Marvelous Designer 9.5 3D Garment Editing: Retopology

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  • Опубликовано: 27 дек 2024

Комментарии • 7

  • @Aussie.Owlcoholic
    @Aussie.Owlcoholic 3 года назад +7

    I absolutely love the clear, professional, American voice and how it clashes with the bad english script :D
    But thanks for the rundown, very informative!

  • @juwadmalik
    @juwadmalik 3 года назад +3

    but once you remesh it the sewing lines and the internal lines all disappear? so what's the point? is there a way to retopolgise it and keep all that information?

  • @SeoJun-v4g
    @SeoJun-v4g Год назад

    What we do after retopology? its doesnt change when i import the file to blender

  • @Jason_Silent
    @Jason_Silent 4 года назад +3

    My topology have't symmetry link, so I draw only at one side

    • @michael_mc_donald
      @michael_mc_donald 2 года назад +1

      I have the same problem. I was hoping there would be a way to copy and paste or mirror a topology patch in this scenario.

    • @phaseblackwood
      @phaseblackwood Год назад +1

      @@michael_mc_donald @jason silent i know this question is old but just in case someone looks here and wants to know what was missed, you have to make your pattern symmetric by making either the right or left half, then right click and hit "symmetric pattern" or "symmetric pattern with sewing"

  • @kingdeanvfx
    @kingdeanvfx 2 года назад

    the create and edit should be in one unit. maya use only control(CTRL) to split the mesh. look at maya retopo way. super easy to use and fast. just my opinion. like your software btw.