Sleeping Ignus is the perfect fireplace or firepit. Never gives off ash (unless you throw something on him to be burned) and never runs out of fuel. Get your very own Ignus today! Talking to sleeping Ignus also changes the bar theme to another nice track too.
I´m crying 15 years after first listening to this track. Is it possible to fall in love with a computer game? FUCK YES!!!!!! A sad part of life is that nobody is able to ever understand what you feel towards that music. btw. I finally bought a tenor recorder to play it. I´m currently fighting with my short fingers but it seems I´m getting better and better. :-)
To me, this song represents being trapped in a cycle of death and rebirth. The tavern you go to not because you want to, but because you've lost something, and can't remember what it was you were searching for.
AFAIK there was no quest - it was flavor to help introduce the Planescape universe, similar to the dialogue from Candrian in Smoldering Corpse or the cooked cranium rat merchant. The idea for them having so much dialogue was to introduce several concepts, like how your character had traveled to many places and met many other characters that you yourself had not yet met, the overall concept of the Blood War and the difference between the Lawful Evil and Chaotic Evil alignments that drive it, and also to start casting doubt on Morte (one of them makes a remark about a scent Morte gives off, even though Morte claims to be a plain old mimir, a magical construct that only exists to explain things - you of course find out later that this is a lie).
The problem with both Tides of Numenera and Pillars of Eternity is that they are too "schticky" about whatever made old titles work. There is lacking a tiny bit of common-sense and acuity to recognize this... In effect, it should be fairly trivial to make a classic and not just a "nice" (or even failed) try. (And making a huge deal of the difference in such a case is actually bound to just make it schticky again...)
Best tavern music in any game. Ever.
I most likely agree. I also really love the tavern music in BG2 - Copper Coronet.
Listening to this theme, you can almost SMELL the air in the room, thick with the stink of booze and sweat and stale smoke. Masterpiece!
Sleeping Ignus is the perfect fireplace or firepit. Never gives off ash (unless you throw something on him to be burned) and never runs out of fuel. Get your very own Ignus today!
Talking to sleeping Ignus also changes the bar theme to another nice track too.
Updated my journal.
I FEEL STRONGER
Bless you for posting this - I love this sound so much, I kept a save file at the bar and would break out the disks every so often to listen....
I´m crying 15 years after first listening to this track. Is it possible to fall in love with a computer game? FUCK YES!!!!!!
A sad part of life is that nobody is able to ever understand what you feel towards that music.
btw. I finally bought a tenor recorder to play it. I´m currently fighting with my short fingers but it seems I´m getting better and better. :-)
You have no idea how much i've been searching for this. love you
Sounds less like a tavern tune and more of a drige, but VERY appropriate for Planescape:Torment.
i love this song! lol this game is so freaking awesome! i can play it many times over in different ways! and i love the intelligence behind this!
So much fun to play this at work to see the reactions i get while typing and sorting stuff out.
To me, this song represents being trapped in a cycle of death and rebirth. The tavern you go to not because you want to, but because you've lost something, and can't remember what it was you were searching for.
this is so good.. it really stood out as a wierd tune in that game..
some odd mix of japanese drums and arabic tunes
This is my ringtone! Planescape is a miracle from Black Isle Studios.....
Bgreman you are the best guy in world
For me this music is sad...
It should be, it is it's very essence
Sigil was a crazy and messed up city
@Necron214 Deva - Angels.
@SpammingTroll Agreed
I feel like I'm walking into an Egyptian hookah bar.
What was the deal with those monocle wearing lizardmen at the back of the bar?
They weren't lizardmen...
asp5 Black Abishai, whatever. They had a shitload of dialogue and it seemed like it was gonna lead into a quest, but nothing came of it
AFAIK there was no quest - it was flavor to help introduce the Planescape universe, similar to the dialogue from Candrian in Smoldering Corpse or the cooked cranium rat merchant.
The idea for them having so much dialogue was to introduce several concepts, like how your character had traveled to many places and met many other characters that you yourself had not yet met, the overall concept of the Blood War and the difference between the Lawful Evil and Chaotic Evil alignments that drive it, and also to start casting doubt on Morte (one of them makes a remark about a scent Morte gives off, even though Morte claims to be a plain old mimir, a magical construct that only exists to explain things - you of course find out later that this is a lie).
The problem with both Tides of Numenera and Pillars of Eternity is that they are too "schticky" about whatever made old titles work. There is lacking a tiny bit of common-sense and acuity to recognize this... In effect, it should be fairly trivial to make a classic and not just a "nice" (or even failed) try. (And making a huge deal of the difference in such a case is actually bound to just make it schticky again...)
do you know who wrote this song?
Updated my journal.