lines around the second piece makes it very unique- if something should be fixed that isn’t one of them, but if the artist had used thicker lines towards the viewer and thinner lines towards the vanishing points it would have been nice too,-the RUclipsr Draw with Jazza uses this technique and it works like a charm.
And the last one; I totally agree- but I do Love how organic the house looks, the forest is invading civilization and I wouldn’t do anything to stop it. 😁
Over all; awesome video, I like that you helped others finding ways to improve their art. You might’ve just gotten a new subscriber. 😉
fantastic commentary and feedback. These sorts of videos are immensely valuable! Thanks for the investment in your community.
It boggles my mind that everything can be tracked back to 2 points like that
Yeah, it kind of means that scientific perspective automatically renders half of your image.
this video is actually helpful and made me realise some mistakes i make in my art, thank you so much!
First RUclipsr I've found with my name. Been watching since like 2010
Amazing what you see when you go back to the basics. Good job 👍
To find the center of a wall, draw an X between opposing corners. This can
similarly be used to determine the distance between equally spaced objects
receding into the distance by using the center point of the surface to make
a vertical line and make another X to find the next center and so on,
dividing the surface into progressively smaller sections as it recedes.
Thanx for the advice. u sound like mordecai from "regular show" btw lol! *EDIT* Thanx for the 37 likes! That's the most I've ever gotten on any social media platform lol!
Wow! You're right!
Lol
Mordecai is even an artist!
50th like
LMAO REGULAR SHOWNIS THE SHIT
Great video. I'm currently focusing on character drawing involving foreshortening and perspective is proving to be really tough to get right. Even the steps of boxing it out I get wrong and end up with "twisted metal" or one of those illusion drawings haha.
Good video. I've got a lot to pick up on in terms of understanding perspective since this was an area that I neglected (carelessly, to be honest). I never really knew these techniques before, but now I can see the enormous benefits that they yield.
I think it's extremely essential at this point in time considering I dropped out of my comic/concept art course in university as a means to to pursue an architecture degree instead. Any other areas of design besides perspective that I should look out for? I'm trying to have a balance between architecture and comic book design because this might be a future career that I secure my skills towards if my initial path fails (architecture).
Awesome video and useful pieces of information. Thanks for your work! :)
I love your positiv critique - great way of learning. Please to some more. 😊👍🇦🇺
Loving the Overwatch font
I learned this when i was in grade 9.
It's still very useful today.
This is so useful thank you!
Very helpful critiques, thanks!
If you wan to find the middle of a rectangle in perspective (like a wall) you can draw two diagonal lines from left op to right bottom and from left bottom to right top. At the crossing draw a straight verttical line to find the middle of the wall.
Like this video, a good way to teach perspective drawing.
I think you missed out on a big part of what was wrong with the perspective of the image @9:08. The two vanishing points aren't on the same horizon line. One point is much higher than the other. I think that's what makes it wonky, more than the lines not linking up on the point. Although it doesn't help either.
Also a big help for finding the centre of a plane is drawing an X between the corners of the plane. You seem to leave it up to intuition(@11:43), but but people who starts learning perspective wouldn't be able to do that. You say that the width of the halves should be the same but that's not really true since one half is more shortened by perspective.
Thank you! I think those are some really important points. As I watched the video I was wondering the same things.
A little tip (for 1-point perspective) I would like to add for anyone reading this, is if you want (for example) a box that's on the ground turned at an angle: choose a new vanishing point along the horizon and use that to construct the object. For 2-point perspective that would be more complicated. Edit: Y'know what? Even for 1-point persective based drawings there's more to it than that, but maybe it's fun to figure it out for yourself (also because I don't have the time right now to type it all out :P).
@@elsuperfish
You're right about it possibly beeing a dutch angle but I also dont think thats what was intended. Because as you say the uppwards angle should then also be tilted (perpendicular). So yeah, i think we're seeing the same issue but have different "perspective" on the intent.
The horizon line is not drawn so it's hard to say for sure.
I am grateful for your explanation. :)
Great feedback and instruction
Have you tried the Lazy Nezumi Pro Perspective tool? It's really awesome and makes figuring out your perspective much easier!
Good job, thank you. Keep the valuable content, you are doing great!
Brilliant crit. Such a great tutor :)
o0hhh yeahh! awesome video thank you for sharing 🤙🔥
Great teaching style , very helpful techniques 👍
One of my favourite videos!!
i watched all the tutorials related to assistant tool and understand every concept of it... i just can't able to draw in vanishing line because when i try to draw, it automaticaly draw perpendicular line regarding what is selected in parallel rulers
Hi Trent. Can you do a tutorial on Distortion of Perspective?
Thank you Trent !
Thank you, thank you, thank you! I think I may finally get it!🙌🏻🙌🏻🙌🏻
Make sure all is in perspective
Beware of patterns shrinking as they get further away
This person is experienced in vidgame art!
thank you so much
Very helpful and informative. 👌🙌
Thank you, this is so helpful!
The question is I so want to become a bg artist, storyboard artist etc but I dont know where to start on my own. Can you please give me some ideas like where to start , which things to learn and how to progress. Like I know I need to learn perspective closely but I am not clear about other things that how anatomy characters and other stuff play a role and how could I use these things. I basically study in an art school but they dont teach any important stuff so I am on my own. Suggest me any course or books or whatever.
The thing perspective lines don't tell you is how wide things should be - things like doors and windows. If you want to get this right, you need to work out what angle you are looking at the building from, then use the COS of that angle to scale from the known vertical size to the wanted horizontal size. I'm assuming that directly facing you is zero degrees.
Are you familiar with using an X to find the center point of a flat plane in perspective?
Wow I really love this video I learned alot
I've heard this idea from Ethan van Sciver in one of his video that with 2 point perspective that those vanishing points should be viewed as being connected by string, or string theory as he called it. Meaning that if you ( for example) move one of the perspective points closer to the center of the screen the other point should have opposite reaction ( being farther from the center), and to avoid having both vanishing points at the edges of the page, cause it would make the perspective look weird. meaning that one of those if not both should be imagined off page. I might have missunderstood something since English isnt my first language, but what are your thougths on this Trent?
how to determine 'the correct' space between vanishing points in 2PP? Is it completely up to us as long as its aesthetically good looking (BY INTUITION)? or there're some rules?
Great question. It's something that I do automatically, but I know that theres a simple way to explain it. Basically I imagine every surface has a checkerboard pattern on it. I make sure that the "squares" reduce width by about 80% as they get closer to the vanishing point. I'll do a followup on this topic in a video soon to make it more clear.
Here's a quick note if you want to get technical. 2 point perspective is a rough analogue of how camera lenses work (I say rough because camera lenses distort on both axes, not just the horizontal one, and there's more of a curve to that, but the principle is the same).
So in those terms, the further away the points are from each other, the longer your lens (you get a flatter more landscape appropriate perspective), and the closer they are together the more distortion you get.
How you choose to set it up, is up to you, but there are distortions that are more appropriate for different subject matter if you're doing Illustration. If you're shooting for concept art, your primary goal should be legibility, so Trents rule of thumb there is great for that (probably equates to about a 50mm lens?).
Either way, if you'd like to really understand the inner workings of it, I would advise looking at different camera length photographs on google and tracing over some of the distortions (use ones with a lot of architecture to make your life easier), then compare those.
What I've been taught was to make sure one of the vanishing points should be outside of the drawing (can be both). Also remember that in reality we have much more vanishing points, so if you are making some bigger piece, make sure to include some of them. Also if you want to show some big monument, make sure it has vanishing point at the top, so the top of the building will be smaller from our perspective, and bend side walls/lines a little. That gives awesome effect:)
From drafting class back in the 90s - you can find the mid point by drawing the diagonals and seeing where they cross. Here are some basic steps:
1. Establish a vanishing point, draw a wall (two vertical lines and two lines that project towards your vanishing point. You now have a perspective rectangle.
2. Sketch two diagonal lines from the opposite corners of your wall. (you now have a wall with a big X across it)
3. The vertical that goes through the middle of the X is the midway point of the wall (splitting it into two equally sized perspective walls)
4. The vanishing line from halfway down the near wall will go through the middle of the X (this gives you the four quadrants of the wall)
You can continue this process cutting the wall into smaller and smaller halves. You can also use a similar technique to divide into thirds with one diagonal and measuring the closest wall and cutting it into thirds. Draw vanishing lines and a diagonal to find the divisions.
Pick up an old drafting book for lots of these kinds of tricks. There are even great tricks for drawing perspective circles.
If you pick a point in your scene, and then draw lines from that point to each vanishing point, those lines would be exactly 90 degrees apart in 3D space, so the distance between the vanishing points determines the field of view (often abbreviated FOV in first-person shooters or similar). Closer vanishing points means wider FOV.
Dont know why I got suggested this video. But I'm thankful! great vid!
In the first drawing, do you know if there is any way to actually calculate the distances of the vertical lines (which get shorter as you get closer to the vanishing point)?
Also in the first picture the vanishing points are too close to each others. That makes it look like a really wide FoV image taken very close to the building. It would look more natural if the vanishing points were further apart, so that it would look like a more normal FoV picture taken from a reasonable distance.
Suggestion: invest into a better microphone setup. I think more quality sound would really boost the overall quality! Thanks for the lessons learned
This was before I got my Yeti. Newer videos have much better audio.
@@TrentKaniuga
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Definitely learned from other's mistake
I wish there was a good android app that focused primarily on perspective drawing. I think I found one within a drawing app but there were difficulties in using it making it time consuming.
Very good teaching.
First image, shouldn't the box go to a shifted vanishing point? If it went to the same vanishing point, on the right, wouldn't it make the box become too trapezoidal?
I'm trying to remember my illustration classes from nearly 20years ago.
Never mind. Yeah, it should have gone to the same vanishing point. So that begs a question. When would you ever use a shifted vanishing point or a 3rd/4th vanishing point? I remember using those frequently in school.
What' your thoughts on doodles/rough sketches not having perspective? For my main drawings I use them but for fast stuff I kinda just wing it, and of course looks terrible but they really just thumbnails or icons for a grander vision. ( I guess you'll say something on the lines of try to slowly incorporate ?)
4: 40 HOW DO CALCULATE THE DISTANCE AS ONE GO FURTHER...??????🔥🔥🔥
This is covered in the bonus lesson of the Easy Art lessons perspective episodes.
Trent Kaniuga thanks you much...
Thank you!
The structure @1:00 point looks like it could be either a building with a flat roof or a pyramidal roof.
Stuffed with my mind there
Do you ever just wing it when doing perspective or do you always use a ruler?
Okay, this is something that has always bothered me. In regards to the first critique, *how* did you determine what the spacing should be between those planks on the roof? I get that it should narrow towards the vanishing point, but *how much*? What's the pattern? Should there be a pattern?
GENIUS🔥🔥🔥
How do you do the math on spacing of those Vegas? You said the first guy spaced out his vegas evenly
Just do it by eye my dude
I'm just learning the very basics of perspective, and seeing so many mistakes in works that initially looked passable has me feeling doomed lmao
Hey! I am a beginnner in digital art and in my mind ideas for paintings are exploding but I have one issue i hang on every single time I draw: I am always able to do a pretty sketch but after that I kind of struggle and I am starting feeling sad about how it turns out. I started to do little workouts with different textures and gemoetries a couple of weeks ago, but I feel like nothing has changed so far. Does someone have any ideas how to improve this? Ît would be really helpful :D
Sorry for my bad English skills I am just a 16 year old European ^^
how do u do perfect lines that arent horizontal or vertical?
Awesome vid!
What drawing tool is he using in Photoshop? Is there a link to instruction video somewhere?
Hey Trent, will you be continuing your texturing series?
Not sure if you covered it or not but they don't seem to be following the 60% rule either. You mark a 60% of the paper (a square in the middle of the paper) and keep your drawling within that. That prevents the stretching of the structures.
very informative!
How do you do that straight line by clicking each point
hold down the shift key.
at 6:00 minutes so to create a "Perfect" create in this example you want us to use Both Banishing Points. hmm... okay
i think i get it but can't really type out. since i can't explain very well probably means i don't understand it fully which is ok. but lets make my head Spin a little bit.
in a Nutshell - you want us as and Artist to pick Vanishing Points and make Sure Lines Are Attach to that Vanishing Point
in a Example: Lets say you have Doors in the Same Directions but With Diffrent Sizes.
well To do that you will need 1 Vanishing Point and Tilt it to a Direction - (Upwards for the Example).
you want 2 Doors So First Decalre The Spot (make a Wall). (aka Draw a Straight Line going from that Vanishing Point to the end of the Canvas for this Example :P).
now make Another Line Thats Higher (or Lower) than the Other Vanishing Point - This will Declare the Countours of The Wall
----
okay now Simply Attach the Walls to each Corner
OR you could be a little bit Adventurist and Add Another Vanishing Point Above the walls and Attach all Walls to that Vanishing Point (But since im too noob i will take the Safe Route and Simply Attach the Lines to the Walls like in this Drawing of the video XD).
incase you are Feeling Adventurist: First Declare the 90 Degree Line aka the End of the Wall - Draw a Straight from the wall to the end of the Canvas (Better to make the Vanishing Point end top other wise the wall will look upside down).
now Draw a Vanishing point at the Height of the Clouds (aka Pick a Random Spot that withing that 90 Angle that's Will Define the Sky Level).
now attach the walls to that Vanishing Point Which i will call Sky Vanishing Point.
now you have some Wonky looking walls :P
---
okay back to Adding the 2 Doors.
Lets Start with the Countours of the Doors
First Declare the Height of the Windows from the Floor. now Connect that to the Vanishing Point of the Walls (not the Sky not yet anyways :P)
now Draclare the Height of the Window Draw and Connect that to the Vanishing Point.
now if you are Done you can Connect the Rest.
but if you Feeling Adventurist
You guess it we have to connect those 2 to the Vanishing Point of the Sky.
i have no Idea if im Correct or wrong im just Imagine it inside my head. hopefully it looks Good on paper LUL
if it does Yay if it doesn't hmmm guess that means i didn't understand it fully yet.
Maybe you could make a video on how to properly apply shadows, their direction and how to figure out how long they should be with perspective. I remember when I got that as a homework, our teacher gave us a shortcut (she told us it was one, she didn't hide that fact. She's awesome) but I didn't like that or how it looked, so I went through the struggle of figuring out how to make the shadows myself.
Spare others from doing that, because that stressed me out at that age xD
How do you make those angled lines with the brush tool? can it be done with the pencil tool?
click or tap with pen, keep pressed SHIFT and click or tap on the next end of the line.
@@Kev_pencils nice, wanted to do this a few weeks ago and didn't know how.
I cant find your other perspective tutorials can you help me please
www.gumroad.com/trentk Look for my "Easy Art Lessons"
Do the 2 vanishing points need to be on the horizon?
Yes. Unless if you're on a hill. In which case, don't try to draw that until you understand how to draw a structure in normal 2 point perspective.
@@TrentKaniuga Thanks!
Hey im totally new to digital drawing and i dont know which programm to use. I have a linux/windows notebook and a huion 640, any suggestions? Thx 🙏
mc boogi spinn da weel I’d suggest photoshop for windows, krita for Linux.
@@ricardofranco7419 okay thanks man 🙏
mc boogi spinn da weel pleasure! Krita is also on windows and it’s free. Photoshop is a little less buggy but you have to pay a small monthly fee (I think it’s something like $12). If you like the traditional look, rebelle 3 and Artrage are good (they simulate watercolors and oils). Overall, photoshop and krita are less gimmicky and straight up for digital.
@@ricardofranco7419 appreciate your advice, helps alot. Thanks a lot
@@ricardofranco7419Hey! I started playing around with drawing on Krita but sometimes the program just went down, which got on my nerves.Maybe I did something wrong idk. So I am now using FireAlpaca instead and I was positive surprised.
a fantastic video
Hi Trent! I need your opinion on an issue I have. I was planning on taking a whole year now that I am 20 to work on my technique and to have stuff for my portfolio. My plan was to do it from home using online tutorials and gumroads but people around me advise me to go to college and graduate, they say that studying from home is a waste of time and that companies look for people with a degree.
What is your advise? Also if I was to go to college, what career or bachelor should I choose if I want to become a concept artist?
Thanks!
Hey man, you deserved my sub click.
Chow baby oh yeah!
i like very mutch your intro