[Starcraft UEDAIP] Episode IV: The Stand - No Saves No Commentary

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  • Опубликовано: 21 сен 2024

Комментарии • 4

  • @Blazieth
    @Blazieth Месяц назад

    Escape from Aiur: Yeah, can't overhaul this too much, but it is made harder, and the bases on the cliffs will start actually producing attack waves to drop down into the valley on you, so there's actively attrition happening forcing you to make sure you're not just sitting around.
    Dunes of Shakuras: And the bank data you enjoyed here is why. I can understand the complaint, but I can only imagine Nekron wanted to do something to actually force people to acknowledge that something other than Gateway units exist on this level.
    Legacy of the Xel'naga: This is a fantastic mission. So many ways to help prepare for the future with the optional objectives, and you can tell the AI ally whether to focus on harass, or help secure the optional objectives. It's great. And like you said, Map Control is Key. If you're good at keeping their expansions in check, this mission will be a snap, but if you let them explode all over the map, you're gonna have trouble.
    Quest for Uraj: Coming here with Mind Control is always a joy. Your Zerg ally is specifically programmed to attempt to Infest any Command Centers that it can... and it's not picky about whose. you can very easily giftwrap them a present, and they'll start using Infested Terrans. Also, the very fact of having an ally that uses Mutalisks on a mission where you are barred from Stargates is genius.
    Battle of Braxis: Wherein we learn the UED are scary. I haven't tried it myself, but if you enable the Crystalline Cores upgrade at the main menu, all your Templar and Arbiter reinforcements later in the level are replaced, though I don't know what with. After all, with Crystalline cores, casters have no energy, so it's a good thing to remember on N's part.
    Return to Char: taking out the UED definitely gets a thorn out of your side, but dang, clearing out the entire map of Zerg without clearing the UED is a new one in my books. The main thing about the UED is that they have _monstrous_ amounts of AoE Anti-air, so the best way to deal with them is honestly a ground attack lifted up with Shuttles. I do approve of erasing the Brown base. Ultralisk-spamming jerk.
    Insurgent: Unfortunately, you didn't get the Peaceful ending here. The Peaceful ending actually involves you straight up turtling and sitting back and waiting it out. If, at around the 26 minute mark (in-game time), you have not destroyed a single enemy building... Kerrigan will get impatient.
    Countdown: Honestly, this mission is just fun. Because I keep knocking out the Cerebrate on Return to Char, and going after the Overmind... I have yet to consciously acknowledge yellow's presence on this map before my allies have killed him. Those two things in Return to Char both affect his intelligence on this map based on which, both, or neither one you did.

  • @Kruggov
    @Kruggov Месяц назад

    You might want to replay The Quest for Uraj and destroy the science facilities in south-east quarter - they are the requirements for Dark Origin in UEDAIP, not The Reckoning time limit.

    • @Glioper
      @Glioper  Месяц назад

      I will look into it ... kinda weird requirement

    • @Blazieth
      @Blazieth Месяц назад

      @@Glioper I think it's at least partly meant to imitate the SC2 unlock for that game's Secret Mission.