Space Engineers 2 LIVE - Community Showcase Week 1! (Part 2/3)
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- Опубликовано: 7 фев 2025
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Omg i think i know what happened, the corridor is a movable grid, so perhaps making it a static grid causes the game to die
I hope that Keem soon adds a keybind to only delete a grid instead of deleting and copying it.
Definitely worth feedbacking on the support site!
I am sooooo frickin HYPED! Amazing build, exterior gorgeous, interior, sent me over the edge. The bridge to me when I build has to be detailed and that bridge, bro! Gimme more! (It’s being a WIP)
INCREDIBLE AND ITS JUST WEEK 1 🙌😵
Little sad that they didnt design the cockpit slanted window to be built upon, and instead hanging structures Infront.
Give that blueprint to Devs and see what they find out about a future problem fix?
Yeah should happen 👍
Is there a way for my to get my hand on that WH40K Ship I NEEED IT!
I'm sure Mike will post it once the workshop has launched!
Is the modular corridor made out of entirely detail blocks. I've noticed that my game staggers with to many detail blocks
Not completely, I really think that was caused by some bug as it wasn’t a large grid. What system specs you running?
@Xocliw i7 CPU 950 @3.07GHz
24 RAM
Radeon RX 580
Where do you see SE1 in like 5 years? You said before SE1 will gradually go down in popularity as SE2 is further developed; but will SE1 still be supported eventually?
Eventually, they will drop support and focus everything on se2. Probably in less than 5 years if I had to guess.
I mentioned it in a different stream but I had a thought that when SE2 goes to full release SE1 should go free to play. The biggest incentive for Keen here is to maybe enable them to keep supporting SE and then the community supporting SE back by buying DLCs