Wilds Guild Marm/Maiden/Gal: "The Guild is assessing your performance for this particular hunt! Good luck!" (RNG based, not revealed until entered the hunt to prevent cheating.) Immediate disconnect or hunt abandon results in lowered rank.
My whole crew of folks are what I'd like to call "invested casuals". We're pretty much all in on Progression & Consistency and basically measuring ourself against how well we do over the series. OTOH, we're not going to try to be speedrunners or get to the point of frame counting - make good builds, do good strategies, use the tools they give you in the game. We actually enjoy RNG as far as monster actions or how aggressive/shy they are, because that's where all the really fun, weird situations show up that you end up having stories about for years after. (We're less enthused about late game RNG on charms etc. but that's par for the course.)
This was really good, I don't hear many people talk about how consistent someone is. Usually it's damage and clear times. I dont think im even remotely optimal lol, but im pretty consistent on taking down monsters while not carting.......unless we are talking about EX Deviants 😬
5:08 | The Copy Strats and Copy Build topic brings to mind a heading/chapter of Daigo Umehara's book "The Will to Keep Winning" that says, "You do not own your strategies." Very similar points discussed there too, in the context of fighting games and competition. It makes sense that a player and thinker pondering the nuances of high-level play would come to that conclusion but I do think it's just a cool moment that someone widely considered "the best" fighting game player in the world affirms the same thing.
In speedruns (not even just Monster Hunter but speedrunning in general) while I'm impressed by it I don't love when something is perfectly optimized; be it a category, a strategy, a fight, a level, etc. like when something is scripted, because then execution is all that matters. But as you've illustrated very well here there's other skills in games besides execution. I might be burned at the stake for saying this, but I love when things go wrong, when there's significant RNG elements at play, THAT'S when I'm really at the edge of my seat. That skill of having to freestyle and think on your feet, active decisionmaking, live problemsolving, and still being able to do it really well (even if it could be done significantly better when things don't go wrong), THAT'S when I'm most impressed. (I think this is primarilly consistiency with some progression mixed in.) Progression can actually be measured somewhat too! Minecraft Random Seed speedruns are an example of needing to learn the whole run on the fly. Stuff like Elden Ring Bingo Brawlers tournaments are also a good example, with a new board of different objectives every match that you need to learn, and a new ruleset that significantly changes the game each season (vanilla 1v1, randomized weapons, 2v2 and lategame fast travel at the start), progression and learning the game is an important skill!! While some formats lend themselves to some skills more than others, I think each of these are important pieces of a skill in anything!
This is why I actually hate the monster hunter community, everybody tries so hard to be the next team darkside, that they tend to get mad when someone isn't as good as them, it happened far to often to me, so I'd rather hunt solo or with irl friends, but sometimes it's just not possible like with release safi'jiiva when there was no solo scaling for example. Obviosly it's not all of them, but it still happened often enough that I'd rather not flip the coin with randos.
Is the time to defeat a Monster the only thing that matters to determine how good you are at the game ? For example you dismiss the idea to find the most optimal build by yourself, but that's a gaming skill in and of itself. Or not being the fastest but the best at executing combos, or the best at dodging monsters. I'd like to hear your thoughts on that
This is pretty bad ass, I loathe “fastest hunt” riders like yeah my hunt is not 3 minutes but 6 mins is still pretty damn fast for a solo hunt, not to mention 6 minutes-ish for like 20 hunts in a row is pretty good
"a good monster hunter player" is a very subjective title, for example to me a good monster hunter player is someone who can go an entire run without carting or making a mistake that costs them 90% of their health (like getting hit by fatalis belly slam), being a good hunter to me has nothing to do with clear times, optimal builds and dmg numbers, pure skill can get you to endgame most of the times.
Not copying "optimal" strats is not dumb. "Optimal" strats are usually sweaty, and not everyone wants to be sweaty. I don't like running, and I don't like speedrunning by extension. I walk fast, though, and I can get from point A to point B rather quickly without spending much stamina, despite running being a more "optimal" strategy.
Wilds Guild Marm/Maiden/Gal: "The Guild is assessing your performance for this particular hunt! Good luck!" (RNG based, not revealed until entered the hunt to prevent cheating.)
Immediate disconnect or hunt abandon results in lowered rank.
Tfw the guild decide to access my skill but I'm afk after starting my quest.
@@DLTyrus Guild: "not my problem"
My whole crew of folks are what I'd like to call "invested casuals". We're pretty much all in on Progression & Consistency and basically measuring ourself against how well we do over the series. OTOH, we're not going to try to be speedrunners or get to the point of frame counting - make good builds, do good strategies, use the tools they give you in the game. We actually enjoy RNG as far as monster actions or how aggressive/shy they are, because that's where all the really fun, weird situations show up that you end up having stories about for years after. (We're less enthused about late game RNG on charms etc. but that's par for the course.)
So getting better without deep diving into meta shit
Get good at the game without optimizing the fun out of it. That's how you feel accomplished
This was really good, I don't hear many people talk about how consistent someone is. Usually it's damage and clear times. I dont think im even remotely optimal lol, but im pretty consistent on taking down monsters while not carting.......unless we are talking about EX Deviants 😬
5:08 | The Copy Strats and Copy Build topic brings to mind a heading/chapter of Daigo Umehara's book "The Will to Keep Winning" that says, "You do not own your strategies." Very similar points discussed there too, in the context of fighting games and competition. It makes sense that a player and thinker pondering the nuances of high-level play would come to that conclusion but I do think it's just a cool moment that someone widely considered "the best" fighting game player in the world affirms the same thing.
Interesting I should probably read Daigo's quote/book
Glad to see you're still well Leo o7
In speedruns (not even just Monster Hunter but speedrunning in general) while I'm impressed by it I don't love when something is perfectly optimized; be it a category, a strategy, a fight, a level, etc. like when something is scripted, because then execution is all that matters. But as you've illustrated very well here there's other skills in games besides execution.
I might be burned at the stake for saying this, but I love when things go wrong, when there's significant RNG elements at play, THAT'S when I'm really at the edge of my seat. That skill of having to freestyle and think on your feet, active decisionmaking, live problemsolving, and still being able to do it really well (even if it could be done significantly better when things don't go wrong), THAT'S when I'm most impressed. (I think this is primarilly consistiency with some progression mixed in.)
Progression can actually be measured somewhat too! Minecraft Random Seed speedruns are an example of needing to learn the whole run on the fly. Stuff like Elden Ring Bingo Brawlers tournaments are also a good example, with a new board of different objectives every match that you need to learn, and a new ruleset that significantly changes the game each season (vanilla 1v1, randomized weapons, 2v2 and lategame fast travel at the start), progression and learning the game is an important skill!!
While some formats lend themselves to some skills more than others, I think each of these are important pieces of a skill in anything!
This is why I actually hate the monster hunter community, everybody tries so hard to be the next team darkside, that they tend to get mad when someone isn't as good as them, it happened far to often to me, so I'd rather hunt solo or with irl friends, but sometimes it's just not possible like with release safi'jiiva when there was no solo scaling for example. Obviosly it's not all of them, but it still happened often enough that I'd rather not flip the coin with randos.
A good monster hunter player? Someone who plays to have a fun time with other players even when theyre lowrank and youre M/G rank.
Is the time to defeat a Monster the only thing that matters to determine how good you are at the game ? For example you dismiss the idea to find the most optimal build by yourself, but that's a gaming skill in and of itself. Or not being the fastest but the best at executing combos, or the best at dodging monsters. I'd like to hear your thoughts on that
Discovering and builds and strats is a progression skill
Can you do a hunt with a fast kill time while making use of the knowledge you just discussed? Love your content btw.
Sure when Wilds comes out
This is pretty bad ass, I loathe “fastest hunt” riders like yeah my hunt is not 3 minutes but 6 mins is still pretty damn fast for a solo hunt, not to mention 6 minutes-ish for like 20 hunts in a row is pretty good
"a good monster hunter player" is a very subjective title, for example to me a good monster hunter player is someone who can go an entire run without carting or making a mistake that costs them 90% of their health (like getting hit by fatalis belly slam), being a good hunter to me has nothing to do with clear times, optimal builds and dmg numbers, pure skill can get you to endgame most of the times.
Not copying "optimal" strats is not dumb. "Optimal" strats are usually sweaty, and not everyone wants to be sweaty. I don't like running, and I don't like speedrunning by extension. I walk fast, though, and I can get from point A to point B rather quickly without spending much stamina, despite running being a more "optimal" strategy.
Scripted runs 😴