B8 Journey to the Rock - A BECMI adventure module review

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  • Опубликовано: 9 окт 2024
  • B8 Journey to the Rock was written by Michael Malone and published in 1984. It was marketed as a wilderness module for levels 1-3, but ran more like a very linear dungeon delve.
    Journey to the Rock is widely accepted to be one of the poorest modules ever released for BECMI or D&D in general but I think it’s important to look back at both the good and bad in the hobby, and this review pulls no punches. However, I come to the conclusion that, although the product is poor, the writer was failed by TSR’s editing process at that time.
    B8 Credits
    Written by Michael Malone
    Editor: Edward G. Sollers
    Cover Artist: Larry Elmore
    Interior Artist: Doug Watson
    Graphic Design: Ruth Hoyer
    Maps: David S. “Diesel” LaForce
    Link to When we were Wizards podcast: • When We Were Wizards: ...
    Link to my BECMI Dungeons and Dragons playlist: • BECMI Dungeon and Dragons
    BECMI Berserker logo and artwork created and gifted by the very generous Steve Young, contactable at steveyoungwork@hotmail.com Thank you, Steve!!
    If you like this video and want to support me further, please consider buying me a coffee at: www.buymeacoff... Your support is greatly appreciated.
    Contact:
    Instagram: D&D RPG fRe&k
    Email: orcwart@gmail.com

Комментарии • 75

  • @Mr_Welch
    @Mr_Welch 6 дней назад +32

    The module was a tournament module for cons. The point was to see how far you could get in a short amount of time. If you want the full experience the best way to do that is to put all the paths back to back to back and run all of them

    • @eclark1406
      @eclark1406 2 дня назад

      Hey there Welch! Glad to see your face here..... So to speak as nobody has actually seen your face. Point is, glad you are supporting BECMI B. I hope this channel continues to get bigger because I am glad to see it around.

    • @BX-advocate
      @BX-advocate 12 часов назад

      Hey it's Mr Welch! I would suggest cherry picking your favorite encounters and making it a fun short adventure.

  • @sirellyn
    @sirellyn 6 дней назад +11

    Honestly reviewing little known modules feels awesome. Quality aside. I'm all for your suggestions on making it better as well.

  • @newtpondskipper
    @newtpondskipper 6 дней назад +10

    My brain hurts. That is a perfect write up if you had stopped there. Thank you for fighting through this one.

  • @richardcoffin7577
    @richardcoffin7577 6 дней назад +2

    Thanks for pointing out the plot holes so we can can be sure to fill them in advance when we run it!

  • @joelcaron8291
    @joelcaron8291 6 дней назад +2

    This is a great video
    ..
    Let me pull another angle...
    I play Becmi since it is out and now I play with a new generation that only know 5e (but are now introduce to Becmi devolution !!)
    ..
    Here I go...
    Sometimes, you had a big day (or big week) and want to play D&D without having to resolve enigmas, or defying politic intrigues...
    In these cases, we just want to go fwd and having a simple task and some random encounters... having fun, joke around with friends and all...
    I call it my unserious D&D sessions... We love them
    ..
    We just finished one of those.
    ''' Wild Dragon Den'' from '92 Dragons Gold box
    We had a blast
    And I am.pretty sure l could drag from Fun out this module
    ..
    So many thanks for you work
    This is highly appreciate
    ... ho! And I agree. This module is terrible.

  • @dannyjingu
    @dannyjingu 6 дней назад +3

    I appreciate reviews like this. Reading is difficult for me (English wasn'tmynfirst language,), so any kind of overview helps me decide if I am willing to invest a couple of hours reading. I have a nice collection of originals and reprints of these modules. There was just something magical about the B/X and the BECMI books that I haven't seen since (some of the AD&D modules had it too.) Maybe the Elmore, Otis, Easley (and many others) artwork had something to do with it, or the layouts. Thank you for these!

  • @ianwaller4266
    @ianwaller4266 5 дней назад +1

    Thanks for doing the review. I promise I won't ask you to do another one.

  • @z2ei
    @z2ei 6 дней назад +4

    I like this one, though it's definitely on the lower end. I feel it sticks out so much because there's so many *great* intro-level modules (Keep on the Borderlands, The Lost City, King's Festival, Night's Dark Terror, the Veiled Society, etc) that a 'meh' seems a lot worse than it probably is.

  • @brandonkeene1266
    @brandonkeene1266 6 дней назад +2

    Well they all can't be "Nights Dark Terror" lol. As always a well thought out and thorough dive into this module. Reviewing weaker modules does help us to avoid such mistakes in our campaigns. It also allows us to have some laughs, my wife and I laughed out loud several times during the video, thank you for that!

  • @SimonAshworthWood
    @SimonAshworthWood 6 дней назад +3

    One of the coolest D&D modules: Journey to the ROCK. Get ready to ROCK! 🎸🎶

  • @gavinruneblade
    @gavinruneblade 6 дней назад +1

    Fair but harsh criticism is very valuable. This is one of the few BECMI adventures I've never played so it was great to hear the review. Thanks!

  • @bobkarstenson1792
    @bobkarstenson1792 6 дней назад +1

    Thank you for all the work on this one....I've seen it, but never played it. Could be a good idea mind for quick encounters while on different adventures

  • @williammoore9794
    @williammoore9794 6 дней назад +2

    I wonder if you could run this as a prelude to Nights Dark Terror.
    Ditch the desert and the Chameleon Men. Tuma is a city of forgotten Traldaran.ghosts. The Rock is inhabited by some strange dog-headed statues of long-distant 'kings' (Hutaakans). The magic user giving the quest (Arkayz?) is another member of the Iron Ring. Or you could just make him Golthar from B10.
    This sets up the concept of an extinct civilization or two, plus shady magic users trying to pilfer their relics.
    It also seems to me that the Gnomes are clearly the precursors of the mad inventors from Dragonlance, Earthshaker, and later Top Ballista. I would keep the idea of a bizarre construct they have built and lose their sea search.

  • @dartanionbrallk9805
    @dartanionbrallk9805 День назад

    This adventure is one that I’m unfamiliar with. Great video. Thank you for your insight.

  • @darthjoel6357
    @darthjoel6357 6 дней назад +1

    If I ran this module I’d rewrite that whole story beginning. Sweet mother of rpg’s Ty for battling through this BECMI Berserker!

  • @NegatveSpace
    @NegatveSpace 6 дней назад +2

    Me going on this adventure: Walks out of town and looks to the side of the road, "I found a rock, adventure done!" LOL :)

  • @erictiso9315
    @erictiso9315 6 дней назад +1

    I suppose not all modules can be winners. This one sure read like a string of poor rolls on a random encounter table. Thanks for muscling through it for us! Good thing I didn't get to play it back in the day...

  • @rlbink2498
    @rlbink2498 День назад

    I feel that rewriting the entire module while stitching all these encounters and backstory into an entertaining, coherent, playable whole would make for an incredible Korean play-or-die game show TV series!! 😂

  • @jameswight6259
    @jameswight6259 6 дней назад +2

    This whole module just sounds like a ten-year-old relentlessly describing a really cool dream they had.

  • @anarionelendili8961
    @anarionelendili8961 6 дней назад +2

    If I were to rewrite it, I think I would change the backstory completely, tying it to B10:
    Arkayz is actually Golthar, from B10.
    Tuma is an old Hutaakan ruins, with the Rock as a temple in the middle.
    The PCs are charged to retrieve the treasure of the temple, in particular a tapestry and a silver needle.
    Why isn't Golthar doing it himself? Well, it is a long and a dangerous trip, and the last time he managed to barely escape with his life. Might as well hire some expendables.
    This should take care of the unsatisfactory backstory. Obviously, the tapestry will disintegrate (as in the B10 backstory), and depending how the PCs play they cards, they might solve part of the mystery of B10 in advance. Which will help to motivate them in B10, too.
    Then I would take a page out of Mr. Welch's book, and string the encounters of the three paths together, interleafing them by terrain, and then remove some of the repetition, too, like the two bridge encounters (making it just one). I'd also make the trip much longer, like an encounter per day and another per night or something like that. The Gnomes could be doing a portage, getting the longship from one river to another, at least making it a bit less insane. Obviously Tuma would be the last encounter (before the Temple/Rock). If I wanted to keep the Crone, she could have been caught by the Hutaakans way past when and chain her up. She can't do anything as long as she is chained up. There could be some other monsters, like the mummified Hutaakan warriors (the kings), who slaughtered Golthar's men and forced him to flee.
    Something like that?

    • @williammoore9794
      @williammoore9794 День назад

      Great comment. Agree 100%. I had similar ideas (see above) but more vague 😊

    • @anarionelendili8961
      @anarionelendili8961 20 часов назад +1

      @@williammoore9794 Yep. I think this would benefit from being paired with B10, and I might get to test it soon. In our current campaign, this (reworked as above) is likely the next adventure for the PCs. I made a post in the Piazza forum about reshuffling and merging the encounters into a single adventure path.
      I am kinda torn between making the ghosts Hutaakan, as I originally planned. Rethinking it and reflecting back on my earlier thoughts (in the above forum thread) as well as your comment, I think I would make them Traldar, but not just Traldar ghosts, but Gnoll ones as well. One of the PCs is a cleric of the Church of Traladara, and the chance to witness what looks like a battle straight out of the Song of Halav ought to be nice. And it will then make for a very interesting thing when the 'kings' are actually 'Beast-men' rather than Traldar.

    • @williammoore9794
      @williammoore9794 17 часов назад

      @@anarionelendili8961 Sounds great 😃. Good luck running it with your PCs!

    • @anarionelendili8961
      @anarionelendili8961 16 часов назад +1

      @@williammoore9794 Thanks! I might report back here how it went! :)

  • @pISSUMTREE
    @pISSUMTREE 6 дней назад +2

    Thank you once again for this glimpse in to the past. I have run this adventure a few times and it was a mixed bag. Honestly not horrible IMHO. Assuming your group just wants to kill things and take stuff lol.

  • @BX-advocate
    @BX-advocate 12 часов назад

    It seems like with a bit of work you could "fix" this module. There are some interesting ideas here just need to think of them differently. As an example that +2 sword I would suggest giving it to the players at the beginning of the adventure so they have time to think of what the riddle means, also completely chance the begging info and have Arkayz tell them himself.

  • @DanielMWJ
    @DanielMWJ Час назад

    15:30 Nah, chameleon men makes sense. All people see is that they appear to vanish in the brush. So, people just assume that they become camouflaged instead of the truth that they actually teleport. You'd think they'd kill to keep any information about themselves secret, however.
    It only works if they're mysterious and the truth isn't known.

  • @steveviggiano
    @steveviggiano 5 дней назад

    Even though this module is a dud, I have fond memories of getting it for a present at my grandparents' house on Christmas Eve of 1985. I was 12 years old, and blew off the Voltron toy I had also received so that I could tear off the cellophane and start reading it. For some reason I opted to do so while stretched out on my stomach on the kitchen floor. It made perfect sense at the time.

    • @steveviggiano
      @steveviggiano 5 дней назад

      By which I mean lying on the floor made perfect sense, not the module

    • @becmiberserker
      @becmiberserker  5 дней назад

      @@steveviggiano I totally get it. I have a similar memory when reading many D&D books back then. Lying on the floor was how it was done. 🙂

  • @evilgogol
    @evilgogol 6 дней назад

    Following this priceless review my question would be: is it worse than The Assassin's Knot? That was my rotten tomato!

  • @mircoles
    @mircoles 6 дней назад

    The B1-B9 combo module has this adventure with even fewer options. It has only one trail, no northern or southern ones.

  • @stephenclements6158
    @stephenclements6158 4 дня назад

    That's the fun of reviewing flawed modules, the grim pleasure of picking them apart. This module was far too ambitious for its ability and page count, but I love the ideas in here.

  • @tommo9757
    @tommo9757 6 дней назад +3

    Welcome to the Rock! Nah, you're welcome to it!

  • @88Grabarz
    @88Grabarz 6 дней назад

    Highly convoluted plan of two saviour not knowing eachother but having to meet to together to something etc etc sounds to me like it is ones and goblins level of logick :D Maybe there is a potential to do a reversal of this sort where instead of Tuma heores we have some bad guys that look for eachother to perform some ancient ritual to free some demon or some other cheese like this. It think there is a potential to the this plot into some comedic side quest xD

  • @patrickholt2270
    @patrickholt2270 6 дней назад

    I'm glad it wasn't written to fit into the D&D Known World. That's saves the bother of having to rewrite it to make sense there or of having to remove it again.

  • @robbabcock_
    @robbabcock_ 6 дней назад

    Yeah, not all those early modules are gems! 😂 Great review though.😎⚔🔥

  • @raff3486
    @raff3486 6 дней назад +1

    My brain hurts, but thanks for the review either way! It was an interesting video.

  • @dantherpghero2885
    @dantherpghero2885 6 дней назад

    This module does have an 80s Sword and Sorcery B movie quality. Originally in Italian, but poorly dubbed in English.

  • @dane3038
    @dane3038 5 дней назад

    I like the gnomes and the hut. An adventure should not follow the rules of story structure. Let there be exploration for the sake of exploration. Let there be interactions with interesting people for the joy of enteracting with interesting people. 'We never found out what that gun was for or who it belonged to". And that's ok, because this is Dungeons and Dragons.

  • @diogenesstudent5585
    @diogenesstudent5585 5 дней назад +1

    Please make some solo rpg vids using BECMI.

  • @evilgogol
    @evilgogol 6 дней назад

    Man, I don't know if it was your intent but I just laughed my ass off! This module sounds so bad that I think I need to run it for my group! Once again, a priceless gem from BECMI Berserker lol

  • @Lowe505
    @Lowe505 6 дней назад +4

    I agree this was poorly written but i don't mind, alot of these old mods were. They always were vague or railroady. These mods sharpened my DM skills and made me think outside the rails. Or my players usually did this for me during play. These modules never went the way it was written when played which lead to a fun time anyway.

    • @joelcaron8291
      @joelcaron8291 6 дней назад +1

      I feel you here.
      ..
      Remembering my first days of DMing and having the PCs to derailled the Modules and me having to adapt in a matter of seconds...
      ..
      Those were good times

    • @dannyjingu
      @dannyjingu 6 дней назад +1

      Bad modules forge great DMs, sounds like you've been in the furnace a few times 🔥💪🔥

    • @Lowe505
      @Lowe505 6 дней назад

      @@dannyjingu yes sir iv seen my share of fire lol

  • @davidbrennan660
    @davidbrennan660 6 дней назад

    With that back ground …… the characters are 1sf to 3rd level…. Right…… did the writer go on to write for TRoP?….. bless this early and current fantasy debasement tropes….I think many current show writers have read this scenario and thought…. “Hey, hey….. that is pretty sharp writing”.

  • @eldritchword6929
    @eldritchword6929 6 дней назад +1

    Great video!

  • @SuprousOxide
    @SuprousOxide 4 дня назад +1

    It's not a Tuma!

  • @rpick7546
    @rpick7546 6 дней назад +2

    So, apparently this was written by an 8th grader for his first creative writing course, and Dad was so proud he just took it to work and published it unedited.

    • @becmiberserker
      @becmiberserker  6 дней назад +2

      If that's true I feel so bad!!!!

    • @rpick7546
      @rpick7546 6 дней назад

      Just to be clear, I was being snarky. Other than the quality of the writing, I have no evidence that my statement is true. ​@@becmiberserker

    • @becmiberserker
      @becmiberserker  6 дней назад

      @@rpick7546 Phew! 😀

  • @worldbigfootcentral3933
    @worldbigfootcentral3933 6 дней назад

    Thanks for this, your Berserkliness

    • @becmiberserker
      @becmiberserker  6 дней назад

      @@worldbigfootcentral3933 You’re welcome.

  • @erc1971erc1971
    @erc1971erc1971 6 дней назад +1

    B8: Journey To The Plot Holes! Wow, this thing is giving The Forest Oracle a run for its money as the worst official module ever.

    • @SuprousOxide
      @SuprousOxide 4 дня назад +1

      Luckily, the players will probably never learn of the plot holes.

  • @SuprousOxide
    @SuprousOxide 4 дня назад

    Why have all this backstory and then say, Arkayz won't tell anyone any of it?

  • @m.a.packer5450
    @m.a.packer5450 5 дней назад

    "Welcome to the rock!"

  • @harmonicaman79
    @harmonicaman79 6 дней назад

    Awesome.

  • @zeIIendor
    @zeIIendor 6 дней назад

    Ok, I know I'm skipping that one :)

  • @williamkarl-gustafmoller8492
    @williamkarl-gustafmoller8492 6 дней назад +2

    The city of tumor. Lmao

    • @Mr_Welch
      @Mr_Welch 6 дней назад

      Tuma

    • @bobkarstenson1792
      @bobkarstenson1792 6 дней назад +1

      "It's not a Tuma......"

    • @Mr_Welch
      @Mr_Welch 6 дней назад

      @@bobkarstenson1792 I will say this in defense of the module the art for the horseman of Tuma was amazing

    • @johnirving5949
      @johnirving5949 6 дней назад

      After the evil sorcerers got done it was canned Tuma

  • @DrJackJeckyl
    @DrJackJeckyl 6 дней назад

    Awwww fuck! The writing's shit!